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By Garrett Green On 14 Jun, 2016 At 10:39 AM | Categorized As Conventions, Editorials, Featured, News, PlayStation 3/PlayStation 4 | With 0 Comments
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No GravatarThis year at Sony’s E3 Press Conference, they decided to put on quite the show. There focus this year was on the games. Now, you may be thinking, “Well duh, it is a game conference.” But this year it was just games, with very little talking in between. Just trailer after trailer after trailer, with some gameplay as well. To me, this was a pleasant surprise. Sony brought some old familiar faces and dropped some new IPs for the future. Here is the rundown:

Sony started things off with a live orchestra followed by their first gameplay demo. We weren’t sure if this was something new or what until a mysterious man stepped out of the shadows to reveal himself as a grizzled bearded Kratos. That’s right, the God of War is back and having literally killed all of Greek mythology, he has decided to tackle Norse mythology instead. It appears to be a sequel but it could also be a soft reboot or retelling. We’ll have to wait for more details.

Next, we got a trailer for Days Gone, a post apocalyptic zombie-esque game about a biker. That’s really all I could tell you since the trailer didn’t show a whole lot (more on it later) but I was picking up a The Last of Us vibe. Then we got another trailer for The Last Guardian with an actual release date! The Last Guardian is set to release October 25, 2016.

We got a gameplay demo for Horizon: Zero Dawn. Honestly, I’m not sure how I feel about this one. It’s a good looking game, and the demo showed off some crafting, dialogue choices, machine animal riding (you have to watch the demo to understand that) and some combat. Looks like it’ll at least be a decent game.

One of my Dark Horse picks of the Sony Conference was Quantic Dreams’ Detroit: Become Humans. The trailer shows off how your character deals with situations and how your choices effect the outcome. They showed off a lot of different choices that had different outcomes, and that’s got me excited. These guys made Heavy Rain so I know they know how to but in branching choices, but I’m hoping that this game can really do that and give a lot of different outcomes that effect the story like the trailer is alluding at.

What looked like another P.T. demo turned out to be the next installment of the Resident Evil Series with Resident Evil 7. This looks to be going back fully to its horror roots, maybe even going supernatural, and it will also be fully compatible with Sony’s VR set. I don’t know if the non VR version will be fully first person or if the trailer was just trying to hype up VR, we’ll have to wait and see. Playstation users will also be able to play the demo for RE7 now. RE7 is set to release January 24, 2017.

Speaking of VR, after the RE7 trailer Sony announced the price and release date for is VR headset. The Playstation VR will release on October 13, 2016 and will cost $399 and have 50 VR games by the end of this year. Some games announced for the VR, but without any release dates at this time, includ Farpoint, a new first person shooter, Star Wars Battlefront X-Wing VR Mission, and Batman: Arkham VR.

Something many longtime Playstation owners have been clamoring for was dropped… sort of. Crash Bandicoot is back baby! Crash Bandicoot 1, 2, and 3 are being remastered from the ground up. Crash will also be appearing in Skylanders Imaginators.

We also got a new Final Fantasy XV with some really cool action scenes and the reveal that it will also have a VR mode. Judging by the trailer, this seems to be a separate thing from the actual story proper. Not sure exactly what it will be but if you are getting a VR set it could be something to check out. Sony seems to really be doubling down on the whole Virtual Reality. FFXV is set to release September 30, 2016.

Remember one of the most downvoted videos in history was the reveal trailer for Call of Duty: Infinite War? Well Sony showed off some gameplay in space… I don’t know, it looked pretty interesting. Activision definitely needs to change up the formula and take the series in a different direction than just further and further into the future, but this seems alright. There was also the reveal the Playstation users with get the Modern Warfare Remaster 30 days before anyone else.

Lego Star Wars: The Force Awakens got a nice little trailer. IF you like the Lego Game series this looks like another must have. It also got a release date of June 28. A demo is available on the PS4 if you are interested in trying it out.

