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If you told me that one day, I’d be able to boot up a game on a console and then play it with friends through phones I would have said you were crazy. That is until I recently tried Jack Box Party Pack 3 which has come to the Nintendo Switch. This game is part of the You Don’t Know Jack series a series that has been popular for quite a while now.

Jack Box Party 3 is something that anyone can play as long as they have a smartphone, laptop, or tablet! It is a perfect game or entertaining as it really is something people can play for as long as they desire without the problems of time sink . Having it on the Switch is great too as you can play it on the go.There are 5 party games fit for making a party fun.

The say-anything sequel Quiplash 2 (3-8 players). Play all new questions or make your own! This game is certainly something to be played with people who have a knack for quick wits and humor. It is certainly one of the better games and is quite a lot of fun.

There is also the deadly quiz show Trivia Murder Party (1-8 players). In this, you must match wits with a trivia-obsessed killer. To be honest, this game is a little dark, but at the same time is is quite fun. You simply answer questions while dealing with a psycho. But watch out, because if you answer wrong  you might end up dead.

The surprising survey game Guesspionage (2-8 players) is next. In this, you guess the results to silly survey questions. This game really is all about surveying your friends, and as such it can play out in any way depending on who you are playing with which adds to the replay value.

After that is the t-shirt slugfest Tee K.O. (3-8 players). You must battle your custom t-shirts to the death! This game is fun even if you can’t draw, since you never know your terrible drawing could win it all!

Lastly, there is the sneaky trickster game Fakin’ It (3-6 players). One of your friends has something to hide and you must find this out. This game asks you a question but only one person knows what that question is. Better hope your poker face is ready, or someone will learn you are faking it.

Jack Box Party Pack 3 is truly a fun game to play at parties. No matter how many people play you are bound to have a good time if you play with Jack. It is out now on Nintendo Switch and if you are having a party it might not hurt to have Jack Box Party Pack 3! it is worth playing and is fun over and over again because it always changes depending on who you play with.

By Jonathan Balofsky On 22 Jun, 2017 At 01:28 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Every so often, there comes a game that tries to replicate what others have done. If they succeed, it is by doing just one thing a bit differently and  gaining some uniqueness that way. others try so hard to be their inspiration that they fall short at having a good experience. Oceanhorn is clearly inspired by the Legend of Zelda, and that in itself is not a bad thing. There are many amazing games that are inspired by Zelda, but Oceanhorn does take it quite a bit further.

A lot of people have taken issue with Oceanhorm and its similarities to the Zelda series, and to be fair they take a lot from Zelda, but it does try to add some of its own ideas. Oceanhorn originally came out around the time of A Link Between Worlds, and actually has some concepts that were later done in Breath of The Wild.  This isn’t to say that Nintendo took from Oceanhorn, but rather that Oceanhorn has ideas that it tried to innovate on.

But is Ocearnhorn a fun game? Well that is another issue. It plays a lot like Zelda as mentioned, but has its own ideas for controls. The buttons have more specific designations and the puzzles are more straightforward. In fact, the puzzles start out very easy but do have more thought involved as the game goes on. Another positive is that the game actually makes backtracking  a more involved process which helps it stand out more than its inspiration. I liked this aspect of the game and feel that it did add something.

The issues I had however are with various technical issues that hold it back. The camera is at an awkward position and it can lead to several mistakes. As well, there can be a lot of confusion about where to go at times and where you can go. By the latter, I mean that especially early on, getting from place to place on an island is not easy. You don’t have a jump, there is a limited swim due to a stamina meter that drains fast, and some of the falling mechanics are not clear. You cant fall off most areas, only certain ones but this can be as much of a hindrance as it can be a help. You might find yourself falling off areas you didn’t mean to and needing to retrace your steps all over.

