Comic books are one of the many joys in my life. Comics should be a joy in others’ as well. I am going to begin shooting off some recommendations every week or so. Not exactly a review, just a short description so you know why you should be reading.
My pick for this week? Deadly Class Volume 1: Reagan Youth. NOTE: some of the first issue will be spoiled, to cover the basic plot. Nothing past that should be.
Property of Image Comics
It’s a witty, colorful book about a band of misfit friends attending a secret school for future generations of assassins called King Dominion’s School for the Deadly Arts. Rick Remender writes the book and does so extremely. He lets in humor, romance, and action into a lovely combination. The excellent writing is coupled with amazing art by Wesley Craig, and colors done by Lee Loughridge.
One of the most interesting aspects of the story is such a finely blended cast. The main character, Marcus, is a Nicaraguan orphan and the rest of his adventurous posse is composed of characters from across the globe. Every main character in the first major arc experience great development to get you really more interested in each character than perhaps any
The art compliments everything that is done in the story. From a car chase (rare in comics due to the difficulty of showing the true “action” due to static images), to fight scenes, to drug trips. The coloring and lettering stays on point throughout the first six issues.
Events occurring within the first six issues, all compiled in this one volume, leave the series with a lot of breathing room for story development. Remender’s writing is sure to continue to be as solid as it has been between this series and fellow Image series Black Science. This is definitely a solid choice for any fan of action or suspense to get into. Overall the comic brings everything one could hope for to the table.
The first volume is available on Amazon for a cool $9.99 here. You can always stop into your local comic shop as well and snag the trade. Maybe some other great titles as well. The series will pick back up in September so now is as good as a time as possible to pick up the trade and follow this great series. This is not a series you want to miss out on.
To keep up with a growing female audience, Marvel has announced today that they intend on creating a new Thor series where Thor is a female. The new Thor series will be written by Jason Aaron with art by Russell Dauterman and will premiere in October.
In case you don’t understand how this is going to work, Jason Aaron explained, “This is not She-Thor. This is not Lady Thor. This is not Thorita. This is THOR. This is the THOR of the Marvel Universe. But it’s unlike any Thor we’ve ever seen before.”
How will this work in the Marvel Universe where Thor is involved in multiple comic book series? “The inscription on Thor’s hammer reads ‘Whosoever holds this hammer, if HE be worthy, shall possess the power of Thor.’ Well it’s time to update that inscription,” says Marvel editor Wil Moss. It seems like for the next Thor series, the male Thor that we all know and love will be deemed unworthy to wield Mjolnir, Thor’s hammer. The title of Thor will be passed on to someone who is worthy, she just so happens to be female. Traditional Thor will still be involved in the Marvel Universe. My best guess is that the new Thor series will mainly focus on female Thor, while another series will probably handle the issue of where old Thor fits in and what he will do, if anything, to get his hammer back.
As a fan of Thor, I’m excited for this new change in the story line. I think the big fuss about it so far has centered around people thinking that Thor is getting a sex change or that Marvel is pushing some kind of transgendered agenda on everyone. Traditional male Thor will still be very much involved in the Marvel Universe. I look at this as more of a Superior Spider-man situation than killing off a beloved character. Peter Parker came back in the end, so I’m sure old Thor will pull through. I think of all this as welcome news in a long line of Marvel drama, such as the recent rumors of cancelling Fantastic Four and X-Men.
Thor will be joining several other female heroes that have their own comic book series, like Black Widow, Captain Marvel, Elektra, and Ms. Marvel. Maybe Thor will be filling the void for the female warrior archetype that has become popular with characters like Brienne of Tarth in Game of Thrones.
PAX East 2014 was my fourth PAX but my first time going as Media. As always, PAX East was a great experience! Every year PAX East is held in Boston, so I enjoy being able to see another part of the East Coast while checking out all the video games.
