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By Jonathan Balofsky On 17 Aug, 2017 At 09:08 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Here is something you may not know. There is a Puyo Puyo game mode inside Sonic Mania. You can unlock Mean Bean Mode, but you need to get gold and silver medals in the Blue Sphere extra stages first.


See below for a video example.


This game just keeps getting better and better.





By Jonathan Balofsky On 17 Aug, 2017 At 10:17 AM | Categorized As PC Games, ROG News | With 0 Comments

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Bethesda sent out the following



Next Tuesday, on August 22, id Software’s incredible multiplayer fragfest, Quake Champions, will officially exit the Closed Beta phase and enter into Early Access on Steam and through the launcher, bringing with it a host of new content, including new maps, features, and a special new Champion – the mighty DOOM Slayer from id Software’s hit game, DOOM.


Players who want to jump in and frag their way to global dominance will be able to buy the Champions Pack, which will unlock all current and future Champions as well as other exclusive in-game bonuses for $29.99, 25% off the final retail price of $39.99.


“With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining, based on player feedback, to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new,” said Tim Willits, Studio Director, id Software. “The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months.”


The Champions Pack

To play Quake Champions during Early Access, players can buy the Champions Pack, which includes:

  • All 11 current Champions, including Ranger, Visor, Scalebearer, Nyx, Anarki, Clutch, Sorlag, Galena, Slash, BJ Blazkowicz from id Software’s Wolfenstein, and the new DOOM Slayer
  • All future Champions, including at least six additional Champions expected to release before the end of 2018, and any that follow
  • An exclusive Early Access skin for series diehard Ranger, available only during the Early Access period for Champions Pack players
  • Three Reliquaries (loot chests containing three in-game items for profile, Champion, and weapon customization, like skins, shaders, nameplates, and more)


Quake Champions’ free-to-play version will launch at a later date. However, players who previously redeemed a Closed Beta key will be able to continue playing Quake Champions in free-to-play mode, only via These players will play on the same servers as Champions Pack owners and have the option of upgrading to the Champions Pack or buying additional Champions at any time. Players new to Quake Champions will need to either buy the Champions Pack or wait until free-to-play mode launches at a later date.


Put a little DOOM in Your Quake!

Quake Champions’ newest playable Champion, DOOM Slayer, comes straight from the depths of hell to the Arenas, wielding his pounding fists and a deadly hunger for blood. Fans of DOOM can run amok using DOOM Slayer’s Active Ability – Berserk – smashing enemies into bloody piles of gibs with his bare hands. DOOM Slayer’s passive will also be familiar to DOOM fans — Double Jump — allowing him to jump a second time while in the air.


Additional Content and Features Going Live at Early Access

Quake Champions Early Access will also introduce a host of new content and features for players, including:

  • Two New Maps: Church of Azathoth and Tempest Shrine

  • The New Champion: DOOM Slayer

  • Rune Challenges: Players will be rewarded for completing new Rune Challenges found in backpacks

  • Lore System: Players will find Lore Items hidden throughout Arenas in vases. By collecting all 10 Lore Items for a specific Champion, they will unlock that Champion’s high-end Lore Skin

  • Improved New Player Onboarding: New features to help get fresh fraggers up to speed include a movement tutorial, shooting gallery, and the ability to choose a skill level

  • New Customization Options: New options include new Champion skin sets and weapon shaders

  • In-Game Voice Chat

This is really cool news. Bethesda has been making all the right moves with Quake Champions, and this new information will no doubt have many excited for the game. Will you be checking this out? You should definitely keep an eye on this.

Source: PR Email

By John Kinsella On 16 Aug, 2017 At 10:16 PM | Categorized As NINTENDO, Nintendo Switch, PC Games, Reviews, ROG News | With 0 Comments

No Gravatar*Review code given by publisher

This is the first day of the rest of your life. This opening line begins this crazy adventure., where our hero Stan is in the kitchen with his wife Pam,. They are discussing dinner, when he passes out and soon wakes up in another form. Upon landing, he is told to consult with a tree who grants him power, where after jumping into a portal, it begins. The dangerous journey through an unforgiving land.

