You Are Browsing ' Editorials ' Category

KOF

No Gravatarkof1

Last Night, I shared my thoughts on the Demo for King of Fighters XIV. Today I will share the rest of my thoughts.

First, let me finish my thoughts on King of Dinosaurs. After spending a lot more time with him, I really came to enjoy the character. An excellent grappling character with fun moves. I suggest taking the time to learn him because you will enjoy the character.

Now that that business is finished with, let’s move on to the remaining characters. Kyo is a good basic character that is capable of much in the hands of the right player. I’m personally not a fan of the character and I didn’t spend as much time with him as I did others, but from what I saw, I do like what they did.  He is fast and easy to learn, though I still think Mai is a better beginner character, and would be good for players looking for a bit more challenge than Mai. I do like that some of his combos are easy to learn in Max Mode more than characters like Iori and Sylvie. Kyo does have one thing that I like, in that I’m able to attack from more angles with him than in previous games that I’ve played. This may not seem like much but to someone who plays the way I do, this can change the entire fight. Kyo may not be a character I am extremely into but from what I have seen of him, I plan to use him more.

Iori is one of the harder characters to write about. I was able to do incredible moves with him and the character is a good one, but he just doesn’t feel right to me. I don’t know why, but this incarnation of Iori just feels off. Maybe I need more time with the character, but for now, I don’t like him. He does have some great moves but his speed seems different and for me at least, awkward to use. he was nowhere near as hard as Sylvie to learn, but I just don’t think I like him as a character. This is strange to me as I used to really like Iori in the older games. I plan to spend more time with him because he is one of the stronger characters from what I’ve seen and I hope I can come to like the character in the future. I discussed this with a friend and he found my reaction strange. Because Kyo grew on me and I didn’t expect that, I am hoping that the more I play Iori, I will start to like the character again.

Now that the characters are done, I want to talk about the presentation of the game. As discussed before, the visuals are not the greatest but in motion, they are far better than what people are saying. The game isn’t beautiful on the level of Tekken 7 or Street Fighter V but is indeed visually impressive in its own way. Where the game does stand out is its music. The game has an amazing selection of music available, both from the trailers and the stages in the demo, and it feels like a great fit for a fighting game. King of Fighters has always had a Rock N Roll edge to it, and this soundtrack fits it great. The main theme from the trailers is an epic rock tune ( at least from my perspective) and that is extremely important to me. Fighting games need good music and while I haven’t heard the full selection from the game,, I can tell SNK is putting a lot of work into the soundtrack. Even the sound effects are great, Iori and Mai’s specials in particular both have great sound effects which give them an extra feeling of awesome. The sound effects for King of Dinosaurs are also great but at time have a sense of weirdness to them and not in a good way. Maybe its a big still left to fix but it does stand out to me.  The different stages all have great themes and while I don’t have any particular favourites, the music makes me excited for the full game so I can hear more of the stage music. SNK just did a great job hear for the most part ( except the aforementioned KOD issues)

While the game may not look as great as some of the others, don’t let that fool you. This can definitely hold its own with the likes of the big kids.

 

 

By Jonathan Balofsky On 21 Jul, 2016 At 05:53 AM | Categorized As Editorials, Featured, News, PlayStation 3/PlayStation 4, ROG News | With 0 Comments
KOF

No GravatarKOFXIV_Glam_Premium_FINAL

 

Recently I had the chance to sit down and play the demo for The King of Fighters XIV. I haven’t played a King of Fighters game in years and have been worried about getting back into the series. Judging from what I played in the demo however, it seems I should not be worried at all.

First of all, getting into the game felt extremely natural; I was debating using my fightpad or a PS4 controller, and I decided on the PS4 controller. The controls worked great and I was able to learn the game very fast. There is an excellent tutorial mode in the game and it is one of the best in fighting games for four button games. The game taught me how to do the moves and attacks and made it go smoothly.  From there we go to Max Mode and Rush Combos. Max Mode is an interesting addition where you can perform many more EX moves for a limited time, as well as pulling off moves that can only be done in this mode. It took me a while to get used to but once I did, it felt great and I was able to pull off some great EX moves. Rush Combos are single button combo chains and are designed with newcomers and casuals in mind.  This is an excellent addition as it helps people who might otherwise be intimidated by fighting games, slowly ease their way into the genre with this game. Visually it isn’t the most amazing game, but what it lacks in style, it makes up for in technique. From a technical standpoint, this game is solid and built great and is one of the better designed fighting games in recent years.

Now for character impressions. A good character for newcomers to try when starting out would be Mai as she has moves that can be learned quickly and adjusted to fast. Mai is one of the better characters in the demo and I was able to have some great matches with her. She can be a very fun character and is clearly designed to be user friendly ( being one of the faces of the series and all), so my suggestion is to start with her.

