You Are Browsing ' Editorials ' Category

By Kira Nance On 17 Mar, 2017 At 03:01 PM | Categorized As Animation, Editorials, Featured, Movie News, ROG News | With 0 Comments

No GravatarJumping into the world of foreign horror films can be a daunting task. There is always the chance that the message will be lost in translation and odds are you will be halfway through the movie when you realize it’s been stealing not just your time but your soul. To save you the anguish of such an occurrence I recommend the following flicks.

 

Dumplings 2004 (Hong Kong)

This one is definitely not for the squeamish, unless of course the thought of aborted fetuses garnishing your dinner plate gets your gears going. Director Fruit Chan (Tales from the Dark 1, The Midnight After, Made in Hong Kong) serves up the evils of human vanity on a silver platter. Fallen actress Mrs. Li (Miriam Yeung) is desperate to regain the love and affection of her adulterous, cradle robbing husband (Tony Leung Ka Fai) and maintain her status as an elite housewife. To regain her youth, Mrs. Li seeks out former mainland gynecologist Aunt Mei (Bai Ling), who specializes in restorative services through means of rare culinary delights. Mei’s rejuvenating fetus-stuffed dumpling’s fall short of Mrs. Li’s high expectations however and Mei must procure something a little more potent. Just like with a good whiskey, age is everything and when a very pregnant victim of incestual rape shows up on Mei’s doorstep begging for an abortion… well, you can do the math there. Soon after the potent dish is served Mrs. Li begins to suffer some unsavory side effects as her life takes an unexpected turn.

 

Blood Glacier 2013 (Austria)

Practical effects and B-movie charm get the blood flowing in this creepy crawly eco-horror directed by Marvin Kren (ABC’s of Death 2, Rammbock, Schautag). A group of scientists in the Austrian Alps are violently confronted by the next phase in evolution after a glacier emitting a blood like substance begins to mutate the local wildlife. While much of the research team is concerned about the negative impact the discovery of these genetic hybrids may have on their funding, site technician Janek (Gerhard Liebmann) is adamant about the dangers of keeping such a thing secret. Things really get messy when Janek’s former love interest Tanja (Edita Malovcic) enters the scene with Prime Minister and company in tow. Oblivious to the dangers ahead Tanja leads her group right into the hands or mandibles rather of the bloodthirsty hybrids.

 

Baby Blood 1990 (France)

Beautiful show of Kensington Gore as an art medium in this parasitic blood festival by director Alain Robak (Adrenaline, Vertiges). After an “unborn” parasite takes up residence in her uterus, abused and dejected Yanka (Emmanuelle Escourrou) embarks upon a mercilessly bloody journey to return the parasitic creature to the sea. The two quickly come to terms with their symbiosis, although it’s really more of a standoff if you ask me. As the snarky little parasite baby grows, so does Yanka’s taste for murder and she wholeheartedly embraces her new role as victimizer. Through quirky bouts of dialogue, and an intense shared bloodlust the two form a seriously peculiar bond and leave a respectably bloody wake.

No Gravatar

Okay, this time on Games That Should Be Revived, I  am tackling a game from Nintendo/HAL Laboratory that most don’t remember and flew mostly under the radar. I do not think it even got a virtual console release.Arcana, known in Japan as Card Master: Rimsalia no Fuuin, was a card based RPG dungeon crawler released in 1992. It took a lot of influence from the Wizardry games and games like Shining In The Darkness, Dungeon Master and more,. It also had has a detailed story with a unique twist on the gameplay. The game had a look where all the characters and enemies were represented by cards. Cards were also used in combat at times, but they were not the only part of the game.

The game had numerous issues such as pacing and poor use of the combat that it had, as well as an unforgiving difficulty. This is a shame because it had a lot of potential. In addition to the aforementioned influences,  many people I have spoken to about this game have stated that it actually reminded them of Arena, the first game in The Elder Scrolls series. Obviously they are two different styles of RPGs and Arena came out years later on more powerful tech, but people have found some comparisons. They commented that it reminded them of Arena in terms of immersion and atmosphere, if not in actual gameplay. They felt the dame feeling of being drawn in to a great experience, but feel more could have been done with Arcana.

