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By Jonathan Balofsky On 29 Nov, 2017 At 10:04 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 0 Comments

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When it comes to Smash Bros and Nintendo Switch, it is a matter of when it happens, not if it happens.  However it appears, where it is an enhanced port Smash Wii U/3DS or a brand new game, there will be new characters. But with a new port comes more characters, and I began thinking of who are some characters who would be perfect for Smash Bros on Nintendo Switch. I thought of both new and old characters who would fit in the game, as well as what third party characters deserve a shot. I also decided to take a look at what characters should return from previous installments, who were missing in the previous game. With all that being said and out of the way, here are my thoughts seven characters I feel should be in the next Super Smash Bros for Nintendo Switch.

 

 

7) Tethu/Tethi

 

Let’s start with a new but slightly more obscure character. Tethu/Tethi is the protagonist of Ever Oasis for the 3DS and while the character may seem like an odd choice, the fact is Ever Oasis was an amazing game that deserves more attention, and Tethu/Tethi would also have a very creative moveset. In addition to melee attacks with a variety of weapons, they could use various forms of magic and even summon the water spirit Esna for assistance in attacks and defense and perhaps a final Smash. Tethu/Tethi would also bring some diversity to the roster which can only be a good thing for gamers as a whole.

6) Twintelle

ARMS will almost certainly be getting a representative in the next Super Smash Bros. game, the only question is which character. Most may say Spring Man or Ribbon Girl, but I feel Twintelle is a much better choice. She has a much better persona and character than the others and her unique abilities from ARMS would work well, such as slowing down her enemies. Plus of all the ARMS characters she is one of the most well known, and Spring Man and Ribbon Girl are rather generic That said, they could serve as Alts for he, like the koopalings with Bowser jr.. Plus like Tethu/Tethi above, Twintelle would bring some much needed diversity to Smash!

 

 

5) Shovel Knight

Shovel Knight is one of the best known indie games out there, and has a special connection with Nintendo. Its first console launch along the PC, was on Nintendo Systems. It received an amiibo, the first indie to do so and will soon receive 3 more, which is unheard of for 3rd party games. Having Shovel Knight in the game would be excellent, he would have a fun move-set, that could incorporate all the relics he gains over the course of the game, and he could have  Black Knight and female Shovel Knight, Plauge Knight so on could serve as alt costumes. Plus the music the game has is amazing and would be a great addition for Smash, especially when remixed and arranged by more composers.

4) Ice Climbers

This one is a given as the Ice Climbers were left out of Smash Wii U and 3DS due to the 3DS having issues with the characters. The Switch will not have the problems that held the 3DS back, and since there is no need for 2 versions that require parotys, the Ice Climbers could see their return to the smashing on the Switch. They could play just like they did in past versions, or perhaps some slight modifications, the point is, that there is nothing holding them back from being in this.

3) Inklings

This is another case of characters that make so much sense. Splatoon has been a major hit for Nintendo, and the sequel Splatoon 2 will soon surpass the success of the first game. Given how big the Splatoon IP has become in such a short time for Nintendo, it just makes sense that Nintendo will want to bring the inklings, their new big stars, into Smash. This will be both a sign of how far they rose in a short time, and a sign of Nintendo’s commitment to their new IPs.S. Plus the Inklings have already made their way into Mario Kart, which is a testament to their huge popularity, Smash is the nest big step for them.

2) Isaac

Isaac was my most wanted character for Smash Bros Wii U/3DS. Despite being a swordsman, and we all know Smash already has several of those, Isaac has something to set himself apart. His psyenergy attacks would help make him one of the most innovative fighters in the game, You could use his various elemental attacks, as well as the abilities used in Golden Sun to interact with the environment like “Catch” and so on. As well, he could have his own stance system similar to Shulk or a system where he builds up his power, either by holding back or being strategic in order to use his most powerful attacks. There is so much variety that can be done with this character that I am shocked he wasn’t in Smash yet.

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1) Bomberman

Bomberman has had a long history with Nintendo and is a beloved gaming icon. Super Bomberman R was a successful  launch title for the Switch, which Konami has been supporting well. This also got me thinking about the series history with Nintendo . He would fit excellently alongside Mega Man and Sonic and Pac Man as a 3rd party character who is an icon of gaming. His moveset would be amazing since he could use his various attacks from the games, including different types of bombs, power-ups and traps.  In fact, Bomberman would have quite the varied move-set and play in many different ways.  As well, if we bring alt costumes into this, he could have the Bomberman Rangers from Super Bomberman R as well as Max. He could also pay tribute to all of Hudson Soft’s games similar to how Pac-Man does for classic Namco Games.