This year I got to see many different video games, the most notable of which included This War of Mine from 11 Bit Studios, Sniper Elite 3 and Defense Grid 2 from 505 Games and Hidden Path Entertainment, and Framed from Loveshack Entertainment. All of these games were very different from one another but brought a lot to the table to create an enjoyable experience. This War of Mine allows you to gain insight into the struggle of a war torn country from a very individual level of trying to survive day to day. Sniper Elite 3 brought a new and fun entry into shooters with absolutely amazing and awe-worthy graphics. Defense Grid 2 was an amazingly fun tower defense game that doesn’t fail to keep you on your toes. Framed was a very unique entry with a puzzle style journey through a mystery. I plan to get all of these games the minute they’re available and I highly recommend each and every one of them.
Of course, there was far more to see during PAX East as the expanse of the show floor and panels is ginormous! 2014 was definitely the year of the indie games for PAX East. The presence of AAA games seemed to be a bit light and I was quite worried when I saw the schedule, but PAX East did not disappoint.
An organization I would definitely like to highlight is Operation Supply Drop. As an Army brat (my parents served in the Army for a long time) and having a lot of friends in the military, it definitely makes me happy to see an organization that makes it their mission to help out the troops. Operation Supply Drop does just that and more. I met with Captain Stephen Machuga of the US Army and Charity Founder. Captain Machuga, as well as everyone at OSD’s booth exhuded passion and enthusiasm about their mission to bring “video games to soldiers in combat zones and military hospitals.” Being in a combat zone, in military hospitals, and other areas where soldiers serve can be extremely stressful so OSD does their best to make “fun where there is none!” There was never a dull moment at the booth while there or passing and I’ve seen so much enthusiasm from the gaming community to help their cause. It’ll be very interesting to see how OSD expands and grows further to be such a great presence for our troops. For more information about their cause and how to help out, check out their website at www.OperationSupplyDrop.org, their Twitter @OpSupplyDrop, and their Facebook page at Facebook.com/OperationSupplyDrop.
I also got to check out numerous booths on the show floor which is always exciting. GUNNAR Optiks never disappoints with their selection of gaming eyewear. I even snagged myself a pair from their Intercept line in Ink (purple). I always get a pair of GUNNARs every time I go to PAX East and absolutely love them. Whether I’m gaming or staring at a computer screen, GUNNARs help reduce the strain in my eyes. I’ve also found that their line of sunglasses are absolutely wonderful and are far better than all of the other sunglasses that I own.
As always, PAX East was a great experience and I highly recommend going if you ever get the chance. It’s worth the fun and craziness and the video game culture galore! Everyone is excited and happy to be there with so many things to do with such a short amount of time!
Although I may not attend next year, you may be able to catch me at PAX South and PAX Prime next year. I, also, plan to be at Otakon this summer and Baltimore Comic Con this fall.
Did you go? What did you think of PAX East? Is there anything from my experience at PAX East that you’d like to hear more about? Let me know in the comments or on Twitter @LadyLoveMonster!
As everyone has already said it’s hard to believe and year has gone by, but with no complaints E3 media day is back! Per usual Sony followed Microsoft and this year both knew the focus would have to be bringing next gen gaming hype to their respective console. Here’s Sony’s Press Conference in it’s entirety if you missed it courtesy of IGN.
Without going too deep into each title here are the high notes from the presser and leading off the conference was this new Destiny Trailer.
The big announcement for Destiny was that starting this Thursday there will be Alpha access for the game and the Beta will begin July 17th. Also announced was a Destiny PS4 bundle including a new “Glacier white” PS4, Destiny and a 30 day trial of PS+. The white PS4 will be released along with the game on Sep. 9 and has the same specs and the others so other than a color change nothing new is being added.
Next Andrew House introduced the new gameplay trailer for the The Order 1886.
If you don’t know The Order was introduced last year at E3 and is a game about a group of knights protecting the world from monsters like the one you saw above.
Also shown was a new indie game called Entwined. Entwined is brought to you by Pixel Opus, a combination of recent graduates from Carnegie Mellon and San Jose State university.