My other dark horse pick… and I can’t even really explain it. Hideo Kajima (need I say more?) is free from Konami and has teamed up with Sony and brought us Death Stranding. It has a naked Norman Reedus and a baby connected to him by some sort of metal umbilical cord and dead sea life all around him and something way off in the background… it’s weird! And I’m so intrigued to see what Kojima can do outside of Metal Gear Solid. Thank you to IZUNIY for uploading a good quality of the trailer.

And for my favorite reveal (light horse pick?). Insomnia, creators of the Infamous series, is making a Spiderman game exclusively for the PS4. Insomnia really knows how to make an open world superhero game and what the showed in this trailer really looks good. We’ll have to wait and see but as of now this is what I am looking forward to the most.

Lastly, Sony finished off a demo of Days Gone. I still didn’t get a whole lot from this other than they are using the fast running/climbing zombies. Still got a big The Last of Us vibe which may or may not be good.

If you want to watch the press conference in it’s entirety you can watch it here. The actual conference starts at 30 min in. Before and after is a little bit of Sony’s show before hand. E3 is just getting underway stay tuned for more E3 news

By Jessica Brister On 1 May, 2016 At 05:07 PM | Categorized As Best Game Ever, Editorials, Featured, PlayStation 3/PlayStation 4 | With 0 Comments
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Warning: This article is spoiler-city. If you have not finished playing The Last of Us, please do not read any further.

Spoilers!  Spoilers!  Spoilers!

Seriously…you were warned!

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It is rare that a video game has a story so beautifully told that it gains critical acclaim and a massive fan-base just based on the story alone.  The Last of Us is one of those exceptional gems that show the world that video games can be fun and intelligent.  One of the most interesting aspects of the game is its theme.  Many have been scratching their heads at the end of the game, wondering what the implications of Joel’s decision may actually be.  He chooses to save Ellie rather than save humanity.  Is he being selfish?  Was it a bad choice on his part?  Judging by how Naughty Dog presents the rest of the story, Joel actually became one of the few moral characters in the story.  The Last of Us demonstrates that traveling down the slippery slope of so-called “sacrifice” will only cause humanity to lose itself.

In the early parts of the game, the gamer witnesses a police-state with martial law.  There is no freedom; people are forced to live and work in a place where their every move is watched.  Checkpoints are everywhere.  The people who live in these areas are forced to comply in order to receive food and the illusion of safety.  Of course, the military is doing this in order to “protect” the citizens there.  However, in doing so, it has completely destroyed everyone’s freedoms.  Under this militaristic rule, all rights are taken away.  The military can kill anyone for any reason at any time.  Under the guise of “safety,” people have given up all of their freedoms.  As the player can see by watching Joel and Tess’s actions early on, people do not naturally want to live in this manner.  Even in the beginning segments, The Last of Us demonstrates that survival situations can bring out the worst in the way a government will treat its people.

As the player continues to follow Joel and Ellie, there are several factions that are introduced.  The first is the group of hunters that patrol down-town Pittsburgh.  This group will kill anyone they see in order to salvage clothes, shoes, weapons, food, and whatever else they can scrounge.   The group labels outsiders are “tourists” to perhaps make it seem like it’s okay to kill in non-defensive situations.  Besides, they are just doing it to survive, right?  Joel even mentions to Ellie that he was in a group like this in the earlier years because that was what he had to do to survive.  Another group that Joel and Ellie come across are the cannibals run by David, a charismatic but highly crazy guy.  When justifying what his group is doing, he uses the “we’re just surviving, like you are” argument to Ellie.  Of course, Ellie completely rejects that reasoning.  The player sees in these sections groups of people who have lost their humanity and their souls because they were “just surviving.”

