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By Angela Heidenreich On 28 Jun, 2017 At 01:38 AM | Categorized As Featured, PC Games, Reviews, Reviews, ROG News | With 0 Comments

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Shock Tactics is a turn-based sci-fi strategy game with tactical combat, exploration, squad management and base building. Many have compared it to XCOM. But maybe you don’t know what XCOM ever was. The master of turn-based games, squad management, and guiding yourself/team through a level.

As with turn-based games, they tend to work around a hitting percentage when it comes to making moves. Which means that if there is a 1% chance of hitting a target, ODDS ARE, you won’t hit it, but there is always that 1% chance that you will, in which case you just might! Then there’s the other end of the spectrum if the target says 99% hit percentage, then the odds of you missing are s minimal, but you just might miss still! That’s the fun with these changes, Lady Luck may or may not smile upon you.
The joy and horror of a turn based game are being able to control multiple people and really get tactical with the game. Of course, this is a joy and horror.  I say that because controlling multiple people can be good and bad. If someone dies, you have the opportunity to revive them in Shock Tactics, but with this opportunity comes the risk of losing more of your men if you aren’t careful. But of course this opportunity only lasts so long, so it really is a moment to think if you need that extra person, or if you can finish the mission without them.
Getting the opportunity to play a turn-based game was a nice refresher, while also super frustrating. Turn-based games are all about teaching you not to make the wrong kind of moves. Doing one little mistake can really cost you a lot of damage, people, or sometimes even losing the level. I’d be lying if I said I was able to just bash through the game and beat every level super easily. I definitely got rolled over a few times. It took me a few times to realize that the game merely “suggesting” that the Overwatch ability was a good thing to use sometimes, actually meant that it was almost a necessity.
The nice thing about the Overwatch ability is it causes you to immediately shoot any enemy target that comes out of cover and in the line of sight of a soldier. Even if that means they come into the view of multiple soldiers. They will then immediately fire upon the enemy and the enemy generally will run back to their cover to attempt to avoid any more damage. That is if the previous damage didn’t already kill them.
Since we are talking about damage, I must mention the hit percentages. Of course, they seem to like it all makes sense. The lower the percentage, then the lower the odds of the hit actually hitting and causing damage. Then the higher the percentage, the higher the chance of hitting and causing damage. Of course, makes sense. Until you get a 100% hit percentage and completely miss the target. Unfortunately, this happened to me a few times during my gameplay. There would be nothing in my way, no reason to hit my target, and actually, in one instance I was practically face-to-face with the target, with a 100% hit percentage, and I missed. Crazy!
There are missions that you go on when it comes down to Shock Tactics, you are learning information on missions that seem to have happened in the past to tell you what is going on now, and why. During these missions, you have to do certain objectives in order to move on. Of course, there are always the main objectives that you cannot avoid. But then there are the SIDE objectives, which normally means you have the OPTION to do these. They are not necessary. But when it comes to Shock Tactics and what I personally experienced, those side missions ARE necessary. I would fail a side mission during the beginning of my learning experience and have to completely re-do the mission because I would immediately get failed. But they were side missions, which in most games means optional. I didn’t know, nor understand. But, they are necessary.
There definitely were some cool pluses when finishing each mission would be building up a base to assist you with certain things in the game. Sometimes this would be to gain abilities that can only be used once per mission, but these powers could easily change the way the mission was going if you happen to be losing at the time.
Ultimately, the game wasn’t bad. The storyline was completely forgettable. I really don’t remember much of it at all, the gameplay was normal for a turn-based game, which was nostalgic. Although there were the errors of percentages, and the annoyance of failing side missions, which should be optional, and if they are not optional, then they need to be made main missions, not a side. The maps weren’t awe-inspiring, and actually, the fog could be annoying sometimes, although made sense when hiding enemies from your sight immediately. They did well with creating the maps to be made up of areas where you would climb, hide under things, and be on the regular ground level. It really added to the ability to plan the perfect strategy, or failing in terrible moves.
I definitely can find myself playing Shock Tactics more to get better with turn-based games, although if I keep experiencing misses on 100% hits I might find it too annoying to continue. But for the most part, the game was nostalgic, and a good experience. Just a few things could have been done to create a friendlier game experience or even memorable experience. Having soldiers look significantly different would have been a nice addition too (not just color differences). But ultimately, that is just being nit-picky at this point.
Time to get your strategy on!

