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By Stark Wyvern On 6 Oct, 2017 At 12:59 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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A Hat in Time is an amazing and cute game that fans have been waiting a long time for. I am certainly part of that club, and boy howdy did I like this game. A Hat in Time is an ode to classic Gamecube Era games and is a fun collect em all staring a fantastic little girl. Hat Kid is an embodiment in my opinion anyway, of the pure happiness that comes from these types of games. A go-getter type, Hat Kid does what she needs to complete missions and show the world she can do anything.

The game begins on her ship as she heads home. Soon her ships energy source, or hourglasses, are loosed upon an unsuspecting world. Hat Kid is forced to travel down and find them, taking on weirdos, and traveling to new lands. Each land is its own place and the characters are all wacky and zanier than in the last one.

You fight insane bosses who will take all of your cunnings to defeat. Help out weird locals with strange needs like filming a movie or fulfilling a soul-stealing contract. These quests are the only way to get hourglasses so do them all!

The worlds themselves have great music and are filled to the brim with strange things to discover. You never know what you’ll find and that is part of the fun. You’ll traverse each place and will feel full of joy as you uncover things and complete weird tasks. Nothing is too hard for our amazing hero.

You’ll meet so many weird characters, but the most interesting character is Mustache girl. A strange girl who is the same age as Hat Kid but sports a blonde mustache. Certainly a weird choice but one that seems to work. Is this girlfriend or foe, you’ll learn soon enough.

A Hat in Time is one of those amazing games that fans helped create through Kickstarter. I really do love that fans are now helping to make games in that way, as we really do choose what games to be made. This game certainly is filled with love, and if you are a fan of Gamecube era games, is one you should pick up. While not available on Nintendo Switch, this game is available on Steam, PS4, and XBox One. So go on a quest for hourglasses and help Hat Kid out, she might not need your help, but she will be glad for the company!

*Code was given graciously by the developers of the game*

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The console wars are something we have heard for so many years now, but no one can bring a console war like Idea Factory. Now we have among us another game set in an alternate story from the rest of the games in the series like MegaTagmension Blanc + Noire. Most of the cast is present but they don’t know each other, and they have different roles to fulfill as the game progresses, in this game Idea Factory is the main character and always an adventurer.

The Game starts off with a cutscene of Idea Factory ridding her bike avoiding obstacles (and being really cool if I may add) and you see the Goddesses engaging in battle, after that you notice that Gameindustri has transformed into a post-apocalyptic wasteland, while it isn’t explained how exactly that happened, it is clearly a war has destroyed the once beautiful scenery. While I.F. is searching for an ancient library said to contain every piece of the world’s history, she sees what first appears to be a shooting star but is in fact a person falling from the sky. When they found the library, they are greeted by the library’s guardian Histoire, while investigating the library I.F. gets wrapped up in a case where all of the world’s history has been stolen so she must travel through time in order to repair it, and her bike after some mods are used to travel trough time (super cool, kind of a chrono trigger situation).

The game’s mission-based structure is different than what fans are used to. Histoire is once again throwing tasks your way. However, next to each mission is a countdown. As you clear other missions, the timer will start to countdown. If the timer reaches zero, the mission will disappear completely. Each mission holds a level of importance in context to its effect on history on thus the type of ending one will receive. Combat closely resembles previous entries in the series. You move the party member around a set area, then proceed to attack, use a skill, or consume an item. There are also gems scattered around the field that you have to jump up to collect, such as health recovery items, which can be very useful when cornered in a boss fight. By landing hits on an enemy as a party, a Fever Gauge will fill up. Once it’s full, a Rainbow Gem will appear that activates Fever Time (in place of the EX Gauge). This causes the entire party’s stats to increase by 10% and stop enemies from getting a turn. EXE Drives (special attacks) can also be used. Once a turn is over, the amount of Active Gauge used will deplete from the Fever Gauge until it’s depleted, ending Fever Time. I.F. even has her own HDD Form with her “Flame Awakening” state which causes her stats to increase dramatically. All of these mechanics help make battles more dynamic, and for me made the combat to be more enjoyable.

The series good humor and jokes continue are still staple in the series, and one thing that I like is that they don’t take themselves to seriously (see the above image). While fans of the series will find some recycled assets and sounds, the combat and the different challenges in each stage make the replay value higher than your average game. Bottom line SuperDimension Neptune Vs Sega Hard Girls is a fun game, with tons of references to scratch that nostalgic itch and the gameplay is more than satisfactory to help it stand up as its own entry.

