How to describe Ninja Pizza Girl. It isn’t like most other games available today and the best way to describe it is as a cross between Mirror’s Edge, Paperboy and Spider-Man. If that sounds strange, well it is. The game involves playing as a pizza delivery girl for her father’s shop. You must deliver the pizzas within a time limit while dealing with enemy pizza delivery agents from the megacorporation that is trying to muscle in on her father’s territory.
Gameplay is fast paced and needs to be done a short time or you fail the mission. You are delivering pizza after all, cant be too late or it loses its warmth and tastiness. You must dodge the enemies or attack at the right time in order to progress. A few mistakes can be made, but too many will make you need to restart because you will have lost far too much time. The music in the game is quite good and helps keep you focused on fast paced gameplay. It has the right touch to get you pumped up. The art is also well done and gives the game a unique feeling to it.
The gameplay is the high point of the game, but the story on the other hand? Its not all that good and has some rather cringe writing. It goes for a message about bullying and harassing but it just doesn’t come off right and feels awkward and stilted instead.
Honestly this is a hard one to talk about. The gameplay is quite decent but its story drags it down unintentionally. I would give it a play just for its gameplay though, but that is just me.
This is one of the more unusual games I have played. I am not even sure how to describe it, because it mixes so many genres in so many ways. Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a game that mixes visual novels with RPGs but the blending is not a hundred percent perfect. It tries to be something new, but just ended up as something strange. It isn’t bad, but I guess I have to admit that it is just something I haven’t really encountered in this format before.
A Re-release of Tokyo Twilight Ghost Hunters: Daybreak, this version comes with an extended story. The same plot of high school students and scientists taking on the supernatural is there, but is expanded on in many ways. The gameplay is mostly unchanged, with the visual novel style of choices to move the story forward, combined with tactical RPG battles. This part of the gameplay is rather fun and I wish there was more of it. These battles require a lot of strategic thought and planning and to me, were the best part of the entire game experience.
Overall, the game is rather gorgeous, with eye popping artwork that really helps it stand out. For some reason the art in this game just stood out to me more than in other games of this kind. Maybe it was the power of the PlayStation 4, but this was just amazing. The one part that does bug me is that it uses photographs as backgrounds a lot. This does take away from the experience a bit.
Overall this is an okay game and if you liked the original releases, you might like this one. Its difficult to recommend because I am not sure who the target audience is, but I will say that when the game is fun, it is a lot of fun.
Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.
Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.
The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.
Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.
Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.
If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.
Rougelikes are an amazing genre of games and one that I truly enjoy. As such, I was extremely happy to hear that Quest of Dungeons was coming to Wii U. The Wii U doesn’t have a vast selection of rougelikes but it is getting some good ones.
Quest of Dungeons is a game with a simple premise. Enter the dungeons to defeat the evil dark lord. You choose from one of four classes of characters (warrior, wizard, assassin or shaman), who all play similar to each other but with some key differences when it comes to attacking and progressing. Pick the one that is right for you, and you will have a good time playing.
Quest of Dungeons is a no nonsense game, as a single mistake can kill you and force you to start over at the beginning and start your quest anew. As well, there is a unique mirroring mechanic in the game, where your movements are tied to the movements of your enemies. In this way it is very similar to traditional RPG games, which I feel gives this a unique hook.
This is a game you can get lost in, both figuratively and literally. The levels and layout are massive, so you will need the Wii U gamepad to keep track of where you are, thanks to the map on the gamepad screen. However, every time you play, everything will be different. There will be enemies in different locations, treasures and weapons elsewhere and so on.
Overall, I loved the game. I think its a great rougelike, and the visuals are extremely appealing, with the 16 bit pixel art look. Like I said above, the Wii U does not have a vast selection of rougelikes but it is getting some good ones. This game definitely counts as one of the good ones. I highly recommend it.
I was a big fan of Master Reboot, a previous game by Wales Interactive on the Wii U ( among other systems). It was a good game, if a little flawed. Soul Axiom is a spiritual sequel of sorts to that game.
Soul Axiom is one of the more…unique games available. I can’t quite compare it to anything else on the eshop, and that isn’t a bad thing. The game has its high points and its low points and the two are neck in neck. Soul Axiom is a first person exploration game of sorts but I am not sure what to compare it to besides Master Reboot, and even that is slightly different.
Soul Axiom has quite a few technical issues on Wii U. The framerate stutters a rather large amount of time and the graphics seem to be vastly downgraded comparted to the PC version of the game. The textures are a mess in quite a few areas and worst of all, there are some serious control interface issues with the game. While Master Reboot had some issues with slowdown and bugs at occasions, Soul Axiom has a lot more of them and a lot more frequently. I hope a patch can come soon for the game to fix it because as it is, this is not a pleasant gaming experience.
Everything else about the game just feels very bland. The music is bland, the story is bland. Even the working gameplay mechanics just feel bland and like it takes too l0ng to get moving. I cannot recommend Soul Axiom as is, but I am willing to take a look again if a patch comes out in the future. For now, stick to Master Reboot and let this one go.
This is our boss’ Andre Tipton aka Otakuman5000’s new show. The title is tentative, as for now, it is The Otakuman Hour/ The Andre Tipton Show. Special Guests include Real Otaku Gamer’s own Sean Jacobs @NoirZillaGaming, Geekly Podcast’s @Melwheezy, DJ Killzown Jones @djkillzownjones. We talked about The Sony Destiny Deal, The NesBox Emulator for Xbox One, and cheating in gaming.