Entwined, according to the speaker, is a game about “two souls in love.” Throughout the game you’re guiding these souls through sequences and upon clearing levels will have them come together to create a dragon. It’s a cute little game that’s out now in the Playstation store for $9.99.
Infamous Second Son made a repeat appearance this year, but its big announcement was the standalone DLC coming in August featuring “Fetch.” Alongside it was the announcement and premiere of Little Big Planet 3.
One of the biggest reveals was Bloodborne. You might remember a the game being called Project Beast and is Hidetaka Miyazaki’s, director of the first two souls games, new title. If you’re a souls fanboy like me you probably can’t wait for this game to come out.
Far Cry 4 came out with a gameplay trailer as well, but the most interesting part was the drop-in co-op at the end of the trailer.
Far Cry 4′s co-op is called guns for hire and the best part is you don’t have to own the game to play it. If you have a friend that wants to play with you and he doesn’t own it or you’re the one wanting to join you just drop in and play like you’ve always had it. You also get all the experience from that session as well.
The coolest game of the show was a game called No Man’s Sky by indie studio Hello Games.
I don’t even know what to do in the game, but every time I see the trailer I just get extremely excited. Here’s to hoping it doesn’t get ruined by the impending hype train that is E3 reveals and expectations.
If you haven’t seen the press conference you really should give it a look. It’s full of cool and interesting things coming to the system in the coming months. Last of Us is getting a remastered release, Ratchet and Clank the movie was premiered, GTA V is coming to next gen and you can upload your PS3 or Xbox 360 save data. It’s going to be a great, guys.
More towards the end of conference Sony took a backseat from games to introduce some of the new hardware coming out like Playstation Tv and project Morpheus.
Playstation Tv allows you to play a huge library of Playstation games with just the device and a Dualshock 3 controller. As for Mopheus more and more developers are starting to play around with it and the PS4 camera giving their VR headset a pretty bright outlook.
Rounding out the evening were two trailers for the upcoming Batman game, Batman Arkham Knight, and a new trailer for Uncharted 4: A Thief’s End.
Overall I really enjoyed Sony’s press conference. While the PS4 still isn’t a must have these games should be more than enough to help you make your decision regardless of whichever console you choose.
This year Microsoft’s media briefing did not disappoint as Phil Spencer promised to devote the “entire briefing to games!” Immediately, you could hear the applause around the theatre. Last year, there was a lot of disappointment as Microsoft spent a lot of time talking about other features on the Xbox One like the Kinect and the TV features. They seemed to learn from this mistake as they enthralled us all with game after game!
Further excitement came when Spencer stated that all the games shown during their media briefing would first get add-on content on the Xbox One!
The briefing began with Call of Duty: Advanced Warfare. We saw new footage that included gameplay. I’m not a huge fan of the Call of Duty franchise, but I may just check this one out. It also helps that Kevin Spacey is in the game. Call of Duty: Advanced Warfare will be out on November 4, 2014. Here is the gameplay that was showed:
Dan Greenwalt, Creative Director, came onto the stage to talk about Forza Motorsport 5 and unveiled the “nuburgring” which is available TODAY for free to those that own the game. Ralph Fulton, Creative Director, presented Forza Horizon 2 which will be available September 30, 2014. The game will be in 1080p, have 200+ cars, include various weather conditions, and drivatars.
I’ve been highly anticipating with glee, Dragon Age: Inquisition. Microsoft and BioWare unveiled a new trailer for the game, which will be available October 7, 2014.
Another game that garnered a lot of excitement from the masses is Sunset Overdrive. We saw a bit about this game last year, but this year we got to see a lot more of this game! Ted Price, the Founder and CEO of Insomniac Games, came on stage to talk more about the game. Sunset Overdrive will be available October 28, 2014 and is exclusive to Xbox One.
Ori and the Blind Forest is a new IP from Moon Studios that looks absolutely stunning. I’d love to see more of this game before it comes out this fall, but so far I like what I see. Ori and the Blind Forest will be available Fall 2014.
