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I first heard of this game when a friend showed me the kickstarter for this and tried his best to sell me on it, but I was not convinced. The game seemed a little strange, and I was not sure what to make of it. When I received a chance to review the game ( Thank you Mobot), I decided to do so in order to see what the game really had to offer.

The Deer God is one of those games that is very slow to start but does pick up when you finally get going. The game has a lot to offer but the issue is that the way it is presented is a little awkward. The game’s pacing shifts from slow to fast and the back to slow. Its not a major deal breaker but is something that can distract you.

The game is gorgeous with amazing pixel art that is top of the line. The game’s visuals are a true standout especially when compared to other Pixel Art games, but it makes me wish the soundtrack was also as good. It is not that the soundtrack is bad per se, but rather that it just doesn’t feel right with the game for whatever reason. Something about it, just doesn’t sit right at all.

The gameplay itself of The Deer God is interesting. There is a story to follow, you interact with others and gain new abilities and it feels okay, but the uneven pacing can throw things off. The controls are not a problem, in fact the game controls just fine. The game is certainly not bad, just mis-paced.  I did enjoy myself at several times, as I explored the game. The day and night cycle the game has is particularly impressive in how it is utilized. I just wish the game was paced better as it could have been even better. Its worth checking out, just be warned about the unevenness of the game.

 

 

 

 

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No GravatarAs some of you might know, Mass Effect is one of my favorite gaming franchises.  Of course, when I say that, I am looking at the franchise as  a whole (I will not dwell on what happened to ME 3).  However, for those gamers who primarily play on PlayStation consoles, playing the original Mass Effect was not in the cards.  This changed once the game was finally released for PlayStation 3 at the end of 2012.  Finally, PlayStation fans were able to play the whole series through.  I  was one of those fans who got the original for digital download.  Here is what I thought:

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Mass Effect is a science fiction third-person RPG developed by Bioware and published by Microsoft originally, but is now being published by EA.  It originally was released for XBox 360 only, but eventually was released for PC and then Playstation 3.  It uses the Unreal 3 engine.  The game was applauded for its in-depth universe.  To me, the game is the Holy Grail of RPGs, since most do not have the Science fiction twist that Mass Effect does.

The setting puts the game far into the future where the human race discovers alien technology that allows them to travel faster than light (the “mass effect” field).  They have also found mass relays that allow them to travel significant distances in space in short amounts of time.  The human race expands throughout the galaxy, meeting other alien races.  They create the Human Systems Alliance that becomes a rising power among the other, older races.

The game follows Commander Shepard, an elite soldier who is picked to head a secret mission on a experimental ship, the SSV Normandy.  He is also in the running to become the first human Spectre, a black-ops division of the Citadel counsel, a governing body of the “civilized” parts of the galaxy.  As the story continues, the player begins to delve into the richly-designed universe that is Mass Effect and discovers that there are some very sinister things lurking in the galaxy.

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One of the fun things about this game is the ability of the player to go where they want to go in the galaxy.  Sure, there are some parts that you don’t get to decide, but there is a lot of freedom in traveling, allowing the player to go to some really cool planets.  Another interesting aspect (that I’m sure you may have heard about) is the ability to have Commander Shepard have a relationship with some of the characters.  You only get a few options in this game, but it still keeps things kind of interesting.

There’s a lot going on in Mass Effect.  It’s an RPG with XP, leveling up, and different skill-sets you can go through.  However, it is also a third-person action adventure shooter.  It employs a duck and cover system of fighting but also incorporates vehicle battle as well.  It SHOULD be a very diverse game play.  For the main missions, that is correct; the actual main quests are a ton of fun.  It’s the side quests that are a complete bear to play.  They are tedious and difficult in some spots, something that I wasn’t used to from playing Mass Effect 2 and 3 originally.  Because of this, I will have to knock the game play down quite a bit.

