This year’s investment briefing from Nintendo was a sombre one, illuminated with the company’s always positive outlook on Big N’s future. Today roughly, 24 hours after the briefing I will go over what happened and what is planned for the future of the house that Mario built. The numbers within the financial reports were previously explained by Tatsumi Kimishima before Satoru Iwata took the stage. We won’t talk about any of that portion of the briefing by this point in time we the consumers know what came of this disastrous year the Wii U had. What we don’t know is the outlook of the President of Nintendo Satoru Iwata are, let’s begin
Iwata San started his segment with an apology to Nintendo’s shareholders for announcing a drastic revision to the company’s financial forecast, here is a direct quote from Nintendo’s translated briefing on their website…
“Before getting to the main point, I would like to apologize to our shareholders for having announced a steep downward revision to our financial forecast for the full fiscal year due to unexpectedly weak sales particularly in the overseas markets in the last year-end sales season.”
Satoru Iwata also touched on the subject of the general attitude of the commentators and media heads outside of Nintendo’s walls. The President stood firm on his company’s stance toward providing unique software that is only brought about by Nintendo’s custom designed hardware.
“I am here to tell you about our future, and to begin with, I would like to mention what Nintendo will not change.”
“Since the revision to our full-year financial forecast, there have been various reports and comments about us. However, we do not hold a pessimistic view of the future of dedicated video game platforms…”
”…We therefore believe that dedicated video game platforms which integrate hardware and software will remain our core business. Naturally, we are moving ahead with research and development efforts for future hardware as we have done before and we are not planning to give up our own hardware systems and shift our axis toward other platforms.”
Iwata San, went on to remind the audience that the woes of the present are temporary and uses the past successes of Nintendo like the Wii Remote, Wii Balance Board, the innovations of the Nintendo DS more particularly the dual-screen one touch screen. These are devices and platforms designed by Nintendo that helped keep the company in the black as long as it did regardless of strifes that occurred during those times. I can say that what the President had to say was spot on though, that doesn’t change the fact that the company financial goals are facing struggles that wasn’t seen in recent history. There are those out in the interwebz that say that “the 3DS has faced similar troubles” yet, I can rebuttal those remarks by saying that lightning doesn’t strike twice in the same spot and what was tried for the now successful 3DS was done for the Wii U and it did not share the same outcome. Hindsight is the best way to plan for the future by reflecting on the trip-ups of the past and so, Satoru went on to say that the company must now refocus onto the present leading into the future and find ways to trail blaze new ways to impress the consumers like they’ve done in the past.
“Given this background, in expanding our dedicated video game platforms in the future, we hope to firmly decide what aspects from the past should be kept and what should be dramatically changed in order to leverage our core competency.”
“One more thing, we will continue to value the motto which we inherited from the company’s former president, Mr. Yamauchi: The True Value of Entertainment lies in Individuality.”
So, with all that said Iwata San revealed the not so obvious about the company well, at least to us that the company “…is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis”and that Mr. Yamauchi’s motto should be held in highest regard considering that fact. This means that Nintendo cannot simply imitate others in the market attempting to catch a fairy in the bottle like Bowser in Super Mario 3D World. Mr. Iwata went on to elaborate on the current losses and what the short term goals will be and the 1st on the list is the infamous Wii U Gamepad, he realises that Nintendo needs to “Thoroughly enriching the value of the most significant feature of the Wii U” he goes on to state that the company failed to provide definitive software & a solid way to communicate the value of the Gamepad let alone, confusion on the fact that the Gamepad is not an add-on to the Wii which, further wedged the consumers into a position that doesn’t make them select the next generation nintendo hardware over its predecessor the Nintendo Wii. Nintendo found it challenging to show off the appeal of the Gamepad to the consumers who isn’t actively engaged within the realm of video games also, he acknowledged that this year (I’m assuming fiscal year) the company’s top priority is to offer titles that are only available due to the Gamepad. Satoru went on to explain that though Nintendo provided several of titles gathering gamers in one place to play that they dropped the ball on offering solid software titles that enriched the gamers gamepad experience. Mr. Miyamoto and his software department will place that objective at the top of their list this year.
