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By John Kinsella On 24 Apr, 2017 At 03:55 PM | Categorized As Games To Watch, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Puyo Puyo Tetris has come to the Nintendo Switch and it is a fun puzzle game. Combining two of the greatest puzzle games into one really is interesting. While Tetris is known the world over and is popular world wide. Puyo Puyo has typically stayed in Japan for the most part.
I honestly have not played a lot of Tetris at least in the last decade. I’m not the biggest fan of these types of games but this was something new. But, I decided it was a good idea to review it to keep me sharp. Playing it I was reminded of a simpler time where a game like this could really trap me. The Puyo Puyo portion I was reminded of my time playing Sonic Mega Collection for the Game Cube. This amazing game had a classic Sonic Game called Dr.Robotnik’s Mean Bean Machine. This game was actually a localized version of a Puyo Puyo game and for many, was their first time playing the series. I played this game a lot as it was just so easy to pick up and play. Puyo Puyo Tetris is similar to that wonderful game as it also quite easy to pick up and play. I personally wasn’t drawn into playing it for long stretches of time. Picking it up here and there, for a little light game play made it and kept it fun.
The Adventure Mode is great as it offers 100 stages of play featuring characters from both game series. Some of the challenges are downright hard and that makes it all the more fantastic when you actually win. I honestly struggled through the early levels but that probably is because I’m rusty when it comes to this type of game. This game also offers a full on 4 player local co-op mode. With traditional Versus, Swap where Tetris and Puyo Puyo Boards swap out regularly and even Fuse where you play a true combination of both. There is also Big Bang Mode where its a race to complete boards and Party where you can help or hinder your opponents with hidden items.
In addition, there is also Online Mode with a full Puzzle League and ranking system, a Free Play mode for light online fun. If you feel confident about your skills, go all out for it. If you do well in the match and dominate, you can even save online matches. I usually am not one for online mode but I tried it and got royally destroyed. To hone your skills for online, never hesitate to go to the solo arcade. You can battle up to 3 Computer players, Compete in a never ending Endurance mode, and a robust Challenge Mode. It is certainly a game that is worth training for, as it happens rather fast. I will certainly work on my skills with training like this.
While I wait for other games and in between times I’m not playing Breath of The Wild, I will certainly make time for this fantastic game.If you like puzzle games I highly suggest you give it a try when it comes out April 25th. Plus, you can play a demo right now, to see if it fits you. So, puzzle on dear readers, Tetris blocks need to disappear and Puyo need to explode.

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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.

By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

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I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85   

By John Kinsella On 17 Apr, 2017 At 10:17 PM | Categorized As Indie Spotlight, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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The world of games certainly is changing and indie games are becoming better and better. It is no surprise then that the fantastic folks at Tequila Works have put out another great indie game. The Sexy Brutale which follows the Groundhog Day-Esque story of Lafacadio a priest out to help those in need is truly a great one. This game is unlike other games I have played recently, but it fit it with my time as I have also been playing other games.

The idea that this game also takes place in a casino resort where everyone wears masks is pretty cool. The characters all have their own quirks and idiosyncrasies, and you really don’t know who you should root for. In a bare bones sense, this game is a murder mystery, with the main character hoping to uncover the culprit. Now as the characters all wear masks, there is already a sense of distrust. Could one of these weirdos actually be the killer, or is something out there in the darkness really doing it all?

Playing through a decent chunk of the game, I’m still unsure, but it is certainly something I am enjoying. The characters are completely their own person, and it will certainly take some more discovery to figure out this mystery. The thing that really does make this game stand out is the fact that, you do relive the same day, in hopes of discovering the truth. Now, the puzzles aren’t to be taken lightly but, as I have no intention of spoiling them for you, just know it is a challenging game.

Lafcadio certainly does need help, and if you play this game, I’m sure you will help this poor man. All he wants to do is to help find out who is killing all of these people. Just don’t let yourself overstep your bounds, or you will certainly wake up at the start of the day once more.

Hopefully, you think of this game as highly as I have. It doesn’t come out until tomorrow, but if this has piqued your interest at all, it is certainly worth buying. The Sexy Brutale comes out on April 11th on PC, PS4, and Xbox One. For the purposes of this review, I did play on the PS4 and it was a great gaming experience.

