Sigh. That’s all I can really do after watching the VGX, formally known as the Video Game Awards or VGAs, just let out one big sigh. The VGAs have been getting flack for years about not being about games or the gamers. So when the announce came of a changed format meant to focus on just that, the games, we were excited for the change. I never thought the awards show in the past was particularly good or bad. For me it was the middle of the road, trying to pander to non gamers and gamers alike. So I was looking forward to the change in format. What we got was a 3 hour show full of awkwardness, terrible jokes, and host who made you clamor for the old Ubisoft E3 presentation with Mr. Caffeine.
Before diving into what made the show bad, let’s talk about the good. We got some decent premieres for trailers and a couple surprises that actually surprised me. The highlight for me was The Division Snowdrop Engine trailer. All the trailer showed was in game footage, but not of gameplay. This was of the environment, the lighting, and the weather effects. And it all looked phenomenal. Maybe the first game that actually looks next gen, this game is gorgeous. Other trailers we got to see were Titanfall showing off two new Titan classes, The Witcher 3, Destiny, Donkey Kong Tropical Freeze, and a brand new IP called No Man’s Sky just to say a few. No Man’s Sky stole the show by actually being able to be kept secret. Most everything else we knew we would see but no one saw this coming. It looks interesting as a sprawling space adventure. I need to see more but I am interested in it. We will post an article of all the trailers and demos shown on the show.
That’s really all I can say for the good. Now for the bad and the ugly. This show was really awkward. Moving from a live audience to no audience to focus more on the games seemed like a way to make it more intimate and game centric. The only thing it really did was making it uncomfortable when someone would accept an award only to be met with complete silence when usually an audience would congratulate them. Also, the lack of an audience makes terrible jokes even more apparent of how terrible they are, but more on that in a bit. Through all the cringing and boredom, I actually felt bad for the people accepting awards in person, they looked like they couldn’t run out of there quick enough.
And can we talk about awards for a minute? For a three hour show that changed their format to focus more on the games, how is it that you only cover half of your own rewards, if that? Not even the quick, “Oh hey we are short on time so these people one this.” They outright ignored and never spoke about certain awards. It’s weird to see who one best Xbox game and best shooter, and not even mention who won best PlayStation or Nintendo game, or other categories like best handheld or RPG. They had more than enough time to cover all the awards if the really wanted to. At the very least, they could have pretended to treat every console equally and shown the best of for them instead of focusing so heavily on Xbox in the week leading up to the show and in the show itself. The VGAs have always been treated like companies pay for the awards. How VGX only really talked about Xbox really doesn’t help that image.
Nintendo was talked about briefly with its first appearance on the program. Nintendo president Reggie Fils-Aime came on to present Donkey Kong Tropical Freeze for the Wii U. What followed was a very awkward showcasing. Reggie could barely get in any words before being interrupted with terrible jokes and accusations about not presenting a different game. I admit that I was hoping and would have preferred something like Super Smash Bros. or a new Legend of Zelda game or even a Metroid game, but for a host to actually act like that wasn’t enough for you is just rude and unprofessional. Whatever you may feel for Nintendo, as a “gaming journalist” you should at least pretend to be professional when you are actually interviewing them.
And now we get to the biggest rotten egg of the night, cohost Joel McHale. Joel was… well, he was Joel. Pretty much the same as when he host The Soup on E! But there is a problem with that; on The Soup he is making fun of celebrities and dumb TV moments, here he was making fun of the targeted audience of the VGX, the gamers. And not in the way of, “Oh these are dumb things we gamers know is stupid but some people still do.” No this was the, “I’m better than you and I will talk down to all of you” way. Half of the time he just looked bored and not wanting to be there, the other half he wouldn’t shut up and kept interrupting the developers who were trying to talk about there games. It was a bad choice to pick him, one that may go down as the next Mr. Caffeine debacle. Some argue that awkwardness is funny and therefore it was a good show, but this was just bad.
Last but not least we have the GTA music concert, which took up about 30 minutes. Choosing the Loiter Squad to host that section of the show was another terrible choice. They make their living on off the wall weird awkwardness so I suppose they fit right in, but it didn’t help the show. Coupled with a lazy concert and a lack luster crowd who looked like they were dragged into the concert by force makes for a bad show.
