It was officially announced today that Axiom Verge is coming to the Wii U on September 1. The developer put out this post to announce the game’s release date on Nintendo’s home console.
I’ve been waiting a long time to be able to say this: Axiom Verge will be coming to Wii U on September 1 in both the NOA and NOE regions!
When I first announced Axiom Verge about 4 years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn’t able to launch it on a Nintendo platform straight away. Some people were understandably upset
The Nintendo games of my childhood are what inspired me to make Axiom Verge. Metroid is probably one of the more obvious influences, but it’s actually a lot more than that. Axiom Verge actually started out as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The Bionic Commando’s grapple hook and Rygar’s Yo-Yo in the setting of Blaster Master and Shatterhand. I wanted to see what would fit together – and just as importantly what wouldn’t work.
So for so many reasons, Axiom Verge truly belongs on a Nintendo platform. It was only because of Blitworks’ amazing technical skill that we were able to make that happen, and I’m grateful for their work on the pixel-perfect port. Even though the game’s been out for a little while on other systems, the Wii U version is probably the best one. It’s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV.
It’s been too long in coming, but Axiom Verge is finally home.
Axiom Verge has been hotly anticipated on Wii U and will be a great addition to the eshop. We will have a full review of the game here on the site so check back for that.