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By Jessica Brown On 7 Dec, 2017 At 04:26 PM | Categorized As Editorials, Featured, Opinion, ROG News | With 0 Comments

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So, today I turned 33, which not only means that this is the start of the last year that I can rightly say that “I’m in my early-30s,” but it’s also given me an opportunity to reflect back on a lot of things. One of the things that I’ve thought about a lot lately though has been the evolution of gaming (and technology, for that matter) over the past 30+ years and the fact that while some things have evolved in a massive, almost unpredictable way over the years, other things remain constantly in style.

When I was born, the sun was finally setting on the era of Atari’s reign in home console gaming. The Nintendo Entertainment System would shortly be released in the United States and the way people thought about home games would effectively change forever. While Atari had focused more on short, arcade-like gaming experiences you could enjoy in little bursts, the NES delivered much longer and much more detailed gaming experiences. You could easily write a dissertation on how exactly the original Super Mario Bros. and The Legend of Zelda would go on to redefine and revitalize the gaming industry as a whole, but the fact that I could mention this in a sentence and you’d likely know exactly what I was referring to says an awful lot. When I first played The Legend of Zelda I was probably about three years old and I remember stumbling around, trying to figure out where to go and what I needed to do. Sometimes this left me a little frustrated, but I definitely remember being excited every time I uncovered some little secret. Sure, back then I wasn’t good at all and probably died a ton, but the experience was memorable and something I’ll never forget. The original Dragon Warrior was the first real RPG I ever played and I’m pretty sure some parts of it were a bit beyond my reading level at the time, yet part of me thinks that the desire to figure out what was going on in games like it (and later Final Fantasy II on the SNES) really encouraged me to press on and really helped my reading skills improve.

Most of my favorite game series had their genesis during this same time period. In addition to the games listed above, I was very fond of Castlevania, and pretty much all the NES Mega Man games. This is probably why today I am very excited every time I read about a new CastlevaniaZeldaFinal FantasySuper Mario, or Mega Man game. This is true even if sometimes they might be games I won’t get right away, because despite that there’s still this big nostalgia factor that kicks in when I see things like the recent announcement of Mega Man 11 for modern game consoles and the PC.

I didn’t necessarily get every game system that came out as I was growing up, but I did get a fair number of them. I remember getting the Super Nintendo for Christmas the year it came out, eventually getting a Sega Genesis, a Nintendo 64, the original PlayStation, and then later the Dreamcast and the GameCube. I also had other ones too like the Game Boy (and later GB Color and GB Advance), the Game Gear, and the Virtual Boy as well. Later on, in college, I also went out of my way to go back and pick up a Sega Master System (and a bunch of games!) and a Philips CD-i.

Over the years, certain aspects of my tastes in games and what I play them on have changed, though. For instance, when I was in college and had my first really capable laptop, I got a lot more into PC gaming. Part of this also probably stemmed from the fact that when you live in a dorm you have a lot less space to work with, so lugging around a bunch of consoles and games becomes a lot less practical for a while. Still, I usually always had at least one console from each subsequent generation of systems and quite often would favor Nintendo over the others if I were only to get one system. Later on, I came to appreciate the diversity that having a powerful PC would allow, letting me not only play games on very high settings (enjoying modern titles on a huge 4K HDR TV these days), but also serving as a media center, entertainment PC, and work station. This has also certainly been a boon in the past when I’ve been more into media production, such as gameplay videos.

It’s been interesting though to see that home gaming consoles have evolved in many ways into being “small gaming PCs” with some pretty impressive stats backing them up. This was something I predicted a while back, saying that I thought that the lines between a computer and a game console would slowly get a bit blurred. I also remember commenting that I thought the lines between a portable and a home-based console would also eventually start being blurred as technology both improved and shrunk over time, allowing you to fit some pretty impressive hardware into much smaller devices. In this way, the Nintendo Switch has surely met this prediction and in many ways exceeded any expectations I might have had for that kind of technology.