I feel Arcana has a lot of potential to actually be a big series for Nintendo/HAL Laboratory. I do not mean as big as Mario or Zelda, but it could be a very serviceable mid tier series for the publisher. Dungeon Crawler RPGs have seen a big resurgence in recent years, and the game having a unique story and enough of its own identity, with a setup that is entirely its own, Arcana could stand out well among games today. There have been some similar games since, but I would like to see what Nintendo/HAL Laboratory can do with the IP in the modern day,

Obviously there would need to be changes done to it, but the series could be revived as an RPG with a strong dungeon crawler focus but with more emphasis on the overworld as well. Or it could well follow the pattern of Diablo and the Rougelikes but with its own spin on the genre to keep its identity intact. The point I am making is that Arcana was written off far too soon. Nintendo and HAL Laboratory should really consider bringing this game back because it could stand out well for Nintendo today. A title like this would do especially well on the Switch, since the immersion can be had on the go or at home and feel seamless.

By Jonathan Balofsky On 14 Mar, 2017 At 07:29 AM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

No GravatarThe Elder Scrolls V: Skyrim is coming to Nintendo Switch later this year, but will it do well? It is coming out a year after the special edition released on other consoles and PC and several years after the original game. To succeed on Switch it needs to be different, and I think it will be.

If Skyrim on Switch were just the original version of the game, it would have come early at launch. If it were just the special edition….it would also have been a quick port. The fact that it is coming out so late, makes me feel that more work is being done on this. In fact this might even be a special Nintendo themed edition of the game. But what would that entail. Well, probably exclusive mods that allow Nintendo content. maybe some items, armor and weapons from Nintendo games. Heck maybe some cameos and even a sidequest if we are lucky. The game could also make use of HD rumble to give the shouts more of an impact.

But what can really make a difference is amiibo. Hear me out on this. Imagine scanning an amiibo into the game and getting new items based off that amiibo for the dovahkiin. Scanning one of the many amiibo from Legend of Zelda will bring weapons, armor and more from that series. Maybe even a location or two will make an appearance. Or you could even bring Epona into the game, to replace the horses in Skyrim. The same for a fire emblem amiibo, with it giving you the armor and weapons from that series, and maybe some changes to the dragons. The Mario amiibo could make osmall changes to Parthuunax who is voiced by Charles Martinet, the voice of Mario himself, or we could see some new enemies and more appear, all to give the game a unique feel that has a Nintendo feeling.

Ideally, this would also work with third party amiibo. Imagine using the Mega Man amiibo to get his iconic look and then kill a dragon and take its soul. The music could even change to the turn that plays when Mega Man absorbs a new ability. Using the upcoming Cloud amiibo could give you the buster sword, which could be an over powered sword in the game. Ryu could give the player the Hadouken either as a spell or a new shout, which would be something many fans would like. And let us not forget the Shovel Knight amiibo. This could unlock Shovel Knight’s armor and shovel blade for use in the game. The amiibo could give specific armors depending on gender, but otherwise it could be all uniform.

The best thing about this, is that all these changes would be optional. There would be no need to force these on people who just want the game, but it  would be available if people want, via the amiibo. There should still be something in game without the amiibo, just to be there for people who don’t want the amiibo. But still the main focus should be on the amiibo and their optional use.

This is an idea, I hope Bethesda considers and Nintendo helps make happen. Using amiibo could be the big selling point for Skyrim on Switch.

………………………………………

 

The above was an opinion piece and solely that of the author. It does not necessarily reflect the views of Real Otaku Gamer or that of its staff besides the author.

No Gravatar

Neo Geo games are now available on the Nintendo Switch worldwide and many are enthusiastic to play Metal Slug 3 and King of fighters 98 on the system. But there is another game that is far more noteworthy than those.

Also having come out on the Switch is Waku Waku 7. This is one of the most unusual and off beat fighting games ever made, The characters are parodies of other games, of anime, manga, comics and of movies, both Japanese and western made, such as shotoclones, sword fighters and anime action girls. It is hard to explain but this is one of the most awesome fighting games you can play. Easy to learn but difficult to master, this is just fun to play and enjoy.

The game had a western release in arcades….but not on the home console scene. It only received home console releases in Japan. That is why this release is so notable, this is one of the first times western players will get to play this. And to be honest, this is a game everyone needs to try.

