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a crooked mile

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a crooked mile

Have you ever wanted to see your favorite childhood fairytale characters as scumbags, liars, criminals, and prostitutes? The Wolf Among Us is a five part point and click game by Telltale Games letting you do just that. Based on the Fables comic book series, you play as Bigby – the human version of the Big Bad Wolf. You’re the sheriff in Fabletown – an underground community of fairytale characters who have lost their home world. For the past two episodes, Bigby has been investigating the murders of two prostitutes, with the help of Snow White.

In this episode, everything you thought to be true about the villains is wrong. By the end of episode three, you find out that there are bigger powers at play – not just Ichabod Crane acting out his sick and twisted fantasies. We find out about a new villain – The Crooked Man. He might be the real mastermind behind the crimes, but with the way the plot twists, you never know.

I think episode three has been the best so far because the plot is paced better than the other two episodes. I never felt like I was in a cut scene too long, or clicking on clues too long. There were just enough quick time events and dialogue woven throughout the game to keep it interesting. There was never a dull moment and I didn’t feel like the episode was too short, like I did with episode two. I never felt like the creators put all their eggs in one basket in one scene. Because of this, I say The Wolf Among Us – A Crooked Mile is a must buy.

The Wolf Among Us is available on PC, Mac, Xbox 360, and PlayStation 3.

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20140410_121807

The staff here is wonderful

 I was so amazed by what I walked into the main show floor at PAX East I witnessed all developers, hardware manufacturers have their very own nook carved out of the Boston convention center. Before I walked down the long steps and I snapped the 1st picture of my face in utter amazement. I first walked into the Boston Convention Center and stood in line to receive my first media badge. I proceeded to walk towards the big glass doors spotted with a few security guards and some structures promoting PAX. As I walked through the door  I had an Idea of what was to be in store for me but, what took me by surprise the most was the amazement that stemmed from the actuality that I have finally made it! I have made it to one milestone of mine to go to one of the big shows in the gaming world PAX East!

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  I descended the staircase I first noticed Bethesda Softworks booth showcasing large walls of Wolfenstein & The Evil Within images the large titan tron screen had no image up yet, later they were to display two titles ESO (Elder Scrolls Online) and Wolfenstein.The two titles displayed are good as some of you know already of ESO but, the beginning sequence to Wolfenstein was awesome a far cry from the original game of course in the graphics department but, more importantly story. Later, I wandered around snapping selfies of me in from of Turtle Beaches mammoth sized headphones and snapshots Xbox One’s large setup. In Microsoft’s booth they were setting up Kinect Rivals Sports definitely a game I would love to play on the show floor tomorrow. I also snapped a picture of a barely set up of Project Spark another title I must play coming from the wonders over there at Rare Games. As I moseyed around the corner from there I saw roughly 15 monitors half in which had Xbox One’s hooked up, I’m sure the rest will plug into the flat screen tvs. I wandered around avoiding heavy machinery and guys and gals pushing carts around with serious merch and building supplies and I got side swiped by that hinted at behemoth two legged dinosaur monster from the game Evolve and this statue is surely fine crafted and gargantuan!

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 There was several sections setup for pc play for titles from developers like NC Soft & Carbine Studios WildStar  and games like Infinite crisis which has a large section carved out with custom comfy gamer PC chairs on stage and off… sounds like some great things will happen in that side of the convention center. I have heard some rumbling about Infinite crisis but, when I saw a little bit of the cast which is DC universe characters, if you didn’t know made me flip my wig (just a tad). When I took a deeper look on the outskirts of the show floor where all the large displayed casted its shiny shadows I saw random geekery merchandise from creators like Fangamer whom makes all types of stuff showing reverence to our video game favorites like Animal Crossing New Leaf socks and Legend Of Zelda shirts and the flying P from Super Mario Bros 3. There is plenty from these wonderful folks and hopefully I can catch the ear of one of their booth reps to ask them a few questions for realotakugamer.com. I also saw small booths displaying mobile games, This weekend I will try to over the small indie mobile games that are glue that binds this convention. I saw merchandiser booths for retro games and even retro systems to go along with those classic gems. Oh yeah, The Crew had a grand display too giving us the feel of working in the garage set of fast and the furious RIP Paul Walker.

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Come to find out after I recharged my body phone and wrote part of this article on the 1st floor when I went back inside to check out some more booths for around 20 minutes an “Enforcer” people whom are hired to secure the floors for random things that shouldn’t be happening, spotted me and noticed I had a Media Pass. The nice fellow asked if i had any “other passes like a vendor badge”, I honestly said “no” and he politely asked me to leave. He walked me to the front counter, the information counter and explained to them that the security at the door was not checking badges properly. I was elated that i was able to experience the behind the scenes of PAX East while also giving you, our readers the inside scoop on my Twitter account.

