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By Jonathan Balofsky On 18 Jan, 2017 At 09:20 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThere were many games shown off during the Nintendo Switch reveal presentation, but one that stood out was Arms. The game has been compared to Wii sports boxing but is closer to Punch Out, much with its unique characters. Everyone who has played Arms has raved about the motion controls being amazing, but the game also can be played without motion controls, and like a standard game.

I have long felt Nintendo needed to make a new fighting game IP and given that this is Nintendo, they wont just make a typical fighter. Arms is a fighting game that has a truly unique nature to it, from the fighting to the characters, everything just feels fresh. Nintendo compared this to a boxing game with shooting elements and that made me think of something. This is a character based fighting game that will be an introduction to fighting games for many, and given that Nintendo is pursuing eSports, they might push Arms as an esports game of sorts.

That is all well and good, but this does draw parallels between another game. Blizzard’s Overwatch is a character driven multiplayer FPS game that has served as a gateway to the genre for many. Arms comes across as a fighting game parallel to that game, both in terms of how it plays to bring in people, and how the characters have been received. If Nintendo plays it right, the way Blizzard has, Arms could be one of the biggest new franchises in recent years.

You may laugh at this idea, but the fact is, Nintendo is applying what they learned from Splatoon to the fighting game genre but are taking it a step further. Every aspect of this game just oozes character and personality, and people want to know more about it. The fan art of characters like Ribbon Girl and Spring Man is growing by the day, and the other characters are also extremely well received. There are already calls for the game to have a representative in Smash, and while they started as a joke, they have become serious now. Arms has developed a major fan following in just a few days, and it will not be released for a few months. If the game has a good story to it, both good online and singe player, and continues to build on the awesome characters shown, there is no limit to what Arms can achieve. Splatoon was a breakout hit on the Wii U, but I believe Arms will far surpass anything else.

 

The above was the opinion of the writer and not necessarily that of Real Otaku Gamer or its staff.

No GravatarThis is another special episode of “Geeks on the Internet Having a Beverage” with EGM alum Trickman Terry Minnich. We talk about old times at EGM and all of the work he did back then. We discuss how he found the tips and tricks for games. He talks about the process of coming up with the infamous Shen Long trick. He got in the ins and outs of making the layouts and other aspects of the print industry. It is truly an honor to chat it up with him.

No GravatarThe following is an opinion piece and only reflects the author’s views and not neccesarily that of the rest the Real Otaku Gamer staff.

 

2016 was a big year for gaming. Some new franchises came into being, and some series received amazing sequels. Join me as I list my top ten games of 2016. Just a note, I will only include games that I have actually played, so no Overwatch or Uncharted 4. This list will also include indie games.

10) AVGN II ASSimilation

Angry Video Game Nerd adventures was a brilliant indie game and spoof of bad retro games. AVGN 2 picks up where the first game left off and builds on it to make a game that is bigger and better in everyway. A full worldmap, a lot more levels, new powerups and ecouraging of replays, and tons of crass humor that just makes you laugh. The game referenced more games, the AVGN movie and even Board James, and is a treat for fans of James Rolfe. I cannot say enough good about this game, it is a brilliant parody of bad games while being awesome in its own right.

 

9) Tokyo Mirage Sessions #FE

The sole Nintendo game on the list, TMS #FE was a great RPG for a sytem starving for more of that genre. What was thought to be a fusion of Shint Megami Tensei and Fire Emblem’s play styles and elements, it actually turned out to play much more like Persona for the Wii U with the Fire Emblem as the personas and enemies. While some were put off by what the product was, it ended up being one of the best Nintendo games of the last decade. This was a brilliant game with a fun combat system and detailed plot that a player could lose themselves in for hours. This in many ways is a new IP with guest appearances from the FE characters, and hopefully this gets a sequel. Nintendo got themselves a brilliant RPG and this is one to be remembered.

8) King of Fighters XIV

While Street Fighter V got all the attention this year, it was actually SNK’s fighter that was the superior game. A complete experience and not barebones at launch, KOF XIV had something for everyone. It had good signle players modes as well as multiplayer modes, and there as inceintive to play the arcade mode with different teams to unlock secrets. The new characters were mostly fun and engaging and even some of the ones receivess less warmly turned out to be well thought out. SNK has been quick to fix any issues with the game, including fixing the online, and an upcoming patch to upgrade the visuals. As well, they have been evaluating fan interest in DLC characters for the game, so expect to see this title be supported for a while at least. This is perhaps the second best fighting game of 2016.