The fighting is great as mentioned earlier, the visuals are excellent and while blurry on Switch, Hamster is patching the Arcade Archive series to fix that. It has that look that games like Street Fighter III and Darkstalkers had ( one character is a parody of a Darkstalkers character in fact), while still being in the SNK style, which still looks amazing today. And the music is absolutely fantastic. It is a great soundtrack for a fighting game and extremely energetic, and really gets you into the fight.

With great characters, a ridiculous yet decent plot that works, and fun gameplay, I cannot understand why this game languished in obscurity for so long. It has now received an arcade perfect port on the Switch and I have had a great time with it. I would love to see a modern sequel that continues the story and adds to the parodies.  As I mentioned earlier, this is a very significant release for the game, and I am hoping it sells well enough that there will be interest for a new game. That would be the best case scenario here. If you have a Nintendo Switch, I implore you to get this game.

See a trailer below to see what kind of game this is!

 

No Gravatar

The Elder Scrolls is a beloved RPG series, and yet many people seem unaware there are spinoffs other than Legends and Online. There were some mobile phone games and two PC games, An Elder Scrolls Legend: Battlespire and The Elder Scrolls Adventures: Redguard. The games didn’t do very well, mostly due to Battlespire being a drastic genre shift and Redguard, while a serviceable action adventure game, was made on outdated and had development issues that ended up costing more in the long run.

These two spinoffs may not have done well but there is still potential in spinoffs for the series, especially prequels like Redguard . Specifically, one prequel spinoff that would be a good idea is one that would let people play as Tiber Septim/Talos as he forges his empire. The character is an integral part of Elder Scrolls lore and getting the chance to play as him at last would be amazing. This would also open up many opportunities to see the events of the backstory that we have heard about, actually unfold before our eyes.

This potential game would also be good in another way. After the events of Skyrim, the Dragonborn’s tale is done and in more ways than one, since lore wise, there will not be any more in the series universe. But a game like this would once again allow people to play as a Dragonborn since Talos was one himself. The game can even find new ways for him to gain access to his shouts since the dragons were mostly not around in his time. We could see Parthunaax and the Greybeards summon him, which was referenced in Skyrim, and we can finally clear up the mystery of how he ascended to godhood.

In a previous article, I suggested that Bethesda test out their upcoming engine for Elder Scrolls VI on a different game before ES6 is made, sot here will be less bugs. A spinoff like this is a perfect opportunity for that. As well, Bethesda could experiment with different gameplay styles. This could be an RPG like the main series but with its own set up, or an even more action oriented game than before, and being a spinoff will allow more freedom to take risks.

If Bethesda is worried about revealing too much about the series lore, they shouldn’t worry as they have a built in safety net. When Bethesda came up with the concept of the Dragon Break and CHIM, it essentially gave free license to retcon anything and not have to worry about it being lore breaking, because the very lore of the series allows this.

My only real true request if such a game is made though, is for better voice acting. The voice acting in Skyrim was not that great, some of the cast did well but some were clearly just reading off lines in a bored tone that broke the immersion.  Better voice acting could truly make this game have much more of an epic feel to it.

I truly believe this would be an amazing spinoff and one that fans would love. But now I turn the question to the readers. Would you want this game? Let me know.

 

 

The above was the opinion of the author and the author alone and doesn’t necessarily reflect the reviews of Real Otaku Gamer or its staff.

 

By Nate VanLindt On 5 Mar, 2017 At 06:12 PM | Categorized As Books, Editorials, Featured | With 0 Comments

No Gravatar

Since the advent of Harry Potter, the popularity of teen and children’s writers has skyrocketed.  As many adults are reading these books as kids are and bookstores have assembled whole sections of their stores for the wide variety of teen material available.  Much of the volume of material available tends towards teen science fiction and fantasy, following in the Potter and Hunger Games trends.  Other writers have branched out into suspense and even horror.  But this isn’t a new genre.  A few spectacular writers broke ground in these genres decades ago.  One of these early few was the esteemed young adult writer John Bellairs. 