Satoru Iwata discussed the feature only used once with “Pokémon Rumble U” the NFC (Near-Field Communication) reader/writer function wasn’t utilized to its full potential and this year they will make full use of its functionality by suggesting new unique ways to expand upon the reader such as the already announced last year NFC payments with JR East’s “Suica”. There also was a mention of the upcoming update for the Wii U that uses the Gamepad off TV play function & allows the player to use the NEW “Quick Start Menu” which I wrote an article up previously showing a mock-up how it would work.
“…the GamePad is the only video game platform with an NFC reader… “Pokémon Rumble U” has already taken advantage of this function, but aside from this title, Wii U has failed to make use of the full potential of this…This year, we will make full use of this function…implementation of NFC payments with JR East’s “Suica,” which we announced…We will showcase our detailed propositions for utilizing the NFC functionality at E3″
“…one of the major benefits of the GamePad is that we easily play video games without using the TV, and this has been well received…however, after starting up Wii U, there is a wait of over 20 seconds before we can select a video game title…To solve this problem, a quick start menu for the GamePad will become a reality after a future system update planned for early summer. This new function is currently under development…”
There were a series of slides shown during the Investment Briefing talking about the connection between their platforms (Home Console & Handheld Machines) in the past, Satoru expands upon how Nintendo would introduce the Mobile platform via the NNID (Nintendo Network Identification) system to connect all platforms and consumers with a unified account system in the future, which is starting to take shape presently. Iwata San, explained that the connection between the two different platforms in the past and presently have been by connecting the consumers and hardware by providing “Backwards Compatibility” using its software as its bridge. The NNIDs were created to “…Transform customer relationship management from device-based to account-based…”he explained how the Wii U was created to be account-based but, the 3DS was initially created to be device-based which was hard to to bring all of its features over perfectly. Besides, the frustrations they have managed to step in the right direction, they have “uniformly managed system in which we are connected with our consumers on all devices”in the future the hardware instead of building up a new install base Nintendo hopes to build upon the existing connections with their consumers via the NNIDs while continuing to maintain them.
“…Another very important point that we need to consider is how we will incorporate smart devices into Nintendo platforms, which were composed solely of Nintendo hardware in the past.The traditional…video game platform imposed a restriction in which we were unable to connect…unless they purchased a Nintendo system…competition for consumers’ time and attention has become fierce…take advantage of smart devices is an extremely important question to answer…to be absolutely clear…this does not mean simply supplying Nintendo games on smartdevices.”
It seems to me that while Nintendo’s President seems like a hopeful optimist who is out of touch the guys behind the Shy Guy masks over there at Nintendo have plenty of things on their agendas. I am happy & relieved that they are still on top of their game though, I am not sure how they can salvage the losses amassed within the Wii U’s 1st two years, only time will tell I’m excited the winds of change are in Nintendo’s sails.
The President, mentioned how hes heard how Nintendo should release it’s IP’s to smart devices is an illogical not to expand their business on these devices because of the install base on that corner of the market. He elaborates that “we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.”Further more they shall use the mobile platform to focus on achieving a closer bond with their customers on on smart devices, IP’s on these platforms would essentially loosen that bound even more. Behind these efforts Nintendo will dedicate a small team of developers to head up this project.
“Having said that, however, in the current environment surrounding smart devices, we feel that we will not be able to gain the support of many consumers unless we are able to provide something truly valuable that is unique to Nintendo. Accordingly, I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement.”
Satoru Iwata goes on to explain that their intentions are to release application on these smart devices this year attempting to attract consumers attention and display the value of their products.
I sit back and think on how they are finding new ways to extend their install base through mobile platforms while, I sit around watching the boob tube watching prime time television and don’t see any Advertisements on channels that are not children networks. Now that we now know that though Nintendo has a boat-load of cash in the bank it wisely spends it because of it’s lack of resource abundance. This whole small team on the mobile platform thing just might bring more interest into the Wii U platform more specifically with minimal resources. My jaw would’ve dropped to the floor if this wasn’t Nintendo making this upcoming statement
“If we succeed in the redefinition of video game platforms…our account-based connections with consumers will become very clear. For example, until now it has been taken for granted that software is offered to users at the same price regardless of how many titles they purchase in a year, be it one, five or even ten titles…our account system, if we can offer flexible price points to consumers who meet certain conditions, we can create a situation where these consumers can enjoy our software at cheaper price points when they purchase more.”