Enemies appear and at first they run, but soon enough it doesn’t matter. They fight back, and they want you dead., and the game eventually begins locking you into battles. In this vicious game, there is no tutorial, you need to figure out how to play it and fast. Think quickly, as when you die you are sent back to the last checkpoint. Funny thing about this game, it sets you off on your journey on hard mode, and hard mode is beyond challenging. A true master might complete it…might.

In this game, you have three attacks. A quick dash which is fast but weak, a whip which draws enemies close, and a heavy attack which is clearly slow yet strong. Leveling these three up doesn’t actually help you on he surface, it just gives you more combos to unleash on your unsuspecting foes.

The characters are interesting in their own ways. You meet a few at the start and then more are peppered in. They are all a little weird and I think that is a good thing. The story of Stan is a nice diversion from the fighting chaos, and it is a story that will have you question things. It unfolds as you progress through your neon hell, and you learn how Stan is actually doing above.

You also get to collect things throughout the game. There are points where you might see something shiny. Dare you go collect it? You’ll always face more enemies, so best be healed up first. The bosses of course are all different and you will need to use all your skill to beat them. This is another unforgiving part of the game. While this game is ridiculously hard, it draws you in. It keeps you wanting to play it even if for only awhile. It punishes you but you can’t stop from coming back.

I will say that the game looks amazing as well. It’s such a shiny game and the world you explore looks great. The music however is not great. With only the title screen track and a main track it could have been better. Though the main track does change throughout the game subtly. Phantom Trigger is a game that will offer you no hand holding. But it is one that when you succeed at even a portion of, you will feel a sense of accomplishment. Not a game for everyone with it’s hard hitting roguelike form, but one you may just want to try.

Phantom Trigger is available today on Steam and The Nintendo Switch. So come on, go save Stan, you get to be a Ninja in hell.

By Jonathan Balofsky On 16 Aug, 2017 At 10:39 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following


Don’t miss the mind-bending sci-fi adventure that some are already calling one of the best games of 2017. If you’re a PC gamer and haven’t yet played Prey, now you have the perfect opportunity. Starting today, the critically acclaimed game from the masterminds at Arkane Studios will be available as a PC trial for the first-time ever.


Also today, Prey will shift from a demo to a trial on both PlayStation 4 and Xbox One. That means anyone who wants to test out Prey ahead of a purchase can retain their progress along with any Trophies/Achievements earned during the trial.


In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.


Check out the newly released video to celebrate the trial

This is great news, as Prey is a game that more people should check out. If you haven’t seen it yet, our review of the PS4 version is here

By Jonathan Balofsky On 16 Aug, 2017 At 10:14 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following



After losing his eye in an explosion during his time as a war photographer, Stefano rapidly descended into madness. His newfound “vision” drove him to become fascinated by the precise instant when death takes a person – that split second in time when people are, in his opinion, at their most open and most beautiful. Stefano returned home from the war with a newfound purpose. But he wouldn’t wait for these perfect moments to arise on their own. Why should he, when he could orchestrate those final breaths? One victim became two, and soon enough he had become a serial killer, photographing each of his victims’ faces at the exact moment of their demise.


But the real world could never appreciate his talents. Stefano was hunted, until he found himself in this STEM world – a world of “pure creation.” A world he could shape to suit his own desires. And Lily is the key to unlocking the potential of this world.


And he’s not alone in his endeavors. Born from an untethered and immoral imagination and sculpted from blood and bone and flesh, Obscura is one of Stefano’s greatest masterpieces. Somewhere inside of Obscura is a story from another life, long before Stefano ever even learned of the existence of STEM – a story you’ll have to uncover for yourself as you explore Union and discover more about the twisted artist behind some of the horrors hunting you. Check out for even more details.

The Evil Within 2 will launch worldwide Friday the 13th, October 2017 on PlayStation 4, Xbox One, and PC. The Evil Within 2  has not yet been rated by the ESRB. For more information about the game, visit



The game is looking fantastic and to be a even better than the original. The game looks to have the right blend of horror elements that fans want in their games. Will you be getting it?

Source: PR Email

By Jonathan Balofsky On 15 Aug, 2017 At 11:54 PM | Categorized As News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Frozenbyte sent out the following



Frozenbyte has released a video introducing the diverse cast of playable characters of the upcoming blast-em-up game of magic mayhem, Nine Parchments!