All in all, the newly reinvented VGX got off on the wrong foot. Instead of trying to appease to the gaming community, it seemed like they just chased them away. The VGAs always had a cloud hovering over them of not really being about the games or the gamer, and those clouds turned into a hurricane. If this is what they think the gaming community wants they are sadly mistaken. We did get to see some good trailers and new games, but that wasn’t enough to save this train wreck. If there is any silver lining is that they can only improve from this. At least, I can’t imagine them getting any worse. Hopefully next year will be better, and you know there will be a next year. But for now, VGX was just bad. A little good, mostly bad, and ugly.
As I made my way around the giant booth, two things really stood out to me. One: Nvidia really gets gamers. They know what we want, they know what’s missing in our lives, and they know how to ‘turn us on,’ so to speak. Second: holy crap, I’m never going to be a functional human being again.
The keyword of the day was mobile, and not just in the sense of a phone or a handheld, but in the sense that, if Nvidia has their way, all your games will truly be mobile. From the handheld SHIELD, to the streaming service they’re building with cable companies, to the connectivity between your computer, big screen TV and your games, they seem to have thought of everything.
Imagine cloud gaming that works with your network provider to turn any PC, Mac, tablet, smartphone, or TV into a gaming console. That’s the future Nvidia imagines.
GRID renders 3D games in cloud servers, encodes each frame instantly, and streams to any device with a wired or wireless broadband connection. This means no digital downloads, no installation, no patches – just streaming.
And this isn’t just a pipe dream. They’re already working on deals with major cable companies to get this show on the road.
A true portable gaming system that is also a full-sized controller, SHIELD utilizes the Tegra 4, touted as the world’s fastest mobile processor. The ultra-fast wireless is to prevent lag when streaming games, and the unit will utilize Android’s Jelly Bean operating system, meaning you can access all of the Android applications and games.
Now here’s where this “me never leaving the game” steps in. I will be able to play my computer games on the SHIELD. I can essentially use it as a controller, or I can get up and go lie on my bed and play using the SHIELD’s screen. Or I can go use the bathroom and take it with me. Or take it on the bus. Or to work. Or to my work bathroom.
Do you see how dangerous this device is? From the demos, it seems a little bit of a quicker step than the Vita to PS4 step will be, because you’re actually playing the game on your SHIELD, but we’ll be able to compare them more after the PS4 comes out.
Oh, what’s that you say? They will probably only have crappy games? Um…look at this list. Yeah. Yeah that’s a real legit list of games right there, all the kind of games I wouldn’t mind snuggling up in my bed with until 3 A.M., with none of the neck or back strain that sitting up requires. Don’t look at me like that, you’re probably in no better shape.
I hope to tell you much more about the SHIELD when I get one of my very own. So stay tuned!
The World of Tomorrow
Nvidia almost scares me. The GRID, SHIELD, and other technology, if successful, may change the way we game. There’s no need for the console wars if you don’t need a console, and you don’t need to buy handheld versions of your consoles, like the Vita aims to be. In the world of tomorrow, every smart device could become a game console.
And I will never have a life again. I’m sure they were trying not to laugh as I stood there, flabbergasted by the new technology they were explaining. How will I eat? How will I sleep? How will I force myself to have human interaction?
Nintendo sure had a healthy dose of news yesterday, while the reaction to all of it varies from person to person, here is what has been announced.
-The Nintendo 2DS: It’s basically a Nintendo 3DS without the 3D, it sports a bulkier look, but lacks the ability to close itself, this system will actually cost much less, bringing it down to $130 dollars, making it an affordable product for those who don’t mind that the 3D is gone, mind you, President of NoA has stated that this product is aimed at kids.
-Wii U price drop: The Wii U will go down in costs from its original $350 price (the 32 GB model), to $300, making it possible for many to afford the system now.
-Wind Waker HD Wii U bundle: The reduced price Wii U (32 GB model), but this will actually come with a code for a digital copy of Wind Waker HD. As of this moment, Game Stop is accepting pre-orders, and it will come at a cost of $299, and don’t tell anyone I told you this, but if you don’t own a Wii U, this is the bundle to go with if you like Zelda, not to mention the buyers will have an early access to the game, due to its release on September 20 (which is weeks ahead of the original October 4 release date).
To add to the good things, it will also include a digital copy of Hyrule Historia.
Dates for the newest games on Nintendo systems have also been announced.
-The Legend of Zelda: A Link Between Two Worlds – Nov 22
-Donkey Kong Country: Tropical Freeze – Dec 6
-Super Mario 3D World – Nov 22
-Mario Party: Island Tour – Nov 1st
Seems like a good rest of the year for Nintendo fans.
