Ubisoft has released the latest Watch Dog 2 trailer, revealing the a new mission for players who pre-order the game will receive an extra mission.
The mission titled Zodiac Killer, is based on a real life serial killer, that roamed and scared the San Francisco Bay Area in the 1960’s. The killer claimed to have taken as many as 37 lives, though police have only officially linked him to seven victims. After he commited the murders, he would send the media and police encrypted messages, taunting them by revealing information about the crimes that only the killer would know, or about future possible victims. Fifty years later, and the Zodiac Killer has yet to be identified.
In the pre-order mission, “an unwanted ghost of San Francisco’s past has resurfaced after fifty years. A killer is staging the bodies of his victims all over Oakland like the infamous Zodiac Killer of the Sixties, and he’s taunting the police and news outlets with coded messages. Will you succeed in decrypting the messages and hunting down the copycat?”
Players will take on the role of Marcus Holloway, a young hacker living in the San Francisco Bay Area who has teamed up with Dedsec, a notorious group of hackers.
They have exposed the dangers of ctOS 2.0, an advanced operating system networking city infrastructure that is in the hands of a corrupt corporations and being used to manipulate the lives of the citizens.
Between Marcus Holloway and the Dedsec, it is the player’s responsibility to take down the ctOS 2.0 and protect the lives of the people of the Bay Area.
Watch Dogs 2, developed by Ubisoft Montreal will be released for the Playstation 4, Xbox One and PC on November 15.
It has been announced that both Capcom and SNK will be bringing their newest fighting games to the arcade scene. For now SFV and KOF XIV will only be coming to Japan, but hopefully some of the cabinets will make their way west.
Capcom will be bringing Street Fighter V to arcades in the near future in the form of the the PC version. Details will be clarified at a later time.
For Taito, the company announced NESiCAxLive 2, its follow-up arcade digital content platform. Companies such as Arc System Works, Examu, FK Digital and French Bread have pledged support for the system. SNK will also take part by announcing that The King of Fighters XIV will be coming to Japanese arcades through this platform.
While SF V will be based on the PC version, this does raise some questions. Does the game coming to arcades mean we will get a proper arcade mode is the first and foremost question on my mind. The lack of a proper arcade mode with character ladders and endings did hurt SFV, so this introducing an arcade more could help.
For KOF XIV, the game is already near perfect but this can be used to find ways to refine the game and make it even better. It can also be used to determine if DLC should be done and who should be DLC.
Most importantly though, this could help the sales of both games. SF V has done notoriously poorly in sales, and KOF has been lagging. Arcade versions could get more people interested and help get more sales for the games. Whatever your opinions are of these two fighters, the FGC needs more fighting games to sell if it is to continue, and this can help greatly.
Shadow Warrior’s 2013 reboot was an amazing game that succeeded for so many others had failed. It took a 90’s FPS game based around pushing the envelope, similar to Duke Nukem, and mad a game for the modern era that not only kept the spirit of the game alive, but was a great game as well. Now the sequel has come with much hype behind it, and I have to say it doesn’t live up to the hype…..it far surpasses it.
Shadow Warrior 2 continues the series tradition of taking what other companies have tried, and actually succeeding where they failed. The game is now partially procedurally generated, so no two playthroughs will be the same, and there is a story reason for that as well. A good way to describe this game would be DOOM 2016 meets the Diablo series, and that isn’t a bad thing. The game is still a hybrid FPS/Hack N Slash game but now you acquire more loot and gear like a rougelike. Skill Upgrades, Item Modifications and Upgrades and more are a big part of this game, and learning how everything works is actually rather fun.
The single player campaign is around 12 hours ( more if you try and get every secret), and you can replay it in co-op mode with up to four players. Things change a bit in co-op mode, such as enemies taking more damage for example. Given that the game gives you the chance to go in with melee attacks or long range guns or close range guns, co-op might work better if every player picks one style they use as their role and sticks to it. The co-op mode really does add to the replayability of the game and I much prefer it instead of a competitive shooter mode that some other games have.
Visually the game is stunning, with a lot of detail put into the animations and textures, as well as character and enemy designs. While some characters and enemies do start looking similar to each other at times, there is still enough variety to keep things fresh. The game’s areas are huge and may seem empty, but do not let that fool you. There are many secrets to find and things to do. Just wondering for a while will lead you to something, so I encourage you to do that.