By Zoe Howard On 23 Sep, 2017 At 03:53 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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I must say I was a little surprised that these games weren’t released as DLC for the first game. With only four games to release instead of six like with the first collection, it seemed to make sense. I was wrong on this one and the more I think about was a very good thing. Three generations of games in one collection is already a great thing.

I feel like I shouldn’t need to discuss the story of a Mega Man game at this point. Doctor Wily attacks using new robots in an attempt to take over the world. Doctor Light sends out Mega Man and his friends to stop the evil Dr. Wily. It’s a tried and true story that has served Mega Man well throughout his adventures. What makes this collection specifically different than the previous is that it is the games that took place in the 16 and 32-bit eras. Yes, nine and ten are from the 7th generation xbox360/PS3 era but they are made in the style of the NES games.

What is important in this instance is the quality of the HD appearance of the blue bomber’s adventures. It is safe to say that the four games included are given the respect they deserve. The first game (Mega Man 7) first appeared on the Super Nintendo and as far as I know has never been released in any other form outside of the Mega Man Collections that appeared on the 6th generation consoles (PS2, GC, Xbox).

Let’s start with the most basic of things. The controls are perfect. In the case of Mega Man 8, they feel way more responsive than the original PlayStation controller. You do have the option to use the analog stick if that is your preference, but with platforming games, I highly recommend using the traditional directional pad.

Mega Man 8 saw Mega Man’s first and only appearance (Not including the X series) on the 32-bit consoles.  There is only one real difference between this version and the previous ones and it is immediately apparent. The 32-bit generation suffered from CD load times. Mega Man 8 was no exception. It is so disorienting to see that there is no load time in this version of the game. Very welcome, but disorienting.

Mega Man 9 and 10 are the first games in the series to include outside developer help to create. It was fortunate that Capcom went to the reliable company Inti Creates who is probably best known for their recent work on Mighty Gunvolt and Blaster Master Zero for 3DS. Both Mega Man 9 and 10 took the franchise back to its 8-bit roots both graphically and audio wise. Both come with a bunch of options plus they include the DLC that you had to purchase separately when they were first released.

Mega Man nine and ten are the jewels of this collection for me for one reason. Both 7 and 8 have been released physically. While they will cost you to find out in the wild they are obtainable. Nine and ten up to this point were only released digitally. I prefer having physical copies of games myself so this collection is a no-brainer. You can buy Mega Man nine and ten as a bundle right now on the PlayStation store for 15 dollars, though the digital editions are only playable on the ps3. Mega Man 8 is also available on ps3 digitally for $5.99. So you can see the value already in purchasing the Legacy Collection. You get the four games for 20 dollars. Even if you get the digital editions they are a great price.

The bonus features to the collection, however, are pretty slim. As with the previous collections, you get the music player to listen to the songs from each game. There are also art galleries for each game. You also get the usual fanfare for these types of HD games. Backgrounds to fill the black bars on the sides of the screen from the old 4:3 aspect ratio and screen filters to give you the pixel effect of old TVs. You can also make the games full widescreen if you wish.

At first glance, those who played the last gen versions of Mega Man 9 and 10 will notice that there is some DLC missing from the games. It turns out Capcom decided to have a little fun with us. You have to unlock the content via a button combination much like in the NES and SNES era.

Enter this sequence at the title screen of both games to unlock the hidden content.

Mega Man 9 and 10 code- Up, Down, Left, Right, Left, Right, Down, Up, Up, Down

There are two new features that have not been seen before in any of the previous compilations that are very helpful. One is a checkpoint autosave function. This is a great way to stop the game and pick back up where you left off rather than the old method of beating the area and getting a code to write down. Considering these games can take some time to beat, this is a great feature. This also replaces the save states that the first Legacy collection used. It brings the difficulty back up.

The second feature is also welcome for those who are not the best at the Mega Man franchise. The Mega Man games (particularly the later ones) got quite hard to play through. Mega Man 9 is probably known as one of the hardest. This collection offers an option that doubles your resistance to damage taken within the games. This opens up the game’s playability for not only new players but for those who are more casual and want to play the games. While this does reduce the damage, it does not make the stages themselves any easier. There are still plenty of pits and one-hit kills that will keep you on your toes.