It is understandable that an indie game like this would not have the same level of polish as a Nintendo game though, but it can be frustrating at times. That said, the game does constantly add new things to do to keep the experience fresh and prevent it getting stale. I do love the fact that the game has more RPG elements, and not really like Zelda II, but more in its own way. This really did help give the game more of a sense of identity for itself/ I think that for what it is, it is an acceptable game that does offer that 1 little difference to set itself apart. I do hope however, future titles in this series will do even more to differentiate themselves from their inspiration.

As it stands now, I would say this is worth checking out, especially if you like some of the older Zelda titles.

By Jonathan Balofsky On 16 Jun, 2017 At 12:39 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Mighty No. 9 is an infamous game, there is no denying that. Pitched as a spiritual sequel to Mega Man, the game disappointed many, but that wasn’t the end for the series. Inti Creates had made Mighty Gunvolt as a tie in game to tie into Mighty No. 9, as a crossover between Mighty No. 9 and their own Azure Striker Gunvolt series. Now Inti creates has taken the time to create a second crossover, but this time as a much deeper game and as the main attraction.

Right off the bat, I am just going to say that Mighty Gunvolt Burst is the game that Mighty No. 9 should have been. It is a great throwback to the old Mega man games, while having some great new ideas. I have never played Mighty No. 9 or the Gunvolt series but I instantly fell in love with this game. Excellent artwork helped tickle my nostalgia bone, and the amazing retro inspired soundtrack just created a great feeling. In fact all the sound and art in the game is great, and this is a well put together presentation.

Now let’s talk about the gameplay. Mighty Gunvolt Burst offers a lot of innovations like the burst mechanic, and customization of your characters. Speaking of characters actually, you can pick Between Gunvolt and Beck at the start and there is actually a good narrative here for both. I like the touches Inti Creates put in, to make the game have real depth.   When playing there are numerous elements introduced, such as different ways to traverse the areas, hidden areas and items to find, and of course customization power ups. I found myself replaying this several times and loving it each time. It is a tough platformer that just feels like what the fans of the classic games have been wanting in a successor.  The gameplay can get pretty intense at times but it never stops being fun.

I don’t want to come across as just gushing over the game, and there are some faults with enemy design at times and some levels can be a bit awkward, but these are minor issues. The fact is, that this is a really well designed and developed game and is the successor to the Mega Man series we have been waiting for. Inti Creates just knocked it out of the park with this game and I love it.

I must fully recommend Mighty Ginvolt Burst, both for fans of the classic Mega Man series, and retro gaming fans in general, but also for those who want a challenge. This is a game, where if you put in the effort, you will feel a great sense of satisfaction. And that is a feeling that is missing from many retro throwback games, which makes this stand out even more. This game really just feels right, and I hope you will all give it a try at some point. It definitely makes up for the shortcomings of Mighty No. 9 and is also a worthy game in its own right.

 

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This game was reviewed on Nintendo Switch

By Jonathan Balofsky On 9 Jun, 2017 At 05:16 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Shantae: Half-Genie Hero has come to Nintendo Switch and it feels like a match made in heaven. Shantae has a long history on Nintendo systems and Half-Genie Hero is right at home on the system thanks to its hybrid nature and HD Rumble.

Much of what was said in the original review is still the case, so I will discuss some different things here. First and foremost, the HD rumble is implemented brilliantly. From specific events to just using attacks, and dancing, the HD rumble felt like something that was always meant to be in the game. That is how well it was done. In fact, the dancing and transformations actually felt like they had more of an impact this time than in previous games, and the other versions of Half-Genie Hero.

Next, I must mention that the game’s visuals feel more lively than in the Wii U version, for lack of a better word. The visuals held up on both docked mode and handheld mode and the framerate was stable. The music felt great, and as stated, the HD rumble was used perfectly such as with the dancing music. It worked in sync with the beat and that was a great touch.

I did notice some control issues though, but it might have been an issue with the Nintendo Switch pro controller. When I crouched to attack, I kept turning to the left even when I was trying to attack enemies facing right. The issue was not present on the Joy-Cons, so I am not sure if that is an issue with the game, or with the Pro controller.