I sure hope that Nintendo gets their wish and I’m sure the staff & readers here at Real Otaku Gamer sure would too! Iwata San goes on to explain that “we do not need to limit the condition to the number of software titles they purchase. Inviting friends to start playing a particular software title is also an example of a possible condition.”I wish this briefing was revealed to us all in some sort of live feed because hearing this tidbit of info literally made me flip my wig. Iwata talks about how this mechanism that could increase the player numbers per title in return more friends playing with friend.
So, far I haven’t heard anything about online play amongst this whole spiel on friends playing together and connecting consumers via account-based systems on various platforms, my question is where will this very integral part of the video gaming culture fit into all of this? I believe that there are big positives throughout the briefing but, at the end throughout all the gains planned in Nintendo’s future somethings still need some explaining and I’m sure given time they too shall come to pass.
Sony announced on their blog on February 3, 2014 their new Gold Wireless Stereo Headset. The headset will retail at $99.99 (MSRP). No set date has been given for when we will see this on the market, though Sony said it will be released early this month.
The specs for this headset are 7.1 virtual surround sound, a noise cancelling microphone, and custom audio settings for the different PS4 games. The cable is a 3.5mm audio cable.
The headset is compatible with the PS4, the PS3, the PS Vita, computers, and mobile devices. There will also be a free Headset Companion app coming to the PlayStation store some time this month.
You can watch Sony’s video on the new headset below.
Enter the GameCube Nintendo’s 6th gen home console that was a small wonder packed to the gills with big & efficient tech. What also came into the mix were Sony’s Playstation 2, Sega’s Dreamcast and eventually Microsoft’s Xbox. Yes, another challenger Microsoft entered the fray shortly after the shameful end of one of one the console gaming giants Sega. I shall cover Sega later on a possibly new article if I’m driven to do such. This time around Ninty came out swinging with their tiny bite sized powerhouse only to be slightly dwarfed by Microsoft’s machine the Xbox. Though, Nintendo being the quirky uncle always with interesting stories to tell threw caution to the wind and created a new mini-disk that would be their storage medium of choice. The small stature of this system was not to be scoffed at when games were to be concerned. Big titles and new IP’s were shelled out with this tiny soldier while it seemed that the power and the games were there it seemed the monkey that was on Nintendo’s back from the previous gen was still there. The developers just seemed like they didn’t want to be there coming up with reasons like the disk was hard to work with and couldn’t maintain like the DVD’s the competitor’s. Until games like Capcom Resident evil zero, the acclaimed Resident evil 4 have shown the graphical ability and optical media of choice clearly wasn’t in the way. Even so Nintendo along with the likes of silicone knight developed a game of such surreal mental thriller which was also a mature title of many to release on the platform. It seemed that they just couldn’t find their footing even when the bow out of Sega as a console maker and demoting itself to a 3rd party developer was imminent.
Microsoft’s Xbox came out of the shadows of the Dreamcast demise they were to become the 1st home console that took some PC features like Hard Drives, Ethernet port for broadband internet and most importantly the Xbox Live service. Taking their mother platform the windows OS will be the seeds to be sown for MS later. Sony Playstation 2 was the weakest system of that generation due to the popularity of its last iteration and the ability to watch DVD’s amongst the intense marketing of the console Sony had the industry by the balls and took the world by storm. I wasn’t impressed by what most PS2 had but, I did have the Dreamcast, GameCube and the Xbox plenty of my peers swore by this machine. I could see Nintendo was in dire straits and actually was starting to feel the pinch especially when Xbox started to gain ground with the rise of the Halo franchise along with the online culture starting to take hold in the home console market. Gamecube by the way of just not being able to recapture what they lost from a generation past was vastly underperforming. Though, Profits were still large simply because the company in its entirety still has money flowing into their vaults like a golden waterfall in Scrooge Mcduck’s gold chamber. Nintendo continued to garner more sales by creating such tech as the Gameboy player to tie in the portable market into their home console possibly to help the sales. At the end of it all regardless of countless deals brought together by collaborations and time exclusive deals it seemed while the Gamecube wasn’t a commercial success it also was not a complete failure. Much was learned in this generation and graphical ability and mature audiences wasn’t the bane to Nintendo’s dominance. It was much more to be learned but, some seeds were sown in Nintendo’s field like wireless controls. I believe if Nintendo had developed a better relationship with Nintendo the Gamecube would’ve succeeded much more so than it did. Nintendo came to the end of its second straight generation where it has lost more market share in the console market while remaining the king of the portable market remaining a financially solvent company.