I am not sure if I should complain that there are only four games in this collection rather than the six that came in the first one. Mega Man games are always fun and welcome to play but this felt like a great opportunity to throw on some of the more bizarre Mega Man titles. Mega Man soccer would have been a fun addition to the collection. Even the Game Boy editions of Mega Man. At the very least they could have added Mega Man V from the Game Boy series since it was the only original Mega Man game on the console. I understand the games that are in the collection are the last for the classic series but neither of the games mentioned here will probably ever get an actual re-release so why not have included them. They do use the classic Mega Man after all.

Another small gripe with the collection is when you stretch the image to widescreen. The background stays pretty crisp, but animated characters tend to blur out when in widescreen.

I must admit the bonus material in the game is slim and honestly lacking, especially when you look into the production of each game, but I have to also say that the collection is only twenty dollars. That with the fact that games 9 and 10 have not had a physical release makes this a must-own, at least for me. Even if you look at the prices for the digital games the collection is still worth it. Chances are you aren’t looking at the second collection as your entry point in the series and even if you are it is a great set of games.

My mind races with ideas of what will come next. Maybe we will see a start of the Mega Man X collection. Maybe we will finally see some HD remakes of the long-desired Legends series. Please Capcom, May we have more? Mega Man Legends HD collection perhaps?

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The Dishonored series has been one of the more interesting things to have come out of gaming in recent years.  The games offer more choices that do affect how the game progresses, which give the games a lot of replayability. That said, there are some who feel the games have been becoming formulaic. For those who feel that way though, Dishonored: Death of The Outsider offers some changes to what you might expect.

Death of the Outsider follows Billie Lurk as she aids Doud in his revenge against the Outsider. From there however, things get strange. Billie gains abilities like one would expect in a Dishonored game, but not in the usual way. In fact, Death of the Outsider does a lot different, such as removing the chaos system altogether. This does affect the replayability of the game, but the tradeoff is a more innovative experience. Billie’s powers are fun to use, and offer multiple ways to go about things. Without giving spoilers, there are certain parts of the game that you just want to replay over and over, because there are so many different ways to complete an objective, and each way is extremely satisfying.

The gameplay in general is handled well, but I do feel that with the removal of the chaos system, the game is lacking something. Even with the chaos system removed, something equal could have been there, but what is in place just does not feel up to par with the previous games. That being said, I do appreciate the game moving away and trying something new.

Another thing to address is the fact that this is essentially DLC being sold separately. I have seen many complain about that, but I don’t know why. This is not a new concept, such as seen with Infamous: First Light, Uncharted: The Lost Legacy, and even Bethesda themselves with Wolfenstein: The Old Blood. I actually like the idea of DLC being sold as standalone games, especially in this case, since as mentioned,  Death of the Outsider does a lot of new things.

The game is rather short ( although considering it is an expansion, that is fine), but satisfying. You still feel awesome using the abilities, and there is the right mix of stealth and action along with a detailed story. The game works to resolve many of the overarching questions of the series, but manages to leave many things open for a possible sequel.

After playing Dishonored: Death of the Outsider, I felt Arkane Studios and Bethesda truly managed to take the series in a new direction. While some may not like this, I felt it may have been needed as it keeps things fresh. Playing this was an awesome experience, and I feel this is one that more people should play. Obviously this is not a good place to start with the series, especially as it spoils the events of Dishonored 2, and gives it a canonical series of events. But for fans of the series, this is a great game. I fully recommend it.

 

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Disclaimer: Bethesda provided a review key

 

Reviewed on PS4

By Cataclysmic Knight On 14 Sep, 2017 At 07:44 PM | Categorized As PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarHave you ever wondered what would happen if you combined Monty Python art and humor with Marble Madness and tower defense games? Then why the heck didn’t you play the original Rock of Ages? If you’ve never heard of Rock of Ages, welcome to the club. When I first heard of Rock of Ages II I was so hyped to try it out – I LOVE Monty Python and I love wacky games!

Title: Rock of Ages II: Bigger & Boulder
Developed By: ACE Team
Available For: PS4 (reviewed), Xbox One, Steam (Windows)

Rock of Ages II: Bigger & Boulder, from all the reviews I’ve read, lives up to its name – it’s both bigger than the original and it still involves giant boulders and hilarity. The main game plays out like this – you and your opponent have your own identical paths to throw your boulder of doom down, crushing your enemy’s obstacles and trying to retain as much boulder integrity as possible so that when you inevitably slam into your foe’s castle door you’ll do as much damage as you can.

