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By Stark Wyvern On 22 Sep, 2017 At 02:05 AM | Categorized As NINTENDO, Nintendo Switch, Previews, ROG News | With 0 Comments

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Octopath Traveler as it is now known as an exclusive title for Nintendo Switch. A rather ambitious old world styled RPG where all the decisions to be made are yours. A beautifully designed HD 2D world is yours to explore and with so much to see it certainly is going to be a huge journey.

The true game has 8 different characters to gather, who all have different abilities. Though the demo only allows you to play as Olberic and Primrose. Olberic’s ability allows you to challenge anyone to a duel. This power is perfect for when someone won’t get out of your way, or you want to uncover someone’s evil inside. Primrose is a dancer and can allure anyone to follow her, so she’s perfect for rescue missions and luring enemies into traps. Both of these characters play differently and really guide their stories in their own ways just like the other 6 will do with them, when the full game launches next year.

In this demo, it starts you at the beginning of either of the character’s stories and you learn a decent amount of information about their past and why they are doing what they are doing. Both of the characters have different motivations but they are both nonetheless very interesting stories.

Olberic is a knight out for justice and Primrose is also as out for justice. They both play differently, and of course will interact with characters differently as well. Olberic’s duel power will certainly be fun to use, as it really does let you gauge how strong people are. As an avid RPG fan, I’ve always been curious how non-hero types were living in certain places. Now, many of them are weak sure, but the guards can often be quite formidable.

This game really does in some ways turn RPG battle on its head, but it does follow rules too. Similar to Bravely Default, you get points for battle. Though in this every action gives you a point, and not every turn. You can slam the foe for up to a times four and as Olberic, I was able to deal massive damage by using abide, and then slamming home a baddie with a four times attack. Of course, this is also strategic so doing that may not always be beneficial.

One thing I did find annoying was, that I died a few times against the boss of the chapter, due to the boss suddenly doing massive damage as I figured out his patterns. Could not skip the scene before the fight. I’d honestly hope for auto scroll, as the voice acting when used is quite brilliant. In a game that has voice acting, auto scroll could be very beneficial.

The music in the game is also pretty good and works with the world itself. The artwork is the standout as the game looks amazing. It’s like playing an old school RPG but in a new cleaner way. I cannot wait to see what the world looks like and am stoked to play more.

Octopath Traveler is certainly a game to look out for and with so much customization of the plot, it will be a game, to get. This game really is something that all RPG fans will enjoy and I am so glad we were given a demo! Go download it now, and lead your hero to victory!

By Stark Wyvern On 19 Sep, 2017 At 09:29 PM | Categorized As NINTENDO, Nintendo Switch, Previews, ROG News | With 0 Comments

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Thimbleweed Park is certainly a game you might overlook if you haven’t played this type of game before. Thimbleweed Park is a point and click adventure game and it really is something to behold. It is set in the late eighties and as someone born 5 years later I find it to be amusing. Wouldn’t have imagined I’d be playing an 80’s themed Adventure game.

The game follows two agents Ray and Reyes, as they head out to a strange town, and need to solve a murder. Both characters obviously are different from each other as Ray is a seasoned professional and Reyes is her newbie assistant. Along with these two, there are a few other characters who you play as, a game designer, a clown, and an older man.

The game has great voice acting and plays out slowly yet steadily. As you learn more you always want to keep learning. You can pick up many different objects though many will not be used at all. There is just something interesting about picking up random things and finding them to be useful later on.

This the reveal from one of the developers Ron Gilbert.

This game can be as long or short as you want it to be depending on how long the puzzles take. They aren’t all so hard, but sometimes you may need a hint, and thankfully there is an in-game tip line. Maybe, you are stumped and need a little hint, well you can always ask for help.

This game is certainly one, not to be missed, and I hope many people try it out. The voice acting really is stellar, and I haven’t gotten that far in the game thus far, but it is certainly one I will keep playing until I solve this mystery. So turn on some eighties music, and hop into this weird Point and Click Adventure!