By Jonathan Balofsky On 30 May, 2017 At 06:53 PM | Categorized As Featured, News, News, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Fighting Games are one of my favourite genres, and my favourites are the ones made by NetherRealm Studios. I was beyond excited for Injustice 2when it was announced, and now after playing the game, I realized this is the perfect fighting game for comic book fans.

I do not mean to throw shade at Marvel vs Capcom, but I simply feel that given the direction that series is heading in, Injustice is more of a fighting series for longtime comic fans who want to see their favourites duke it out. We have a wide variety of characters, and some great alternate skins to give us more variety. Not only that, but the character choices are so diverse and taken from  all over the DC franchises, that there is something for everybody. Characters like Swamp Thing, and Scarecrow offer variety, while favourites like Batman and Flash are holding things down. Personally, I found Blue Beetle to be the character I was drawn to the most, as he had great characterization and was simply so much fun to play.

The combat in this game is extremely well done. It is great for fighting game fans of all kinds, from beginners to experts and offers a lot of variety. In addition, there is a lot of content for the players who do not plan on going online all that much, and there is plenty for those who do. it is hard to strike a proper balance with content but NetherRealm did it. Once again, they knocked it out of the park with an amazing story mode that serves as one of the best DC Comics movies, and this time adding in some changes that actually do make a difference in what happens. I like that NetherRealm is innovating on what they built and are not just relying on the same things. Injustice 2 tries things differently from its predecessor and succeeds at doing the,. I do have some complaints though, when it comes to the animations, especially in story mode. They seem a little off, and the faces just look strange to me. That said, this is a minor complaint, and I can easily live with it.

The game’s multiverse mode offers countless hours of replayability and gear collecting really does add more depth to the game. If you are a purist however, the game has modes that don’t use gear, once again making this a game that offers something for everyone.  I honestly feel as if this tops Mortal Kombat X in terms of game design, and that this is the superior fighting game. It has better music as well, and I must say that the soundtrack to the game is superb. the announcers are better, and the sound effects are improved. Combat offers more variety and just feels more polished. This is a masterpiece of the genre and is meant for players like me, and it is meant for hardcore fighting game fans and for casual fans and for comic fans.  NetherRealm Studios and WB Games have made a fighter that reaches a wide audience, and that merits praise. I highly recommend this.

By Jonathan Balofsky On 26 May, 2017 At 02:46 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Guilty Gear has undergone a major resurgence of late. It began with Guilty Gear Xrd Sign and doesn’t seem to be stopping anytime soon. The latest release in the series is Guilty Gear Xrd Rev2, but does it really offer much in comparison to Gulty Gear Xrd Revelator? Or should you avoid it?

I will begin by stating what I felt to be a key point. The combat has been refined yet again by Arc System Works and is smoother than ever. The game continues experimenting with different playstyles for players who do not want the standard inputs and that is highly commendable. Along with the amazing tutorial, Guilty Gear Xrd Rev 2 has the unique nature of appealing to two different groups of players at the same time. I must say again about the tutorial, in that it is one of the best tutorials ever made for a fighting game. It teaches you exactly how to play a fighting game if you were unfamiliar and will help you not only in this game but others as well.

The revised combat has more than a few balance adjustments. I would say that most fans will notice them depending on the time they put in to the previous game, the more time the more you will notice and vice versa. More notably in my opinion, is that there are animation additions almost everywhere. This is just a gorgeous 2.5D fighting game and I do not think I have ever seen a better one. Everything just feels smooth and fluid. My complaints about the little moments of stiffness in Revelator are gone, and even the online works so much better. It seems Arc System Works took each and every criticism to heart and set out to make the ultimate Guilty Gear game. I have to say that in my opinion, they succeeded. The music is top notch as always in the series, but it just feels even more epic here. It feels that the music has been kicked up a notch or three and that gives the game a more exciting feeling.