After your boulder smashes into the enemy’s door (or if your boulder gets entirely destroyed) you’ll have to wait until another boulder is chiseled out of stone. While you wait for your next boulder you can use your currency to lay down various traps and obstacles for your enemy. Spring boards, tower walls, ballista, balloons that dangle lions that cling to enemy boulders and make them wonky, sticky cows… There are loads of options! Each one has a different value, and most of them increase in value with each one you lay down. My personal favorite is the spring board – these pop out of the ground and fling the enemy boulder in the direction the spring board is aimed, typically sending them backwards or throwing them to their doom! This not only damages the boulder, it also greatly slows them down, and in a game where 3 boulders almost always means victory that bit of extra time can really be beneficial.

The game balances the importance of laying down objectives wisely and being able to control your boulders. However, if you’re terrible at controlling the boulder (like me) you’re doomed to fail on the harder levels that involve crazy jumps (yes, of course your boulder can jump!) and tight turns. By the 6th or 7th map I was hitting the enemy’s door less than half of the time while they had no problem demolishing me.

 

The game has two main modes of play – the standard “war” and an “obstacle course” that’s essentially a race. The obstacle course is basically war without laying obstacles, and both you and your opponent(s) race the same course together. The first to three points wins, and each time the course is played in a match the obstacles get more and more crazy.

These game modes are available both online and offline. Offline you’re presented with a hilarious campaign mode, obstacle course and a time trial mode that allows you to run any course without obstacles in the hopes of getting on the online leaderboards. You can also set up your profile – you can set up your banner, change your leader and paint your ball. While the obstacle course is the same as I already explained, the campaign is where I spent most of my time.

In campaign mode, you go up against various figures – like Adam and Eve or William Wallace – and artwork – like the Scream. Each battle begins with a ridiculously funny clip that looks like something right out of Monty Python, sometimes blatantly showing off their inspiration with things like pokeballs that look like Holy Hand Grenades of Antioch (if you don’t get that reference go buy Monty Python and the Holy Grail right now and watch it immediately!). Each battle takes place on the enemy’s turf and beating them on any difficulty gives you a star, their boulder, their leader as someone you can use and a banner customization option. Stars are then used to take down gates for the game’s crazy boss battles, and whether you win the battle or not you’ll knock the tower down so you can progress (thank goodness!). As you roll around the map, you’ll also find new traps, obstacles and weapons to use against your opponent, but you’ll only have 4 slots to equip with the dozens of options until you take down the bosses and collect more slots. All of campaign mode is also playable in split-screen couch co-op, something fantastic for people like my gal and I to play together. Each side’s castle door still seems to have the same amount of health though so slowing enemies down is even more important!

Like any multiplayer game, the real fun comes when you play with other people you actually know. This includes co-op and against one another on a couch of course, but the trash talk flows even more beautifully with up to four-player online play, battling it out 2v2 in war or free-for-all with the obstacle course. For the best odds of winning you’ll want to play through the campaign first though so you can practice and unlock all the different obstacles and balls. The courses, however, are all unlocked from the second you get the game! Like most everything else in the game, you can choose which ball you use as well, and you get the vast majority of them from beating campaign levels. Some roll faster, some are more agile and some have special abilities like the paint ball that doesn’t allow your opponent to lay down new obstacles where you roll for a limited time.

While I found the game incredibly frustrating after a handful of levels, it was still a pretty hilarious time and it’s something my gal and I will have plenty of laughs with. If you enjoyed the original Rock of Ages or Monty Python, those reasons are enough to dive into Rock of Ages II.

Note: I received a code for the game from the developer in exchange for an honest review.

By Jonathan Balofsky On 10 Sep, 2017 At 05:38 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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There are many kinds of RPGs out there, both established genres like JRPGs and others such as action RPGs, and when the genres begin to blend together, things become interesting. Fallen Legion is an RPG that blends various styles to create unique gameplay that fits its nature well. But is it a good game beyond that?