A Microsoft briefing wouldn’t be the same without some Halo for us all! Bonnie Ross, Studio Head at 343 Industries, presented a spotlight on the much anticipated Halo 5:
Then we were presented with the Halo: The Master Chief Collection. The collection will include Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, and Halo 4, Halo: Nightfall, and access to the Halo 5: Guardians Beta. Halo: The Master Chief Collection will be out on November 11, 2014.
A very nice surprise to the mix was the Rise of the Tomb Raider world premiere! We will get to follow Lara Croft after the last installment to see how she rises from what she went through to become the character we know and love. Rise of the Tomb Raider is expected to be available Holiday 2015.
Ken Lobb, Creative Director at Microsoft Studios, expressed his passion for reviving games that garner cult audiences as classic games. He then presented Phantom Dust, an absolutely beautiful game.
Scalebound is a new IP that shows a lot of promise from Platinum Games. This game is one of my favorites so far from what I’ve seen at E3. It is absolutely beautiful and I would love to see more
Microsoft wrapped up the media briefing with Crackdown.
Other games that were shown included Evolve, Assassin’s Creed: Unity, Dance Central, Fantasia Music Evolved, Fable Legends, Project Spark, Inside from Playdead, The Witcher 3, and The Division.
I’m VERY impressed with Microsoft’s E3 Media Briefing. They brought it with the games and I even got a look at new games that definitely interest me.
To look at the rest of the trailers that were shown at Microsoft’s media briefing, check out their YouTube channel at https://www.youtube.com/channel/UCjBp_7RuDBUYbd1LegWEJ8g.
Los Angeles: EA CEO Andrew Wilson unveiled a slew of upcoming games at the publisher’s E3 press conference. Most games were expected, including previews for Dragon Age: Inquisition, Mirror’s Edge 2, Star Wars Battlefront, Sims 4, the new Battlefield Hardline, and several sports-themed games. However, the big surprise came with the confirmation that a new Mass Effect game is indeed being developed by BioWare.
It was during the middle of the conference that EA revealed a video montage of very early development for the new Mass Effect game. The preview emphasized new experiences instead of sticking with the old characters and places in the Mass Effect universe, even stating, “New places. New characters. New people to fall in love with.” Though a release date has not been announced yet, this press conference does confirm that gamers will indeed be getting a new Mass Effect game sometime in the future.
The biggest title of the conference was Battlefield Hardline. Taking the Battlefield franchise into a new twist of cops versus criminals, the preview looked fast-paced with a chaotic, alterable environment and classic Battlefield gameplay. Fans were delighted when the beta version of the game went live right at the end of the conference.
Dragon Age: Inquisition was also highlighted during the conference with a live cellist playing to game footage. Aaryn Flynn, General Manager for BioWare’s Edmonton and Montreal studios, introduced an in-game battle sequence and discussed the two different styles players can choose in the new Dragon Age. “One way to approach combat puts you into the heat of the action,” Flynn said, highlighting a quick, action-based real-time fighting style for the game where the party was fighting a dragon. “Another way to approach combat is to use the tactical camera,” he said, demonstrating a fighting approach that removes time from the battle and allows the player to more thoughtfully engage the enemy. Dragon Age: Inquisition comes out October 7, 2014.
Another much-anticipated game that the conference highlighted was Sims 4. The release date was finally announced for September 2, 2014. Rachel Franklin, executive producer for Sims 4, described the game as having, “Smarter Sims. Sims with personalities…You define your Sim’s personality.” Two major changes that were highlighted in the newest installment of the Sims include the ability to play with a Sim’s emotions and a gallery where players can easily add Sims created by other players into the game.
Besides the new Mass Effect, there were three other early teasers of games still in the beginning stages of developments included a new Star Wars Battlefront game that has been inspired from the look and feel of the three original movies. Another early look was for an unnamed Criterion Software game that allows players to drive or fly many different extreme sports vehicles. Mirror’s Edge 2 was also given a small nod, highlighting a few Parkour-like shots from the new game.