In terms of the roster, there are two additions, Baiken and Answer. Answer is a difficult character to learn, but very rewarding, while Baiken is true to past iterations. I like that not much was changed in terms of the roster, but what was added, were well done and excellent additions.

There are of course multiple online modes and story modes, as to be expected in a Guilty Gear game, and to be honest, I feel this is one of the most complete fighting games around. With its cheaper price ( and even cheaper digital price if bought as a DLC  upgrade), I cannot recommend this enough. Guilty Gear Xrd Rev2 is just an awesome game all around, and one of the best fighting games for both fans and newcomers to the genre. I urge you to check this out as soon as you can. You will not regret buying this game anytime.

By Kira Nance On 17 May, 2017 At 05:47 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarFirst and foremost, I would like you to take into consideration the fact that getting myself to write this review is comparable to pulling teeth. The moment I began my complicated relationship with Rise and Shine I was immediately taken back by the beauty of the beast. Oh man, is this a beautiful game, but beauty is only skin deep after all. While platformers at not my specialty they are also not my Achilles heel, yet I consistently found myself in the position where I was too frustrated to continue. Rise & Shine is a little bit like being in an unhealthy relationship and being too stubborn to leave. Perhaps like dating a supermodel whom, while she is beautiful, is so very used to going on looks alone that they fail to nurture other aspects of their being. I wanted to love this game, perhaps I still do but that’s not necessarily a good thing. 

It’s no surprise that Adult Swim Games has, as of late been dipping their toe into the proverbial pool that is console gaming. After the success of titles such as Katana Zero, Headlander and Rick and Morty Simulator: Virtual Rick-ality it makes perfect sense. The folks over at Adult Swim bring a refreshing attitude to the entertainment table, expressing a strong desire to provide quality entertainment over profit “We don’t have an agenda to sell something. For us, we want to create a really amazing experience.”  said Adult Swim’s Ashley Jex-Wagner, director of events “That’s the most important thing for us is for everyone to have a good time“. 

It seems the developers at Super Awesome Hyper Dimensional Mega Team are on the same page. In an interview with Invision Community, Enrique Corts (Art Director, Creative Director) stated “Our focus has always been making really polished hardcore games that add something fresh to the table. We believe in making things properly since day one, so we only launch our games when they are completely ready and as much bug-free as possible, even if that means we risk our financial health. Sometimes is really tough having our own quality bar so high, but this is the only way to success we understand.

The four-person team based out of Spain has already seen success in the mobile market with Editor’s Choice titles, Pro Zombie Soccer, Pro Zombie Soccer Apocalypse Edition, and Supermagical, all of which have received Game of the Year in the App Store. Rise & Shine is Super Awesome Hyper Dimensional Mega Team’s first PC/console title release and consequently my latest headache. So, the big question here is did Adult Swim and Super Awesome Hyper Dimensional Mega Team accomplishes their goal to provide us with enjoyable quality content? Well, I’d have to say yes and no.

With the combined powers of Adult Swim Games and Super Awesome Hyper Dimensional Mega Team, comes Rise & Shine a true “think and gun” gem that while frustrating is definitely worth your time. Rise & Shine is basically a playable homage to classic video games. Warped versions of beloved characters such as Link, Marcus Fenix, Q*bert and the Duck Hunt dog make hilarious appearances. The gameplay itself is a bit of a throwback, think Metal Slug meets Contra. This 2-D side-scrolling shooter is anything but basic, sometimes it’s even overly complicated. There’s a cover system to employ similar to the one used in Gears of War but this doesn’t ensure safety from all enemies especially the more volatile ones. Combining aspects of arcade shooters, bullet hells, and puzzle platformers staying focused in Rise & Shine is a major challenge in itself.