In terms of the story, Fallen Legion is a bit on the more simplistic side as with many indie RPGs. It isn’t bad, but fairly conventional, although it does try to change things up by offering choices to make This does help give a bit of variety but to be honest, the allure of the game is not in its story, and that is okay. In the end, the story while fairly generic, is more of a backdrop against what is the more unique points of the game.  As stated, you  must make split-second decisions that are meant to have an impact on the game’s story, but it doesn’t really go that far. What is good, is that Fallen Legion shows  two perspectives in different games, to create a more immersive experience. Its nice, but what is the real draw is the gameplay.

I mentioned above, the JRPG and Action RPG genres, and Fallen Legion: Sins of an Empire serves as a blending of those two, with elements of Strategy RPGs as well. It is actually far more of an action game with RPG and SRPG elements, but it comes out well in terms of combat. The battle system is fairly unique, and fighting requires your attention for all actions.  You control multiple characters simultaneously, and need to master combos, and counters to progress, which is a nice twist on the traditional formula.. There isn’t as much leveling up for characters, again making this more action based, and it wouldn’t exactly be wrong to call this an RPG inspired action game. That to me actually does sound more interesting a concept than an action RPG but that is neither here nor there.

The game’s playstyle is its draw and it does it well. It goes nicely with gorgeous hand drawn art and excellent music to create unique atmospheres for the battles. In fact, I would say the combat in the game is some of the most unique I have ever seen, and I would like to see the developers push that part forward in other games, perhaps making a full on action game with more story focus and less of a Valkyrie Profile inspired game. As it is, I would recommend this for the unique combat playstyle, it is one of a kind.

 

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A review key was provided by the developers.

By Cataclysmic Knight On 1 Sep, 2017 At 10:46 AM | Categorized As PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBioshock: Infinite. Telltale’s The Walking Dead: Season One. Life is Strange. Final Fantasy VII. These are some of the games with moments so powerful I’ll never forget them. It’s a list with some incredible games, and What Remains of Edith Finch definitely belongs on it as well.

Title: What Remains of Edith Finch
Developed By: Giant Sparrow
Available For: Xbox One (reviewed), PS4, Windows (Steam)

When I first started playing the game, my fiancee actually mentioned that the game reminded her of Bioshock: Infinite. It’s gorgeous, and even though I went into the game entirely blind there was always this nagging feeling that there was something dark going on. That balance of emotions – gorgeous, peaceful, curious exploration combined with dread and a twinge of sadness.


In Giant Sparrow’s second game (their first being the unique The Unfinished Swan) you play as Edith Finch, a 17-year-old girl returning to her old home after being left a mysterious key in her mother’s will. Edith is the last living Finch and she’s decided to return and explore. The house is perhaps the most accidentally creepy home ever with the rooms of dead family members sealed off and peepholes added to let people see inside like a museum. These rooms each have memorials to those who lived, and perusing their memorials brings Edith into the final moments of each family member.

These final moments are the true meat of the game, with wildly varying scenarios and themes. A child star famous for her scream ends up having her death told through a horror zine with classic horror music playing and a Tales from the Crypt-like host. A baby plays with a bouncing frog in the bathtub, collecting other toys that bounced around with it. The most unique of all was Edith’s brother, a gamer and stoner who worked a boring job at a cannery. Here you’re tasked with the monotonous task of cutting the heads off of fish with the right stick and controlling a dude in a maze with the left stick with a psychiatrist narrating his story. As he devolves further and further into his imagination the screen is taken over more and more by the old-school game that gradually evolves from something reminiscent of Atari titles into a present-day 3D adventure.

What makes these minigames so particularly wild is that it’s such a juxtaposition of emotions. These scenes are full of joy, of adventure and of wonder and yet, deep down, you can’t help but remember you’re essentially causing this baby to drown to death. Despite always feeling a nagging “what am I going to do to get this person killed?” I always happily continued on. It’s also worth noting that this is a game that will not only hit you in the feels, it’ll continue to do so repeatedly throughout your 2-5 hours with it.

This is a narrative game with even less “gameplay” than typical narrative games where you make meaningful choices that change the outcome of events. It’s incredibly linear, and you never once make any important decision. However, the narrative is extremely powerful, and the controls of the game really made me feel connected to what was going on. You grip things with the right trigger and then use the stick to move your hand to do things like pull a door open or turn a music box handle. I also enjoyed having a plain white orb as a symbol that items can be interacted with as the home is SO full of stuff! I read somewhere that it truly felt like the home was lived in and I couldn’t agree more. Despite how linear the game is and how short it is, it’s a masterpiece. I absolutely can’t recommend it enough, it’s just amazing.