 

Well, there are my seven picks. Let me know what you all think, and who you want to see in Super Smash Bros for Switch!

 

 

Disclaimer: The above was the opinion solely of the author and does not necessarily represent that of Real Otaku gamer or its staff.

 

By Jonathan Balofsky On 29 Nov, 2017 At 06:47 PM | Categorized As Editorials, Featured, News, NINTENDO, Old School Otaku, Reviews, ROG News, ROG Retro | With 0 Comments

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I have already written about my love for Zelda II, a game I feel is criminally underrated, but now it is time to look at its sequel. The Legend of Zelda : A Link to the Past is regarded as a major turning point for the series, the moment Zelda took a massive leap forward in storytelling and presentation. My own experiences were not the same as most people when it came to ALttP, as I played this after Ocarina of Time, and not when it first came out. That being said, it was still an amazing experience for me.

Let me take you back several years, my brother’s friend David had just loaned him some SNES games and among them was The Legend of Zelda: A Link to the Past. While my siblings enjoyed the fighting games and beat em ups, this one occupied my time the most. I was an awkward youth and this became an escape from bullying I was experiencing, a place I could step into and just have a great adventure. After David took the games back, my mother saw how much of an impact the game had on me, and found a copy of the game at a video game store we often visited ( similar to how she would later get me a copy of Zelda II one year later). Thus I now had a game to help me deal with problems I had at the time.

The Legend of Zelda : A Link to the Past is indeed a great experience and deserves all the praise it gets. It was here that the series formula would be established for years to come, as would be seen in later games such as Ocarina of Time and Wind Waker. Just like the original Legend of Zelda and Zelda II introduced epic adventures to a new video game audience, The Legend of Zelda : A Link to the Past was an introduction to epic fantasy for a new audience. The game was on a scale like little else before it, even previous games in the series. In this game, after recovering the pendants and getting the master sword at last, you would fight the evil wizard and think the game was nearly done. But no, that was just the beginning, and you had a much bigger experience waiting for you to explore.

The Legend of Zelda : A Link to the Past also was important for another reason. Not only did it add some amazing music such as Zelda’s Lullaby that would become iconic parts of the series, but it also greatly advanced the series in terms of narrative. This game introduced really characters with personalities to the Zelda series and was the first game to have a major storyline as part of the game. It is something that all later games built on.

While I still prefer Zelda II: The Adventure of Link, as my favourite game in The Legend of Zelda series, The Legend of Zelda : A Link to the Past is indeed an amazing game. It is one of my favourite games and will always hold a special place in my heart. This is a game that is not played, it is experienced, and this is an experience everyone should have. This really is something special indeed. I do not have the same problems today that I did back then, and I thank A Link to the Past for that. It helped change my life and no doubt that of many others as well.

 

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The above is the opinion of the author and not necessarily that of ROG or its staff.Feature

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Earlier this year, Double Dragon IV was released on PC and PS4 and then later Nintendo Switch ( the system the game was played on for this review). It was a deliberate throwback to the NES Double Dragon games, in contrast to Double Dragon Neon, and received some mixed reception. I wasn’t sure what to fully expect as I began playing, as I went in fearing the worst. What I found however, was a decent throwback that may have been treated a bit unfairly.

It has been argued that Double Dragon IV is too deliberate a throwback to the NES games, to the point of also including everything bad about them. I disagree however, as while Double Dragon IV does have some flaws due to its style, I feel the game is better than most are giving it credit for. I enjoyed playing this retro style beat em up and found myself liking some of the changes that were made. The controls, while still stiff and not perfectly responsive, have a lot more variety to them. It now feels like a more complete beat em up from the past that takes cues from gaming today, as the extra buttons allow new moves and new combo attacks. This really does help set this game aside from its predecessors.

There are a number of flaws of course. The stiffness of the controls can really throw off the jumps that are required to be done in the game, and the jumping mechanic in general is not suited to platforming. I would say this is one thing that was a mistake to retain. As well, the story, while nice at times, takes a turn at the end that made me just say “Really? This is what you are going with?”, it was just nostalgia not being used right. Not to mention that some of the attempts at variety just come off as lazy nostalgia, its not bad, but its not great.