The cast includes eight wizarding apprentices from various backgrounds, including a surprise appearance by the master of boxes himself from the Trine series, Amadeus!


Nine Parchments will be playable at gamescom at the Indie Arena Booth, and at the Indie MEGABOOTH at PAX West, and will be shown for the first time ever on Nintendo Switch! The demo will have four player co-op, and includes a boss battle against a dangerous, firebreathing Treasure Mantis.
In September, the Japanese version will be playable at Tokyo Game Show!
Frozenbyte CEO Lauri Hyvärinen commented on the playable Nintendo Switch version: “We’re huge fans of Switch here at Frozenbyte and are ecstatic to show a playable version of Nine Parchments! It’s going to be a blast in co-op!”
Nine Parchments is in the final stages of development, and set to launch later this year on Nintendo Switch, Xbox One, PS4 and PC, with a more precice launch date still to be announced.
About Nine Parchments
Nine Parchments is a co-operative blast ’em up game of magical mayhem from Frozenbyte!
Runaway apprentice wizards seize the opportunity to complete their spellbooks by going after the lost Nine Parchments. As the would-be wizards rapidly acquire powerful new spells without learning proper safety measures, it’s natural their hasty progress results in plenty of deadly accidents…
Nine Parchments combines real-time spell-shooting action with RPG elements – level up your character and collect magical loot, filling your wardrobe with a myriad of wizard hats and powerful staves.
•  Wield the power of the elements and master a diverse and ever-changing arsenal of spells
•  Unlock new playable characters, wizard hats and magical staves
•  Level up and train your characters in the magical arts, but choose your path wisely!
•  Battle strange creatures & mighty bosses in a breathtakingly beautiful world, set in the Trine universe
•  Online and local co-op with 1-4 players
•  Coming to Nintendo Switch, PC, PS4, and Xbox One in 2017
You can see the new trailer here

This game looks amazing and will no doubt be a big hit when it releases. Are you looking forward to it?


Source: PR Email

By Jonathan Balofsky On 15 Aug, 2017 At 11:18 PM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarFig sent out the following is excited to reveal that the next Fig-funded game to be releasing will be Trackless, a first-person exploration and puzzle game unlike anything anyone has played before! Developed by 12 East Games, Trackless will be available on September 12 on PC platforms.

Set in the distant future and inspired by classic adventure games like Zork, Shadowgate, and King’s Quest, Trackless is an atmospheric adventure that sets you on a journey to complete a series of trials to gain access to The Object, a mysterious monolith. The game utilizes a mix of first-person adventuring elements and a text input system that hearkens back to the classic period of adventure gaming, making for a wholly unique gameplay experience.

Trackless casts the player as a Seeker, someone who has decided to take a journey into the mountains to attempt a series of trials that, if completed, will lead them to a monolith called The Object. No one knows what The Object is or where it came from, but clues exist surrounding this intractable mystery. Players will meet many people on the journey (some who will help along the way, and others might obstruct the quest) as they learn about the game’s strange future that pulls inspiration from real world places.

12 East Games is headed by Aubrey Serr, whose experience includes working on Wolfire games like Overgrowth and Receiver before setting off to create his own original games. Trackless also features an original soundtrack composed by Makeup and Vanity Set, adding a layer of synthesized ambience to the game’s intriguing world.

“Knowing Aubrey’s work, Trackless is sure to be like nothing else out there,” Steve Gaynor of Fullbright, creators of Gone Home and Tacoma, said. “I can’t wait to explore its strange and alien world for myself.”

The Trackless campaign achieved 108% of its goal, hitting $21,790 last fall. Backers had the opportunity to support the campaign through both pledges and investments.

This is a very intriguing looking game, and is one to keep an eye on. We will be covering this game more in the future.

Source: PR Email

By Jonathan Balofsky On 15 Aug, 2017 At 11:08 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out


Paradox Interactive and Harebrained Schemes have announced that the release of BATTLETECH has been moved to early 2018. Initially planned for release later this year, the move will give the Harebrained Schemes team the time they need to deliver the type of quality experience the company is known for.

