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Virtual Reality (VR) has been hovering over the world of technology for awhile now with products like the HTC Vive, Oculus Rift, Samsung Gear VR, Sony PlayStation VR, and the Microsoft HoloLens. Opto adds to that list with a defining difference: it intends to be the first portable VR headset with integrated audio. It’s Kickstarter campaign has already been launched on March 31 with the goal of 40,000 GBP by April 29 for the first 500 devices.

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Developed by industrial designer Tom Jarvis and software developer Richard Stephens, Opto is a portable VR headset where sound was a top priority during the start of its design. Speakers sit inside the headset so that users do not have to add their own headphones. It has a 40mm 32ohm speakers and a frequency of 20hz/20 khz.

Opto will support any smartphone with screen sizes between 4 and 5.1 inches. It will attach to the phone by way of a magnetic front cover that will allow the user to easily place the phone in and out of the device.

According to Opto’s blog, they are actually reworking the device to support larger phone screens as well as enlarging the acoustic chamber to 50mm.

It is made from the patented closed-cell foam material, XL Extralight, which should make it extremely lightweight and comfortable yet tough at the same time. This could make for an interesting angle for parents, considering that this technology is not only durable but is also easy to clean.

“It is especially suited to children as it’s made of lightweight foam and very impact resistant,” Co-founder Richard Stephens said. “We have tried it with children from about 9 upwards. We are also in partnership with WEARVR.com…They are also launching a new app for curated VR content for kids.”

This means that older children as well as adults could experience movies, games, and other content on the go in a full-immersion type of experience, though Stephens stresses that the device has not been tested on children younger than 9 (the American Academy of Pediatric recommends limited time for children on these types of devices anyhow).

The current set of VR devices as of right now are bulky and heavy. They also require wires as well as a set of headphones. The goal for Opto is to just carry a smartphone and the VR device instead of lugging around headphones as well.

“Opto is about making high-quality VR accessible for anyone who owns a smartphone. Our aim is to move VR from the gaming den into the living room, “ said Stephens.

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No GravatarThis article is an opinion piece. It doesn’t necessarily reflect the views of Real Otaku Gamer or the collective staff.

Yes, Its time for NX speculation. I like many others have thoughts on what the NX should be. Here are 7 things I think Nintendo needs to do with the NX.

 

  1. Move away from the Wii era: The Wii era of gaming was an interesting era of gaming since while the Wii did have many great games, most flew under the radar and weren’t well known. The Wii, for good or bad was associated with lesser gaming by most and that hurt the Wii U. In fact so many thought the Wii U was an add on for the Wii that it hurt sales. Moving away from the Wii brand would mark a great new direction for Nintendo.
  2. Large hard drive at launch: The Wii U came with 2 models, and 8 gb Hard Drive and a 32 gb Hard Drive. However in today’s gaming world, that just doesn’t work anymore seeing as some games are well over 30 gb and just getting bigger. With digital only titles like  Fatal Frame and more as well as the Xenoblade data packs taking up several gb, Nintendo’s own titles show that there is a need for a much larger native hard drive. It should come with no less than 1 TB, with an option for a 2 TB model.
  3. Region Free: Nintendo is at present, the only console maker to region lock their consoles. This may not seem like much but the truth is, Region Free consoles are far more appealing to hardcore gamers than region locked ones. With region free, you could play games that normally just stay in Japan. Its something Nintendo must consider for the NX.
  4. An Expanded Retro Catalog: The Virtual Console has been a major attraction for the Wii and Wii U but the fact is that on Wii U the service is rather lacking. The NX needs to have a large retro catalogue of games at launch and soon after. They need Gamecube games, more Nintendo 64 games, more NES and SNES and GBA games. They need Sega systems games and Turbo grafx games and arcade games and Square-Enix games outside Japan. Further it would be good if games people bought on Wii or Wii U automatically were available on NX’s equivalent of the virtual console
  5. More New IPs: When Splatoon was revealed at E3 2014 most were taken aback. Contrary to what many thing, Nintendo has made many new IP in the last few years but they are usually either smaller downloadable IP or games made by external devs (i.e. The wonderful 101, The Last Story, and Pandora’s Tower). Splatoon turned many heads as the first major new EAD developed IP in several years. Many thought Splatoon would fail due to being an online multiplayer focused shooter on a Nintendo platform, but it ended up being a major System seller. Xenoblade is another recent internally developed new Nintendo IP (albeit not from an EAD studio) and these are a nice start but what they show is that there is major interest in what Nintendo has to offer. If Nintendo can continue creating new IP, maybe letting Retro Studios try their hand at one, then they can bring a lot more attention to the NX.
  6. Revive more older IPs: Nintendo has a major library of games, the majority of which many don’t know about. There are lesser known titles with a hardcore fanbase like F-Zero, and then there are Japan only games like Nazo No Murasame Jo, which would make a great action game on a modern console,  For the Frog The Bell Tolls, a Zelda like adventure that Link’s Awakening was built on the engine of, and titles like Advance Wars which hasn’t been seen since the DS. In addition to making new IP, Nintendo could easily reboot a classic IP and make it seem like a brand new IP which will attract new fans.
  7. Backwards Compatibility: The sad fact is that not as many people have bought the Wii U as Nintendo would have liked. As such, Nintendo should make the NX backwards compatible, even if only digitally, to allow more people the chance to play these games, when and if they bring in a new audience to the NX.
  8. A strong launch lineup: The Wii U did not have a good launch lineup, lets get that out of the way. NSMBU was the 4th NSMB game and the 2nd in less than a year. It wasn’t anything new as an experience. The rest of the launch lineup was likewise lacking. The NX needs a strong launch lineup because if the games are not there, why would anyone have a reason to buy it?