That being said, I did have a lot of fun playing the game, far more than I ever thought I would. Despite the flaws, I feel Double Dragon IV is actually a really good game. It is far better than it was made out to be, and deserves an honest chance. I recommend it.

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There have been so many great fighting game series over the years, but many have fallen off the radar. One such game was the series known ass Bloody Roar.

Bloody Roar was a unique seriese that involved transforming your character into an anthropomorphic animal form. This could include a werewolf or elephant or more. Some of these forms were tied to references like Alice, who became a rabbit, which was a neat reference. In addition, the game used comic book style storytelling to advance its plot and show its action, which was unique at the time. While other games have experimented with it, none have managed to match what Bloody Roar did. In many ways, the series took inspiration from comics like the X-Men and made an original comic book fighting game, without a license to base it on.

Bloody Roar is similar to Killer Instinct, with fast paced, action cool characters, flashy moves and good use of combos, albeit in 3D instead of 2D. This series has so much potential and sadly has never been used to the full extent of what can be done with it. With the right backing, this could be revived and be a major series on the eSports tournament scene. The action was intense and yet the moves did take skill. This was not a button masher but a game that was easy to learn but difficult to master. The closest equivalent I can think of, is Sega’s Fighting Vipers series ( another series that should be revived).

I realize that Bloody Roar may be a bit obscure to many reading this, but you need to check out the series. It was just amazing and the GameCube entry was simply the best in the series. If you love amazing fighting games then you will understand why this needs to come back. There really was nothing else like it, and there really is not anything like it now. This series was a good one and deserves a second chance.

 

 

 

By Jessica Brown On 29 Nov, 2017 At 11:52 AM | Categorized As NINTENDO, ROG News, ROG Retro | With 0 Comments

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Yes, you read that right: two brand-new games for the original Nintendo Entertainment System!

Developer Mega Cat Studios has put a lot of their retro heart and soul into Creepy Brawlers and Justice Duel, two original titles built from the ground up to be played on an actual NES game console. Both recently released titles come with an actual box, instruction manual, and physical NES cartridge, giving you that same giddy feel you would have had getting that latest game you wanted for Christmas circa 1989.

Creepy Brawlers is like a horror-themed Punch-Out!! game with some really unique (and challenging!) twists to it while Justice Duel offers a quirky jousting game that allows up to four players to get in on the craziness!

It’s worth pointing out that Mega Cat Studios has been at this for a while now and their website offers a variety of original games of various genres on both the Nintendo Entertainment System and Sega Genesis/Mega-Drive.

If you’re looking for some unique gift ideas for retro-gamers this holiday season, you should definitely take a look at some of the unique, original titles that Mega Cat Studios has to offer!

By Jonathan Balofsky On 28 Nov, 2017 At 11:09 PM | Categorized As Editorials, Featured, NINTENDO, Reviews, ROG News, ROG Retro | With 0 Comments

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I can remember the first time I ever played Super Mario 64. I has played the Mario games on NES and SNES and felt they were the pinnacle of 2D gaming, and playing a 3D Mario game for the first time was like nothing else. I was in awe of what I saw and played constantly. But now decades after playing it, I have to ask myself if the game really does hold up well today or if it was just good for the time.

The first thing I will note, is that this does not take into account ports such as Mario 64 DS or the Wii U virtual console version, just the N64 original. After popping in the cartridge and sitting down to play, I tried to go back to my youth but found that I couldn’t. You cannot recapture that sense of wonder you had as a kid, but looking at the game with an older perspective still allowed me some new insight.

Rather than viewing the game as the height of the series, I now see it as having been Mario’s second beginning. Many 3D platformers from that time ( and  3D games in general from that era) have not aged particularly well, while Super Mario 64 still has a sense of polish that has aged it like a fine wine. There are issues such as the dated visuals, but bizarrely enough, the game actually manages to look good today in spite of that. Perhaps it was because of the art style but the game still has a charming look to it.