Bellairs wrote several books in the mid to late 60s, ranging from religious parody to fantasy.   In the early 1970s, he wrote a dark fantasy novel for adults, but publishers recommended he rewrite the book for young readers and in 1973, The House With a Clock in its Walls was born.  With artwork by the legendary artist Edward Gorey, The House With a Clock in its Walls found immediate success.

Bellairs’ flair for the macabre along with Gorey’s edgy panels drew together a uniquely dark story.   His characters were realistic, flawed, and captivating.  The villains had no issues torturing and killing children, much like the original Grimm’s Fairy Tales and this stark look at the supernatural underbelly of 1950s New England went on to win 5 literary awards between 1973 and 1982.  He went on to win 13 more awards for his other books as well.  But Bellairs wasn’t done.

He went on to write a total of 15 children’s horror novels primarily focusing on three main characters.  Of those 15 books, 12 were stunningly illustrated by Edward Gorey.  Notably, the Dial hardcover library editions of Bellairs’ books feature wraparound dust jacket artwork by Gorey and a unique font, creating a wondrous and foreboding atmosphere before even opening the books themselves.

What’s truly remarkable about Bellairs’ work, however, is how enduring it is and how well it has aged.  Each book comes in at around 150-200 pages, but the length belies the quality of the content.  Evil wizards and sorcerers abound and time travel, human sacrifice, and Armageddon are common themes.  They aren’t simply dark, though.  The characters are well-written, the stories cohesive and self-contained.  For an adult going back to re-read these books, they have managed to stay compelling and powerful and should be a must-read for the kid who loves a scary story in all of us.

John Bellairs died in 1991 at the age of 53, but he left a legacy of fiction for all of us to treasure.  Several movies and shows have been made of his work based on The House With a Clock in its Walls and The Treasure of Alpheus Winterborn, but they are extremely difficult to locate and have low production value.  Eric Kripke, of Supernatural fame, has been rumored to be working on a current movie adaptation of The House With a Clock in its Walls, but the project has yet to have materialized.  Kripke is said to have been inspired by Bellairs’ work as a child.  With any luck, a modern movie of Bellairs’ seminal work will inspire a whole new generation in the years to come. 

For those that are interested, most of John Bellairs’s books are in print (and have been continuously since their release) and available on Amazon or at your local library.  An original set of the Dial hardcover library editions can run upwards of $500.00 on eBay, even for ex-library copies.  A fan tribute website still runs to this day.

 

Source 1

Source 2

Source 3

By otakuman5000 On 2 Mar, 2017 At 01:40 PM | Categorized As Editorials, International News, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarWe all as of March 1, 2017, it has been revealed by several sources who had the Nintendo Switch console in hand, that it does, in fact, use friend codes to add new players to their friend list. The friend codes are part of the Nintendo Network ecosystem because of the New Nintendo 3DS/3DS handhelds. People seem to have forgotten that fact.

Here is the friend code input screen courtesy of Eurogamer.

The friend code input screen is updated from the 3DS version. Now, this may seem like a step back for some. That is not the case. Now with the My Nintendo service, you can now link your Nintendo Network ID to social media services like Facebook, Twitter, and Google. You can know add your friend Tiffany through social media and no friend codes. Easy Peasy!! Also if you play Super Mario Run, Miitomo, or Fire Emblem Heroes, you can add your friends to the Nintendo Switch as well.

Your Profile page showing the number of friends and games in your library.

 

The world can calm down now. Hopefully, you will realize even though Nintendo has made some mistakes, they are trying to make things less complicated with The Nintendo Switch. We will update this as the console is released.

By otakuman5000 On 2 Mar, 2017 At 12:29 PM | Categorized As Editorials, Featured, International News, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarBack in January, during the Nintendo Switch Presentation, Nintendo Tatsumi Kimishima announced the price and release date of the Nintendo Switch console. A couple of minutes later he talked about region locking, and how Nintendo Switch will be region free.

Now, this author jumped for joy when this was announced. Now import games can be purchased with no hassles just like Sony did with PlayStation 3 and PlayStation 4. Now you can add My Nintendo accounts from ANY Region and if you are in the US, you can tie your debit/credit card to your accounts and buy games and download demos worldwide. (as of right now this is the case. This article will be updated throughout the launch weekend)

You can have up to 8 Users on the Nintendo Switch. Here is where you can add all of your worldwide accounts. (if you do that sort of thing) You can also browse and download from each region with ease. This is one of the most exciting features of the console. You will now have more of a varied game experience. Thanks for opening your minds Nintendo.

