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Virtual Reality (VR) has been hovering over the world of technology for awhile now with products like the HTC Vive, Oculus Rift, Samsung Gear VR, Sony PlayStation VR, and the Microsoft HoloLens. Opto adds to that list with a defining difference: it intends to be the first portable VR headset with integrated audio. It’s Kickstarter campaign has already been launched on March 31 with the goal of 40,000 GBP by April 29 for the first 500 devices.

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Developed by industrial designer Tom Jarvis and software developer Richard Stephens, Opto is a portable VR headset where sound was a top priority during the start of its design. Speakers sit inside the headset so that users do not have to add their own headphones. It has a 40mm 32ohm speakers and a frequency of 20hz/20 khz.

Opto will support any smartphone with screen sizes between 4 and 5.1 inches. It will attach to the phone by way of a magnetic front cover that will allow the user to easily place the phone in and out of the device.

According to Opto’s blog, they are actually reworking the device to support larger phone screens as well as enlarging the acoustic chamber to 50mm.

It is made from the patented closed-cell foam material, XL Extralight, which should make it extremely lightweight and comfortable yet tough at the same time. This could make for an interesting angle for parents, considering that this technology is not only durable but is also easy to clean.

“It is especially suited to children as it’s made of lightweight foam and very impact resistant,” Co-founder Richard Stephens said. “We have tried it with children from about 9 upwards. We are also in partnership with WEARVR.com…They are also launching a new app for curated VR content for kids.”

This means that older children as well as adults could experience movies, games, and other content on the go in a full-immersion type of experience, though Stephens stresses that the device has not been tested on children younger than 9 (the American Academy of Pediatric recommends limited time for children on these types of devices anyhow).

The current set of VR devices as of right now are bulky and heavy. They also require wires as well as a set of headphones. The goal for Opto is to just carry a smartphone and the VR device instead of lugging around headphones as well.

“Opto is about making high-quality VR accessible for anyone who owns a smartphone. Our aim is to move VR from the gaming den into the living room, “ said Stephens.

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Bethesda Softworks sent out the following

 

Fallout Shelter’s Update 1.5 is here to make your life as an Overseer easier!

 

With Update 1.5, you can now scrap your unwanted items and turn them into Junk to build even more gear. This is your chance to clear out the clutter in your Storage rooms and craft some cool new stuff.

 

We’ve also added new customization options to the Barbershop and new civilian outfits to craft or find in lunchboxes.  You’ll hardly even recognize your Dwellers when you’re done with them. You can even make them look like Ghouls!

 

Overseers using an iPhone 6s or 6s Plus can now take advantage of Fallout Shelter’s new 3D Touch support. With 3D Touch you can load directly into your vaults, skipping the main menu. You can also use 3D Touch to assign Dwellers to rooms and access storage just by tapping on any Storage Room.

 

Since its launch, Fallout Shelter has added a ton of new features – including new rooms, characters from Fallout 4, pets, new outfits, and weapons. In the last update (Update 1.4), crafting was added to the world of Fallout Shelter giving you the ability to make weapons, armor, and outfits. We also introduced the ability to collect Junk by sending your Dwellers into the Wasteland and from Lunchboxes because the better the Junk, the better items you can craft! There’s even more on the way, so stay tuned for upcoming updates.

 

Fallout Shelter was an instant smash hit when it launched on iOS on June 14, 2015, climbing to the top of the charts and beating Candy Crush to become the third-highest-grossing game on the App Store in its first week. Since launching on iOS and Android devices, Fallout Shelter has received top honors from some of the industry’s leading outlets, including winner of ‘App Store Best of 2015’, ‘Google Play Best of 2015’, and ‘Best Handheld/Mobile Game’ at the 2015 Golden Joystick Awards. Most recently, Fallout Shelter was named ‘Mobile Game of the Year’ at the 2016 D.I.C.E. Awards.

 

Fallout Shelter is available for free on the App Store or Google Play.

Fallout Shelter is an addictive and fan mobile game and I recommend checking it out if you have not yet done so. It is very much worth your time.

