For those of you who know me, I am a HUGE Animal Crossing fan. I have been playing since the release of the GameCube version. So when the Animal Crossing Nintendo Direct on November 2nd was revealed, I was excited. Once the Direct was over, there were still some questions, and since this is the second day after the direct, some of the online Animal Crossing community came up with a list of details not included in the Presentation. Here are a few of them.
Let’s clear up the selling of your town. You have to be Level 4 town to sell it.
You can sit on rocks
New Fortune cookie items (including Wii u and 3DS)
You can interact with things in front of you while sitting down
MEOW Coupons can be exchanged for 3000 bells each
Ability to silence people in Club Tortimer
New island minigames
Ability to sit on pillows
New villagers brought back from older AC games
Free weed removal service if you haven’t been to your town in a while by talking to Leif after returning
Nintendo 3DS image share can now be used in-game to upload pictures to Facebook/Twitter
Balloons no longer exclusively contain balloon furniture and can now drop any kind of furniture
You can now shake trees with a net/watering can/fishing rod equipped
Your character’s arms will now match the color of your mii mask
You can now interact with furniture items while sitting near them
Glitches have been patched
Villagers now have extended time on when they will move out varying from 7 – 10 days (more time to convince them otherwise)
New fertilizer from Leif can now revive dead trees and bring them back as ordinary fruit trees
You can now place furniture on top of stools
Timmy/Tommy no longer explain how to use wrapping paper when purchasing
New villager animations have been added
Cyrus now waves after you pick up a customized item
You can now stack fruit while in storage
Two tile furniture items can now be placed on tables (you can place masks and plates of food on tables)
Wisp appears at a random location and can be found by walking around until you are called by an unknown voice at least a day after the update.
Amiibo villagers can be talked to, invited to camp, or invited to live in your town permanently from Wisp
Wisp can only grant one wish per day and can only be found once a day, meaning only one character can get Wisp each day unless you Time Travel (adjust the time)
If your town is full but you want an amiibo to move in, you can kick out one of your existing villagers by choice
You can use amiibo cards to move a villager back in even if they have not cleared the cycle
Happy Home Designer Functions and Designer Tips
HHD’s decorating mechanics added once you have the necessary upgrades.
Requires house to have a second floor and no unpaid debts before you can build storeroom. After the storeroom is built you can talk to Lottie at Nook’s Homes in order to unlock
Clothes can now be hung on walls
Storeroom upgrade provides tons of new storage space
Special items and furniture can be obtained if you link up save data from HHD from the start menu
MEOW Coupons and RV contents
MEOW coupons, a new currency from doing tasks. Used for purchasing items at the RV park store and furniture inside RVs
MEOW coupons can be exchanged for bells at the ATM at a rate of 3,000 bells per coupon
Only 3 furniture items can be ordered from campers each day
Furniture items can be purchased in RVs from another person’s town, however, it’ll take 5 coupons per item instead of 3
Tasks are now displayed on your Town Pass Card along with how many coupons they reward
The following figurines give the following villagers along with their furniture:
Toon Link – Medli (normal)
Ganondorf – Ganon (cranky)
Sheik – Epona (peppy)
Zelda/Link/W. Link – W. Link (jock)
Callie – Cece (peppy)
Marie – Viche (normal)
Inkling – Inkwell (jock)
Villager – not much information about this one
Monster Hunter amiibos – Felyne (lazy)
Special villagers such as Wolf Link, Ganon, Medli, Epona, Cece, and Viche can move to your town
New amiibo functionality, invite characters to park in a special new area with RVs. Works with all AC Amiibo, the cards, Splatoon, Zelda, and Monster Hunter amiibo.
AC figurine amiibos can be scanned to allow them to visit your town in an RV and have furniture available to purchase
While they are camping in their RV, Wisp will temporarily replace them in their roles but does not replace their job services
Series 1 – 4 amiibo cards give you furniture and the option to move a villager in
Amiibo camera that allows you to take Real photos with villagers
Amiibo cards of special characters such as Isabelle can be used to get their pictures as well
This is just a partial list of the function in the new update. We will have more news about the update as they are revealed.
This is our boss’ Andre Tipton aka Otakuman5000’s new show. The title is tentative, as for now, it is The Otakuman Hour/ The Andre Tipton Show. Special Guests include Real Otaku Gamer’s own Sean Jacobs @NoirZillaGaming, Geekly Podcast’s @Melwheezy, DJ Killzown Jones @djkillzownjones. We talked about The Sony Destiny Deal, The NesBox Emulator for Xbox One, and cheating in gaming.