E3 had only been going for a day, and yet, it felt like we were all overwhelmed by the sheer number of announcements from both Sony and Microsoft, and while the internet argued (and still is) over which one did better, we were witness to the last of the Big 3; Nintendo.
And just like the previous 2, a slew of announcements were made, but really most of it were things we had already expected, plus some eShop titles.
In any case, for those who missed it, here is the rundown, first, for Wii U:
Super Mario 3D World – For the first time a 3D Mario title with multiplayer capabilities, it will be developed by the same team that worked on Super Mario 3D Land for the 3DS, it will allow for use of 4 characters which include Mario, Luigi, Toad, and for the first time in over 2 decades; Princess Peach, a new Power-Up: the Cat Costume was revealed, seemingly adding some new level of gameplay with it. Scheduled to launch this December.
Donkey Kong Country: Tropical Freeze – The only real surprise this E3 for Nintendo was this game, marking the return of character Dixie Kong, Retro Studios takes on this series once more, attempting to bring more Donkey Kong the Wii U, with an improved graphical look, this game is set to be released this November.
The Legend of Zelda: Wind Waker HD – An improved version of the original 2002 hit for the GameCube, bringing new items such as the Tingle Bottle, which allows to send messages to Miiverse by using a bottle and dropping it in the ocean, also faster sailing mechanics. Scheduled to launch this October.
Mario Kart 8 – Apparently ditching the silly titles for good, this new game adds a new gameplay element with anti-gravity, and marks the return of bikes to the series, will have great online integrated to Miiverse. Available Spring 2014.
The Wonderful 101 – Created by Platinum Games, this title focuses on combat between Wonder-Red, and the group of heroes working for him, using them to attack enemies while looking and sounding like a classic superhero comic book. Launching September 15.
Bayonetta 2 – Also developed by Platinum Games, showing the main character’s new look as well as some combat, looking as chaotic as ever. Game launching 2014.
“X” by Monolift Soft – Aiming to be an open world title, and adding the ability to control humanoid robots, this title that is being developed with Xenoblade experiences to mind, seems to aim for a higher bar than that title. Available 2014.
Wii Party U – A party game, involving different tabletop games, this Mario-partyesque game will launch this October.
Wii Fit U – Just what it sounds like, set to be released this December.
Pokemon X Version and Y Version – For Nintendo 3DS, the biggest news is about Pokemon, that will release this October, the game has revealed the already speculated Fairy type, which will become the 18th type in the series.
The Legend of Zelda: A Link Between Worlds – (Not shown on the stream) A nice throwback title to the prequel of A Link to the Past, in this title, Link will be able to travel along the walls, allowing for different tactics to puzzles. Out this holiday season.
Yoshi’s New Island – (Not shown on the stream) Offering a variety of art styles, Yoshi returns in his 3rd adventure for the Nintendo 3DS. Out this holiday season.
Mario & Luigi: Dream Team – The 4th game in the Mario and Luigi series, this will add the ability to jump into Luigi’s dreams, game out August 11.
Outside of those, there were also quite a few third party tittles glossed over, here are the tittles that you may have missed:
Assassin’s Creed IV Black Flag – Ubisoft – Wii U – Oct. 29
Batman: Arkham Origins – Warner Bros. Interactive Entertainment – Wii U – Oct. 25
Batman: Arkham Origins Blackgate – Warner Bros. Interactive Entertainment – Nintendo 3DS – Oct. 25
Deus Ex: Human Revolution -Director’s Cut – Square Enix, Inc. – Wii U – 2013
Disney Infinity – Disney Interactive – Wii U, Wii, Nintendo 3DS – Aug. 18 (still making titles for the Wii?)
Disney’s Planes – Disney Interactive – Wii U, Wii, Nintendo 3DS, Nintendo DS – Aug. 6 (DS too?)
Just Dance 2014 – Ubisoft – Wii U, Wii – Oct. 8
Rayman Legends – Ubisoft – Wii U – Sept. 3
Scribblenauts Unmasked: A DC Comics Adventure – Warner Bros. Interactive Entertainment – Wii U Nintendo 3DS – Fall 2013
Shin Megami Tensei IV – ATLUS (Index Digital Media, Inc.) – Nintendo 3DS – July 16
Skylanders SWAP Force – Activision Publishing – Wii U, Wii, Nintendo 3DS – Oct. 13
Sonic Lost World – SEGA – Wii U, Nintendo 3DS – Holiday 2013
Tom Clancy’s Splinter Cell Blacklist – Ubisoft – Wii U – Aug. 20
Watch Dogs – Ubisoft – Wii U – Nov. 19
Well hope nobody was disappointed. Ericyo and I, are very excited for some of these upcoming games and had a great time working to bring you, the audience, as much information on Nintendo as possible. We will continue to do so in the future.
