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No GravatarSteadily, leaks about the “unannounced” new Teenage Mutant Ninja Turtles game have been trickling through. First rumors about this phantom game being rated on Australia’s Classification board, some art work, a few leaked in-game photos, and finally the achievement list for the Xbox. Everything was pointing to a new TMNT game, except the publisher or developer. Activision and Platinum Games remained tightlipped about anything involving this. What’s a turtle to do?

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Then, Platinum Games, in a rather cheeky way, posted a gif on Twitter announcing the “Official leak” would be coming with a countdown timer on their website… For the next day. No build up, no suspense, just a “BAM!” in your face you’re getting the trailer tomorrow. And at 12:01, they delivered. The first official trailer for Teenage Mutant Ninja Turtles: Mutants in Manhattan is here and it looks awesome.

Like a turtle do! This trailer has me hyped. The cel-shaded art style fits really well with the turtles and I’m digging Shedder’s look. And I’m loving the Turtles’ look, they actually look like teenagers here which is something I feel a lot of incarnations miss. It also looks like we are getting a lot of villains from their rouge gallery from Shedder and the Foot Ninjas to Bebop & Rocksteady to even Armaggon (the Shark Guy)! I hope they really reach deep in give of some good villains to fight. There wasn’t too much shown in terms of gameplay but we did get some combat action, showing of some fighting moves and combos between the Turtle Bros. Platinum is known for making quality action games and it’s looking like they are bringing their A game to this one.

According the the Xbox website’s game description, we can expect there to be four player online co-op play. I’m really looking forward to this because what’s a TMNT game if you can’t call your buds and play with all four brothers? The story is also being written by TMNT comic book writer Tom Waltz, who is a writer for the current TMNT comic.

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So there you have it, Teenage Mutant Ninja Turtles: Mutants in Manhattan is set to release on PS4, PS3, Xbox One, Xbox 360, and PC this summer. It’ll probably be around the time the new movie comes out. I’m excited, are you? Let us know what you hope to get from this game. A as always, COWABUNGA!!!

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No GravatarThis article is an opinion piece. It doesn’t necessarily reflect the views of Real Otaku Gamer or the collective staff.

Yes, Its time for NX speculation. I like many others have thoughts on what the NX should be. Here are 7 things I think Nintendo needs to do with the NX.

 