But those are just my thoughts. Let me know yours and share your opinions in the comments.

By Jessica Brister On 5 Jun, 2015 At 02:32 PM | Categorized As Company Spotlight, Editorials, Featured, PC Games | With 0 Comments
Steam

No GravatarIn late April, Valve announced that they were going to start allowing modders to sell their work, starting with Skyrim.  That hadn’t been the first time that Valve permitted the sale of mods.  In January, according to the Verge, developers got to vote on which modders could sell, making it a lot more selective.  The April announcement made it the first to do an open market.  However, after a few days of outrage, Valve shutdown the whole experiment.  No more paid Skyrim mods.

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Mods are extremely popular for Skyrim users on PC.

In a way, I’m glad that the Steam community got together and petitioned for a change.  I always applaud it when gamers can come together and get things done.  In the end, though, I actually would have liked to see modders starting to charge for their work.  Obviously, the way Steam implemented the whole thing originally didn’t work.  They needed quality assurance, trusted modders, and price-setting to start out.  Let’s look beyond the implementation problems for a moment, though, and look at the core issues of allowing modders to get paid.  I still think that it is a good idea and here’s why:

Modders should be compensated for their work.

Most modders do an amazing job and spend a lot of their time making their mods amazing.  Shouldn’t they be allowed to charge for their work?  In reality, the modding community is one of the freshest things in gaming.  There is a pool of talented people out there that spend their time and effort so that others can enhance their gaming experience.  I don’t see why it is horrible to finally allow them to be compensated for their efforts.  In any other scenario, if a person produces something that someone else wants, they have the option of selling it.  Why isn’t this true for modders as well?  Besides, this isn’t the big gaming industry getting the money; it’s the little guy.  I really hope that if modders get compensated for their work, they will produce even more and better things.

Not all modders would be charging.

I really haven’t seen anything about Valve pushing people to charge for mods.  That means that there will still always be many awesome free choices.  I’m sure that there are a lot of modding purists out there who would never think of charging for their mods.  Good for them.  Steam users will then have the option of choosing to purchase mods or get them for free (just like the Apple Store or the Google Play Store with apps).  If you don’t want to purchase a mod, there will be plenty of others for free.

No one is forcing you to mod your game.

I’m a bit confused by all of the brouhaha because modding isn’t something that anyone is forcing a player to do.  In fact, Skyrim players on console don’t even get that option.  It’s just some of the PC gamers that are having a meltdown right now.  The last time that I checked, Skyrim is a pretty darned complete game (so are all of the other Bethesda RPGs).  A player could spend a thousand hours on it easily without mods or even the “official” DLCs.  I don’t see how the modding community is affecting anyone’s ability to play the game.  Besides, if you don’t like the way Steam is going, then get it on console.  Or find a way to get a standard PC version of Skyrim and figure out how to mod it yourself the old way.  Don’t like the old way of modding your game because it involves more work?  Then STOP COMPLAINING about Steam.  The ability to add a mod in a few clicks is one of the reasons why I use Steam.