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At the end, Joel is faced with a dilemma: save Ellie and give up a possible cure to the infection or sacrifice her in order to help humanity.  Some may argue that Joel’s decision to save Ellie was selfish and short-sighted, that he wanted to save her because she symbolizes the daughter that he lost twenty years earlier.  This is not the case, though.  Killing Ellie was no guarantee that they would have found a cure.  If Joel would have sacrificed Ellie, it would bring up the question: How many need to be sacrificed in order to “save” humanity?  The Fireflies wanted to practice altruism, but what is the tolerable number of little girls that need to be killed in order to help the rest of the human race?  One?  Ten?  A hundred?  A thousand?  It becomes a slippery slope when people start sacrificing others in the name of “saving the human race,” especially when Ellie didn’t even have a choice in the matter.  She was never asked.  That individual choice was taken away from her.

The Last of Us thematically looks at the question: Where exactly does it stop?  How many individual rights and freedoms need to be given up?  Self-defense aside, is surviving worth giving up your soul for extra clothing and food?  How many people need to be sacrificed in order to help the whole?  At the end of the game, Joel becomes a symbol for “enough is enough.”  His decision to take Ellie marks an end to the slippery slope that was highlighted again and again in the game.  Humanity does need a cure for the infection, but at what cost?  What it really needed was a cure from the thinking of “survival at any cost.”  Despite the infection, people wererebuilding.  The player can see that with Joel’s brother Tommy and his group.  This group was a beacon of hope.  They emphasized the re-establishment of the family and the focus on working together to achieve a goal, while still keeping everyone’s individual liberties.  Joel’s final decision to bring Ellie back to that group highlights the final message in The Last of Us: the end of the slippery slope of moral decay in world that had been decaying for decades.

By Jessica Brister On 29 Apr, 2016 At 08:32 PM | Categorized As Editorials, Featured, ROG Humor | With 0 Comments
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No GravatarAfter talking to many gamers and comparing gaming experiences with them, I have noticed a trend with a certain portion of the gamer population.  I see it with some people’s posts on Google+ and tweets on Twitter.  I have discussed this with a few of you at length.  You see, there are a few of us (me included) that have what I like to call “Gaming OCD.”  This type of OCD (Obsessive Compulsive Disorder) may affect the following areas of a person’s gaming life:

*Disclaimer: This is not a real diagnosis or disease.  I am not a doctor.   This article is meant to be humorous.  That’s all.

1.) You must pick up every item you can possibly find in a game, even if you don’t need it.

This compulsion probably started with games like the original Resident Evil, where there was almost no ammo and very few save points. One of the signs of Gamer OCD is the fact that you must find every item you can.  This can become annoying, especially in Bethesda games like Fallout 3 or Skyrim, where weight is a factor.  That’s okay, though.  You will spend an extra hour slowly trudging to a place where you can sell or stash your items.

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Having Gamer OCD in games like Skyrim can be a bit annoying, as there is a compulsion to pick up everything and do everything.

2.) You have to go through levels perfectly.

This sign shows up especially in sneak games like the Metal Gear Solid franchise or other games like The Last of Us, where screwing up even a little bit can cost you ammo or other items.  You will re-start an encounter until do you things perfectly.  Even a small screw-up will drive you nuts.

3.) You have to find all of the secrets, no matter how annoying it gets.

Secret items are often used in games so that gamers can get more out of the game play.  From secret treasure in the Uncharted series, to infusions and extra voxophones in BioShock Infinite, to finding a particular roaming monster in Borderlands 2 that will drop a specific weapon, secrets are a large part of gaming.  However, many use this as optional fun.  OCD gamers have a compulsion to find all of them.  A subset of this group may even use walkthroughs just to make sure they found every secret or area.

4.) You have to completely clear areas, do every side mission, and every quest.

Remember in the original Doom how one had the percentage of monsters killed?   Or in Infamous franchise how one could clear districts completely?  Well, people with Gamer OCD must complete all of the areas.  Leaving baddies behind or areas to clear is not an option.  If you are into RPGs or games with extra side missions or quests, you feel like you have no completed the game unless all of those side missions or quests are completed.

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Feel like you ever need to clear the map every time you play a game? You may have Gamer OCD!

5.) Your character must be the highest level possible.