  1. Move away from the Wii era: The Wii era of gaming was an interesting era of gaming since while the Wii did have many great games, most flew under the radar and weren’t well known. The Wii, for good or bad was associated with lesser gaming by most and that hurt the Wii U. In fact so many thought the Wii U was an add on for the Wii that it hurt sales. Moving away from the Wii brand would mark a great new direction for Nintendo.
  2. Large hard drive at launch: The Wii U came with 2 models, and 8 gb Hard Drive and a 32 gb Hard Drive. However in today’s gaming world, that just doesn’t work anymore seeing as some games are well over 30 gb and just getting bigger. With digital only titles like  Fatal Frame and more as well as the Xenoblade data packs taking up several gb, Nintendo’s own titles show that there is a need for a much larger native hard drive. It should come with no less than 1 TB, with an option for a 2 TB model.
  3. Region Free: Nintendo is at present, the only console maker to region lock their consoles. This may not seem like much but the truth is, Region Free consoles are far more appealing to hardcore gamers than region locked ones. With region free, you could play games that normally just stay in Japan. Its something Nintendo must consider for the NX.
  4. An Expanded Retro Catalog: The Virtual Console has been a major attraction for the Wii and Wii U but the fact is that on Wii U the service is rather lacking. The NX needs to have a large retro catalogue of games at launch and soon after. They need Gamecube games, more Nintendo 64 games, more NES and SNES and GBA games. They need Sega systems games and Turbo grafx games and arcade games and Square-Enix games outside Japan. Further it would be good if games people bought on Wii or Wii U automatically were available on NX’s equivalent of the virtual console
  5. More New IPs: When Splatoon was revealed at E3 2014 most were taken aback. Contrary to what many thing, Nintendo has made many new IP in the last few years but they are usually either smaller downloadable IP or games made by external devs (i.e. The wonderful 101, The Last Story, and Pandora’s Tower). Splatoon turned many heads as the first major new EAD developed IP in several years. Many thought Splatoon would fail due to being an online multiplayer focused shooter on a Nintendo platform, but it ended up being a major System seller. Xenoblade is another recent internally developed new Nintendo IP (albeit not from an EAD studio) and these are a nice start but what they show is that there is major interest in what Nintendo has to offer. If Nintendo can continue creating new IP, maybe letting Retro Studios try their hand at one, then they can bring a lot more attention to the NX.
  6. Revive more older IPs: Nintendo has a major library of games, the majority of which many don’t know about. There are lesser known titles with a hardcore fanbase like F-Zero, and then there are Japan only games like Nazo No Murasame Jo, which would make a great action game on a modern console,  For the Frog The Bell Tolls, a Zelda like adventure that Link’s Awakening was built on the engine of, and titles like Advance Wars which hasn’t been seen since the DS. In addition to making new IP, Nintendo could easily reboot a classic IP and make it seem like a brand new IP which will attract new fans.
  7. Backwards Compatibility: The sad fact is that not as many people have bought the Wii U as Nintendo would have liked. As such, Nintendo should make the NX backwards compatible, even if only digitally, to allow more people the chance to play these games, when and if they bring in a new audience to the NX.
  8. A strong launch lineup: The Wii U did not have a good launch lineup, lets get that out of the way. NSMBU was the 4th NSMB game and the 2nd in less than a year. It wasn’t anything new as an experience. The rest of the launch lineup was likewise lacking. The NX needs a strong launch lineup because if the games are not there, why would anyone have a reason to buy it?

But those are just my thoughts. Let me know yours and share your opinions in the comments.

By Jonathan Balofsky On 11 Jan, 2016 At 03:36 PM | Categorized As Editorials, Featured | With 0 Comments
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No GravatarStreet Fighter 5 is soon upon us. We know the initial roster and wave 1 of DLC, but let us look to the future and what characters we might still see.

I would like for wave 2 to be 6 characters as well but with 2 new characters and 4 returning characters.

That being said, here are 6 characters who should be considered for DLC wave 2:

1.) Sakura    Sf4-sakura-punch

 

Ryu’s fangirl Sakura would be a great addition to the roster for a few reasons. To begin, Karin has been her rival since the Alpha series and with Karin returning it would make perfect sense for Sakura to as well, so they could resume their rivalry. As well, Ohno has stated that the amount of Shoto style characters will be less that in previous games. This means many characters who have a similar style would be left out, like Sagat and possibly Akuma ( though his appearance in Tekken might also keep him out). Sakura however has storyline significance as a disciple for Ryu and to see how she’s grown. Add in the fact that she plays different to a traditional Shoto style character and could easily be refined further and she would be amazing.

2.) Sean     SeanSFIII3rd

Ken’s wannabe disciple hasn’t been playable in a fighting game since 3rd strike. He was mid to high tier in New Generation and 2nd Impact before 3rd Strike nerfed him down to bottom tier. Sean has never been a traditional Shoto character and even in storyline, Ken told him to find his own style. I think Sean would be good to bring into SF V as an older character who has finally found his own path and has matured, possibly incorporating his love of sports. Sean could have a fun moveset and harken back to New Generation and 2nd Impact. The appearance of his sister Laura shows Capcom has not forgotten him and his fans.

3.) Q    QPortraitSFIII3rd

The enigma. Q is one of the most bizarre characters in a street fighter game and plays like nothing else. Difficult to learn and hard to master, Q is very rewarding for those who put in the effort. Q has been a highly requested character for years but hasn’t appeared since his sole appearance in 3rd strike. Who is he? Lacking grace but packing in power Q is a high offense character. Sadly, there seems to be some legal problems with the character (though I am not sure of the exact nature of them) which means he isn’t likely, but it would be awesome to see.

