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20140410_121807

The staff here is wonderful

 I was so amazed by what I walked into the main show floor at PAX East I witnessed all developers, hardware manufacturers have their very own nook carved out of the Boston convention center. Before I walked down the long steps and I snapped the 1st picture of my face in utter amazement. I first walked into the Boston Convention Center and stood in line to receive my first media badge. I proceeded to walk towards the big glass doors spotted with a few security guards and some structures promoting PAX. As I walked through the door  I had an Idea of what was to be in store for me but, what took me by surprise the most was the amazement that stemmed from the actuality that I have finally made it! I have made it to one milestone of mine to go to one of the big shows in the gaming world PAX East!

 20140410_122147     Like a bawse     20140410_122429

  I descended the staircase I first noticed Bethesda Softworks booth showcasing large walls of Wolfenstein & The Evil Within images the large titan tron screen had no image up yet, later they were to display two titles ESO (Elder Scrolls Online) and Wolfenstein.The two titles displayed are good as some of you know already of ESO but, the beginning sequence to Wolfenstein was awesome a far cry from the original game of course in the graphics department but, more importantly story. Later, I wandered around snapping selfies of me in from of Turtle Beaches mammoth sized headphones and snapshots Xbox One’s large setup. In Microsoft’s booth they were setting up Kinect Rivals Sports definitely a game I would love to play on the show floor tomorrow. I also snapped a picture of a barely set up of Project Spark another title I must play coming from the wonders over there at Rare Games. As I moseyed around the corner from there I saw roughly 15 monitors half in which had Xbox One’s hooked up, I’m sure the rest will plug into the flat screen tvs. I wandered around avoiding heavy machinery and guys and gals pushing carts around with serious merch and building supplies and I got side swiped by that hinted at behemoth two legged dinosaur monster from the game Evolve and this statue is surely fine crafted and gargantuan!

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 There was several sections setup for pc play for titles from developers like NC Soft & Carbine Studios WildStar  and games like Infinite crisis which has a large section carved out with custom comfy gamer PC chairs on stage and off… sounds like some great things will happen in that side of the convention center. I have heard some rumbling about Infinite crisis but, when I saw a little bit of the cast which is DC universe characters, if you didn’t know made me flip my wig (just a tad). When I took a deeper look on the outskirts of the show floor where all the large displayed casted its shiny shadows I saw random geekery merchandise from creators like Fangamer whom makes all types of stuff showing reverence to our video game favorites like Animal Crossing New Leaf socks and Legend Of Zelda shirts and the flying P from Super Mario Bros 3. There is plenty from these wonderful folks and hopefully I can catch the ear of one of their booth reps to ask them a few questions for realotakugamer.com. I also saw small booths displaying mobile games, This weekend I will try to over the small indie mobile games that are glue that binds this convention. I saw merchandiser booths for retro games and even retro systems to go along with those classic gems. Oh yeah, The Crew had a grand display too giving us the feel of working in the garage set of fast and the furious RIP Paul Walker.

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Come to find out after I recharged my body phone and wrote part of this article on the 1st floor when I went back inside to check out some more booths for around 20 minutes an “Enforcer” people whom are hired to secure the floors for random things that shouldn’t be happening, spotted me and noticed I had a Media Pass. The nice fellow asked if i had any “other passes like a vendor badge”, I honestly said “no” and he politely asked me to leave. He walked me to the front counter, the information counter and explained to them that the security at the door was not checking badges properly. I was elated that i was able to experience the behind the scenes of PAX East while also giving you, our readers the inside scoop on my Twitter account.