Whether it be the ranking system in the Call of Duty franchise, to perfecting a character in an RPG, to increasing skill levels in The Sims, people with Gamer OCD must have the highest level character possible with all of the bells and whistles.  Their character must have access to every skill and weapon possibility and must be a complete beast in specs.  Although many gamers like to do this, people with gaming OCD take it to the next level and may create multiple characters that are like this and will take the extra time and effort to get their character leveled as high as possible.

6.) You must get all of the trophies.

I’ve seen this a lot from #PS4share.  Gamers do enjoy getting trophies for accomplishments in the games that they play.  However, an OCD gamer feels the need to get one hundred percent trophies across the board on all of his or her games.  A game is not complete unless all of the trophies have been won.

When you have Gamer OCD, getting all of the trophies is mandatory.

When you have Gamer OCD, getting all of the trophies is mandatory.

So what are OCD gamers to do?

Well, if you are like me and haven’t finished a Bethesda RPG because you have to do every side quest and take every item in the game, then it may be okay to tell yourself to let go a bit.  Perfection isn’t always attainable, right?  However, I will say that OCD gamers probably get the most bang for the buck when it comes to our video games.  We spend more time than most per game because of it, so happy gaming everyone!

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No GravatarThe Final Fantasy franchise is beloved by many gamers.  They have fallen in love with the characters, the music, and the worlds of this popular series.  When Final Fantasy XIII came out, many were expecting something wonderful.  Instead, fans got the worst game of the series and possibly one of the worst AAA titles of the generation.  Here is what went wrong with FF XII:

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Final Fantasy XIII was released on December 17, 2009 in Japan and in 2010 worldwide as a straight-forward RPG.  It was developed and published by Square Enix for PlayStation 3 and Xbox 360 (the game was eventually released for PC as well).  It was widely criticized because of the game’s linear game play and storyline, while most western RPGs had gone toward open world.  However, there were other issues with the game as well.

The story itself was extremely hard to follow.  I actually still don’t quite understand it.  From what I gathered, a world called Cocoon and it’s government, Sanctum, is basically committing genocide of people who have come in contact with the world below Cocoon called Pulse.  The main character, Lightning, has a moral epiphany and decides to fight back with a bunch of others.  There really wasn’t anything to love about the story or even really like.  It was completely bland, and many times confusing.

Unfortunately, the characters were even worse than the story.  They were extremely cheesy, and the dialogue was cringe-worthy.  Here are some actual quotes from the game:

“Heroes don’t run from fights.”

“Mom’s are tough.”

“Hang on, baby.  Your hero’s on the way.”

Even the talents of Troy Baker were wasted on the character of Snow because everything that the character said was dumb (you know I think it’s a bad game when I tell you that Troy Baker couldn’t even salvage anything good in the game).

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The battle system is outdated in style and resembled more of a ’90s RPG where characters take turns fighting each other.  It was a system that actually made my jaw drop when I got into the first battle.  Though the game is a bit older, that sort of style has died off for AAA titles.  For a “modern” RPG, it felt like a blast from the past, and not in a good way.  When a player meets an enemy, he or she is entered into a “battle system” with change in music and everything.  Each character takes turns attacking the baddie, and if they aren’t attacking, then they sit and dance around in place.  It was very similar to many ’90s retro RPGS.  Though those old games were so much fun, it is quite bizarre for a game in the PlayStation 3/Xbox 360 generation.

Also, the battle system is way too simplistic.  You don’t even have to pay attention while playing the game.  Just hit “X” (playing on PS3).  You’ll kill almost anything that way.  I could train my cats to play this game.  In fact, for the most part, I really wasn’t even playing it.  I was on Twitter, milling around.  The only part of me that was playing the game was my hand, which kept hitting X, X, X, X.  What’s the point of even playing if the game is that easy?  I didn’t really even seem like a true leveling system.

