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By Jonathan Balofsky On 12 Feb, 2016 At 02:43 AM | Categorized As Featured, Nintendo Wii/Wii U, PC Games, Reviews, ROG News | With 0 Comments

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The past generation saw a boom of indie 2D platformers. So it made sense that indie 3D platformers would be a thing this gen. FreezeMe is a game that seeks to show some love to the genre but does it rely too much on Nostalgia?



FreezeMe has many similarities in it to Super Mario 64 and this is a good basis but the game has issues expanding past that. The game has the added function of using the protagonist’s camera to freeze enemies and objects in place. This can be great for getting past enemies and areas and gives the Wii U gamepad a great use in the game. This can also be done with the Wii mote as pointer controls but I found the gamepad to be far better to use.

The music in the game is fun and helps set a good mood for a platforming game but I feel that there is something off about it. I just can’t put my finger on what it is that I find to be so off.  Its very good and serves the game well but there is just something I find strange.

The visuals are great and the game looks excellent, with great imagery and design all around. I like the variety but at times it seems like it borrows just a little bit much from other games of the genre. Its not a bad thing but it makes the game feel less original than it could be.


And therein lies the issue. The game pays loving homage to the past but doesn’t add that much new, The camera feature is great but the game feels like it just takes too much without innovating, Add to that the fact that there are quite a few bugs (that the dev has already promised a patch for) and it seems the game is a bit unpolished. That’s not to say its bad however. I still had a lot of fun with the game and it could still be great for others also. Bottom line is, if you want something new, look elsewhere but if you want a nice fun 3D platformer, there are a lot worse choices than this.


By Jonathan Balofsky On 1 Feb, 2016 At 11:40 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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This past weekend new details were revealed for Killer Instinct Season 3 including the full reveal of Kim Wu on the roster with a  new backstory and a new attitude ( she comes across like Cassie Cage from MKX a bit). Her moveset looks interesting and she should be fun to play as.


The other news is that the Arbiter from Halo will be the 2nd guest character in Killer Instinct following the announcement of Rash from Battletoads joining the roster. We only got a short tease and no real info but this is exciting.


See the full trailer below



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Curve Digital has announced that they are bringing fantasy dodgeball game “Stikbold!” to the PS4, PC/Mac and Xbox One.


The game’s description is as follows


Stikbold! is a groovy 70s-themed single and local multiplayer fantasy dodgeball game with quirky arenas and chaos-inducing random events.

Follow the story of world famous Stikbold atheletes Björn and Jerome, team up with a dodgeball buddy in co-op team battles or charge head first into a manic free-for-all battles with up to five others.


  • Action packed story mode – Play solo or join up with a friend co-op and play through an awesome Stikbold! adventure.
  • Multiplayer dodgeball mayhem – Battle with up to four human and two computer players for six player local dodgeball deathmatches and fight to be crowned the Stikbold! king or queen.
  •  The world is your arena – Take to a variety of different dodgeball pitches. From public parks to deep sea oil rigs, each pitch offers a plethora of different dangers andchallenges.
  • Help manipulate match outcomes – Once knocked out, come back as variety of hazards, including angry Swans, Sand Sharks and more, to interrupt the match and affect the outcome.
  • Funky fresh tunes – Fully licensed 70s inspired soundtrack to help you get into the disco party mood.
  •  Crazy and colourful cast – Unlock and play as 18 of the grooviest playable characters from the Stikbold! universe.
  • Lots of moustaches.



Personally this all sounds awesome to me and I look forward to playing this on PS4. It really looks to have something for everybody and be packed full of content and humor.

You can see the trailer below


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No GravatarSteadily, leaks about the “unannounced” new Teenage Mutant Ninja Turtles game have been trickling through. First rumors about this phantom game being rated on Australia’s Classification board, some art work, a few leaked in-game photos, and finally the achievement list for the Xbox. Everything was pointing to a new TMNT game, except the publisher or developer. Activision and Platinum Games remained tightlipped about anything involving this. What’s a turtle to do?