You play as Rise, a young boy of Gamearth, who upon receiving a legendary smack talking gun by the name of Shine suddenly becomes his planets greatest hope for survival against the invading Nexgen. You gun your way through 14 levels of unique puzzles, endless robot armadas, hungry zombies and intimidating bosses. Shine also conveniently bestows his wielder with unlimited respawns, unless you share the likeness of Link apparently. Unlimited lives, thank you, Shine, I thoroughly tested those boundaries. You have the choice to load Shine with his standard ammo or electric bullets, electric doing more damage to some enemies and next to nothing against others. Rise & Shine also grants you fun explosive bullets to detonate at will and the ability to guide your bullets remotely (RC), though only through a limited radius. Utilizing each bullet type is essential for navigating the puzzle solving, projectile dodging, enemy slaying chaos that is Rise & Shine. Bosses are no joke, only adding to the retro gaming atmosphere here, for example, the final boss takes upwards of 90 minutes to beat. 90 painfully tedious minutes. Considering the game consist of a mere two hours of actual gameplay with almost no storyline to spice things up, I found this to be severely annoying. I’m sure eighty percent of my time was spent severely immersed in boss fights. Taking damage is never an option as two hits from a base level enemy or projectile is enough to kill you at any point. Mastering the fine art of bullet spray is probably the best defense in Rise & Shine and quite possibly the best way to stay sane. 

The controls are slightly over complicated, requiring you to aim with the left trigger, shoot with the right trigger and guidance is provided by the right stick. When your screen is full of enemies, storms of bullets, lasers, and explosions this less that kind control system gets in the way. add in the bumpers to cycle through ammunition all while dodging, jumping and dashing to avoid getting hit. Oh, and don’t forget to reload. Seriously I’m exhausted just explaining all that.

Visually, the folks at Super Awesome Hyper Dimensional Mega Team nailed it. This is where the quality of the game shines through. The story while lacking in detail, plays out in charming comic panels that showcase the developers love for comic books. Each level’s background is made up of hand-drawn illustrations with multiple parallax scroll layers, giving new depth to each scene as you progress. I seriously lost myself in the artwork of Rise & Shine, it was easy to imagine myself gallivanting around the streets of Gamearth blasting away space grunts. The in-game audio and soundtrack are top notch thanks to the talent of Jerry Goldsmith Award nominee Damián Sánchez (Reservoir Dogs, Blues and Bullets). However, aesthetics alone cannot carry a game and Rise & Shine left me raging in the end. It’s a title deserving of your time and respect but I can’t in good conscience recommend it for anyone with anger issues.

Review code was provided by the publisher.

 

By John Kinsella On 10 May, 2017 At 02:25 PM | Categorized As Featured, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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If you have played Persona 5, you know how great a game it really is. Though I’ve only had it a short amount of time, it seems like ages, and it has really become something I treasure. Having only played Persona 4, I was ready to try out the series next iteration. Jumping into this beautifully designed alternate world Tokyo, I was spellbound, and from the moment the game started up I had no doubt in my mind I would do anything to finish this game.

The game follows the story of a protagonist, fresh out of getting kicked out of his old school due to a scuffle and thrust into a whole new world.  The young man may look mild mannered, but he is a devious and cunning mastermind. Of course, that really is only when he needs to be, as usually he is able to keep peace. He meets a wonderful cast of characters, some who help him and some who harm him. As a Persona game it is up to you who you forge relationships with.

Persona 5’s story is certainly one worth playing to the end, as it really makes you think about the world. There may need to be some upheaval, and it is a shame the Phantom Thieves don’t exist. For the uniformed, The Phantom Thieves are the protagonist’s group. Honestly, I felt like I grew playing this game, and that I honestly do want to figure out something I can do to change our planet for the better.

Besides a wonderful story, the game itself is one of the best I’ve seen. Its battles flow brilliantly as do its cut scenes and tranisitions. Depending on where you are, the transitions change and that is something cool. As you travel all around Tokyo, you will see so many different things that it almost feels like you have been to Japan after playing it.