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I love RPGs and especially JRPGS and there has been a lack of them on the Wii U ( even with the virtual console), so I was very happy to hear about this game from Kemco. Kemco previously developed Alphadia Genesis for Wii U which was localized by Natsume and was a decent , if generic JRPG that was good for those seeking any JRPG not on the virtual console.  But how does Asdivine Hearts hold up as a JRPG on Wii U? In a word: excellent.

Asdivine Hearts ( which is apparently part of a larger series) is a fantastic RPG that is a must have for any JRPG fan. Unlike Kemco’s other Wii U RPG Alphadia Genesis, battle transitions are handled much better with less flashing lights. Indeed, there are less flashing lights in general which made it much easier on my eyes. The combat system is also excellent in general, but before I talk about that I must mention the Jewel System.  In the game, you are given an item called a Rubix which can hold Jewels which can affect status, HP, MP and so on.  As you progress in the game, you can get bigger Rubixes and store more Jewels which can have more effects. The combat system uses the Jewels both in the form of void magic, light magic and shadow magic, and well as status jewels to create new effects in battle. There are limit breaks and team ups and it was much more fun than I anticipated.

The story is still rather generic but welcome at the same time. The characters are not well developed though and their development throughout the game is uneven.  My biggest complaint though is that there is some screen tearing on occasion and the audio skips quite a bit, especially if you had briefly suspended the game.

That said I still had a lot of fun playing this. I think I have put more hours into this game than any other in the last month. I really like this game and truly need to recommend this to all.

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Apple announced two new products this week, and while I was hoping for another version of the Apple Watch, we got the next best thing; two new Apple devices. Now the when the 6s details started coming to light, one of the things rumored was a smaller iPhone 6;  and when the iPhone 6s finally came out a smaller screen was nowhere to be seen. Just a few months later, many are happy with Apple’s announcement with iPhone 6 SE. The SE is something special that embodies qualities of both the iPhone  and 6s. 

The specs of the SE are definitely top notch for a phone this size, including almost all of the upgrades Apple made to the 6s, with the exception of 3D touch.

Some specs include:

  • Retina display
  • A9 chip with 64-bit architecture
  • 12-megapixel iSight camera
  • True Tone flash
  • 4K video recording at 30fps
  • Apple Pay

Starting price for the SE begins at $399 for the 16gb version to $499 for 64gbs. While you’re getting a great deal on what is pretty much a 6s at a cheaper price, 16gbs is pretty underwhelming when you consider how big apps,photos, videos and music is.

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I had the chance to speak with the devs over at Zeboyd games and talk about their projects, past and present. Have a look below.

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JB: Zeboyd games is known for many quirky RPGs like Breath of Death VII and Cthulhu saves the world. What was the inspiration for these games?

ZG: I’ve been a big fan of RPGs ever since I was a kid so wanting to make RPGs myself was a natural desire. The mini-RPG in Retro Game Challenge was a big inspiration as I saw it and thought “I could totally make something like that!” whereas a big epic game would have been beyond me when I was just starting out. And both games were heavily inspired by my love of misunderstood heroes (someone who you think should be a villain actually having positive traits).

JB: Cthulhu saves the world was a well-known game on the Xbox Live Arcade store, what was the reception to the game there?

ZG:Actually, none of our games came out on the official Xbox Live Arcade store – they were all Xbox Live Indie Games (XBLIG). As such, even though they got great user ratings, the sales weren’t amazing. They did better than many games on the platform, but our company didn’t really take off until we ported them to PC and released them on Steam.

JB: How have you found Steam and mobile phone stores to be different to console markets in terms of reception and sales?

ZG: So far, it’s been Steam > XBLIG > mobile for us as far as success goes. Cosmic Star Heroine is the first time we’ll also be releasing a game on the PSN so we’re hoping it does well there.

JB: Cosmic Star Heroine, your upcoming game, looks to be one of the more innovative indie RPGs for PS4. What led to the game’s genesis?