4.) Remy   RemyPortraitSFIII3rd

The last Street Fighter 3 character on the list, Remy might seem like an odd choice. He seemed like a character out of King of Fighters and had a moveset that was similar to Guile and Charlie, both of whom are appearing already. So why would I say him? Simple, Remy’s story in 3rd strike was neat, he hated fighters yet took part in street fighting himself. A new appearance to see how he grew and changed, possibly with a new fighting style would be incredibly interesting to see.

5.) Geki   download

The original claw fighter, Geki was a ninja in Street Fighter 1 who hasn’t appeared since. He threw ninja stars, and could teleport which would make him sufficiently different to Vega. He had a cool design that would look great in a modern game and could provide some interesting variety to the playing field. Perhaps he has a connection to Ibuki?

6.) Retsu   RetsuSF

Retsu is another Street Fighter 1 character who hasn’t been seen since. Retsu was a monk, expelled from his monestary for his violent behavior. He is a practitioner of Shorinji Kempo, a Japanese modified version of Shaolin Kung . That alone would make for an awesome play style in a Street Fighter game but like Sean, Sakura and Remy, I picked Retsu for story potential, since in the Udon comics series, Retsu was a friend of Gouken and helped train Ryu at several points in time. The potential is there for him to take an interest in Ryu and Ken and possibly seek to help Ryu perfect himself.

But these are just my thoughts. What are yours? Whom do you think should be DLC?

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No GravatarI always have to shake my head a bit when someone compares another game to Skyrim and says something like, “It’s just like Skyrim.”  Really?  It is “just like” Skyrim?  I’ll then start to question them to see what they really mean.  This is the line of questioning that I go through with them:

Is it open world? (Note that this is one of the only questions that they say yes to.)

Will it take you an hour or more to walk from one side of the map to the other?

Is it an action RPG?

Is it first-person point of view with the option of going to third person?

Do you level up an ability by using that ability?

Do you have to pick a certain character type (i.e. mage or warrior)?  Or can you have multiple talents?

Is the game set in a high-fantasy realm?

Can you choose between being a male of female character?

Do you have the choice of multiple races to play?

Does it have hundreds and hundreds of hours of quests?

Does it have a weapons and amour crafting system?

Is the open world interactive with both NPCs and items?

Do you get to have followers who help you?

Can you pick and choose who you’d like to be your follower?

Is the game background and setting intricate and in-depth?

Are there hundreds of areas to explore?

Is there a huge modding community for PC that puts out amazing mods all of the time?

Is the game so beloved that there are tons of memes and jokes of it all around the Internet?

Is the game the yard stick that other games are measured by?  (Because Skyrim is.)

There, of course, are games similar to Skyrim, but there is nothing “just like” it.  The Witcher 3: Wild Hunt gets some things close.  Far Cry 4 also does the same.  It was described as “Skyrim with guns.”  But is there really a true comparison?  Not really.  Not even the Fallout series is actually the same because of the way the leveling system works.   I don’t necessarily mind comparisons, but when people make statements that include “just like,” it gets me a little riled up because in the end, The Elder Scrolls V: Skyrim is one of the most defining games of this decade.  And that is why it is so beloved.

 

 

By Jessica Brister On 5 Jun, 2015 At 02:32 PM | Categorized As Company Spotlight, Editorials, Featured, PC Games | With 0 Comments
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No GravatarIn late April, Valve announced that they were going to start allowing modders to sell their work, starting with Skyrim.  That hadn’t been the first time that Valve permitted the sale of mods.  In January, according to the Verge, developers got to vote on which modders could sell, making it a lot more selective.  The April announcement made it the first to do an open market.  However, after a few days of outrage, Valve shutdown the whole experiment.  No more paid Skyrim mods.

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Mods are extremely popular for Skyrim users on PC.

