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PAX South

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PAX South

At PAX East earlier this year, it was announced that there would be a PAX South in San Antonio, Texas. PAX South is to be held from January 23 to January 25.

Yesterday, Penny Arcade randomly announced at 1:11 pm via Twitter that PAX South tickets were on sale.  Within 2 hours, 3 day passes sold out.

Fortunately, single day passes are still available for purchase at http://south.paxsite.com/registration.

You can follow Penny Arcade on Twitter at @Official_PAX.

I will be at PAX South. Will you? What did you think of how they informed the public about the tickets being on sale? Let us know in the comments!

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PAX welcome

PAX East 2014 was my fourth PAX but my first time going as Media.  As always, PAX East was a great experience! Every year PAX East is held in Boston, so I enjoy being able to see another part of the East Coast while checking out all the video games.

This year I got to see many different video games, the most notable of which included This War of Mine from 11 Bit Studios, Sniper Elite 3 and Defense Grid 2 from 505 Games and Hidden Path Entertainment, and Framed from Loveshack Entertainment.  All of these games were very different from one another but brought a lot to the table to create an enjoyable experience. This War of Mine allows you to gain insight into the struggle of a war torn country from a very individual level of trying to survive day to day.  Sniper Elite 3 brought a new and fun entry into shooters with absolutely amazing and awe-worthy graphics.  Defense Grid 2 was an amazingly fun tower defense game that doesn’t fail to keep you on your toes.  Framed was a very unique entry with a puzzle style journey through a mystery.  I plan to get all of these games the minute they’re available and I highly recommend each and every one of them.

Of course, there was far more to see during PAX East as the expanse of the show floor and panels is ginormous! 2014 was definitely the year of the indie games for PAX East.  The presence of AAA games seemed to be a bit light and I was quite worried when I saw the schedule, but PAX East did not disappoint.

OSD

An organization I would definitely like to highlight is Operation Supply Drop. As an Army brat (my parents served in the Army for a long time) and having a lot of friends in the military, it definitely makes me happy to see an organization that makes it their mission to help out the troops.  Operation Supply Drop does just that and more. I met with Captain Stephen Machuga of the US Army and Charity Founder. Captain Machuga, as well as everyone at OSD’s booth exhuded passion and enthusiasm about their mission to bring “video games to soldiers in combat zones and military hospitals.”  Being in a combat zone, in military hospitals, and other areas where soldiers serve can be extremely stressful so OSD does their best to make “fun where there is none!” There was never a dull moment at the booth while there or passing and I’ve seen so much enthusiasm from the gaming community to help their cause.  It’ll be very interesting to see how OSD expands and grows further to be such a great presence for our troops.  For more information about their cause and how to help out, check out their website at www.OperationSupplyDrop.org, their Twitter @OpSupplyDrop, and their Facebook page at Facebook.com/OperationSupplyDrop.

I also got to check out numerous booths on the show floor which is always exciting. GUNNAR Optiks never disappoints with their selection of gaming eyewear. I even snagged myself a pair from their Intercept line in Ink (purple). I always get a pair of GUNNARs every time I go to PAX East and absolutely love them. Whether I’m gaming or staring at a computer screen, GUNNARs help reduce the strain in my eyes. I’ve also found that their line of sunglasses are absolutely wonderful and are far better than all of the other sunglasses that I own.

GUNNARs Intercept Ink

Me with Gunnars

As always, PAX East was a great experience and I highly recommend going if you ever get the chance.  It’s worth the fun and craziness and the video game culture galore!  Everyone is excited and happy to be there with so many things to do with such a short amount of time!

Although I may not attend next year, you may be able to catch me at PAX South and PAX Prime next year. I, also, plan to be at Otakon this summer and Baltimore Comic Con this fall.

Did you go? What did you think of PAX East? Is there anything from my experience at PAX East that you’d like to hear more about? Let me know in the comments or on Twitter @LadyLoveMonster!