EA previewed five different sports games, including EA Sports UFC, EA Sports PGA Tour, EA Sports NHL 15, Madden NFL 15, and FIFA 15. Each game preview highlighted newer graphics, more emotions from the players, and better game play handling.
For MOBA fans (Multiplayer Online Battle Arena), EA gave a preview of Dawngate, a team-oriented game that looks to give players a lot of options for characters and tactics.
Two years ago when a couple guys wanted to come back to their 1st love they created at the beginning of their careers, they decided to take it to Kickstarter and hoping that that the fans would help bring what they love back to life. After surpassing their goals by $17,232 Zojoi has cleared the path to recreating the game two generation of gamers loved and now so shall this current generation of gamers. Zojoi, thats right the studio behind the classic point and click adventure, Shadowgate from the days of NES has taken the time to answer a few questions about their upcoming title and the re-imaging of that decades old title of might and magic. These Questions were answered by Karl Roelofs, Design Director at Zojoi
What made you guys come back to this classic series; was there an outcry from your faithful supporters?
Dave and I always had the desire to bring back the original game and tell the other stories from the world of Shadowgate we have written. When we saw that retro-gaming was being embraced by fans again, we decided that the time was right to re-introduce the franchise. So we reached out via Kickstarter and found that fans of the original game (especially the NES players), as well as new enthusiasts, were excited about what we had planned.
When designing this updated version what from the past titles did you want to redesign and what did you completely scrap?
Well, we definitely did not want to do a port – we had done this about ten times before – so we spent a lot of time looking at each puzzle, deciding whether it was something we wanted to keep. I would say that 95% of the puzzles are either completely new or use the same location but are altered in some way to fit with the storyline better. There are a few puzzles from the original that we completely scrapped since they really didn’t fit into our narrative anymore. We’re pretty happy with the outcome.
What added features and or content have you added?
We weren’t constrained by a disk or a cartridge, so we were able to add some of the things that we always wanted to. New to this version of Shadowgate is an in-game map that tracks the locations you have travelled to as well as records the cryptic clues found along the way. We provide 45 in-game and Steam-based achievements that range from experiencing all the deaths in the game to beating the game within a certain amount of turns. We have several side quests and new creature interactions, a full-blown interactive soundtrack by Rich Douglas and three difficult levels that change the puzzles in the game based upon your skill level. Really, there is a ton of new stuff here.
When designing this game have you placed any Easter eggs of sorts giving a nod to your fans of the past games?
Absolutely! We pay homage to several things from original game that didn’t quite make it in this version. Players may get to finally find out what is behind that locked door in the well room and we also give a shout-out to fans of Déjà vu and Ace Harding. Also, should you choose, you can switch from orchestral music to the original 8bit NES music (composed by Hiroyuki Masuno). Additionally, we’ve elevated the role that death plays by scattering a number of hidden deaths throughout the game. These offer several particularly nasty yet humorous ways to meet your end.
Who from the original development staff came back to help with this iteration?
Dave and I are the only members from the original team (we designed the original game as well as created all the art). We then reached out to a team of folks, many whom we had worked with in the past and they were just as excited to re-imagine this game as we were. Our team is really an awesome group and for the last year and a half has been pouring their hearts and souls into making Shadowgate every bit as memorable as the original.
How excited was it for you to have the chance to have better orchestrated soundtrack for Shadowgate this time around?
We are ecstatic to have Rich Douglas provide not only the soundtrack for Shadowgate but an unbelievable sound design (sound effects, ambience, etc.) Rich took his inspiration from the original soundtrack but went way beyond that, creating both familiar orchestrated themes and brand-new epic compositions. Additionally, the game supports multiple tracks of instrumentation that can be added or removed to enhance the ambiance of a particular room or situation. This really amps up the intensity when you are encountering deadly traps and monsters throughout the castle.
What do you think is next for your studios?
