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By Wade Hinkle On 21 May, 2015 At 02:27 AM | Categorized As News, News, PC Games, PlayStation 3/PlayStation 4, Xbox 360/Xbox One | With 0 Comments
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No GravatarSierra has released a new developer diary trailer today, featuring how The Odd Gentlemen is creating the re-imagined version of the adventure game King’s Quest.

The developer studio’s Art Director Evan Cagle and Producer Lindsey Rostal pull back the curtain to show us how the artwork of King’s Quest is transferred to digital media and brings the world to life.

In 1990 during the development of King’s Quest V, publisher Sierra created a way for their artists to draw, scan them to a PC and then create the King’s Quest world. Now a quarter of a century later, The Odd Gentlemen is now using a similar technique to bring King’s Quest to current platforms.

King’s Quest was created by Ken and Roberta Williams and was released in May 1984. The beginning of what would become a a thirst for adventure games, along with other titles like Space Quest, Police Quest and Leisure Suit Larry put Sierra on the forefront of PC adventure gaming. As many times within the industry, tastes changed and eventually Sierra clout faded. Fast forward thirty years, Activision purchased the company this past August and King’s Quest will be once again be Sierra’s flag-bearer.

The new King’s Quest will be release in a series of episodes and will begin where the series ended. King Graham, now aged is narrating his past adventures to his granddaughter Gwendolyn.

Earlier this month, the vocal cast was revealed and Christopher Lloyd (Back To The Future, Addams Family) will be voicing the elderly King Graham while Josh Keaton (The Spectacular Spider-Man) will be portraying the younger King Graham. Maggie Elizabeth Jones (Ben and Kate, We Bought A Zoo) will be voicing Gwendolyn. Though roles were not revealed, the game has many others joining the cast including Wallace Shawn (The Princess Bride, Toy Story), Tom Kenny (Adventure Time, SpongeBob SquarePants) and Zelda Williams (The Legend of Korra) along with Michael Benyaer, Loretta Devine, Gideon Emery, Jean Gilpin, Michael Gough, Andy Pessoa, Kevin Michael Richardson, Kath Soucie, Fred Tatasciore, Richard White and Michael-Leon Wooley. This cast can only enhance the game.

One piece of information that we are still missing is the release date. The first chapter of King’s Quest is currently on schedule to be released later this year. The game is under development for the PC, Playstation 3, Playstation 4, Xbox One and Xbox 360.

By Wade Hinkle On 20 May, 2015 At 09:59 PM | Categorized As News, PC Games, PlayStation 3/PlayStation 4 | With 0 Comments
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No GravatarCapcom has revealed the fourth character on the roster in Street Fighter V, none other than M. Bison, the evil dictator of Shadaloo.

He has grown a bit older, but don’t let that fool you as he has only gotten more vicious and has gained more control over his Psycho Power and some new attacks. He has also updated his wardrobe a bit, leaving behind his cape as you will see in the trailer below he’s wearing a red trench coat. His punches now encompass his opponents with psycho energy, but are in the dark as to whether it does real damage or just for artistic effect. The dictator still has his teleporting ability, with a possibility that the recovery time has been shortened also.

Street Fighter V is scheduled to be released sometime in 2016 on the Playstation 4 and PC, featuring cross-platform play. Capcom also announced recently that a beta test will be available to those who pre-order the game, but no timetable has been given as to when it will happen.

You can also check out the new screenshots the publisher released today, showing more details of M. Bison taking on Nash.


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M. Bison joins the ranks of Ryu, Chun-Li and Nash who have now been revealed for Street Fighter V. Who’s next and who is it that you must see join the roster? Let us know in the comments below.

By Wade Hinkle On 19 May, 2015 At 04:37 AM | Categorized As PC Games, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments
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No GravatarIdea Factory has released new screenshots for their upcoming game Hyperdimension Neptunia Re; Birth3: V Generation.