Since it is #VideoGameDay, we talk about the first game we played. And Otakuman5000 talks about his start in the Geek Culture Journalism.
NSFW!! Parental Advisory! We streamed the show originally back in July 2016.
Yeah, you read it correctly! Your 3 favorite old gamers are back! On this episode, we pay a tribute to my late wife (who Griffey called Mrs. Otakuman). We were completely off the cuff with this episode, We did our section PLWR: Playing, Listening, Watching, and Reading. Griffey is playing Mad Max and talking about Big Shel’s Kitchen. Shel is headed to EVO 2016. We are having a blast on the show. Check out the show.
This week marked 30 years of the Castlevania series, a series near and dear to my heart. My first time playing this series was actually with Circle of the Moon on the GBA when I rented it while on vacation one year. It didn’t make a lasting impression on me, nor did Harmony of Dissonance some time later. The moment I became enthralled with Castlevania wasn’t actually when I played a game in the series. No, it began when I opened the pages of Gamepro one month and saw a preview of Castlevania Aria of Sorrow. I don’t know why, but once I saw those preview images I knew I had to play this game when it came out. And play it I did, becoming obsessed with finding every secret, getting every soul and so on. This was a game that hooked me and made me a fan of the series.
I did not own the original games on the NES or Super Castlevania IV on the SNES, but thanks to the virtual console, I have been able to play these classics. I think they still hold up well, to an extent. Castlevania 1 is punishingly hard, and 3 is even harder but added so much innovation. Simon’s Quest is of course the black sheep of the series but it did lay the groundwork for what would come later with Symphony of the Night. These are all amazing games on the NES, with the first game being an amazing homage to classic horror cinema, an aspect that while downplayed later on in the series, is still there even in recent entries.
Super Castlevania IV was where the series really got good. It was still hard, but now it was fair. Your failures were your own fault, and the bosses still a challenge but no longer unfair. The music was some of the best in the entire series and everything seemed on a greater scale than before. This continued with Rondo of Blood and Bloodlines. While some feel Bloodlines is not as good as IV, I think it is on equal ground. It had its own contribution to the story and helped make the novel by Bram Stoker canon with the games. It was the goriest entry in the series but also one of the best designed.
Rondo of Blood was the big transition in terms of storytelling. It didn’t just introduce cut scenes, it also introduced hidden stages which was a game changer for the series. It led directly into Castlevania SOTN as well. SOTN changed how the games were played, but it did so by combining what came before in Simon’s quest, Dracula’s Curse and Rondo of Blood, with elements of the Zelda series. It led to that style of games being called metroidvania, instead of just metroidlike.
The series has been put on hold by Konami, and with Koji Igarashi having left, it seems unlikely we will get a new entry. But we do have IGA’s upcoming game, Bloodstained: Ritual of the Night, to look forward to. Castlevania may have turned 30 this week, but the series still brings in new fans every day!
Capcom’s Street Fighter V was a game I was extremely excited for. It promised to be bigger and better than anything before it in the Street Fighter series, but what we got was less than expected. The game lacked so many basic modes and was extremely difficult for a newcomer to get into, despite Capcom saying they wanted to make it easier for newcomers to get into the series. It was a complete disappointment to me and it was the first time I ever felt upset at buying a game digitally, since I could not return it. The incomplete launch was such a turn of to me that it caused me to question if fighting games were for me.
I had been getting into fighting games more and more over the past year but SFV killed all excitement I had for the genre. I began to wonder if it was even worth getting into, or if I was wasting my time. Aside from Mortal Kombat, few fighting game were very welcoming to newcomers and casuals, or to fans who are not hardcore players. I thought “Okay, maybe this is just how the genre is now” and was willing to accept that. But then it all changed.
When SNK’s King of Fighters XIV was announced, people mocked it for its graphics and wrote it off as a waste. But it slowly but surely began to win people over, people who were tired of what the genre had become and wanted something different. When KOF XIV came out, it was a revelation to me. This was a fighting game that I could learn and get into , and hardcore players and casuals alike could enjoy for different reasons. SNK sacrificed visuals to make the product the best they could in terms of substance and I found myself enjoying fighting games again.
When issues came up online, SNK hurried to make a patch and fix the issues, and every interview with the developers shows a love of gaming that is lacking elsewhere. KOF XIV won over skeptics and gained many new fans with its design. Anyone can learn it but it takes effort to master it and that is how it should be. It also happens to be a complete game with everything included at launch. DLC may come later, but there is already so much variety that if there is no DLC, there is still more than enough content.