ZG: Cosmic Star Heroine started out as a tribute to the sci-fi RPG series of the past like Phantasy Star & Cosmic Fantasy (hence the title). Phantasy Star in particular had this great mix of space opera, fantasy, and anime, that isn’t really being done these days. Of course, the more we worked on Cosmic Star Heroine, the more it started to diverge and develop its own identity, but those early influences can definitely be seen (especially Phantasy Star, but also other series like Lunar & Chrono Trigger).

JB: Cosmic Star Heroine looks to be very different from your previous games. With regards to the last question, what led to you making this game different from your previous games?

ZG: After making 4 games, we felt it was time to step up our game. We’ve spent substantially longer working on Cosmic Star Heroine (about 2.5 years now compared to around 3-12 months on our previous work) and we feel it’s really paid off in terms of making Cosmic Star Heroine drastically more polished than our past games. With this game, we’re really trying to make a game that wouldn’t feel out of place with the best RPGs of the past.

JB: You worked on the Penny Arcade games with the 3ed and 4th entries. What was that experience like?

ZG: Great! Penny Arcade gave us a lot of freedom as we were developing those games – more than I imagine most publishers would have. And working together with Penny Arcade – particularly Jerry Holkins (Tycho) and Jeff Kalles – was a lot of fun. I also really felt like we learned a lot from them that we’ve used since then in the creation of Cosmic Star Heroine.

JB: When the argument comes up over what counts as a JRPG where do you stand? Do you feel Cthulhu saves the world, Breath of Death VII and Cosmic Star Heroine count as JRPGs?

ZG: I’m firmly in the camp that believes that if you’re going to use the term JRPG, it should refer to certain tendencies of style and not merely indicate what region the game was developed in.

JB: What games influence you guys in creating your games? Is there any series in particular that you feel has a lot of influence on you?

ZG: Besides the aforementioned Retro Game Challenge that helped to kick off our whole development process, some of my favorite RPGs include Lunar: Eternal Blue, Breath of Fire: Dragon Quarter, and most of Atlus’ modern games (SMT: Nocturne, Persona 3 & 4, Etrian Odyssey series, Radiant Historia, Devil Survivor, etc.). I’m also a big fan of Diablo-style Action/RPGs like Path of Exile and Grim Dawn.

JB: Do you feel the market is healthy for games such as yours? Do you think it will be going forward?

ZG: I think the market is healthy as we’ve seen games like Stardew Valley and Undertale achieve great success recently. If we look at those two big successes, it’s easy to see a common path to success – a high quality and original take on an old classic that gamers miss these days.

JB: Do you see yourselves bringing your older games to newer consoles in the near future?

ZG: No plans for ports of older games at the moment. We might go back and do a sequel, prequel, or remake of one of our older titles, but merely porting one of them feels like it’d be more work than its worth, especially since they all run on a different engine than what we’re using right now with Cosmic Star Heroine (our older games were done with XNA, while Cosmic Star Heroine uses Unity).

JB: Do you have anything you would like to say to the readers of real otaku gamer?

ZG: Thanks for being patient with us as we finish up Cosmic Star Heroine! Hope you enjoy it!

 

You can follow Zeboyd Games on Twitter at @ZeboydGames. You can see the trailer for Cosmic Star Heroine Below

 

 

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Two Tribes has announced via a press release that Rive will be their final game and they will stop developing games after its release. They note they are not closing and will support their partners but are ending game development.

See the full press release below

 

This is it! After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. This may come as a surprise for you, but we’ve actually been thinking about it for some time now

For the last two years, we have been working feverishly to finish RIVE, the shooter/platformer hybrid that we always wanted to make. We have delayed it several times to make it the best experience possible and now that we are nearing the finish line, we can confidently say that RIVE will come out in September 2016!

We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won’t be making any new games after RIVE.

So what happened?
The industry changed a lot since we started in 2000. Back then, there were maybe a dozen game developers here in The Netherlands. It was extremely difficult to enter the global games industry, as you needed to have a track record and experience. Even if you took a shot, you still had to secure backing from a publisher, since the only way to reach gamers was through physical distribution.