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Then, Platinum Games, in a rather cheeky way, posted a gif on Twitter announcing the “Official leak” would be coming with a countdown timer on their website… For the next day. No build up, no suspense, just a “BAM!” in your face you’re getting the trailer tomorrow. And at 12:01, they delivered. The first official trailer for Teenage Mutant Ninja Turtles: Mutants in Manhattan is here and it looks awesome.

Like a turtle do! This trailer has me hyped. The cel-shaded art style fits really well with the turtles and I’m digging Shedder’s look. And I’m loving the Turtles’ look, they actually look like teenagers here which is something I feel a lot of incarnations miss. It also looks like we are getting a lot of villains from their rouge gallery from Shedder and the Foot Ninjas to Bebop & Rocksteady to even Armaggon (the Shark Guy)! I hope they really reach deep in give of some good villains to fight. There wasn’t too much shown in terms of gameplay but we did get some combat action, showing of some fighting moves and combos between the Turtle Bros. Platinum is known for making quality action games and it’s looking like they are bringing their A game to this one.

According the the Xbox website’s game description, we can expect there to be four player online co-op play. I’m really looking forward to this because what’s a TMNT game if you can’t call your buds and play with all four brothers? The story is also being written by TMNT comic book writer Tom Waltz, who is a writer for the current TMNT comic.

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So there you have it, Teenage Mutant Ninja Turtles: Mutants in Manhattan is set to release on PS4, PS3, Xbox One, Xbox 360, and PC this summer. It’ll probably be around the time the new movie comes out. I’m excited, are you? Let us know what you hope to get from this game. A as always, COWABUNGA!!!

By Jonathan Balofsky On 25 Jan, 2016 At 06:41 PM | Categorized As News, Nintendo Wii/Wii U, PC Games, ROG News | With 0 Comments

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The eagerly anticipated throwback to 90’s 3D platformers, FreezeMe, now has a release date of next week in North America and it will have a special launch week price deal. This sounds good to us. FreezeMe is just awaiting its USK and PEGI and ACB ratings so it can launch in the PAL regions.


See the announcement below



Are you as excited for FreezeMe as we are? Let us know in the comments.





No GravatarNetherrealm Studios has revealed the trailer for Mortal Kombat X Kombat Pack 2 containing Leatherface, Triborg, Bo’Rai Cho and an Alien. In addition to the characters several previously separate costume packs and Goro will be included in the pack as well as a new costume set “Apocalyptic”. In addition, it seems the stage “The Pit” will be included in this pack as well.


See the trailer below



No GravatarEvery once in awhile, a very special game comes along and really captivates you.  For me, Mass Effect 2 is one of those games.  I have put more time into it than any other game except for Skyrim, which deserves a special place all by itself.  With an estimated 260 or more hours in the game, four play-throughs, an numerous romances, there is something very amazing with this game.  It’s also one of the few games that I have shed tears for (in a good way).  A few weeks ago, I finished my last play-through of the game.  It’s time to move on.  But I want to share with you all how amazing Mass Effect 2 is to me.  Sure, it’s far from perfect, but it is very special.  Though this is a bit belated, here is my Mass Effect 2 review:



Mass Effect 2 is a third-person, action RPG developed by BioWare and published by EA in late January 2010.  The game uses the Unreal Engine 3 and displayed what a game could do in the middle of the last-gen cycle’s heyday.  Although it is somewhat overshadowed by the disaster that was Mass Effect 3, it stands alone as an amazing game.


Warning: If you haven’t had the chance to play this game, please do.  This review will contain some spoilers in the story section.

There are not many games that open with a bang like Mass Effect 2.  I don’t know of many that would kill the main character within the first scene.  But ME2 did, and it was awesome.  The pacing and intensity of the main story continues strongly from there as the player learns that Shepard has been “redone” by the questionable Cerberus group and has been asked to join them to stop the Collectors, an alien race that is harvesting human colonies.  After some digging, Shepard and his team eventually find out that the Reapers are behind this evil scheme.  The game is a wild ride, complete with old faces from the original game and some new but very memorable ones as well.

