In an interview with Nintendo Life, Rive developer Two Tribes has revealed that the game will be delayed on Wii U and might in fact switch to NX
Having been confirmed during the Spring for a September release on Wii U, PC, PS4 and Xbox One, there’s now some disappointing news for Nintendo fans. Two Tribes has confirmed to us that the Wii U version of RIVE won’t be hitting that window, and at this moment of time doesn’t have a fixed date. Two Tribes is keen to bring the game to Nintendo hardware and it may transition to NX – depending on what the next-gen system actually is – as the studio wants to ensure that the experience reaches its standards of 60fps performance, a benchmark vital to shooters and bullet-hell titles of this nature.
First of all, can you talk us through the reasons and thoughts behind RIVE being delayed for Wii U, or perhaps being moved to NX instead?
It’s very important to us that Nintendo users will get a great version of RIVE, but unfortunately we don’t know at this point when or how we’ll be able to deliver this. There are two main reasons for this, one technical and one business related.
The market has also changed. The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that’s better suited and can reach gamers for years to come?
While this is disappointing , we can hope that Rive will be a success when it does arrive on a Nintendo platform. Whether that be on the Wii U or the NX. It is understandable that many are worried about the long term viability of putting a game on the Wii U with the NX looming, considering that Nintendo is winding down support. That said however, there is still a market of Wii U owners who would like games to play and this would be perfect. Either way, we wish them the best.
You can read the full interview here
After being leaked by Gamefly, the remaster of Darksiders 1 for Wii U, PlayStation 4 and Xbox One has been confirmed by Nordic Games.
Darksiders will be released physically and digitally during Q4 2016 and Nordic is also readying new merchandise for the franchise. What this new merchandise is, remains to be seen but things look good for the future of the series.
Puzzle Games are one of the oldest gaming genres around and have always been there in some form or another. And now the genre has become dominated by match 3 games which are becoming increasingly stale. So how do you do something new with something that has worn out its stay? By playing Tumblestone, that’s how.
Tumblestone does the unthinkable and actually makes the format fun again. . You must match 3 Tumblestones of the same colour without being blocked by a Tumblestone of a different colour. This may seem simple, by as this is a puzzle game from the developers that brought us, The Bridge, this won’t be as easy as you might think. To help you get started, the game starts out with easy levels then gradually ramps up the difficulty. Don’t worry about high scores or running out of moves here. The goal isn’t to play this like you would Candy Crush, but rather think the solutions through. This is a thinking person’s match 3 game and wants you not to rush through it. There is a solution to each puzzle and finding it is extremely satisfying. The game slowly introduces new elements that force you to change your strategy and learn and adapt. That may seem annoying and difficult, but is actually one of the more appealing aspects of the games. The changes Tumblestone throws at you, do not cause annoyance but rather are more thought provoking. The game has taken what is thought of as a throwaway genre and made it a fun game that requires effort and gives satisfaction.
Tumblestone has an excellent story mode as well. You play as Queens and Kings based on historical figures and literary figures, and other assorted unique characters, and the story mode is excellent. The Quantum Astrophysicists Guild did a great job and made me laugh several times. It’s cute and charming and not at all what you would expect from a match 3 game.
The last two things to discuss are the multiplayer mode and the music. The music is catchy and stands out and I know I keep saying that, but it’s so true in this case. The music is nothing like the disposable tunes you often here in simple puzzle games but rather full on music that you can truly enjoy listening to. It really helps bring the fun of the game back to forefront and just make you smile while playing.
The multiplayer is one of the best I’ve seen in a puzzle game in years. This is a truly competitive multiplayer and I had some great games playing with others. There are different modes like Tug-of-war, Battle Mode and Race Mode, all of which give a lot of diversity to the gameplay. Playing with others really opened my eyes to what can be done with this genre of games.
All in all, this is a great puzzle game and I highly recommend it!
Nintendo has released a new trailer/commercial to show off the NES Classic Edition which comes out in November. The mini-console, which comes preloaded with 30 games is sure to be a big hit, so if you want one, make sure you order it as soon as it is available. Check out the trailer below.