Side Note: I will only discuss the characters I played as in the demo, ( Mai, Shun’Ei , Nelson, King of Dinosaurs and Sylvie Paula Paula . I did not spend time with Kyo and Iori yet)

From there I went to Nelson. I have always liked Boxer characters in fighting games and so felt right at home with Nelson. His gameplay is not the best for beginners but can be learned with enough time.  He is a character worth learning because when played right, he is a lot of fun. To use him well, you need to know the right time when to use his speed and not just attack constantly. At least that’s been my experience, others may differ. I think Nelson will be a character used a lot in tournaments and online once people really learn him. After Nelson, I tried King of Dinosaurs. KoD is very much a Zangief style character albeit more fast paced. I’ve seen some players streaming the demo, pull off amazing moves with him and while I’m still learning the character as of this writing, I can definitely see the hype behind him. After King of Dinosaurs came the character that has had a mixed reaction, Sylvie Paula Paula. Sylvie is one of the characters I had a difficult time learning.  She isn’t a bad character by any means but takes a while to get used to. Once I finally figured out the character, I was able to pull off incredible combos. She really does have an excellent move set once you spend time to learn her ( and I’m still learning her). I just wish her character design wasn’t such a divisive one. Finally after Sylvie, I moved on to Shun’Ei. Shun’Ei is the new protagonist of the series for the current story arc beginning in XIV and is a much better protagonist that the previous one, Ash, both in design and play. Shun’Ei takes a bit of time to learn, albeit not as long as Sylvie, and is one of the better characters in the game. Shun’Ei is a character I can see being used a lot online and in tournaments much like Nelson, and he is one of the characters I want to spend more time with to learn everything I can about using.

Over all, I was very impressed with the demo and am very excited and eager to play the full game when it releases. This is what a fighting game from Japan should be and I hope others take notice. if you have not yet checked out the demo, I suggest you do so right away!

Poster640x480

No GravatarI recently had the chance to talk with Ezekiel Rage, developer of Citidale: Gate of Souls, and discuss the upcoming indie game. Please have a look at our conversation

 Citadale01

JB: Where/How did you get the idea to make your game Citadale – Gate of Souls?

ER: It actually started as a Castlevania fangame. I wanted to do a remake of Castlevania Legends. It was my first time using the engine I use and as such I figured creating a remake would teach me a lot about the program. And as development kept getting more complex and different from the original, I decided to make it its own thing instead of a remake.

JB: Obviously Citadale takes influence from the Castlevania series, but are there any other game series that Citadale was influenced by?

ER: There is a rather obscure NES game called Faxanadu that inspired me greatly. Another influence was the SNES game Demon’s Crest.

JB: Konami’s reputation has taken a beating over the last while. Do you think that will help you with promoting a game that is essentially a spiritual sequel to the classic Castlevania games?

ER: To be honest, I have no particular thoughts on that subject. I hope that the game will be doing well but whether the success of the game is influenced by Konami’s decisions or not is not something I am concerned about. I suppose this discussion would probably be worth having after the game has been released.

JB: You have some interesting ideas for this game, such as it being primarily played on the gamepad, while the TV screen shows a bigger map. What made you decide to do that?

ER: When I decided to port it to Wii U, which was in 2014, I thought that it would be an interesting way to play the game. Of course you can switch views at any given time or not use the GamePad at all, and we do support most input devices on Wii U. The main idea I had was a boss fight that would take up more vertical space than the TV can give you. I realized this boss fight in Stage 3, by the way.

Citadale03

JB: Besides Castlevania, what were some of your favourite games growing up?

ER: I am a HUGE Zelda nerd. I have a Zelda shrine, so to speak. I own all the games with packages and manuals, lots of merchandise, and I even have a Zelda tattoo. There was also game on Super Nintendo (and Sega Genesis, but the SNES version was better) called Maui Mallard in Cold Shadow – I love this game. Terranigma and Lufia are among my favorite games, along with the aforementioned Faxanadu, the classic Mega Man series and of course the Metroid series.

JB: What Castlevania games influenced this game the most? That is, besides Legends, what other games inspired the design and gameplay?

ER: Well the very first NES Castlevania was not only hugely influential on this game, but also on my younger gaming self. I also took some inspiration from Dracula X on SNES (yes, I know, Rondo is better), in that you can’t upgrade your main weapon for example.

Citadale02

JB: What were your favourite Castlevania games to play?

ER: Obviously I love Symphony of the Night. I am also very partial to Legacy of Darkness and Simon’s Quest. Super Castlevania 4 and Portrait of Ruin also rank among my favorites.

JB: With regards to the last question, what were some of your favourite game genres growing up?

ER: I love action adventure games, really. I like to explore interesting settings – be it old castles or intricate dungeons.

JB: Making this game focused on the Wii U could be considered risky at this time. What led you to that decision?

ER: I have been a huge Nintendo fan growing up. I always wanted to create a game for a Nintendo system so this was really an easy decision to make.

JB: What do you think of the indie scene on the Wii U?

ER: It is far bigger than most people think, and from what I can tell quite popular. Of course there are positive and negative examples but overall most Nindies are actually very good games.

JB: Do you have any plans to integrate Miiverse into this game?

ER: We actually do support Miiverse. We also have stamps in the game.

JB: What are your hopes for this game? Would you want to make a sequel if this does well?

ER: My hopes are that it does well enough to warrant a release of story DLC. I could do a sequel but I’d much rather release the continuation of the story as DLC – a sequel would use the same graphics and graphical style anyway, because I am a one man development team (well, one and a half, I have an amazingly talented programmer/publisher friend) and creating complex graphics is simply not within my field of expertise.

Citadale04

JB: Is there anything you would like to say to the readers of Real Otaku Gamer?