In a way, I’m glad that the Steam community got together and petitioned for a change.  I always applaud it when gamers can come together and get things done.  In the end, though, I actually would have liked to see modders starting to charge for their work.  Obviously, the way Steam implemented the whole thing originally didn’t work.  They needed quality assurance, trusted modders, and price-setting to start out.  Let’s look beyond the implementation problems for a moment, though, and look at the core issues of allowing modders to get paid.  I still think that it is a good idea and here’s why:

Modders should be compensated for their work.

Most modders do an amazing job and spend a lot of their time making their mods amazing.  Shouldn’t they be allowed to charge for their work?  In reality, the modding community is one of the freshest things in gaming.  There is a pool of talented people out there that spend their time and effort so that others can enhance their gaming experience.  I don’t see why it is horrible to finally allow them to be compensated for their efforts.  In any other scenario, if a person produces something that someone else wants, they have the option of selling it.  Why isn’t this true for modders as well?  Besides, this isn’t the big gaming industry getting the money; it’s the little guy.  I really hope that if modders get compensated for their work, they will produce even more and better things.

Not all modders would be charging.

I really haven’t seen anything about Valve pushing people to charge for mods.  That means that there will still always be many awesome free choices.  I’m sure that there are a lot of modding purists out there who would never think of charging for their mods.  Good for them.  Steam users will then have the option of choosing to purchase mods or get them for free (just like the Apple Store or the Google Play Store with apps).  If you don’t want to purchase a mod, there will be plenty of others for free.

No one is forcing you to mod your game.

I’m a bit confused by all of the brouhaha because modding isn’t something that anyone is forcing a player to do.  In fact, Skyrim players on console don’t even get that option.  It’s just some of the PC gamers that are having a meltdown right now.  The last time that I checked, Skyrim is a pretty darned complete game (so are all of the other Bethesda RPGs).  A player could spend a thousand hours on it easily without mods or even the “official” DLCs.  I don’t see how the modding community is affecting anyone’s ability to play the game.  Besides, if you don’t like the way Steam is going, then get it on console.  Or find a way to get a standard PC version of Skyrim and figure out how to mod it yourself the old way.  Don’t like the old way of modding your game because it involves more work?  Then STOP COMPLAINING about Steam.  The ability to add a mod in a few clicks is one of the reasons why I use Steam.

Now, with that said, there are a few things that would change my mind about the pay for mod model:

If Valve starts charging for access to the Steam Workshop, I would pretty much be done with Steam.  The Steam Workshop IS one of the reasons why I purchase my games through this platform instead of outright just buying the game.

If Valve insists every modder must charge, I would be very unhappy.  I don’t think this is going to be the case.  I think that the model will look more like how Apple and Google are doing their App Stores.

Bethesda (or other developers) charge for access to the game code.  I will have to admit that Bethesda has been AWESOME about allowing modders access to the game’s code.  I hope that this trend continues, and that other developers do the same thing.

Steam also needs makes sure that the mods are decent and stable enough for players to buy, and Steam should also check to make sure people aren’t stealing other people’s work.

So, I think it’s about time to give these talented modders some incentive to keep doing the amazing job that they are doing.  And if you don’t like it, vote with your wallet and don’t buy these mods or buy from Steam.

Besides, let’s rejoice in the fact that there are games good enough out there to spawn a huge modding community, so that people can put their own twist on the game.  The Elder Scrolls V: Skyrim came out in late 2011, and I STILL play it like mad.  Eventually, other games will have the pay-for-mod method, but I have a feeling that it will be for amazing games that people would actually care about.  It will end up extending the life of the game by purchasing mods.  I do not equate mods to what the gaming industry is doing to DLCs.  Besides, this is the “little guy” who is selling them.

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No GravatarWith all of the amazing games that have come out over the last couple of generations of consoles, it’s easy to list all of the excellent games.  But what about the worst games?  What about the disappointments?  What about the games that I regretted even spending an hour of my time on?  I guess looking at the best of the best also got me thinking of the disappointments, so here it is: The 10 Most Disappointing Games that I’ve Played in the Last 10 Years.