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The staff here is wonderful

 I was so amazed by what I walked into the main show floor at PAX East I witnessed all developers, hardware manufacturers have their very own nook carved out of the Boston convention center. Before I walked down the long steps and I snapped the 1st picture of my face in utter amazement. I first walked into the Boston Convention Center and stood in line to receive my first media badge. I proceeded to walk towards the big glass doors spotted with a few security guards and some structures promoting PAX. As I walked through the door  I had an Idea of what was to be in store for me but, what took me by surprise the most was the amazement that stemmed from the actuality that I have finally made it! I have made it to one milestone of mine to go to one of the big shows in the gaming world PAX East!

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  I descended the staircase I first noticed Bethesda Softworks booth showcasing large walls of Wolfenstein & The Evil Within images the large titan tron screen had no image up yet, later they were to display two titles ESO (Elder Scrolls Online) and Wolfenstein.The two titles displayed are good as some of you know already of ESO but, the beginning sequence to Wolfenstein was awesome a far cry from the original game of course in the graphics department but, more importantly story. Later, I wandered around snapping selfies of me in from of Turtle Beaches mammoth sized headphones and snapshots Xbox One’s large setup. In Microsoft’s booth they were setting up Kinect Rivals Sports definitely a game I would love to play on the show floor tomorrow. I also snapped a picture of a barely set up of Project Spark another title I must play coming from the wonders over there at Rare Games. As I moseyed around the corner from there I saw roughly 15 monitors half in which had Xbox One’s hooked up, I’m sure the rest will plug into the flat screen tvs. I wandered around avoiding heavy machinery and guys and gals pushing carts around with serious merch and building supplies and I got side swiped by that hinted at behemoth two legged dinosaur monster from the game Evolve and this statue is surely fine crafted and gargantuan!

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 There was several sections setup for pc play for titles from developers like NC Soft & Carbine Studios WildStar  and games like Infinite crisis which has a large section carved out with custom comfy gamer PC chairs on stage and off… sounds like some great things will happen in that side of the convention center. I have heard some rumbling about Infinite crisis but, when I saw a little bit of the cast which is DC universe characters, if you didn’t know made me flip my wig (just a tad). When I took a deeper look on the outskirts of the show floor where all the large displayed casted its shiny shadows I saw random geekery merchandise from creators like Fangamer whom makes all types of stuff showing reverence to our video game favorites like Animal Crossing New Leaf socks and Legend Of Zelda shirts and the flying P from Super Mario Bros 3. There is plenty from these wonderful folks and hopefully I can catch the ear of one of their booth reps to ask them a few questions for realotakugamer.com. I also saw small booths displaying mobile games, This weekend I will try to over the small indie mobile games that are glue that binds this convention. I saw merchandiser booths for retro games and even retro systems to go along with those classic gems. Oh yeah, The Crew had a grand display too giving us the feel of working in the garage set of fast and the furious RIP Paul Walker.

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Come to find out after I recharged my body phone and wrote part of this article on the 1st floor when I went back inside to check out some more booths for around 20 minutes an “Enforcer” people whom are hired to secure the floors for random things that shouldn’t be happening, spotted me and noticed I had a Media Pass. The nice fellow asked if i had any “other passes like a vendor badge”, I honestly said “no” and he politely asked me to leave. He walked me to the front counter, the information counter and explained to them that the security at the door was not checking badges properly. I was elated that i was able to experience the behind the scenes of PAX East while also giving you, our readers the inside scoop on my Twitter account.

Boy oh boy I have plenty to say about my 1st PAX East but, to the thing is it hasn’t even started yet! This is only the beginning and oh how sweet it is even at the crunch time for the shows main opening. Stay tuned for future reporting from myself Sean “NoirZilla Gamer” Jacobs and Tiffany Marshall on whats going down on the show floor at PAX East 2014 from RealOtakuGamer.com

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 “Watches are good at telling time but, imagine having useful, actionable information there precisely where you need it automatically,Today we are announcing that Android is extending to wearables”

-David Singleton Director of engineering, Android

Watch out Samsung, we know that your original Galaxy Gear didn’t fair so well in the market and at this moment Galaxy Gear 2 cleaned up some missteps but, Google has decided to show you a seemingly better way in doing things. Don’t get me wrong, you rock in making phones and tablets and it sure is odd that good ole google sure isn’t even shaking your tree a little bit but, check this thing out…

Crisp UI, Sleek bezel & band designs.

Crisp UI, Sleek bezel & band designs.