Unlike most modern RPGs, I was limited basically going in a straight line throughout the maps.  The whole thing felt claustrophobic.  And it never got any better!  I kept on thinking: Well maybe if I go along a little farther, the map will open up a bit, and I can actually do some exploring.  Nope!  It never happened.  For a game that came out to PS3 in late 2009, this is actually embarrassing.  I’ve played Call of Duty campaign modes that were more open than this game.  I can’t believe that Square Enix thought that this would be okay, considering FFXII (for the freaking PS2) gave you more freedom.  In fact, every Final Fantasy game I have every played gave you more freedom.  Heck, freaking Pac Man gives you more freedom (at least you don’t have to continuously go straight).

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Another annoying aspect of the game was the sheer amount of cutscenes in the game.  You could barely go five minutes without a cut-scene interrupting.  It was quite obnoxious.  Sure, the cut scenes were pretty, but most of them didn’t feel like they moved the plot.  I’m still scratching my head at what was going on in the game.  In fact, most of them felt like they were just thrown in there to show off the graphics.  Don’t get me wrong.  I enjoy a good cut-scene, but I expect the cut-scenes that I watch to have a point and move the plot.  It shouldn’t just be a graphics show-off.

Sadly, I think that Square Enix is losing touch with what many gamers are demanding from their games now.  At this point, I think that they are focusing on an audience that wants a true JRPG experience.  If that’s the case, go for it.  However, don’t expect any glowing reviews from me.  That’s just not my cup of tea anymore.

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No GravatarJoy Mech Fight, a Japan only Famicom game, was another early attempt at a fighting game from Nintendo. The game took a lot of influence from other fighting game but also Capcom’s Mega Man series. It had 2 scientists who made robots, one scientist went evil and reprogramed the robots except one. The difference in JMF was that after defeating the other robots, they became playable characters, much like story mode unlocks in modern fighting games. The graphics and music were impressive for the time, even as they fought hard against the limitations of the Famicom system ( This was during the transition phase between the 8 bit and 16 bit generations), and while they are not impressive by today’s standards, they were still a technical marvel. The game actually had the largest roster for a fighting game, with 36 characters, until the King of Fighters 98 came out and had 38.

Now there is the question of how to revive it, and to that I say that this is a chance to kill two birds with one stone. There is another game Nintendo was working on for Wii U that seems to have stalled, with no further direction. I refer of course to Project Giant Robot

That game would be perfect to repurpose as a reboot of Joy Mech Fight. It could be the game finally done right, with unique characters that feel like their own character, with the full character shown and not the way they were in the Famicom version with the disembodied limbs. In HD with 3D graphics, this would be an amazing game and if treated right, could be a unique fighting game for Nintendo to have on the NX. The two game concepts seem perfect for each other and would blend well.

Custom characters could be done fantastically in this and the opportunity is there for a variety of modes, such as story ( like in the original), Arcade, Local Multiplayer, Online Multiplayer and Custom Local and Online Multiplayer among others. Nintendo has stated recently that they are unsure of what to do with Project Giant Robot, and retooling it into a reboot of Joy Mech Fight just seems like a perfect way to make this into gold. As for who can make it, perhaps Platinum Games, with their track record of action games and robots in their games. Or maybe Next Level Games, with their unique offbeat games. In the end, whomever makes this, this is too good an opportunity to pass up.

 

 

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Resistance 2 may now seem like a small blip in the world of gaming after so many years, especially since Insomniac pretty much killed the Resistance franchise with the third installment.  However, for those who played Resistance 2, it was a game to be remembered.  It was a follow-up for Resistance: Fall of Man, and everything about it was just right.  Published in late 2008 by Sony, it became one of my favorite first person shooters ever.  Here is why Resistance 2 was one of the best games ever:

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Story Mode

The Resistance franchise is based off of the premise that before Hitler could begin taking over Europe in the 1930s and ’40s, a group of aliens known as the Chimera did instead.  So instead of sending American troops to fight Hitler, the United States sent troops to help the Europeans battled the Chimera.  An American soldier, Nathan Hale, accidentally is infected by the Chimera virus and becomes a complete bad ass.  That’s basically the plot of the original.  In R2, the Chimera have pretty much taken Europe, and it is a last-ditch effort to try to keep them from completely stomping all over the United States.  Nathan Hale is recruited again to help fight the Chimera in a squad called the The Sentinels, a group of other soldiers infected with the same virus.  The story follows Nathan as he tries to push back the Chimera in America.

