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By Jonathan Balofsky On 24 May, 2017 At 08:21 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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CD PROJEKT RED sent out the following

 

CD PROJEKT RED, creators of The Witcher series of games, announce the start of Public Beta for GWENT: The Witcher Card Game for PC, Xbox One and PlayStation 4.

Gamers can start playing immediately by visiting playgwent.com on PC, or — on consoles — download the client directly through Xbox Store or PlayStation Store.

“Public Beta is an important step towards GWENT’s final release,” said Marcin Iwi?ski, co-founder of CD PROJEKT RED. “We’re opening the gates to everyone who wanted to play, but didn’t make it into the Closed Beta, and — at the same time — we’re introducing some pretty significant content and gameplay changes like adding animated versions of cards for every card in the game, new starter decks, or how weather cards work,” Iwi?ski adds. “I’m extra curious how all of the community feedback we’ve incorporated will resonate with both current players and those who’re just starting. Please keep the feedback coming, we’re listening!”

More information about GWENT and the Public Beta is available in the FAQ section of playgwent.com.

You can watch the cinematic trailer below

It is great that even though the Witcher III has been out for a while, CD PROJEKT RED has been able to keep the franchise alive in new ways. Making GWENT a standalone game is a smart move, especially given games like Hearthstone and Elder Scrolls Legends.

Source: PR Email

By Jonathan Balofsky On 23 May, 2017 At 11:16 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

Rest that lazy bum and turn on your consoles as Vile Monarch have manufactured another brilliant way to hurl insults through the power of technology! That’s right, Oh…Sir! The Insult Simulator is coming to PS4 on May 30th, and Xbox One in June!

Take part in the smash hit that has sold over 250,000 copies, and magically cure all insult-related woes with the console release of Oh… Sir!! The Insult Simulator. You can purchase Oh…Sir!! The Insult Simulator for $2.99 USD on PS4 and Xbox One upon release!

We’ve explored all of our inner insults, but for those who can’t wait we’ve channeled the cosmos to create an unmatched insult board. For reference, mine was “Your mother wanted to be a muppet!”; I’ve since notified my mother of this news.

 

Game Features:
– Loner’s Insult Tournament Mode: Battle your way through numerous unique situations and verbally assault your CPU
– Real-Life Friends Mode: Beleaguer your actual friends on a couch, ottoman, or whatever else you like to rest your fanny on
– Imaginary-Friends Mode: Verbally take down strangers from all over the “Online world”
– 10 Hilarious Playable Characters: Each with their own unique voices, quirky traits, and hilarious “insult components”
– 5 Conflict Scenarios: Lay down some verbal jujitsu across 5 different trying situations and environments- Contentious Battle System: Employ combos, criticals, continuations and other new mechanics to outwit your argumentative opponents!

Oh…Sir!! The Insult Simulator is a truly unique game and is quite different from what most are used to. It is this kind of inventiveness that helps show just what is capable in gaming,

 

Source: PR Email

By Jonathan Balofsky On 23 May, 2017 At 11:42 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

With its unique setting and extensive player freedom, Prey has been praised by GamesRadar+ as “bursting with personality”, while Game Informer simply calls it “Stellar”. IGN describes Talos I, the game’s space station backdrop, as “fantastically explorable”, a sentiment echoed by Eurogamer, which refers to Talos I as a  “truly magnificent setting”.

 

When you awaken aboard the Talos I space station, you that find you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force, and you must stop the Typhon threat from destroying humanity. As Morgan Yu, and mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

 

Out now on Xbox One, PlayStation 4 and PC, Prey is the highly anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series – which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2. Embracing its signature style, Arkane developed Prey as an “open space station game,” complete with the studio’s characteristic freedom, player choice and deep story.

 

Be sure to check out prey.bethesda.net for more details on how you can fight the invasion.

 

Prey is a great new game from Bethesda and Arkane Studios. If you haven’t seen it yet, you can check out our review here.

By Jonathan Balofsky On 23 May, 2017 At 07:07 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Koji Igarashi recently did an interview with Famitsu and some new details were shared on  Bloodstained Ritual of The Night.

The game is roughly 20-30% complete so far. This may not seem like much, but this could be due to being the base parts of the game, with other parts coming out faster. That said, Igarashi did note that he needs to increase the pace of development.

When it came to cancelling the Wii U version for a Switch release instead, he mentioned that the reason Switch is being favored over Wii U is that the game is being developed with Unreal Engine and ported from PC. As the Switch supports Unreal Engine 4 natively, this means that they don’t need to do any workarounds and can make a straight port. As well, the planned release in 2018 also lead to the decision of moving away from Wii U as the system is pretty much dead.

It seems IGA knows what he is doing with Bloodstained and wants to pick up the pace. I am sure the game will be amazing when it is released.

Source

By Jonathan Balofsky On 22 May, 2017 At 09:30 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Cliff Bleszinski’s new game LawBreakers will be making the jump to consoles this year, with a release on PS4.