7)  Shantae: Half-Genie Hero

A late entry into this list, Shantae: Half-Genie Hero was a major surprise to me in terms of how much of an upgrade it was over the previous entries. The visuals were bright and beautiful and the game was nothing like I expected. I don’t know why, but I believed this would just be a game on the scale of Shantae and the Pirate’s Curse, just with better visuals. It turned out to be a dramatic leap for the series and showed that Shantae can be a heavy hitter in gaming. Excellent power-ups, tons of replay value ( with even more coming) and a fun, engaging narrative, made this one of the best indie games of the year.

 

6) Guilty Gear Xrd Revelator

The greatest fighting game released in 2016, Guilty Gear Xrd Revelator did something so few fighting games do these days, and did as much as it could to make itself accessible. The tutorial was unlike anything else and truly taught you how to play the game. The fighting was top notch and perfected from previous iterations, and the online was much better than ever. In fact the lobby system in the game was extremely innovative and helped make the experience much more worthwhile. While the story mode lacked the English dub of the previous title, it still was a welcome experience and did its job in answering details about the Guilty Gear story. This was just the most refined fighting experience in a long time and needs to be played by all.

5) Dragon Ball Xenoverse 2

This game can be best summed up as bigger and better. Bandai Namco took all the positives of the first game while taking a look at what didn’t work, then went about fixing those issues.  The fighting feels more epic, the visuals are far better, and the story mode feels a lot more engaging this time.  With a large amount of characters, including some from Dragon Ball Super, Xenoverse 2 has something for everyone. Even the online is overhauled and this time it feels far more worthwhile to do co-op. It does reuse much of the original game but that isn’t a bad thing. This just feels like a better version of the first game.

4) Digimon Story: Cyber Sleuth

This one caught me by surprise. A game that combined the world of Digimon, with the design and feel of the Persona series, Digimon Story: Cyber Sleuth is a bold departure for the series. This game is one that I would recommend not only for Digimon fans, but also non-fans, as it is extremely accessible to all. The game feels like nothing else Bandai Namco has done with the Digimon series yet and I want more of this.  A detailed story, deep combat system and likeable characters, Cyber Sleuth has a lot to offer players of the RPG genre, especially those who are still waiting for Persona 5. This game was a hidden gem this year and I recommend it for all.

3) Shadow Warrior 2

This one is good. The previous Shadow Warrior was a game that helped get first person shooters out of the rut they were stuck in. It successfully revived the series while not compromising on what the original was, and made it a great experience. Shadow Warrior 2 makes the first game seem like a tech demo in comparison. Everything is on a grander scale, with vastly improved graphics and combat. The game uses a procedural generated level system to ensure no two replays are the same and it is better for it. This time around, there is a co-op mode that allows you to team up with 3 others and coordinate your playthrough differently. The best part about that is that the gameplay is scaled for co-op so it is never too easy or too hard. Also important is that the game does not act condescendingly towards people who play on easier settings. That is something that is sadly not common anymore.

2) Dishonored 2

Dishonored was an amazing game but this one takes it to the next level. Dishonored 2 is an epic experience that offers so much more than the previous entry. You can play as Emily or Corvo, with both having unique playstyles. This allows for a lot more replay value, especially when you are given multiple ways to play with those characters. The visuals are far better and the overall presentation is excellent. Even the music is great and helps bring you deeper into the gameplay. This is the best stealth game released in a very long time, if not ever and the action elements are so expertly woven in, that it just feels completely natural to shift to attacking. The various abilities you get in the game just make you feel like a badass and that is a welcome feeling. The game brings so much to the table that I cannot say enough good things about this

1) DOOM

The absolute best game of the year bar none ( that I’ve played), DOOM shows you how to revive a classic IP. We were all worried about this game based off the beta, which only showed the multiplayer, as well as the fact that the game wasn’t given to critics in advance. The fears were for naught luckily as DOOM is amazing. Fast paced shooting, with gory action, yet a well developed character who doesn’t need to say anything. The game perfectly marries story telling and gameplay into one in a better way than Half Life ever did, and the result is amazing.  This just feels like a proper return to form, not only for the Doom series but for the FPS genre in general. Many have been too dragged down in storytelling or rote gameplay, but DOOM shows the right way to do it. An amazing soundtrack that really gets your heart pumping for battle, and an amazing arsenal that keeps things fresh. The game’s SnapMap function also brings a form of modding to consoles, as well as giving you an endless amount of content to play through. Bethesda and Id software have been consistently updating the game with both free updates and DLC and all of it is welcome. This is an absolute must play for everyone.