Boy oh boy I have plenty to say about my 1st PAX East but, to the thing is it hasn’t even started yet! This is only the beginning and oh how sweet it is even at the crunch time for the shows main opening. Stay tuned for future reporting from myself Sean “NoirZilla Gamer” Jacobs and Tiffany Marshall on whats going down on the show floor at PAX East 2014 from RealOtakuGamer.com

android-wear1

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 ”Watches are good at telling time but, imagine having useful, actionable information there precisely where you need it automatically,Today we are announcing that Android is extending to wearables”

-David Singleton Director of engineering, Android

Watch out Samsung, we know that your original Galaxy Gear didn’t fair so well in the market and at this moment Galaxy Gear 2 cleaned up some missteps but, Google has decided to show you a seemingly better way in doing things. Don’t get me wrong, you rock in making phones and tablets and it sure is odd that good ole google sure isn’t even shaking your tree a little bit but, check this thing out…

Crisp UI, Sleek bezel & band designs.

Crisp UI, Sleek bezel & band designs.

If first looks could kill I’m sure the death recipient would have a smile on its face. Google’s Android Wear will be hitting our stores ”later this year” infused with Big G’s very own Operating System. Android Wear will be buddying up with partners such as; Asus, HTC, LG, Motorola, and Samsung… HOLD ON, Samsung? Oh Google, you sly dog you. Now the upcoming wearable technologies coming from the search engine/E-mail client giant will really be interesting.

“To bring this vision to life we are working with consumer electronics manufactures, chip makers and fashion brands who are committed to fostering an ecosystem of watches in a variety of styles, shapes and sizes “

-David Singleton Director of engineering, Android

I would really like to now know whom is the company that created the device(s) announced by Google? Like these bezel designs of these Android Wear watches.

With Google App integration

With Google App integration throughout these badboys should fly off the stores shelves.

Alex Faaborg Designer, Android elaborated on the newly designed custom UI that all the Android wearable devices will have embedded in them stating…

“(The UI) is based around voice and contextual information that’s reactive to your surroundings… it has to be incredibly fast, incredibly glanceable. There is only two components: Information that is most relevant to you and the ability to speak to it and do a quick command.”

Recently Announced Motorola's  Moto 360

Recently Announced Motorola’s Moto 360

Weather, calendar information, important meetings, integrated GPS locating where you are, how far you are from a scheduled meeting and how long it will takes you to arrive there will be incorporated in these devices. Things that are most important to you will roam around with you all over the place like checking your favorite sports teams scores on games you cannot view at that time. You can also respond naturally to messages received simply by speaking to Google Now  ”Reply” and say whatever that needs to be relayed to your contact and then it automatically send out your message. GPS services also can be initialized on the fly by asking google to search nearby locations for you like ” OK, Google find nearby movie theatres” and swiftly and accurately the device will find them just like that.

LG's recently announced "G-Watch"

LG’s recently announced “G-Watch”

It was not mentioned if the wearables will be tethered to your smartphones like Samsungs Galaxy Gear series time will only tell as more information trickles out closer to the launching of these devices. I can say for sure if these Android wearables can be independant of the smart phones i definitely would love to have one of these pretty puppies. Even still what Google officially announced yesterday is still a great advancement in wearable technologies and thats always a great thing. Stay tuned for updated information on Android Wear & other geekery here at RealOtakuGamer.com

 

 

 

 

Microsoft Word - Foto externa_Controle Remoto

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Rumors are fickle but, when they persist along with cohesive information leading it towards actual reality, they have a weird habit of becoming true. That being said images of Amazon’s wireless controller have been leaked to the interwebs by Dave Zatz of Zatz Not Funny! The rumors started to take form waaaaay back in April of last year by Bloomberg Businessweek Technology & Wall Street Journal when these two sites released information on Amazon’s future jump into streaming set-top boxes but, it all got more interesting when these images were released…

Microsoft Word - Foto externa_Controle Remotoamazon controller leak2Amazon controller leak3

These controllers are battery operated like its Step-Brother, the Ouya, while also, being infused with Bluetooth technology. One thing is for sure- I am elated with all these new-fangled console platforms coming to our palms in the future along with availability today. These images show plenty of buttons; you have your standard array of input controls. We also see some Android buttons too located in the center with the Back, Home & Menu buttons then down below with Rewind, Play/Pause & Fast Forward buttons. I like mobile gaming but, I believe Amazon is thinking more broadly with this one, when combined with past news of the online retail behemoth searching for AAA experienced developers over to them actually acquiring Double Helix the team behind multi-platform releases of Strider along with Xbox One’s Killer Instinct these bad boys are serious!