I was ready to move on and accept that fighting games were something I would never get into. But SNK rid me of that idea and made me realize that there are fighting games worth playing. I am particularly excited for Tekken 7 now and I will always be indebted to SNK for saving this genre for me.
The Simpsons have had a long history with comics and some have been absolutely amazing. I recently had the chance to read Simpsons Comics Colossal Compendium volume 4 and loved it. This collection has some of the best stories the series has ever had.
To highlight a few stories in particular, we have two stories of “Tales from the Springfield Bear Patrol”, a throwback to the season 7 episode “Much Apu About Nothing”. The stories are hilarious and help touch on ideas the show hasn’t used in decades. We see how inept the bear patrol is but they always manage to save the day (sort of).
Other stories include “Judge Dreadneck” a parody of Judge Dredd with Cletus in the role. This is the second best story in this collection, with loving references to not just the comic but also 80’s movies like Mad Max. This story is one of the reasons I love the comics. They have a creativity to them that the show now lacks.
The best story in this collection though, is “The Duffman Corps” a parody of Green Lantern with Duffman in the role. It is far better than it has any right to be, with the Duffman Oath, the villain Vinostro and the Guardians of The Party. This is one of the best comic parodies I have ever seen and I was laughing so loud while reading this, that I was out of breath more than once.
These are just 3 (technically 4) of the stories within and they are all amazing. This is a comic you should take the time to seek out. The TV Show may be out of steam but The Simpsons Comics are still going strong.
I previously wrote about Love and Capes here, and now it is time for me to continue the discussion by talking about Love and Capes volume 2: Going to The Chapel.
We start off with Mark ( the crusader) planning to propose to his girlfriend Abby on Christmas ever. He is stopped, not by a villain but by her sister Charlotte who reveals that Abby would hate that type of proposal. What follows is one of the most amusing sequences in comics, as Mark comes up with idea after idea to try and propose.
Once that is done with, the volume really kicks into high gear. Abby and Mark grow closer than ever together while planning their wedding, Charlotte goes off to school in Paris ( thanks to Darkblade) and a new hire is made at Abby’s bookstore. The good times don’t last however as Mark and the rest of the super heroes are dragged off into a cosmic gladiator battle that leaves Abby alone….in more ways than one. Thom Zahler does a really great job of breaking down the non super heroics parts of Super Hero tropes and ideas. Namely, if a super hero and their romantic partner fly off to another country, what happens when the partner becomes stranded in said country when the hero is pulled away. I thought it was excellent to show how the situation gets solved without Mark’s help. From their we deal with an evil clone that nearly destroys the romance between Mark and Abby and makes things awkward with his ex-girlfriend Amazonia. But you cannot keep a good hero down and Mark and his friends help put things right.
The next part of the comic is the best part for me. We get to see the fallout of such an event and what other characters do for support. Abby decides that the only way she will ever understand Mark is to get super powers of her own. This is accomplished thanks to Doc Karma ( who can read anyone’s mind but Abby’s), who can help her because Abby is doing this for love. It does have a warning though, as she will keep the powers until she decides she no longer wants them. We then see Mark and Abby begin to understand each other better while working together ( and getting in some excellent jokes at the same time), while Amazonia begins to confide in Darkblade due to needing support. Abby excels for a time but Doc Karma’s warning proves true and she decide that powers are not for her. The circumstances surrounding Abby losing her powers show Zahler’s ability to write emotional scenes that really get to you, and you will feel deeply for Abby and what she is going through.
After that it is time for the wedding, but Zahler isn’t done yet. What follows is a time travel storyline, that while confusing ( and later issues joke about how confusing it is), show the depth of Abby and Mark’s relationship, as she will do anything she can to save him from an enemy. It is even pointed out in this issue that Abby has gone from being a bystander to being a badass in her own right. She is able to save Mark and foil the villain’s plan and Doc Karma then helps her return and get to the chapel for her wedding. Sorry for the lack of details but I am trying to cut down on spoilers.
Love and Capes volume 2 is a comic with excellent humor, drama and emotion. It takes the super hero concept and without trying, deconstructs then reconstructs the entire genre. It looks at what would realistically happen, then reminds us why we love these comics in the first place.
If you have not yet checked out Love and Capes, then I recommend you do so!