Note: These are not the worst games ever.  Well, some of them might be.  These are also not a complete list of the worst games because I am only including games that I have played.  I’m sure that there are some really bad ones not included.  These just happen to be a list that I’ve played that I was very disappointed with.

Titanfall

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In theory, Titanfall could have been a good game.  The online game play is actually pretty fun.  It even introduced some interesting concepts to player versus player, including the use of the Titans and running along the sides of the walls.  The problem with this game is that it only half complete.  With no single player mode and virtually no story, playing the game felt a bit pointless at times.  Hopefully, this will get corrected with a Titanfall 2.

BioShock 2

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Although BioShock 2 is not necessarily a bad game, it was very much a let-down when compared to the original game.  The story in no way could be compared to BioShock, which is one of my favorite games ever.  It was mediocre at best.  Even though it was still set in Rapture, the whole feel seemed different to me and not in a good way, either.  The only improvement to the game was the ability to use plasmids and a weapon at the same time, but unfortunately, that wasn’t enough to give this game any replay value.  It’s definitely the “skipped over” one of the franchise.

Assassin’s Creed

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Although the franchise got much, much better, the original Assassin’s Creed was quite a disappointment.  It’s extremely repetitive and can be downright boring at times.  You really only need to play for a couple of hours to experience all that the game has to offer.  In fact, just play a few hours and then watch the ending on YouTube.  There.  You’ve gotten the whole game.  Luckily, Ubisoft really got their act together and created a great franchise.  Everyone loves the later games, but I never hear anyone talk about the original.

Infamous: Second Son

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The original Infamous was an amazing game, so I was really excited for Second Son.  Unfortunately, Second Son ended up being really repetitive.  The story was so-so.  And the ’90s-style boss battles were the last straw.  The graphics were awesome, but that wasn’t enough to save the whole game.  What should have been a great game ended up being a beautiful disaster.

Sims 4

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Sims 3 is one of my favorite games, but with all of the expansions, the game engine has been struggling for awhile.  I was so excited for a new Sims game, but it didn’t take me that long to realize how poorly Sims 4 was done.  With no open world, limited color choices for clothing and housing, and loading screens galore, I actually went back to Sims 3.  All Sims 4 ended up being was Sims 2.5.

Mass Effect 3

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(SPOILER ALERT)

For a franchise where supposedly every choice matter, it really didn’t in the end.  With probably THE worst ending in gaming history, Mass Effect 3 could have killed the whole series.  Mass Effect 2 is one of my favorite games, so it was so frustrating to see a world so amazingly crafted go up in smoke.  It’s like the developers “called it in” for the ending.  Sadly, the rest of the game is actually pretty good.  I hope that BioWare can recover with Mass Effect 4.

(END SPOILER ALERT)

Duke Nukem Forever

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In theory, this could have been a good game.  I played the original Duke Nukem and Duke Nukem 2 side-scrollers.  I spent much of my middle school days playing Duke Nukem 3D.  However, whether it be the so-so game play or the fact that Duke Nukem is a bit dated at this point, Duke Nukem Forever ended up being a complete mess.  Something just didn’t click with the game.  It could have been the overly crude sexual puns or the ’90s-style game play, but the game just didn’t work.

Resistance 3

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After how awesome Resistance 1 and 2 were, I was so excited for Resistance 3.  Resistance 2 had some of the most fun cooperative game play that I have ever experienced.  I played that game TO DEATH.  Sadly, R3 ended up being horrible.  The online game play was a disaster.  Insomniac decided NOT to have cooperative, which was incredibly popular in R2, and the competitive play was poor.  The single player story mode was not very good either.  Capelli had been such a cool character in R2 that I had figured that R3 was going to be awesome.  Unfortunately, it didn’t happen.  Capelli turned into something completely different, which turned me off completely to the game.