ER: Well, obviously I hope you check out my game and my upcoming projects. I would also like to thank you for taking the time for me and I wish you all the best 🙂

Thank you for taking the time to do this interview and good luck with the game.

………………

You can follow Ezekiel Rage on twitter here and check out his website here

By Jessica Brister On 16 Jul, 2016 At 08:19 PM | Categorized As Editorials, Featured, ROG Tech | With 0 Comments
81J5yl-0GFL._SL1500_

No GravatarWith so many times during the year that we need to buy presents (birthdays, Mother’s Day, Father’s Day, Christmas, etc.), sometimes it can be hard to buy for gamers, especially if you are not sure what they really want.  Well, I have simplified a list of 10 affordable gaming gifts for this year.

10.) Long Micro USB Cables

If you are tight on cash, but want to give a gamer something that they will truly be grateful for, give them some long micro USB cables.  They are fairly cheap when purchased online and will give the gamer in question some freedom to plug in his/her current generation controllers when they are out of juice.

9.) Logitech Wireless Mouse

For about thirty dollars or under, you can get a PC gamer a great mouse that will give them a bit of freedom when unpacking for LAN parties, moving a gaming laptop around, or just not having to worry about the hassle of a mouse with wires.

81J5yl-0GFL._SL1500_

8.) Controller Charging Station

Charging stations may seem frivolous, but they are actually quite handy for gamers.  Sure, a gamer can just plug into a micro USB cable, but it’s so much handier to have a docking station instead.  And it’s a cheap gift that will keep on giving: controller docking stations typically range from ten to twenty bucks.  A full console/controller docking station is a bit more expensive, but could also be a great idea.

7.) PlayStation Silver

Since gaming is increasingly online, the gamer in your life probably needs a headset.  If you know that they are using something very basic, such as the earbud that comes with a PS4, the PlayStation Silver may be a great gift.  Sure, it isn’t the Gold–which is much more expensive–but it does the trick.  Some have complained about the plastic breaking on it, but for the price, what else exactly would you get?

PlayStation_Silver_Wired_Stereo_Headset

6.) PlayStation Plus Membership Card/XBox Live Membership Card

A Membership Gift Card is always welcomed to any gamer, especially since it’s pretty much mandatory to have an online subscription.  Being able to choose the amount is a bonus as well.  Just make sure that you check what console they use.

5.) Steam Digital Wallet Gift Card

For the PC gamer, a gift card from Steam is always welcome.  PC gamers usually can get some good deals, particularly on Steam, so the gift card could go a long way.  Just be careful.  Getting it from some places will tack on a surcharge, especially if the store is a direct competitor of Steam, like Amazon.

4.) Extra controllers

Like I always say: you can never have too many controllers.  There are also options for different colors and controllers that are linked with certain games.  Of course, some of the custom controllers can get a bit pricey, so be careful.

3.) Retro consoles and games

Retro gaming is getting more and more popular.  If you know your gamer has an old console, consider getting them an older game.  You can find some of them for fairly cheap, although others can be quite expensive.  Depending on where you are looking, you might even be able to pick up an older console for cheap.  Does you gamer have a ton of retro consoles and games and you’re not sure what to get?  Extra accessories like AV cables, controllers, or memory cards would be appreciated.

large

2.) Redbubble Merchandise

If you are unfamiliar with Redbubble, they sell artwork that can be printed on tons of stuff such as shirts, coffee mugs, posters, etc.  Though they are not specifically gaming-related, type “gaming,” “geek,” or the name of any game in the search and behold all of the good merchandise they sell.  You will definitely find things there that are sold nowhere else. Note: I have only received items from this company.  I have not purchased anything.  Buy at your own risk.

1.) Check out their wishlist; get them the game!!!

Seriously.  What they probably want is a game that’s been sitting on their list for awhile.  See if they have a wishlist on Amazon.  Or, just ask them, right?

bioshock_infinite_2

No GravatarMy little girl might be little now, but eventually, she will be old enough to start gaming.  For the record, I’m not saying that she has to be a gamer (she can have her own interests and hobbies–as long as they are appropriate), but I will be introducing her to gaming when it is developmentally appropriate (don’t put comments about how some of these games aren’t appropriate for (fill in the blank) age; I know that).

If I had to whittle down my list of games I would love to have my daughter play, here is the list that I came up with of the games that really had an impact on me, both as an adult and when I was growing up:

ddc255cf45dd1f7ac9b4ba8d3154bd255b295adfd29679464c90b597c7790061

20.) Rebel Assault II

I do love a good Star Wars game, but this one was very special to me.  I still have the discs for it, though I’m not sure I could get it running again.  I bet my technically-savvy hubby could get it to run.  This was one of the first good Star Wars games that I played, which got around graphics limitations of the time by having live actor shots.SWTIEFighter

19.) Tie Fighter

This is another Star Wars game, which I still have but have no idea if I could ever get running again (bet hubby could with enough motivation).  Just like it’s X-Wing counterpart game, Tie Fighter was an excellent flight simulator that also portrayed the Empire in a different light.  I spent HOURS playing this game.