Now doesn’t that sound like fun?

It really was, too.  Despite being a bit linear in game play, the game was enjoyable as a stand-alone.  I will admit that, like many first person shooter games, the story mode is not that long.  I would complain about that, except for the fact that it has BOTH cooperative and competitive (just read on to see what I’m talking about).

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Cooperative

A good cooperative mode on a first person shooter is like the holy grail of game elements to me.  Cooperative forces people to have FUN and work as a TEAM instead of being jerks.  R2 created a class-based system for the cooperative that had amazing balance.  Classes included: Solider, Spec-Op, and Medic.  Each one had its own purpose.  The tank had the heavy weaponry.  The Spec-Op did the long distance and sniping dirty work.  The Medic supported and healed the team.  That’s perfection right there.  The cooperative mode could range from two to eight people and allowed people to work as the Spectre Team, a group trying to flush out the Chimera.  There were multiple, large maps that rotated the starting point, which made the maps feel more new and interesting, even if you played them a ton (like I did).  Sadly, Insomniac never offered map upgrades (shame on them), but I still enjoyed the cooperative so much that I didn’t care.

To me, cooperative is the best way to do online.  Aren’t games supposed to be FUN?  Why do I need to get worked up over playing a game?   Yes, in R2 you did get a score with how many points you got during the match, and it WAS fun to see if you could beat out your teammates, but at the end of the day, everyone has to work together for a goal.  There were parts that even when you were high-level, if the team wasn’t gelling, it was over.  Plus, when you aren’t worried about shooting other players (as opposed to killing NPCs), you learn to relax and enjoy the game.  The amount of inside jokes and craziness that ensued makes me always think fondly of R2.

Sigh.  Those were the days!

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Competitive

Just when you think the awesomeness of R2 could go no further–just wait–there is more!  R2 also has a competitive mode for people who are, well, competitive.  This type of game play has never been my cup of tea, but I did enjoy it on R2.  It was basically Chimera versus humans, but the cool thing was that you could select the size of the match.  You could have a small deathmatch, or you could have up to sixty players in a match.  Let me tell you, that could get crazy quickly.  Crazy fun, I mean. Apparently, for the time that it came out, it was the most that the PS3 had every hosted.  The whole feel of it was much different from a Call of Duty game.  It was much faster paced with the extra people, and although it was my least favorite part of the game, I still played because it was kind of fun.

So that’s Resistance 2.  A perfect mix of story mode, cooperative, and competitive.  I’m not saying that was a perfect game.  It has its flaws, but I just can’t seem to understand why no one else has decided to use this type of gaming structure for their first person shooter.  Maybe one day it will happen…

***Caution: Just because I love RI and R2 does NOT mean I recommend Resistance 3.  That game was a complete mess, and I like to pretend it never happened.***

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No GravatarThe following is solely the opinion of the writer and not necessarily reflective of Real Otaku Gamer.

 

Amazon has recently begun to lock game sales on Amazon.com and Amazon UK to only Prime Members, including games like Grand Theft Auto 5, which is a consistent seller. This is one of the most anti consumer moves I have ever seen and is a terrible move, not just for video game fans but for consumers in general.

Amazon is essentially telling people that in order to have the right to purchase an item, they now have to purchase a membership to prime, with an annual fee just for the “privilege” of buying from them. I am scared that if this succeeds, it will spread and other retailers will begin subscription based purchases and this is not okay. I am a capitalist and am not ashamed of that in any way, but this goes beyond what is reasonable. One of the biggest online retailers in the world suddenly saying that you now have to pay a membership fee to buy from them, is an abuse of power and should not be tolerated.