Note: I received a code for the game from the developer in exchange for an honest review.

By Jonathan Balofsky On 30 Aug, 2017 At 09:20 AM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Reviews on PS4. The game was provided by the publisher for review purposes.

Ys is a long running and beloved action RPG series made by Falcom, one that I have a long history with. I first played the series on the Turbo Grafx 16 years ago and found it to be amazing, with such a unique charm. I’ve been following the series ever since and as such, Ys VIII: Lacrimosa of Dana was a title I was hotly anticipating.

Ys games are known for great action and great music, and Ys VIII: Lacrimosa of Dana continues that tradition. The game has several new innovations to help keep things fresh, such as new combat mechanics that help keep the series on par with the best of the best in terms of action games. New dodge and reactions mechanics bring a new way of approaching combat that makes this game more involving than the previous entries.

The music that we have come to expect from the series is still here of course and the composers did an excellent job. A mix of multiple styles including rock, folk, and others give Ys VIII: Lacrimosa of Dana, one of the best soundtracks in recent years. Great boss themes, incidental music, area music and so on. The voice acting is admittedly hit or miss, but that is a minor issue at best to me. I admit it could be a bit distracting at times, but not too bad,

Ys VIII: Lacrimosa of Dana, has a great story, and you will find yourself lost in the game for hours on end. In addition, the characters are mostly well written and likeable. Yes there are some overused tropes in the game, but a trope is a tool and if used well, it is fine. My issue is that some dialogue just seems stilted occasionally, which may have been why I found the voice acting hit or miss, but as I said above, it is not too bad. With Ys VIII: Lacrimosa of Dana, we have been given an epic action RPG that makes great use of resources. This is the biggest and best Ys game yet and truly feels like it can rival some of the big players in the genre.

For players new to the Ys series, don’t worry. the game does a good job of catching you up to speed in a way that will not leave you confused. Yes the series has been continuously following the adventures of Adol Christin, but you will not feel left out. If anything, you may become curious because the game does a good job of both being an epic sequel and a great entry point for new players. Grant Morrison once said that every comic book is someone’s first comic. That can also be applied to video games, and Ys VIII: Lacrimosa of Dana, is a game that is very much aware of that.

Ys VIII: Lacrimosa of Dana, is a game that honors its past while paving a bright future for itself. You may not be familiar with the series, but this is a good way to learn more about it. I highly recommend it.

 

 

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Disclaimer: A review key was provided by the publisher.

By Jonathan Balofsky On 18 Aug, 2017 At 02:47 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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The Zero Escape series is a well liked series of games, that often ask the player to constantly rethink their actions. It has unique ideas and the gameplay is just so different. Traditionally, the series has been on handhelds, but now Zero Time Dilemma has come to the PS4, and it brings with it some of the most chilling yet inventive gameplay in the series.

Zero Time Dilemma is a masterful example of storytelling in gaming, but it goes beyond just having a good plot and writing. No spoilers will be given, but the game introduces new ideas to keep things fresh and players on their toes. The gameplay constantly shifts between different narratives, and the blending of them works so well, that you are constantly given a deeper and deeper sense of immersion. That isn’t to say the writing is not as good as the previous games, because it far surpasses it. There are new  ideas introduced, and the gameplay is extremely challenging, but players who have been through the previous games shouldn’t have that many problems.

I will say though, that if you have not played the previous games, then you might want to play those first. There are a lot of references to the previous entries and as such, a new player might be confused. You will still be able to play the game, but you will not be able to appreciate the full extent of the story. Of course, given how great the series is, you should definitely give the older games a look. Once you do, you will appreciate the game much more and have more of an understanding of what to do.

I must say that on the PS4, this game looks amazing and sounds amazing, and the game does take advantage to present itself in a much higher quality than the other releases of the game. Is it enough to make you double dip? Probably not, but if you have not yet checked out this series, then you really should. It is a challenging series and not for those who want a lighter experience, but  rather for players who want to test themselves. This is worth a look.

 

 

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A review code was provided for this game.