I know that it’s easy to look at an older generation of adults and think that they have become out of touch with the changes in the world around them, possibly because they are already set in their ways and prefer those things that are already familiar to them. In this respect, though, I hope I never stop trying new things and appreciating all the exciting changes that are going on around us. It is easy to get comfortable with what you already know and thus become stuck in a rut, but it’s often very refreshing and exciting to take a chance and try something totally new.

Lately, I’ve been making much more of an effort to actually play and enjoy games because in recent years I was starting to feel like I was more of a collector and appreciator of games than I was a gamer. Often I would buy or get a game as a gift and really be excited about it, but life would get busy and I’d never get around to it or I’d always have one excuse or another for why I didn’t want to start a brand-new game just yet. Now, I see how massive my gaming backlog is, but I’m trying to approach it with a healthy and fresh mindset, aiming mainly to play things because I want to play them and just start enjoying them again.

Anyway, the past decades have certainly seen a lot of changes, and it’s fun to look back on them and reflect on how things have evolved. Thanks for dropping by and spending a little time with me as I’ve looked back on some of these things. Hopefully the coming years will see many more exciting advances that we will all enjoy together!

By Jonathan Balofsky On 7 Dec, 2017 At 02:13 PM | Categorized As Editorials, Featured, Opinion, Reviews, ROG News | With 1 Comment

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Some spoilers for Skyrim will be contained within; you’ve been warned!

The holidays are approaching, and for me that means it will soon be time to light the Chanukah Menorah and eat some latkes. But when it comes to holidays and being a gamer, one has to stop note that sometimes your favourite games have a similarity to a holiday being observed (whether or not the developers intended that to be so). This is the case with The Elder Scrolls V: Skyrim and the holiday of Chanukah.

The story of Chanukah is the story of the Maccabean revolt against the Seleucid Empire to restore freedom, both political and religious to Judea. The empire had imposed new religious laws on the region and a revolt by the faithful was launched; that led to the liberation of the land and the re-dedication of the Temple. Judas Maccabaeus was one of the key figures in the revolt that led to the Jewish people being free, and his name and legacy have been preserved for generations as a figure to look up to and admire. After the revolt, a new dynasty of Jewish kings came to power as the Hasmonean dynasty, and ancient Israel was once again under their own control; Israel was no longer under the rule of a foreign empire that imposed laws religious of religious persecution. Now doesn’t this all sound familiar?

A key part of Skyrim is the Stormcloak rebellion: led by Ulfric Stormcloak, it seeks to renew the land of Skyrim’s independence from the Empire, restore the freedom to worship their patron god Talos. Should the Stormcloaks win the civil war, so the tale goes, one of the first acts they intend do is to restore the shrine of Talos in the temple of the divines; this is not disimilar to the Holy Temple of Israel being rededicated and purified after the Maccabean revolt. This could be coincidental, but even if it is, the similarities are enough that I feel Skyrim’s Stormcloak route truly does re-tell the story of Chanukah. But the similarities do not end there.

The land of Skyrim, as seen in the game, is populated with people who’ve abandoned the Nordic pantheon (for the most part) in favour of the imperial pantheon. This is notable in that the Nords of Skyrim traditionally despised some of the Imperial pantheon such as Arkay. Similarly in the story of Chanukah, many Jews were close to abandoning their traditions in favour of the culture & religion coercively pushed on them by the Seleucid Empire. While Ulfric’s victory is only seen to restore Talos-worship in the game, it would not be hard to imagine that it would eventually lead to a full revival of the Nordic traditions. Ulfric’s restoration of Talos in the temple of the divines is more than just a simple act; it marks the beginning of the return for the Nords to their traditions that were abandoned, or taken from them. So too did the re-dedication of the temple mark the Jewish people returning to their faith and traditions after a period of war, both with the Empire, and with the loyalists.

I noticed these similarities while I was playing the game and while I cannot be sure if they were intentional or not, they stood out to me. Things like this help keep gaming fresh, by showing you that there can be deeper meaning in the games you play. You just need to look in the right places.