Now, with that said, there are a few things that would change my mind about the pay for mod model:

If Valve starts charging for access to the Steam Workshop, I would pretty much be done with Steam.  The Steam Workshop IS one of the reasons why I purchase my games through this platform instead of outright just buying the game.

If Valve insists every modder must charge, I would be very unhappy.  I don’t think this is going to be the case.  I think that the model will look more like how Apple and Google are doing their App Stores.

Bethesda (or other developers) charge for access to the game code.  I will have to admit that Bethesda has been AWESOME about allowing modders access to the game’s code.  I hope that this trend continues, and that other developers do the same thing.

Steam also needs makes sure that the mods are decent and stable enough for players to buy, and Steam should also check to make sure people aren’t stealing other people’s work.

So, I think it’s about time to give these talented modders some incentive to keep doing the amazing job that they are doing.  And if you don’t like it, vote with your wallet and don’t buy these mods or buy from Steam.

Besides, let’s rejoice in the fact that there are games good enough out there to spawn a huge modding community, so that people can put their own twist on the game.  The Elder Scrolls V: Skyrim came out in late 2011, and I STILL play it like mad.  Eventually, other games will have the pay-for-mod method, but I have a feeling that it will be for amazing games that people would actually care about.  It will end up extending the life of the game by purchasing mods.  I do not equate mods to what the gaming industry is doing to DLCs.  Besides, this is the “little guy” who is selling them.

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Excited for Rise of the Tomb Raider? It’s expected during the holiday season of this year exclusively for Xbox One and Xbox 360. Check out this pre-E3 trailer below!

What do you think? Excited? Let us know in the comments!

fallout4

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The countdown is done! Just when we thought we got all of our surprises with the confirmation earlier, Bethesda revealed a Fallout 4 trailer!

I’m hoping for even more at E3 and hopefully a release date for this year!

Let us know what your thoughts are in the comments!

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We weren’t expecting to hear any news until this morning at 10:00am EST, but it seems we’ve been gifted with an early confirmation! Fallout 4 has been announced!!

If you’re like me, I’ve been waiting for this news for forever!

The site went live earlier today with a photo and stating that Fallout 4 will be coming to Xbox One, PS4, and PC.

From the website, it also looks like we’ll be finding out more about Fallout 4 at E3.

Are you excited to see what more we might see at 10:00am EST? What do you think they’ll show at E3?

This War of Mine

No GravatarThis War of Mine

I first had the opportunity to check out This War of Mine at PAX East. I was immediately intrigued. The art is absolutely beautiful in its realistic simplicity. The game sucks you in and keeps you wondering what will happen day to day. You truly go through the day to day of what it’s like to live in a country ravaged by warfare.

I found myself wondering if I would survive and make it. You see the characters struggling and dealing with the psychological effects.

11 Bit Studios describes This War of Mine as:

This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

 

11 Bit Studios created a great game that will keep you enthralled for hours. I highly recommend checking This War of Mine out and giving it a try. I give the game a 9 out of 10.

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This War of Mine is available now. Check it out and buy it here.

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No GravatarThe week of October 27th has been slam packed with all kinds of Marvel Cinematic Universe announcements. Perhaps as a way to combat the recent popularity of DC tv and movie popularity, Marvel Studios has just revealed upcoming plans for Phase Three of the MCU with movies planned up until 2019.

At Disney’s El Capitan theater in Los Angeles, Marvel Studios President Kevin Feige, announced plans for Captain Marvel and Black Panther to get their own movies, along with other sequels and new franchises.

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The Schedule

Captain America: Civil War (May 6th, 2016);
Dr. Strange (Nov. 4th, 2016);
Guardians of the Galaxy 2 (May 5th, 2017);
Thor: Ragnarok (July 18th, 2017);
Black Panther (November 3, 2017);
Avengers: Infinity War, Part 1 (May 4th, 2018);
Captain Marvel (July 6th, 2018);
Inhumans (November 2nd, 2018);
Avengers: Infinity War, Part 2 (May 3rd, 2019)

Black Panther will star Chadwick Boseman, who portrayed Jackie Robinson in the movie 42 as well as James Brown in Get On Up. In case you’re not familiar with who Black Panther is, he’s the ruler of a fictional African nation called Wakanda. Vibranium, the metal used in Captain America’s shield, is mined there which has caused the country to be rich and highly technologically advanced. Chadwick Boseman is slated to appear as Black Panther in a total of five upcoming Marvel films, beginning with Captain America: Civil War.