Destiny

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If there ever was the greatest bait and switch in gaming, Destiny would be it.  We were promised awesome open world online cooperative game play and an amazing story.  What we got was a story that seemed like a ten year old boy wrote, a very linear closed-world, the worst loot drop system ever created, and an elastic leveling system.  I know some people absolutely love the game, but at this point, I refuse to play it anymore.

Final Fantasy

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Even with the disaster that was Destiny, there is still one game that is actually even worse.  Final Fantasy XIII may actually be worst game that I have played in the last ten years.  The story is confusing.  The characters are cheesy.  The maps are claustrophobic.  The game play is simplistic.  Nothing good came from this game.  At all.

 

 

By Charles On 3 Feb, 2015 At 12:30 AM | Categorized As Conventions, Editorials, Featured, Reviews | With 0 Comments
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No Gravatar“You should go to Magfest”

I remember the first time I was told this, way back in 2012. As someone who attends a lot of conventions in a year, names of new events are tossed my way by friends eager to show me something I hadn’t been to before. Most of them are, of course, anime cons: because when you write your thesis on anime convention culture, and spend countless weeks traveling to said cons to speak, everyone you have met AT the con wants to tell you about their favorite events here and there, in hopes of bringing you along and sharing the love. This is nothing new, and is a lot of fun when your friends come along with you.

But Magfest was something else. I had a lot of friends who would “boost” for the convention, telling me about how laid back it was, how it felt more like a party than a con, how it was a lot of music and a lot of games, so there was always something happening. And of course, it was always finished by “you should go to Magfest.” 

By Akodo On 14 Nov, 2014 At 04:24 PM | Categorized As Editorials, Featured, PlayStation 3/PlayStation 4, Reviews, Reviews | With 0 Comments
Sony PlayStation 4

No GravatarPS4The PlayStation 4, will officially be one year old tomorrow. And I will give it a round of applause as Sony and the PlayStation brand have made a resounding start off of the now current generation. Even though the PS3 started off slow and finally gained traction, it still lost a large swath of its fanbase during last generation. Now, learning from its mistakes, and that a name isn’t the only thing that is needed for a console launch. They went back to basics, and making sure that the console put the gamer first, and nothing else. It went to developers and talked with them, and asked what they needed to make a solid, A+ game in their eyes. They essentially went back to basics. And its paying dividends!

The PS4 has led all ten months since its release one year ago, and hasn’t stopped. They have mounted one of the biggest, “We Hear You” campaigns since the console was launched. Listening to what we, the gamers, the consumers, the casuals, the hardcore, the every once in a while, to come to the fold, either switch, stay, or come back. Admittedly, it is tough when you friends continue on with the Xbox, or vice versa, since this generation will probably be determined by where your friends are, kind of gaming. But the ecosystem of the PS4 has gone from the multimedia hub that it was as a PS3, to the more streamline, games and broadcasting arena, that allows gamers to play, solo or quickly connect with friends before launching into a game. And with the features that were promised during that fateful shift at E3 a year ago, being released in a massive update (2.0, and 2.01), Sony is hitting strides at the right time, and giving games something to want during the Holidays this season.

With the massive influx of streaming content, ala YouTube, Twitch, or UStream, it makes the living almost akin to a theater and people watching you play. Some features like, recording to a separate device wasn’t available at launch, but Sony listened, and they removed the black box that was HDCP, and allowed YouTubers to rejoice and use their PS4s to stream. Additionally, they have polished up those interfaces giving the user, the gamer, more things to do from better comment sections during streams, to better usability for uploading clips and such to social media, and now YouTube directly. They even gave the gamer, a small tool, that does wonders for editing, albeit not like you could on a computer, but “Share Factory.”