“Throughout development our Backers have been clear: ‘Don’t rush it, just make it great.’ and we have taken that advice to heart,” said Jordan Weisman, CEO of Harebrained Schemes and creator of the original board game and BattleTech universe. “HBS, Paradox, and our Backers all share a deeply personal attachment to this project and we are committed to delivering a game that not only meets the high expectations of our Backers and fans but introduces BattleTech to a new generation of players.”

“The feedback and enthusiasm from Beta participants has shown us just how great BATTLETECH can be, and rushing development to fit a timeline would be a disservice,” said Fredrik Wester, CEO of Paradox Interactive. “We believe in the Harebrained Schemes team, and want them to give the game the time and attention they need to create a turn-based game worthy of the name.”

To help eager MechCommanders pass the time, Harebrained Schemes is again updating their Backer Beta this week to include a large number of improvements including gameplay changes, AI upgrades, balance changes, and interface enhancements based upon the reams of useful feedback they’ve received from their community. A subsequent update coming soon will also allow Backers to go head-to-head in PvP multiplayer allowing them to test their skills against human opponents. The Beta will last at least another month, so players interested in becoming Late Backers to gain access to the Beta should go to to get in on the action.

This is actually good news. BattleTech is an awesome franchise and to do it justice will take time. I hope people realize this, and that the developers are able to polish the game well.


Source: PR Email

By Jonathan Balofsky On 15 Aug, 2017 At 08:38 PM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarThe following was sent out


 Indie game developer Fair Weather Studios has announced their new turn-based strategy game, Ancient Frontier, will launch on September 21st, 2017. Ancient Frontier is a sci-fi turn-based strategy with RPG elements that sets players off on a story-driven single player experience.

Ancient Frontier features two full story driven campaigns featuring full voice over, tactical turn-based combat, and RPG elements.  Set in the same universe as Fair Weather’s previous title Bladestar, set forth into galactic conflict based in the frontier far removed from the comforts of the core systems. Corporations actively war against each other, Raiders pillage and burn easy targets, and the Federation seeks to instill law and order in the midst of it all.


In Ancient Frontier, players will be able to build and command their own fleet of ships to take to the battlefield in tactical turn-based combat that features everything from ship specific abilities to unique story-driven objectives. After a successful battle, players can upgrade their ships by using resources to unlock new technology via the tech tree. In addition, ships will gain experience and become more powerful as they level up. Be warned, however. A ship destroyed in battle is forever lost to the endless vacuum of space.

Players will have access to over 35 unique ships to build their fleet and two fully-fledged story-driven campaigns to play through featuring main quests and optional side missions. Ancient Frontier is set to launch on Steam on September 21st, 2017.
Key Features

  • Two fully-fledged campaigns with fully voiced dialogue.

  • Dynamic initiative based turn based combat.

  • RPG elements including experience progression for ships.

  • Permadeath – once a ship is gone, it’s gone.

  • Fleet management – choose which ships to take into battle.

  • Over 35 unique ships to command.

  • Customize your playstyle by unlocking technologies in an extensive Tech Tree.

  • Two major factions and three sub-factions.

  • Large, detailed space maps to fight across.

  • Resource management – scavenge for resources and spend them to upgrade and obtain new ships and upgrades.

  • Dozens of different weapon systems and abilities to control.


This is a very interesting looking game. It definitely looks like one to keep an eye on.

Source: PR Email

By Zoe Howard On 14 Aug, 2017 At 05:05 PM | Categorized As Featured, PC Games, Uncategorized | With 0 Comments

No Gravatar*Review code for the review was provided by the publisher.*

The great thing about JRPG’s is that they vary in both story and style. Sure there are some series that are almost cut and paste to the point you can’t tell which is which but they are in the minority. While The Legend of Heroes series is one I am not familiar with, it is one I gladly went into with Trials of Cold Steel, a game that felt almost as much of an anime as it did an RPG.

While the game really follows an ensemble cast, the main story centers around Rean, a first-year student at Thor’s Military Academy. Rean and eight other first years arrive at the school and discover that they are part of a special group called Class VII. Unlike the regular classes, Class VII brings together both nobles and commoners. The group must discover what the class has in store for them as well as learn to get along. The classism angle alone to the story makes for some interesting character dynamics.