If first looks could kill I’m sure the death recipient would have a smile on its face. Google’s Android Wear will be hitting our stores “later this year” infused with Big G’s very own Operating System. Android Wear will be buddying up with partners such as; Asus, HTC, LG, Motorola, and Samsung… HOLD ON, Samsung? Oh Google, you sly dog you. Now the upcoming wearable technologies coming from the search engine/E-mail client giant will really be interesting.

“To bring this vision to life we are working with consumer electronics manufactures, chip makers and fashion brands who are committed to fostering an ecosystem of watches in a variety of styles, shapes and sizes “

-David Singleton Director of engineering, Android

I would really like to now know whom is the company that created the device(s) announced by Google? Like these bezel designs of these Android Wear watches.

With Google App integration

With Google App integration throughout these badboys should fly off the stores shelves.

Alex Faaborg Designer, Android elaborated on the newly designed custom UI that all the Android wearable devices will have embedded in them stating…

“(The UI) is based around voice and contextual information that’s reactive to your surroundings… it has to be incredibly fast, incredibly glanceable. There is only two components: Information that is most relevant to you and the ability to speak to it and do a quick command.”

Recently Announced Motorola's  Moto 360

Recently Announced Motorola’s Moto 360

Weather, calendar information, important meetings, integrated GPS locating where you are, how far you are from a scheduled meeting and how long it will takes you to arrive there will be incorporated in these devices. Things that are most important to you will roam around with you all over the place like checking your favorite sports teams scores on games you cannot view at that time. You can also respond naturally to messages received simply by speaking to Google Now  “Reply” and say whatever that needs to be relayed to your contact and then it automatically send out your message. GPS services also can be initialized on the fly by asking google to search nearby locations for you like ” OK, Google find nearby movie theatres” and swiftly and accurately the device will find them just like that.

LG's recently announced "G-Watch"

LG’s recently announced “G-Watch”

It was not mentioned if the wearables will be tethered to your smartphones like Samsungs Galaxy Gear series time will only tell as more information trickles out closer to the launching of these devices. I can say for sure if these Android wearables can be independant of the smart phones i definitely would love to have one of these pretty puppies. Even still what Google officially announced yesterday is still a great advancement in wearable technologies and thats always a great thing. Stay tuned for updated information on Android Wear & other geekery here at RealOtakuGamer.com

 

 

 

 

Microsoft Word - Foto externa_Controle Remoto

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Rumors are fickle but, when they persist along with cohesive information leading it towards actual reality, they have a weird habit of becoming true. That being said images of Amazon’s wireless controller have been leaked to the interwebs by Dave Zatz of Zatz Not Funny! The rumors started to take form waaaaay back in April of last year by Bloomberg Businessweek Technology & Wall Street Journal when these two sites released information on Amazon’s future jump into streaming set-top boxes but, it all got more interesting when these images were released…

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These controllers are battery operated like its Step-Brother, the Ouya, while also, being infused with Bluetooth technology. One thing is for sure- I am elated with all these new-fangled console platforms coming to our palms in the future along with availability today. These images show plenty of buttons; you have your standard array of input controls. We also see some Android buttons too located in the center with the Back, Home & Menu buttons then down below with Rewind, Play/Pause & Fast Forward buttons. I like mobile gaming but, I believe Amazon is thinking more broadly with this one, when combined with past news of the online retail behemoth searching for AAA experienced developers over to them actually acquiring Double Helix the team behind multi-platform releases of Strider along with Xbox One’s Killer Instinct these bad boys are serious!

Ouya

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Ouya

With over 706 games already available on the Ouya, the little console that could has shared with the public a sneak peak of their upcoming indie games coming to their console with  a grand total of 11 titles. These titles should be ready to play during the Game Developers Conference in San Francisco starting tomorrow from March 17th-21st and boy these are some games worthy to play and eventually purchase.

Ouya on their official website stated:

 “Many of the developers themselves will be at our booth too, so if you’re interested in getting hands-on with any of these games, check us out on the show floor at BOOTH 316.”

(excerpt for Ryan Green and Josh Larson of That Dragon, Cancer)

Below you will find Youtube videos containing trailers for all the indie games available.