That said, I must say that this is still an amazing game, and a near perfect experience. Shantae HGH is a fun game and full of excitement. On Switch, it is a far improved version over the Wii U, and I daresay that this may in fact be the definitive version. If you have a Switch, then get this game.

 

 

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A code was provided for the purposes of this review.

By Jonathan Balofsky On 21 May, 2017 At 09:53 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, Reviews, Reviews, ROG News | With 0 Comments

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LJN is one of the most reviled names in retro gaming. The publisher put out some of the worst games on the NES, SNES and other systems, but not all their games were bad. One game that tends to get a lot of hate is Back to the Future on NES but I feel this hate is unwarranted, and the game is actually nowhere near as bad as is claimed.

Back To The Future admittedly does have a bizarre way of adapting the game, and it seems to have nothing to do with the movie at first. I was one of many people who thought this until it was made apparent what I was missing. Back to the Future on NES plays much like an arcade game more than anything else, and its various levels and styles all play like something out of an 80’s arcade game. While we may remember the big names like Street Fighter, Final Fight and Smash TV, the truth is that there were many arcade games that were just like Back to the Future. When looked at in that context it becomes a lot easier to see what the developers were going for and I can appreciate it. Indeed, the levels on the streets are the most reminiscent of this style, especially with getting power-ups like skateboards and weapons. It is clear what the developers were going for, even if they didn’t hit the mark.

Don’t get me wrong, I am not saying this is an amazing hidden gem for the NES ( though I would argue another LJN licensed game, Nightmare on Elm Street, actually is a hidden gem), and there is a difference between “not a bad game” and “a great game”. I view Back to The Future on NES as more middle of the road, nothing too bad but not anything great. I actually managed to have fun wasting time with it, and even the side levels like catching hearts or catching notes were fun. Arcade games would often have hard segments like this to guzzle more quarters, so again, I get what they were going for.

Now, I will address the major complain people have. The music is atrocious and cannot be defended as it is. The thing is, the music was not supposed to be like that. The music as composed, was a faithful 8 Bit rendition of the music from the movie. Now I have heard two explanations for what happened with the music to make it what it was. One explanation was that the music had to be licensed separately and when this was found out, it was sped up to hide it. The other explanation is that it was programed into the game wrong and it was sped up and not fixed due to the game being rushed out.

If you do not believe me about the music then listen to this

 

 

 

All in all, Back to the Future on NES cant really be called a terrible game. Its just kind of there. It can be enjoyed and for all the complaints about Marty looking weird, even faithful licensed games like Batman made strange choices in character appearances. I don’t understand the hate and I thank people like 8-Bit Eric for helping make me aware of the game’s good qualities . I encourage you to try the game again and consider it from this perspective. Just avoid Back to the Future II and III on NES, as that game is truly horrible.

 

(Thank you to Larry Bundy Jr for sharing the video above. You can check out his youtube channel here , I highly recommend it)

(Check out 8-Bit Eric’s channel here.)

The article was inspired by Cygnus destroyer ( Check him out here)

The above was the opinion solely of the author and does not necessarily reflect the views of Real Otaku Gamer and its staff

By Jonathan Balofsky On 16 May, 2017 At 11:10 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Disgaea is a well loved Strategy RPG series that made its home on PlayStation systems, although it did have an entry on the DS. Now the series has returned to Nintendo systems with Disgaea 5 Complete on the Switch. This contains Disgaea 5 as it was on PlayStation 4, and has all the DLC that came with it.

Disgaea 5 is about a conflict between demons in the various netherworlds and has a fully realized plot and characters. In fact, the characters are a major selling point for this game. There is the protagonist Killia, the overlord of Gorgeous Seraphina, Red Magnus and more. Each character has a unique personality and mannerisms and the various interactions they have in the game are always great to watch. Sometimes they are downright hilarious, especially Red Magnus, who is based off pro wrestlers like the Rock.