A remake of Hyperdimension Neptunia Victory for the Playstaion 3, the new version has an updated story, more scenarios and will also include dual audio and a Japanese audio as a free DLC.

Neptune’s been sucked into an alternate dimension of Gamindustri based in the late ’80s. She will need to collect enough shares to open up the path to her own dimension. Though the Seven Sages have other plans, wanting to rid Gamindustri of all CPUs, including Neptune.

Check out the newly released screenshots below:


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Hyperdimension Neptunia Re;Birth3: V Generation is scheduled to be released this summer in North America and Europe and is developed for the Playstation Vita, and a PC version will be available this fall.

By Wade Hinkle On 16 May, 2015 At 07:05 PM | Categorized As PC Games, ROG News | With 0 Comments
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No GravatarOGPlanet and Red Duck Inc. are in their final testing stage before jumping into an open beta test of their upcoming first-person shooter, Metro Conflict. The beta test is currently scheduled to launch sometime this summer, but no definitive date has been set.

Those who would like to participate in the beta testing for Metro Conflict, need to keep their ears and eyes open as the registration will be opening within the next few weeks. To keep up-to-date as to when the beta registration goes live, players can head over to Metro Conflict‘s homepage and sign up for their newsletter, and/or follow the Metro Conflict Official Facebook page and Twitter account to get the latest information.

Check out the newly released screenshots below.


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OGPlanet has also announced that at the beginning of the beta testing, servers will be set up for only North America and European players, but they are already planning host for other regions in the future. The testing will be available through the publisher’s own launcher and on the Steam platform.

All players who are involved in the beta phase will receive a 24 karat pixel-plated gold knife skin once the game is in full release.

Stay with Real Otaku Gamer for the latest on Metro Conflict and all the latest gaming, anime, and comic news. Are you interested in Metro Conflict, are you interested in getting involved with the beta testing? Let us know in the comments below.

By Wade Hinkle On 15 May, 2015 At 02:01 AM | Categorized As News, News, PC Games, PlayStation 3/PlayStation 4, ROG News, Xbox 360/Xbox One | With 0 Comments
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No GravatarUbisoft and developer Ubisoft Montreal announced earlier today the release date for Tom Clancy’s Rainbow Six: Siege as October 13th.

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Rainbow Six: Siege is a strategic team-based military first-person shooter and is being developed for the Xbox One, Playstation 4 and PC. The game is inspired by the “reality of counter terrorist operatives around the world”, and the environments will react “realistically, dynamically, and
uniquely based on the size and caliber of bullets used or the amount of explosives that have been set.”

A new short trailer was released along with the release date announcement which you can see below.

The developer is expecting the sales of Rainbow Six: Siege to become their best-selling shooter in the history of Ubisoft, with Ubisoft CEO Yves Guillemot explains during a recent investors call “Over its lifetime, we believe Rainbow Six: Siege has the potential to become the highest-selling shooter in Ubisoft’s history.”

According to CFO Alain Martine, Rainbow Six games have settled at about three million units, while Far Cry 4 has “exceeded seven million” to date. He continued saying “We believe that Rainbow Six, because of replay-ability and multi-player, might have the potential to better than Far Cry over its lifetime.” Taking those numbers into account, Rainbow Six: Siege will have to sell over double

What are your thought’s on Rainbow Six: Siege, is this something you are interested in purchasing? Do you think the game can sell as many units as Ubisoft is saying? Let us know in the comments below.

By Wade Hinkle On 13 May, 2015 At 10:21 AM | Categorized As News, News, PC Games, PlayStation 3/PlayStation 4, ROG News, Xbox 360/Xbox One | With 0 Comments
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No GravatarUbisoft released an announcement trailer earlier today that gives new information on the next iteration of the Assassin’s Creed series, Assassin’s Creed Syndicate.