 

 

 

Disclaimer: The above editorial represents the point of view of the author only, and does not necessarily reflect the opinions of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 5 Dec, 2017 At 05:12 PM | Categorized As Comics You Should Read, Editorials, Featured, ROG News | With 0 Comments

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We often see celebrities try their hand at writing comics and the result is not often good, unless its just them co-writing with an established writer. Umbrella Academy is different however, as Gerard Way, the frontman for the band My Chemical Romance, had been writing for years and his debut in comics happened before Umbrella Academy. He also had experience with working in TV writing, so this was definitely not a comic written by someone who didn’t know what they were doing.

 

The Umbrella Academy takes inspiration from comics such as Grant Morrison’s run on Doom Patrol, but takes things in directions not yet explored. We begin with the finishing blow in a cosmic boxing match, when at the same time 43  infants are inexplicably born to random, unconnected women who hadn’t shown any sign of being pregnant before. Seven of the children were adopted by Sir Reginald Hargreeves alias The Monocle, a space alien posing as an adventurer and entrepreneur. They are to be trained to fight an unspecified future threat as The Umbrella Academy.  But fast forward to adulthood and the team has drifted apart, with one of their number dead, one having gone missing many years before and so on. But with the death of Sir Reginald, the team is called back together, and even the missing No. 5 has returned, having time travelled from the future, but is still a child for some strange reason.

The Hargreeves family is a truly dysfunctional superhero family that cannot get along without going at each other. The various members such as Kraken and Spaceboy soon clash over unresolved tensions but it is not long before the threat that the Monocle predicted starts manifesting itself. What follows is a journey through identity and family, as unresolved feelings are addressed such as feelings of parental abandonment, love and resentment. This is definitely not a typical comic, and the art by Brazilian born Gabriel Ba is truly amazing and I can not imagine anyone else having done the artwork.

Umbrella Academy is definitely offbeat, but in a good way. This is a comic that merges writing and art in an intricate way, and Volume 2: Dallas only upped the ante. We see the fallout from the previous volume, and what changes the characters have gone through. We see more of the alternate history that Umbrella Academy is set in, including that JFK never was assassinated, and the dangerous fallout that leads to. More world-building is done, including of the backstory of Number 5, which was perhaps the biggest lingering question from Volume one: Apocalypse Suite.

To say that the series gets weirder is an understatement, and yet nothing seems out of place or awkwardly done. This is a testament to the skill of Way and Ba that the absurd world that they created feels like it actually makes sense. Dallas sets up more plot threads that will no doubt be explored in future volumes, such as a possible new enemy, and the status of the team.  The characters grow, but not necessarily in a healthy way, which is realistic. And given that this volume has completely insane time travelling assassins wearing oversized cartoon animal heads, that is saying something.

I cannot recommend this comic enough. It is simply one of the best comic works that Dark Horse Comics has ever published!

 

 

 

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Capcom just recently announced a slew of new things in honor of Mega Man’s 30th anniversary (wow, has it really been that long?), including Nintendo Switch ports of Mega Man Legacy Collection 1 and 2, new versions of Mega Man X1 through X8 on modern platforms, and something entirely new altogether: a brand-new Mega Man game!

The last mainstream entry into the series was back in 2010 with Mega Man 10. While Mega Man 10 was by no means a bad game (it was actually quite fun, really) and had some neat features to it (Bass being playable in his 8-bit form) it kind of felt derivative to me. In a lot of ways it felt like it was a quick attempt to capitalize off of the success and nostalgia brought about from 2008’s Mega Man 9, but other than a new story and new bosses (seeing the Rockman Killers brought back was really awesome!) the game felt like it had already been done before. Since Mega Man 9 had capitalized on being an NES-style 8-bit adventure, I had hoped that Mega Man 10 might have focused on the SNES style instead. Sadly, they decided to go with 8-bit for a second time.

Mega Man 9 was a lot more exciting for me when it first came out because it was the first real Mega Man game in the U.S. in quite some time. Mega Man 8 had been released back in January of 1997, so other than a Game Boy Advance port of Mega Man & Bass, it had been over ten years since we saw a main series entry. Also, the 8-bit style was perfect in MM9, really tugging on those nostalgia strings and giving gamers a sense of joy when playing the game. The bosses were really unique (with a female Robot Master for a change!), the soundtrack was great, and the game was difficult but fair.