Captain Marvel was also announced to get her own movie, as it was confirmed that this would be the Carol Danvers version of the superhero. She will be Marvel’s first female character to get her own film. This might be disappointing to fans of Black Widow, who were expecting her to have the first female Marvel Universe film, but Feige reassured us that Natasha Romanov would be heavily featured in the rest of the Avengers movies. So far there is no actress confirmed to play Captain Marvel.

Also announced this week is the actor portraying Doctor Strange. Rumors began with actors such as Johnny Depp, Keanu Reeves, and Joaquin Phoenix. However it’s been confirmed that Benedict Cumberbatch (Sherlock, The Hobbit) will be portraying the surgeon-turned-Sorcerer Supreme.

Making an event out of announcing Phase Three, Marvel Studios has decided to “go big or go home,” combating DC’s announcement of a Wonder Woman movie and success of Gotham and Constantine. Your move, DC.

 

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No GravatarAre you a little bummed that summer is over?  Just because it’s fall doesn’t mean that you can’t go on a quick vacation.  Instead of a traditional one, how about a video game vacation?  Not only can you travel to some really cool places–both real and imagined–but you can do it from the comfort of your own couch!

Join Real Otaku Gamer for more video game vacation destinations!  After reading, make sure you take the survey at the end to vote for your favorite video game place.

Game: Fallout 3

Place: Washington D.C

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About: Ever wonder what D.C. would look like after a nuclear apocalypse?  Well, thanks to the wonders of video games, players don’t have to imagine anymore.  Fallout 3 focuses on the wreckage that occurs after a nuclear holocaust.  People buried themselves away in “vaults” and re-emerged to live among the wreckage.  During the game, players will wander around in the ruins of D.C., fighting mutants and helping others along the way.

Why Visit: There’s something both disturbing and interesting about looking at our nation’s landmarks in a state of disarray.  It may just be humanity’s fascination with “the end” that makes this gaming franchise so popular.  The large sandbox of a map that players get to wander around in also make this place well-worth it.

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Must See Areas:

  • Go disable a large atomic weapon in Megaton.
  • Visit the Capital Wasteland and our nation’s monuments turned to rubble.
  • Take a walk down the Potomac River. Just don’t take a dip because it’s radioactive.
  • Walk around the metro tunnels and fight mutants.

What do you think? Which video game vacation would you prefer? Click here to take the survey and let ROG know where you’d like to go. Be sure to come back next week for another location.

Week 8: Columbia
Week 7: Citadel
Week 6: USG Ishimura
Week 5: Skyrim
Week 4: Pittsburgh
Week 3: Pandora
Week 2: Chicago
Week 1: Rapture

 

By Jessica Brister On 24 Sep, 2014 At 11:48 PM | Categorized As Company Spotlight, Featured, PC Games, Reviews | With 0 Comments
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No GravatarIt’s been over five years since Sims 3 came out, and many fans of the Sims franchise have been very excited about Sims 4.  Although it wasn’t quite the gem that I was expecting, Sims 4 still has its merits.

Sims 4 was released on September 2 for Windows-based computers only.  It is basically a life simulation game that was developed by Maxis and The Sims Studio and was published by EA.  The Sims, like games like Minecraft, is a game that some people love and obsess over and some people “just plain don’t get.”  Despite this, the Sims franchise itself has been hugely popular; however, has had some criticism in recent years of nickel and diming players with bunches of add-ons and expansions.  Compared to its predecessor, Sims 3, there are very specific gaming elements that were improved upon and there are also very specific things that were not so good.

The first major improvement of the game was the slick new Create a Sim system, which is the way a player creates his or her Sim and Sim family.  This is actually one of the best improvements from Sims 3 to Sims 4.  It is quite obvious that Maxis really spent a lot of time into this part of the game: it runs extremely well and is very easy to use.  Plus, you end up with a Sim very close to what you wanted.  The sliders of Sims 3 have been replaced with clicking on and manipulating body parts.  To make adjustments to the body part that you want, click on it and move it around to the desired size and location.  It ends up being very easy for you to create a very customized Sim.  For those who aren’t great manipulating body parts, there are pre-set Sims that you can choose from as well.  There was also a nice selection of clothing and outfits to choose from, and they were easily sorted by types (something very different from Sims 3).  The only downside to the new Create a Sim is that the player is limited on hair, eye, and clothing colors because of a Create a Style system (more on this later).  I’m hoping that more options are added later in a patch or expansion.