Well, from a Shadowgate perspective, we just made the game available for pre-order at www.shadowgate.com and should have the game out on Windows and Mac this summer. After that, we will release the game on iOS and Android before moving on to doing localization for other languages. We’ll then be looking at other console platforms and since we’ve built the PAC (point and click) engine, making developing other games easier, we plan to re-visit the world of Shadowgate very soon. In fact, we have the story-arc planned for the next two games.
Hi, Sean Jacobs here I would like to present my interview with Switchblade Monkeys the wonder team behind the upcoming title Secret Ponchos. I would like to apologize for the delay but, I went Clark Kent and transcribed my interview via my handy digital voice recorder. Lets get into this tasty treat why don’t we.
Me: Hi, Sean Jacobs here from RealOtakuGamer.com can you Please introduce yourself to our readers at realotakugamer.com
Yousuf Mapara: Hi, I’m Yousuf Mapara and I am the Creative Director (and President of Switchblade Monkeys) of Secret Ponchos.
Me: Well, you just answered my second question because I was going to ask you what you’re relation to Secret Ponchos was!
Me: What inspired Switchblade monkeys to create such a unique game like Secret Ponchos?
Yousuf Mapara: We really wanted to make a game that takes us back to multiplayer fun, That’s just fun to pick up and is not this huuuge learning curve of like 30-40 hours just to be able to have fun. We are all hardcore fighting game kinda fans and so we love that depth but not the (inaudible) Though, the main thing is that we wanted to make a Spaghetti Western game so, that’s where it all started, ya know? its just such a cool genre. Basically our musician and I were sitting playing Soul Calibur and we had um, were playing Ennio Morricone in the background at the same time and all of a sudden everything just magically synced up the music, the epic trumpets and uh ya know the drama from the music and it felt like everything we felt like everything we were doing was just choreographed to the music so, we were like “WOW we really need to make a fighting western game”
Me: Isn’t it weird how things just come together like that?
Yousuf Mapara: I know, I know it wish there was a cooler version on how the game started but, its stupid but, that’s how it came together.
Me: That’s OK because that is the most organic way to come up with an great idea.
Me: Were there any other influences drawn from other games pulled into making Secret Ponchos?
Yousuf Mapara: We really wanted to make a game that has this competitive, you pick it up and we want your adrenaline to start pumping, that kind of fun. You pick it up and we want it to feel competitive, fun kind of game… I remember lining up to Street Fighter and getting our quarters and this is the type of game that we wanted to make so you could enjoy. A lot of games recently are awesome experiences but, they have also have became like interactive stories with a lot of cinematic experiences
Me: Yeah, like watching a movie you sometime play.
Yousuf Mapara: …and we wanted to take a step back from that, we have developed plenty of projects like that at AAA studios and we wanted to get to the feeling of “ah man you got me this time I’m going to go home and practice to get the best of you”
Me: Given the multiplayer nature of Secret Ponchos when it is released will Switchblade Monkey launch some sort of DLC to compliment that element?
Yousuf Mapara: You know uh, so our model for DLC is very interesting we don’t want to be very aggressive with dlc. When you buy Secret Ponchos its a complete experience on its own you don’t need to pay more money or buy stuff to be able to fulfill your experience, with that being said the genre is such an interesting genre for character archetypes that we only scratched the surface with our characters so, we are going to keep expanding on the Secret Ponchos Universe and that’s a better road to DLC. As long as the fans want to see the game universe expanded we will keep have new guys and use DLC to fund new characters.
Me: When I was doing research on you guys on YouTube that’s what I was thinking. I was like They could be in a good position to be able to spin DLC in a good way if infused correctly. I don’t like the aggressive DLC, I don’t like aggressive salesmanship at all so like, if your company create a great package its going to make us the fans want to buy it.
Yousuf Mapara: Yeah don’t want people to have their defenses up when playing our games as if we are trying to pitch them, if they bought the game its a fun universe, right? we hope people are looking forward to new expansions and new characters and we could use DLC to fund that. When you are really excited for a game, like Diablo and you are really looking forward to the expansion and its a worthwhile purchase that is the type of feel we want to lean towards.