Assassin’s Creed Syndicate is being developed by Ubisoft Quebec along with nine other Ubisoft studios. Based in London, England during the Industrial Revolution, players will be able to take on the role of either Jacob or Evie Frye, twins that were raised to follow the creed.

Jacob is described as a hot headed, rebellious leader of an underground gang formed to fight for the survival of the lower classes. Evie, the first female character in the franchise, is the exact opposite of her twin brother boasting as a master of both stealth and control. Fighting together to free the people from poverty and corruption, and gain back control of London.

The publisher is trumpeting that Assassin’s Creed Syndicate will be the largest and most modern open-world in the franchise’s history. New weapons will be introduced such as brash knuckles, a kukri knife and a revolver. Other items for use will include the the zip-line and a rope launcher.

“The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart,” said Marc-Alexis Côté, creative director, Ubisoft. “Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.”

Assassin’s Creed Syndicate will be available worldwide on October 23 for PlayStation 4 and Xbox One. The Windows PC version will have the release date confirmed at a later date, with Ubisoft stating that the game will be released this fall.

Check out the walk-through and announcement trailer along with the screenshots that were released today below.


Announcement Walk-Through Trailer

Announcement Gameplay Trailer

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No GravatarTake a beautiful, open-world.  Stir in an interesting plot.  Add a dash of humor.   Blend in some great first-person shooter action.  Finally, mix in some fun online game play.  This is the recipe for the must-have game of this current generation: Far Cry 4.

Released in November 2014, Far Cry 4 was developed by Ubisoft Montreal.  Following in the footsteps of the critically acclaimed Far Cry 3, it is an action-adventure, first-person shooter.  It also contains some RPG elements, such as an XP system that allows a player to upgrade or add different abilities.  Although there is multiplayer in the game, one does not have to be online to play through the game.

The game takes place in the fictional world of Kyrat, a Nepal-like, mountainous country in the midst of a cruel dictatorship.  Pagan Min (Troy Baker), Kyrat’s insane dictator, rules with an iron fist while a resistance group called the Golden Path tries to take back their country.  The game takes on the first-person perspective of Ajay Ghale (James A. Woods), a refugee of Kyrat who was brought to America as a child by his mother.  Upon her death, Ajay has been requested to sprinkle her ashes in Kyrat.  After arriving in the war-torn country, Pagan Min intercepts Ajay’s bus.  Some quick rescuing by the Golden Path ensues, and now, the fate of Kyrat rests with Ajay.

Throughout the game, the player is immersed in the world of Kyrat.  There’s not a great amount of depth to the actual plot, but that is not an issue because the story combined with the colorful characters and engrossing setting make it very entertaining.  In fact, the characters are so quirky that it really makes the game enjoyable.  Pagan Min may be crazy, but some of the things that come out of his mouth are hilarious.  This may be one of Troy Baker’s finest performances to date: dramatic, wry, and dynamic all at the same time.  There are also many other outlandish characters in Kyrat as well, including two druggies, an overly enthusiastic but ignorant gun-slinging American, a man who thinks guns and religion are the same thing, and a silly radio DJ.  The game can be laugh out loud funny at times, even with a more serious underlying tone.

The characters are a definite highlight to the game.

The characters are a definite highlight to the game.

Though characters and story are a definite highlight of the game, it is the game play that really shines in Far Cry 4.  It is a slick open world, first-person shooter with a lot of upgradable guns and many different game play strategies.  The map area is large and can become more and more visible by climbing radio towers and liberating them.  The player is free to explore, although some areas are more hazardous than others.  There are also outposts that must be cleared out in order to drive back Pagan Min’s men.  These outposts can be replayed as many times as a player wishes.  Missions appear on the map in a similar fashion to a Rockstar game like GTA.