Here Wii goooo! Like good old Mario would say the big N went in and had fun with this outing and that’s exactly what happened when the vastly underpowered Nintendo Wii was released for the 7th console generation. Arriving late to the party alongside the Sony PS3 after the year early released Xbox 360 Nintendo came out swinging with their Wii sports IP which helped the consumers to fully understand what Nintendo was out to do this time around. Fun was to be had with the new motion controllers with its wiimote and nun chuck and that is what happened. So, much the Wii actually brought in new types of gamers from the 6 years olds to the geriatric of gamers. Nintendo when creating this console decided to go their route from here on out though, spending big investments on cutting edge technologies wasn’t prudent on their financial ends. Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales; Nintendo reportedly optimized production costs to obtain a significant profit margin with each Wii unit sold. So, they just added an extension of their previous hardware’s architecture and added revolutionary controls that are to change the game from here on out. Though it could not compete graphically with the two other consoles the sheer numbers of units sold rip the competition a new one so much so that they had to emulate some things that this little train that could brought to the table like motion controls. There were HD systems abroad brought to us by the Xbox360 and the Playstation 3 and the Wii was simply critically acclaimed games like the Mario Galaxy series, Wii sports, Wii party along with the extensive back catalog of Nintendo and other 8 to 16 third party developers for Nintendo’s own virtual console service. Kept this console off of the self because everyone had to have this new way of video gaming for 2 years it was very hard to acquire this title in North America. Through the world it broke records though as this generation was crazy long the limited power the Wii had started to putter due to the HD visuals and graphical powerhouses sold much more games and gained in population. The Wii still was the winner of Gen 7 and brought in so many new gamers into the market they also alienated their hardcore audiences the same ones that has been with them since the NES days.
Throughout this generation the Wii gave developers the chance to create new unknown experiences not used before which brought games exclusive to this console. It was amazing to see how in the mix of HD powerhouse a small tike like the Wii could out box them in providing the gaming community with unique pleasurable moments. We are in the 8th generation now it has just begun with the year early release of the Wii U in 2012 with PS4 and Xbox One releasing holiday 2013. The competition is steep and the Big N is still evolving their company in many ways why remaining profitable. While Sony and Microsoft’s consoles seemingly catching up on a full year of low sales from Nintendo. I believe it will be their newly enriched relationship with the independent developers that will make the Wii U future shine bright when its present might look bleak.
Thanks for staying with me I hope you enjoyed your stay.
WWE Network, the “Netflix of wrestling” has been announced! WWE Network will be an online streaming service at $9.99 per month with a 6-month commitment (charged monthly).
The content for WWE Network will consist of WWE, WCW, ECW pay-per-views, classic matches, Wrestlemania, Raw replays, and Smackdown replays.
The service will be available on the PS3, PS4, Xbox 360, Xbox One, Android devices, and iOS devices. WWE Network will be available on Android devices, iOS devices, the Xbox 360, the PS3, and the PS4 on February 24th in the United States. It will be available on the Xbox One and Smart TVs in the summer. WWE Network will be available to the United Kingdom, Canada, Australia, New Zealand, Singapore, Hong Kong, and the Nordics in late 2014 or early 2015.
For more information go to WWE’s website for their FAQ.
Sigh. That’s all I can really do after watching the VGX, formally known as the Video Game Awards or VGAs, just let out one big sigh. The VGAs have been getting flack for years about not being about games or the gamers. So when the announce came of a changed format meant to focus on just that, the games, we were excited for the change. I never thought the awards show in the past was particularly good or bad. For me it was the middle of the road, trying to pander to non gamers and gamers alike. So I was looking forward to the change in format. What we got was a 3 hour show full of awkwardness, terrible jokes, and host who made you clamor for the old Ubisoft E3 presentation with Mr. Caffeine.
Before diving into what made the show bad, let’s talk about the good. We got some decent premieres for trailers and a couple surprises that actually surprised me. The highlight for me was The Division Snowdrop Engine trailer. All the trailer showed was in game footage, but not of gameplay. This was of the environment, the lighting, and the weather effects. And it all looked phenomenal. Maybe the first game that actually looks next gen, this game is gorgeous. Other trailers we got to see were Titanfall showing off two new Titan classes, The Witcher 3, Destiny, Donkey Kong Tropical Freeze, and a brand new IP called No Man’s Sky just to say a few. No Man’s Sky stole the show by actually being able to be kept secret. Most everything else we knew we would see but no one saw this coming. It looks interesting as a sprawling space adventure. I need to see more but I am interested in it. We will post an article of all the trailers and demos shown on the show.