Ouya

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Ouya

With over 706 games already available on the Ouya, the little console that could has shared with the public a sneak peak of their upcoming indie games coming to their console with  a grand total of 11 titles. These titles should be ready to play during the Game Developers Conference in San Francisco starting tomorrow from March 17th-21st and boy these are some games worthy to play and eventually purchase.

Ouya on their official website stated:

 ”Many of the developers themselves will be at our booth too, so if you’re interested in getting hands-on with any of these games, check us out on the show floor at BOOTH 316.”

(excerpt for Ryan Green and Josh Larson of That Dragon, Cancer)

Below you will find Youtube videos containing trailers for all the indie games available.

  • TOTO TEMPLE DELUXE — Juicy Beast
  • DUCK GAME — Landon Podbielski
  • THAT DRAGON, CANCER —Ryan Green and Josh Larson
  • CASCADE — Fayju
  • REAGAN GORBACHEV — Team2Bit
  • LAZA KNITEZ!! — Glitchnap
  • NEVERENDING NIGHTMARES — Infinitap Games
  • THRALLED – Thralled Team
  • BROKEN AGE — Double Fine
  • WHISPERING WILLOWS — Night Light Interactive
  • KNIGHT & DAMSEL – MK Ultra Games

MK Ultra Games didn’t get their trailer produced in time for this press release so they stated;

“We’re the only team who didn’t manage to get a trailer together apparently, but we’re proud to show off the new Knight and Damsel logo. Expect to see a lot more of the game soon!”

So, here is a description of the game along with the games logo for visual effect…

Knight & Damsel

Not every damsel is actually in distress, and not every knight is good at rescuing! This clever and innovative 2D side-scroller from MK-ULTRA Games pits two players in a split-screen race to rescue the other from danger. While a knight journeys toward an evil castle to save a damsel in distress, said damsel escapes from said castle and heads the other way. Who will rescue who? Find out by playing the game’s first demo at GDC before the game launches exclusively on OUYA this summer.

So, if you haven’t already and are in the the San Francisco area and plan on spending a hefty price tag on the passes, you should hop on over to GDC 2014 website and score them before they all are all sold out. If you already have your passes please make sure to stop past Booth 316 to experience the power o the Ouya. I’m sure you will be pleasantly surprised.

8-Bit Salute Boxes Filled

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Operation Supply Drop Long Logo 2014

On May 17th and 18th from 9am to 9am, Naughty Dog, Wargaming America, Rooster Teeth, and ASTRO Gaming are teaming up for a great cause!  The charity they’ll be helping out is Operation Supply Drop.

Operation Supply Drop’s mission is:

“Operation Supply Drop (OSD) is a military gaming 501(c)(3) charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals.”

This event will be used to raise funds for video game care packages for soldiers in Afghanistan and recovery centers across the United States.  It will be a 24-hour non-stop gaming marathon which OSD dubs as an 8-Bit Salute.

It’s always great to see companies and people coming together for such a great cause.

8-Bit Salute Boxes Filled

Operation Supply Drop was created by Captain Stephen Machuga in 2010 and has since raised approximately $700,000 and served 2,500 soldiers.

Here is a video to show what OSD is all about:

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To register or donate to this cause or just simply want to find out more about OSD, go here.

Source: Operation Supply Drop official website, The Bohle Company

Former Nintendo President Hiroshi Yamauchi Died At 85

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Former Nintendo President Hiroshi Yamauchi Died At 85

Hirochi Yamauchi’s heirs have a “desire to sell” their shares in Nintendo.  Yamauchi was the former Chief Executive Officer for Nintendo.  He passed away this past September.

Yamauchi had approximately 10% of the shares in Nintendo.  There is no word on whether they will sell all of their shares or just a portion.

It will be interesting to see how this affects Nintendo in the coming days and months with the financial troubles they have been having recently.