The variety of missions given in the game really keeps it interesting.  Both main and side missions seem relevant to the story line, and therefore, do not get old.  Missions can involve anything from hunting wildlife, racing on one of the many vehicles, defending a Golden Path area, or hitting supply trucks.  Since Kyrat is very mountainous, there is actually a mountain climbing element to the game that is actually more enjoyable than the last Tomb Raider game.  The most fun, however, may actually be just exploring around Kyrat in one of the may means of transportation.  Besides the traditional cars and trucks, there are wing suits, hang gliders, and a helicopter.  A player can dive out of a helicopter, go into the wing suit, and then to a parachute in a matter of moments.

The helicopter is probably the best transportation in the game.

The helicopter is probably the best transportation in the game.

Though the game may seem like a standard first-person shooter, it does have some RPG elements to it.  Players gain XP from killing bad guys and finding different items, which in turn gives them skill points.  Skill points can be used to unlock or upgrade abilities.  Some abilities, however, cannot be unlocked without doing certain missions.  And, yes, one ability is elephant riding, something that adds a whole new dimension to the game.  Crafting is another way to upgrade the character, this time by allowing the player to hold more items such as weapons (up to four can be held at one time), loot, money, and ammo.  A player must hunt for certain animals in Kyrat in order to upgrade these items.  Different weapons can be bought and upgraded as well once they are unlocked by completing certain game play elements.  There is a nice variety to the what a player can carry and can really depend on play style.  Bows and weapons with silencers are great for someone who enjoys stealth.  More flashy, automatic weapons are for the run and gun type.  The best part of the game play is that a person is not–for the most part–forced to choose only play style.

Online play includes both player versus player and cooperative.  The player versus player aspect, titled The Battle of Kyrat, includes game play modes such as quick matches, seize the outpost, recover the demon masks, destroy Pagan Min propaganda, and defend territory.  Each mode feels very similar to the main game play and includes fun aspects such as animals and different weapons.  The cooperative is only two player, but it is quite entertaining.  One person plays as Ajay, while the other plays as Hurk, a crazy but hilarious American who loves guns and destroying stuff.  Both players basically go throughout the open world and do side missions together.  Unfortunately, story missions are turned off, but it is still a lot of fun to do the many side missions.  It is definitely the best co-op of this generation because it relies on the “you and a buddy” approach to online gaming, where it is more about fun than players trying to take the game too seriously.

To add the amazing game play, the graphics are slick.  They may not quite be the best of this generation so far, but they are quite pretty.  Exploring Kyrat is a pleasure in a very similar way to trekking around Skyrim.  However, the color palate is much brighter, emphasizing more greens and bright blues.  It makes for a great gaming experience.  And the cut-scenes aren’t so shabby either.

Kyrat is a very pretty world to explore.

Kyrat is a very pretty world to explore.

So, with a decent story, amazingly fun game play, and beautiful graphics, Far Cry 4 is a must have for this current generation, especially for first-person shooter fans.  It incorporates everything that is good with gaming, and though it might not the be the greatest game of all time, it will definitely one of the best games of this generation so far.

Oh, and Far Cry 4 has the best East Egg ever.  Google it.

 

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There are a lot of things I like about co-op gameplay.  Being able to coordinate with teammates to reach an overall objective is, in my opinion, the best way to play games.  Sometimes a single player campaign will catch your eye or stick with you, but for the most part when the campaigns are over most of us turn to multiplayer or co-op to get the most out of our games.  Occasionally, a company will design a game with little to no campaign and just focus on the multiplayer and co-op experience, but this is typically hamstrung by the fact you need to buy items in game or fork over a huge amount of cash for downloadable content to get a more rounded out game experience.  Destiny is a huge example of how you need the dlc to even play certain levels to get the most out of your game.  While I get the need to provide more content and make money at it, I feel that gamers without large wallets are starting to become victims of this pay to play mentality.   Thankfully, Evolve is changing this for the better.