Back to the characters of Persona 5. They are all so unique it is hard to choose who you want to spend time with. Now, there are people who make guides where they max out everything in one run, but I personally just go with the flow. Though it does pain me that this first playthrough is clocking at 100 hours, and my main character didn’t end up with any of the amazing women. This just gives me an incentive to play the game again for a fuller experience. Seriously, it is difficult when you have a punk doctor, a teacher, a shut in hacker, and a student council president among others to choose from.

The characters themselves also have touching stories that make you feel like even though you may be putting in work, it isn’t for nothing. These people feel and live their lives, slowly becoming more and more attached to the protagonist. When you max any of the social links,  you feel this connection to the character, as you have experienced something with them that has changed them. It’s just like any real friendship, you go through something together and part of you is bonded to them forever.

Besides the wonderful story and characters, there are also have amazing dungeons, which the game calls palaces to explore. These Palaces are inside of the characters minds, and just like their outside self these worlds are distorted. You never know what kind of dungeon theme you are going to be plunged into next. They vary so differently that it is honestly shocking. One of the best parts of the game is simply to see how people see the world. I have to wonder what kind of Palace I’d have.

So, in conclusion, Persona 5 is hands-down one of my favorite games. It honestly is a contender for Game of The Year right now and will at least finish in the top 3 I’m sure. Persona 5 truly is its own game, so don’t feel like you need to play other Persona games to play it. If it sounds at all interesting, it is definitely worth picking up. When playing it, just play like you are the character it honestly makes everything all the more relatable, at least that is what I thought.

 

By Cataclysmic Knight On 9 May, 2017 At 03:48 PM | Categorized As Indie Spotlight, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Developed By: Fire Face Corporation
Published By: Adult Swim Games
Available For: PS4 (reviewed), Windows

One side of the second building.

I had never heard of Small Radios Big Televisions before I received a review code for it, but a quick glance online made it look like Fez if it was a point-and-click puzzler. Diving in, I was presented with a building against a rather plain red background and absolutely no tutorial or clue as to what to do. Moving the left joystick moved the cursor, and when it moved over the only door present it became clear this was what I was meant to do – open the door and begin. Exploration is unique: instead of being given a character to move around, you merely move the cursor and whatever room you’re currently in tilts to allow the cursor to reach everything. To enter a room or interact with things, just press X with the cursor over it. Some things, like cogs, require dragging to complete puzzles. This may sound pretty standard, but the fact that I never saw myself and the view was pulled so far out gave the game an entirely different feel.

It was when I found my first cassette that the game really became special. These cassettes are better than music (yes, even Star-Lord’s Awesome Mixes), they’re virtual reality! Each one has a very specific experience and is clearly labeled with things like Road, Forest or Stream. Like any VR experience these are all first-person, and while some of them offer automatic movement along a pre-programmed track you can’t actually control yourself at all. You can, however, look around with the cursor, and the goal here is to find green gems. To make matters even more wild you’ll come across magnets as you explore the main game which warp any cassettes you currently have. Idyllic, lovely settings become ruined and corrupted when entering them again which is necessary to find additional gems.

Your TD-525 provides some simple diversions, but at what cost?

After each area is completed there’s a mysterious conversation between two people. As a huge fan of story in games this was an excellent addition. They’re all very short, so folks who couldn’t care less don’t have to wait long, and they’re just long enough to tease at what’s going on. Between the lack of any kind of setup, the mysterious setting, the VR tapes and these dialogues the game’s world is constantly unraveling into something interesting. There’s also writing and graffiti on the walls of several of the rooms that elude to a much darker tone. It’s almost painful how much I want to talk about the story of this game! Unfortunately, this is one of those games where giving any details would hurt the experience.

Things get a little dark at times.