There are other aspects of the game play that I would like to cover, however.  The first being the class system.  Players get to choose at the beginning the type of class they want their character to be.  This also includes being able to fully customize the Shepard character: male or female, default or customize completely.  I recommend being on male default because Shepard is sexy.  Besides customizing the character in that way, there are six classes to choose from: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard.  Each class has its own special perks.  I typically play as soldier.  Each of the classes also have their own special combat abilities.

Another interesting aspect of game play is dialogue and morality system.  As the story unfolds, the player is given options for dialogue.  One is typically the “good” option.  Another is the “neutral” option.  And the third is the “bad” option.  Depending on how good or bad you want Shepard to be will depend on how you answer.  However, sticking with one side opens up special dialogue conversations not available otherwise.

This particular Mass Effect game focuses very heavily on upgrading weapons.  The player can upgrade pistols, shotguns, assault rifles, sniper rifles, as well as grenades and armor.  Mods to weapons and armor can also be found as well.  Upgrades are collected while exploring and in battle when an enemy is killed, but it can be a pain keep track of all of them.  Many times, I would have to stop game play because I had accumulated too many upgrades and had to either apply them or convert them into omni-gel (an all-purpose tool that helps with everything for fixing damage on vehicles to hacking locks).  This did get a bit annoying at times.

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For the time that the game came out, the graphics were pretty darned slick.  And not only that, but the game has actually aged well.  It is still playable without the graphics seeming to be annoying.  They certainly do not cause me headaches like Final Fantasy VII, for instance.  The in-game graphics are great, but the cut-scenes are really were the money is.

Unfortunately, even though the main parts of the game are a lot of fun, all of the side quests are a pain.  They are such a pain that I almost stopped playing the game.  They are tedious and repetitive.  Technically, I would give the fun-factor of the main game a 10, but I would give the side quests a 1.  Also because of this, I will probably not be revisiting the game, despite the awesome storyline.

As a whole, this game is great.  It’s got some issues; however, if the player just focuses on the main mission, the game is a lot of fun to play.  I’m also a bit picky because I feel Mass Effect 2 is a much better game overall.  Then again, considering that you can get the whole trilogy pretty cheaply and just the original even more cheaply, it’s definitely worth your time.

 

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M2, The developers of Sega 3D Classic have stated that they would like to port Sega Saturn and Sega Dreamcast games to modern systems.

 

Okunari says that Sega is open to helping other companies who’ve had successful releases on Sega’s classic consoles to do 3D remakes of their games.

“During the Wii Virtual Console days, we worked with other developers and were able to port games that were on Megadrive and other Sega systems,” says Okunari. “Those were all made on our side. However, negotiations with some publishers, like Capcom and Bandai-Namco, didn’t go through. We did consider negotiating again when the 3DS came along, but business-wise, nothing really came together.

For many fans, the true holy grail of reissues would be if M2 moved on from their ports of Sega’s Model 2 arcade system boards to Model 3. Okunari says that there’s a reason that hasn’t happened yet.

“This has more to do with how the teams are divided amongst Sega as a company,” he notes. “Up until now, M2 has been focused on 8-bit and 16-bit ports, whereas Dreamcast and Saturn titles were done by staff that were assigned to those games from teams like AM2 or Sega of China. The idea behind that was to make these porting lines run as efficiently as possible, with the teams learning the know-how behind specific systems.”

“At the time, if M2 had researched porting Model 2 or 3 on their own and come to Sega for that, we’d have told them we already had teams assigned to it, or the market isn’t right at the time. That said, that sort of corporate direction has ended recently, and M2’s is the only port line that really exists anymore. There’s a possibility that ports for Model 3 could continue on their side.”

“Model 3 might actually be easier than Model 2,” says Horii. “We’re obviously interested, but Sega would have to make the business call there. We’ve mostly been focusing on getting Game Gear and 3D Classics working, so there hasn’t really been any time to research much outside of that. If the opportunity presented itself, I’d certainly consider it.”