playstation plusAs I have seen and heard from forums to in-person, people are switching, and happy about it, and the potential it has, or is currently showing them. But this is the reason why, I Akodo of Real Otaku Gamer, think that day one reviews of consoles are rather asinine in the fact that, you have a console, barely hours old, and not much to it, since it was just released. You can judge the wares it has and come with, but it can only go so far. At the year mark, you can judge the console, in its entirety. For instance, let’s talk about the PSN. Since the PS4 launch and the premise to play online service, for only the games, and not putting something you already paid for, behind another paywall, for the instances of netflix or Hulu or the ilk, you still have a solidly functioning console. As with the PSN you get automatically with the year subscription of PlayStation Plus, which allows you to  get a free game each month on the PS4, sometimes its something great, like Splunky, other times its something else like Velocity 2X. Sometimes it hits, sometimes it misses. But the PS+ always is adding. And with it being pay, means that Sony can upgrade infrastructure and improve the service as a whole, but that too takes time.

The games, the games are the main selling point of a console, for what is to come and what will be there the day you buy. And the lineup for the future is looking strong with games like Uncharted 4, and Order 1886, to name console exclusives, two unknown “AAA” titles being announced sometime in early december, and with the undoubted shift in developers going towards the console with the bigger base, means 3rd party exclusives that haven’t been announced and will, and current exclusive like InFamous, Knack, Killzone, and The Last of Us: Remastered. Side note: Didn’t think the masterpiece that is “The Last of Us” needed a remake, but its a damn gorgeous game, and for those who have turned to the blueside, i.e. Sony, from being on the 360 and not experiencing the master piece. To indie games, that as of right now, console exclusive like No Man’s Sky, and out now on the PS4 and exclusive, Octodad, Resogun. The PS4 has given a plethora of games to be played on it, and from now, and to the future.

The interface of the console, gone are the cool and sleek Cross Media Bar (XMB), and more individual folders, this has left much to be desired. And I believe with how receptive SOny and its Playstation team have been, the nuances will slowly take shape, and change to a more manageable feel. Another thing that was annoying at launch, seeing the notification for every single person doing something on their PS4. For instance, Person X joined a party chat. THis has been curdled a little but still, its less frequent. But a little thing from the PS3 that has been brought to the PS4 is the dynamic themes, so that’s a plus.

DS4 Wear!But as the good, of a console, there is bad. Although the revamped DS controller, now, DS4 has the worlds greatest feel, and is much of an improvement over the last in every degree, the DS4 knobs of the analog sticks wear out quicker. I have a DS3, from launch that still is functioning, and has its knobs intact. Gone are some of the functionality of the PS3 that was a sign on minimalist in the sense of moving to the PS4. The overall media hub that the PS3 was, like the music limitations, or the immediate USB support, and bluetooth as well. The cheap attempt to get gamers to talk with its cheaply made headset. But now the USB functionality are fixed in an update, and the headset market is entirely better!

So after a single year, the PS4 has grown with its audience, implementing things that the consumer wants, and continuing Sony’s drive of the “Gamer is first!” or more simply put, “Games!” Or like Steve Ballmer so elloquently said: “DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS!” I wonder where Sony will go with its massive momentum that it has gained in its entire first year, forcing the competition to rethink their entire way forward. And return to the Sony brand that dominated during the era of the PS2. But as we all, as gamers is, Watch and See!

Steve Ballmer

By Jessica Brister On 13 Nov, 2014 At 03:15 AM | Categorized As Editorials, PC Games, ROG News | With 0 Comments
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No GravatarIt’s been a little over two months since Sims 4 debuted.  For some, the game was a bit of a let-down because it was missing a lot of features that were in the Sims 3.  After a couple of patches of free content from EA, there have been some improvements.  However, these patches really haven’t improved the game that much.

In October, ghosts and some Star Wars costumes were added.  This month, swimming pools and swimwear came back.  In December, new career paths will be added.  Although it was a nice gesture, the game play still doesn’t live up to many of the elements that were in Sims 3.

I spent some time with Sims 4 this week to see if I would like it any better with the newest features.  Those ghosts and costumes I could take or leave (I felt the same way for Sims 3).  Being able to have pools felt a bit better while playing.  I found that building lots felt a bit “off” when trying to create a house without a pool, especially since I like to build huge mansions for my Sims.  Players can certainly get more creative with pools by adding angles and depths, but this felt like a feature that should have been in the game at launch, not two months later.