Me: What about this game excites you the most and what can you tell people about secret ponchos that haven’t heard of it?
Yousuf Mapara: The two things we are the most proud of is the art style we really tried to focus on a great art style but, secondly when you look at team shooters and fighting games and there is a lot of them and they are all feeling kind of similar it was really exciting that we have found a new twist a new presentation for a combat game in this genre hey we are a small indie company and just by moving the camera over top we kinda made our own type of combat game and that’s what we are excited about it doesn’t have this superficial feel of a slight change on an existing shooter game it has its own thing and that’s what we are most excited about.
Me: Thank you again Yousuf and it was a pleasure standing here with you and playing with your staff on multiple matches. I can’t wait for Secret Ponchos and the many ways you will possibly expand its universe.
*Before our scheduled interview Yousuf and I had several conversations one that revealed that Secret Ponchos will be on the Steam for early access. Secret Ponchos was originally slated for PS4 release but, after the outcry of the PC community Switchblade Monkeys have decided to appease the masses and give the Steam community an early shot of the former PlayStation 4 exclusive.
Nintendo I am a multi-console gamer, with that being said I have personally had numerous conversations and debates with other gamers from other platforms. What I hear from gamers from such platforms like the Xbox brand and the Sony brands and the consensus is that you are missing key features that are current in today’s console market. These features are Technologies like in-game chat and cross-game chat, I am Not sure if your system is setup in such a way that you can add something like in game or cross game chat into the Wii U infrastructure but, these are very important in today’s social gaming scene.
It behooves me that with such the foresight to create a social gaming network like the miiverse you did not have the insight to add something like in-game chat. In-game chat has been around since the original Xbox, something that has proven to be a valuable additive in the gaming scene. Since then the PlayStation 3 and Xbox 360 continued on that idea that online social gaming is the next logical evolution of local multiplayer. It is understood that the local multiplayer experience is one of the pillars of gaming even today. In-game chat helps family and friends who are no longer available to physically sit down with friends and play games with in-game chat we can join online with our families and friends to stay connected. The inclusion of cross-game chat helps us play the same multiplayer games that we enjoyed playing while sitting on our families and our friends couches.
It is known that PlayStation 3 infrastructure was not set up for the addition to cross game chat though it did have a fairly decent in-game chat system to later with the Playstation 4 add cross-game chat. I know that the Wii U for the new Nintendo network is set up to be updated via the web framework design. I am not sure how this could be applied to this feature though, I hope it is possible that you could add some features like in-game and cross-game chat into the Wii U if not both. There is a couple of my friends on PlayStation 4 that actually got rid of their Wii U’s simply because there was no in-game or cross-game chat.
Here are the experiences that draw today’s gamer with in-game and cross-game chat. Today’s gamer loves to play online multiplayer and that is a fact games like first person shooters, sports titles such as NBA, NFL, FIFA and any other genre that local multiplayer could be used. We totally enjoy poking fun with our friends or helping them get through a certain level of a game. The Miiverse does fill in that gap but, this method while highly viable is not a constant stream of interactivity that is sometimes wanted or needed as far as social gaming is concerned. Nintendo, you of all people know how fun it is to sit and have fun with your loved ones in your living room or wherever you have your console. The inclusion of in-game and cross-game chat will help to dramatically raise interest in the Wii U along with helping developers see the light that the struggling platform is much more than something that only Nintendo loyalists flock too. The Nintendo Wii U has provided a safe haven for independent developers and I believe with the addition of current features like in-game and cross-game chat the major AAA developers will give your console a second look. I love the Wii U and at this point from my experiences with my playstation 4 you can actually compete with the Xbox One and the PlayStation 4 but, you first have to catch up with the times and add in-game chat/cross-game chat though, you should focus on inputting cross-game chat because thats where it truly matters and much more simpler. Please help promote Real Otaku Gamers initiative on all your favorite social networks along with the #WiiUvenate Thanks and game on!