By Stark Wyvern On 5 Sep, 2017 At 07:27 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Previews, ROG News | With 0 Comments

No GravatarYears ago now, playing the first game that the Rabbids appeared in, Rayman: Raving Rabbids, would not have made me think I would ever enjoy a Rabbids game. But years later, after finding a tv show starring these wild creatures, I have grown fonder of them. Imagining Mario and friends team up with them adds another layer of absurdity but, oddly enough it works. These characters are so different in tone, but there is something that just flows right.

Mario and Rabbids Kingdom Battle is an odd amalgam of two series that certainly have no right to be together. But, they oddly enough work, and that shows that Rabbids have come into their own. This game really shows what can happen when two very different series come together, and that is a good thing.

The Rabbids are distinctively their own brand of stupid, and it flows with Mario and his world. The fusion of these worlds in the game due to the magical power of the glitched tool, causes insanity to ensue. Things you’d never thought you’d see in a Mario game appear before your eye and shock you. It’s quite humorous as you never know what to expect.

This game also clearly turns Mario’s world on its head in other ways. Never before has Mario wielded a gun, and now here he is shooting a gun. It works in this zany world as everything is so twisted. Another thing I found interesting was that there is always a chance for a little crude humor, another first for the Mario series.

The characters, of course, include the stalwart crew of Mario, Luigi, Peach, and Yoshi. Though Peach, as she is described, is far more badass, than usual. There are also four Rabbids who in a way cosplay as these characters. Taking some cues from the originals, they act similarly, yet totally different. These Rabbids add another layer of insanity to the wild cake that is Mario and Rabbids.

The story is an interesting one as well and involves a young girl in a different world. She has just won a great competition, and her invention could change the world. However, the Rabbids come and intervene and soon are connected to Mario’s world. Bowser Jr decides this time to take it upon himself and heads out to take over the kingdom.

With music by the fantastic Grant Kirkhope fused with the jaunty Mario tunes, this game becomes even better. You can hear his style which of course is reminiscent of Banjo and Kazooie, and it is amazing. Just another reason this game has certainly become better than I thought it could ever be.

The battle system is similar to XCom in that there is traversal around a grid like arena and you have actions to take. It is quick and often unforgiving and that is a good thing. You can buy weapons to strengthen your character and help them take out certain enemies. The stages are never impossible obviously but it can be easy to get yourself into a corner if you aren’t prepared.

The weapons themselves are also very varied. Each character has both a primary and secondary weapon. But the greatest thing is seeing what these weapons look like and what they are named. There is much humor in the whole thing, and you will certainly find some of them to be humorous.

Only being so far in the game, all I can say is, this game has something I never thought I’d find in a title combining Mario and Rabbids. With wit, good strategic gameplay, and an interesting cast of characters, all I know is I’m really enjoying this game.

By otakuman5000 On 11 Jul, 2017 At 10:21 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Previews, Videos | With 0 Comments

No GravatarSplatoon 2, released later this month is the sequel to 2015’s mega hit on the Wii U. The first released received critical acclaim and praise from gamers all over the world. 2 years later we are remunerated for our patience by the release of Splatoon 2. 

The first game was an online multiplayer experience only with couch co-op available.  Now, Nintendo has listened to the masses on every iteration of social media and forums. The new single player modes in Splatoon 2 are a sight to behold. These levels are extremely well constructed and are a blast to play. 

The story of the single player campaign is Callie from the Squid Sisters in missing and you follow Marie to help defeat the Octarians. In the mode, you can try out different weapons and truly get a sense of the game mechanics. There is a ton of platforming this game mode as well. It is a mashup of traditional Splatoon and a Mario game per se’. This is a very fun mode and a refreshing change of pace for the franchise. 

The gameplay in the single player mode is some of the best yet. The variety of the levels and the way you progress through the levels are such a joy and also a challenge. The developers went all out with capabilities of Nintendo Switch hardware. This is fast paced, well designed with new gameplay elements at every corner. It is an absolute blast to play.

Get ready for Splatoon 2, check out our full review of the game coming soon.

No GravatarMiitopia may be coming out on July 28th but with the new demo, I was able to try it out for myself.

The game might seem simple at first, but in the 3+ hours I played the demo, it is anything but. This game is something that all RPG fans new and old will enjoy.