Shadow Warrior 2 retains the over the top nature of the first game. I would say it repeatedly crosses the line, but in truth, there really are not anymore lines it can cross. Nothing is off limits for the game, but it doesn’t just go all out offensive in a way that comes off as juvenile. Rather, the game seems more aware of itself and its writing. The writing, while spouting out some ridiculous things, is very well written and the characters are organic. You have Lo Wang who is a loudmouth and annoying to many, and the other characters are often frustrated with him. There is a lot of humor in the interactions he has with everyone. The throwbacks to the original game are welcome and a treat for old school fans. I would be remiss if I didn’t mention the amazing soundtrack in the game. With songs by people like Stan Bush and more, the game has amazing music that really helps get you into the game and get things done. Shadow Warrior has one of the best soundtracks in modern gaming and also one of the most fun. It is just that awesome and a great way of using music.
If there is one fault I have with the game, it is that there could be a bit more variety in everything. Not to say that the game is short on content, because it isn’t. Rather, it just feels like you move through it all a little too quickly. I have no doubt more content will find its way into the game eventually, and my issues are minor at best. If you have a decent PC, I highly recommend checking this out. This is an FPS that knows what it wants and what it should be. I highly recommend it.
No Man’s Sky has been a mess since it launched, with accusations of missing features and misleading marketing, as well as the development team going silent on social media. Now a new issue has arisen for the game, with No Man’s Sky receiving new record low scores for a video game on Steam.
In the last month, the review score for users has been 12%, with an overall score being mostly negative and recent score being overwhelmingly negative. If Hello Games wants to fix the issues, they need to make a statement soon.
This is our boss’ Andre Tipton aka Otakuman5000’s new show. The title is tentative, as for now, it is The Otakuman Hour/ The Andre Tipton Show. Special Guests include Real Otaku Gamer’s own Sean Jacobs @NoirZillaGaming, Geekly Podcast’s @Melwheezy, DJ Killzown Jones @djkillzownjones. We talked about The Sony Destiny Deal, The NesBox Emulator for Xbox One, and cheating in gaming.
Since it is #VideoGameDay, we talk about the first game we played. And Otakuman5000 talks about his start in the Geek Culture Journalism.
Koji Igarashi recently had an interview with IGN wherein he discussed among other things, that the Wii U version of the game may not happen. The game is coming out in 2018 and the Wii U will be pretty much done by 2017, and given that the Wii U version is being done externally as well due to the engine not being fully compatible, it might not be worth it to continue. That said, he may have implied the game’s port for Nintendo might be moved from the Wii U to the upcoming NX.
“Yeah, it’s a very complicated problem. The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That’s the reality.”
“However, this was a game that was backed by people, and we made promises to listen to them. They’re the people that gave us life so to speak. Any sort of change that we do or are considering that goes outside the scope of the promises we’ve made must be done with lots of explanation, must be done with lots of care, and must be done with lots of back and forth with them to see what options we have. We must listen to them at the end of the day, and we have made promises.”
“Unfortunately, some of those don’t make as much sense anymore as they did before, and that’s also reality. So you’re in a very difficult position, and at the end of the day, if you’re going to go in one certain direction, you want to make sure that you have support from them.”
“But so far we’ve, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I’m hoping that if there is going to be a difficult decision some day, and we don’t know, that we’re able to have that conversation. If they say they don’t get it, well that’s where we’re at. And if they say they do get it, well then, we’ll be able to do things that are maybe more interesting. We’ll see.
This wouldn’t be a bad thing necessarily as most Nintendo gamers will have moved on to the NX and the NX will most likely be able to natively run unreal engine 4, thereby making an NX port inherently superior to a Wii U port. I backed the game on kickstarter and would love an NX version.
ONE TAMRIEL | DELIVERING MORE CHOICES THAN EVER BEFORE
One Tamriel, a free update for all players, delivers the freedom gamers expect from all great Elder Scrolls games – more self-determination and playing options for veteran players and new players alike. With a truly open world and a level-scaled environment, adventurers can go anywhere, with anyone, at any time from the moment they exit the tutorial.