Since it is #VideoGameDay, we talk about the first game we played. And Otakuman5000 talks about his start in the Geek Culture Journalism.
NSFW!! Parental Advisory! We streamed the show originally back in July 2016.
Yeah, you read it correctly! Your 3 favorite old gamers are back! On this episode, we pay a tribute to my late wife (who Griffey called Mrs. Otakuman). We were completely off the cuff with this episode, We did our section PLWR: Playing, Listening, Watching, and Reading. Griffey is playing Mad Max and talking about Big Shel’s Kitchen. Shel is headed to EVO 2016. We are having a blast on the show. Check out the show.
Laser Blaster for Wii U is a game that takes after the game Missile Command, wherein you must take down attacks coming at you. It is a simple style of gameplay and great for someone who wants something quick for a pickup-n-play session of gaming. But is there anything substantial to it? Well, sort of.
The game starts off slow but picks up fast and when you get upgrades at the end of every wave, you must carefully choose which ones you want. Picking poorly can cause your play session to end much faster than you would want it to. For example, you might accidentally not stock up on the amount of weapons you will need for each wave. You will need to make the right choices or risk having to start over from the beginning.
I don’t see any major issues with the game aside from the fact that there is not much to it. While you need to be strategic with which upgrades you choose, the truth is that the game just doesn’t have a lot to it. But at the same time, it realizes that and seems to have positioned itself as a short play session style game. This is entirely single player and aside from the upgrades, there is nothing to prolong the length of the gameplay session.
Visually the game is fine, but the audio is rather bland. It feels like more could have been put into it. It just feels empty and that does affect how I play. It isn’t a gamebreaker but it does feel like a lost opportunity.
Overall, I say the game is okay, but just meant for short play sessions. If you are aware of that and that is what you are seeking, then by all means check this out. You will find this to your liking and not regret it. If you want a more meaty experience however, keep looking elsewhere.
Steins; Gate is a visual novel game, originally for Xbox 360, that has now come to Steam. Visual novels are not usually a genre I have been very interested in, but I had heard good things about this game. How does this hold up on Steam? Well, not bad actually.
Steins; Gate feels a lot like a choose your own adventure but more immersive, if that makes sense. There is minimal gameplay until certain moments when you must make a choice or perform an action, which is actually kind of similar to some TellTale adventure games. Where Steins; Gate stands out though, is in the story of the game. Spoilers will not be given here, but this is one of the most immersive stories in a game that I have ever seen. It is in depth, detailed and full of twists and turns where you least expect them.
The music is this game is top notch, with their being character specific music as well. The music sets itself well with the scenes and what is happening, but can get dull at times. The sound effects are also good but sound somewhat artificial even for a game. Visually the game is stunning and still looks good despite coming out years ago, and this is a testament to the art style chosen for this game.
Overall, this is a good package with some minor stutters that keep it from being absolutely perfect. I would suggest checking it out on Steam, especially if you never played it before. It is well worth it.
This week marked 30 years of the Castlevania series, a series near and dear to my heart. My first time playing this series was actually with Circle of the Moon on the GBA when I rented it while on vacation one year. It didn’t make a lasting impression on me, nor did Harmony of Dissonance some time later. The moment I became enthralled with Castlevania wasn’t actually when I played a game in the series. No, it began when I opened the pages of Gamepro one month and saw a preview of Castlevania Aria of Sorrow. I don’t know why, but once I saw those preview images I knew I had to play this game when it came out. And play it I did, becoming obsessed with finding every secret, getting every soul and so on. This was a game that hooked me and made me a fan of the series.
I did not own the original games on the NES or Super Castlevania IV on the SNES, but thanks to the virtual console, I have been able to play these classics. I think they still hold up well, to an extent. Castlevania 1 is punishingly hard, and 3 is even harder but added so much innovation. Simon’s Quest is of course the black sheep of the series but it did lay the groundwork for what would come later with Symphony of the Night. These are all amazing games on the NES, with the first game being an amazing homage to classic horror cinema, an aspect that while downplayed later on in the series, is still there even in recent entries.
Super Castlevania IV was where the series really got good. It was still hard, but now it was fair. Your failures were your own fault, and the bosses still a challenge but no longer unfair. The music was some of the best in the entire series and everything seemed on a greater scale than before. This continued with Rondo of Blood and Bloodlines. While some feel Bloodlines is not as good as IV, I think it is on equal ground. It had its own contribution to the story and helped make the novel by Bram Stoker canon with the games. It was the goriest entry in the series but also one of the best designed.
Rondo of Blood was the big transition in terms of storytelling. It didn’t just introduce cut scenes, it also introduced hidden stages which was a game changer for the series. It led directly into Castlevania SOTN as well. SOTN changed how the games were played, but it did so by combining what came before in Simon’s quest, Dracula’s Curse and Rondo of Blood, with elements of the Zelda series. It led to that style of games being called metroidvania, instead of just metroidlike.
The series has been put on hold by Konami, and with Koji Igarashi having left, it seems unlikely we will get a new entry. But we do have IGA’s upcoming game, Bloodstained: Ritual of the Night, to look forward to. Castlevania may have turned 30 this week, but the series still brings in new fans every day!