The game gives you plenty of interaction with the rest of your class. As it progresses you are given tokens that you use in order to initiate events with your classmates that strengthen the bond between them. This means you will have to choose which classmates you decide to build relationships with. Unlike the Mass Effect series, Trails of Cold Steel gives you limited chances to do this so you won’t be building full relationships with everyone. It also adds a little to the replay ability factor. You can focus on a few one run and others the next run. Sure, it doesn’t change that much but it does add some intrigue.

The core mechanics in this game are quite simple. This is to be expected from an old school turn based RPG. The core mechanics should be simple so it can open up the strategy it offers with magic and the art skills. Trials of Cold Steel not only has an excellent interface but easy to understand upgrades and strategies. It didn’t take long before I learned how to use the link mechanic. This mechanic allows another member of your team to attack immediately after you attack.

There is one small issue with the controls and that is the ability to turn the character. The game seems to only utilize four directional button mapping rather than the standard 8 directions. It is far easier to turn your character with the right camera stick than it actually is with the left character control stick. This really exacerbates things when you are trying to maneuver around an enemy to get the upper hand before combat. Your best option is usually to wait for them to turn around then attack.

This is one of those games where you will actually get a use of being creative with the magic and art systems. Both systems use their own meters and allow for a great combination of moves. You will need to learn them quickly as you begin the game. You level up as per usual in an RPG. This game, however, uses a power up system to gain most of your special moves. Final Fantasy 7 and its materia system comes to mind when looking at how it works.

The graphics are really good considering they are basically upgrades of the PSVita and PlayStation 3. I wouldn’t go into this one expecting a next gen look, but I can say that it is some really great graphics for the era it was released. The game really utilizes the PC hardware, giving it a more polished look than some of its counterparts were not able to achieve. There is screen tearing that happens in some of the larger areas but beyond that, I never saw any real issues.

The music is a delightful treat that often reminded me of the PlayStation 1 era. It’s that kind of music that makes you feel both laid back and yet like you are on an adventure. It sets an atmosphere that goes along nicely with the mindset of being students discovering the world around them. Sadly this game uses what music it has so much that it gets to the point of just irritating after a while. There are very few breaks between songs. Either you will be listening to the same song or it will immediately jump to the next song depending on where you are going. This really takes what starts off as fun tunes and makes them angrily tedious, especially over the length of this game.

The voice acting is oddly enough a mixed bag. Most of the performances are really good and work well with the dialogue they are given. Then there are those that feel as though they took the first take and said that was fine. It can feel kind of off-putting when you hear one of those lines.

The difficulty is for the most part moderate. The biggest issue with the difficulty is that there is a balancing issue with the enemies. Certain enemies in an area will be tougher than others. This is somewhat normal except that certain types of enemies will make your game grind to a halt as they beat you for no reason. It seems to stay consistent so I learned to basically avoid the ones that I had the most trouble with.

One of my bigger issues was with the boss battles. The ones I encountered at the time of writing this review were not very creative. It was less about strategy and weaknesses and more about grinding down their life meters. I never really hit a point where I was worried I was going to lose a boss fight. It’s lather, rinse, and repeat till they fall over, which is sad because their character designs were really nice. In the end, the boss battles were just not satisfying.

When I was thinking back at whether I encountered any glitches or not, all I could think about was one curiosity. This was not a glitch mind you. Instead, it was a rather peculiar programming decision. When you first turn on the game you get an option screen to either work with the game’s options or go straight to the game. If you click the options menu, it goes to the options. However, if you click the play game option it still takes you to the options menu first. From there you have to choose to proceed to the game. This is nothing that detracts from the game in the least, but it is really odd that this happens.

I want to take a moment to talk about the game’s cut scenes and characters. The cut scenes use the in-game engine rather than making short CG films. This really kept the game’s focus on the characters and what was happening to them. This game (despite its limitations) looks beautiful. I love the designs of the characters and the world itself. There wasn’t a thing about the visual design I didn’t like. It is one of those moments where everything connects and works perfectly together. I’d imagine it probably looked just as good with the limitations of the PSVita and the PlayStation 3.

In the end, The Legend of Heroes: Trials of Cold Steel was a fun game that really stood out for me from many recent RPG’s I’ve played. With a solid story and battle system, I never wanted to stop playing. Though a word of caution must be said. This is a slower RPG than most are probably used to. The story doesn’t really pick up until the last chapter or two. If you are ok with that then I say give it a go.