Mega Man 11, which is set for release in late-2018, looks like it’s finally bringing the blue bomber into the modern era with a gorgeous 2.5D style to it. It reminds me of Might No. 9 but…Much better! There’s no word on the story just yet, but I have a sneaking suspicion that Dr. Wily is up to no good once again.

I’m left wondering if Mega Man 11 will usher in a new era for the iconic robot and his friends. Maybe if the game does well we will have the possibility of finally seeing a Mega Man X9 or at least finally getting some answers as to what happens between the two series of games. Regardless, I’m very happy to see that Capcom is putting its attention to this iconic series once again and that we may finally get some awesome original titles for a change rather than updated collections of previous adventures.

Now, the waiting game begins!

By Jonathan Balofsky On 29 Nov, 2017 At 10:04 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 0 Comments

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When it comes to Smash Bros and Nintendo Switch, it is a matter of when it happens, not if it happens.  However it appears, where it is an enhanced port Smash Wii U/3DS or a brand new game, there will be new characters. But with a new port comes more characters, and I began thinking of who are some characters who would be perfect for Smash Bros on Nintendo Switch. I thought of both new and old characters who would fit in the game, as well as what third party characters deserve a shot. I also decided to take a look at what characters should return from previous installments, who were missing in the previous game. With all that being said and out of the way, here are my thoughts seven characters I feel should be in the next Super Smash Bros for Nintendo Switch.

 

 

7) Tethu/Tethi

 

Let’s start with a new but slightly more obscure character. Tethu/Tethi is the protagonist of Ever Oasis for the 3DS and while the character may seem like an odd choice, the fact is Ever Oasis was an amazing game that deserves more attention, and Tethu/Tethi would also have a very creative moveset. In addition to melee attacks with a variety of weapons, they could use various forms of magic and even summon the water spirit Esna for assistance in attacks and defense and perhaps a final Smash. Tethu/Tethi would also bring some diversity to the roster which can only be a good thing for gamers as a whole.

6) Twintelle

ARMS will almost certainly be getting a representative in the next Super Smash Bros. game, the only question is which character. Most may say Spring Man or Ribbon Girl, but I feel Twintelle is a much better choice. She has a much better persona and character than the others and her unique abilities from ARMS would work well, such as slowing down her enemies. Plus of all the ARMS characters she is one of the most well known, and Spring Man and Ribbon Girl are rather generic That said, they could serve as Alts for he, like the koopalings with Bowser jr.. Plus like Tethu/Tethi above, Twintelle would bring some much needed diversity to Smash!

 

 

5) Shovel Knight

Shovel Knight is one of the best known indie games out there, and has a special connection with Nintendo. Its first console launch along the PC, was on Nintendo Systems. It received an amiibo, the first indie to do so and will soon receive 3 more, which is unheard of for 3rd party games. Having Shovel Knight in the game would be excellent, he would have a fun move-set, that could incorporate all the relics he gains over the course of the game, and he could have  Black Knight and female Shovel Knight, Plauge Knight so on could serve as alt costumes. Plus the music the game has is amazing and would be a great addition for Smash, especially when remixed and arranged by more composers.

4) Ice Climbers

This one is a given as the Ice Climbers were left out of Smash Wii U and 3DS due to the 3DS having issues with the characters. The Switch will not have the problems that held the 3DS back, and since there is no need for 2 versions that require parotys, the Ice Climbers could see their return to the smashing on the Switch. They could play just like they did in past versions, or perhaps some slight modifications, the point is, that there is nothing holding them back from being in this.

3) Inklings

This is another case of characters that make so much sense. Splatoon has been a major hit for Nintendo, and the sequel Splatoon 2 will soon surpass the success of the first game. Given how big the Splatoon IP has become in such a short time for Nintendo, it just makes sense that Nintendo will want to bring the inklings, their new big stars, into Smash. This will be both a sign of how far they rose in a short time, and a sign of Nintendo’s commitment to their new IPs.S. Plus the Inklings have already made their way into Mario Kart, which is a testament to their huge popularity, Smash is the nest big step for them.