The story is a whimsical one where an evil Lord has appeared and taken away all of the Mii character’s faces. It is up to your chosen hero to stop him.

Of course, this is where the fun starts. Sure you can just cast yourself as the hero but who will be the villain? With the amount of Mii character’s out there the possibilities are endless. I chose to cast No Face from Spirited Away as my Dark Lord. But you could make it your boss, an ex, or anyone as long as there is a Mii of them.

As you play the game you meet a mayor and the villain comes to steal the town folk’s faces. This is also a fun moment as you can either cast the villagers or let spot pass do the work. I ended up having a village run by Tingle of Zelda Fame. Steve Urkel, Dr. Egg Man and Princess Daisy were also cast.

The battle system is standard RPG fare as it allows you to choose a class and fight in turn-based battles. But things can get wacky when you get more characters. When you create your characters you choose a nature. This nature can cause the characters to act out in ways you may not expect. Mixing characters and their natures will lead to different fighting styles.

My main character, for example, Stark, has the cool personality so he is just the coolest. Using his power he can find weak points when he attacks and dodges enemy attacks. So cool is a mite overpowered.

My mage character is kind so she is more apt to help out. My thief is laid back so he isn’t always excited about the battle, while my popstar is an airhead and sometimes loses focus.

This battle system makes things fun and should allow newer RPG fans to find a new game type to love. Beating enemies will free the faces and that is also a nice touch.

It really is interesting seeing what faces appear on the enemies because it makes them sometimes appear rather humorous. At one point I ended up fighting a living Boulder with Eggman’s face it was funny.

Miitopia’s fun also hinges around your characters and their relationships. If your characters like each other they will often team up and interact positively. But if their natures are at odds it may lead to trouble. Like when my laid-back thief his behind my pop star. She was certainly upset he would do this. Now I haven’t had characters dislike each other but I’m sure they end up causing problems for the person they hate.

Miitopia is certainly an RPG game for any and all to enjoy. It’s simple to a point that you can pick up and play it anytime for younger kids and busy people. Yet, it is deep in ways you may not expect.

If this game at all catches your eye, I think it is totally worth downloading the demo. Plus the save data will transfer over to the main game if you decide to buy it. All in all, I am excited to see what else this game has to offer. I really do want to take down the Dark Lord and explore this new RPG world. Since it comes out next month there isn’t long to wait.

If you like RPGs and casting your friends and literally any Mii in weird roles this game is for you. Miitopia comes out on July 28th but the demo is out now! Download it and at least start saving faces from the Dark Lord. You might just find you have spent 3 hours in the demo and you truly do want to spend more time in this zany world!

By N64Memories On 17 Apr, 2017 At 08:26 PM | Categorized As Editorials, Featured, NINTENDO, Old School Otaku, Previews, ROG News | With 0 Comments

No GravatarBy Steven Smith

GoldenEye 007 remains one of the most popular all-time console games. I wrote for +Nintendo Life here as to why I replay it so much as well as this article about its never-released Xbox Live version and this article on the blog re-playing the Wii version.

It’s a seminal console FPS, proving the genre didn’t have to be PC-only if developers could find a unique slant. And this is exactly what Rare managed to do back in the mid-90s.
As you know, GoldenEye 007 has 18 main storyline levels and two bonus levels for completing Secret Agent and then the über tough 00 Agent setting. Below I have ranked all 20 levels based on how much I enjoy replaying them individually.

20. Surface 1

Its non-linear environment is a definite positive; being able to roam freely around helps make the stealth element more engaging. However, the environment is drab and sparse and the objectives through all difficultly levels aren’t anything to shout about. I only re-play this if I am recompleting the game.

19. Runway

I like how similar to the film its environment is but that’s as far as my enjoyment for this level goes to be honest. It’s a small, linear level really; the tank is slow and there’s no real skill involved in completing the objectives.

18. Surface 2

The redeeming feature from the first Surface is that the objectives are more of a challenge. It’s still drab though – a shame the Xbox Live version didn’t see the light of day because it really spruced up the visuals of this level.

17. Silo

I do like racing through for the target time cheat but it is far too linear and repetitive to have longevity in the enjoyment stakes. Scientists just get in the way too….