“Over the past 11 years of the Sega Archive Project, M2 has slowly crept its way through SEGA hardware history, learning each system one by one,” says Okunari. “As the hardware evolves, external chips get brought in, and the boards themselves get powered up – but a lot of the core programming is the same. Their studies are evolving along with the hardware itself. They’ve entered the 1990s, so perhaps we’ll continue along that route.”

Sega Saturn Games are notoriously hard to emulate, both for design reasons and lack of source code. If anyone could replicate them however, it is M2. Hopefully Sega gives them the go ahead/

 

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No GravatarBioShock is a first-person shooter released in 2007 for XBox 360 and PC. It was later ported for PS3 in 2008.  It was developed by Irrational Games (they were calling themselves 2K Boston back in the day) and published by 2K.  The game uses a modified version of the Unreal engine with Havok for the physics side.  It was highly praised for its story, setting, and thematic elements.  It later spawned two sequels: BioShock 2 and BioShock Infinite.

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As the player, you take on the character of Jack, a man who survives a plane crash into the middle of the ocean.  Upon swimming to safety, you find a lighthouse.  However, this is more than meets the eye.  After getting into a device called a bathysphere, a type of submersible, you are transported underneath the ocean and are introduced to Rapture, a huge underwater city.

However, there is something completely wrong with Rapture.  Upon arrival, you discover that the once utopian city is now in a state of disarray with roaming “splicers,” creepy little girls called “Little Sisters,” and huge robotic bosses called “Big Daddies.”  I don’t want to get into the story too much because I don’t want to spoil anything for you, but I will tell you that the story is top-notch.  To me, the best part of BioShock is the setting.  I could just walk around in Rapture all day and be as happy as can be.  I know it’s a really creepy place, but it’s also a really interesting place, especially since you have to dig around a bit to figure out what went wrong.  I loved that the game was kind of scary, but not so scary that I wanted to stop playing it.

One of the other great things about the story of BioShock was a lot of really good and really interesting thematic elements of the game.  Rapture’s creator, Andrew Ryan, designed the city to be free of government and free of religion (a nod to Ayn Rand’s Objectivism).  However, without some constraint of morality, the city quickly crumbles into chaos after some bio-engineering and experimentation gone really wrong.  It’s a really interesting and engrossing game.  It’s one of my favorite video game stories of all time.

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BioShock is first and foremost a first-person shooter.  It’s a rather good one at that, especially for the time that it came out.  As an FPS, it plays smoothly and adds some interesting game play elements.  It has a typical style of ever-increasingly fun weapons to play with, but it also adds the “bio” element to it by creating the use of plasmids (a type of genetic alteration involving needles–I told you the game is a bit creepy).  With your left hand, you control your plasmids, which can vary from shooting fire, ice, and even bees out of your fingertips.  With your right hand, you control your primary weapon.  This is a really, really fun combination, and it makes for  some interesting game play.  However, it gets annoying switching back and forth between shooting plasmids and shooting your weapon, since you can only have one or the other at a time.  This glaring issue was later fixed in BioShock 2.

Besides the use of plasmids, the game play also adds some role-playing and stealth elements as well.  The player has options for stealth around security, including cameras and auto-turrets.  Collecting money in the game gives the player options for upgrading weapons, buying new plasmids, or gaining additional ammo or health.  You may also collect gene tonics that give you special abilities.  One of the more annoying parts of the game was the ability to hack certain things like cameras and vending machines.  Although this sounds like a great idea, to hack something, you get pushed into this mini-game, similar to Pipe Dream.  The first ten or so times you do it isn’t bad, but it gets annoying after twenty, thirty, or forty times.

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One of the unique game play aspects of BioShock is fairly original concept of “roaming boss battles.”  In order to gain more power, the player must take on Big Daddies in order to get to the Little Sisters.  There are a set amount of Big Daddies in each level that will appear in various places (but sometimes can feel like at random).

The graphics were very good for the time that it came out.  It has still held up well for an older game.  In fact, it has held up much better than games like Star Wars: The Force Unleashed and even the original Infamous.  Even going back and playing it now, I don’t get headaches from playing a game with crazy old graphics.

