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By Ramon Rivera On 8 Dec, 2017 At 08:25 AM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews | With 0 Comments

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A little of ancient history: when I was younger there was a game that was a heavy influence on me, a game that got me started in the wonderful world of top down racers.  That game was R.C Pro-Am for the NES. It was a game presented in an overhead isometric perspective,  where a single player races a radio controlled car around a series of tracks. During that time, I was in awe with the game play and how fun it was.  Until this day, similar racing games came and went with top down action, but none of them brought me back to that time–that is until I had the privilege of playing Mantis Burn Racing.

At the beginning of the game, you are greeted by your mechanic.  He tells you some tips of how the game works and you choose your first car. You start in the Beginner class going all up to the Elite class, each class consist of 3 seasons of races each, with different events like time trials, sprints and knockout. The game play is smooth.  I was completely surprised with how responsive and simple the controls are.  You accelerate with ZR and use the control stick to steer, one button for boost, one for brake, and you are gold. There are also motion controls for those who like them as well (I personally prefer the stick but motion controls work out as well).

As you overtake, drift, and tailgate your way among the other AI racers, the boost gauge fills out once is full you can use it to get ahead or to try to get closer to the competition. One of Mantis Burn Racing stronger points is the RPG-like level up system: every action you do, like passing other drivers, drifting around corners, jumping, etc. gives you exp points.  As you accumulate them during races you can level up, which bring perks that can give you an edge above the competition: upgrades. There are different types of upgrades, some raise you speed, others raise the potency of your boost and so. At first, your car only has 3 slots for upgrades, but once you fill them up you have the opportunity to level up you car, which in my opinion gives a lot of room for creating a car that suits your needs.

Speaking of Cars, there are a lot of types, in 3 weight classes light, medium, and heavy. Light type cars have more grip and suspension.  Medium type cars have average speed and boost power, and Heavy type cars have more speed and less grip but have the ability to break fences and create shortcuts. In each racer class, the designs and stats vary with each car.  The Elite class having the faster but albeit harder to control (like the futuristic design on them).Vehicles in the battle events are equipped with a machine gun and after the first lap, can drop mines, kind of like a top down twisted metal kind of vibe. A good thing is that repair points can be found on track, and it’s a relief to make it to one should you be close to exploding (which will happen a lot if you are not careful). Also on each race, there are a set of mini challenges that you can complete for gears (they are needed for being able to be accepted on the next season and so forth).  The challenges range from placing first, to drift and winning without using your boost which is a good way to keep you on your toes.

One of Mantis Burn’s greatest features is the cross platform play. I really like the fact that I can play with owners of the game from Xbox One and PC, and if I play against someone that doesn’t have all the DLC (which is included in the Switch version), there is the option to play with them without using the DLC (although those worldwide lap times are INSANE!!), so there is always someone to play with, and if you don’t want to play online you can take out the Joycons for local split screen action.

Bottom Line: Mantis Burn Racing is another hit for Nintendo Switch.  It is an example of a game that fits the console so well, that is seems that is was tailor made for it. Cross Platform play, local play and a simple but effective control scheme makes Mantis Burn Racing a MUST for every Nintendo Switch owner out there. Mantis Burn Racing can be for you what RC Pro-Am was for me, a complete joy ride.

 

 

By Ramon Rivera On 16 Nov, 2017 At 08:15 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The following was sent out

 

PM Studios and acttil are excited to announce that their latest music game, MUSYNX™, is coming to Nintendo Switch™ for the North American market, both physically and digitally, in Q1 2018! The release format for the European market will be announced shortly.
With more than 50 songs to choose from, MUSYNX is the next destination of choice for rhythm game fans to rock out and stretch their rhythmic fingers! The simple, organic game mechanics will put players to the test with rhythms and beats like no other. With multiple difficulty levels and a huge range of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go! We’ll also have more information about DLC very soon!

About MUSYNX Originally developed and published as a mobile app, MUSYNX has received overwhelmingly positive reviews and fan feedback from all over the world. PM Studios is now stepping in to help for this Nintendo Switch version to give it an all-new look from the inside out. The game will feature over 50 musical selections at release! Those who played MUSYNX on mobile are sure to have a familiar, yet totally fresh, experience when it releases on Nintendo Switch in 2018!

Key Features ? Switch up the Music! – Rock out to over 50 tracks on Nintendo Switch, featuring genres like pop, rock, trance, R&B, classical, and more! ? Test Your Rhythm! – Simple yet challenging gameplay will put your rhythm to the ultimate test! ? Become the Melody Maestro! – Each button press plays part of the song – tapping to the rhythm is the key to a complete musical experience! ? How Do You Like Your Music? – Easy, Hard, and even “Inferno” – you have full control over how you want to play! ? Pump Up the Artwork! – Each track has a unique artistic presentation to get you amped up along with the music!