16. Bunker 1

Its semi-non linear structure allows for some stealth – picking off cameras and enemies hoping for minimal disruption. However, I just can’t get over the missing sections that suddenly appear in Bunker 2 and link the whole facility together. It just makes Bunker 1 not feel quite right…

15. Egyptian

It’s so far down my list because of the utter underwhelming feeling I got playing it for the first time once I had toiled through 00 Agent. It just didn’t feel worth the trouble at the time. Although facing off against Baron Samedi is cool and the level has so many nooks and crannies for enemies to pick you off from. Some skill is needed.

14. Jungle

Jungle reminds me of Turok’s opening quite a bit – the scenery and fogging create a foreboding atmosphere. A player does need to sneak through and carefully pick people off in the early stages in order to conserve health for later on. I like facing off against Xenia as a bit of a mini boss and the weaponry gets fun. The biggest challenge is the target time because your usual tactics have to go out the window.

13. Frigate

I can still get lost on this level! For some reason that’s why I like it and re-play it. I have never really managed to learn its layout off by heart and I probably won’t. However, for some, I can see why this level might be a bit drab and easy to fly through.

12. Statue

This is quite a clever level because of the designers’ use of repetitive scenery to confuse the player and get them lost. If one memorises some certain junk in the level then it isn’t too hard to whizz around, however. Bad guys can pop up from anywhere around you and the flight recorder can land in a few different places to keep you on your toes.

11. Bunker 2

A much better version – the player can roam freely through the corridors and rooms in any chosen direction in order to complete objectives as efficiently as possible. The challenge leaps between Agent and Secret Agent – one must decide on a tactic for completing it and stick to it. For example, I methodically pick off every bad guy in the level – there are 50-odd by the way – and happily let it take as long as it needs. Some like to race through completing objectives and killing when necessary. However, this doesn’t work for me.

10. Depot

What I like about it is that the level is linear in terms of completing the objectives and subsequently getting to the train yet there’s so much to explore and roam freely for if you’re on Agent, for example. I remember exploring every corner of every place looking for some sort of secret or Easter Egg. It also gets super tough on 00 Agent so a good level all round.

9. Streets

Driving through the streets in a tank, crushing anything in your path is still a lot of fun even if it is rather slow. Yet, on foot, there are back streets to explore and objectives to complete on harder settings. On foot is also the best way to complete the target time for a cheat – just get your head down, memorise the route and strafe your heart out!

8. Control

This is a brilliant level for many reasons: a mixture of linear and non-linear structure for completing objectives; a well-pitched difficulty increase; lots of different scenery in the facility with some good visuals still; and a hugely tense battle at the end both in protecting Natalya and the subsequent race to the end. Yes, protecting her is annoying and massively tough on 00 Agent but it makes the level what it is. It’s at number eight because it is one of the toughest levels in the game and will drive you insane on 00 Agent.

7. Caverns

A huge, sprawling level that can be raced through with expert marksmanship or taken slowly with stealth. Objectives’ challenge increase well like in Control but it feels more achievable on 00 Agent. Again, some good weaponry on display and it introduces some new scenery such as the doors and the corridors. I like how it can be tense at the end but not off-the-chart-tense like Control is.

6. Archives

Archives for me is fun because it is a race – get out of the room, get to Natalya, get out on to the streets. This race gets tougher and tougher as you up the difficulty and I don’t think there’s any other way to approach it. Stealth just doesn’t work on here and that’s tough!

5. Train

Probably the most linear stage, a criticism of mine earlier on, but its linear nature creates a great feeling of claustrophobia on the train. There’s nowhere to hide, no method of escape from fire other than ploughing forward. Therefore, one must be on one’s best form to pick off everyone as quickly as possible especially on 00 Agent. Although experts can memorise their appearance, I like how enemies pop up behind you, follow you and can cause loss of health if one forgets. Also, try to kill Trevelyan at the end – apparently it’s possible!

4. Dam

This one is a little nostalgia-driven because for 99% of us, it was our first experience with the game and the opening level epitomises my love for GoldenEye 007 because of this memory. It is still a good level – large and even larger when you have to explore what is going on underneath the surface of the dam. Some combination of blasting enemies and picking them off covertly is the best approach and, if you have an Action Replay, you can reach that fabled island across from the dam!