One really enjoyable thing about the graphics (and the setting) is how it highlights the amazing Art Deco designs of Rapture.  This is one of the reasons why I will actually play the game just to wander around and explore (I can’t say that for many other games).

I don’t care if the game play is perfect.  I don’t care if the graphics are perfect.  BioShock will always be one of my most favorite games of all time.  It is probably my favorite first-person shooter.  This game is just plain fun.  It has been the most fun that I have had in a game in a long, long time.  It is the reason why I have been so backlogged on so many games: I keep wanting to play this game over and over again.  BioShock made me expect more out of my first-person shooters.  It is a complete must-play, trust me.

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No GravatarWhen asked about the possibility of an NX version of Shakedown Hawaii, the response from the official twitter account did not rule it out but said they had not seen devkits or any NX materials just yet

 

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No GravatarThe Final Fantasy franchise is beloved by many gamers.  They have fallen in love with the characters, the music, and the worlds of this popular series.  When Final Fantasy XIII came out, many were expecting something wonderful.  Instead, fans got the worst game of the series and possibly one of the worst AAA titles of the generation.  Here is what went wrong with FF XII:

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Final Fantasy XIII was released on December 17, 2009 in Japan and in 2010 worldwide as a straight-forward RPG.  It was developed and published by Square Enix for PlayStation 3 and Xbox 360 (the game was eventually released for PC as well).  It was widely criticized because of the game’s linear game play and storyline, while most western RPGs had gone toward open world.  However, there were other issues with the game as well.

The story itself was extremely hard to follow.  I actually still don’t quite understand it.  From what I gathered, a world called Cocoon and it’s government, Sanctum, is basically committing genocide of people who have come in contact with the world below Cocoon called Pulse.  The main character, Lightning, has a moral epiphany and decides to fight back with a bunch of others.  There really wasn’t anything to love about the story or even really like.  It was completely bland, and many times confusing.

Unfortunately, the characters were even worse than the story.  They were extremely cheesy, and the dialogue was cringe-worthy.  Here are some actual quotes from the game:

“Heroes don’t run from fights.”

“Mom’s are tough.”

“Hang on, baby.  Your hero’s on the way.”

Even the talents of Troy Baker were wasted on the character of Snow because everything that the character said was dumb (you know I think it’s a bad game when I tell you that Troy Baker couldn’t even salvage anything good in the game).

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The battle system is outdated in style and resembled more of a ’90s RPG where characters take turns fighting each other.  It was a system that actually made my jaw drop when I got into the first battle.  Though the game is a bit older, that sort of style has died off for AAA titles.  For a “modern” RPG, it felt like a blast from the past, and not in a good way.  When a player meets an enemy, he or she is entered into a “battle system” with change in music and everything.  Each character takes turns attacking the baddie, and if they aren’t attacking, then they sit and dance around in place.  It was very similar to many ’90s retro RPGS.  Though those old games were so much fun, it is quite bizarre for a game in the PlayStation 3/Xbox 360 generation.

Also, the battle system is way too simplistic.  You don’t even have to pay attention while playing the game.  Just hit “X” (playing on PS3).  You’ll kill almost anything that way.  I could train my cats to play this game.  In fact, for the most part, I really wasn’t even playing it.  I was on Twitter, milling around.  The only part of me that was playing the game was my hand, which kept hitting X, X, X, X.  What’s the point of even playing if the game is that easy?  I didn’t really even seem like a true leveling system.

Unlike most modern RPGs, I was limited basically going in a straight line throughout the maps.  The whole thing felt claustrophobic.  And it never got any better!  I kept on thinking: Well maybe if I go along a little farther, the map will open up a bit, and I can actually do some exploring.  Nope!  It never happened.  For a game that came out to PS3 in late 2009, this is actually embarrassing.  I’ve played Call of Duty campaign modes that were more open than this game.  I can’t believe that Square Enix thought that this would be okay, considering FFXII (for the freaking PS2) gave you more freedom.  In fact, every Final Fantasy game I have every played gave you more freedom.  Heck, freaking Pac Man gives you more freedom (at least you don’t have to continuously go straight).