By Terrence T. Watson On 13 Aug, 2017 At 09:07 PM | Categorized As Featured, PlayStation, Reviews, ROG News | With 0 Comments

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[Marvel Heroes Omega is the latest MMORPG to hit the PlayStation 4 by Gazillion]

Marvel Heroes Omega has been out on the PC for the longest time underneath the titular name. “Marvel Heroes 2016/2017.” So gamers from all around the world were excited to try their hand at the vastly popular MMORPG from Gazillion. However, It was not until recently that Gazillion had decided to take the next step with Marvel Heroes and eventually port this game on the PlayStation 4 platform. Even then Marvel Heroes Omega is proving to be a worthy contender for one of the most popular MMORPG’s to play on the PS4 to date.

[ Marvel Heroes Omega features actual comic book style art for its Story Mode cut scenes, This is just an example of such. ]

Marvel Heroes Omega for the PlayStation 4 focuses on the the story of The Marvel Universe’s heroes compromising of its various popular faces such as Iron Man, Captain America, Thor, and some former villains such as Deadpool to combat the forces of Doctor Doom, A.I.M, The Kingpin, and various other Marvel Comics villains. However the main antagonist for the Campaign itself is none other than Doctor Doom, but other villains also make their appearances along the way such as The Mandarin, and M.O.D.O.K over the collective sum of nine chapters overall each with their sub chapters to boot. So if you do not like playing per se’ Deadpool a certain way? You’ll have a different way to play him based on your talents. Now, these talents are unlocked on levels 32, 38, 44, 50 and 56 for the final talent tree. Each talent has three different choices overall, also once you hit level 60 you will be able to access your ultimate ability by pressing L1+R1 at the same time. The ultimate abilities are different for each character, so making wise choices is vital. There is also a Synergy system which adds certain stat passives at level 25 and 50 respectively for each hero. If you gear them around your heroes stats to make them stronger. I.E: Synergize Deadpool with a hero who also uses gun powers like Star Lord for extra damage to your base abilities.

[ The real draw in for Marvel Heroes Omega to me is the Talent system! It offers a lot of customization.]

Marvel Heroes Omega’s story mode is a lot of fun and adds so much to the atmosphere of the game. There are also other modes that make this games fun factor on point. After completing the story mode, the game offers operations which you can repeatedly do for extra bonuses overall for your character. This mode also has the Bounty Hunter system which rewards players for the bare number of kills accumulated, this ranges from usually 100 kills to 350 kills. Now, this is also good because after you kill the boss it allows you to open extra treasure chests at the end of the level based on your collective amount of kills.

The Base MHO game allows you to play on an open map with several people. The patrols allow you to pretty much play at your leisure rather than being stuck on a linear path. There are also trials to increase the difficulty of your game thus giving you greater rewards ranging from Heroic Trial, Super Heroic Trial, then Cosmic Trial. Now each trial has you pretty much facing off against two waves of 26 enemies under the clock. With each successive difficulty, you complete you unlock better gear.  The difficulty determines what style of gear you receive.

Personal Likes:

[Marvel Heroes Omega features a wide range of heroes to choose from.]

My Personal Likes are listed below

– Marvel Heroes Omega’s Hero Selection
It has a decent selection to choose from overall.

– Marvel Heroes Omega’s Storyline
Each chapter is introduced with actual marvel style drawings.

– Each Hero has their own voice actors from their studios
Like Deadpool has his voice, Wolverine has his, Etc.

– Each Hero has Multiple Costumes to choose from.
For example, Spider Man has his Iron Spider Costume.

Personal Dislikes:

[Personally, I think you should not have to pay cash for more storage. That should have been in game costs.]

My Personal Dislikes are listed below

– The time it takes to release the content for this game.
While the presentation is top notch PC has way more stuff.

– A number of Eternity Splinters you need to grind.
For some heroes, they are as low as 250 for others 775

– The amount of storage you get for a fresh character.
40 Spaces is a little disheartening for a fresh playthrough.

– The lack of the Unique Equipment System for this build. As of 6/3, The lack of the unique system is a letdown.

[Marvel Heroes Omega does a lot of things right but until they do everything right? Gazillion will have their work cut out for them.]

The gameplay to me is probably better than what I thought it would be on the PS4, as far as I am personally concerned. Marvel Heroes Omega translates pretty well from the conversion from being a PC original title to an actual PS4 title. Honestly, I’d like to see more titles done in this fashion because the Diablo formula works pretty well with this particular game. Granted it took them redesigned cut scenes and a few extra chapters to polish the title as a whole but once that was done it went pretty smoothly if I do say so myself. ~ Samurai.