 

 

 

This is great to hear. PM Studios already has one great hit coming to Switch (which was reviewed here) and now this? We are excited.

 

Source: PR Email

By Ramon Rivera On 15 Nov, 2017 At 06:57 AM | Categorized As Featured, Nintendo Switch, Reviews, Reviews | With 0 Comments

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Let me tell you this, when I first started playing Ittle Dew I thought “great another Zelda clone” but boy was I wrong. At first glance the cartoonish characters give the impression that it will be a parody game, that doesn’t take itself seriously and all is fun and games and in a certain way it is. But as you plow through the game, you find yourself in a deep game with some really fun moments and challenging puzzles,not to mention a lot to do in game, which ultimately for me its all in the replay value.

At the beginning of our adventure we find our heroes on a raft on the middle of the sea, no food, no potions, and everything looks dire until they find themselves ashore in a new island (wink wink). When our dynamic duo enters the island, they find the island caretaker, Passel, who tells you that there is nothing to see on the island and that they have to leave it. Then he blurts out about the 8 raft pieces, and noting his mistake, he disappears and thus your adventure begins. Now the game play is what you would expect from a top down Zelda-esque adventure.  You explore each of the dungeons and find the item, beat the boss, etc. However, one of the things Ittle Dew 2 really shines is the freedom you have to explore!  Normally in Zelda, you beat each of the dungeons in order because the item recieved in dungeon #1 will help to get to #2 and so forth.  In Ittle Dew 2, the formula gets changed so that you can beat the dungeons in the order that you want (except for dungeon 8 since you need all items obtained in other dungeons to be able to beat it).

Now the areas that you can explore in the game are varied.  They range from the pillow forest, an art gallery, candy beach (yep, with candy canes), so there is a lot of variety and things to see. The enemies that you find in the over world are funny and fun to beat.  Some range from muscular platypus to muscle builder cactus, and some impossible to beat as Slayer Jenny (haven’t been able to so just run when you see her). The bosses are fun to beat and needless to say they beat the crap out of me until I got the hang of it the first time (yep its part of the inside jokes and everything) as you progress to the game and beat the dungeons you find yourself with them again (albeit in more powerful forms).  They are just challenging enough to keep you in your toes.

Now for the completionist like me, there is a lot A LOT to do on Ittle Dew 2.  In your map, you can see all doors that you have entered and 100% completed dungeons appear with a crown on top.  Besides all of this, there is also optional dungeons in which you can get more powerful versions of your current items.  There are also challenge dungeons that you unlock with Secret Shards.  These are really a test of your mettle and your adventurer skills IMO.  It adds even more value to an already amazing game.

After you have explored everything the island has to offer, there is also the Dream World, which is a set of optional dungeons that are the ultimate test for your adventurer skills.  This is a bonus to the normal story.

Bottom Line, Ittle Dew 2 is a pleasant surprise on the Nintendo Switch, with tons of secrets, challenging puzzles, different outfits and fun areas to explore, and with optional dungeons to please your adventure hunger. Ittle Dew 2 shows how to get inspiration from a popular game franchise, and turn it into something special and unique, with charm and its own identity. Seriously, it is more than recommended if you own a Switch.  You owe it to yourself to play this legendary raft adventure.

By Ramon Rivera On 13 Nov, 2017 At 10:20 AM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The rhythm genre has evolved since the days of Dance Dance Revolution and Pump It Up (the latter being my first experience in a genre that I have come to love).  We have evolved from being gamers that used our feet to enjoy the game to our whole bodies because–let’s face it–music is in our genes.  Time-immemorial music has become an important part of our different cultures, and there are so many different genres that truly demonstrate music as art.  Now cue in video games: rhythm games are an important staple in the industry.  Since their humble beginnings in the genre with DJ Max, PM Studios has been evolving and delivering more than games has been delivering experiences. After a lot of experience and with that pedigree of great games the latest in the genre has arrived on the Nintendo Switch in the form of  SuperBeat: Xonic.

Superbeat: Xonic is a rhythm game in which your objective is to match the light projectors on the screen with the mapped buttons on your controller. The layout plays really good on the Nintendo Switch and, for me, the Joycons are the way to play the game. Now you might think that this game is only for experienced players in the genre, but let me tell you that good guy Superbeat has you covered!  When you first boot the game, you get access to the opening movie.  It’s really good, and I love the song, though you’ll hate it later.  You get an interactive tutorial that tells you what’s what and how to play and ultimately enjoy the game experience to its fullest.  After that, you may choose to play on the Stages to hone your skills, or if you are like me and like adventure, you can try the World Tour.