The technological bar was also set very high, as there were no middleware engines available. There were severe hardware limitations and most of today’s sophisticated design tools were non-existent. You basically had to make everything yourself. We felt comfortable working in such an environment, and we actually still cling to this DIY mentality.

The big change happened around 2008, when new technologies and tools allowed developers to make games way more easily and faster. Suddenly, because of digital distribution, small developers were able to create and publish their own games without the help of big publishers. Initially this was great for us, as we were one of the first developers to enter the Steam, WiiWare and iOS markets. Business was good. We were on the shortlists of companies like Nintendo and Valve.

But the situation didn’t last. While we were working on Toki Tori 2+ for two years, the industry was changing without us realizing it. The market was flooded with games by developers from all around the world. Game development schools were erected, and every year thousands of students tried their luck under increasingly difficult conditions. With game changers such as the Humble Bundle, the ever-continuing race to the bottom and a growing focus on free-to-play games, it became tough for a game to even hit the break-even point.

The industry had moved on and we were still stuck in the past. We learned this the hard way, when most of our employees needed to be laid off in 2013. But it would be too easy to solely blame the industry. Perhaps it would be better to blame it on dinosaurs!

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As said, we’ve been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we’ve got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don’t get us wrong: we absolutely love making games, and we strongly feel that we’re good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads.

For example, we are used to working with our own proprietary engine. It’s technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release… but have no clue how to get traction on YouTube and Twitch.

Wrapping up
Long story short (grandfathers like to digress!): when running a company, you need to be on top of your game, not just in terms of the product you’re making, but business-wise too. And we just aren’t on top of the games business anymore. Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry. We simply don’t know yet; but we do know that RIVE is going to be our parting gift to you and we’re making damn sure it’s going to be an awesome one!

Stay tuned for the release in September 2016!

 

Its very sad to hear that a company like Two Tribes will cease game development. What are your favorite games that they developed?

 

See the full statement here

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No GravatarFor those who want a great medium-sized tablet, there really is nothing else better than the Galaxy Tab S 8.4.  In fact, there might not be anything else comparative on the market for the size and price.

The Tab S sports the following features:

  • 1.9 GHz Exynos 5 Octa processor
  • Android 4.4 Kit Kat OS
  • 16 GB hard drive
  • 3 GB RAM
  • Super AMOLED Display (2560×1600 WQXGA Resolution)
  • 8 megapixel rear camera with an LED flash
  • 2.1 megapixel front camera
  • Micro SD card slot
The Tab S 8.2 also looks pretty slick.

The Tab S 8.4 also looks pretty slick.

Power

This tablet is incredibly responsive.  It will multi-task nicely without issue, including those who would use it heavily for streaming and social media at the same time.  The tablet typically blasts through what most casual users would need, and does a decent job with the hard processing power for a tablet.

Display

The Super AMOLED Display is absolutely amazing.  It by far goes above and beyond much tablets out there.  The display is incredibly sharp to the point that one may have hard time finding a wallpaper that is high enough resolution to show up properly without being incredibly pixilated.  For those who love media, especially videos, will adore the high resolution of this tablet.

The 8.4 inch display is quite nice a well.  Some might find that a 10 inch tablet is a bit too big for holding in one hand, while 7 inch tablets are just a bit too small.  This one reaches an easy medium.  It is easily held in one hand, but has a great screen size.

Size and Shape

The Tab S 8.4 is incredibly thin.  Compared to the tablets of a few years ago, this thing is so small and light-weight, even though it has a decently-sized screen.  It is easy to hold in one hand and looks amazingly slick with its thin profile.

Battery Life

The Tab S can go many days with just casual use.  However, someone who heavily uses the tablet or who decides to run Netflix or another movie streaming site for awhile will need to charge it every night.  After a few months of running the device, the battery life has stayed fairly consistent.  Extensive multitasking doesn’t drain the battery as much as it could, but it is a good idea to close all applications when done with the device.

Cameras

Both the front and the back get the job done, however, photography connoisseurs might want to look at the specs first when deciding.  The ability to do video chat is great for those who enjoy Skype or Google Hangouts as well.