The gameplay, for those who are not familiar with Disgaea, is similar to the Final Fantasy Tactics series, with battles set up in the same way. You advance around the battlefield and plan your moves carefully. You can team up characters for attacks, throw characters to move farther, and combo your moves. Different battlefields will have different obstacles and each character has unique abilities, including passive abilities that will provide either new challenges or new ways of winning. Disgaea is essentially a 3D game of chess with better visuals and great storytelling. Once you get the idea of what to do, you will start to have a lot of fun and lose yourself in it. Characters have unique moves as well such as the overload, and the different moves for the monsters. Each character has to be handled differently which offers a challenge and a good sense of reward. When you hit the right move, you will be amazed at what you can do.

Then there are the recruitable classes, whom you can interact with when off the battlefield. There are numerous classes that you can hire and customize, including their personalities. This means you can set up your party to be exactly the way you want it, which is a great touch. Speaking of being off the battlefield, there is a great overworld of sorts, with Seraphina’s pocket netherworld serving as your base. there are shops to go to, different characters to interact with, and more skits available. As you progress in the game, you unlock more characters and the world changes a bit each time. The characters are great, with witty dialogue and good voice acting. In fact now is the time to mention that Disgaea 5 has some of the best voice acting ever in a game, along with some amazing music. The visuals are a perfect match for the sound and the skits become great to watch as a result.

If you feel overwhelmed by the idea of a tactical RPG, Disgaea 5 offers several tutorials on how to play the game, each offered when starting a new part of the game or exploring a new mechanic. These do a great job of explaining things and getting you up to speed. If you feel these tutorials aren’t necessary though, then they can be skipped completely and you wont need to worry about hand holding the entire time. The game has a perfect balance with the tutorials and I recommend checking some out.

One thing I found very cool, is that the game still has Trophies from the PS4 version. They even sound have the same sound effect and can be seen by talking to a character in Seraphina’s base.

As mentioned, this version of the game has all the DLC and it is obtainable right away. You have your choice of when you access it though, so don’t feel rushed to use it all.

Disgaea 5 is an excellent experience on the Switch. Whether docked or in handheld mode, this was a lot of fun, and I lost hours to this. I highly recommend checking this out as it is one of the best games for the Switch right now. You will not regret this.

 

A code was provided for this review.

By Jonathan Balofsky On 11 May, 2017 At 02:30 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The Nintendo Switch has developed a good library in a short time. There are games of all varieties and one that cannot be ignored is Kamiko. The game is an arcade style action game that is reminiscent of the original legend of Zelda while still being different in its own way.

In Kamiko you play as one of 3 shrine maidens, each wielding a different weapon. There is a sword, a bow and a mirror which is used for throwing along with a short sword. The different weapons open up different possibilities for playing and does give the game a good amount of replayability, if not true variety. Don’t get me wrong, there are plenty of different enemies and environments but it all goes by fast. That said, the game is designed to be played in short spurts like an old arcade game. It isn’t meant to be an epic adventure like the Legend of Zelda despite the seeming similarities in design.

The music in the game is charming and fitting. It has an old school vibe that fits with the art style giving you a retro feel while still being a modern indie game. In fact, design wise this game feels more like a “what if” type scenario. What if Zelda was a coin-op arcade action game?. Granted, Nintendo themselves sort of made a game like that on the famicom with Nazo No Murasamejo ( The Mysterious Murasame Castle, a game that should be brought back), but this has the advantage of being a modern look back rather than a contemporary.

The game can be completed in a short time, but that is why there are 3 different characters. You play through the game more than once and enjoy it more than once. Its a nice addition and I approve of it. Overall, Kamiko doesn’t do that much different or new but it is a very competent game for what it does do. It has a very cheap price that is hard to pass up and to be honest, I see no reason not to try it.  It is a game that, while not perfect, does deserve your attention. I recommend it.