Wolfenstein-3-D-Title-Screen

18.) Wolfenstein 3D

It’s the first first-person shooter I ever played.  I clearly remember the first time I got to play this revolutionary game, even though I was only six or seven at the time.  Sure, there have been sequels and reboots or whatever, but nothing beats the original.

maxresdefault

17.) Sim City 3000

I do love a good simulation, and this was the last good Sim City that I can still play without any special things done to my PC.  Interesting story: When I was in high school, I studied for my AP Government local government test by playing this game.  I had the highest score in the class.  Woot!  Woot!

download

16.) Duke Nukem 3D

Sure it’s a little raunchy, but I spent most of my middle school years playing this game.  I bought every add-on that I could get my hands on.  It’s just a really good and really funny first-person shooter, and I still find myself to this day quoting from it.

doom-cover-art

15.) Doom

This is an absolutely essential classic first-person shooter that I think everyone die-hard FPS gamer should play.  Sure, it was a bit scary for it’s time (now it looks a bit cartoonish), but it was revolutionary for when it came out.

Manhunt1

14.) Manhunt

Okay, this is definitely a game that my little girl will not be playing until she’s much, much older, but it’s probably one of the best, most original games that I have played for PlayStation 2.  Screw the Hunger Games.  This game is an amazing sneak game with a really good story, similar to “The Most Dangerous Game,” The Running Man, or Battle Royale.  It’s amazingly violent as well, and I wish that Rockstar would either redo or remaster THIS game instead of some of the other games being redone.

Screen Shot 2016-05-14 at 3.55.42 PM

13.) Jones in the Fast Lane

I do have an original copy of this game complete with packaging because it is one of the best life simulation games that I have every played.  However, you can actually play this game on your phone or tablet now without worrying about getting it to work on a PC.  My have times changed!  The game is similar to The Game of Life: you get a job, work on advancing, and manage your time.  And it can have up to four players, so I will be playing this one with my little girl as soon as she is old enough.

yz2ucz6d9djwiact1jxi

12.) Fallout 3

Besides having the best intro to a video game that I have ever seen, the game is absolutely amazing to play.  Part first-person shooter, part action RPG, this game has it all.  Another thing that I absolutely adore about the game is the size of the enormous map you get to play around in.  No claustrophobic maps here!

the_elder_scrolls_v_skyrim

11.) The Elder Scrolls V: Skyrim

Another amazing Bethesda game and one of my favorite open-world, fantasy games, Skyrim is another must to play.  Sadly, I’ve probably spent a couple hundred hours on this game and actually haven’t finished it yet.  It can get you really side-tracked if you let it.

7014264-borderlands-2-wallpaper-for-desktop

10.) Borderlands 2

This is one of my favorite cooperative games that I have ever played.  It’s funny and a bit ridiculous at times, but that’s what makes it so great: it doesn’t take itself too seriously.  With several different characters to play as, including two very strong female roles, and a TON of weapons to collect, this will always be one of my top FPS games.

tbXAU9c

9.) Final Fantasy VII

Okay, the graphics DO make my eyeballs bleed a bit, but there is no doubt that this game is one of the best Final Fantasy games ever.  It’s got the best characters, the best music, and the best story line.  And with the remake coming out soon, she hopefully will be able to play it without getting a headache.

skitched-20141204-131117

8.) Tomb Raider II

The original Tomb Raider was a little fuzzy on graphics and TR III was a bit whacky in the plot.  However, Tomb Raider II–to me–is the perfect balance of a cool story, interesting places to explore, and a trendy tone.  It’s the game that really spawned my love for the franchise.

ffx

7.) Final Fantasy X

This is another one of my favorite Final Fantasy games.  It’s got a great story and awesome characters, but the graphics have aged a lot better than VII (and I’m not even talking about the HD version that just came out).  And, I now do have the option to update by PS2 version if I want to.

header

6.) Sims 3

Sims 3 is my favorite out of the franchise (and I have played 1-3 extensively).  Some people don’t understand my obsessive with simulation games, but think of all of the cool things that I can do: create interesting Sims, design my dream home, design my dream town, go to new and exciting places, and do things I wouldn’t dream of doing in real life.  Sounds like a win-win to me.

520-chrono-cross-007-cwjtn

5.) Chrono Cross 

This is one of my favorite RPGS of all time.  The graphics STILL look awesome.  The story is amazing, even though it’s technically a sequel.  The music is amazing (I actually bought the soundtrack).  It’s a great game, and would be my favorite RPG if it weren’t for the next game on the list…

203298

4.) Chrono Trigger 

A game that has consistently shown up on “best RPG ever” lists, Chrono Trigger really should be listed as one of the best games ever.  Period.  The graphics stand up to the test of time.  The music is awesome.  The story is amazing.  My husband always likes to comment that it it one of the few games in which you don’t have to have the main character to beat the game.  It’s just one of those games that you will always remember and want to play no matter how old you or it gets.

mass-effect-2-box-sm

3.) Mass Effect 2

Not the original Mass Effect and definitely NOT Mass Effect 3–Mass Effect 2, to me, was the perfect balance of a good story, good game play, and cool characters.  But it wasn’t just those elements that makes me rank this game so high.  I was completely in awe of the really cool mix of genre and game play.  I mean, how many space-related action RPGs do you see out there?  Not many.  One of the best things about the game, besides having the really cool character of Commander Shepard, is how engrossing BioWare was able to make the Mass Effect universe.  As in games like Dragon Age, you could literally spend hours reading up on all of the technology, history, and species in the Mass Effect Universe, and that is a really important story element for me that I love in well-thought out games.