 Create a Sim is by far the best updated feature for Sims 4.  In this aspect, it blows Sims 3 out of the water.

Create a Sim is by far the best updated feature for Sims 4. In this aspect, it blows Sims 3 out of the water.

The second improvement was the addition of The Gallery, an online sharing community.  Sims 3 touted The Exchange, a similar online sharing concept.  The problem with it, though, was that to get any shared content from other players, one would have to log into The Exchange from a web browser, selection what you want, download it, install it, and then boot up the game.  This was very tedious.  Sims 4 fixes this because it is all in-game sharing.  All a player has to do is click on The Gallery icon in game, and this automatically shows up while you are still playing.  You can place Gallery items on lots on the fly very easily which is a nice bonus.  Sharing your own Sims and lots is also just as easy.

You are only one click away from browsing through what others have shared.

You are only one click away from browsing through what others have shared.

Another improvement is the overall performance of Sims 4.  For those who have played Sims 3 with all of the expansions, the game engine got really bogged down.  Although this might also happen to Sims 4 in the future, the base game is very stable (then again, so was Sims 3).  The real improvement is the fact that Sims 4 runs pretty well on computers that are not high-end.  I’m not sure if I would run the game on the minimum requirements, but the game handled by laptop, which is not a gaming PC, without any issues.  Sure, the graphics were automatically toned down quite a bit, but the overall game ran great without any hiccups.  Just for reference, if you’d like to do a comparison to how Sims 4 might run on your PC: I am using an HP Pavilion dv6 Notebook with an AMD A6-34200M with an integrated graphics card and six GB of memory.  Though I have not had the time to try the game on my actually gaming PC, I was impressed with how the game handled on my laptop.  However, with my experience with Sims 3, I am concerned about how Sims 4 will run with multiple expansions added to it.

The graphics are toned down quite a bit on a lower end up, but the game play actually is very smooth as long as the minimum PC requirements are met.

The graphics are toned down quite a bit on a lower end up, but the game play actually is very smooth as long as the minimum PC requirements are met.

The fourth enhancement to the game was the addition of new and better Sim interactions.  This is what Maxis really concentrated on, and overall, they did a pretty good job.  “Emotions” were a new addition to Sims 4, which can add some interesting outcomes, though I think they were a bit overrated for as much as they were touted.  The Sim interactions were much more interesting, especially since it was a common complaint in Sims 3 that the open world led to less interactions between your Sims and NPC Sims.  Because Sims 4 is not really open world, this issue has been fixed.  It is very easy to find other Sims and hang out with them.  Though open world is lost, it is very fun to talk to multiple Sims at once, which is another new addition to the game.

 

Although you lose the open world feel, it is easy to find and meet new Sims.  I was able to find this Sim within seconds of starting a new game.

Although you lose the open world feel, it is easy to find and meet new Sims. I was able to find this Sim within seconds of starting a new game.

The last major improvement in game play is the ability to have Sims multi-task, which is a new thing for the franchise.  In previous Sims games, a Sim could only do one thing at a time.  In Sims 4, a player can make his or her Sim to multiple things at once.  This element adds some interesting game play to the mix.  For example, I had my Sim reading a book.  When I saw the bladder meter go down, I had my Sim use the toilet.  I was delighted to see that my Sim took the book to the toilet and continue reading on it, much to my amusement.  This ability to multitask has made the game play a bit more fresh, though the novelty may wear off after a bit.

Sims are no longer forced to do one thing at a time.

Sims are no longer forced to do one thing at a time.