By Jessica Brown On 29 Apr, 2017 At 11:17 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, ROG News | With 0 Comments

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  • TITLE: “Wonder Boy: The Dragon’s Trap”
  • DEVELOPER: Lizardcube
  • PUBLISHER: DotEmu
  • GENRE: 2D Action-RPG
  • PLATFORM: Nintendo Switch
  • ALSO ON: PlayStation 4, XBox One, & PC (June 2017)
  • RELEASE DATE: April 18, 2017
  • PRICE: $19.99 (eShop)

Wonder Boy: The Dragon’s Trap and I have an interesting history together. I first encountered the game at a kid’s club at a hotel while on vacation. At the time, I had no idea what the game was called and I didn’t even have a clue what the Sega Master System was. After that single play session, the game fell off my radar for over a decade, but as luck would have it I picked up a copy of the game in a lot of games that came with a Sega Master System I purchased on eBay while in college. Having no idea what the game was called, imagine my surprise to see a familiar title when I plugged the cartridge in and gave it a whirl!

It was my experience with the 1989 version of The Dragon’s Trap that drove me to track down other titles in the series, resulting in the discovery of a wonderful, if often-overlooked, franchise of whimsical action-RPGs.

I remember being really surprised when I first learned that The Dragon’s Trap was receiving a full-on modern remake because it almost seemed too good to be true. Thankfully, it was most certainly a thing that was really happening and it was a project that I made sure to check in on every now and then to see how it was progressing. Once I saw that the game was set to hit consoles on April 18, I made plans to pick the title up on the new Nintendo Switch, thinking it would be a perfect title to include in my initial roster of Switch games.

One of the things that I really love about this remake is that while the game is super nostalgic and very familiar, it’s also different and fresh with lots of fine details and added enhancements. The developers took the 8-bit aesthetics of the original game and used them as an inspiration for this modern hand-drawn version, adding in all sorts of extras that make the environments and characters crisp and vivid. Where once there were dark corridors and bleak hallways, now you’ll find intricate carvings, statues, and various odds and ends. The environments are much more fleshed out and places that were once empty now feel like they have their own story to tell (such as the field to the left of the village which in this version has a cemetery in it).

For those that don’t know the story of the original, The Dragon’s Trap picks up at the end of 1987’s Wonder Boy in Monster Land (an arcade title). The hero, fully decked out in legendary gear, makes their way through the final castle and confronts the evil Meka Dragon. Upon its defeat, however, the warrior gets cursed and turned into a dragon-like lizard and must escape the burning, crumbling castle. It’s here that the real journey begins with the hero set on a quest to lift their curse and become human again.

When the main game begins the player is dumped in the village – the game’s main hub area. From there, several themed areas branch off that can be explored to find hidden items, shops that sell various goodies, and lots of treasure. Ultimately, they are seeking out various dragons that hold the power to transform them into something else (for example, the Mummy Dragon turns them into “Mouse Man” once defeated). Each of the different forms starting with Mouse Man that the player can assume has their own special ability (the mouse can walk up special walls and ceilings, Piranha Man can swim in the water, etc.) and making use of these powers in new and creative ways will help advance the game as well as let you uncover quite a few hidden treasures during your adventure.

One neat feature of the game is the ability to play as either the original Wonder Boy character or a new female protagonist referred to as Wonder Girl. They both play exactly the same, but it is a fun, forward-thinking feature that they included.

I really love the game’s original, hand-drawn art style and the soundtrack is simply fantastic. Of course, as great as this version’s music is and as talented as its musical team is, they had some wonderful source material to work with. As fun as the gameplay of the original was, it was one of those games where all of the songs are very memorable and I’d often find myself humming them or playing them through in my head. Here, they’ve all been lovingly updated yet they still remain as catchy as ever.