  • TOTO TEMPLE DELUXE — Juicy Beast
  • DUCK GAME — Landon Podbielski
  • THAT DRAGON, CANCER —Ryan Green and Josh Larson
  • CASCADE — Fayju
  • REAGAN GORBACHEV — Team2Bit
  • LAZA KNITEZ!! — Glitchnap
  • NEVERENDING NIGHTMARES — Infinitap Games
  • THRALLED – Thralled Team
  • BROKEN AGE — Double Fine
  • WHISPERING WILLOWS — Night Light Interactive
  • KNIGHT & DAMSEL – MK Ultra Games

MK Ultra Games didn’t get their trailer produced in time for this press release so they stated;

“We’re the only team who didn’t manage to get a trailer together apparently, but we’re proud to show off the new Knight and Damsel logo. Expect to see a lot more of the game soon!”

So, here is a description of the game along with the games logo for visual effect…

Knight & Damsel

Not every damsel is actually in distress, and not every knight is good at rescuing! This clever and innovative 2D side-scroller from MK-ULTRA Games pits two players in a split-screen race to rescue the other from danger. While a knight journeys toward an evil castle to save a damsel in distress, said damsel escapes from said castle and heads the other way. Who will rescue who? Find out by playing the game’s first demo at GDC before the game launches exclusively on OUYA this summer.

So, if you haven’t already and are in the the San Francisco area and plan on spending a hefty price tag on the passes, you should hop on over to GDC 2014 website and score them before they all are all sold out. If you already have your passes please make sure to stop past Booth 316 to experience the power o the Ouya. I’m sure you will be pleasantly surprised.

8-Bit Salute Boxes Filled

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Operation Supply Drop Long Logo 2014

On May 17th and 18th from 9am to 9am, Naughty Dog, Wargaming America, Rooster Teeth, and ASTRO Gaming are teaming up for a great cause!  The charity they’ll be helping out is Operation Supply Drop.

Operation Supply Drop’s mission is:

“Operation Supply Drop (OSD) is a military gaming 501(c)(3) charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals.”

This event will be used to raise funds for video game care packages for soldiers in Afghanistan and recovery centers across the United States.  It will be a 24-hour non-stop gaming marathon which OSD dubs as an 8-Bit Salute.

It’s always great to see companies and people coming together for such a great cause.

8-Bit Salute Boxes Filled

Operation Supply Drop was created by Captain Stephen Machuga in 2010 and has since raised approximately $700,000 and served 2,500 soldiers.

Here is a video to show what OSD is all about:

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To register or donate to this cause or just simply want to find out more about OSD, go here.

Source: Operation Supply Drop official website, The Bohle Company

Former Nintendo President Hiroshi Yamauchi Died At 85

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Former Nintendo President Hiroshi Yamauchi Died At 85

Hirochi Yamauchi’s heirs have a “desire to sell” their shares in Nintendo.  Yamauchi was the former Chief Executive Officer for Nintendo.  He passed away this past September.

Yamauchi had approximately 10% of the shares in Nintendo.  There is no word on whether they will sell all of their shares or just a portion.

It will be interesting to see how this affects Nintendo in the coming days and months with the financial troubles they have been having recently.

Source:  Bloomberg Technology

Mario N yes

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 This year’s investment briefing from Nintendo was a sombre one, illuminated with the company’s always positive outlook on Big N’s future. Today roughly, 24 hours after the briefing I will go over what happened and what is planned for the future of the house that Mario built. The numbers within the financial reports were previously explained by Tatsumi Kimishima before Satoru Iwata took the stage. We won’t talk about any of that portion of the briefing by this point in time we the consumers know what came of this disastrous year the Wii U had. What we don’t know is the outlook of the President of Nintendo Satoru Iwata are, let’s begin

Iwata San started his segment with an apology to Nintendo’s shareholders for announcing a drastic revision to the company’s financial forecast, here is a direct quote from Nintendo’s translated briefing on their website…

“Before getting to the main point, I would like to apologize to our shareholders for having announced a steep downward revision to our financial forecast for the full fiscal year due to unexpectedly weak sales particularly in the overseas markets in the last year-end sales season.”

Satoru Iwata also touched on the subject of the general attitude of the commentators and media heads outside of Nintendo’s walls. The President stood firm on his company’s stance toward providing unique software that is only brought about by Nintendo’s custom designed hardware.