bioshock_infinite_2
2.) BioShock Infinite

I never thought that another game could rival my precious BioShock, but I was totally wrong about this one.  BioShock Infinite is an amazing game with some of the best graphics of the time and a story that will make your jaw drop.  The game play was a blast to play as well, and the setting was totally immersing.  This is a game and a franchise that have really upped my expectations on what first-person shooters should be like.

bioshock-wallpaper-4252-4297-hd-wallpapers

1.) BioShock 

I thought about this for a long time and realized the BioShock is–hands down–my favorite video game of all time.  There are many reasons for this.  It was the first FPS that I have every played that demonstrated intelligence in its story: it discussed political issues, morality, all sorts of things that don’t normally make it into the standard FPS.  Second, I absolutely, positively fell in love with Rapture.  I can’t explain it.  I just love being there and exploring.  I love learning about the people who lived there and what all went wrong.  I enjoyed the cool game play with the plasmids and ADAM.  Third, I really enjoyed how awesome the graphics have aged (look at some of the other games that came out at the same time, and you’ll see what I mean).  It still looks AWESOME.  And lastly, I really appreciate the tone of this game, which many games in the genre fail to generate.  It’s sometimes scary but always enjoyable.  It’s a bit demented but doesn’t encourage what you see as being “normal.”  It really does make you think, and I love that and hope that I can share that–eventually, when my little girl is much, much older.

By Garrett Green On 14 Jun, 2016 At 10:39 AM | Categorized As Conventions, Editorials, Featured, News, PlayStation 3/PlayStation 4 | With 0 Comments
Screen Shot 2016-06-14 at 12.12.49 AM

No GravatarThis year at Sony’s E3 Press Conference, they decided to put on quite the show. There focus this year was on the games. Now, you may be thinking, “Well duh, it is a game conference.” But this year it was just games, with very little talking in between. Just trailer after trailer after trailer, with some gameplay as well. To me, this was a pleasant surprise. Sony brought some old familiar faces and dropped some new IPs for the future. Here is the rundown:

Sony started things off with a live orchestra followed by their first gameplay demo. We weren’t sure if this was something new or what until a mysterious man stepped out of the shadows to reveal himself as a grizzled bearded Kratos. That’s right, the God of War is back and having literally killed all of Greek mythology, he has decided to tackle Norse mythology instead. It appears to be a sequel but it could also be a soft reboot or retelling. We’ll have to wait for more details.

Next, we got a trailer for Days Gone, a post apocalyptic zombie-esque game about a biker. That’s really all I could tell you since the trailer didn’t show a whole lot (more on it later) but I was picking up a The Last of Us vibe. Then we got another trailer for The Last Guardian with an actual release date! The Last Guardian is set to release October 25, 2016.

We got a gameplay demo for Horizon: Zero Dawn. Honestly, I’m not sure how I feel about this one. It’s a good looking game, and the demo showed off some crafting, dialogue choices, machine animal riding (you have to watch the demo to understand that) and some combat. Looks like it’ll at least be a decent game.

One of my Dark Horse picks of the Sony Conference was Quantic Dreams’ Detroit: Become Humans. The trailer shows off how your character deals with situations and how your choices effect the outcome. They showed off a lot of different choices that had different outcomes, and that’s got me excited. These guys made Heavy Rain so I know they know how to but in branching choices, but I’m hoping that this game can really do that and give a lot of different outcomes that effect the story like the trailer is alluding at.

What looked like another P.T. demo turned out to be the next installment of the Resident Evil Series with Resident Evil 7. This looks to be going back fully to its horror roots, maybe even going supernatural, and it will also be fully compatible with Sony’s VR set. I don’t know if the non VR version will be fully first person or if the trailer was just trying to hype up VR, we’ll have to wait and see. Playstation users will also be able to play the demo for RE7 now. RE7 is set to release January 24, 2017.

Speaking of VR, after the RE7 trailer Sony announced the price and release date for is VR headset. The Playstation VR will release on October 13, 2016 and will cost $399 and have 50 VR games by the end of this year. Some games announced for the VR, but without any release dates at this time, includ Farpoint, a new first person shooter, Star Wars Battlefront X-Wing VR Mission, and Batman: Arkham VR.

Something many longtime Playstation owners have been clamoring for was dropped… sort of. Crash Bandicoot is back baby! Crash Bandicoot 1, 2, and 3 are being remastered from the ground up. Crash will also be appearing in Skylanders Imaginators.

We also got a new Final Fantasy XV with some really cool action scenes and the reveal that it will also have a VR mode. Judging by the trailer, this seems to be a separate thing from the actual story proper. Not sure exactly what it will be but if you are getting a VR set it could be something to check out. Sony seems to really be doubling down on the whole Virtual Reality. FFXV is set to release September 30, 2016.

Remember one of the most downvoted videos in history was the reveal trailer for Call of Duty: Infinite War? Well Sony showed off some gameplay in space… I don’t know, it looked pretty interesting. Activision definitely needs to change up the formula and take the series in a different direction than just further and further into the future, but this seems alright. There was also the reveal the Playstation users with get the Modern Warfare Remaster 30 days before anyone else.

