Asdivine Hearts Review (WiiU)

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I love RPGs and especially JRPGS and there has been a lack of them on the Wii U ( even with the virtual console), so I was very happy to hear about this game from Kemco. Kemco previously developed Alphadia Genesis for Wii U which was localized by Natsume and was a decent , if generic JRPG that was good for those seeking any JRPG not on the virtual console.  But how does Asdivine Hearts hold up as a JRPG on Wii U? In a word: excellent.

Asdivine Hearts ( which is apparently part of a larger series) is a fantastic RPG that is a must have for any JRPG fan. Unlike Kemco’s other Wii U RPG Alphadia Genesis, battle transitions are handled much better with less flashing lights. Indeed, there are less flashing lights in general which made it much easier on my eyes. The combat system is also excellent in general, but before I talk about that I must mention the Jewel System.  In the game, you are given an item called a Rubix which can hold Jewels which can affect status, HP, MP and so on.  As you progress in the game, you can get bigger Rubixes and store more Jewels which can have more effects. The combat system uses the Jewels both in the form of void magic, light magic and shadow magic, and well as status jewels to create new effects in battle. There are limit breaks and team ups and it was much more fun than I anticipated.

The story is still rather generic but welcome at the same time. The characters are not well developed though and their development throughout the game is uneven.  My biggest complaint though is that there is some screen tearing on occasion and the audio skips quite a bit, especially if you had briefly suspended the game.

That said I still had a lot of fun playing this. I think I have put more hours into this game than any other in the last month. I really like this game and truly need to recommend this to all.

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