Say someone has saved up for months to buy a game and they finally have a enough, only then they find out they need a membership subscription in order to buy the game, how do you think they would feel?  That is the question everyone who plays video games should ask. Gaming is an expensive hobby and we are being taken advantage of by Amazon and other retailers and that is not okay. Gamers have been treated badly by the press and now for retailers to do this is just pure and simple, a horrible move.  We are not a small group and if we make enough noise we can force change, We need to let Amazon know that we will not sit idly buy and let this happen.

Let this be a call to all gamers to make noise and demand a change of policy from Amazon. We can make a difference.

 

 

The above was solely the opinion of the author and does not necessarily reflect the views of the rest of Real Otaku Gamer

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Welcome to our new series, “Games That Should Be Revived”, in which I will be discussing various games that the IP holders should revive. Today lets look at a game that many absolutely despise but has some potential, Urban Champion.

Urban Champion, a fighting game on the NES  was one of Nintendo’s first attempts at a fighting game and to be honest, the game was awful. It is widely regarded as one of Nintendo’s worst games, so why am I arguing for a revival? Well its quite simple, the technology for what they wanted to do with the game was not quite there yet and while they did make an NES fighter with Joy Mech Fight that got a lot right, that was only released in Japan. With modern tech, a reboot could work, especially if it an in name only reboot.

Here is my proposal, hire Bandai Namco or SNK Playmore to develop it. Make it be Nintendo’s own 2D one on one fighting game like Capcom’s Street Fighter. With the proper work done, it could end up well. I think it would be best for Nintendo to farm it out to one of those 2 publishers mentioned due to their history of fighting games, especially SNK Playmore, who could make it work well.

This would not need to be a major production but rather let’s call it a b project. It could be done as a test to see if the series would work. It would need around 12 characters, online, arcade mode, 2 additional modes for multiplayer and single player to entice casuals as well as hardcores and the potential for DLC. It would also cost less than other games, again to hook people in. If this succeeds, DLC could be done to add a lot more content, or a sequel could be made that would be bigger and better like with Smash Bros 64 and then Smash Bros Melee.

But now the question, Why make the game? Well to be honest, Nintnedo is lacking in traiditional fighting games. Microsoft has Killer Instinct ( which formerly was with Nintendo) and Sony has locked up Street Fighter and King Of Fighters. Smash is not a traditional fighting game and Pokken requires two consoles for local multiplayer to work right. I feel that Nintendo needs a traditional 2D fighting game in their lineup and this could work perfectly. It doesn’t need to necessarily be a Street Fighter or King of Fighters clone but be similar yet different.  There is a market for these games, poor sales of SF V not withstanding ( and that was more due to the game ‘s barebones content at launch.) A traditional 2D fighting game would be welcome and a reboot of Urban Champion as an In Name Only reboot is just what the doctor ordered.

 

Next time: A look at Joy Mech Fight.

By Jessica Brister On 21 Mar, 2016 At 07:00 PM | Categorized As Editorials, Featured | With 0 Comments
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No GravatarGaming is a billion dollar industry that incorporates a wide audience of every demographic.  It amazes me, however, that as a gamer ages, their gaming hobby starts to be frowned upon by other non-gaming adults.  Apparently, in this day and age gaming is hobby that is only supposed to be enjoying by teens and college students.  People critical of older gamers point out the fact that adults need to be responsible and do things like work full time, fix up their house, and spend time with their family.  Of course, all of these aspects of life are incredibly important, and I am not advocating for people to ignore their children for a video game.  However, I do think that non-gamers should consider the validity of having a gaming hobby.

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For starters, gaming is not any more time consuming than other activities and hobbies favored by working adults.  How many people come home from work and promptly sit down in front of the television for hours?  It’s amazing to me how some people think that it is okay to watch television for three to four hours every night, but apparently gamers are “wasting their lives” doing the same.  How many people spend time on crafts, reading, going out to bars/clubs, sports, etc.?  All of these things entertain us and take up our time.  Does it matter whether a person spends their Sunday afternoon spending hours watching football or playing the latest multiplayer game?  Frankly, I don’t care what people spend their time doing, as long as they give me the same courtesy.