No Gravatar

Pro Wrestling was a game Nintendo made for the NES. It was a wrestling game (obviously) and was surprisingly a lot of fun. Unique fun characters. a sense of humor and  a general charm about it, it was something that stood out in the early days of the NES.  Lately I have been thinking that with WWE games not coming to Nintendo systems lately, the arrival of the Switch seems to be a great chance for Nintendo to revive this game.

Wrestling games  have a lot of appeal but WWE games taking up most of the genre, at Least in North America. In Japan there is more variety, but those games never get released here. I feel there is room for new games that offer something different to the player. To give an example of what I mean, the Ultimate Muscle game on the GameCube was a fantastic anime wrestling game based on a fantastic anime about wrestling, and I feel that is the perfect style for a reboot.  NES Pro Wrestling just felt like an Anime game with its characters and setting , so giving the game a complete anime feel would be very fitting. Of course, a new title is needed, since pro Wrestling is too generic a title. The title should reflect some sort of zaniness, since this would be more cartoonish than say a WWE game ( I really keep going back to that don’t I). The original characters from the NES game were great and if paired with some new ones that are even more creative, this would be a great cast. Nintendo is great at creating wacky characters, for example Starman from the NES game, so creating some new ones for a wrestling game is right up Nintendo’s alley.

The Switch is being designed as a multiplayer system, and wrestling games are the ideal multiplayer games. A wrestling game made for the Switch just sounds like a match made in heaven, and Nintendo already has the perfect developer to make this.  Next Level Games has shown they can create action games and cartoonish games ( and cartoonish sports action games), but at one point they proposed a games that was a Mario game that involved wrestling. It went against Nintendo’s vision for Mario, but for a Pro Wrestling reboot, it sounds like a good fit. This could be a good way to give Nintendo a genre their systems have become sadly deprived of,  and at the same time, keep their unique Nintendo feel in with it.

 

By Jonathan Balofsky On 21 Feb, 2017 At 01:43 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch is a big deal in terms of gaming. It is opening new ways to play, just like Nintendo intended. The console/handheld hybrid is poised to be a must have gadget this year, but I cannot help but think of a game that was doomed to obscurity on the Wii, received a horrible port on Wii U, and can be saved by the Switch.

Rodea The Sky Soldier was Yuji Naka’s spiritual sequel to Nights into Dreams for the Wii that almost became vaporware. It was seemingly saved from development hell with ports for 3DS and an HD Port for Wii U. But the problem became tat the Wii U port was a port of the inferior 3DS version and not a true HD version of the Wii game. The Wii game was packed in with the Wii U retail release’s first run but now is lost to all, with it never being available in any form to anyone again. Or is it?

The Nintendo Switch has multiple playstyles, and using the Joy Con controllers. you can replicate the Wii gameplay to an extent.  If Kadokawa Games and Prope were to work together again, they could remaster the original Wii release in true HD and bring it to the Switch. This way, Yuji Naka’s true vision of the game could be experienced by everyone. In fact, the game would benefit greatly from the HD rumble and improvements could be made. This could in fact become the definitive version of the game.

I realize that this will be a lot of work, and for a game like Rodea, this might be risky. This is especially the case since the game didn’t sell very well and the publisher and developer might be hesitant to give this another try. However, the truth is that the Wii u and 3DS versions were simply not good, while the Wii version was excellent. If the Wii version was given a true update with better visuals and factoring in what the Joy Cons can add to it, while not detracting from the original experience, then the game will be much better received. As well, given the massive hype around the Nintendo Switch, this game might even get a much better audience than it ever could have had on the Wii U or Nintendo 3Ds.

I really want to see the original game get a second chance to wow people, and I acknowledge that this is a long shot, but this is exactly the type of game that the Switch can save. It was in development hell for the Wii, suffered on the Nintendo 3Ds and Wii U, but can thrive on the Nintendo Switch. I Hope the developer and publisher consider this.

 

 

…………………..

The above is solely the opinion of the author and does not necessarily reflect the views of the rest of Real Otaku Gamer or its staff.