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the_elder_scrolls_v_skyrim

No GravatarI always have to shake my head a bit when someone compares another game to Skyrim and says something like, “It’s just like Skyrim.”  Really?  It is “just like” Skyrim?  I’ll then start to question them to see what they really mean.  This is the line of questioning that I go through with them:

Is it open world? (Note that this is one of the only questions that they say yes to.)

Will it take you an hour or more to walk from one side of the map to the other?

Is it an action RPG?

Is it first-person point of view with the option of going to third person?

Do you level up an ability by using that ability?

Do you have to pick a certain character type (i.e. mage or warrior)?  Or can you have multiple talents?

Is the game set in a high-fantasy realm?

Can you choose between being a male of female character?

Do you have the choice of multiple races to play?

Does it have hundreds and hundreds of hours of quests?

Does it have a weapons and amour crafting system?

Is the open world interactive with both NPCs and items?

Do you get to have followers who help you?

Can you pick and choose who you’d like to be your follower?

Is the game background and setting intricate and in-depth?

Are there hundreds of areas to explore?

Is there a huge modding community for PC that puts out amazing mods all of the time?

Is the game so beloved that there are tons of memes and jokes of it all around the Internet?

Is the game the yard stick that other games are measured by?  (Because Skyrim is.)

There, of course, are games similar to Skyrim, but there is nothing “just like” it.  The Witcher 3: Wild Hunt gets some things close.  Far Cry 4 also does the same.  It was described as “Skyrim with guns.”  But is there really a true comparison?  Not really.  Not even the Fallout series is actually the same because of the way the leveling system works.   I don’t necessarily mind comparisons, but when people make statements that include “just like,” it gets me a little riled up because in the end, The Elder Scrolls V: Skyrim is one of the most defining games of this decade.  And that is why it is so beloved.

 

 

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No GravatarFallout 4 stole the show at Bethesda’s E3 conference by demonstrating amazing open-world gameplay with a classic-style Fallout feel and a crazy amount of weapon customizations.

Todd Howard, Game Director at Bethesda Game Studios, exclaimed that, “In the world of entertainment, there are a very few things as good as Fallout.”  And perhaps, he is right.

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He noted that Bethesda has started working on the game for many years when the team started designing for Fallout 4 right after the third installment came out in 2009.  The team at Bethesda has been working on it vigorously for the last four years.

“It all starts with an obsession for detail,” Howard noted.  He was indeed right because the preview that was given for Fallout 4 was indeed full of specific details.

First of all, there is a new concentration on the world that existed before Fallout.  This included a very retro 1950s-feel.  Though this is pushed throughout the previous Fallout games, it is interesting to see how things were before the bombs.

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Howard also showed a new way to create a character.  Think “Sims 4″ because it is all about drag and sculpt.  Gone are the tedious sliders.  Instead, a player just needs to click and sculpt each part.  Players can play as either male or female, and the character’s baby will actually generate based off of how the parents look.  One also has a large choice of baby names as well for the child because Bethesda recorded thousands of the most popular names with the voice actors.

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The basic plot of the game is that the character goes into Vault 111 right before the bombs and awakens as the sole survivor of the vault 200 years later.  The setting is confirmed for the Boston area.

The focus of the game is still “go anywhere, do anything” player freedom with the most ambitious map done by Bethesda to date.  Players can play either in first person or 3rd person.  They even get a German Shepherd that can be commanded to do things by pointing and telling.  The V.A.T.S. system is back as well, and so is the Pip Boy, which has gotten a bit of an overhaul.  There’s even mini games in the Pip Boy to play.

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Die-hard Fallout fans will be delighted to know that they can get their own Pip Boy that works with a smart phone with the Fallout 4 Pip Boy Edition.  There will be an app that can be downloaded which will make the device look like a real Pip Boy screen.

“As far as stupid gimmicks goes, this is the best f***ing one that I have ever seen,” Howard quipped about the real-life Pip Boy.

The Pip Boy Edition will retail at $119.99 and the Pip Boy app will be for iOS and Android.

Fallout 4 will also feature a completely optional the Sims-style building tool that will allow players to build houses and settlements.  Players will be able to scrap items in the world to build whatever they want in real time.  The emphasis is on making the game into a complete experience and doing what a player wants to do.  Players will be able to build generators for power and defense items such as turrets to protect against raiders.  Brahmin cattle can even be run between settlements.

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The game’s crafting system carries over to other parts of the game with an extensive weapon-building system.  Thousands of items can be modified.  There are fifty base weapons and seven hundred modifications that can be made to them.  Armor can also be modified.

Fallout 4 comes out November 11, 2015 and will be available for PC, XBox One, and PlayStation 4.

 

 

By Jessica Brister On 16 Jun, 2015 At 05:13 PM | Categorized As PC Games, Portable/Mobile Gaming, ROG News | With 0 Comments
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No GravatarE3: Bethesda Softworks announced the first-ever Elder Scrolls-inspired card game: The Elder Scrolls Legends.  It is a free-to-play game that will be coming out later in the year for PC and iPad.