Source:  Bloomberg Technology

Mario N yes

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630x

 This year’s investment briefing from Nintendo was a sombre one, illuminated with the company’s always positive outlook on Big N’s future. Today roughly, 24 hours after the briefing I will go over what happened and what is planned for the future of the house that Mario built. The numbers within the financial reports were previously explained by Tatsumi Kimishima before Satoru Iwata took the stage. We won’t talk about any of that portion of the briefing by this point in time we the consumers know what came of this disastrous year the Wii U had. What we don’t know is the outlook of the President of Nintendo Satoru Iwata are, let’s begin

Iwata San started his segment with an apology to Nintendo’s shareholders for announcing a drastic revision to the company’s financial forecast, here is a direct quote from Nintendo’s translated briefing on their website…

“Before getting to the main point, I would like to apologize to our shareholders for having announced a steep downward revision to our financial forecast for the full fiscal year due to unexpectedly weak sales particularly in the overseas markets in the last year-end sales season.”

Satoru Iwata also touched on the subject of the general attitude of the commentators and media heads outside of Nintendo’s walls. The President stood firm on his company’s stance toward providing unique software that is only brought about by Nintendo’s custom designed hardware.

“I am here to tell you about our future, and to begin with, I would like to mention what Nintendo will not change.”

“Since the revision to our full-year financial forecast, there have been various reports and comments about us. However, we do not hold a pessimistic view of the future of dedicated video game platforms…”

         ”…We therefore believe that dedicated video game platforms which integrate hardware and software will remain our core business. Naturally, we are moving ahead with research and development efforts for future hardware as we have done before and we are not planning to give up our own hardware systems and shift our axis toward other platforms.”

Iwata San, went on to remind the audience that the woes of the present are temporary and uses the past successes of Nintendo like the Wii Remote, Wii Balance Board, the innovations of the Nintendo DS more particularly the dual-screen one touch screen. These are devices and platforms designed by Nintendo that helped keep the company in the black as long as it did regardless of strifes that occurred during those times. I can say that what the President had to say was spot on though, that doesn’t change the fact that the company financial goals are facing struggles that wasn’t seen in recent history. There are those out in the interwebz that say that “the 3DS has faced similar troubles” yet, I can rebuttal those remarks by saying that lightning doesn’t strike twice in the same spot and what was tried for the now successful 3DS was done for the Wii U and it did not share the same outcome. Hindsight is the best way to plan for the future by reflecting on the trip-ups of the past and so, Satoru went on to say that the company must now refocus onto the present leading into the future and find ways to trail blaze new ways to impress the consumers like they’ve done in the past.

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  “Given this background, in expanding our dedicated video game platforms in the future, we hope to firmly decide what aspects from the past should be kept and what should be dramatically changed in order to leverage our core competency.”

“One more thing, we will continue to value the motto which we inherited from the company’s former president, Mr. Yamauchi: The True Value of Entertainment lies in Individuality.”

So, with all that said Iwata San revealed the not so obvious about the company well, at least to us that the company “…is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis”  and that Mr. Yamauchi’s motto should be held in highest regard considering that fact. This means that Nintendo cannot simply imitate others in the market attempting to catch a fairy in the bottle like Bowser in Super Mario 3D World. Mr. Iwata went on to elaborate on the current losses and what the short term goals will be and the 1st on the list is the infamous Wii U Gamepad, he realises that Nintendo needs to “Thoroughly enriching the value of the most significant feature of the Wii U”  he goes on to state that the company failed to provide definitive software & a solid way to communicate the value of the Gamepad let alone, confusion on the fact that the Gamepad is not an add-on to the Wii which, further wedged the consumers into a position that doesn’t make them select the next generation nintendo hardware over its predecessor the Nintendo Wii. Nintendo found it challenging to show off the appeal of the Gamepad to the consumers who isn’t actively engaged within the realm of video games also, he acknowledged that this year (I’m assuming fiscal year) the company’s top priority is to offer titles that are only available due to the Gamepad. Satoru went on to explain that though Nintendo provided several of titles gathering gamers in one place to play that they dropped the ball on offering solid software titles that enriched the gamers gamepad experience. Mr. Miyamoto and his software department will place that objective at the top of their list this year.