“I am here to tell you about our future, and to begin with, I would like to mention what Nintendo will not change.”

“Since the revision to our full-year financial forecast, there have been various reports and comments about us. However, we do not hold a pessimistic view of the future of dedicated video game platforms…”

         “…We therefore believe that dedicated video game platforms which integrate hardware and software will remain our core business. Naturally, we are moving ahead with research and development efforts for future hardware as we have done before and we are not planning to give up our own hardware systems and shift our axis toward other platforms.”

Iwata San, went on to remind the audience that the woes of the present are temporary and uses the past successes of Nintendo like the Wii Remote, Wii Balance Board, the innovations of the Nintendo DS more particularly the dual-screen one touch screen. These are devices and platforms designed by Nintendo that helped keep the company in the black as long as it did regardless of strifes that occurred during those times. I can say that what the President had to say was spot on though, that doesn’t change the fact that the company financial goals are facing struggles that wasn’t seen in recent history. There are those out in the interwebz that say that “the 3DS has faced similar troubles” yet, I can rebuttal those remarks by saying that lightning doesn’t strike twice in the same spot and what was tried for the now successful 3DS was done for the Wii U and it did not share the same outcome. Hindsight is the best way to plan for the future by reflecting on the trip-ups of the past and so, Satoru went on to say that the company must now refocus onto the present leading into the future and find ways to trail blaze new ways to impress the consumers like they’ve done in the past.

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  “Given this background, in expanding our dedicated video game platforms in the future, we hope to firmly decide what aspects from the past should be kept and what should be dramatically changed in order to leverage our core competency.”

“One more thing, we will continue to value the motto which we inherited from the company’s former president, Mr. Yamauchi: The True Value of Entertainment lies in Individuality.”

So, with all that said Iwata San revealed the not so obvious about the company well, at least to us that the company “…is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis”  and that Mr. Yamauchi’s motto should be held in highest regard considering that fact. This means that Nintendo cannot simply imitate others in the market attempting to catch a fairy in the bottle like Bowser in Super Mario 3D World. Mr. Iwata went on to elaborate on the current losses and what the short term goals will be and the 1st on the list is the infamous Wii U Gamepad, he realises that Nintendo needs to “Thoroughly enriching the value of the most significant feature of the Wii U”  he goes on to state that the company failed to provide definitive software & a solid way to communicate the value of the Gamepad let alone, confusion on the fact that the Gamepad is not an add-on to the Wii which, further wedged the consumers into a position that doesn’t make them select the next generation nintendo hardware over its predecessor the Nintendo Wii. Nintendo found it challenging to show off the appeal of the Gamepad to the consumers who isn’t actively engaged within the realm of video games also, he acknowledged that this year (I’m assuming fiscal year) the company’s top priority is to offer titles that are only available due to the Gamepad. Satoru went on to explain that though Nintendo provided several of titles gathering gamers in one place to play that they dropped the ball on offering solid software titles that enriched the gamers gamepad experience. Mr. Miyamoto and his software department will place that objective at the top of their list this year.

Satoru Iwata discussed the feature only used once with “Pokémon Rumble U”  the NFC (Near-Field Communication) reader/writer function wasn’t utilized to its full potential and this year they will make full use of its functionality by suggesting new unique ways to expand upon the reader such as the already announced last year NFC payments with JR East’s “Suica”. There also was a mention of the upcoming update for the Wii U that uses the Gamepad off TV play function & allows the player to use the NEW “Quick Start Menu” which I wrote an article up previously showing a mock-up how it would work.

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  “…the GamePad is the only video game platform with an NFC reader… “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this…This year, we will make full use of this function…implementation of NFC payments with JR East’s “Suica,” which we announced…We will showcase our detailed propositions for utilizing the NFC functionality at E3″

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“…one of the major benefits of the GamePad is that we easily play video games without using the TV, and this has been well received…however, after starting up Wii U, there is a wait of over 20 seconds before we can select a video game title…To solve this problem, a quick start menu for the GamePad will become a reality after a future system update planned for early summer. This new function is currently under development…”