That’s really all I can say for the good. Now for the bad and the ugly. This show was really awkward. Moving from a live audience to no audience to focus more on the games seemed like a way to make it more intimate and game centric. The only thing it really did was making it uncomfortable when someone would accept an award only to be met with complete silence when usually an audience would congratulate them. Also, the lack of an audience makes terrible jokes even more apparent of how terrible they are, but more on that in a bit. Through all the cringing and boredom, I actually felt bad for the people accepting awards in person, they looked like they couldn’t run out of there quick enough.
And can we talk about awards for a minute? For a three hour show that changed their format to focus more on the games, how is it that you only cover half of your own rewards, if that? Not even the quick, “Oh hey we are short on time so these people one this.” They outright ignored and never spoke about certain awards. It’s weird to see who one best Xbox game and best shooter, and not even mention who won best PlayStation or Nintendo game, or other categories like best handheld or RPG. They had more than enough time to cover all the awards if the really wanted to. At the very least, they could have pretended to treat every console equally and shown the best of for them instead of focusing so heavily on Xbox in the week leading up to the show and in the show itself. The VGAs have always been treated like companies pay for the awards. How VGX only really talked about Xbox really doesn’t help that image.
Nintendo was talked about briefly with its first appearance on the program. Nintendo president Reggie Fils-Aime came on to present Donkey Kong Tropical Freeze for the Wii U. What followed was a very awkward showcasing. Reggie could barely get in any words before being interrupted with terrible jokes and accusations about not presenting a different game. I admit that I was hoping and would have preferred something like Super Smash Bros. or a new Legend of Zelda game or even a Metroid game, but for a host to actually act like that wasn’t enough for you is just rude and unprofessional. Whatever you may feel for Nintendo, as a “gaming journalist” you should at least pretend to be professional when you are actually interviewing them.
And now we get to the biggest rotten egg of the night, cohost Joel McHale. Joel was… well, he was Joel. Pretty much the same as when he host The Soup on E! But there is a problem with that; on The Soup he is making fun of celebrities and dumb TV moments, here he was making fun of the targeted audience of the VGX, the gamers. And not in the way of, “Oh these are dumb things we gamers know is stupid but some people still do.” No this was the, “I’m better than you and I will talk down to all of you” way. Half of the time he just looked bored and not wanting to be there, the other half he wouldn’t shut up and kept interrupting the developers who were trying to talk about there games. It was a bad choice to pick him, one that may go down as the next Mr. Caffeine debacle. Some argue that awkwardness is funny and therefore it was a good show, but this was just bad.
Last but not least we have the GTA music concert, which took up about 30 minutes. Choosing the Loiter Squad to host that section of the show was another terrible choice. They make their living on off the wall weird awkwardness so I suppose they fit right in, but it didn’t help the show. Coupled with a lazy concert and a lack luster crowd who looked like they were dragged into the concert by force makes for a bad show.
All in all, the newly reinvented VGX got off on the wrong foot. Instead of trying to appease to the gaming community, it seemed like they just chased them away. The VGAs always had a cloud hovering over them of not really being about the games or the gamer, and those clouds turned into a hurricane. If this is what they think the gaming community wants they are sadly mistaken. We did get to see some good trailers and new games, but that wasn’t enough to save this train wreck. If there is any silver lining is that they can only improve from this. At least, I can’t imagine them getting any worse. Hopefully next year will be better, and you know there will be a next year. But for now, VGX was just bad. A little good, mostly bad, and ugly.
As I made my way around the giant booth, two things really stood out to me. One: Nvidia really gets gamers. They know what we want, they know what’s missing in our lives, and they know how to ‘turn us on,’ so to speak. Second: holy crap, I’m never going to be a functional human being again.
The keyword of the day was mobile, and not just in the sense of a phone or a handheld, but in the sense that, if Nvidia has their way, all your games will truly be mobile. From the handheld SHIELD, to the streaming service they’re building with cable companies, to the connectivity between your computer, big screen TV and your games, they seem to have thought of everything.
Imagine cloud gaming that works with your network provider to turn any PC, Mac, tablet, smartphone, or TV into a gaming console. That’s the future Nvidia imagines.