Sept 8 marks the 50th anniversary of the Star Trek franchise, one of the most important sci-fi series of all time. I have long had an affinity for the franchise, dating back to when I was a child and would watch episodes of Star Trek: The Next Generation with my family. Star Trek has always been a part of my life really. When I was in elementary and junior high school, I would come home and watch repeats of Star trek Voyager ( which I can’t watch anymore as I can only see the flaws now) and later got into Deep Space Nine.
I didn’t see the original series until I was 15, when the first episode I saw was the season 2 episode “A Piece of the Action”, the episode where the crew encountered the Iotian people who have based their society on 1920’s gangsters. It was a quirky show and after that I watched episodes like “The Squire of Gothos” which is the one that got me hooked. After that episode, I came to enjoy the original series a lot more and it helped me to truly appreciate the series that came after it. When I first decided to see the movies, I didn’t know what to expect. The first one was just confusing but from The Wrath of Khan onward they were good, yes even the odd numbered ones.
My personal favourite Star Trek series has always been Deep Space Nine. It was the darkest of the franchise but had the most character development. The characters who started the series were not the same at the end ( literally in one case). It showed a captain who was willing to do whatever it took to get the job done, but Captain Sisko was also haunted by his actions. The episode “In The Pale Moonlight” is the greatest episode of the series in my opinion, simply because it showed that war makes everything a shade of grey. It had memorable characters such as Quark, Odo, Major Kira and coming from Star Trek: The Next Generation, Worf. It also had amazing villains such as the Dominion and Gul Dukat. If you haven’t seen the series, then I recommend you check it out as soon as possible.
Star Trek inspired so much in society, from societal progress to technological innovation and influenced the entire genre of science fiction from that point onward. This is the franchise that boldly went, where no one had gone before!
Recently I had the chance to talk with Edward Di Geronimo of Saturnine Games and discuss the upcoming game Antipole DX. Take a look below
JB: Antipole was originally a game on the DS, the Xbox and PC marketplace. What made you decide to remake the game?
EG: I always loved the gameplay of the original, and it seemed to resonate well with the people that played the original. Unfortunately the original never looked as good as I would’ve liked, and I think that prevented a lot of people from giving the game a chance.
JB: The Nintendo eshop has been a very interesting place for indie games, some succeed and some do not. How have your experiences been with the eshop so far?
EG: The eShop isn’t that different from every other digital store front. Some games do well, while many games don’t. Making games is a tough business, no matter what market you’re looking at. If you’re a big developer, you can release everywhere and find your audience that way. If you’re a small developer, that’s not really a practical approach, so you have to pick your spots more carefully. My game design senses are heavily inspired by Nintendo, and I think it shows in the games I make. As a result, I’ve seen better results when I release games on Nintendo platforms than elsewhere.
JB: What do you think of miiverse as a means for developers to promote their indie games on Nintendo systems?
EG: I’ve been a big fan of Miiverse. Developer posts get very good visibility, and everyone reading the posts have either a Wii U or a 3DS. It’s a much more effective way of getting word out to my target audience than general social media is. I try to post a screenshot every week or two along with a short development update. The reception has been very positive. I think I’ve been able to build a good following on Miiverse.
JB: What made you decide to make the Wii U one of the target platforms for Antipole DX? What do you think of the audience on Nintendo systems for this type of game? Do you feel they are particularly receptive?
EG: Nintendo has been developing high quality platformer games for decades. I think their audience is highly receptive to them. They also have a core audience that’s been gaming on their systems for decades. This crowd grew up playing pixel art platformers. I think the audience is going to be very receptive toward games like Antipole DX.
JB: Can you tell us a few of the new things and changes we will see in Antipole DX that are different from the original?
EG: There’s not a lot left that’s the same! The code is largely the same, but we’ve replaced all the assets. The graphics are all new, with a pixel art style that feels like a 16-bit era game. Last time around the audio side of the game suffered due to the tight space restrictions of DSiWare. The music and sound effects are all new this time around, and are much higher quality now that we don’t have to worry about space restrictions. Players familiar with the original game will still find plenty of surprises in the DX version. The levels have all been recreated from scratch. I usually tried to stay faithful to the original designs, but there are plenty of cases where I removed or changed sections that I wasn’t happy with. I made sure to add new sections to every level, and also included several all new levels. The DX version is on track to have about 50% more rooms than the original game did.
JB: Who are some of your biggest influences as a game developer?