Tomorrow’s Virtual Console Game for North America has been revealed as Pokémon Ranger. It will cost $9.99
Capture On! Play as a Pokémon Ranger and work to preserve nature and protect Pokémon!
In the Fiore Region there are those sworn to serve people, Pokémon, and nature–the Pokémon Rangers. In their frequently challenging line of work, the Rangers rely on their Capture Stylers–special devices that only they are allowed to use. Using their Catupture Stylers, the Rangers borrow the abilities of Pokémon to uphold Fiore’s peace. But look out for the Go-Rock Squad–they want to use Pokémon for a more sinister purpose, and it’s up to the Pokémon Rangers to help stop them. It’s an adventure that gets you into the Pokémon action like never before!
Eiji Anouma recently revealed in an interview that Nintendo has asked him to make a new IP. At the same time, he says Nintendo wants him to continues on the Zelda series. While he wasn’t able to say much about what this hypothetical new IP would be, he did mention liking the idea of a game where you are living as a thief
“Actually, Nintendo has been telling me to create a new IP. But then, they’re also telling me to make more Zelda games. I can’t really share much; I’m not sure I’m allowed to say anything. But I really like the idea of a game where I can live as a thief. That’s all I’ll say.”
Whether this is a hint to Anouma’s new IP or not, or if a new IP is even in the works, remains to be seen. However, it is good that Nintendo is looking to make new IPs and new content
I recently had the chance to talk with Ezekiel Rage, developer of Citidale: Gate of Souls, and discuss the upcoming indie game. Please have a look at our conversation
JB: Where/How did you get the idea to make your game Citadale – Gate of Souls?
ER: It actually started as a Castlevania fangame. I wanted to do a remake of Castlevania Legends. It was my first time using the engine I use and as such I figured creating a remake would teach me a lot about the program. And as development kept getting more complex and different from the original, I decided to make it its own thing instead of a remake.
JB: Obviously Citadale takes influence from the Castlevania series, but are there any other game series that Citadale was influenced by?
ER: There is a rather obscure NES game called Faxanadu that inspired me greatly. Another influence was the SNES game Demon’s Crest.
JB: Konami’s reputation has taken a beating over the last while. Do you think that will help you with promoting a game that is essentially a spiritual sequel to the classic Castlevania games?
ER: To be honest, I have no particular thoughts on that subject. I hope that the game will be doing well but whether the success of the game is influenced by Konami’s decisions or not is not something I am concerned about. I suppose this discussion would probably be worth having after the game has been released.
JB: You have some interesting ideas for this game, such as it being primarily played on the gamepad, while the TV screen shows a bigger map. What made you decide to do that?
ER: When I decided to port it to Wii U, which was in 2014, I thought that it would be an interesting way to play the game. Of course you can switch views at any given time or not use the GamePad at all, and we do support most input devices on Wii U. The main idea I had was a boss fight that would take up more vertical space than the TV can give you. I realized this boss fight in Stage 3, by the way.
JB: Besides Castlevania, what were some of your favourite games growing up?
ER: I am a HUGE Zelda nerd. I have a Zelda shrine, so to speak. I own all the games with packages and manuals, lots of merchandise, and I even have a Zelda tattoo. There was also game on Super Nintendo (and Sega Genesis, but the SNES version was better) called Maui Mallard in Cold Shadow – I love this game. Terranigma and Lufia are among my favorite games, along with the aforementioned Faxanadu, the classic Mega Man series and of course the Metroid series.
JB: What Castlevania games influenced this game the most? That is, besides Legends, what other games inspired the design and gameplay?
ER: Well the very first NES Castlevania was not only hugely influential on this game, but also on my younger gaming self. I also took some inspiration from Dracula X on SNES (yes, I know, Rondo is better), in that you can’t upgrade your main weapon for example.
JB: What were your favourite Castlevania games to play?
ER: Obviously I love Symphony of the Night. I am also very partial to Legacy of Darkness and Simon’s Quest. Super Castlevania 4 and Portrait of Ruin also rank among my favorites.
JB: With regards to the last question, what were some of your favourite game genres growing up?
ER: I love action adventure games, really. I like to explore interesting settings – be it old castles or intricate dungeons.