Today, Nintendo aired their conference online, aimed towards both the gamers and the media, the conference was rather short, and rather unimpressive in comparison to Sony, but it did end not with a bang, but with an explosion.
After the smoke cleared, we got a first look on Super Smash Bros, set to be released for both Wii U and 3DS next year, showing some minor gameplay along with 2 newcomers to the series: Megaman, and Animal Crossing villager.
Trailer suggests a cel-shaded look for the 3DS version, while the Wii U seems to have character more akin the original Wii version, differences haven’t been really pinpointed, but we will keep you informed as we receive more information.
The game is set to be released next year, with no specified term.
IPod Touch, Only One of Many Forms of Second Screening.
Now, this is only my opinion on the matter and even though I’ve only had one form of “Second Screening”, this is going to be my overall take on it, going from TV and iPod connectivity alone and do not reflect the obvious differences of the Wii U. After the first hour of a 3 hour episode of WWE Raw, I’ve got to say that I’m not impressed with the first experience.
The idea of having behind the scenes videos during commercials is the best thing any company can do during shows, live or otherwise. What is normally bathroom breaks, is me awkwardly walking to the bathroom with my iPod and Tritton Kunai headset as I am keeping a eye on show content. During the live portion of the show, the app is continuously updating with polls and tweets from the fans as I browse the app after the video abruptly cuts off for reasons beyond my control.
The content that updates while the show is going on, actually kept me from watching a Pay Per View quality match. I was too in depth with what the WWE Universe (Stupid Fans as Glen Beck puts it.) that I completely missed parts of it, and was super happy that they replayed the dive that Danial Bryan did mid match. This is the only downside to the entire second screening experience, as I have not yet dove into the other realm of watching while a episode of “The Walking Dead” is on.
What Did I Get From Popping My Cherry?:
Second screening is pointless. I’ve heard people talk about this awesome experience as people tweet, Facebook and interact with friends about what they are watching, but the only thing I’ve gotten out of it was a poor excuse to promote a app, and whore out their wares from their website.
As Far As Gaming Goes:
With the most recent updates to the Playstation 3 and the PSVita, they added the ability to play ranked and player matches on Ultimate Marvel Vs. Capcom 3 and Street Fighter X Tekken from your PS Vita to the console counterpart. Does anyone remember the Dreamcast VMU’s and the ability to have stats of your Madden, or Ready To Rumble matches on it? I do, and as shitty as it was, we loved it when we could take it to school and breed Chaos in the middle of study hall. What about using the PSVita for the ability to see your stats in sports or RPG titles? No one will ever think of it, because Sony is using the Vita as a handheld and not as a potential platform for a killer gaming experience.
What is your thoughts on the ability to have a “Second Screen Experience” and where do you think It can go with gaming in the next generation? Tweet me @CupcheckGE
The type of game that keeps you entertained for hours. EA’s Tetris Blitz takes an already addictive game and adds a fun new twist. I played for an hour without even realizing where the time had gone. Swipe controls make it faster and easier for mobile game players to enjoy this 80s classic.
A two minute time frame to snatch as many points as possible. Similar to Bejeweled, you gain points per line that you complete. Power-ups can be bought with coins you receive based on your overall score or they can be purchased. The more power ups you use the higher your score will be. Some cool power ups include a cascade of Tetris blocks, known as minos that drop to fill in gaps or one that swipes all minos to the one side of the screen.
By forming lines you fill up a frenzy bar at the bottom of your screen. Once you fill the bar you go into Frenzy mode which is like a bonus round where cascades of blocks form huge combos and lines are worth double the points. This is where you will get the most points for your overall score.
Like most iOS games it often feels like a money grab. You have to pay gold coins every 2 minute game, to buy power-ups and upgrades, to spin a wheel to win random prizes alongside with many ads and prompts to share with your friends on Facebook. With one single game mode that ends so fast, the price for coins even after even being given many during the game doesn’t quite seem fair and you do run out quickly.
If you can soldier through the obvious need to snatch at your wallet you will find that the game is very entertaining and includes great graphics along with new renditions of the original themes. Not exactly the classic game itself, Tetris Blitz offers a fun, on-the-go, easy to play mini game for anyone who loves a good round of Tetris.