GRID renders 3D games in cloud servers, encodes each frame instantly, and streams to any device with a wired or wireless broadband connection. This means no digital downloads, no installation, no patches – just streaming.
And this isn’t just a pipe dream. They’re already working on deals with major cable companies to get this show on the road.
A true portable gaming system that is also a full-sized controller, SHIELD utilizes the Tegra 4, touted as the world’s fastest mobile processor. The ultra-fast wireless is to prevent lag when streaming games, and the unit will utilize Android’s Jelly Bean operating system, meaning you can access all of the Android applications and games.
Now here’s where this “me never leaving the game” steps in. I will be able to play my computer games on the SHIELD. I can essentially use it as a controller, or I can get up and go lie on my bed and play using the SHIELD’s screen. Or I can go use the bathroom and take it with me. Or take it on the bus. Or to work. Or to my work bathroom.
Do you see how dangerous this device is? From the demos, it seems a little bit of a quicker step than the Vita to PS4 step will be, because you’re actually playing the game on your SHIELD, but we’ll be able to compare them more after the PS4 comes out.
Oh, what’s that you say? They will probably only have crappy games? Um…look at this list. Yeah. Yeah that’s a real legit list of games right there, all the kind of games I wouldn’t mind snuggling up in my bed with until 3 A.M., with none of the neck or back strain that sitting up requires. Don’t look at me like that, you’re probably in no better shape.
I hope to tell you much more about the SHIELD when I get one of my very own. So stay tuned!
The World of Tomorrow
Nvidia almost scares me. The GRID, SHIELD, and other technology, if successful, may change the way we game. There’s no need for the console wars if you don’t need a console, and you don’t need to buy handheld versions of your consoles, like the Vita aims to be. In the world of tomorrow, every smart device could become a game console.
And I will never have a life again. I’m sure they were trying not to laugh as I stood there, flabbergasted by the new technology they were explaining. How will I eat? How will I sleep? How will I force myself to have human interaction?
Nintendo sure had a healthy dose of news yesterday, while the reaction to all of it varies from person to person, here is what has been announced.
-The Nintendo 2DS: It’s basically a Nintendo 3DS without the 3D, it sports a bulkier look, but lacks the ability to close itself, this system will actually cost much less, bringing it down to $130 dollars, making it an affordable product for those who don’t mind that the 3D is gone, mind you, President of NoA has stated that this product is aimed at kids.
-Wii U price drop: The Wii U will go down in costs from its original $350 price (the 32 GB model), to $300, making it possible for many to afford the system now.
-Wind Waker HD Wii U bundle: The reduced price Wii U (32 GB model), but this will actually come with a code for a digital copy of Wind Waker HD. As of this moment, Game Stop is accepting pre-orders, and it will come at a cost of $299, and don’t tell anyone I told you this, but if you don’t own a Wii U, this is the bundle to go with if you like Zelda, not to mention the buyers will have an early access to the game, due to its release on September 20 (which is weeks ahead of the original October 4 release date).
To add to the good things, it will also include a digital copy of Hyrule Historia.
Dates for the newest games on Nintendo systems have also been announced.
-The Legend of Zelda: A Link Between Two Worlds – Nov 22
-Donkey Kong Country: Tropical Freeze – Dec 6
-Super Mario 3D World – Nov 22
-Mario Party: Island Tour – Nov 1st
Seems like a good rest of the year for Nintendo fans.
E3 had only been going for a day, and yet, it felt like we were all overwhelmed by the sheer number of announcements from both Sony and Microsoft, and while the internet argued (and still is) over which one did better, we were witness to the last of the Big 3; Nintendo.
And just like the previous 2, a slew of announcements were made, but really most of it were things we had already expected, plus some eShop titles.
In any case, for those who missed it, here is the rundown, first, for Wii U:
Super Mario 3D World – For the first time a 3D Mario title with multiplayer capabilities, it will be developed by the same team that worked on Super Mario 3D Land for the 3DS, it will allow for use of 4 characters which include Mario, Luigi, Toad, and for the first time in over 2 decades; Princess Peach, a new Power-Up: the Cat Costume was revealed, seemingly adding some new level of gameplay with it. Scheduled to launch this December.
Donkey Kong Country: Tropical Freeze – The only real surprise this E3 for Nintendo was this game, marking the return of character Dixie Kong, Retro Studios takes on this series once more, attempting to bring more Donkey Kong the Wii U, with an improved graphical look, this game is set to be released this November.