3. Cradle

Another race – this time in pursuit of Trevelyan once and for all. It’s tough because of the enemies ; they’re not your priority for once! Sometimes you need to get them if they’re in your way but ultimately the death of Trevelyan is your goal and this needs to be the focus. Well-placed head shots get him to say “Finish the job, James!” quicker and this is your aim. I like it because it has the right level of tension and a variety of FPS skills are needed to complete it. Chasing Trevelyan around is fun and the level is the right size for this kind of objective. Pitched well all round by the +Rare Ltd developers.

2. Facility

A fantastically well-pitched level. From picking off a faeces-full guard and dropping into the toilet, to blasting those bottling tanks, the level is full of great moments and challenge. It’s quite claustrophobic with little room to hide and pick off enemies. Racing through proves to be the best method and has to be in order to achieve that insanely difficult target time on 00 Agent. It’s so well-recreated from the film and is genuinely the most  I feel like James Bond in this and any other James Bond game on any console. Sublime for me.

1. Aztec

A superb level and a wonderful present from Rare for completing Secret Agent. In terms of reward satisfaction, this should have been given for completing 00 Agent but then not as many people may have got to enjoy it. It looks fantastic, it has an array of scenery and places to explore and it really challenges the gamer to use many skills to complete the objectives. Not only that, you get to battle Jaws. Jaws! Yes, you can just get face-to-chest with him and blast him to death but that doesn’t matter because it’s surreal to be battling him in the first place. We are introduced to the laser gun and your aim is to get that rocket into space. I love this level and happily replay it when I get the chance. It can still get me – I’ve never perfected it and this gives it longevity for me.
Steven Smith runs the N64Memories Twitter and Facebook pages as well as its blog – www.n64memories.blogspot.co.uk
By Ural Garrett On 30 Mar, 2017 At 03:32 PM | Categorized As NINTENDO, Nintendo Switch, Portable/Mobile Gaming, Previews, ROG News | With 0 Comments

No GravatarLike it or not, Nintendo so far has proven the Switch as a worthy successor to the ill-fated Wii U. Then again, the more time individuals a part of that lucky 1.5 million club get a chance to play it, the clearer it becomes of how much of the Wii U’s DNA remains within the historic Kyoto, Japan-based developer’s first hybrid home/portable console. This is why it made sense for Nintendo to announce a sequel to Splatoon during the initial Switch reveal with a clever Esports tie-in.

When the original Splatoon hit the Wii U in 2015, critics and consumers alike praised the game for delivering an incredibly non-violent and child-friendly take on the third-person shooter dominated by the likes of Gears of War. To be honest, the team over at Nintendo EAD made the most genre-defying product since the original multiplayer fighter Super Smash Bros. in 1999. The squad/ink concept worked well mechanically, shooting rival Teuthida or things felt great, there was a layer of team strategy that rivaled its contemporaries and the visuals mixed highly stylized 90s cartoon aesthetic with an adequate technical display of Wii U’s low horsepower. All of that lead to well-deserved total sales of almost five million copies.

And, this is why Splatoon 2 could do for Switch what Super Smash Bros. Melee did Gamecube after trying out a few matches during the Testfire weekend. Taking a more “ain’t broke don’t fix it” approach, there are some significant additions that were noticeable out the gate. The biggest being the ability to play it exactly how one wants to thanks in part to the Switch’s design. I played some rounds on the sofa, while in bed and taking a shit. Literally, just like the commercial.

What can I say? I’m a busy man and those eight plus hour gaming sessions are difficult when you have a needy(and expensive as fuck) five-month-old. When on the commode, mobile os games from iOS to Android always felt like half-assed versions of things better done on either home or dedicated portable consoles. I refuse to play Mobile Strike, Candy Crush or Kim Kardashian Hollywood and console specific genre standards suck with a touchscreen.

And no, I’m not going to walk around with a PS4 controller just to play a five-year-old port of Grand Theft Auto: San Andreas. The fuck I look like?

But, I digress.