2) Isaac

Isaac was my most wanted character for Smash Bros Wii U/3DS. Despite being a swordsman, and we all know Smash already has several of those, Isaac has something to set himself apart. His psyenergy attacks would help make him one of the most innovative fighters in the game, You could use his various elemental attacks, as well as the abilities used in Golden Sun to interact with the environment like “Catch” and so on. As well, he could have his own stance system similar to Shulk or a system where he builds up his power, either by holding back or being strategic in order to use his most powerful attacks. There is so much variety that can be done with this character that I am shocked he wasn’t in Smash yet.

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1) Bomberman

Bomberman has had a long history with Nintendo and is a beloved gaming icon. Super Bomberman R was a successful  launch title for the Switch, which Konami has been supporting well. This also got me thinking about the series history with Nintendo . He would fit excellently alongside Mega Man and Sonic and Pac Man as a 3rd party character who is an icon of gaming. His moveset would be amazing since he could use his various attacks from the games, including different types of bombs, power-ups and traps.  In fact, Bomberman would have quite the varied move-set and play in many different ways.  As well, if we bring alt costumes into this, he could have the Bomberman Rangers from Super Bomberman R as well as Max. He could also pay tribute to all of Hudson Soft’s games similar to how Pac-Man does for classic Namco Games.

 

Well, there are my seven picks. Let me know what you all think, and who you want to see in Super Smash Bros for Switch!

 

 

Disclaimer: The above was the opinion solely of the author and does not necessarily represent that of Real Otaku gamer or its staff.

 

By Jonathan Balofsky On 29 Nov, 2017 At 06:47 PM | Categorized As Editorials, Featured, News, NINTENDO, Old School Otaku, Reviews, ROG News, ROG Retro | With 0 Comments

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I have already written about my love for Zelda II, a game I feel is criminally underrated, but now it is time to look at its sequel. The Legend of Zelda : A Link to the Past is regarded as a major turning point for the series, the moment Zelda took a massive leap forward in storytelling and presentation. My own experiences were not the same as most people when it came to ALttP, as I played this after Ocarina of Time, and not when it first came out. That being said, it was still an amazing experience for me.

Let me take you back several years, my brother’s friend David had just loaned him some SNES games and among them was The Legend of Zelda: A Link to the Past. While my siblings enjoyed the fighting games and beat em ups, this one occupied my time the most. I was an awkward youth and this became an escape from bullying I was experiencing, a place I could step into and just have a great adventure. After David took the games back, my mother saw how much of an impact the game had on me, and found a copy of the game at a video game store we often visited ( similar to how she would later get me a copy of Zelda II one year later). Thus I now had a game to help me deal with problems I had at the time.

The Legend of Zelda : A Link to the Past is indeed a great experience and deserves all the praise it gets. It was here that the series formula would be established for years to come, as would be seen in later games such as Ocarina of Time and Wind Waker. Just like the original Legend of Zelda and Zelda II introduced epic adventures to a new video game audience, The Legend of Zelda : A Link to the Past was an introduction to epic fantasy for a new audience. The game was on a scale like little else before it, even previous games in the series. In this game, after recovering the pendants and getting the master sword at last, you would fight the evil wizard and think the game was nearly done. But no, that was just the beginning, and you had a much bigger experience waiting for you to explore.

The Legend of Zelda : A Link to the Past also was important for another reason. Not only did it add some amazing music such as Zelda’s Lullaby that would become iconic parts of the series, but it also greatly advanced the series in terms of narrative. This game introduced really characters with personalities to the Zelda series and was the first game to have a major storyline as part of the game. It is something that all later games built on.

While I still prefer Zelda II: The Adventure of Link, as my favourite game in The Legend of Zelda series, The Legend of Zelda : A Link to the Past is indeed an amazing game. It is one of my favourite games and will always hold a special place in my heart. This is a game that is not played, it is experienced, and this is an experience everyone should have. This really is something special indeed. I do not have the same problems today that I did back then, and I thank A Link to the Past for that. It helped change my life and no doubt that of many others as well.