 

CliffyB shared the following on the PS4 blog

 

After a few twists and turns last year after our initial Alpha, the game really got in front of a lot of players. There was no NDA so people could post footage, and we found that there was a lot of interest from console players for this very fast, competitive multiplayer game. To be honest my Twitter feed was one part “Bring LawBreakers to console!” or “Fix Gears!” (hah) So, we made something spectacularly vertical. Something heavily skill-based and super competitive, with our twist on game modes that haven’t been done before. We were making the game we wanted to play, and it seemed to resonate. When deciding which platform to bring the game to these players, it was a hard choice. I’ll leave it at that. The choice, obviously, was PS4.

Ok – here’s where we all are going. LawBreakers is coming out this year on PS4 as a digital-only title. Discs are like voicemail, so ten years ago. It’s important to know that something that’s important for the studio and me is to create a game with no season passes and no “pay-to-win” mechanics at a price that is what we feel is fair to players. It will be $29.99. We don’t want to fragment our playbase with silo’d season pass BS, nor do we want to pollute matchmaking with “pay-to-win” incentives. We want to create a game ecosystem that’s all about highly skilled players competing on even playing fields, and a landscape for average players to aspire to become better. More details on launch date soon. Right, PR?

 

LawBreakers is an interesting take on the genre, and looks to put its own spin of competitive gaming. It is interesting that the game is coming to PS4 but he explained is reasoning well.

LawBreakers has gained a bit of an interesting reputation for how it does things, and I think most gamers on PS4 will appreciate this. Plus the pricing and pay model are well thought out and not insulting to players.

 

source

By Jonathan Balofsky On 19 May, 2017 At 06:25 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has released a new story trailer for Tekken 7. The trailer discuses more of what is to come and helps stoke the fires of anticipation. The game is coming out in a few weeks and we will have a review up shortly after.

 

Have a look at the trailer below.

 

 

By Cataclysmic Knight On 18 May, 2017 At 03:02 PM | Categorized As News, PC Games, Reviews | With 0 Comments

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I’m a little bit biased when it comes to Destiny – my gal and I have logged just over 2,800 hours (not including idle time) in the game between us.  We’ve been around since the first month of release and even bought an Xbox One for it! I check out the Destiny Reddit page at least weekly, and when the game isn’t so dead it’s typically numerous times a day. As you can imagine, I was FAR BEYOND HYPED that today was the first real look at Destiny 2. This was by far the biggest Destiny livestream and it was the first to have a scheduled pre-show – an entire hour – beforehand.

Ah, the pre-show… While there were a few discussions (a particularly interesting one with Lance Reddick – the voice of Commander Zavala, the Titan Vanguard – revealed that he plays nearly daily and is a Warlock main!), the majority of the hour countdown looked a lot like this…

With my hype a bit deflated, 10am Pacific finally rolled around and the show kicked off. The entire thing can be wrapped up in just two words: HOLY S*$&!!! From the moment it began new trailers, videos and dialogues filled one insane hour of action. There was so much information, both blatant and hidden, that books could be written covering it all. If you don’t have time to watch Bungie’s recorded stream (at the top of this post), I’ll briefly cover everything here:

  • Story is going to be a much bigger part of the game! Not only will the story be bigger and better (as already evidenced in the current trailers), it’s one of Bungie’s main focuses this time. The campaign that was highlighted in the reveal had Zavala and Ikora in action, with Zavala throwing up a bubble to protect you and Ikora taking out an enemy ship with a nova bomb. @MyNameIsByf recently tweeted out a picture showing you can even check out lore in-game!
  • Each location looks AMAZING! Not only can players now go from one planet to another without going to orbit (thank goodness!), each planet is now much more open. A map will display all the relevant information around (including public events – and when they’ll happen! – treasures, “Adventures” and “Lost Sectors”), and you can even go directly into missions from on the ground itself.
  • Strikes, Nightfall Strikes and Raids are back! While the game is being expanded upon, the fact that strikes and nightfall strikes are returning is a bit of a surprise. Nightfall strikes and raids are also FINALLY being given a sort of matchmaking (along with the competitive PvP mode Trials) that hooks solo players up with clans that they can reject or accept.
  • PvP is getting updated – not much was discussed here, but a new game mode was briefly touched upon called Countdown that was referred to as an “attack/defend” mode. Also, rather than having 6v6 matches as the primary focus (with 3v3 as the more competitive modes like the weekly Trials of Osiris), crucible (PvP) will now be 4v4. This means a bigger reliance upon each player, leading to more competitive play.
  • Clan integration looks great! Not only do they work for their pseudo-matchmaking, they also work to collect loot (somehow based on everything everyone in the clan does), help players come together for activities and even have customization options available to them!

There’s a great deal more that’s captured so much better in the video than words can say. The new classes all look INCREDIBLE as well. Hunters wield a staff, Titans look like a void version of Captain America with their shield (it even bounces off of enemies when thrown!) and the Warlock looks most epic of all wielding a solar sword. It’ll be interesting to have classes more encouraged to use their supers as these days most supers are used to revive others or save themselves at the last second (or even after death in the case of Sunsinger Warlocks). Weapons are changed too, with players using two primaries (one with an element and one without) to swap between and one “power” weapon. Power weapons can be anything from a sniper to a grenade launcher! Destiny 2 also introduces SMGs, grenade launchers and several others.