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Mr.Shifty which was created by Team Shifty is coming out tomorrow, on Nintendo Switch and Steam. I was lucky enough to score a review copy and let me tell you, I enjoyed it. This crazy game is similar to certain top down games like Hot Line Miami but has its own twist. The main character Mr.Shifty can teleport. It honestly is quite similar to Nightcrawler of the XMen and his teleporting skill.

This game may seem simple on the surface in that you just need to climb a tower and take down goons, but it gets hectic fast. This game is unforgiving in that if you die you start the stage over.

Enemies appear seemingly out of nowhere in certain stages. In other stages they are planned, but they do tend to walk towards sounds. You need to have quick reflexes in order to take down all of the goons.

Mr.Shifty’s power is hard to handle sometimes especially in moments of high stress. Taking down 50 enemies who all can one shot kill you makes things tense. This mission that Shifty and his assistant are on is something clearly worth it all, but it certainly isn’t a game for those who hate to lose.

I died plenty of times but honestly it felt good to start floors over. You honestly learn how to play the game as you die. You learn where you need to go and how you can wipe out more men in a single attack.

This game is certainly worth picking up if you need another game worth playing. It might fill some of the void of time you may now have after beating Breath of the Wild for Nintendo Switch!

So, if this game sounds at all interesting it is certainly worth the 15$. If you need some convincing they did release a demo online in February for people to try!

Feel free to watch the trailer below to find out if you may like it, and get ready to Shift into crime with Mr. Shifty tomorrow!

<iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/PslLAK67vSM” frameborder=”0″ allowfullscreen></iframe>

By N64Memories On 17 Apr, 2017 At 08:26 PM | Categorized As Editorials, Featured, NINTENDO, Old School Otaku, Previews, ROG News | With 0 Comments

No GravatarBy Steven Smith

GoldenEye 007 remains one of the most popular all-time console games. I wrote for +Nintendo Life here as to why I replay it so much as well as this article about its never-released Xbox Live version and this article on the blog re-playing the Wii version.

It’s a seminal console FPS, proving the genre didn’t have to be PC-only if developers could find a unique slant. And this is exactly what Rare managed to do back in the mid-90s.
As you know, GoldenEye 007 has 18 main storyline levels and two bonus levels for completing Secret Agent and then the über tough 00 Agent setting. Below I have ranked all 20 levels based on how much I enjoy replaying them individually.

20. Surface 1

Its non-linear environment is a definite positive; being able to roam freely around helps make the stealth element more engaging. However, the environment is drab and sparse and the objectives through all difficultly levels aren’t anything to shout about. I only re-play this if I am recompleting the game.

19. Runway

I like how similar to the film its environment is but that’s as far as my enjoyment for this level goes to be honest. It’s a small, linear level really; the tank is slow and there’s no real skill involved in completing the objectives.

18. Surface 2

The redeeming feature from the first Surface is that the objectives are more of a challenge. It’s still drab though – a shame the Xbox Live version didn’t see the light of day because it really spruced up the visuals of this level.

17. Silo

I do like racing through for the target time cheat but it is far too linear and repetitive to have longevity in the enjoyment stakes. Scientists just get in the way too….

16. Bunker 1

Its semi-non linear structure allows for some stealth – picking off cameras and enemies hoping for minimal disruption. However, I just can’t get over the missing sections that suddenly appear in Bunker 2 and link the whole facility together. It just makes Bunker 1 not feel quite right…

15. Egyptian

It’s so far down my list because of the utter underwhelming feeling I got playing it for the first time once I had toiled through 00 Agent. It just didn’t feel worth the trouble at the time. Although facing off against Baron Samedi is cool and the level has so many nooks and crannies for enemies to pick you off from. Some skill is needed.

14. Jungle

Jungle reminds me of Turok’s opening quite a bit – the scenery and fogging create a foreboding atmosphere. A player does need to sneak through and carefully pick people off in the early stages in order to conserve health for later on. I like facing off against Xenia as a bit of a mini boss and the weaponry gets fun. The biggest challenge is the target time because your usual tactics have to go out the window.

13. Frigate

I can still get lost on this level! For some reason that’s why I like it and re-play it. I have never really managed to learn its layout off by heart and I probably won’t. However, for some, I can see why this level might be a bit drab and easy to fly through.

12. Statue

This is quite a clever level because of the designers’ use of repetitive scenery to confuse the player and get them lost. If one memorises some certain junk in the level then it isn’t too hard to whizz around, however. Bad guys can pop up from anywhere around you and the flight recorder can land in a few different places to keep you on your toes.