Operating System

The biggest–and possibly only–con to this tablet is the fact that it’s a Samsung and the odds of many Android updates are very, very slim.  In the past, older Samsung tablets have not been updated pretty much at all.

Overall

The Samsung Galaxy Tab S is impressive as a high-performing tablet.  The display alone is enough to turn heads.  However, with the performance and style, this tablet really does shine.

PAX South

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At PAX East earlier this year, it was announced that there would be a PAX South in San Antonio, Texas. PAX South is to be held from January 23 to January 25.

Yesterday, Penny Arcade randomly announced at 1:11 pm via Twitter that PAX South tickets were on sale.  Within 2 hours, 3 day passes sold out.

Fortunately, single day passes are still available for purchase at http://south.paxsite.com/registration.

You can follow Penny Arcade on Twitter at @Official_PAX.

I will be at PAX South. Will you? What did you think of how they informed the public about the tickets being on sale? Let us know in the comments!

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PAX welcome

PAX East 2014 was my fourth PAX but my first time going as Media.  As always, PAX East was a great experience! Every year PAX East is held in Boston, so I enjoy being able to see another part of the East Coast while checking out all the video games.

This year I got to see many different video games, the most notable of which included This War of Mine from 11 Bit Studios, Sniper Elite 3 and Defense Grid 2 from 505 Games and Hidden Path Entertainment, and Framed from Loveshack Entertainment.  All of these games were very different from one another but brought a lot to the table to create an enjoyable experience. This War of Mine allows you to gain insight into the struggle of a war torn country from a very individual level of trying to survive day to day.  Sniper Elite 3 brought a new and fun entry into shooters with absolutely amazing and awe-worthy graphics.  Defense Grid 2 was an amazingly fun tower defense game that doesn’t fail to keep you on your toes.  Framed was a very unique entry with a puzzle style journey through a mystery.  I plan to get all of these games the minute they’re available and I highly recommend each and every one of them.

Of course, there was far more to see during PAX East as the expanse of the show floor and panels is ginormous! 2014 was definitely the year of the indie games for PAX East.  The presence of AAA games seemed to be a bit light and I was quite worried when I saw the schedule, but PAX East did not disappoint.

OSD

An organization I would definitely like to highlight is Operation Supply Drop. As an Army brat (my parents served in the Army for a long time) and having a lot of friends in the military, it definitely makes me happy to see an organization that makes it their mission to help out the troops.  Operation Supply Drop does just that and more. I met with Captain Stephen Machuga of the US Army and Charity Founder. Captain Machuga, as well as everyone at OSD’s booth exhuded passion and enthusiasm about their mission to bring “video games to soldiers in combat zones and military hospitals.”  Being in a combat zone, in military hospitals, and other areas where soldiers serve can be extremely stressful so OSD does their best to make “fun where there is none!” There was never a dull moment at the booth while there or passing and I’ve seen so much enthusiasm from the gaming community to help their cause.  It’ll be very interesting to see how OSD expands and grows further to be such a great presence for our troops.  For more information about their cause and how to help out, check out their website at www.OperationSupplyDrop.org, their Twitter @OpSupplyDrop, and their Facebook page at Facebook.com/OperationSupplyDrop.

I also got to check out numerous booths on the show floor which is always exciting. GUNNAR Optiks never disappoints with their selection of gaming eyewear. I even snagged myself a pair from their Intercept line in Ink (purple). I always get a pair of GUNNARs every time I go to PAX East and absolutely love them. Whether I’m gaming or staring at a computer screen, GUNNARs help reduce the strain in my eyes. I’ve also found that their line of sunglasses are absolutely wonderful and are far better than all of the other sunglasses that I own.

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Me with Gunnars

As always, PAX East was a great experience and I highly recommend going if you ever get the chance.  It’s worth the fun and craziness and the video game culture galore!  Everyone is excited and happy to be there with so many things to do with such a short amount of time!

Although I may not attend next year, you may be able to catch me at PAX South and PAX Prime next year. I, also, plan to be at Otakon this summer and Baltimore Comic Con this fall.