JB: Making this game focused on the Wii U could be considered risky at this time. What led you to that decision?
ER: I have been a huge Nintendo fan growing up. I always wanted to create a game for a Nintendo system so this was really an easy decision to make.
JB: What do you think of the indie scene on the Wii U?
ER: It is far bigger than most people think, and from what I can tell quite popular. Of course there are positive and negative examples but overall most Nindies are actually very good games.
JB: Do you have any plans to integrate Miiverse into this game?
ER: We actually do support Miiverse. We also have stamps in the game.
JB: What are your hopes for this game? Would you want to make a sequel if this does well?
ER: My hopes are that it does well enough to warrant a release of story DLC. I could do a sequel but I’d much rather release the continuation of the story as DLC – a sequel would use the same graphics and graphical style anyway, because I am a one man development team (well, one and a half, I have an amazingly talented programmer/publisher friend) and creating complex graphics is simply not within my field of expertise.
JB: Is there anything you would like to say to the readers of Real Otaku Gamer?
ER: Well, obviously I hope you check out my game and my upcoming projects. I would also like to thank you for taking the time for me and I wish you all the best 🙂
Thank you for taking the time to do this interview and good luck with the game.
You can follow Ezekiel Rage on twitter here and check out his website here
Nintendo has released footage of the Squid Sisters concert from Japan Expo 2016. Callie and Marie take the crowd through some of their biggest hits and this reinforces my belief that Nintendo needs to make a spinoff rhythm game for the NX starring the Squid Sisters. Check out the footage below.
As revealed by Hero of Legend on Neogaf here, Gamefly is listing a port of Darksiders 1 for PlayStation 4, Xbox One and Wii U. Nordic Games had previously confirmed they had another project coming to Wii U and this looks like this is it. Darksiders II was a great game and I am eager to see what this remastering has in store.
Darksiders was originally published by THQ before they went under. the rights were then acquired by Nordic Games.
Kerbal Space Program , which was first published and developed for PC by Squad in 2011, has had a massive following in the PC gaming community ever since. This week, Squad released the game for consoles; Playstation 4 on July 12, Xbox One on July 15, witha version on Wii U set to release this winter. The game lets you build spaceships ranging from scientifically accurate ones to the down right ridiculous and lets you launch them into space. Your astronauts are called Kerbals – who resemble tiny green space men. The far reaching goal for the game is to land on the moon, or “mun,” in Kerbal speak, but most players are doing well to get off of the ground.
When you launch the game for the first time, it can be very intimidating. The tutorials are a rather long read and show you what an extreme amount of customizing goes in to a successful launch of your vessel into space. It can be a lot to take in and it may seem like the game wouldn’t be fun unless you have a degree in aerodynamics, but that’s where you would be wrong. There are gamers out there who play this game for hours on end and make correct rockets that accomplish the missions they set out to do. Then there are gamers who spend the same amount of time building basic spaceships that crash and burn on every mission. Both types of gamers enjoy this game just as much. Never has there been a game where most of the fun comes from failing miserably.
The console version of this game is pretty much an exact port from the PC version which is only played with mouse and keyboard. On the console version, the left stick controls the mouse pointer. This makes lining up the parts of your spaceships difficult and setting numerical parameters difficult as well. With a mouse and keyboard, you get much more control over lining up the parts exactly where they need to go. Another downside to the console version is the amount of reading for the tutorial section. The font size is very small and I had to sit right up against the TV in order to see it. I would have recommended to split up the instructions into more steps to click through so the font size could be larger on the screen and the game can be played from further away. Kerbal Space Program is not really the type of game where you want to skip the tutorial, so I think the tutorial section could have been configured better for consoles.
Even though the console version of the game does have some control scheme issues, Kerbal Space Program is not a game to miss out on. I put off playing it for a long time because I thought it looked too difficult for someone like myself who has no background in space travel outside of Star Wars. However, when I saw how happy my Kerbal astronaut looked as I was launching him to his death, I knew this game would break me of my perfectionist thinking that I had to understand all the ins and outs of space travel in order to enjoy this game.
Kerbal Space Program is $40 on Xbox One, PlayStation 4, and PC.