Boy oh boy I have plenty to say about my 1st PAX East but, to the thing is it hasn’t even started yet! This is only the beginning and oh how sweet it is even at the crunch time for the shows main opening. Stay tuned for future reporting from myself Sean “NoirZilla Gamer” Jacobs and Tiffany Marshall on whats going down on the show floor at PAX East 2014 from RealOtakuGamer.com

TW vs EA

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Video game publisher Electronic Arts (EA) won’t threepeat “Worst company in America” this year by Consumerist. They were beat out by Time Warner Cable in the first round.

EA may have won this reader-based competition two years in a row, but did they ever really deserve it? They’re continually put up against companies that actually cheat people in some way, shape, or form and while you may argue that not making a game you wanted available offline or your continued troubles with Origin as having “harmed” you I’d ask you to be honest with yourself for at least one second.

They’ve never really deserved to be called “Worst Company in America” a fact shared by Peter Moore in his letter last year after they won. I loved it. He called out every major wrongdoing by other companies because those things really matter. Next to Ethan Albright’s letter to John Madden, it’s one of the most beautiful rants I’ve ever read.

Maybe that’s why they didn’t win this year. Maybe the internet for once thought about how they’re just a video game publishing company before they voted in this asinine competition. One can only hope that the internet actually put some rational thought into this one, but then again it doesn’t matter. If it did, maybe we wouldn’t see the same faces every year committing atrocities literally affecting the world.

By Tiffany Marshall On 19 Mar, 2014 At 04:28 PM | Categorized As International News, News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
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Titanfall_wallpaper2560x1440

Titanfall has arrived on the scene of gaming.. er.. at least for Xbox One and PC. Unfortunately, Titanfall for Xbox 360 has been delayed again.  This time, the game has been pushed back to April 8th for North America and April 11th for Europe.  Originally Titanfall was delayed til March 25th.

In the blog post, they went on to ensure gamers that are waiting that the Xbox 360 version won’t be any less than the Xbox One and PC versions:

The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.

I have to say this makes me very curious as to what else may be going on and what problems are occurring that there’s yet another delay with the 360 version coming out nearly a month after Titanfall’s launch on the Xbox One and PC.  What do you think is going on?  Are you waiting on the Xbox 360 version of Titanfall? Let us know in the comments.

Source: Titanfall Blog

trades

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trades

Starting March 26, Walmart will be accepting trade-ins for used games in over 3,100 store locations. The new trade program works much like GameStop’s – a customer brings in their pre-owned games and accessories and the cashier checks them for damage. The customer is given a trade-in value that they can choose to accept. Trade-in credit will be given in store credit only that can be used at Walmart and Sam’s Club stores.

Later in the year, once Walmart’s stock of pre-owned games grows, they plan to roll out used games to sell in stores. Unlike GameStop, all pre-owned merchandise will be refurbished before hitting the shelves. Also, unlike GameStop, Walmart is providing a game value calculator online so you can have an estimate on what your games are worth before you go to the store.

Walmart customers can already trade in tablets and smart phones towards new products. Online, you can trade in a larger variety of electronics.

Could Walmart give GameStop a run for their money? The vast majority of GameStop’s profit comes from buying used games off customers at a low price and selling them for over twice their trade-in value. When you trade your games in at GameStop, you’re really limited on what you can spend your store credit on. At Walmart, you could trade games towards groceries or even a new TV.

Would you trade in your games at Walmart? What would you get with your store credit?

_-Alpha-Protocol-PC-_

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Have you ever watched a Bond film and thought “that’s what I want to do”? Well, you might change your mind after you play Alpha Protocol. Not because the game is specifically bad, but because you’ll get a feel of what being a spy in the field is actually like.

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Alpha Protocol is an action role-playing stealth game. What a mouthful, but accurate. It was released in 2010, and for a four year old game it feels…older. That’s not a bad thing, mind you.  Most gamers would say their favorites are from a generation of consoles that are no longer distributed, but those games are chosen quite often out of nostalgia. On the one hand those games were the best of their time, but on the other hand they fall short compared to some modern innovations. The point here is that Alpha Protocol feels like one of those games. Something you loved for what it was back when you played it the first time, but over the years it has lost its edge.