Did you go? What did you think of PAX East? Is there anything from my experience at PAX East that you’d like to hear more about? Let me know in the comments or on Twitter @LadyLoveMonster!

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The staff here is wonderful

 I was so amazed by what I walked into the main show floor at PAX East I witnessed all developers, hardware manufacturers have their very own nook carved out of the Boston convention center. Before I walked down the long steps and I snapped the 1st picture of my face in utter amazement. I first walked into the Boston Convention Center and stood in line to receive my first media badge. I proceeded to walk towards the big glass doors spotted with a few security guards and some structures promoting PAX. As I walked through the door  I had an Idea of what was to be in store for me but, what took me by surprise the most was the amazement that stemmed from the actuality that I have finally made it! I have made it to one milestone of mine to go to one of the big shows in the gaming world PAX East!

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  I descended the staircase I first noticed Bethesda Softworks booth showcasing large walls of Wolfenstein & The Evil Within images the large titan tron screen had no image up yet, later they were to display two titles ESO (Elder Scrolls Online) and Wolfenstein.The two titles displayed are good as some of you know already of ESO but, the beginning sequence to Wolfenstein was awesome a far cry from the original game of course in the graphics department but, more importantly story. Later, I wandered around snapping selfies of me in from of Turtle Beaches mammoth sized headphones and snapshots Xbox One’s large setup. In Microsoft’s booth they were setting up Kinect Rivals Sports definitely a game I would love to play on the show floor tomorrow. I also snapped a picture of a barely set up of Project Spark another title I must play coming from the wonders over there at Rare Games. As I moseyed around the corner from there I saw roughly 15 monitors half in which had Xbox One’s hooked up, I’m sure the rest will plug into the flat screen tvs. I wandered around avoiding heavy machinery and guys and gals pushing carts around with serious merch and building supplies and I got side swiped by that hinted at behemoth two legged dinosaur monster from the game Evolve and this statue is surely fine crafted and gargantuan!

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 There was several sections setup for pc play for titles from developers like NC Soft & Carbine Studios WildStar  and games like Infinite crisis which has a large section carved out with custom comfy gamer PC chairs on stage and off… sounds like some great things will happen in that side of the convention center. I have heard some rumbling about Infinite crisis but, when I saw a little bit of the cast which is DC universe characters, if you didn’t know made me flip my wig (just a tad). When I took a deeper look on the outskirts of the show floor where all the large displayed casted its shiny shadows I saw random geekery merchandise from creators like Fangamer whom makes all types of stuff showing reverence to our video game favorites like Animal Crossing New Leaf socks and Legend Of Zelda shirts and the flying P from Super Mario Bros 3. There is plenty from these wonderful folks and hopefully I can catch the ear of one of their booth reps to ask them a few questions for realotakugamer.com. I also saw small booths displaying mobile games, This weekend I will try to over the small indie mobile games that are glue that binds this convention. I saw merchandiser booths for retro games and even retro systems to go along with those classic gems. Oh yeah, The Crew had a grand display too giving us the feel of working in the garage set of fast and the furious RIP Paul Walker.

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Come to find out after I recharged my body phone and wrote part of this article on the 1st floor when I went back inside to check out some more booths for around 20 minutes an “Enforcer” people whom are hired to secure the floors for random things that shouldn’t be happening, spotted me and noticed I had a Media Pass. The nice fellow asked if i had any “other passes like a vendor badge”, I honestly said “no” and he politely asked me to leave. He walked me to the front counter, the information counter and explained to them that the security at the door was not checking badges properly. I was elated that i was able to experience the behind the scenes of PAX East while also giving you, our readers the inside scoop on my Twitter account.

Boy oh boy I have plenty to say about my 1st PAX East but, to the thing is it hasn’t even started yet! This is only the beginning and oh how sweet it is even at the crunch time for the shows main opening. Stay tuned for future reporting from myself Sean “NoirZilla Gamer” Jacobs and Tiffany Marshall on whats going down on the show floor at PAX East 2014 from RealOtakuGamer.com

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