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Another annoying aspect of the game was the sheer amount of cutscenes in the game.  You could barely go five minutes without a cut-scene interrupting.  It was quite obnoxious.  Sure, the cut scenes were pretty, but most of them didn’t feel like they moved the plot.  I’m still scratching my head at what was going on in the game.  In fact, most of them felt like they were just thrown in there to show off the graphics.  Don’t get me wrong.  I enjoy a good cut-scene, but I expect the cut-scenes that I watch to have a point and move the plot.  It shouldn’t just be a graphics show-off.

Sadly, I think that Square Enix is losing touch with what many gamers are demanding from their games now.  At this point, I think that they are focusing on an audience that wants a true JRPG experience.  If that’s the case, go for it.  However, don’t expect any glowing reviews from me.  That’s just not my cup of tea anymore.

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Bethesda sent out the following press release

 

Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.

 

For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.

 

You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.

 

If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.

 

We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.

 

How to access the 1.5 Update in Steam Beta:

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select beta
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.

 

Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create.

Fallout 4 was an amazing game that deserved its accolades. I personally cannot wait to see what he modding community can do with this game. Kudos to Bethesda for bringing the mods to consoles, even though that will be a lot of work.

By Jonathan Balofsky On 28 Apr, 2016 At 10:09 PM | Categorized As PC Games, Reviews, ROG News | With 0 Comments
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I love fighting games and they are among my favourite genre, so it is always great when I find one I had not heard of before but has been around for a bit.

Melty Blood Actress Again Current Code is part of the Melty Blood series and I was not sure what to expect with this game. What I got was an amazing fighter with both a great arcade mode and amazing netcode. Playing online was such a smooth experience, comparable to Killer Instinct on PC ( another fighting game I am fond of) and I didn’t have any connection problems while I played.

The game has story mode, arcade mode and more options and there is more than enough to keep both those wanting single player and those who want multiplayer happy. There are good modes in the game to help you learn its unique mechanics and I found that very helpful.

The game’s mechanics really do make it interesting, while some of them have been cribbed by other fighting games since then, Melty Blood Actress Again Current Code does them better. Everything blends well and within an hour of playing, I was doing great at the game. I love games that are extremely accessible like that and don’t try and only appeal to fanatics of the genre.

 

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Not all is good though, as the game does have a bit too much flashing at times which gave me a headache. I am not epileptic and I cannot imagine what it would be like for someone with epilepsy to play it, but I myself had some issues after a while because of the flashing. Another problem was the controls sometimes going wonky in the middle of a combo, and never in a consistent way. That threw off my play time a bit, but I suspect that might have actually been an issue with the fightpad I was using to play.

The characters in this game are unique and interesting and fun to play as. I do not have a favourite but rather like to switch between them. I still have not played all the characters so I cannot single out just 1 who is the best for me, but I have had a good time while playing, aforementioned issues aside. This game felt refreshing and I look forward to continuing to play it going forward.

I highly recommend checking this out on Steam!

 

 

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No GravatarSNK Playmore has reverted there name to SNK. This is a good thing in my opinion as SNK has been trying to recapture that same awesomeness they had in the 90’s and have been doing a good job so far.

 

See the announcement below.

 

By Jonathan Balofsky On 22 Apr, 2016 At 11:54 PM | Categorized As News, News, News, Nintendo Wii/Wii U, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
deer

No GravatarNintendo Has Shared A Trailer of the Upcoming Wii U Port Of The Deer God. Please Take A Look Below. We Will Have A Review Of The Game Up Next Week. The Game was developed by Crescent Moon Studios and Mobot Studios is bringing the game to Wii U. The game has received praise on other platforms and it should do so as well on Wii U,

 

REAL OTAKU GAMER is using WP-Gravatar