By Jonathan Balofsky On 29 Dec, 2016 At 10:25 PM | Categorized As Editorials, Featured, News, PC Games, PlayStation, ROG News, Uncategorized | With 0 Comments

No Gravatar2016 has come and (almost) gone and with it has gone another year of gaming. We all have our lists of best games, but what about the games that were great but didn’t get the attention they deserved?  So to do our part to correct this, here is our list of 5 games that got overlooked during 2016 in no particular order. This does not include indie games as I plan another list for those at a later time.

 

5)King of Fighters XIV

Street Fighter V got all the attention this year, but King of Fighters XIV was a complete game at launch. Multiple modes for single player and SNK handling the issues with online in a prompt manner made this a must have game. With a large roster and actually moving forward in an interesting way that will most certainly affect the future games in the series, KOF XIV was a turning point for the series. Sadly too many people saw the visuals and looked away and missed out on an amazing game in the process. I must emphasize that this game felt like a game meant to be played by both hardcores and casuals, with the game doing its part to help get new players in without alienating veterans. With the visual update coming soon, I hope this game can get the attention it deserves.

4)World of Final Fantasy

This one sadly was the victim of bad timing. Final Fantasy XV had such a large amount of hype and momentum behind it that World of Final fantasy ended up being almost completely ignored. This is a shame because aside from a long opening sequence, WoFF is a great game that uses both classic Final Fantasy gameplay along with mon collecting and a good dash of humor. With tons of classic characters appearing and likeable protagonists, as well as intelligent writing and great visuals, this game has something for everyone. I feel if this had come out another year, this would have gotten a lot more attention. The sad thing is that this could have been marketed well to fans of the classic style of Final Fantasy but Square Enix didn’t, and I feel that was a missed opportunity. If you feel Final Fantasy has drifted too far into another direction, then I suggest this game.

3) Shadow Of The Beast

Shadow Of The Beast originated on the Amiga and was made by Pysgnosis, who were later acquired by Sony. The game was a sidescrolling platformer that was noted for its difficulty and amazing visual effects. The game received a remake on the PlayStation 4 earlier this year and like the others on this list, it was sadly not given the attention it deserved. A brilliant game that used beat em up elements along with rhythm game elements. It had amazing visuals and engaging gameplay and even included the original game as a bonus. It was brutal and fun and should have been a much bigger deal than it was. Even if you do not know much about the original game, that is fine since the game is very inviting. This is a game that is short but designed for replays and allows it to be done in new ways. I suggest checking it out.

2) Odin Sphere Leifthrasir

This game actually had a lot of hype before it came out, especially from fans of the original game. Once the game came out however, it seemed to utterly fall from the public mind.  This game was utterly brilliant with amazing visuals, refined combat and excellent RPG mechanics and storytelling. A beautiful metroidvania, Odin Sphere Leifthrasir was the complete package. A game that requires multiple playthroughs to understand fully and appreciate, and it is fun each time. The original game also did not get the attention it deserved and so it was hoped that this re-release would be a different story, but it sadly has gone the same way. I cannot understand why that is, as the game has so much to offer and it should have been a hit.

1-  Exist Archive

This one hurt the most. A spiritual sequel to Valkyrie Profile that went completely ignored. After we posted our review, I heard from people who told me they love what they read about the game and are disappointed that they had not heard of it before the review. I am going to quote this from the review.

Exist Archive is played in a side scrolling 2D plane, much like the earlier Valkyrie Profile series, along with metroidvania elements as well. The world is one of the most beautifully detailed video game worlds this generation, with artwork and visuals that truly must be seen to be believed. The music is also excellent, especially by JRPG standards, and I recommend listening to it fully as best as you can. In addition, both Japanese and English voice acting is included, which is great for fans of Japanese voice acting.

The game actually delivered something to the gaming world that people had been asking for. It was a brilliant RPG when many RPGs had gone stale, it was a spiritual revival of a classic IP, and it brought something new to the genre. I wish this had been promoted more, because this is a fantastic game. Since I wrote the review originally, it has grown on me even more and many of the flaws I had seen in it, I don’t see anymore. This is a truly unique masterpiece and the fact that it has been overlooked this year is a travesty. This is the most overlooked game of 2016 in my opinion.

 

By Jonathan Balofsky On 21 Dec, 2016 At 10:10 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Wild Guns is a classic game on the Super NES. One of the most bizarre mashups of genres, it proved to be an enduring gem that is still loved to this day. Natsume has now made a modern redo of the game for the PlayStation 4 as Wild Guns:Reloaded, and after purchasing it and playing for a while, I am conflicted.