The Stage mode is the bread and butter of the game.  There are different game modes: 4Trax for beginners, 6Trax for more advanced players, 6Trax FX for rhythm ninjas, and Free Style in which you can play the songs that you have to unlock thought your play time. There is also a variety of genres from Easy Listening, to K-Pop, R&B, Rock (and even Merengue or Salsa), so there is something that you will like. As you play the songs and get better you level up, the higher your level the better rewards, you unlock more songs and unlock more clubs to visit on the World Tour mission based game. There are also DJ icons to help you in your quest to be a rhythm ninja.  Some of them raise your experience gain, and some give you more HP increase your score.  There are also a lot of customization options such as the speed in which the light projectors appear as well as the sound that will play when you hit the keys.

The mode where your training pays off is the World Tour Mode.  In here, you go to a series of “Clubs” and in each one there is a ClubMaster that gives you a series of challenges, which can vary from achieving a set number of combo hits to completing the mission with the fewer break mistakes as possible.  In World Tour as you level up, you gain access to more clubs and more challenges, hence my advice to train in Stage Mode. As you complete challenges and clubs in Word Tour, you unlock more Key Sounds as well as songs that you can play in stage mode.  You play and beat the songs as they become available in Free Style, so there is a lot of replay value here, not to mention that the higher your needed for accessing each club.  The harder become the challenges.  Some of them use Effector (a handicap you can set yourself on Stage Mode), and some are really hard especially with the song Stargazer. In The Option Mode, you can change your game settings such as the way the music sounds and the difficulty settings (on Hard you gain more Experience)

Bottom Line, SuperBeat: Xonic feels right at home with the Nintendo Switch.  With more than 60 songs, there is a lot of variety, and the hybrid nature of the Nintendo Switch complements SuperBeat: Xonic even more because you can rock it on the go.  I definitely recommend it to fans and newcomers alike.

 

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The console wars are something we have heard for so many years now, but no one can bring a console war like Idea Factory. Now we have among us another game set in an alternate story from the rest of the games in the series like MegaTagmension Blanc + Noire. Most of the cast is present but they don’t know each other, and they have different roles to fulfill as the game progresses, in this game Idea Factory is the main character and always an adventurer.

The Game starts off with a cutscene of Idea Factory ridding her bike avoiding obstacles (and being really cool if I may add) and you see the Goddesses engaging in battle, after that you notice that Gameindustri has transformed into a post-apocalyptic wasteland, while it isn’t explained how exactly that happened, it is clearly a war has destroyed the once beautiful scenery. While I.F. is searching for an ancient library said to contain every piece of the world’s history, she sees what first appears to be a shooting star but is in fact a person falling from the sky. When they found the library, they are greeted by the library’s guardian Histoire, while investigating the library I.F. gets wrapped up in a case where all of the world’s history has been stolen so she must travel through time in order to repair it, and her bike after some mods are used to travel trough time (super cool, kind of a chrono trigger situation).

The game’s mission-based structure is different than what fans are used to. Histoire is once again throwing tasks your way. However, next to each mission is a countdown. As you clear other missions, the timer will start to countdown. If the timer reaches zero, the mission will disappear completely. Each mission holds a level of importance in context to its effect on history on thus the type of ending one will receive. Combat closely resembles previous entries in the series. You move the party member around a set area, then proceed to attack, use a skill, or consume an item. There are also gems scattered around the field that you have to jump up to collect, such as health recovery items, which can be very useful when cornered in a boss fight. By landing hits on an enemy as a party, a Fever Gauge will fill up. Once it’s full, a Rainbow Gem will appear that activates Fever Time (in place of the EX Gauge). This causes the entire party’s stats to increase by 10% and stop enemies from getting a turn. EXE Drives (special attacks) can also be used. Once a turn is over, the amount of Active Gauge used will deplete from the Fever Gauge until it’s depleted, ending Fever Time. I.F. even has her own HDD Form with her “Flame Awakening” state which causes her stats to increase dramatically. All of these mechanics help make battles more dynamic, and for me made the combat to be more enjoyable.

The series good humor and jokes continue are still staple in the series, and one thing that I like is that they don’t take themselves to seriously (see the above image). While fans of the series will find some recycled assets and sounds, the combat and the different challenges in each stage make the replay value higher than your average game. Bottom line SuperDimension Neptune Vs Sega Hard Girls is a fun game, with tons of references to scratch that nostalgic itch and the gameplay is more than satisfactory to help it stand up as its own entry.