To start, Alpha Protocol is truly a spy story. You are Michael Thorton, a new recruit in the Alpha Protocol program, and your job is to serve your country and stop the bad guys. Sounds simple enough given this is the idea behind more than few games. However, you are a spy. Your job is to get things done with minimal exposure. Whether you kill everyone in your way or just leave them with a tortuous headache, no one should know you’re there. Stealth is a great game mechanic, and Alpha Protocol does a great job of using it. Except for the bugs.

Let me talk about those for a moment because most of the issues I had with this game stem from bugged stealth mechanics. There were times when I would be crouched behind a wall, completely out of sight and fully buffed in sound dampening, and taking a few steps alerted a guard more than ten feet away. This would then alert every guard on the map. And if I should come out of cover and actually be seen, one guard would be enough to expose my location to every guard who would then proceed to start shooting. It’s easy enough to rid yourself of guards and turn off an alarm, but in a minute I’ll tell you why this was such a problem.

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This game is good. It’s hard to call it great, and at times it isn’t all that fun, but it’s good. Agent Thorton is betrayed on his first assignment for Alpha Protocol and is set on a path to make things right. Here is where my favorite aspect of the game comes in. Choice. As Thorton you get to choose what happens. How you interact with others can determine how they respond to you and your actions. Gaining friendship has advantages, but so does rivalry. Who you get on your side can change the outcome; deciding who to ally with and who to piss off, that’s the trick. This game requires you to pay attention. Between gathered intelligence, dossier information, and other tidbits you collect along the way there is an abundance of knowledge. Knowing where you’re going, why you’re going there, and who you’re facing will make things far easier. The game doesn’t do all the thinking for you. The missions you choose to do, and the order you choose to do them in, also has impact.

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That’s all great, but how do you actually play? It’s simple enough. There is combat, stealth, hacking, and collecting. In combat you can put points into different weapons: shotguns, SMGs, assault rifles, pistols, and hands. There are also gadgets; from grenades, to flash bangs, to health kits, you can carry a minimal set into missions and use them for different situations. Stealth, while not a requirement in mission, is a good way to get all that you want. Hacking is dealt with in three ways: computers, keypads, and safes. Hacking a computer requires finding a series of non-moving letters and numbers amongst a stream of flashing figures. A keypad is simply hacked by matching numbers is ascending order to their circuit. A safe is a lock picking screen where you move pins into position and click them in place. Collecting is just what it sounds like. Make sure you explore every room because information, money, and security systems may be hiding anywhere (which is useful when you are lacking cash to buy that armor you want). You will spend the majority of the game working on these skills, getting used to being in cover and sneaking into position, only to reach “boss” fights and the final mission.

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Remember when I said how bugged the stealth system was? Here is where that becomes important. Boss fights, including most of the final mission, are tough. Add in the fact that stealth becomes useless and they get tougher. Here, fight a helicopter that can shoot you through cover, never loses target lock, and you have to fire one RPG at a time at it and those RPGs are scattered across the map. On top of that, here are five men who are going to shoot you, chase you, and know where you are because the helicopter never loses target lock. And if one enemy knows where you are, they all do. It’s infuriating.

I will say that I had fun with this game. The story pulls you in, and you feel like a true spy when things go right. The stealth is fantastic, when it works. The characters are ranging, and often have unexpected stories. I plan to try it again, make some different choices and see what happens, but I do like where my initial instincts lead. And that’s good. This isn’t a game that says “here, make a choice” and then gives you a cookie cutter ending. Who you decide to be will change the path, and that’s nice to see.

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There are other things I could cover. How bad targeting is, how wonky movement can be, how bad pathing is for NPCs, how many boss fights I won because of glitches…

If I were to recommend this game it would be lightly. If you like stealth games and spy stories try it out. If you don’t, skip it. Alpha Protocol requires dedication. It asks you to sit down, pay attention, and accept that things will not always go the way you want. You may do a bit of reloading, but know that the only save option is auto saves.

With all that said, you can always use brute force, and then stealth doesn’t matter so much. It will take more time, you’ll face more enemies, and you may lose out on some of the finer points, but at least you’ll know why all the guards are after you.

Ouya

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Ouya

With over 706 games already available on the Ouya, the little console that could has shared with the public a sneak peak of their upcoming indie games coming to their console with  a grand total of 11 titles. These titles should be ready to play during the Game Developers Conference in San Francisco starting tomorrow from March 17th-21st and boy these are some games worthy to play and eventually purchase.

Ouya on their official website stated:

 ”Many of the developers themselves will be at our booth too, so if you’re interested in getting hands-on with any of these games, check us out on the show floor at BOOTH 316.”