11. Bunker 2

A much better version – the player can roam freely through the corridors and rooms in any chosen direction in order to complete objectives as efficiently as possible. The challenge leaps between Agent and Secret Agent – one must decide on a tactic for completing it and stick to it. For example, I methodically pick off every bad guy in the level – there are 50-odd by the way – and happily let it take as long as it needs. Some like to race through completing objectives and killing when necessary. However, this doesn’t work for me.

10. Depot

What I like about it is that the level is linear in terms of completing the objectives and subsequently getting to the train yet there’s so much to explore and roam freely for if you’re on Agent, for example. I remember exploring every corner of every place looking for some sort of secret or Easter Egg. It also gets super tough on 00 Agent so a good level all round.

9. Streets

Driving through the streets in a tank, crushing anything in your path is still a lot of fun even if it is rather slow. Yet, on foot, there are back streets to explore and objectives to complete on harder settings. On foot is also the best way to complete the target time for a cheat – just get your head down, memorise the route and strafe your heart out!

8. Control

This is a brilliant level for many reasons: a mixture of linear and non-linear structure for completing objectives; a well-pitched difficulty increase; lots of different scenery in the facility with some good visuals still; and a hugely tense battle at the end both in protecting Natalya and the subsequent race to the end. Yes, protecting her is annoying and massively tough on 00 Agent but it makes the level what it is. It’s at number eight because it is one of the toughest levels in the game and will drive you insane on 00 Agent.

7. Caverns

A huge, sprawling level that can be raced through with expert marksmanship or taken slowly with stealth. Objectives’ challenge increase well like in Control but it feels more achievable on 00 Agent. Again, some good weaponry on display and it introduces some new scenery such as the doors and the corridors. I like how it can be tense at the end but not off-the-chart-tense like Control is.

6. Archives

Archives for me is fun because it is a race – get out of the room, get to Natalya, get out on to the streets. This race gets tougher and tougher as you up the difficulty and I don’t think there’s any other way to approach it. Stealth just doesn’t work on here and that’s tough!

5. Train

Probably the most linear stage, a criticism of mine earlier on, but its linear nature creates a great feeling of claustrophobia on the train. There’s nowhere to hide, no method of escape from fire other than ploughing forward. Therefore, one must be on one’s best form to pick off everyone as quickly as possible especially on 00 Agent. Although experts can memorise their appearance, I like how enemies pop up behind you, follow you and can cause loss of health if one forgets. Also, try to kill Trevelyan at the end – apparently it’s possible!

4. Dam

This one is a little nostalgia-driven because for 99% of us, it was our first experience with the game and the opening level epitomises my love for GoldenEye 007 because of this memory. It is still a good level – large and even larger when you have to explore what is going on underneath the surface of the dam. Some combination of blasting enemies and picking them off covertly is the best approach and, if you have an Action Replay, you can reach that fabled island across from the dam!

3. Cradle

Another race – this time in pursuit of Trevelyan once and for all. It’s tough because of the enemies ; they’re not your priority for once! Sometimes you need to get them if they’re in your way but ultimately the death of Trevelyan is your goal and this needs to be the focus. Well-placed head shots get him to say “Finish the job, James!” quicker and this is your aim. I like it because it has the right level of tension and a variety of FPS skills are needed to complete it. Chasing Trevelyan around is fun and the level is the right size for this kind of objective. Pitched well all round by the +Rare Ltd developers.

2. Facility

A fantastically well-pitched level. From picking off a faeces-full guard and dropping into the toilet, to blasting those bottling tanks, the level is full of great moments and challenge. It’s quite claustrophobic with little room to hide and pick off enemies. Racing through proves to be the best method and has to be in order to achieve that insanely difficult target time on 00 Agent. It’s so well-recreated from the film and is genuinely the most  I feel like James Bond in this and any other James Bond game on any console. Sublime for me.