It’s an exciting time to be a Destiny fan, and even folks who are new or returning to Destiny will have an awesome game to look forward to!

By Jonathan Balofsky On 18 May, 2017 At 10:10 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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SEGA has began rebranding itself for a new direction. The gaming giant is giving itself a new corporate identity  and it is centered around the concept of “Amazing SEGA”

The new corporate identity concept has been communicated through a bizarre video of an eye, an emotional clip featuring Toshihiro Nagoshi, who works on the Yakuza series, as well as a making of video.

SEFA has stated  that”Amazing SEGA” is an identity which is focused on providing more surprises than ever to the consumers and fans. As such, SEGA plans to turn this into a branding tool for all of their subsidiaries to use going forward.

 

 

 

 

This could be part of SEGA’s plans to revive their dormant IPs, and if that is indeed the case, it is a welcome change.

Source

 

By Jonathan Balofsky On 17 May, 2017 At 01:01 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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CD PROJEKT RED sent out the following

 

CD PROJEKT RED, creators of The Witcher series of games, announce the Public Beta for GWENT: The Witcher Card Game. Scheduled to begin May 24, Public Beta will be available for PC, Xbox One and PlayStation 4.

“Public Beta is the next step in the game’s development process, one that we’d be honored to continue alongside everyone who’s been with us thus far,” said Benjamin Lee, Development Director at CD PROJEKT RED. “It’s also a chance for many new gamers to play GWENT for the first time and we’re looking forward to making the game even better with their help,” added Lee.

GWENT’s Public Beta is a fresh start for everyone. Card collections and player progress will reset to ensure gamers begin on equal footing. Everyone who participated in the Closed Beta will receive Card Kegs, as well as other in-game rewards for their activity. Additional information regarding Closed Beta participation rewards is available here.

The switch from Closed to Public Beta will entail a short technical transition period starting May 22. Until the start of Public Beta on May 24, game servers will be offline for maintenance. During this time, GWENT’sFacebook and Twitter channels will provide updates on the game’s status.

More information about GWENT is available in the FAQ section of playgwent.com

With the Witcher trilogy concluded, it is great that GWENT lives on. Card spinoffs of popular RPGs are becoming a big deal now, and this is a great addition to the field.

Will you be taking part in the GWENT beta?

 

Source: PR Email

By Jonathan Balofsky On 17 May, 2017 At 07:00 AM | Categorized As News, News, NINTENDO, PC Games, PlayStation, ROG News | With 0 Comments

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Natsume sent out the following

 

In celebration of Harvest Moon’s 20th anniversary, Natsume Inc., a worldwide developer and publisher of family-oriented video games, and Rising Star Games, European video game publisher and long-standing partner of Natsume, today announced an all-new title, Harvest Moon: Light of Hope. The new game will encompass twenty years of spirit that has made the franchise what it is today, and will be available on Nintendo Switch, Steam, and PlayStation 4! This is the first time the Harvest Moon brand will be on Steam and the Nintendo Switch. The title will be playable on both Switch and PC in the Natsume booth at E3 2017 in South Hall, Booth 2047 in June.

In Harvest Moon: Light of Hope, players begin the game as they set out looking for a fresh start and new surroundings. During their voyage, their ship is hit by a monsoon and goes down. As they drift into a small harbor town, now in a shambles from the storm, it will be up to the player to help rebuild the town and save the lighthouse…but it won’t be easy! Nevertheless, with some hard work growing crops, tending livestock, and gathering materials for repairs, players will be able to make new friends, start a family, revive the lighthouse, and save the town!

Harvest Moon: Light of Hope will set itself apart from other Harvest Moon titles with its depth, including a robust story and clear-cut goals,” said Hiro Maekawa, President & CEO of Natsume.  “We set out to create a SNES-style nostalgic game with deep and meaningful characters and events, and we are excited to have our fans play it at E3 and tell us what they think!”

“Partnering with Natsume for over a decade, we’ve been delighted to bring the joyful gameplay of Harvest Moon to fans in Europe and beyond”, said Martin Defries, Managing Director, Rising Star Games. “We are excited to be part of the unveiling of Harvest Moon: Light of Hope at E3″.

As part of the year-long 20th anniversary celebration, Natsume has also unveiled the re-release of Harvest Moon: A Wonderful Life Special Edition and Harvest Moon: Save the Homeland for the PlayStation 4, and Harvest Moon 64 for the Nintendo Wii U. Rising Star Games, in cooperation with Natsume, announced its first ever app for smart devices, Harvest Moon Lil’ Farmers. The history of the franchise can be seen at a new site with official release dates, artwork, box art, and interesting trivia. http://www.natsume.com/current_game/games/hm20th/index.html

 

 

While Natsume’s recent games in the Harvest Moon series have been somewhat lacking, this one sounds very promising. A SNES style game for nostalgic fans certainly sounds appealing, so hopefully the product is a good one. It would be nice to see Natsume’a take on the series do well and be received warmly.

Source: PR Email