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According to Pete Hines, VP of PR and Marketing for Bethesda Softworks, The Elder Scrolls Legends is “…a strategy card game that builds on the rich legacy of Skyrim and The Elder Scrolls Online and brings the world of Elder Scrolls to a completely new genre.”

There are not many details about the game at this time, but I will be posting more when it is available.

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No GravatarE3: Dishonored 2 is in the works for some time in the distant future, but for now, fans can look forward to playing Dishonored: Definitive Edition for XBox One and PlayStation 4 this fall.

Co-Creative Directors for Arkane Studios, Harvey Smith and Raphael Colantonio, gave fans a gorgeous sneak peak at Dishonored 2.  Just like the original, gamers will play as an assassin with supernatural powers.  The first-person game play will feature stealth tactics and a steampunk feel, complete with mechanical enemies and interesting weapons.

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This time, however, the player can choose to play either as Corvo or Emily.  Each character will have his or her own unique set of powers and weapons.  The player can choose to play with weapons drawn or go the entire game without killing anyone through stealth.

There is no release date, but the game is set to come out on PC, XBox One, and Playstation 4.

Meanwhile, while people are waiting, Smith and Colantonio announced Dishonored: Definitive Edition.  It will contain all of the original game and content that has come out for the game as well as be graphically enhanced for this current generation of consoles.  It will be available for the XBox One and PS4 this fall.

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No GravatarLos Angeles: It was a given that Doom 4 would be showcased at Bethesda’s E3 press conference.  What was not expected was the splash the game made with a fast, almost retro game play feel and a new in-game modding ability that may just revolutionize the way first-person shooters are played.

Marty Stratton, Executive Producer  for id Software, addressed a large crowd for E3 on Doom 4, revealing game play elements for both single player and multiplayer.  One common theme was a return to the feel or the original Doom games.

“…Doom is a special part of each of our individual gaming histories, both personally and professionally.  That’s why from the beginning of this project, we’ve been inspired by the way those original Doom games made us feel when we played them,” Stratton said.

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Game play footage showed not only gorgeous graphics by a slew of other gaming elements that paid homage to the original Doom games.  The feel was industrial but emphasized fast moving, dodging, and shooting.  Small “classic Doom” puzzles were noted as well with a feature on tracking back what had happened to a dead worker to find his hand in order to open a door.  Some of the sound effects were from the original games, including the infamous door opening sound.  Classic Doom weapons were also seen during the preview, including the signature double barrel shotgun and the chainsaw.

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According to Stratton, “…the foundation of any Doom experience–past or present–is unquestionably combat.  It’s centered around three things: badass demons, big effin’ (sic) guns, and…moving really, really fast.”

There were also some new game play elements to the preview.  It appears that players will be able to double jump to places as well as climb.  Vertical space is emphasized.  The part that the E3 audience really cheered for was the new Mortal Combat-style melee moves, which features demon heads splitting open.

The multiplayer looked to have a similar style with “…fast-paced, arena-style combat.”  Multiplayer modes that Stratton revealed included Domination, Freeze-tag, and Clan arena.  The game footage appeared as if gamers will play as marine versus demons.

The crowning achievement for the press conference was the introduction to in-game modding, a new focus in gaming that may revolutionize that way multiplayer first-person shooters are played.

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Stratton introduced modding for the masses: any player, regardless of programming skill, can create their own level.  Now, anyone with an idea can share with their friends or community.

“What if every player, regardless of platform or past experience had the ability to build and instantly share their own creations?”  Stratton asked.  “What if the possibilities were only limited by your imagination?”

The Doom SnapMap is basically a quick, custom modding, easy-to-use, in-game tool that allows any player to snap together customized maps.  Not only can players create custom maps, but they can actually edit the game’s logic to create truly customized game play modes.

This new trend of modding may be a truly revolutionary idea that will change how multiplayer is handled with first-person shooters.

Doom 4 will come out for XBox One, PlayStation 4, and PC in Spring 2016.

The only thing missing from the preview?  There was not one completely dark area shown, which means no duct tape mods necessary for this game!

By Jessica Brister On 5 Jun, 2015 At 02:32 PM | Categorized As Company Spotlight, Editorials, Featured, PC Games | With 0 Comments
Steam

No GravatarIn late April, Valve announced that they were going to start allowing modders to sell their work, starting with Skyrim.  That hadn’t been the first time that Valve permitted the sale of mods.  In January, according to the Verge, developers got to vote on which modders could sell, making it a lot more selective.  The April announcement made it the first to do an open market.  However, after a few days of outrage, Valve shutdown the whole experiment.  No more paid Skyrim mods.

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Mods are extremely popular for Skyrim users on PC.

In a way, I’m glad that the Steam community got together and petitioned for a change.  I always applaud it when gamers can come together and get things done.  In the end, though, I actually would have liked to see modders starting to charge for their work.  Obviously, the way Steam implemented the whole thing originally didn’t work.  They needed quality assurance, trusted modders, and price-setting to start out.  Let’s look beyond the implementation problems for a moment, though, and look at the core issues of allowing modders to get paid.  I still think that it is a good idea and here’s why:

Modders should be compensated for their work.