1. Aztec

A superb level and a wonderful present from Rare for completing Secret Agent. In terms of reward satisfaction, this should have been given for completing 00 Agent but then not as many people may have got to enjoy it. It looks fantastic, it has an array of scenery and places to explore and it really challenges the gamer to use many skills to complete the objectives. Not only that, you get to battle Jaws. Jaws! Yes, you can just get face-to-chest with him and blast him to death but that doesn’t matter because it’s surreal to be battling him in the first place. We are introduced to the laser gun and your aim is to get that rocket into space. I love this level and happily replay it when I get the chance. It can still get me – I’ve never perfected it and this gives it longevity for me.
Steven Smith runs the N64Memories Twitter and Facebook pages as well as its blog – www.n64memories.blogspot.co.uk
By otakuman5000 On 16 Apr, 2017 At 09:23 PM | Categorized As Animation, Editorials, Featured, NINTENDO, PC Games, PlayStation, ROG Humor, Videos | With 0 Comments

No GravatarIn a timed exclusive with the creator of the show, The Scarlet Derby Plays comes to Real Otaku Gamer. This is a new series from my good friend Mike Cervantes. This is a very entertaining show. We are glad to showcase the show on Real Otaku Gamer.

 

 

By Jonathan Balofsky On 16 Apr, 2017 At 03:18 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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This past week Nintendo held a direct in which they showed many things, but one thing that stood out was Project Mekuru. many might dismiss this game as being filler, or eshop junk, but old school fans have been looking at it differently. Given what was shown of the gameplay, there is a strong feeling by many that Project Mekuru is the spiritual sequel to the Bomeberman series, done by Nintendo themselves.

After some thought, I have come to agree with these thoughts. Project Mekuru shows a lot of innovation but clearly is built on the same premise as Bomberman. It has a different style and mechanics, but the essence is still there. This isn’t a bad thing by any means. Konami has been very…spotty of late and while Super Bomberman R is a nice return to form, a Bomberman successor made by Nintendo will appeal to many who have grown frustrated with Konami. As well, it already looks to have that Nintendo polish and charm. It has more than enough to set it apart.

It would be nice for Project Mekuru to have identifiable protagonists and not just miis, but right now the game looks like the best twist on the formula we have ever seen. It takes the puzzle elements of Bomberman and adds an Othello element to them for deeper gameplay. As well  it brings in elements of Mario Party and Super Smash Bros as well for a new way of looking at it. Plus the promised items already make this even more intriguing.

I hope Project Mekuru is a major hit for Nintendo and that they have even more to show. Right now, it looks like they are giving fans what they have wanted for a long time, and that is good. This makes me hopeful that Nintendo will do more projects like this going forward.

 

 

….

 

The above was the opinion solely of the author and doesn’t necessarily reflect the views of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 16 Apr, 2017 At 02:48 PM | Categorized As Featured, Movie News, Reviews, ROG News | With 0 Comments

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I had to take some time to write this, and I felt waiting a few weeks after seeing it once and then going back, was the best way to go about getting what I needed for the review.

Power Rangers was a show I loved as a kid, I watched it all the time. I watched the various series up to Power Rangers: Time Force, and then fell off. For those who don’t know, Power Rangers used recycled footage from the Japanese series Super Sentai, and spliced in American footage as well to create a new show. It was cheesy, goofy and silly, but fun. It gave many of us a love of Japanese monster movies and rubber suit creatures.

So how does the newest film take on the series hold up? Surprisingly well.

I was very skeptical about the new film and everything I heard about it, but it actually was a great film to watch. The characters actually live up t the line “teenagers with attitude” this time, and they were all properly developed. Especially Billy Cranston, who was played brilliantly by RJ Cyler, in what was the most refreshing depiction of someone on the autism spectrum. He felt accurate and not like a forced attempt at pandering and I can appreciate that immensely.

Even Elizabeth Banks as Rita Repulsa was good, and she was able to switch between hamming it up and being genuinely creepy at times. The only cast member who felt out of place to me was Bryan Cranston as Zordon, as he just didn’t seem right in the role. He is a good actor, but the portrayal was not the best. There was an alternate take on Zordon in this depiction which I liked, but again, I feel Cranston just didn’t pull it off that well.

Now, when it comes to Power Rangers, special effects and monsters are a necessity and the film does both well. The toy versions of Goldar and the Megazord that people saw before the movie, didn’t give the best depiction since they looked far better on screen. The putties actual looked like a real threat in this version as opposed to the TV show.

If I have any complains, its that the product placement felt very forced, like it interrupted the narrative. As well, the rangers took a long time to get into their gear, but that one is more understandable, and the action paid off well.

All in all, this was an amazing movie and a real treat for fans of the series. I loved it and would see it again!