For those wanting to take a trip down memory lane (or to just see what the title first looked like), Wonder Boy: The Dragon’s Trap allows the player to swap between both modern and retro visuals and sound at any time they wish and in any combination they wish. It may be a small touch that doesn’t really affect gameplay at all, but it’s a really cool feature that pays loving homage to the classic adventure.

Those that are familiar with the original adventure know that as fun as the game is, it doesn’t last forever. It’s one of those games that you have so much fun playing that you’re very sad when it comes to an end, even though you can see it coming. Those who have never played the classic game will most certainly take a good bit of time to make their way through this game but veteran players should be able to clear it within a relatively short amount of time.

One thing that does help with the game’s replay value is the fact that there are various collectibles that you can unlock and the game does feature three different difficulty settings (Easy for beginners, Normal being the original difficulty level, and Hard offering more difficult enemies and a time limit).

Seeing The Dragon’s Trap remade like this makes me hope that someone (if not this team here) will revisit Wonder Boy in Monster World and Monster World IV, both of which were amazing follow-ups to this Master System gem.

Wonder Boy: The Dragon’s Trap is a great game for the Nintendo Switch. It’s one of those titles that’s fun to play while docked to a TV but also is great to be able to take on the go with you (be that lounging around the house or on a trip of some sort). The developers did a wonderful job revisiting this classic and I can only hope that they consider giving a similar treatment to some of the other titles in this often-overlooked franchise.

By John Kinsella On 24 Apr, 2017 At 03:55 PM | Categorized As Games To Watch, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Puyo Puyo Tetris has come to the Nintendo Switch and it is a fun puzzle game. Combining two of the greatest puzzle games into one really is interesting. While Tetris is known the world over and is popular world wide. Puyo Puyo has typically stayed in Japan for the most part.
I honestly have not played a lot of Tetris at least in the last decade. I’m not the biggest fan of these types of games but this was something new. But, I decided it was a good idea to review it to keep me sharp. Playing it I was reminded of a simpler time where a game like this could really trap me. The Puyo Puyo portion I was reminded of my time playing Sonic Mega Collection for the Game Cube. This amazing game had a classic Sonic Game called Dr.Robotnik’s Mean Bean Machine. This game was actually a localized version of a Puyo Puyo game and for many, was their first time playing the series. I played this game a lot as it was just so easy to pick up and play. Puyo Puyo Tetris is similar to that wonderful game as it also quite easy to pick up and play. I personally wasn’t drawn into playing it for long stretches of time. Picking it up here and there, for a little light game play made it and kept it fun.
The Adventure Mode is great as it offers 100 stages of play featuring characters from both game series. Some of the challenges are downright hard and that makes it all the more fantastic when you actually win. I honestly struggled through the early levels but that probably is because I’m rusty when it comes to this type of game. This game also offers a full on 4 player local co-op mode. With traditional Versus, Swap where Tetris and Puyo Puyo Boards swap out regularly and even Fuse where you play a true combination of both. There is also Big Bang Mode where its a race to complete boards and Party where you can help or hinder your opponents with hidden items.
In addition, there is also Online Mode with a full Puzzle League and ranking system, a Free Play mode for light online fun. If you feel confident about your skills, go all out for it. If you do well in the match and dominate, you can even save online matches. I usually am not one for online mode but I tried it and got royally destroyed. To hone your skills for online, never hesitate to go to the solo arcade. You can battle up to 3 Computer players, Compete in a never ending Endurance mode, and a robust Challenge Mode. It is certainly a game that is worth training for, as it happens rather fast. I will certainly work on my skills with training like this.
While I wait for other games and in between times I’m not playing Breath of The Wild, I will certainly make time for this fantastic game.If you like puzzle games I highly suggest you give it a try when it comes out April 25th. Plus, you can play a demo right now, to see if it fits you. So, puzzle on dear readers, Tetris blocks need to disappear and Puyo need to explode.

By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.