The game has gorgeous sprite work and animation, and the music is amazing. Both feel like they are out of the SNES game, but to be more precise, they feel like how we remember the SNES game, versus how it actually looked and sounded. The soundtrack captures the weird west feel of the game, and the new characters and features of the game look great in the animation. Where I have issues with the game is in the controls.

The game just felt awkward to control, and that the setup was counter-intuitive. With characters like Clint, I had a difficult time playing due to the control scheme, whereas Bullet the dog seems made for people like me, who have trouble adjusting to the controls. I did spend more than a few hours playing and did start to get the hang of it, but I feel compelled to warn you that this game does take some effort to learn and you can not just jump into it.

Once you get past the control scheme and get into the game, you will need to do one thing. You must prepare to die over and over again because this is a hard game. And I like that. The difficulty isn’t because of the control scheme ( although that really doesn’t help matters at all) but because Natsume wanted to make this a challenging game. There is a ton of new content to this version and all of it really helps the weird west idea the game has. These range from horror themed levels to more steampunk themed levels. As stated, Bullet the Dog is a great new addition, especially for players who have difficulty adjusting to the control scheme. In fact, I must recommend using Bullet when first starting, since he helps you ease your way into the game and learn how to do things. He uses a drone to attack and can be easier to dodge with as well as attack enemies. Doris, the other new character, also has a great style involving explosives, although she takes some time to learn to use effectively.

You will die a lot, but once you learn how to progress without dying, you will find the game passes by very fast. That said, even though this is a short game, it is one that heavily encourages replay. This can be off-putting for some who want longer games with more content however, and that is understandable. That plus the confusing control scheme that takes a while to learn and intense difficulty, can be off putting to most players.  As well some may not like the fact that the game has SNES style visuals and a preserved soundtrack, although others like myself prefer this in the game. This is not a game for everyone and that needs to be said. I cannot recommend this for everyone but I can recommend this for people who like retro scifi games and are willing to put the effort in to learn and persevere with the gameplay. This is a hard game, and I am conflicted over its positives and negatives, but I do feel that if you can overlook the negatives, or can adjust to the control method and do not mind hard games that encourage replay, then give this a shot.

 

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Shantae: Half-Genie Hero was in development for a number of years. Funded via kickstarter and paypal donations, the game was incredibly ambitious in scope, but kept getting delayed. Many were worried that the game would end up being another kickstarter disaster, but after just five minutes of playing, I realized that the game was more than worth the wait.

Shantae HGH is a beautiful game, that must be stated. Forget how the series has looked in the past, this game is gorgeous beyond belief. The videos and screenshots do not do this game justice, the game has to be seen to be believed. The animation is so water-like and with a buttery smooth framerate, it looks unbelievable.  The music is also far above the previous games, with fully voiced tracks right from the very beginning ( and what a start it was), and throughout the game the music stays amazing. Some of the best video game music of 2016 is in this game right here and that is saying something.

Gameplay is similar but also a little different to previous Shantae games. The game is less metroidvania ,and more linear and stage based., but replaying levels multiple times is greatly encouraged, especially since you can only access certain areas of the levels once you have the appropriate power-ups to go where you need. Shantae still attacks with her hair, which can be upgraded repeatedly, and she can use power-ups as well as magic to make things easier for herself. In fact, it is not smart to go into some of the boss battles without some attack magic. Speaking of bosses, they are amazing in this game and range from quirky to epic encounters, all of which are memorable ones.

With an amazing level design, and creative bosses and enemy A.I., Shantae : Half-Genie Hero has a lot going for it, but that is not all. The game still has that quirky sense of humor that the previous games had, but the story just makes it shine so much brighter. No spoilers here, but this entry in the series has the best writing yet by far. WayForward Technologies set out to create the ultimate Shantae game and they did. I honestly cannot find faults with it at this moment. If I did not recommend this, I would be an idiot.  Buy it now!

 

By Jonathan Balofsky On 21 Dec, 2016 At 04:28 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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In this day and age when so many classic game series get neglected, it is nice to see developers step in and take up the task of making games for fans of those series. Shattered Throne is a turn based strategy RPG that takes heavy inspiration from the Nintendo Wars series (known as Advance Wars in the west), while also bringing its own ideas to the table. The result is an epic game that is fun in both single and multiplayer and feels like a true successor to the Nintendo series without being a ripoff.

Like in Advance Wars, there is a grid layout ( one that will look familiar to many) where you position your troops and plan your attacks. Unlike Advance Wars, there are some big changes. For example, in this game there is unit progression within a level  where units gain xp for kills and level up. This is more reminiscent of Fire Emblem but fits nicely in here. There are also buildings with different purposes and some can be upgraded into different classes, thereby adding to the strategy elements. The game has a combo system that will increase the damage done to enemy units that are attacked continuously which is a great addition to the gameplay.