(excerpt for Ryan Green and Josh Larson of That Dragon, Cancer)

Below you will find Youtube videos containing trailers for all the indie games available.

  • TOTO TEMPLE DELUXE — Juicy Beast
  • DUCK GAME — Landon Podbielski
  • THAT DRAGON, CANCER —Ryan Green and Josh Larson
  • CASCADE — Fayju
  • REAGAN GORBACHEV — Team2Bit
  • LAZA KNITEZ!! — Glitchnap
  • NEVERENDING NIGHTMARES — Infinitap Games
  • THRALLED – Thralled Team
  • BROKEN AGE — Double Fine
  • WHISPERING WILLOWS — Night Light Interactive
  • KNIGHT & DAMSEL – MK Ultra Games

MK Ultra Games didn’t get their trailer produced in time for this press release so they stated;

“We’re the only team who didn’t manage to get a trailer together apparently, but we’re proud to show off the new Knight and Damsel logo. Expect to see a lot more of the game soon!”

So, here is a description of the game along with the games logo for visual effect…

Knight & Damsel

Not every damsel is actually in distress, and not every knight is good at rescuing! This clever and innovative 2D side-scroller from MK-ULTRA Games pits two players in a split-screen race to rescue the other from danger. While a knight journeys toward an evil castle to save a damsel in distress, said damsel escapes from said castle and heads the other way. Who will rescue who? Find out by playing the game’s first demo at GDC before the game launches exclusively on OUYA this summer.

So, if you haven’t already and are in the the San Francisco area and plan on spending a hefty price tag on the passes, you should hop on over to GDC 2014 website and score them before they all are all sold out. If you already have your passes please make sure to stop past Booth 316 to experience the power o the Ouya. I’m sure you will be pleasantly surprised.

Witcher 3

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Witcher 3

CD Projekt, the developers for The Witcher 3, announced that the game would be delayed until February 2015.  The game was set to come out for the Xbox One, PS4, and PC Fall 2014.

The board at CD Projekt SA stated:

“Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.

We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.

Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.

Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.”

Although I understand the need to make sure the game is polished and ready for the masses, I can’t say I’m not a little disappointed. How do you feel about this delay? Let us know in the comments.

Sources:  Open Letter on The Witcher official website

8-Bit Salute Boxes Filled

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Operation Supply Drop Long Logo 2014

On May 17th and 18th from 9am to 9am, Naughty Dog, Wargaming America, Rooster Teeth, and ASTRO Gaming are teaming up for a great cause!  The charity they’ll be helping out is Operation Supply Drop.

Operation Supply Drop’s mission is:

“Operation Supply Drop (OSD) is a military gaming 501(c)(3) charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals.”

This event will be used to raise funds for video game care packages for soldiers in Afghanistan and recovery centers across the United States.  It will be a 24-hour non-stop gaming marathon which OSD dubs as an 8-Bit Salute.

It’s always great to see companies and people coming together for such a great cause.

8-Bit Salute Boxes Filled

Operation Supply Drop was created by Captain Stephen Machuga in 2010 and has since raised approximately $700,000 and served 2,500 soldiers.

Here is a video to show what OSD is all about:

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To register or donate to this cause or just simply want to find out more about OSD, go here.

Source: Operation Supply Drop official website, The Bohle Company

By Amy McGarey On 11 Mar, 2014 At 03:06 PM | Categorized As PC Games | With 0 Comments
level_90_boost

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level_90_boost

The new expansion for World of Warcraft, Warlords of Draenor, is available for pre-order today on Battle.net.

If you pre-order Warlords of Draenor, you get a free level 90 boost that you can use today. It is good for one character. If that character is over level 60, you can get your professions to max level as well. If you would like to boost more characters to level 90, you can pay $60 in the in-game store instead of pre-ordering extra game codes.

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The Digital Deluxe Edition ($69.99 USD) includes the Dread Raven mount and matching Dread Hatchling pet, two Starcraft 2 portraits, and a Warsong Pennant for Diablo 3. The Standard Edition is $49.99 USD and Blizzard expects a release date on or before December 20, 2014.

There has been a lot of controversy surrounding the instant level 90 boost. Some are saying it’s not fair because they put a lot of time and effort into their level 90 characters. Others are saying dungeon and raid groups will be full of players that don’t know how to play the class they chose.

How do you feel about the instant level 90 boost? Can it take the enjoyment out of the game for serious players? Many players are still on the fence about it, let us know your opinion on the matter.

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