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Evolve is the newest title from developer Turtle Rock Studios and publisher 2K Games.   Evolve is pretty straight forward in terms of basic gameplay, but where it shines is how you approach the various scenarios with your team.  Think of it like chess; easy to learn, and hard to master.  Evolve is a fully co-op game without a campaign mode and I know some of you are rolling your eyes already.  Patience.  The main concept of Evolve is that you are a 4-person squad tasked with your basic bug hunt, except that one of your compatriots is the monster.  This is a 4 on 1 battle for survival where the best man/woman or monster can win.

 

The overall story is that your group of hunters is dropped into hot areas and needs to assist the local scientists, rescue survivors, destroy nests, or defend certain points.  The hunter group consists of 4 players (or AI) each of varying classes; Assault, Trapper, Support and the Medic.  Assault is your basic tank/damage dealer, the Trapper is great at locking down the monster and slowing it, while Support buffs the team with different abilities depending on which character you selected. The medic is pretty obvious and tries to keep their teammates in the fight for as long as possible. This squad will be pitted against a certain monster in one of the previously listed scenarios.  One of the nicer points is that each class has 3 different characters to unlock as you become more proficient with your character’s particular abilities.  For example: Eva is your starting Medic and the group’s sniper.  She has a healing beam that continuously heals damaged players, and a bolt action sniper that has armor piercing rounds.  Now after you level her up, you will unlock Lazarus who is also a Medic, but he can cloak and revive fallen comrades instantly.  Each class progresses the same way and has enough variations between new characters to keep you engaged and entertained even if someone picks the class you wanted for the next round.

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If you select, or get selected, to be the monster you’re in for a treat.  There are a total of three: Goliath, Kraken, and the Wraith.  Like the hunters, each monster has their own strengths and weaknesses, be it brute strength, flight, or cloaking.  I won’t divulge too much on the monsters’ individual abilities because unlocking them is all part of the fun.  The monster, to me, is where the fun is at.  You get to hunt indigenous wildlife and feed while avoiding the hunters.  The reason you want to avoid them initially is because the hunters working in tandem are a force to be reckoned with for a fledgling monster… until you evolve.  When you start as the monster you assign a certain amount of points to the attacks and special abilities you want to use.  From there you gain evolution points every time you feed until it’s time to evolve.  Once you begin your evolution (5-10 seconds) you’re vulnerable in your egg until you assign the new points and emerge, bigger and meaner.  In total, your monster can evolve a total number of 3 times and once it hits level 3, the entire game changes.  At this point hiding really isn’t something to be worried about as you can knock a lone hunter across the screen and pummel them into submission.  Think of Hulk tossing Loki around in the Avengers.  Thankfully, the game gives you a total of three monsters to upgrade and unlock.  So that’s a total of 12 hunters and 3 monsters without purchasing any dlc.  That being said, there will be more hunters and monsters all available for download if you want to pay for them.  There’s even a season pass available so you can get all the content for the year as well.  The difference between Evolve and every other game DLC that’s out there (Destiny, listen up) is that all future map packs will be free.  The developers have gone with a concept that I think is stellar.  You get all future maps at no charge and the only thing you do need to pay for is characters or monsters.  That way if you go into a match with people who have dlc you can still play on the map and experience the new dlc and see if you actually want to buy it.  Whereas games like Destiny leave you in the cold, because the maps and weapons/armor are part of the DLC.  If you don’t have it then you’re out of luck.

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I think my favorite part of Evolve is that you can you play on random maps with random people or you can even customize your own battle experience.  This is one of the few games where if you make a custom/private match you actually keep the xp you earn toward leveling up.  So you can have a private match with 5 friends or you can do a match with just you and another person.  In that case, I can be the monster and my friend can actually control the remaining AI characters simply by quick swapping via the directional pad.  A word to the wise, if you play solo as the monster against the computer, be ready for a fight.  The AI is relentless and can spot you across the map and will hound you the entire match.  Now I know how any monsters who fought the X-Men felt.  That being said, the planet of Shear is highly inhospitable to both hunters and monsters, as you find some of the local fauna can take a monster out just as easily as a hunter(s).