 

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The above is the opinion of the author and not necessarily that of ROG or its staff.Feature

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There have been so many great fighting game series over the years, but many have fallen off the radar. One such game was the series known ass Bloody Roar.

Bloody Roar was a unique seriese that involved transforming your character into an anthropomorphic animal form. This could include a werewolf or elephant or more. Some of these forms were tied to references like Alice, who became a rabbit, which was a neat reference. In addition, the game used comic book style storytelling to advance its plot and show its action, which was unique at the time. While other games have experimented with it, none have managed to match what Bloody Roar did. In many ways, the series took inspiration from comics like the X-Men and made an original comic book fighting game, without a license to base it on.

Bloody Roar is similar to Killer Instinct, with fast paced, action cool characters, flashy moves and good use of combos, albeit in 3D instead of 2D. This series has so much potential and sadly has never been used to the full extent of what can be done with it. With the right backing, this could be revived and be a major series on the eSports tournament scene. The action was intense and yet the moves did take skill. This was not a button masher but a game that was easy to learn but difficult to master. The closest equivalent I can think of, is Sega’s Fighting Vipers series ( another series that should be revived).

I realize that Bloody Roar may be a bit obscure to many reading this, but you need to check out the series. It was just amazing and the GameCube entry was simply the best in the series. If you love amazing fighting games then you will understand why this needs to come back. There really was nothing else like it, and there really is not anything like it now. This series was a good one and deserves a second chance.

 

 

 

By Jonathan Balofsky On 28 Nov, 2017 At 11:09 PM | Categorized As Editorials, Featured, NINTENDO, Reviews, ROG News, ROG Retro | With 0 Comments

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I can remember the first time I ever played Super Mario 64. I has played the Mario games on NES and SNES and felt they were the pinnacle of 2D gaming, and playing a 3D Mario game for the first time was like nothing else. I was in awe of what I saw and played constantly. But now decades after playing it, I have to ask myself if the game really does hold up well today or if it was just good for the time.

The first thing I will note, is that this does not take into account ports such as Mario 64 DS or the Wii U virtual console version, just the N64 original. After popping in the cartridge and sitting down to play, I tried to go back to my youth but found that I couldn’t. You cannot recapture that sense of wonder you had as a kid, but looking at the game with an older perspective still allowed me some new insight.

Rather than viewing the game as the height of the series, I now see it as having been Mario’s second beginning. Many 3D platformers from that time ( and  3D games in general from that era) have not aged particularly well, while Super Mario 64 still has a sense of polish that has aged it like a fine wine. There are issues such as the dated visuals, but bizarrely enough, the game actually manages to look good today in spite of that. Perhaps it was because of the art style but the game still has a charming look to it.

But what about the controls? There is a reason I did not want to look at a port or the Virtual Console version on Wii U, and that is because I wanted to experience the game using an N64 controller. This is what the game was designed around and modern controllers do not handle many N64 games well. I was surprised just how well Super Mario 64 uses its control scheme. Every detail is accounted for and everything has a function.  These controls would soon become the norm for Mario, after receiving an introduction of sorts in Donkey Kong 94, but were given true life in this game.

There is also the fact that the game design is so unique that people have found so much to do with the game for years after release. New speedrun tactics are constantly being used and some people are even finding new secrets decades later. Compare this to other games of the era, and Super Mario 64 is leaps ahead of the competition. Of course, compared to the modern Mario games, this one is lacking as the modern games do many things better. But it is important to remember, that Super Mario 64 was where modern Mario derives from. In fact, all of modern gaming does in fact derive from Super Mario 64 in some way. So yes, Super Mario 64 does hold up well today, and it is a game that all generations should experience at some point.

By Jonathan Balofsky On 26 Nov, 2017 At 12:50 PM | Categorized As Editorials, Featured, Opinion, Reviews, ROG News | With 2 Comments

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A month ago I wrote an article about the Creation Club, and while I still feel what I said is valid, I have come to look again at the concept and now have a new appreciation.  This is especially in light of certain trends involving microtransactions that have become a major issue since then.