Keeping things serious, Splatoon 2 adds some new weapon types like dual wielding to keep things interesting and the visuals seem to be bumped up from its predecessor. This means 1080P and 60FPS which really makes a difference when playing online. Most importantly, it plays great.

Splatoon 2 is the game I can see my five-month-old enjoying when she gets around six or seven years of age before she hates me in her teens and becomes a fan of Halo 15 or Call of Duty: Insert Generic Adjective Warfare. One thing remains questionable, however. What’s the single player going to look like?

By Ural Garrett On 19 Feb, 2017 At 03:06 PM | Categorized As PC Games, Previews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarIsometric action RPGs fans normally use the Diablo II series as one of the gold standards. Who blames them? Like really, no need to go much farther. A studio who took that too heart was Grinding Gears Games when they dropped Path of Exile in 2013 following a lengthy development cycle and open beta. The free-to-play project was so good, that Gamespot called it the game that out “Diablo”d “Diablo” when the outlet gave it its’ PC Game Of The Year. Since then, Path of Exile averages around one million players a month with the average session lasting five hours long. Members of “The Master PC Race” obviously love it. Though freemium games get a bad rep for being lower quality than titles requiring single transactions, Path of Exile has always set an example of how to properly pull it off.

However, how does one translate that to consoles?

Both console version of Diablo III struggled to hold everything together control wise and still manages to damn near hold retail value even in second-hand markets. Outside of that, there isn’t much to fill that void of multi-class multiplayer dungeon crawlers. For the upcoming Xbox One port of Path of Exile, the game still remains free while featuring all the update’s including the upcoming Act 5: The Fall of Oriath endgame. From the time played during a press day in Culver City, it plays just as well as the PC version thanks to controls that at time feel more inspired Dragon Age: Inquisition and Gauntlet. All the character and weapon customization remain intact as well. As far as the visuals, it’ll probably go hand-in-hand with Smite as the best looking free-to-play title available for the console.

So yes, Path of Exile gets the console treatment without missing a step both mechanically and visually. And did we mention it was free and will retain its eight-player multiplayer? Though Microsoft’s second place console may be missing that killer AAA title, this might be exactly what they need instead.

Watch the trailer for Path of Exile below:

By Amy McGarey On 19 Jul, 2016 At 03:51 PM | Categorized As PC Games, Previews, ROG News | With 0 Comments

No Gravatarworld-of-warcraft-legion

Today marks the availability of the Legion Pre-Expansion for World of Warcraft. Servers will be down today until 11:00 PDT, so lets take a look at a few of the changes being made to the game.

Transmogrification

Transmogrification is getting an overhaul and will closely resemble Diablo III’s system. Under the new system, whenever you have collected an equippable soulbound item, the appearance of that item will now be stored in a new collections tab called Appearances. Items under that tab will be account bound. You will be able to save outfits and swap them at the Transmogrifier. Also, whenever you change your character’s spec, your outfit will automatically change. Currently under the interface options you can hide helm and cloak. Those options will be moved to the transmogrifier along with the new option hide shoulders.

transmog

Player vs Player

A few changes will be made to PvP to prepare for Legion. Starting today, Honor Points and Conquest Points will be removed as currency. Items that were able to be purchased with the old currency will now be purchased with Marks of Honor, which can be earned through Battlegrounds, Arenas, and Skirmishes. Gear will be normalized during PvP combat. What this means is you will receive a pre-determined set of stats for your class specialization. Your item level will give a small boost to those stats. The goal of these changes is to provide a more balanced PvP experience to all players.

Other Notable Changes

Gnomes will have the option to be hunters, however there is no word on whether or not their pets will scale down to gnome height. The talent system will undergo some big changes. Dual specialization will be removed. Players may now change from any three (or four) specializations at any time, as long as they are out of combat. Major Glyphs will be removed from the game, as well as most minor glyphs.

The Legion Pre-Expansion Patch should get players hyped up for the new expansion, which releases August 30. World of Warcraft: Legion is available for pre-purchase starting at $50 USD.