Lego Star Wars: The Force Awakens got a nice little trailer. IF you like the Lego Game series this looks like another must have. It also got a release date of June 28. A demo is available on the PS4 if you are interested in trying it out.

My other dark horse pick… and I can’t even really explain it. Hideo Kajima (need I say more?) is free from Konami and has teamed up with Sony and brought us Death Stranding. It has a naked Norman Reedus and a baby connected to him by some sort of metal umbilical cord and dead sea life all around him and something way off in the background… it’s weird! And I’m so intrigued to see what Kojima can do outside of Metal Gear Solid. Thank you to IZUNIY for uploading a good quality of the trailer.

And for my favorite reveal (light horse pick?). Insomnia, creators of the Infamous series, is making a Spiderman game exclusively for the PS4. Insomnia really knows how to make an open world superhero game and what the showed in this trailer really looks good. We’ll have to wait and see but as of now this is what I am looking forward to the most.

Lastly, Sony finished off a demo of Days Gone. I still didn’t get a whole lot from this other than they are using the fast running/climbing zombies. Still got a big The Last of Us vibe which may or may not be good.

If you want to watch the press conference in it’s entirety you can watch it here. The actual conference starts at 30 min in. Before and after is a little bit of Sony’s show before hand. E3 is just getting underway stay tuned for more E3 news

By Jessica Brister On 1 May, 2016 At 05:07 PM | Categorized As Best Game Ever, Editorials, Featured, PlayStation 3/PlayStation 4 | With 0 Comments
joel-and-ellie-the-last-of-us-14745

No Gravatar

Warning: This article is spoiler-city. If you have not finished playing The Last of Us, please do not read any further.

Spoilers!  Spoilers!  Spoilers!

Seriously…you were warned!

The-Last-of-Us1

It is rare that a video game has a story so beautifully told that it gains critical acclaim and a massive fan-base just based on the story alone.  The Last of Us is one of those exceptional gems that show the world that video games can be fun and intelligent.  One of the most interesting aspects of the game is its theme.  Many have been scratching their heads at the end of the game, wondering what the implications of Joel’s decision may actually be.  He chooses to save Ellie rather than save humanity.  Is he being selfish?  Was it a bad choice on his part?  Judging by how Naughty Dog presents the rest of the story, Joel actually became one of the few moral characters in the story.  The Last of Us demonstrates that traveling down the slippery slope of so-called “sacrifice” will only cause humanity to lose itself.

In the early parts of the game, the gamer witnesses a police-state with martial law.  There is no freedom; people are forced to live and work in a place where their every move is watched.  Checkpoints are everywhere.  The people who live in these areas are forced to comply in order to receive food and the illusion of safety.  Of course, the military is doing this in order to “protect” the citizens there.  However, in doing so, it has completely destroyed everyone’s freedoms.  Under this militaristic rule, all rights are taken away.  The military can kill anyone for any reason at any time.  Under the guise of “safety,” people have given up all of their freedoms.  As the player can see by watching Joel and Tess’s actions early on, people do not naturally want to live in this manner.  Even in the beginning segments, The Last of Us demonstrates that survival situations can bring out the worst in the way a government will treat its people.

As the player continues to follow Joel and Ellie, there are several factions that are introduced.  The first is the group of hunters that patrol down-town Pittsburgh.  This group will kill anyone they see in order to salvage clothes, shoes, weapons, food, and whatever else they can scrounge.   The group labels outsiders are “tourists” to perhaps make it seem like it’s okay to kill in non-defensive situations.  Besides, they are just doing it to survive, right?  Joel even mentions to Ellie that he was in a group like this in the earlier years because that was what he had to do to survive.  Another group that Joel and Ellie come across are the cannibals run by David, a charismatic but highly crazy guy.  When justifying what his group is doing, he uses the “we’re just surviving, like you are” argument to Ellie.  Of course, Ellie completely rejects that reasoning.  The player sees in these sections groups of people who have lost their humanity and their souls because they were “just surviving.”

TheLastofUsRemastered-2

At the end, Joel is faced with a dilemma: save Ellie and give up a possible cure to the infection or sacrifice her in order to help humanity.  Some may argue that Joel’s decision to save Ellie was selfish and short-sighted, that he wanted to save her because she symbolizes the daughter that he lost twenty years earlier.  This is not the case, though.  Killing Ellie was no guarantee that they would have found a cure.  If Joel would have sacrificed Ellie, it would bring up the question: How many need to be sacrificed in order to “save” humanity?  The Fireflies wanted to practice altruism, but what is the tolerable number of little girls that need to be killed in order to help the rest of the human race?  One?  Ten?  A hundred?  A thousand?  It becomes a slippery slope when people start sacrificing others in the name of “saving the human race,” especially when Ellie didn’t even have a choice in the matter.  She was never asked.  That individual choice was taken away from her.