Satoru Iwata discussed the feature only used once with “Pokémon Rumble U”  the NFC (Near-Field Communication) reader/writer function wasn’t utilized to its full potential and this year they will make full use of its functionality by suggesting new unique ways to expand upon the reader such as the already announced last year NFC payments with JR East’s “Suica”. There also was a mention of the upcoming update for the Wii U that uses the Gamepad off TV play function & allows the player to use the NEW “Quick Start Menu” which I wrote an article up previously showing a mock-up how it would work.

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  “…the GamePad is the only video game platform with an NFC reader… “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this…This year, we will make full use of this function…implementation of NFC payments with JR East’s “Suica,” which we announced…We will showcase our detailed propositions for utilizing the NFC functionality at E3″

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“…one of the major benefits of the GamePad is that we easily play video games without using the TV, and this has been well received…however, after starting up Wii U, there is a wait of over 20 seconds before we can select a video game title…To solve this problem, a quick start menu for the GamePad will become a reality after a future system update planned for early summer. This new function is currently under development…”

There were a series of slides shown during the Investment Briefing talking about the connection between their platforms (Home Console & Handheld Machines) in the past, Satoru expands upon how Nintendo would introduce the Mobile platform via the NNID (Nintendo Network Identification) system to connect all platforms and consumers with a unified account system in the future, which is starting to take shape presently. Iwata San, explained that the connection between the two different platforms in the past and presently have been by connecting the consumers and hardware by providing “Backwards Compatibility” using its software as its bridge. The NNIDs were created to “…Transform customer relationship management from device-based to account-based…”  he explained how the Wii U was created to be account-based but, the 3DS was initially created to be device-based which was hard to to bring all of its features over perfectly. Besides, the frustrations they have managed to step in the right direction, they have “uniformly managed system in which we are connected with our consumers on all devices” in the future the hardware instead of building up a new install base Nintendo hopes to build upon the existing connections with their consumers via the NNIDs while continuing to maintain them.

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“…Another very important point that we need to consider is how we will incorporate smart devices into Nintendo platforms, which were composed solely of Nintendo hardware in the past.The traditional…video game platform imposed a restriction in which we were unable to connect…unless they purchased a Nintendo system…competition for consumers’ time and attention has become fierce…take advantage of smart devices is an extremely important question to answer…to be absolutely clear…this does not mean simply supplying Nintendo games on smart devices.”  

It seems to me that while Nintendo’s President seems like a hopeful optimist who is out of touch the guys behind the Shy Guy masks over there at Nintendo have plenty of things on their agendas. I am happy & relieved that they are still on top of their game though, I am not sure how they can salvage the losses amassed within the Wii U’s 1st two years, only time will tell I’m excited the winds of change are in Nintendo’s sails.

The President, mentioned how hes heard how Nintendo should release it’s IP’s to smart devices is an illogical not to expand their business on these devices because of the install base on that corner of the market. He elaborates that “we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.” Further more they shall use the mobile platform to focus on achieving a closer bond with their customers on on smart devices, IP’s on these platforms would essentially loosen that bound even more. Behind these efforts Nintendo will dedicate a small team of developers to head up this project.

“Having said that, however, in the current environment surrounding smart devices, we feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement.”

Satoru Iwata goes on to explain that their intentions are to release application on these smart devices this year attempting to attract consumers attention and display the value of their products.

I sit back and think on how they are finding new ways to extend their install base through mobile platforms while, I sit around watching the boob tube watching prime time television and don’t see any Advertisements on channels that are not children networks. Now that we now know that though Nintendo has a boat-load of cash in the bank it wisely spends it because of it’s lack of resource abundance. This whole small team on the  mobile platform thing just might bring more interest into the Wii U platform more specifically with minimal resources. My jaw would’ve dropped to the floor if this wasn’t Nintendo making this upcoming statement

“If we succeed in the redefinition of video game platforms…our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles…our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more.”