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Just to mention a side note as well.  The game does also have a companion app for Android or iPhone users called Evolve: Hunter’s Quest that plays as a puzzle game, but will also unlock extra damage and abilities in the game once synced to the server.  Some of the unlockables for certain characters are definitely worth the time playing so you can upgrade your damage, healing duration, aoe, etc. for your hunter on the PS4/Xbox One/PC.

All in all my time with Evolve has been fantastic even though it’s only a co-op game at it’s heart.  That being said, with you able to play online with strangers or set up any sort of custom match you want, and being able to get free map dlc, this is the sort of game that offers a replay value that most gamers want and need.  So if you’re game, and think you have what it takes, grab a couple of friends and join the hunt.  The question becomes, are you the hunter or the hunted?

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No GravatarFor those gamers looking for a lot of action similar to the Batman: Arkham series mixed with some high fantasy, Middle Earth: Shadow of Mordor could be a good choice.  Set in the Lord of the Rings universe between the events of The Hobbit and The Fellowship of the Ring, Shadow of Mordor is a great game for LOTR fans.  But, is it enjoyable for people who haven’t read the books or seen the films or for those who are not into the series?  Yes, one can play this game without any knowledge of the series.  However, it will be more enjoyable for LOTR fans.

The game was a sleeper hit when it came out in September of 2014, a hidden gem in a sea of mediocre games that had come out that year.  Developed by Monolith Productions and published by Warner Bro. Interactive Entertainment, it came out for PC, PlayStation 3 and 4, and XBox 360 and One.  For the purpose of this review, I will be exploring how the game felt for PlayStation 4.  The game is considered an action RPG and utilizes a more open world map.

The short version of the story is basically The Crow meets Lord of the Rings.  If you haven’t seen or read either, first of all I would suggest that you remedy that right away.  However, that might take some time so here is the synopsis: it’s a revenge tale about a Ranger named Talion (voiced by Troy Baker) who is killed, along with his family, and brought back to find those that killed them (the Uruks).  It’s an interesting revenge tale, and it’s fun to see familiar LOTR characters in the story as well.  Since the game takes place between The Hobbit and the Lord of the Rings trilogy, one can see Sauron’s minions getting stronger throughout the game.  Along with Talion, there is another undead wraith, Celebrimbor, who is helping out and giving him cool powers.  The relationship was a very similar feel to when Aragorn recruited the undead in Return of the King.   

 The biggest problem with the story is that, as a whole, it’s not strong enough to hold what I would say is the “average” person’s attention.  Sure, it’s fun, but it’s not super compelling.  Big-time LOTR fans would probably love it.  However, when I played it, I was playing more for the game play and not for the story.  As good as the beginning of the game started, it very much fizzled out over the end.

The story is in interesting idea but was executed poorly.

The story is an interesting idea but was executed poorly.

The game play, though, is very good, except for a few issues.  If you are familiar with the Batman Arkham games, Shadow of Mordor will be very easy to get into.  The game play is almost exact, and you level up in a similar way.  You fight in a similar way.  You can even change (most) attack commands mid-stride, making it easier to stop and counter and enemy.

The “RPG-aspect” (or leveling up system) of the game is very similar to the Batman: Arkham games as well.  Shadow of Mordor is not really the traditional RPG that I thought it was going to be.  When I heard it was open world, I was thinking more “Elder Scrolls.”  The game is very open world, and it’s very action oriented.  The leveling system is very interesting.  There are two skill trees to level up: Ranger and Wraith.  Each are interesting and fun to play.  There are ability points for getting enough XP, and the player can use those points to add certain powers and moves from the skill trees.  There are also options to upgrade the sword, bow, and dagger with runes that the player obtains from killing Uruk Captains (more on this later).