The Last of Us thematically looks at the question: Where exactly does it stop?  How many individual rights and freedoms need to be given up?  Self-defense aside, is surviving worth giving up your soul for extra clothing and food?  How many people need to be sacrificed in order to help the whole?  At the end of the game, Joel becomes a symbol for “enough is enough.”  His decision to take Ellie marks an end to the slippery slope that was highlighted again and again in the game.  Humanity does need a cure for the infection, but at what cost?  What it really needed was a cure from the thinking of “survival at any cost.”  Despite the infection, people wererebuilding.  The player can see that with Joel’s brother Tommy and his group.  This group was a beacon of hope.  They emphasized the re-establishment of the family and the focus on working together to achieve a goal, while still keeping everyone’s individual liberties.  Joel’s final decision to bring Ellie back to that group highlights the final message in The Last of Us: the end of the slippery slope of moral decay in world that had been decaying for decades.

By Jessica Brister On 29 Apr, 2016 At 08:32 PM | Categorized As Editorials, Featured, ROG Humor | With 0 Comments
xbox_controllers_black_background_1024x600_hd-wallpaper-529562

No GravatarAfter talking to many gamers and comparing gaming experiences with them, I have noticed a trend with a certain portion of the gamer population.  I see it with some people’s posts on Google+ and tweets on Twitter.  I have discussed this with a few of you at length.  You see, there are a few of us (me included) that have what I like to call “Gaming OCD.”  This type of OCD (Obsessive Compulsive Disorder) may affect the following areas of a person’s gaming life:

*Disclaimer: This is not a real diagnosis or disease.  I am not a doctor.   This article is meant to be humorous.  That’s all.

1.) You must pick up every item you can possibly find in a game, even if you don’t need it.

This compulsion probably started with games like the original Resident Evil, where there was almost no ammo and very few save points. One of the signs of Gamer OCD is the fact that you must find every item you can.  This can become annoying, especially in Bethesda games like Fallout 3 or Skyrim, where weight is a factor.  That’s okay, though.  You will spend an extra hour slowly trudging to a place where you can sell or stash your items.

download

Having Gamer OCD in games like Skyrim can be a bit annoying, as there is a compulsion to pick up everything and do everything.

2.) You have to go through levels perfectly.

This sign shows up especially in sneak games like the Metal Gear Solid franchise or other games like The Last of Us, where screwing up even a little bit can cost you ammo or other items.  You will re-start an encounter until do you things perfectly.  Even a small screw-up will drive you nuts.

3.) You have to find all of the secrets, no matter how annoying it gets.

Secret items are often used in games so that gamers can get more out of the game play.  From secret treasure in the Uncharted series, to infusions and extra voxophones in BioShock Infinite, to finding a particular roaming monster in Borderlands 2 that will drop a specific weapon, secrets are a large part of gaming.  However, many use this as optional fun.  OCD gamers have a compulsion to find all of them.  A subset of this group may even use walkthroughs just to make sure they found every secret or area.

4.) You have to completely clear areas, do every side mission, and every quest.

Remember in the original Doom how one had the percentage of monsters killed?   Or in Infamous franchise how one could clear districts completely?  Well, people with Gamer OCD must complete all of the areas.  Leaving baddies behind or areas to clear is not an option.  If you are into RPGs or games with extra side missions or quests, you feel like you have no completed the game unless all of those side missions or quests are completed.

fcp19

Feel like you ever need to clear the map every time you play a game? You may have Gamer OCD!

5.) Your character must be the highest level possible.

Whether it be the ranking system in the Call of Duty franchise, to perfecting a character in an RPG, to increasing skill levels in The Sims, people with Gamer OCD must have the highest level character possible with all of the bells and whistles.  Their character must have access to every skill and weapon possibility and must be a complete beast in specs.  Although many gamers like to do this, people with gaming OCD take it to the next level and may create multiple characters that are like this and will take the extra time and effort to get their character leveled as high as possible.

6.) You must get all of the trophies.

I’ve seen this a lot from #PS4share.  Gamers do enjoy getting trophies for accomplishments in the games that they play.  However, an OCD gamer feels the need to get one hundred percent trophies across the board on all of his or her games.  A game is not complete unless all of the trophies have been won.

When you have Gamer OCD, getting all of the trophies is mandatory.

When you have Gamer OCD, getting all of the trophies is mandatory.

So what are OCD gamers to do?

Well, if you are like me and haven’t finished a Bethesda RPG because you have to do every side quest and take every item in the game, then it may be okay to tell yourself to let go a bit.  Perfection isn’t always attainable, right?  However, I will say that OCD gamers probably get the most bang for the buck when it comes to our video games.  We spend more time than most per game because of it, so happy gaming everyone!

How-To-Install-Final-Fantasy-XIII-Game-Without-Errors

No GravatarThe Final Fantasy franchise is beloved by many gamers.  They have fallen in love with the characters, the music, and the worlds of this popular series.  When Final Fantasy XIII came out, many were expecting something wonderful.  Instead, fans got the worst game of the series and possibly one of the worst AAA titles of the generation.  Here is what went wrong with FF XII:

Final_Fantasy_XIII_Logo

Final Fantasy XIII was released on December 17, 2009 in Japan and in 2010 worldwide as a straight-forward RPG.  It was developed and published by Square Enix for PlayStation 3 and Xbox 360 (the game was eventually released for PC as well).  It was widely criticized because of the game’s linear game play and storyline, while most western RPGs had gone toward open world.  However, there were other issues with the game as well.