EG: Nintendo is definitely the biggest influence on my design senses, with Mario, Zelda, and Metroid being the games I look at the most. NES/SNES era Capcom is another big influence, with games like Mega Man and Duck Tales standing out. In general I tend to look toward the 8/16 bit era for the basics of gameplay, and look at more modern games for ideas on how to create a nicer experience.
JB: What are some of the biggest influences and inspirations for Antipole DX in particular?
EG: The core gameplay is heavily Mega Man inspired, although you’ll certainly find some hints of Metroid in there. The speed run challenges are inspired by Metroid’s rewards for beating the game faster. The fast speed of the character was originally a nod to Sonic. I was never as big a fan of Sonic as the rest of the team though, so that aspect of it got downplayed over time. I found that Sonic style wide open levels didn’t work well with the gravity mechanic.
JB: What are some of your biggest concerns for this game?
EG: I don’t think my concerns are any different than they are with other games. I worry about how much time I put into the game, and if it’s worth it. The industry is always changing, so I wonder if the assumptions I made about the market are right. I think everyone gets afraid that other people won’t like the game.
JB: Is there anything you wanted to do differently with Antipole DX that you have not been able to?
EG: Coming into this project, I had a list of things I wanted to add to the original but wasn’t able to. I made sure to get those things in. While there’s always room to add more, I don’t think there’s anything I didn’t get in that I felt strongly about. I do have a list of things that would be a better fit for a sequel though!
JB: Do you have anything you would like to say to the readership of Real Otaku Gamer?
EG: We went all out to include as much as we could in this game, and make it as great as we could. We’re extremely proud of how it’s turning out. I hope you give it a shot and enjoy it!
You can see a trailer for the game below
You can follow Saturnine Games on twitter here and you can follow Edward on twitter here.
Thank you again to Edward and Saturnine Games for the interview
This past weekend, wrestling fans lost a true legend. Harry Fujiwara, known to fans as Mr. Fuji passed away at the age of 82. Mr. Fuji was a beloved figure with a long history in wrestling, including over 30 years with the WWE. While in WWE he won 5 tag team championships, 3 with Toru Tanaka and twice with Mr. Saito. He teamed with Tanaka all over the world and won a variety of championships, both in tag teams and in singles competition. Among the various titles he won, he won the NWA Mid-Atlantic Tag Team Championship with the also legendary Genichiro Tenryu, the NWA Canadian Heavyweight Championship from Maple Leaf Wrestling, The WWC North American heavyweight championship, and the WCW (Australia incarnation) tag team championship with Tiger Jeet Singh. Known for pulling many classic foreign heel tactics to win, such as throwing objects at his opponents behind the referees back, he brought this with him when he transitioned to the latter part of his career.
Audiences from the WWF in the 80’s and 90’s will remember Mr. Fuji as the evil manager of various heels, such as Demolition, Don Muraco and most famously Yokozuna, whom he managed to a lengthy WWE championship reign. When he was with Muraco, the two would appear in various skits doing parodies of mainstream shows. These included Fuji Vice and Fuji General, which were filled with intentionally bad acting and hold a special place in the hearts of many. Fuji would aid his charges through various underhanded means, such as throwing salt in the eyes, or attacking opponents with his cane when the referee wasn’t looking. He managed to get many teams over, such as the aforementioned Demolition and if it were not for him, Yokozuna’s career would have been much different, and quite possibly much shorter.
Outside the ring, he would party with the wrestlers and pull ribs (pranks) with the best of them. In fact, Fujiwara was known to be a legendary ribber who came up with some of the most elaborate ribs, ranging from slipping laxatives into peoples’ coffee, to framing wrestlers for having affairs. One notable prank was finding people to braid Yokozuna’s hair, only for the person to find out that Yokozuna’s hair was extremely foul smelling and would leave their hands reeking for days.
Fujiwara was known by many in the business as Uncle Harry, and was a real life mentor to so many in the industry. He would encourage wrestlers in their careers, but also had kind words to share to the referees and ring crew. He loved to laugh and brought excitement to so many. He inspired so many people, both as a manager and as a wrestler using his natural charisma. Though billed from Japan, he was actually from Hawaii and felt pride in the state. His partnership with Don Muraco, who was of Native Hawaiian descent led to a real life friendship and when the widow of Peter Maivia ( a local wrestling legend in Hawaii and the Rock’s grandfather) appeared on TV being greeted by then champion Bob Backlund in 1982, he could visibly be seen being emotionally overwhelmed.
Fujiwara gave everything he could to the business and wrestling has lost a true master with his death. RIP Mr. Fuji.