With all of these improvements, it at first glance seems as if Sims 4 can do no wrong.  Unfortunately, there is a lot of bad with the good, especially if you are a die-hard Sim 3 player.  One of the biggest disappointments for Sims 4 is the fact that the open world concept of Sims 4 was nixed for a world of segmented “neighbordhoods.”  The open world of Sims 3 was a revolutionary part of the franchise that really took the Sims to a new level.  I tried to keep an open mind and thought that if it was done right, neighborhoods might not be so bad.  Unfortunately, the neighborhoods concept in Sims 4 are not that great.  The six sections of each neighborhood do not feel connected, and you have to use your Sim’s phone to get anywhere.  The loading screens didn’t bother me that much, but I was hoping that you could walk or jog from one neighborhood to another (unless there is something that I haven’t figure out yet).  The Sims 4 “world” is not that large, either.  There are technically two worlds that come with the base game, but there are only actually six neighborhoods for each world, and there’s not that much to each neighborhood.

This is the neighborhood selection screen for Sims 4.  As you can see, your options are limited for places to go.

This is the neighborhood selection screen for Sims 4. As you can see, your options are limited for places to go.

Another Sims 4 disappointment was the lot building system, which was supposed to be a major improvement from Sims 3 to Sims 4.  Overall, the building system was actually a disappointment.  It is indeed pretty easy to make corrections and add rooms on the fly, but it actually takes longer to build anything overall when compared to Sims 3.  This is mostly due to the crazy camera angles that the game forces you to look through.  I even spent extra time trying to play around to see if I could get the angles any better, but I still haven’t found any style that I like.  I am hoping that this eventually gets fixed in a patch or update.  I was also very disappointed to see that the current lot size limit is 50×50 residential lots for Sims 4, which makes it hard to create massive mansions (large for Sims 3 is 60×60 or 64×64).

This is not my idea of a McMansion, but this is apparently as large as residential lots get so far in Sims 4.

This is not my idea of a McMansion, but this is apparently as large as residential lots get so far in Sims 4.

The third disappointment is the lack of entertainment options for Sims in the Sims 4.  I do understand that you are purchasing a base game when you get Sims 4, but I really was expecting a bit more, especially after getting it for a “next-gen” price tag.  There are no swimming pools, cars, or a large open world to explore, so that game can get a bit boring at times.  There are some interesting skills that have been added for the game, but overall, I found that this aspect of the game was lacking.  The game might pick up a bit when expansions start getting added, but it really shouldn’t take a bunch of expansions to make the game fun.

Oh, I do miss cars and wandering around the open world of Sims 3.  Sims 4 entertainment options for Sims seems a bit lacking in comparison.

Oh, I do miss cars and wandering around the open world of Sims 3. Sims 4 entertainment options for Sims seems a bit lacking in comparison. (Photo of Sims 3 game play)

Another Sims 3 gaming element that Sims 4 left out was the Create a Style system.  This system was a unique way for players to customize pretty much anything in the game.  Maxis ditched this element for a set of pre-selected colors that you can choose from for clothing or home building/decorating.  Unfortunately, the pre-selected colors weren’t that great.  I had a hard time creating the house I wanted from what they gave me.  It felt like a lot of “basic” colors were not included in the pre-selected ones, such as white.  This made creating a custom home very tedious, and I never quite ended up with what I wanted.

Sure you have a lot of colors to choose from in the pre-selected colors of Sims 4, but sometimes getting a basic color like white is almost impossible.

Sure you have a lot of colors to choose from in the pre-selected colors of Sims 4, but sometimes getting a basic color like white is almost impossible.

Lastly, I was disappointed to see how Maxis went with the Sim careers this time.  There are some interesting careers in Sims 4, but it really doesn’t matter because you don’t really to get see them at work or interact with work that much.  Sims 4 works a lot of Sims 2 with jobs: when it’s time for work, you leave the lot and disappear for awhile.  There’s not even an animated carpool or anything; you just run off of the lot.  It’s a really annoying and disappointing aspect to the game that I hope eventually gets patched.  When Sims 3 came out, some people complained about the “rabbit holes” (where a Sim would disappear into a building and come out when they were done).  What they actually wanted was to be able to see and control their Sims at all times.  What we got in Sims 4 is the elimination of rabbit holes for Sims disappearing off of  the map altogether.  This does not solve the rabbit hole issue, but it does actually make things worse.

What's the point of these fun careers if your Sim disappears during the workday?

What’s the point of these fun careers if your Sim disappears during the workday?

Overall, the Sims 4 is a stable, solid game that has a lot of great elements.  If you are a fan of the franchise, you will probably like it.  However, it does have a lot of issues in which I hope get resolved in the future.

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