For a while now we’ve heard about this new gaming tablet coming out, the Wikipad Android gaming tablet. Now when we first heard about the tablet it was going to have a 10 inch screen which some people were not too kin on, so what did the company do? They did a couple of changes to enhance the Wikipad
The refinement came from a “technical issue with the controller,” said Wikipad managing director Fraser Townley, which the company was afraid might lead to returned units. The delay for the controller retooling then pushed the timing of the Wikipad’s launch up against the end-of-life cycle for the 10-inch panel. That prompted the switch to the 7-inch screen. The company says that a 10-inch model is still forthcoming, although the timing and price are both to be determined. Why don’t we take a look and what’s new to the Gaming tablet
Just over four months later, the company is once again preparing to release the Wikipad. Since then we see a major design difference, from a 10-inch screen to a 7-inch version. The smaller screen also brings a new price tag, dropping the launch Wikipad to $249 from $499 big difference. The Wikipad is the only tablet to possess the unique combination of truly show off video game experiences found in consoles with the functionality and portability of a tablet. How is this possible? The attachable dual-analog controller gives that feeling like you are playing on your console.
You want to talk about power. The tablet offers a premium 7″ IPS screen small enough to game comfortable with out the bulky and clunky feeling you would get with a 10 inch screen, 16 GB memory with micro SD slot to support an additional 32 GB of storage so you won’t be limited to the games you would like to download, ultra-light and thin chassis, is powered by the NVIDIA Tegra 3 quad-core mobile processor will give you graphics of a console system on the go and it gets better the Wikipad also has cloud gaming. With an aspect ratio of 16:10, the Wikipad tablet offers true widescreen HD display.
This is not like any other gaming tablet, not only can you game, but you can also enjoy watching your favorite films, listen to music. Just like any other Android Tablet you will have Google Play, which gives you all your favorite apps (Facebook, Skype, and Twitter) you come a custom to. The tablet will be shipped with Android 4.1 Jelly Bean, Not bad at all.
I’m sure you haven’t seen apps like this on any tablet before. Big Fish games has teamed up the Wikipad to give you guys will allow Wikipad customers to instantly play hundreds of Big Fish’s high-quality casual
games anytime, anywhere. Big Fish Unlimited is a streaming service that features a growing catalog of games 150 today with new games added every week. Not into the hard core gaming? Well don’t worry they also have a section for casual gaming, these games included Hidden Object, Puzzle Adventure, Match 3, Time Management, and more. Because games are streamed, progress is saved in the cloud, allowing you to easily pick up your game session on any supported device. PlayStation Mobile and Onlive have been added as well. Now you have every game in reach.
Best of Both Worlds
Not only can you game, but do work as well. Just detached from the controller, and the Wikipad becomes an enterprise tablet with the blazing power of a Quad core CPU and 12 core GPU. Need business apps? Look no further you have access to DocumentsToGo, OfficeSuite Pro, GoTo Meeting, and Splashtop Remote Desktop. Checking emails will be a snap Wikipad is Microsoft Exchange account ready, with secure out-of-the-box access to your email and attachments, calendars, along with your contacts, it’s like you never left the office. Thw Wikipad will be released this Spring.
First released back in 2008 for the Nintendo DS, Professor Layton and The Curious Village became a hit with owners in America, and since then, has released a subsequent game every year with great success, and after 4 games on the original DS, the series finally moves to the Nintendo 3DS.
Professor Layton and The Miracle Mask is the latest game in the series, and with the move to the 3DS, the presentation has taken an obvious upgrade/downgrade depending of the point of view of the person.
The game begins when the Professor himself , accompanied by self-appointed assistants Luke Triton and Emmy Altava, visit the desert oasis of Monte d’Or, where strange incidents have been occurring. Soon after their arrival, they are greeted by the mysterious Masked Gentleman, who apparently has turned many of the carnival attendants into stone, he soon flees and is followed by the trio, only managing to escape in a cloud of smoke, this puts everyone on a journey for the truth, where even the past might have some answers.
The presentation in the Professor Layton games is always top notch, right from the opening anime video sequence (the game contains many of them for your viewing pleasure) the art style is very distinct and charming, the music in the game (just as before) is some of the most “classy” sounding from any videogame, it’s soothing and can help you concentrate on the puzzles, and even it can be downright beautiful at times, as shown in this video.