It's great that pools were added, but this feature really should have been included in the initial launch of the game.

It’s great that pools were added, but this feature really should have been included in the initial launch of the game.

The real gem of the game is the Gallery, which is an easy way to add player-created content into your game.  With two months of avid Sim fans building intricate lots and unique Sims, there is a lot to choose from if you are not in the mood to build your own home or are looking for something different.  It is absolutely amazing to see the hard work of other Sims fans, most of whom are much more talented than I am when constructing houses.

So, with two patches out, Sims 4 is still not what the Sims 3 base game was, especially when the base game had a Create-a-Style system that allowed for greater customization, hilly terrain, and career system that didn’t force your Sim to completely disappear from the map.  At the rate EA and Maxis are going, it’s going to take a few years before it really gets up to par with what many Sims fans were expecting.

Don’t forget to take a look at my full Sims 4 review.

By Garrett Green On 11 Nov, 2014 At 05:23 PM | Categorized As Comics/Manga, Editorials, Featured, International News, News, ROG News | With 0 Comments
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No GravatarIn 1999, a blond haired brightly dressed ninja made his debut in Shonen Jump Magazine. 15 years, and 200 million copies in print world wide, and 700 chapters later, Naruto has published is final chapter.

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Widely popular in Japan and United States, as well as other countries, the series has enjoyed a steady following of dedicated and casual fans alike. It was one of Jump’s “Big Three” along with Bleach and One Piece when all three were the driving force behind the magazine. And while Bleach has taken a hit in popularity and One Piece is still insanely popular, Naruto has been, for the most part, a constant hit for Jump. Of course, it’s popularity has gone through ups and downs but mainly it’s almost always been in the upper tiers for Jump.

Naruto began with a mischievous orphan boy who longed to become Hokage (leader of his ninja village) and prove his worth to the villagers and fellow ninjas. Dwelling inside, unbeknownst to him, lies the Nine Tailed Fox. A being of incredible power and anger, the Nine Tailed Fox nearly destroyed his village when he was an infant. Those who remember the incident treat Naruto as a monster and a nuisance, while their children follow suit and treat him as an annoyance. Through hardships, friendships, and betrayal he forges his own creed, his ninja way, by which he lives his life and makes strong bonds with friends who once wouldn’t give him the time of day and grows to become a powerful ninja in his own right.

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The manga is known for its stylized action and comedy. While it started out in a more comedic tone it didn’t shy away from battles and deaths, becoming progressively darker as the sees went on without losing it’s initial charm. And while, in my own opinion, the end became a bit over the top and the final battle a but underwhelming, the story wrapped up nicely with a good payoff for the long term fans who stuck it out. The last few chapters felt a bit rushed but the final chapter was a giant love letter to the fans who wanted to see what became of the many characters we came to know and love (or hate in some characters cases).

Masashi Kishimoto, the creator of Naruto, has announced with the end of the main series that there will still be more Naruto to come. “The Last: Naruto the Movie” will be released in Japan on December 6. The movie takes place two years after the last major arc in the manga but before the final chapter.  There will also be a new mini series beginning in spring of 2015 following all new characters in the Naruto Universe. Kishimoto has announced that there will be more to come.

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Whether you loved, hated, and didn’t even know what a Naruto was, the cultural impact of the series can be felt all over the world. It was a good 15 years. We laughed, we cried, we asked “what the heck is going on?” Whatever emotions you had, Naruto has been a larger part to the anime community and won’t be forgotten anytime soon. The anime is in the final arc of the manga, not accounting for added filler arcs it should end soon as well. Some 15 years, 600+ episodes, 7 movies, 50+ games and unfathomable amount of merchandise later, Masashi Kishimoto and Naruto have both deserved a good long rest. Thank you for the many years of entertainment. Dattebayo!!

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