But what about the controls? There is a reason I did not want to look at a port or the Virtual Console version on Wii U, and that is because I wanted to experience the game using an N64 controller. This is what the game was designed around and modern controllers do not handle many N64 games well. I was surprised just how well Super Mario 64 uses its control scheme. Every detail is accounted for and everything has a function.  These controls would soon become the norm for Mario, after receiving an introduction of sorts in Donkey Kong 94, but were given true life in this game.

There is also the fact that the game design is so unique that people have found so much to do with the game for years after release. New speedrun tactics are constantly being used and some people are even finding new secrets decades later. Compare this to other games of the era, and Super Mario 64 is leaps ahead of the competition. Of course, compared to the modern Mario games, this one is lacking as the modern games do many things better. But it is important to remember, that Super Mario 64 was where modern Mario derives from. In fact, all of modern gaming does in fact derive from Super Mario 64 in some way. So yes, Super Mario 64 does hold up well today, and it is a game that all generations should experience at some point.

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Well this is an interesting one. I was not sure what to expect with This is The Police, and was interested in what I would see. What I did see was a game that blended genres and ideas, sometimes well, and sometimes not so well. This is the Police is a blend of noir style crime drama, and a management sim game. This was certainly a different experience, but was it a good experience?

This is the Police tells the story of the last days of a police chief dogged by allegations of corruption and failure. What you do in those last 180 days determines the future of the department and this is where things get interesting. The meat of the game is obviously the management parts, and the game does offer some interesting choices you will have to make. This includes embracing or shunning corruption, or even playing things out quietly.

There is a lot of variety in the game and the choices do offer a great deal of replay value, unlike some other games filled with choices. This is of course fitting, seeing as this is a strategy/management simulation, but the amount of replay options is still a great incentive for the game. However, here we come to an issue because at times, the game seems to be pushing you in a direction/choice even if you do not want to do so. I attribute this to the blending of genres, but while it doesn’t always work, when it does, it works beautifully.

The moral choices to be made and the consequences are the highlight of the game. The narrative is extremely well done and actually makes you feel invested. I am reluctant to share details of what the plot involves, other than dealing with the mafia and the sheer state of chaos and severe tensions, political and racial, that are occurring in the streets. For a strategy/management simulation, this game goes to some very dark places, and this is where the blending does succeed.

Overall, while uneven, This is the Police is an overall good product. It forces you to actually make deep moral choices and then makes you explore the consequences. There is enough content here to last for several playthroughs and that gets high points form me. This is one to check out.

 

Disclaimer: A review key was provided

By Jonathan Balofsky On 26 Nov, 2017 At 10:52 PM | Categorized As Featured, Reviews, ROG News | With 0 Comments

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Rockfish has done the impossible and has managed to rebuild their original release of Everspace without needing to change anything but simply add. The new expansion Everspace Encounters is simply one of the best DLC for a game in this style.

The expansion adds one new ship to the roster, which is a medium fighter that has some great electric weapons as the basic starting weapons. While not the best ship in the game, it does help integrate the DLC well and serve as an introduction for new ideas and mechanics. It is also great that it includes enough device slots to use said new mechanics and doesn’t need to be purchased. It is available from the start, which again is great for people just getting into the game.

As I stated in my intro, Everspace Encounters doesn’t change much but adds instead. With new NPCs and missions, there is more than enough to keep veterans happy, but also enough to make the game just feel more complete than it did initially. This adds some significant challenge to the game and to be honest, to me this makes Everspace actually feel more appealing. Everspace had a lot going for it but felt lacking in several areas. Now though, the game feels more filled and lifelike, especially with space stations being added. These stations also give players the chance to do repairs and upgrades for the ships. That being said, don’t expect space to be filled with them, and you will have to keep an eye out for where they might be.

There is also something else I should mention. Everspace Encounters gives the chance to visit an area we hadn’t expected before and while I do not want to give spoilers, I have to say these missions blew me away. They were unlike anything I expected, and some of the most challenging missions ever. This is just a great DLC and if you have Everspace, you need Everspace Encounters.

 

Disclaimer: A review code was provided

 

By Stark Wyvern On 26 Nov, 2017 At 05:37 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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A game was released for the Nintendo Switch which hopes to take you on an adventure. This is one game you may have overlooked but it is certainly charming for an indie game. In this game which has the vibe of an old school collect em all, you play as a young explorer out to see the world. Seeing that you can play as either a boy or a girl is a plus as it still seems many games aren’t doing this.