The gameplay in this game is simple, yet difficult. You spend your time touching things on the screen, finding characters to talk to, searching for collectable items and hint coins (more on that later), and finding puzzles. The hard part (to many) comes from the puzzles themselves, and this is the meat and bones of the game, there are over 150 different puzzles that are found at different points in the game, some are optional, and many are required to advance, the puzzles are varied, and range from arithmetic problems, to use of logic, to observational puzzles that when solved, give out points.
Speaking of points, puzzles are given rank with points dubbed “picarats“, the more picarats it’s worth, the more difficult it is, the value of the picarats decreases if the player gets it wrong, but you can get a hint in the form of “Hint Coins” that give tips ranging from minor, to “this is the answer” in order to conserve picarats. And some may ask; what is the point of picarats? Well, picarats are used for post-game content, ranging from character profiles to in-game movies.
The game adds variety to the mix by introducing some minigames in the form of a Robot (lead it to the right spot using a limited assorted of movements) a Shop (arrange items in the correct pattern to make an efficient sale) and finally, Rabbit, (help a rabbit become a great actor in order to be allowed back on the circus). These mini-games aren’t necessary for game completion, but each can give bonuses, one of such is the rabbit, which helps you find Hint Coins, Treasures, and even Hidden Puzzles in other areas.
The story keeps you immersed, switching between the past version of Layton and his present self in order unlock the mysteries surrounding the Masked Gentleman, the mask, and the city of Monte d’Or itself, as the Professor, the player will come across many colorful characters that may help, or most of the time, hinder you, not with violence mind you, but with puzzles, since that seems to be the answer to 90% of your problems in this game.
This game also has some replay value, that’s right, replay value, because from the day of release for one year, players will be able to download a different puzzle a day, testing the limits of your intelligence each and every day, the difficulty varies from puzzle to puzzle, but some might leave you stomped.
One of the complaints in the game comes from the graphics, while not my personal complaint (this comes more from other fans) is one of the most controversial to longtime fans. The character designs being changed from static images to all out 3D models was a low blow to purists, who think it makes the characters to be clunky looking and somehow removes the charm found in the previous games.
Another complaint personally, is that the series has not shied away from the usual fare, it still works mind you, but there will be a time when it just won’t cut it, thankfully, Level 5 is a dependable company and I’m confident they will give us gamers something new in the future..
I give this game an 8 out of 10. It is a great game that will appeal to those who enjoy text based games with an interesting story, or those who enjoy a good puzzle. But those who are trigger happy keep away, most of the gameplay involves poiningt and clicking.
To those whose interest has been piqued, here is a video with the first 15 minutes of the game.
I have played games created specifically for phones before, and I have found at least some form of entertainment on them, minor, sure, but entertaining nonetheless.
DeadGrind is an on-rails shooter, you are tasked to just shoot zombies, that’s it. There is no story, no actual motivation, and no endearing elements that would make you come back to it again, let me explain by telling you about the game in detail.
You control an unnamed character who is tasked with shooting zombies, shooting them fast is a must, because if you get hit at least once, you become infected and start losing health, you regain health by shooting zombies quickly and efficiently; in the head of course, you can also regain health by shooting crows flying about.
The visuals in DeadGrind are gritty, stylish cel-shaded graphics, everything is, and it feels a lot like a zombie film as you move forward, that’s probably the best thing, unfortunately, everything is forgettable, it gets stale, and it will become uninteresting, so coming back for more is out of the question.
The music is composed by 3 different tracks, the title screen, the main game, and of course, the game over guitar riff, I have to admit they aren’t half bad, tracks soundbut the tracks are forgettable either way, so you won’t remember much about them.
The worst part of this game is the gameplay, you have one gun (M16) and you can unlock a total of 6 guns by getting money from the main game, the thing is the main game gets old quickly, shooting zombies can be a bit fun the first time, but repeatedly, it gets dull, and getting the money needed to unlock the rest of the guns can be a huge drag, since you get a measly amount from killing each zombie, oh, and if you die, that’s it, game over, no going forward for you, the only way to get more enjoyment is by purchasing the premium version along with the gun packs, but once you do that, what’s the point?
All in all, I cannot recommend this game at all, it would be a waste of space on your phone, there was no fun to be had here, the game is free, but unless you like to mindlessly shoot stuff, you shouldn’t waste your time with this.
Well, if you want to spend some space for a game that you‘ll probably forget after the first few playthroughs, be my guest, you have been warned.