I am NOT good at puzzle games. A quarter or a half of the way in I typically start needing a walkthrough here and there, and by the last quarter or so I usually end up spending more time watching videos on how to solve the game’s puzzles than actually playing it. That wasn’t the case here, and while I ended up feeling rather smart a few times I worry that hardcore puzzle fans will be rather bored here. The difficulty in the game comes mostly from navigating through the areas and locating the green gems in the cassettes: as the game progresses rooms end up having quite a few diverging paths that make it easy to forget where to go or where you just came from. There is a map in the game, but I didn’t get any use out of it personally. The fact that doors are always closed until you first enter them and stay open once they’re opened helps, but the later areas require a fair bit of backtracking.

The audio and art fit the retro theme incredibly well. The 3D styles of the last century are evident here and the music is subdued and enjoyable, although one or two of the pieces may have been a little repetitive in the background as I hunted down gems. I also liked that the game took advantage of the DualShock speaker for inserting cassettes; as someone somewhat new to PS4 I’m always excited when a game takes advantage of it. It all came together to draw me far more into the world of Small Radios Big Television than I could have expected.

Small radios provide big insight into the plot.

I really loved that the game doesn’t hold your hand yet still ended up making perfect sense. It was awesome that even a mediocre puzzle gamer like myself could figure things out! Although the gameplay is rather simple and half the puzzles are just hunting for green gems in cassettes or navigating small labyrinths of doors the setting and story more than made up for it to me. I even felt compelled to go back through and find the two lenses I missed the first time around; completing the game unlocks the ability to go back and the doors are thankfully all closed once again. The mystery was a bit simple but deep enough to keep me excited about every scene, and the ending had a really unexpected, Twilight Zone-ish twist. If you’re a big fan of story games like me and have a few hours to spend on a unique little puzzle adventure title I’d highly recommend Small Radios Big Televisions.

Disclaimer: A code was provided for the purposes of this review

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Prey was a 2006 game by Human Head Studios that brought in some truly innovating gameplay to the FPS genre. It was like little else before it.  Now fast forward to 2017 and Prey has been revived, mostly in name only as this is more of a spiritual sequel to System Shock, by Arkane Studios and Bethesda Softworks, but fans of the original should be aware there are elements of the original present here.

Prey plays as a hybrid between survival horror and first-person shooter and does so admirably. Bethesda games are well known for having some glitches and shaky models, it’s expected by now and there is a charm to them. Prey takes these shaky models and glitches and makes them into gameplay elements. Everywhere you go there are enemies of some kind, and the game gets really creative with them. I have to give it to Arkane Studios, the enemies in the game are well thought out and well designed. The enemies can be anything and this creates a great degree of paranoia that is perfect for the game. You will never know where the enemy is, because of the nature of the enemy. This game is billed as the spiritual successor to System Shock, and I truly feel it surpasses its inspiration. It successfully pushes horror to the next level, while mixing in a perfect amount of action.

The game offers unique abilities as part of the story, and these offer so much variety in the gameplay. Prey is a unique type of game, given its story and the way the game lets you go about it. Using the abilities is a big part of the game, but the game makes it personal when you use the powers. It messes with you and forces you to question everything.  It’s a great twist on the usual Survival Horror and FPS gameplay and a welcome innovation.  The game’s abilities, while new and not those of the original game ( again, this is an in name only reboot), still does have a feeling of a connection to the original. This might be surprising but the original Prey’s abilities had a psychological impact that is present in many ways in this game. There are humorous aspects as well, such as becoming different objects which are amusing and great for getting ahead in the game. It is really well done and when used right, creates a rewarding experience, There are also the game mechanics that stand out, such as recycling, and the various weapons and upgrades. Prey is a game you will want to play through more than once ( more on that in just a bit), and it will definitely continue to be fun and exciting,

The story is interesting, if a bit flawed, and has some very neat twists. That said, the way the storytelling is done through the gameplay is good and the visual style of the game adds to its enjoyability a great deal. The big thing for me with the immersion was the music. The soundtrack was absolutely amazing and some of Mick Gordon’s best work, and helps to both set the mood and draw the player in, in the right way and at the right time. It switches from intense action to creepy scares in just the correct amount and keeps things fresh for the player. The story of the game takes a while to appreciate, and there are pacing issues and some things that still don’t work well ( the flaws mentioned), but once it is complete, you will want to play the game again to see how it all fits together. Admittedly, the story isn’t the draw of the game for me, but it plays its part well in the game. That said, the characters are developed well and the setting and scenario and very well thought out and developed. Arkane said they wanted Talos I to be a character itself and they accomplished that.