There were a series of slides shown during the Investment Briefing talking about the connection between their platforms (Home Console & Handheld Machines) in the past, Satoru expands upon how Nintendo would introduce the Mobile platform via the NNID (Nintendo Network Identification) system to connect all platforms and consumers with a unified account system in the future, which is starting to take shape presently. Iwata San, explained that the connection between the two different platforms in the past and presently have been by connecting the consumers and hardware by providing “Backwards Compatibility” using its software as its bridge. The NNIDs were created to “…Transform customer relationship management from device-based to account-based…”  he explained how the Wii U was created to be account-based but, the 3DS was initially created to be device-based which was hard to to bring all of its features over perfectly. Besides, the frustrations they have managed to step in the right direction, they have “uniformly managed system in which we are connected with our consumers on all devices” in the future the hardware instead of building up a new install base Nintendo hopes to build upon the existing connections with their consumers via the NNIDs while continuing to maintain them.

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“…Another very important point that we need to consider is how we will incorporate smart devices into Nintendo platforms, which were composed solely of Nintendo hardware in the past.The traditional…video game platform imposed a restriction in which we were unable to connect…unless they purchased a Nintendo system…competition for consumers’ time and attention has become fierce…take advantage of smart devices is an extremely important question to answer…to be absolutely clear…this does not mean simply supplying Nintendo games on smart devices.”  

It seems to me that while Nintendo’s President seems like a hopeful optimist who is out of touch the guys behind the Shy Guy masks over there at Nintendo have plenty of things on their agendas. I am happy & relieved that they are still on top of their game though, I am not sure how they can salvage the losses amassed within the Wii U’s 1st two years, only time will tell I’m excited the winds of change are in Nintendo’s sails.

The President, mentioned how hes heard how Nintendo should release it’s IP’s to smart devices is an illogical not to expand their business on these devices because of the install base on that corner of the market. He elaborates that “we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.” Further more they shall use the mobile platform to focus on achieving a closer bond with their customers on on smart devices, IP’s on these platforms would essentially loosen that bound even more. Behind these efforts Nintendo will dedicate a small team of developers to head up this project.

“Having said that, however, in the current environment surrounding smart devices, we feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement.”

Satoru Iwata goes on to explain that their intentions are to release application on these smart devices this year attempting to attract consumers attention and display the value of their products.

I sit back and think on how they are finding new ways to extend their install base through mobile platforms while, I sit around watching the boob tube watching prime time television and don’t see any Advertisements on channels that are not children networks. Now that we now know that though Nintendo has a boat-load of cash in the bank it wisely spends it because of it’s lack of resource abundance. This whole small team on the  mobile platform thing just might bring more interest into the Wii U platform more specifically with minimal resources. My jaw would’ve dropped to the floor if this wasn’t Nintendo making this upcoming statement

“If we succeed in the redefinition of video game platforms…our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles…our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more.”

I sure hope that Nintendo gets their wish and I’m sure the staff & readers here at Real Otaku Gamer sure would too! Iwata San goes on to explain that “we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition.” I wish this briefing was revealed to us all in some sort of live feed because hearing this tidbit of info literally made me flip my wig. Iwata talks about how this mechanism that could increase the player numbers per title in return more friends playing with friend.

So, far I haven’t heard anything about online play amongst this whole spiel on friends playing together and connecting consumers via account-based systems on various platforms, my question is where will this very integral part of the video gaming culture fit into all of this? I believe that there are big positives throughout the briefing but, at the end throughout all the gains planned in Nintendo’s future somethings still need some explaining and I’m sure given time they too shall come to pass.

 

Sony PS4 Gold Headset

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Sony PS4 Gold Headset

Sony announced on their blog on February 3, 2014 their new Gold Wireless Stereo Headset.  The headset will retail at $99.99 (MSRP).  No set date has been given for when we will see this on the market, though Sony said it will be released early this month.

The specs for this headset are 7.1 virtual surround sound, a noise cancelling microphone, and custom audio settings for the different PS4 games.  The cable is a 3.5mm audio cable.

Everything in the Headset Box PS4

The headset is compatible with the PS4, the PS3, the PS Vita, computers, and mobile devices.  There will also be a free Headset Companion app coming to the PlayStation store some time this month.

You can watch Sony’s video on the new headset below.

Source:  PlayStation Blog

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