In this game there are three main factions. Human, Elf and Undead. All the factions have their own generals as well as units and buildings and act differently. This gives a lot of variety to the gameplay and helps keep things fresh. As well, some unique classes have traits that are theirs only, such as crusaders. The crusaders will attack enemies near a target as well as the target itself. And this is only one example of the variety within.

The multiplayer was a blast to use and instantly took up much of my free time, with it proving rather addictive. There is also a map editor and Steam Workshop enabled, so fan creations are easy to come by. This is one of the best spiritual successors I have ever seen I gaming and I will give this the highest praise I can. I wish Nintendo would hire the developer, Checkmark Games to create the next Advance Wars game.

By Jonathan Balofsky On 19 Dec, 2016 At 07:13 PM | Categorized As Featured, News, NINTENDO, Reviews, Reviews, ROG News, Uncategorized | With 0 Comments

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There is always some controversy when one game takes too much inspiration from another. With indie games modelled after well known series, this can be a serious issue unless there are mitigating circumstances.  In the case of Citidale: Gate of Souls, there are many mitigating factors, since while it is no doubt a Castlevania clone, it does have enough differences. As well, the fact that Konami has taken certain actions as of late that have proven controversial, has led some to feel this game is a justified creation.

Let’s not make any mistakes, this is clearly based on Castlevania and in fact, evolved out of a fan game version of Castlevania Legends. However, I feel the game does stand on its own merits and made enough changes.  The pixel art style is absolutely great, and the music is amazing. The music really reminds me of some of the best of the NES era and that is always a plus. It has a haunting nature to it, that just fits well with the setting of the game.

The gameplay is well designed and the game has an innovative hook. The game can be played entirely on the gamepad, with the TV showing an extended map that shows more areas and even hidden ones. Or if you want, you can switch the setup so the map is on the gamepad and a single screen is shown on the TV. The enemy design is good and the power-ups all work fine, but there is one issue. The game feels very slow moving at times, and I do not mean the pace. I mean the game itself feels like it is moving slowly. This can throw you off or be annoying, but it is not a major issue and you can easily adjust to it. It is just something to keep in mind.

Overall, I feel this is a game that follows the path fangames should. It changed itself just enough to stand as its own thing with its own identity. It feels different enough that I feel this is a legitimate game and should not provoke controversy. As for the game itself? Aside from the slow feeling, I liked it. It has great music, good action and enemy design, and was fun. I must recommend it.

By Jonathan Balofsky On 18 Dec, 2016 At 11:50 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Earlier this year I reviewed Guilty Gear Xrd Revelator on PlayStation 4, but now I had the chance to play the PC version and see how it compares. I wont talk about the gameplay as I discussed that in my previous review, other than to discuss what is different here.

To begin, online matches play a bit differently on the PC version than they did on console.  On PC the matches use input delay and that took a bit of time to get used to. That said, the online felt much better than it did on console ( and it was already great on console), once I adjusted. I felt the pacing in Revelator was much improved over Sign, but somehow it feels even better here.

it may sound weird, but I feel the changes made to the game, far improve the flow of the action. Guilty Gear Xrd Revelator is one of the best fighting games of all time, and this version just makes it better. I was able to make some adjustments that I couldn’t in the PS4 version to help get more enjoyment out of the game, and that was a bonus for me.

If I do have some complaints, it is that some advertising has been promoting this version as having all the DLC. That is true if you buy the digital deluxe version. Otherwise, you still need to buy all the DLC. As well I did notice a small amount of framerate problems but they were not present all the time and therefore I cannot fully judge them. The main thing to remember with this game is that its online plays a bit differently and you need to adjust to that. If that is not an issue for you, then I would easily recommend this game for any Guilty Gear fan, or any fighting game fan in general. It is a good one.

By otakuman5000 On 17 Dec, 2016 At 07:51 PM | Categorized As Featured, International News, News, Nintendo 3DS, PC Games, ROG News | With 0 Comments

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We at Real Otaku Gamer have been following the development of  Saber Rider and the Star Sheriffs-The Game since about a year into the development. The progress is really taking off, with reveals periodically on the games Twitter page @SaberRiderGame and their Facebook page. The game is being released on the Sega Dreamcast, PC Engine, Nintendo 3DS and Steam. As a huge fan of the TV show, this author is looking forward to playing the game. Stay tuned as we bring you more information. Shouts out to Team Saber Rider for the video.