This game has you collecting explorer medals which really is a lot like finding something like stars in Mario games. You choose the level and jump in, and there are obviously other medals to collect but you should probably just stick to your objective the game gives you. This game is clearly lovingly designed and the characters do look rather nice. As you traverse this wide world in your ship that looks like a whale, you fly around to different locales. There quite a few of them, from a desert, to a seaside area, and much more. Your character collects medals and defeats enemies, and you do never know what you might come across.

This game is also cool because unlike a lot of games on the Switch, it also has its own achievement system. I know personally getting achievements of any kind make me feel good. This game does that and that in and of itself is a plus. While this game may not be the best, it certainly may be something some people would enjoy. I could certainly see younger kids enjoying this, or someone who just wants to play a game as a female character for once.

Poi Explorer’s Edition is out now on the Nintendo  Switch. So, if it looks good, download it go on a solid indie platforming adventure!

 

Disclaimer: A review code was provided

By Stark Wyvern On 26 Nov, 2017 At 04:10 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Super Mario Odyssey is clearly the culmination of all that Mario is and ever has been. A series where you control a pudgy gent, just trying to rescue his lady from a monster. This game is also about traveling a world and seeing all that it has to offer. Combining these two ideas makes for quite an interesting experience. In a crazy way, this game has become just a source of unbridled fun, something that games don’t always bring to the table. With Odyssey, you have so much game to play, but it just is truly a fun time all the way through.

In Super Mario Odyssey, you are paired up with a magical cap named Cappy. Cappy is by far the best sidekick Mario has had in a while. He is ready to help out at any turn, and knows what style is. That’s not to say the Lumas of Galaxy or Fludd from Sunshine were bad but Cappy is just too cool. The fact that he can inhabit any hat in the world is truly something interesting.

The worlds in this game are also just too great and need to be seen to be believed. They are numerous, and each hide their own secrets and challenges. You may not find them all on your first go through, and that is okay. This game is certainly one to be picked up time and time again, as you work your way through the moons. I will say that some of the moons are quite easy to find. But, I’m sure that is partly because Nintendo knew people would want to speedrun this game.

The music in this game is also so good, and you really get a feeling for every world just from the music. Like all Mario games the music is great. With the inclusion of lyrics into a few songs, it really brings the game up to 11. Jump Up Superstar is an instant classic that will probably be in my head forever. That is a great thing, as only great music really sticks with you for all time. I just find it really cool that Mario games have progressed so much that a voiced song really fits in the world. Pauline is literally singing a song in a game where very few characters actually speak. Mario has alway said little, and Peach may say a sentence but here is a fully sung song. It just goes to show where thoughts and ideas can change over time.

I also found it interesting how many costumes there were in the game. Here you have Mario on a world journey, wearing quite a hodgepodge of costumes. The coolest aspect about this though is that the costumes weren’t just random. They were all worn by our mustachioed hero in the past. True homages to the classic antics this hero has enjoyed. Plus, there is a certain nostalgic world, that will make many people smile, especially when they see what costume it brings.

Snapshot mode is also just a treat and can be used all the time. You can really just go crazy with this mode and that is great. With the continued push of games to doing more, photo modes are becoming even more prevalent. It is crazy what Nintendo put into this mode. Mario is by far one of the most emotional characters, and you can really see it. Taking pictures is fun, because you can even make the pictures your phone background or wallpaper which cool. It’s just another fun touch.

Lastly, this game really is great because I can see it as a game perfect for new gamers. If you want a kid to love Nintendo, plop them in front of this game. It’s amazing to me that there will be new gamers whose first game is this. While I’m glad my first game was Super Mario and the 6 Golden Coins, I may just be a little jealous of kids whose first game is Odyssey.

Super Mario Odyssey is an amazing game and one that I will certainly always think of. I am curious how Nintendo will top such an undertaking but with what this game is I’m sure it’ll happen some day. Super Mario Odyssey for me will always be up there for being one of the most fun games I have ever played. Something that while it keeps me playing to collect, really keeps me there because of how fun it is. Here’s hoping many more people buy this game and have some solid fun. If you haven’t gotten the game yet, you seriously are missing out. This game really is just the embodiment of all Mario is and a truely fun experience. So, if you haven’t gotten it yet, Jump up Superstar, and do the Odyssey, The Super Mario Odyssey, that is!