One Tamriel also removes Alliance restrictions outside of PvP, allowing players to group with any player in the world, no matter their allegiance. This change makes it much easier for players to find pick-up groups for questing, dungeons, and trials, and expands the opportunity for guilds to assemble more diverse dungeon and trial groups.
Choose to discover the villages and cities of Tamriel at your own pace, and in whatever order you please, from the Gold Coast to Eastmarch and from Rivenspire to Shadowfen. If you’re a veteran player, you can now invite your friends to join you as a beginner and be equally challenged regardless of where you quest.
Additional major improvements and updates to the game include:
Dueling: Players can now battle each other anywhere outside Cyrodiil to test their skills and builds and claim bragging rights as the toughest adventurer
Zone Overhaul: All zones have been redesigned for a mix of solo and group play with improved bosses and standardized difficulty
Dungeons: All dungeons can be played in normal and veteran mode, where story is separated from difficulty and players are battle-leveled to allow players of different levels to play together, and receive level-appropriate loot
Craglorn: The massive Craglorn zone has been redesigned to make it solo-friendly but still the go-to location for group content
Loot: Loot in zones has now been standardized like dungeon loot, making it possible to acquire specific sets in specific zones at whatever level you are when completing quests
New players can get the recently released The Elder Scrolls Online: Gold Edition, which includes the main game as well as all four major DLC Game Packs — Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood – for only $59.99 by visiting http://www.elderscrollsonline.com/en-us/joinus.
oNE TAMRIEL | TRIP OF A LIFETIME GIVEAWAY
To celebrate the newfound freedom of One Tamriel, Bethesda Softworks has launched the One Tamriel Trip of a Lifetime giveaway. We’ll be giving away five once-in-a-lifetime grand prize trips to exotic locations across the world inspired by iconic in-game locations. And since One Tamriel is also all about playing together, each prize package is a trip for two, including meals, accommodations, and incredible excursions led by local guides and experts.
Grand Prize Destinations – Winners Choose One of the Five:
Elsweyr Package | Kenya & Tanzania: Seek out real-life Khajiit on an African safari as you visit national parks, game reserves, and conservation areas in Kenya and Tanzania.
Skyrim Package | Switzerland: Hunt for dragons amid the snowcapped peaks of the Swiss Alps, exploring the lands of the famed Eiger and Matterhorn.
Black Marsh Package | Peru: Prepare for an Argonian adventure as you explore the natural beauty of the Amazon and ancient ruins of Peru, including the former Inca capital of Cusco and an unforgettable visit to Machu Picchu.
Hammerfell Package | Morocco: Get lost in the deserts of Hammerfell as you discover the mysteries of Morocco, its stunning architecture and ancient mountain villages.
Summerset Isles Package | New Zealand: Prepare for the multisport fun in the adventure capital of the world, paddling a sea kayak on the stunning north coast and hike from glacier to rain forest or raft on a subterranean river.
In addition, 1,000 lucky Runners-Up will receive 1,000 Crowns each for use in the in-game Crown Store.
Entering is easy – simply jump online and play The Elder Scrolls Online any time between Oct 5 and Dec 16, 2016 and then head online to register to win at www.elderscrollsonline.com/tripofalifetime. Entering is available without purchase by visiting the web site and mailing in a postcard as directed.
Fallout 4 and Skyrim Special Edition will be getting 4K Support on PS4 Pro and Partial Mod support. You will not be able to use external assets, which does limit what can be done significantly. There is still a lot that can be done however, and this is far better than having no mods at all. Perhaps in the future, full mod support will be enabled.
We’re excited to announce that mod support is coming to PlayStation 4 for both Skyrim Special Edition and Fallout 4. Additionally, we’ll also be supporting the new PlayStation 4 Pro with both titles.
Skyrim will have these features when it launches on October 28. The new power of the PlayStation 4 Pro has allowed us to make Skyrim render in native 4k, and it looks better than ever. Here are some screens to show you just how great it looks.
Mod support will come to Skyrim first. We and Sony have worked hard to make this possible. Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. By creating a Bethesda.net account, you’ll be able to browse and try mods right from within the game. We are excited finally to get modding to our PlayStation fans who have supported us for so long. Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform.
After the work is complete on Skyrim, we’ll be updating Fallout 4 for both mods and PS4 Pro. We expect Fallout 4 to take advantage of the PS4 Pro in 4k along with enhanced lighting and graphics features.