Lootboxes have become a major concern among gamers, especially when it came to Battlefront II and how some companies have been making their games dependent on Lootboxes to progress in the game. This pay to win model has attracted a lot of negative attention for predatory business practices, while some claim that microtransactions are here to stay.  But do they have to be this form of microtransactions?

Bethesda’s Creation Club thus reentered my mind as an alternative. Creation Club is a form of microtransaction, but it is not a pay to win model. In fact, this is the one kind that I can truly point to and say that it is truly optional. I am not suddenly changing my turn and praising Creation Club however, as there are still a lot of problems that need to be addressed. For one, pricing is still an issue and especially so when compared to Bethesda produced DLC such as Hearthfire. Some offerings in Creation Club cost almost as much, for less than half the content. But this doesn’t need to be the case.

Something we are all forgetting, is that the Creation Club was just introduced this year and is still in its infancy. Instead of bashing it and demanding it go away, we should be making our voices hear about what we want changed. Considering this is Bethesda pursuing paid mods even after the Steam controversy, this should make it clear that Bethesda is determined to pursue this idea. It doesn’t have to be in the form it is though.

I agree that there needs to be a lot of changes to how things work, but compared to Lootboxes, Creation Club is actually more consumer friendly. This sounds crazy but its true. A lot of people have also gone in  without considering that because this is an official Bethesda service, things have to go through a different process. This is not like Nexus and other free mods, but if Bethesda keeps revising it and working to improve, then Creation Club could actually present a positive future for microtransactions. We just need to make our voices heard about what we want.

 

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The above was solely the opinion of the author and does not necessarily reflect those of Real Otaku Gamer or the other staff.

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Animal Crossing: World Connections (?) is a premise of what the new title for the Nintendo Switch could possibly be.

  • After another massive update to the now 5-year-old Animal Crossing: New Leaf and Animal Crossing: Happy Home Designer games and your Nintendo Switch console will allow cross-connectivity.
  • AC:WC will allow more storage. Up to 5 containers (total of 500 items) can be used all over your town/campsite.
  • This will be the ultimate Animal Crossing title. It has features and locations from ALL previous titles.
  • Your town has a massive campground, so you can implement your new features from the New Leaf update (at Launch) and Pocket Camp. (at a later date)
  • Nintendo Switch feature: If you have My Nintendo accounts for multiple regions, you can use the new International Re-Tail shop to acquire those rare items that were so limited in other versions ie, the 7-11 branded items.
  • Up to 8 local co-op players can visit your town. 4 players total online.
  • You can carry your current items from New Leaf over to World Connections. Not Vice versa.
  • Amiibos and amiibo cards will allow special items to appear in the towns, buy either shaking trees or purchasing them from the shops.
  • Amiibo cards will allow characters to appear in your town as visitors or new residents.
  • With Happy Home Designer you can use the items from the 3ds to the Switch and customise Campgrounds, your homes and also special locations. 
  • The number of Museum pieces had grown exponentially, including artifacts such as pottery and weapons.
  • Not only do you get a coffee sh0p, there are now restaurants and drink stands (sushi, anyone?).
  • For the first time, The Able Sisters will sell Nintendo licensed clothing.  Your ability to create designs has increased as well.
  • You can now take photos with your New Nintendo 3ds and save them and use them in New Leaf and World Connections.
  • There are now 3 Islands to go to now. More info on those is forthcoming.
  • One more thing about Amiibo, ALL Amiibo figures will have some functionality whether it be clothing or other items. or even guests in your town.
  • More shops and stores are being added. Including 2 theaters, one that shows movies and the other for stage shows.
  • Nook’s Store has 7 upgrades with the largest being a multiple story complex.
  • You have the ability again to sell your home. Now you can have Campground and a home!
  • You can now share a video of your town and properties and share them with the video capture feature.
  • For you lazy people, for a large fee, you can transport your home and items from your New Leaf game to World Connections.
  • You can play minigames on ALL game consoles you find in the game. 

Well, we are looking into the possible (?) future.  This article is a collection of rumors, juicy tidbits and maybe even some actual information. You will be the judge of that.

This is a work of pure fabrication from the mind of a huge Animal Crossing fan.