Overall, the basic game play mechanics of the game are very fun, but that’s not the crowning jewel of the game.  Technically, most of the game play is nothing new, since it borrows heavily from the Batman games’ mechanics.  However, the Nemesis System totally and utterly blew my mind.  It is new, original, and highly creative.  All year, I was looking for something new in gaming.  I was getting really tired of game play that is borrowed from ten or fifteen years ago.  Instead of relying on arena-style boss battles and push-the-button-oh-look-more-enemies, Shadow of Mordor gives us the Nemesis System, which I would describe as a roaming boss battle that remembers.

As you play the game, you meet Uruk Captains that can be pretty tough bosses.  If you kill one, you upset the balance of Sauron’s army.  If you or the boss run away during battle, the guy will remember you.  If one kills you, he will get more powerful when you come back (you’re already dead, so you can die as many times as you’d like–see the next segment for more details).  Not only that, but he may challenge a higher ranking Captain and change ranks.  If a normal Uruk kills you, he will get promoted up the ranks and so on.  If you die from something random, a lot of Uruks among the ranks get more powerful.  These bosses will remember that they killed you previously and comment on it.  You also can interrogate Uruks to gain information about bosses in the higher level ranks.  Each boss has strengths and weaknesses, and you have plan your attacks accordingly.

I have honestly not seen anything quite like this system.  I thought it was revolutionary when BioShock had the roaming boss battles, but Shadow of Mordor has improved upon that even more.  Sure, it can be a pain when you have a boss that has killed you several times and has gotten really powerful because of it.  But let me tell you, when you finally kill the guy, you will be cheering.  I also really enjoyed the strategy element that comes in when attacking these bosses.  You can’t go about doing things in just one way because what works for one boss might not for another.  Plus, you can make decisions such as allowing one boss to live so it will take out another (Uruks like to fight each other for power).

The Nemesis System really is the best part of the game.

The Nemesis System really is the best part of the game.

Here’s the only problem with the game play: besides a lackluster story line, the game can be very monotonous.  The side-quests are extremely repetitive and the nemesis system, which should be awesome, is very overbearing.  It’s hard to do ANYTHING without a boss targeting you out, which ends up being extremely annoying after about ten plus hours into the game.  The game play doesn’t translate well overall, unfortunately.  With a poor story line, the repetitive game play ends up being boring and hard to get through.  Sure, you can blast through the man quest with no problem, but for those who like to really get into the game, it ends up being very disappointing.

The graphics are fairly good, though there are much prettier-looking games out there for this current generation.  The overall look and feel of the game was a little dark and somewhat dull, which added to the monotony of the story after awhile.  However, I can understand the developer’s choice in this color palate, since it fits well with the dire tone of the story line.

The overall tone of the game is bleak and so is the color palate for the graphics.

The overall tone of the game is bleak and so is the color palate for the graphics.

Overall, the game is pretty decent: it makes great strides with the Nemesis System, but unfortunately does not do the same with the story.  However, it is refreshing to see a developer in the gaming industry try to do something different for a change, and I have to give Monolith productions a lot of credit for that.  Although I do not feel the game is a full price buy, now that it’s been out for several months, it would be a good addition to anyone’s gaming library at bit of a discount.

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I love me some zombies. Seriously, anything from Resident Evil all the way to Dead Nation, as long as there’s shambling corpses waiting to have their heads bashed or detached I’m game. In 2011 developer Techland graced us with a first person, open world romp called Dead Island and the sequel, shortly after call Dead Island: Riptide. This tasked us with picking one of several survivors (each who had their own strengths) and setting about the island with miscellaneous quests and lots of blood. This was one of the first zombie games I had played in a while that actually felt visceral in regards to the damage you could inflict and how an actual outbreak would be like if your were in the middle of such a situation. Needless to say, when I heard Techland was doing another open world zombie-fest I was excited. Then they said it included parkour style locomotion I was sold. Enter Dying Light.
Dying light is another open world adventure from Techland with a first person perspective that pits you against the undead in a more suburban type sprawl than in Dead Island. The main protagonist in this quest is an undercover operative named Kyle Crane who is dropped into the fictional city of Harran. Harran has recently been swept up in an outbreak that turns the infected into to the usual zombie fare. Crane is sent in to recover a file that’s key to the outbreak by the group he works for called the GRE. After parachuting in and almost being eaten alive Kyle meets up with a local group of survivors to begin his adventure. I don’t want to get into plot points here, but lets just say there are a LOT of side missions and quests to keep you occupied.