By Jonathan Balofsky On 19 Jul, 2016 At 02:13 AM | Categorized As Editorials, Featured, Indie Spotlight, Interviews, News, NINTENDO, Previews, ROG News | With 0 Comments

No GravatarI recently had the chance to talk with Ezekiel Rage, developer of Citidale: Gate of Souls, and discuss the upcoming indie game. Please have a look at our conversation

 Citadale01

JB: Where/How did you get the idea to make your game Citadale – Gate of Souls?

ER: It actually started as a Castlevania fangame. I wanted to do a remake of Castlevania Legends. It was my first time using the engine I use and as such I figured creating a remake would teach me a lot about the program. And as development kept getting more complex and different from the original, I decided to make it its own thing instead of a remake.

JB: Obviously Citadale takes influence from the Castlevania series, but are there any other game series that Citadale was influenced by?

ER: There is a rather obscure NES game called Faxanadu that inspired me greatly. Another influence was the SNES game Demon’s Crest.

JB: Konami’s reputation has taken a beating over the last while. Do you think that will help you with promoting a game that is essentially a spiritual sequel to the classic Castlevania games?

ER: To be honest, I have no particular thoughts on that subject. I hope that the game will be doing well but whether the success of the game is influenced by Konami’s decisions or not is not something I am concerned about. I suppose this discussion would probably be worth having after the game has been released.

JB: You have some interesting ideas for this game, such as it being primarily played on the gamepad, while the TV screen shows a bigger map. What made you decide to do that?

ER: When I decided to port it to Wii U, which was in 2014, I thought that it would be an interesting way to play the game. Of course you can switch views at any given time or not use the GamePad at all, and we do support most input devices on Wii U. The main idea I had was a boss fight that would take up more vertical space than the TV can give you. I realized this boss fight in Stage 3, by the way.

Citadale03

JB: Besides Castlevania, what were some of your favourite games growing up?

ER: I am a HUGE Zelda nerd. I have a Zelda shrine, so to speak. I own all the games with packages and manuals, lots of merchandise, and I even have a Zelda tattoo. There was also game on Super Nintendo (and Sega Genesis, but the SNES version was better) called Maui Mallard in Cold Shadow – I love this game. Terranigma and Lufia are among my favorite games, along with the aforementioned Faxanadu, the classic Mega Man series and of course the Metroid series.

JB: What Castlevania games influenced this game the most? That is, besides Legends, what other games inspired the design and gameplay?

ER: Well the very first NES Castlevania was not only hugely influential on this game, but also on my younger gaming self. I also took some inspiration from Dracula X on SNES (yes, I know, Rondo is better), in that you can’t upgrade your main weapon for example.

Citadale02

JB: What were your favourite Castlevania games to play?

ER: Obviously I love Symphony of the Night. I am also very partial to Legacy of Darkness and Simon’s Quest. Super Castlevania 4 and Portrait of Ruin also rank among my favorites.

JB: With regards to the last question, what were some of your favourite game genres growing up?

ER: I love action adventure games, really. I like to explore interesting settings – be it old castles or intricate dungeons.

JB: Making this game focused on the Wii U could be considered risky at this time. What led you to that decision?

ER: I have been a huge Nintendo fan growing up. I always wanted to create a game for a Nintendo system so this was really an easy decision to make.

JB: What do you think of the indie scene on the Wii U?

ER: It is far bigger than most people think, and from what I can tell quite popular. Of course there are positive and negative examples but overall most Nindies are actually very good games.

JB: Do you have any plans to integrate Miiverse into this game?

ER: We actually do support Miiverse. We also have stamps in the game.

JB: What are your hopes for this game? Would you want to make a sequel if this does well?

ER: My hopes are that it does well enough to warrant a release of story DLC. I could do a sequel but I’d much rather release the continuation of the story as DLC – a sequel would use the same graphics and graphical style anyway, because I am a one man development team (well, one and a half, I have an amazingly talented programmer/publisher friend) and creating complex graphics is simply not within my field of expertise.

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JB: Is there anything you would like to say to the readers of Real Otaku Gamer?

ER: Well, obviously I hope you check out my game and my upcoming projects. I would also like to thank you for taking the time for me and I wish you all the best 🙂

Thank you for taking the time to do this interview and good luck with the game.

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You can follow Ezekiel Rage on twitter here and check out his website here