As one of the few games to actually get a setting in space done right, ME2 has an amazingly rich setting, complete with a detailed set of back-story or “Codex.”  Although the game is Science fiction, the explanation of everything from the Mass Effect fields, to the relays, to the use of biotics seem to be plausible enough to seem like it could really happen.  The game really is Sci-fi at its best.  With an interesting universe filled with cool aliens and beautiful, yet dangerous places, Mass Effect 2 really is the complete package.

The feel of the game is also incredibly epic, as it has one of the more memorable hero characters in video game history.  Commander Shepard, even when played as a badass instead of a paragon, embodies everything that a hero should be: intelligent, charismatic, skilled, and even good-looking.  Moreover, he (or she) is an incredible leader who demands the very best from his team.  It makes for an amazing game.  I still remember the first time that I beat it; I may have shed a few tears because I had fallen in love with all of the characters.  Unfortunately, the gaming industry doesn’t make many games like Mass Effect 2 anymore.

Game play

Besides having an amazing story, Mass Effect 2 is a blast to play.  Though it seems like a standard duck and cover, third-person shooter, it really is a full blown, action RPG.  The missions are fun, including the side-missions.  Sure, the planet-mining is probably the game’s greatest downfall, but it isn’t too annoying overall.  The make-up of a player’s team also can greatly affect the game play.  By balancing, biotics, soldiers, engineers, and the big “heavy-hitters” with the types of opponents (i.e. geth, mercs, Collectors), the game can feel different with nearly every mission.

ME2 is not a typical open-world RPG because that would be extremely hard to do with space ships.  However, the game does give the player free roam of the galaxy as well as mission selection, making the game still feel expansive.  There are a few missions that a player must do at certain times, but for the most part, the game has a go anywhere kind of feel to it.

One of the great gaming elements of ME2 is the fact that the player can change the outcome of the story based on the choices that he or she makes in the game.  The ability to make decisions that will have affects throughout several games is one of the best parts of the game.  Also, players have the option to play the character of Shepard however they’d like.  With dialogue options that range from good, to neutral, to badass, each of the game does not have to be the same.  Don’t even get me started on the romance options.  Like any typical BioWare game, I have played through a couple of times just to do a different romance option.  Why not, right?



Even though the graphics for Mass Effect 2 are starting to look a tad bit dated in comparison to what is out for this current generation of consoles, for the time, they were pretty amazing.  The cut-scenes were sharp, and the actual game play looked great for the time.  It is definitely a game that one can go back and continue playing on a last-gen console without feeling like the graphics are eye-straining, especially as TVs get better and better.

Voice performance

This is a category that I used to not have, but I think it is becoming more and more important as the story and dialogue of games become more important.  I adore the voice actors in this game, and it really is an all-star cast for the game.  Look at some of the celebrities who helped with the voice work of this game:

Adam Baldwin as Ka’Reegar

Claudia Black as Admiral Xen

Seth Green as Jeff “Joker” Moreau

Tricia Helfer as EDI

Michael Hogan as Captain Bailey

Carrie-Ann Moss as Aria T’Loak

Martin Sheen as the Illusive Man

Lance Henrikesen as Admiral Hackett

The list goes on and on.

I have special admiration for Tricia Helfer, who did the voice of EDI.  Unlike some other robotic characters in a game that starts with a D and ends in a estiny, she gives off the perfect performance as an AI with a sarcastic and saucy attitude.  It is one of the more memorable performances in the game.


Mass Effect 2 is a very special game for me.  It is an amazing combination of great story and good game play.  Yes, it has its flaws, but it still remains an epic game.


No GravatarThanks to Neogaf user kinaesthete who shared this information.

BFG and Chainsaw aren’t on the weapon wheel since they’re used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they’re treating the BFG as a panic button.

  • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher

  • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.

  • On-screen enemy count isn’t numbered but described as “a demon avalanche”, “bloodbath”

  • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

  • Colored keycards and backtracking for secrets.

  • Some locations: Lazarus Facility, Martian surface, Titan’s Realm (as seen on the cover)

  • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity

  • Swappable perk “runes”, ex. one gives you a stackable temp speed boost after melee kills

  • Hell is more vertical than the UAC facility

  • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt

  • An enemy type only described as “a summoner”

  • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer

  • Plans to offer “sliders and multi-sampling options” for PC players. Only time in the article PC is mentioned specifically.

  • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map

  • Clan Arena mode, this is just team Last Man Standing.

  • Swappable “hack modules” are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.

  • Apparently multiplayer has more guns than single player, including a “lightning gun”, this might be GI assuming based on what was offered in the demo portions though.

  • Namedrops of old Doom WADs followed by statement implying that they won’t be releasing mod tools outside of SnapMap because of accessibility consoles.

  • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges

  • Moddable enemy AI to some extent

  • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker

  • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot

  • Still spring release date

Our thoughts. All this news is amazing. DOOM is one of my most highly anticipated games of 2016. It is a game that takes the classic FPS formula and gives it modern look. With the snapmap options, it sounds like DOOM will never run out of content either. I can only hope that DOOM lives up to the hype and doesn’t disappoint. Though at this point I honestly feel like I will be highly satisfied with the game.

But what do you guys think? let us know in the comments. What system will you get the game on?



By Jonathan Balofsky On 25 Dec, 2015 At 09:53 PM | Categorized As PC Games, ROG News | With 0 Comments
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No GravatarGalaxyTrail has announced Freedom Planet 2, a sequel to their hit Steam and WiiU game.


Here is some teaser info:

Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice’s oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone’s destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

As well, here is some information from the developers about some changes they are making

We commissioned Taxman to recreate Freedom Planet’s physics in Unity and to assist us with general programming. The new engine is vector based, so we were able to scale it for the new screen resolution while still keeping the gameplay largely the same.

– Falk and a few VGO guys composed the music for the trailer; Falk himself will be assisting with mixing and mastering for the soundtrack. Woofle and I will be the main composers like last time.
– Christopher Sabat is providing the OkraTron 5000 audio production company in Dallas, Texas, so we won’t have any quality or balancing issues like in FP1. VAs who are international will have their equipment upgraded if necessary.

Some of the planned new features for the game:

– Lilac, Carol and Milla will all return as playable characters with updated designs and new attacks.

– There are more differences between Adventure and Classic mode. Adventure is geared more towards short play sessions and features a world map for navigating between stages, and it features a story that’s broken up into “arcs” that are around 2-3 stages long. Classic is geared towards a full play through in a single afternoon, and features a simplified stage tree along with multiple paths to the finale.

– A guard/parry system. There is a dedicated “Guard” button that, when pressed, creates a split-second shield that makes attacks pass through your character, not unlike air dodging in Smash Bros. This removes the dependency on special attacks to avoid damage and will let us get a bit crazier with our boss fights.

– Revivals. When you’re defeated, you can choose to spend an extra life on the spot in order to get back up with a sliver of health and temporary invincibility. If you’re not careful, another hit or two will make you die again and you’ll have effectively lost two lives, but during close boss battles it can be all you need to deliver a final blow without having to restart the fight. Outside of bosses, it also prevents a hefty loss of time by having to go back to a previous checkpoint. In light of this, Game Overs will now trigger a full stage restart.

– A more customizable difficulty system. You can collect special Gold Gems in the stages (or fuse them using regular crystals), which you can use to temporarily alter the rules of the game such as adding/subtracting starting lives, changing damage multipliers, turning all shield crystals into a single element, and more. It’s similar to the Cyber Elf system from the Mega Man Zero series. If you’re not a fan of the Revival or Guard mechanics, they can be disabled this way.

Here is the official website for you to go for more info. One important thing to note: On the website they specifically say this is the follow up to the hit Wii U game. Seems likely that this will make its way to a Nintendo system in the future.

See the official website for Freedom Planet 2.

We are very excited for this game but are you?

Here is the official teaser trailer:


No GravatarAccording to Gematsu, Bandai Namco games will bring their classic Arcade games to 8th gen consoles and Steam through a series called Arcade Game Series.  So far Dig-Dug, Galaga, Ms. Pac-Man, and Pac-Man are confirmed and will release in Spring 2016.





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