The story itself was extremely hard to follow.  I actually still don’t quite understand it.  From what I gathered, a world called Cocoon and it’s government, Sanctum, is basically committing genocide of people who have come in contact with the world below Cocoon called Pulse.  The main character, Lightning, has a moral epiphany and decides to fight back with a bunch of others.  There really wasn’t anything to love about the story or even really like.  It was completely bland, and many times confusing.

Unfortunately, the characters were even worse than the story.  They were extremely cheesy, and the dialogue was cringe-worthy.  Here are some actual quotes from the game:

“Heroes don’t run from fights.”

“Mom’s are tough.”

“Hang on, baby.  Your hero’s on the way.”

Even the talents of Troy Baker were wasted on the character of Snow because everything that the character said was dumb (you know I think it’s a bad game when I tell you that Troy Baker couldn’t even salvage anything good in the game).

final-fantasy-xiii-23

The battle system is outdated in style and resembled more of a ’90s RPG where characters take turns fighting each other.  It was a system that actually made my jaw drop when I got into the first battle.  Though the game is a bit older, that sort of style has died off for AAA titles.  For a “modern” RPG, it felt like a blast from the past, and not in a good way.  When a player meets an enemy, he or she is entered into a “battle system” with change in music and everything.  Each character takes turns attacking the baddie, and if they aren’t attacking, then they sit and dance around in place.  It was very similar to many ’90s retro RPGS.  Though those old games were so much fun, it is quite bizarre for a game in the PlayStation 3/Xbox 360 generation.

Also, the battle system is way too simplistic.  You don’t even have to pay attention while playing the game.  Just hit “X” (playing on PS3).  You’ll kill almost anything that way.  I could train my cats to play this game.  In fact, for the most part, I really wasn’t even playing it.  I was on Twitter, milling around.  The only part of me that was playing the game was my hand, which kept hitting X, X, X, X.  What’s the point of even playing if the game is that easy?  I didn’t really even seem like a true leveling system.

Unlike most modern RPGs, I was limited basically going in a straight line throughout the maps.  The whole thing felt claustrophobic.  And it never got any better!  I kept on thinking: Well maybe if I go along a little farther, the map will open up a bit, and I can actually do some exploring.  Nope!  It never happened.  For a game that came out to PS3 in late 2009, this is actually embarrassing.  I’ve played Call of Duty campaign modes that were more open than this game.  I can’t believe that Square Enix thought that this would be okay, considering FFXII (for the freaking PS2) gave you more freedom.  In fact, every Final Fantasy game I have every played gave you more freedom.  Heck, freaking Pac Man gives you more freedom (at least you don’t have to continuously go straight).

final-fantasy-xiii-gedosato-3

Another annoying aspect of the game was the sheer amount of cutscenes in the game.  You could barely go five minutes without a cut-scene interrupting.  It was quite obnoxious.  Sure, the cut scenes were pretty, but most of them didn’t feel like they moved the plot.  I’m still scratching my head at what was going on in the game.  In fact, most of them felt like they were just thrown in there to show off the graphics.  Don’t get me wrong.  I enjoy a good cut-scene, but I expect the cut-scenes that I watch to have a point and move the plot.  It shouldn’t just be a graphics show-off.

Sadly, I think that Square Enix is losing touch with what many gamers are demanding from their games now.  At this point, I think that they are focusing on an audience that wants a true JRPG experience.  If that’s the case, go for it.  However, don’t expect any glowing reviews from me.  That’s just not my cup of tea anymore.

maxresdefault 2

No GravatarJoy Mech Fight, a Japan only Famicom game, was another early attempt at a fighting game from Nintendo. The game took a lot of influence from other fighting game but also Capcom’s Mega Man series. It had 2 scientists who made robots, one scientist went evil and reprogramed the robots except one. The difference in JMF was that after defeating the other robots, they became playable characters, much like story mode unlocks in modern fighting games. The graphics and music were impressive for the time, even as they fought hard against the limitations of the Famicom system ( This was during the transition phase between the 8 bit and 16 bit generations), and while they are not impressive by today’s standards, they were still a technical marvel. The game actually had the largest roster for a fighting game, with 36 characters, until the King of Fighters 98 came out and had 38.

Now there is the question of how to revive it, and to that I say that this is a chance to kill two birds with one stone. There is another game Nintendo was working on for Wii U that seems to have stalled, with no further direction. I refer of course to Project Giant Robot

That game would be perfect to repurpose as a reboot of Joy Mech Fight. It could be the game finally done right, with unique characters that feel like their own character, with the full character shown and not the way they were in the Famicom version with the disembodied limbs. In HD with 3D graphics, this would be an amazing game and if treated right, could be a unique fighting game for Nintendo to have on the NX. The two game concepts seem perfect for each other and would blend well.

Custom characters could be done fantastically in this and the opportunity is there for a variety of modes, such as story ( like in the original), Arcade, Local Multiplayer, Online Multiplayer and Custom Local and Online Multiplayer among others. Nintendo has stated recently that they are unsure of what to do with Project Giant Robot, and retooling it into a reboot of Joy Mech Fight just seems like a perfect way to make this into gold. As for who can make it, perhaps Platinum Games, with their track record of action games and robots in their games. Or maybe Next Level Games, with their unique offbeat games. In the end, whomever makes this, this is too good an opportunity to pass up.

 

 

REAL OTAKU GAMER is using WP-Gravatar