Another thing that non-gamers tend to say (amazingly enough, it’s usually in off-handed comments; it’s almost always never direct), is that gamers need to “grow up” and find a more mature hobby.  Well, what exactly is a mature hobby?  Spending every evening at a bar?  Going to clubs?  Working on a fantasy football league?  Blowing money on needless window shopping?  The thing is, a lot of things people spend their time on isn’t really “mature.”  To me, there are a lot of  “acceptable” hobbies that seem pretty childish to me.  And again, I don’t care what people do, but I want to be left alone.

Lastly, gaming is actually an intelligent choice in hobbies.  It is not mindless like some people seem to think.  Okay, I’ll admit that there are some bad games that fall into that category.  There are some games that are beyond the inappropriate level as well.  However, there are some star titles that are intelligent and make you think.  The BioShock franchise immediately comes to mind.  It is a game that makes you think and highlights important issues such as capitalism and communism, the role of religion, and how power affect individuals, as well as class and race issues.  But it doesn’t stop there.  Games like the Mass Effect franchise and the Fallout games have amazing story lines to them–better than most movies I’ve seen in a long, long time.  Even the games contain an amazing amount of satire.  So to me, I’d rather be playing a video game than trying to watch the latest Hollywood bomb.

Then again, I may just be writing this in vain because, as my husband correctly stated, “I don’t need to prove myself to other people.  I don’t need to justify my hobbies to anyone.”  I think he’s absolutely correct.  Besides, I do not need to “get a life;” I have one, and it’s a lot of fun.

By Jonathan Balofsky On 18 Mar, 2016 At 08:19 PM | Categorized As Editorials, PC Games, ROG News | With 0 Comments
Jim

No GravatarDisclaimer: The following is the views of the writer only and not necessarily that of Real Otaku Gamer and any other writer affiliated with ROG.

 

Jim Sterling, a well known game reviewer is being sued by Digital Homicide over his negative review of their games on Steam. Digital Homicide then used DMCA takedowns on his videos to among others things, get the videos taken down and cost him ad revenue. But now they are taking things a step further.

DH is now trying to raise money to hire a lawyer to sue Sterling, claiming that Sterling defamed and slandered them. They allege that Sterling’s followers and viewers engaged in harassment against the. However, the issue there is that Sterling has no control over what his audience does, and they did false flag Jim’s videos.

What Jim did was criticize their games as fair use, and for DH to sue over this can create problems in the industry for one simple reason. If reviewers can be sued over opinions then what is the end result? All of gaming journalism would have to change so as to lie at all times to protect themselves.Hell, all of reviewing in any industry would suffer. A director doesn’t like a review of his film and then he sues the reviewer, and then the film industry suffers. Where would it end?

If we put a product out there, then we need to be ready to face criticism and challenges. If someone rails on your work, and his audiences attack you, can you sue him? Well, did he tell his audience to attack you? Jim Sterling most definitely did not.

DH is suing over defamation but that requires proof of malicious intent, which would be hard to prove in ordinary cases, but Jim did not send his audience after DH and DH did issue false takedown’s of Jim’s videos which would not help their cause. Jim had fair use and free speech laws on his side as well, which makes this lawsuit unlikely to succeed.

My biggest concern is that someone else will try this as well, someone with more resources. You should not be able to sue Person A over an opinion and what Person B does as a result, if person A never incited anyone against you or told them to attack and harass. To be honest, this seems like a frivolous lawsuit and ill thought out. Rather than ride a wave of notoriety that could have caused them to get more sales, DH tried to silence a dissenting opinion and in doing so brought a wave of anger against themselves. I stand with Jim Sterling and if you value freedeom of opinions, fair use, and free speech then you must as well.

Thank you.

J.

 

The above was the opinion solely of the author and does not necessarily represent the views of ROG and its writers.

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