Most modders do an amazing job and spend a lot of their time making their mods amazing.  Shouldn’t they be allowed to charge for their work?  In reality, the modding community is one of the freshest things in gaming.  There is a pool of talented people out there that spend their time and effort so that others can enhance their gaming experience.  I don’t see why it is horrible to finally allow them to be compensated for their efforts.  In any other scenario, if a person produces something that someone else wants, they have the option of selling it.  Why isn’t this true for modders as well?  Besides, this isn’t the big gaming industry getting the money; it’s the little guy.  I really hope that if modders get compensated for their work, they will produce even more and better things.

Not all modders would be charging.

I really haven’t seen anything about Valve pushing people to charge for mods.  That means that there will still always be many awesome free choices.  I’m sure that there are a lot of modding purists out there who would never think of charging for their mods.  Good for them.  Steam users will then have the option of choosing to purchase mods or get them for free (just like the Apple Store or the Google Play Store with apps).  If you don’t want to purchase a mod, there will be plenty of others for free.

No one is forcing you to mod your game.

I’m a bit confused by all of the brouhaha because modding isn’t something that anyone is forcing a player to do.  In fact, Skyrim players on console don’t even get that option.  It’s just some of the PC gamers that are having a meltdown right now.  The last time that I checked, Skyrim is a pretty darned complete game (so are all of the other Bethesda RPGs).  A player could spend a thousand hours on it easily without mods or even the “official” DLCs.  I don’t see how the modding community is affecting anyone’s ability to play the game.  Besides, if you don’t like the way Steam is going, then get it on console.  Or find a way to get a standard PC version of Skyrim and figure out how to mod it yourself the old way.  Don’t like the old way of modding your game because it involves more work?  Then STOP COMPLAINING about Steam.  The ability to add a mod in a few clicks is one of the reasons why I use Steam.

Now, with that said, there are a few things that would change my mind about the pay for mod model:

If Valve starts charging for access to the Steam Workshop, I would pretty much be done with Steam.  The Steam Workshop IS one of the reasons why I purchase my games through this platform instead of outright just buying the game.

If Valve insists every modder must charge, I would be very unhappy.  I don’t think this is going to be the case.  I think that the model will look more like how Apple and Google are doing their App Stores.

Bethesda (or other developers) charge for access to the game code.  I will have to admit that Bethesda has been AWESOME about allowing modders access to the game’s code.  I hope that this trend continues, and that other developers do the same thing.

Steam also needs makes sure that the mods are decent and stable enough for players to buy, and Steam should also check to make sure people aren’t stealing other people’s work.

So, I think it’s about time to give these talented modders some incentive to keep doing the amazing job that they are doing.  And if you don’t like it, vote with your wallet and don’t buy these mods or buy from Steam.

Besides, let’s rejoice in the fact that there are games good enough out there to spawn a huge modding community, so that people can put their own twist on the game.  The Elder Scrolls V: Skyrim came out in late 2011, and I STILL play it like mad.  Eventually, other games will have the pay-for-mod method, but I have a feeling that it will be for amazing games that people would actually care about.  It will end up extending the life of the game by purchasing mods.  I do not equate mods to what the gaming industry is doing to DLCs.  Besides, this is the “little guy” who is selling them.

Fallout_Ship

No GravatarAfter the Fallout 4 trailer came out today, there has been an enormous amount of excitement about the game.  During careful review of the newly released trailer of the game, it does indeed appear that the game will be set in Boston, Massachusetts.

According to historical fiction author, Sophie Turner, the image of the ship with rocket boosters on it does appear to be the USS Constitution, which typically has docked in Boston in the past.  Also, an image of the Bunker Hill monument, the Paul Revere statue, and the Old North Church are visible as well.

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A screenshot of what appears to be the USS Constitution with retro rockets on it

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This monument of Paul Revere has a Steam Punk-type dirigible in the background.

The Bunker Hill monument looks to be dilapidated from nuclear war.

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Excited for Rise of the Tomb Raider? It’s expected during the holiday season of this year exclusively for Xbox One and Xbox 360. Check out this pre-E3 trailer below!

What do you think? Excited? Let us know in the comments!

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The countdown is done! Just when we thought we got all of our surprises with the confirmation earlier, Bethesda revealed a Fallout 4 trailer!

I’m hoping for even more at E3 and hopefully a release date for this year!

Let us know what your thoughts are in the comments!

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We weren’t expecting to hear any news until this morning at 10:00am EST, but it seems we’ve been gifted with an early confirmation! Fallout 4 has been announced!!

If you’re like me, I’ve been waiting for this news for forever!

The site went live earlier today with a photo and stating that Fallout 4 will be coming to Xbox One, PS4, and PC.

From the website, it also looks like we’ll be finding out more about Fallout 4 at E3.

Are you excited to see what more we might see at 10:00am EST? What do you think they’ll show at E3?

REAL OTAKU GAMER is using WP-Gravatar