I sure hope that Nintendo gets their wish and I’m sure the staff & readers here at Real Otaku Gamer sure would too! Iwata San goes on to explain that “we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition.” I wish this briefing was revealed to us all in some sort of live feed because hearing this tidbit of info literally made me flip my wig. Iwata talks about how this mechanism that could increase the player numbers per title in return more friends playing with friend.

So, far I haven’t heard anything about online play amongst this whole spiel on friends playing together and connecting consumers via account-based systems on various platforms, my question is where will this very integral part of the video gaming culture fit into all of this? I believe that there are big positives throughout the briefing but, at the end throughout all the gains planned in Nintendo’s future somethings still need some explaining and I’m sure given time they too shall come to pass.

 

Sony PS4 Gold Headset

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Sony PS4 Gold Headset

Sony announced on their blog on February 3, 2014 their new Gold Wireless Stereo Headset.  The headset will retail at $99.99 (MSRP).  No set date has been given for when we will see this on the market, though Sony said it will be released early this month.

The specs for this headset are 7.1 virtual surround sound, a noise cancelling microphone, and custom audio settings for the different PS4 games.  The cable is a 3.5mm audio cable.

Everything in the Headset Box PS4

The headset is compatible with the PS4, the PS3, the PS Vita, computers, and mobile devices.  There will also be a free Headset Companion app coming to the PlayStation store some time this month.

You can watch Sony’s video on the new headset below.

Source:  PlayStation Blog

genps2

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Then there were four…

genps2

Enter the GameCube Nintendo’s 6th gen home console that was a small wonder packed to the gills with big & efficient tech. What also came into the mix were Sony’s Playstation 2, Sega’s Dreamcast and eventually Microsoft’s Xbox. Yes, another challenger Microsoft entered the fray shortly after the shameful end of one of one the console gaming giants Sega. I shall cover Sega later on a possibly new article if I’m driven to do such. This time around Ninty came out swinging with their tiny bite sized powerhouse only to be slightly dwarfed by Microsoft’s machine the Xbox. Though, Nintendo being the quirky uncle always with interesting stories to tell threw caution to the wind and created a new mini-disk that would be their storage medium of choice. The small stature of this system was not to be scoffed at when games were to be concerned. Big titles and new IP’s were shelled out with this tiny soldier while it seemed that the power and the  games were there it seemed the monkey that was on Nintendo’s back from the previous gen was still there. The developers just seemed like they didn’t want to be there coming up with reasons like the disk was hard to work with and couldn’t maintain like the DVD’s the competitor’s. Until games like Capcom Resident evil zero, the acclaimed Resident evil 4 have shown the graphical ability and optical media of choice clearly wasn’t in the way. Even so Nintendo along with the likes of silicone knight developed a game of such surreal mental thriller which was also a mature title of many to release on the platform. It seemed that they just couldn’t find their footing even when the bow out of Sega as a console maker and demoting itself to a 3rd party developer was imminent.

Microsoft’s Xbox came out of the shadows of the Dreamcast demise they were to become the 1st home console that took some PC features like Hard Drives, Ethernet port for broadband internet and most importantly the Xbox Live service. Taking their mother platform the windows OS will be the seeds to be sown for MS later. Sony Playstation 2 was the weakest system of that generation due to the popularity of its last iteration and the ability to watch DVD’s amongst the intense marketing of the console Sony had the industry by the balls and took the world by storm. I wasn’t impressed by what most PS2 had but, I did have the Dreamcast, GameCube and the Xbox plenty of my peers swore by this machine. I could see Nintendo was in dire straits and actually was starting to feel the pinch especially when Xbox started to gain ground with the rise of the Halo franchise along with the online culture starting to take hold in the home console market. Gamecube by the way of just not being able to recapture what they lost from a generation past was vastly underperforming. Though, Profits were still large simply because the company in its entirety still has money flowing into their vaults like a golden waterfall in Scrooge Mcduck’s gold chamber. Nintendo continued to garner more sales by creating such tech as the Gameboy player to tie in the portable market into their home console possibly to help the sales. At the end of it all regardless of countless deals brought together by collaborations and time exclusive deals it seemed while the Gamecube wasn’t a commercial success it also was not a complete failure. Much was learned in this generation and graphical ability and mature audiences wasn’t the bane to Nintendo’s dominance. It was much more to be learned but, some seeds were sown in Nintendo’s field like wireless controls. I believe if Nintendo had developed a better relationship with Nintendo the Gamecube would’ve succeeded much more so than it did. Nintendo came to the end of its second straight generation where it has lost more market share in the console market while remaining the king of the portable market remaining a financially solvent company.