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Before we get too far I need to point out there are quite a few similarities between Dying Light and Dead Island. I mean, to the point where I thought I was playing the wrong game for a second. The combat, crafting , loot, etc. all feel like a sequel to Dead Island. This is good in it’s own right, but I was curious why this wasn’t just called Dead Island 3, then I started to notice things. First off, the graphics and sounds are excellent. Dead Island did a great job on PS3 for looking good , but the new consoles make tropical settings and suburban environments all the more realistic. Shadows are cast in very natural light as the day slowly progresses towards night, and when the sun rises in the morning. The infected even received an overhaul in regards to appearance and realism. The modeling accounts for layers so when you haul off and hit a zombie in the head with a sickle you get a pretty realistic result. They’ve even added a “stun” feature so when you hit a zombie with a critical it goes into an x-ray view to show the bone damage a la Sniper Elite.

The next thing that really changes things up is the infected AI. They’ll do their normal shambling and staggering, but with the new infected runners will come looking for you if you make too much noise. These runners make the ones in 28 Days Later look like pansies. I made the mistake of throwing a Molotov too close to an exploding barrel once, and although the resulting explosion was amazing the echoing shrieks that emanated from surrounding neighborhood let me know I was in for it. A pack of runners showed up and I figured I’d parkour my way out of the situation.

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This is where the free running aspect comes in big time. You can freely run, jump over obstacles, grab ledges just like Mirror’s Edge. Based on how much you run you level up your skill for Agility which in turn grants you more moves like sliding, vaulting, and even leg sweeps to break your pursuers limbs to slow them down. On top of it all of the mo-cap for the parkour moves was handled by the founder of parkour himself, David Belle. So when the runners closed in on me I thought I had it made when I climbed to the top of the house next to me. This is when I realized theses are not your run of the mill fast zombies, these are parkour zombies spawned straight from hell. They hone in on nearby sounds and will search for you until they find something else that interests them (IE another noise distraction). If they make eye contact you better get to running and try to break line of sight.

Needless to say, after being torn apart and re-spawning I made more of an effort to be aware of my surroundings. Then night fell. The voice over the loud speaker will tell you to find a safe house until morning. Now if you want to level up fast running around at night is the way to go. They give you double power and agility points for everything you do, but at a cost. At night is when the hunters come out. Aptly named, the hunters are night stalkers that can leap from rooftops out of the night to dispatch you quickly. This adds even more a difficulty because these hunters will chase you like the runners during the day.Dying_Light_Screenshot_12

On top of the next gen graphics, sound effects, and new aspects of game play there is also drop-in/out co-op for up to 4 players. This has worked seamlessly so far with hardly any issues. The inclusion of the “Be the Zombie” DLC rounds off the co-op and lets you invade another players game at night as a hunter. There’s also more DLC lined up with a season pass available through the PSN Store so the zombie goodness can continue.

Dying Light is definitely in the same vein as Dead Island, but with more crafting options, bigger and better zombies, and the inclusion of night time missions it certainly not the sequel people assume it is. This is one of the more fun open world adventures you’ll go on in a while. So, if vaulting off a zombie in to a crowd of the undead brandishing Excalibur (it’s an Easter egg) to remove some limbs sounds like your kind of party, pack up 3 of your best buds and see if Dying Light whets your appetite, or leaves you running scared.

 

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