Prey’s biggest flaw is that the pacing in general, not just in the story, seems off at times, but that can be easily overlooked. All in all, I think Prey is another knockout title from Arkane and Bethesda, and I cannot imagine not recommending it. It just feels great to play and I want more of this experience. It was really well done.

 

Disclaimer: A code was provided by Bethesda for the purposes of this review.

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Bethesda and Arkane Studios recently released a demo of Prey for players to try. Being super excited for the game, I had to give it a look and I have come away very impressed.

Prey is not like a typical first person shooter, or horror game. When people are told that this game takes influence from Dead Space and System Shock, I feel they are not being given an accurate description. Yes, the game takes some ideas from those games, but it builds on them in such unique and innovative ways, that it makes these ideas its own.

First, let me mention the beautiful visuals. The game is absolutely gorgeous and wonderfully stylized. Every detail is immaculate, and the amount of work put into getting everything right is amazing. The game’s look just pops out at you, and it is done in a way that rarely happens anymore. The music is also great in this demo, and it helps create the perfect atmosphere. Not to mention the sound effects are creepy and awesome at the same time.

In terms of gameplay, from what was seen in the demo, Prey, while taking some influence from the aforementioned games, really does things like nothing else before it. It has innovative gameplay, unique weapons, and how you interact with the environment and the enemies is inspired. The developers were not mincing words when they said the station Talos 1 was a character in its own right. The weapons and abilities let you do things that you would never have even considered doing before. You need to stop and think about what to do, because the game gives you so many options to procees.This is one of the most well crafted games I have ever seen, and this was just the opening demo.  I cannot wait for the full game, and I must commend Bethesda and Arkane. This was an amazing demo!

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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By John Kinsella On 17 Apr, 2017 At 10:17 PM | Categorized As Indie Spotlight, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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The world of games certainly is changing and indie games are becoming better and better. It is no surprise then that the fantastic folks at Tequila Works have put out another great indie game. The Sexy Brutale which follows the Groundhog Day-Esque story of Lafacadio a priest out to help those in need is truly a great one. This game is unlike other games I have played recently, but it fit it with my time as I have also been playing other games.

The idea that this game also takes place in a casino resort where everyone wears masks is pretty cool. The characters all have their own quirks and idiosyncrasies, and you really don’t know who you should root for. In a bare bones sense, this game is a murder mystery, with the main character hoping to uncover the culprit. Now as the characters all wear masks, there is already a sense of distrust. Could one of these weirdos actually be the killer, or is something out there in the darkness really doing it all?

Playing through a decent chunk of the game, I’m still unsure, but it is certainly something I am enjoying. The characters are completely their own person, and it will certainly take some more discovery to figure out this mystery. The thing that really does make this game stand out is the fact that, you do relive the same day, in hopes of discovering the truth. Now, the puzzles aren’t to be taken lightly but, as I have no intention of spoiling them for you, just know it is a challenging game.

Lafcadio certainly does need help, and if you play this game, I’m sure you will help this poor man. All he wants to do is to help find out who is killing all of these people. Just don’t let yourself overstep your bounds, or you will certainly wake up at the start of the day once more.

Hopefully, you think of this game as highly as I have. It doesn’t come out until tomorrow, but if this has piqued your interest at all, it is certainly worth buying. The Sexy Brutale comes out on April 11th on PC, PS4, and Xbox One. For the purposes of this review, I did play on the PS4 and it was a great gaming experience.