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  Here Wii goooo! Like good old Mario would say the big N went in and had fun with this outing and that’s exactly what happened when the vastly underpowered Nintendo Wii was released for the 7th console generation. Arriving late to the party alongside the Sony PS3 after the year early released Xbox 360 Nintendo came out swinging with their Wii sports IP which helped the consumers to fully understand what Nintendo was out to do this time around. Fun was to be had with the new motion controllers with its wiimote and nun chuck and that is what happened. So, much the Wii actually brought in new types of gamers from the 6 years olds to the geriatric of gamers. Nintendo when creating this console decided to go their route from here on out though, spending big investments on cutting edge technologies wasn’t prudent on their financial ends. Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales; Nintendo reportedly optimized production costs to obtain a significant profit margin with each Wii unit sold. So, they just added an extension of their previous hardware’s architecture and added revolutionary controls that are to change the game from here on out. Though it could not compete graphically with the two other consoles the sheer numbers of units sold rip the competition a new one so much so that they had to emulate some things that this little train that could brought to the table like motion controls. There were HD systems abroad brought to us by the Xbox360 and the Playstation 3 and the Wii was simply critically acclaimed games like the Mario Galaxy series, Wii sports, Wii party along with the extensive back catalog of Nintendo and other 8 to 16 third party developers for Nintendo’s own virtual console service. Kept this console off of the self because everyone had to have this new way of video gaming for 2 years it was very hard to acquire this title in North America. Through the world it broke records though as this generation was crazy long the limited power the Wii had started to putter due to the HD visuals and graphical powerhouses sold much more games and gained in population. The Wii still was the winner of Gen 7 and brought in so many new gamers into the market they also alienated their hardcore audiences the same ones that has been with them since the NES days.

Throughout this generation the Wii gave developers the chance to create new unknown experiences not used before which brought games exclusive to this console. It was amazing to see how in the mix of HD powerhouse a small tike like the Wii could out box them in providing the gaming community with unique pleasurable moments. We are in the 8th generation now it has just begun with the year early release of the Wii U in 2012 with PS4 and Xbox One releasing holiday 2013. The competition is steep and the Big N is still evolving their company in many ways why remaining profitable. While Sony and Microsoft’s consoles seemingly catching up on a full year of low sales from Nintendo. I believe it will be their newly enriched relationship with the independent developers that will make the Wii U future shine bright when its present might look bleak.

videogames8thgen

Thanks for staying with me I hope you enjoyed your stay.

wwe-network-logo

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WWEnetwork

WWE Network, the “Netflix of wrestling” has been announced!  WWE Network will be an online streaming service at $9.99 per month with a 6-month commitment (charged monthly).

The content for WWE Network will consist of WWE, WCW, ECW pay-per-views, classic matches, Wrestlemania, Raw replays, and Smackdown replays.

The service will be available on the PS3, PS4, Xbox 360, Xbox One, Android devices, and iOS devices.  WWE Network will be available on Android devices, iOS devices, the Xbox 360, the PS3, and the PS4 on February 24th in the United States.  It will be available on the Xbox One and Smart TVs in the summer.  WWE Network will be available to the United Kingdom, Canada, Australia, New Zealand, Singapore, Hong Kong, and the Nordics in late 2014 or early 2015.

For more information go to WWE’s website for their FAQ.

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