The Legend of Zelda: Wind Waker HD – An improved version of the original 2002 hit for the GameCube, bringing new items such as the Tingle Bottle, which allows to send messages to Miiverse by using a bottle and dropping it in the ocean, also faster sailing mechanics. Scheduled to launch this October.
Mario Kart 8 – Apparently ditching the silly titles for good, this new game adds a new gameplay element with anti-gravity, and marks the return of bikes to the series, will have great online integrated to Miiverse. Available Spring 2014.
The Wonderful 101 – Created by Platinum Games, this title focuses on combat between Wonder-Red, and the group of heroes working for him, using them to attack enemies while looking and sounding like a classic superhero comic book. Launching September 15.
Bayonetta 2 – Also developed by Platinum Games, showing the main character’s new look as well as some combat, looking as chaotic as ever. Game launching 2014.
“X” by Monolift Soft – Aiming to be an open world title, and adding the ability to control humanoid robots, this title that is being developed with Xenoblade experiences to mind, seems to aim for a higher bar than that title. Available 2014.
Wii Party U – A party game, involving different tabletop games, this Mario-partyesque game will launch this October.
Wii Fit U – Just what it sounds like, set to be released this December.
Pokemon X Version and Y Version – For Nintendo 3DS, the biggest news is about Pokemon, that will release this October, the game has revealed the already speculated Fairy type, which will become the 18th type in the series.
The Legend of Zelda: A Link Between Worlds – (Not shown on the stream) A nice throwback title to the prequel of A Link to the Past, in this title, Link will be able to travel along the walls, allowing for different tactics to puzzles. Out this holiday season.
Yoshi’s New Island – (Not shown on the stream) Offering a variety of art styles, Yoshi returns in his 3rd adventure for the Nintendo 3DS. Out this holiday season.
Mario & Luigi: Dream Team – The 4th game in the Mario and Luigi series, this will add the ability to jump into Luigi’s dreams, game out August 11.
Outside of those, there were also quite a few third party tittles glossed over, here are the tittles that you may have missed:
Assassin’s Creed IV Black Flag – Ubisoft – Wii U – Oct. 29
Batman: Arkham Origins – Warner Bros. Interactive Entertainment – Wii U – Oct. 25
Batman: Arkham Origins Blackgate – Warner Bros. Interactive Entertainment – Nintendo 3DS – Oct. 25
Deus Ex: Human Revolution -Director’s Cut – Square Enix, Inc. – Wii U – 2013
Disney Infinity – Disney Interactive – Wii U, Wii, Nintendo 3DS – Aug. 18 (still making titles for the Wii?)
Disney’s Planes – Disney Interactive – Wii U, Wii, Nintendo 3DS, Nintendo DS – Aug. 6 (DS too?)
Just Dance 2014 – Ubisoft – Wii U, Wii – Oct. 8
Rayman Legends – Ubisoft – Wii U – Sept. 3
Scribblenauts Unmasked: A DC Comics Adventure – Warner Bros. Interactive Entertainment – Wii U Nintendo 3DS – Fall 2013
Shin Megami Tensei IV – ATLUS (Index Digital Media, Inc.) – Nintendo 3DS – July 16
Skylanders SWAP Force – Activision Publishing – Wii U, Wii, Nintendo 3DS – Oct. 13
Sonic Lost World – SEGA – Wii U, Nintendo 3DS – Holiday 2013
Tom Clancy’s Splinter Cell Blacklist – Ubisoft – Wii U – Aug. 20
Watch Dogs – Ubisoft – Wii U – Nov. 19
Well hope nobody was disappointed. Ericyo and I, are very excited for some of these upcoming games and had a great time working to bring you, the audience, as much information on Nintendo as possible. We will continue to do so in the future.
Today, Nintendo aired their conference online, aimed towards both the gamers and the media, the conference was rather short, and rather unimpressive in comparison to Sony, but it did end not with a bang, but with an explosion.
After the smoke cleared, we got a first look on Super Smash Bros, set to be released for both Wii U and 3DS next year, showing some minor gameplay along with 2 newcomers to the series: Megaman, and Animal Crossing villager.
Trailer suggests a cel-shaded look for the 3DS version, while the Wii U seems to have character more akin the original Wii version, differences haven’t been really pinpointed, but we will keep you informed as we receive more information.
The game is set to be released next year, with no specified term.