You Are Browsing ' Nintendo 3DS ' Category

By Jonathan Balofsky On 23 Jun, 2016 At 05:11 AM | Categorized As News, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments
ghoul

No GravatarNintendo has announced that this Thursday June 23, Super Ghouls’n Ghosts  will be coming to the New 3DS Virtual Console. Check out the description below.

Draw your sword. The quest begins to rescue the Princess!

The third game in the legendary Ghosts ‘n Goblins series of video games, Super Ghouls ‘n Ghosts follows Arthur in another quest to rescue the princess, his fair maiden and damsel in distress at large. Players take control of Arthur and defeat the creatures of the night to save the day once more. Discover what glory awaits those brave enough to take on the armies of Super Ghouls ‘n Ghosts.

 

 

Source

 

By Jonathan Balofsky On 16 Jun, 2016 At 12:36 PM | Categorized As News, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments
mega man 7

No GravatarToday’s 3DS VC game for the New 3DS has been revealed as Mega Man 7. The SNES entry into the classic series is one of the more unusual entries but still a great time.

Not even prison can hold Dr. Wily from doing evil deeds!

Dr. Wily knew that one day his plans would fail him. But as the world cheered at his capture, the nefarious scientist stowed four robots in his lab, set to activate after six months of no communication from their master. Now the robots have started a rampage in the city, which serves as the perfect distraction for Dr. Wily to make his getaway.

But Mega Man and his trusty sidekick, Rush, are hot on his trail…and so are Bass and Treble? Who are these mysterious companions? Jump, power up, and blast your way through robotic enemies, and send Dr. Wily back to prison where he belongs!

 

 

Source

By Jonathan Balofsky On 15 Jun, 2016 At 06:40 PM | Categorized As News, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments
ever oasis

No GravatarOn Day 2 Of the Treehouse Live, Nintendo and Grezzo announced Ever Oasis, a new IP for Nintendo 3DS. The game is being made by the creator of the Mana series and looks to take inspiration from that series and more. You can play as a male or female protagonist on your journey.

Check out the trailer below

 

By Jonathan Balofsky On 10 Jun, 2016 At 09:16 PM | Categorized As News, Nintendo 3DS, Portable/Mobile Gaming, ROG News, Uncategorized | With 0 Comments
2DS Japan

No Gravatar2DS Japan

 

Nintendo has announced they are ending production of the 2DS models that were brought to Japan to promote the Pokémon virtual console releases. As they are the only 2DS models sold in Japan, this means the 2DS is ending production in Japan as far as we know.

 

Source

maxresdefaultm

No GravatarDevelopment Of the 3DS version of  Noitu Love: Devolution is now complete and the developers are targeting an early July release date.

The Wii U version as completed a while ago and was sent to Nintendo already. A simultaneous launch in EU and NA is planned.

 

Are you excited for this game? Let us now. We sure are excited!

Nintendo

No GravatarHere are this week’s eshop downloads for North America

Wii U Download

153 Hand Video Poker – $0.99
B3 Game Expo For Bees – $9.99
Kick & Fennick – $10.49

Wii U Virtual Console

Metroid Prime Hunters – $9.99

3DS Download

Sssnakes – $1.99

New 3DS Virtual Console

Donkey Kong Country 3: Dixie’s Double Trouble – $7.99

3DS DLC

Fire Emblem Fates – New DLC Maps : V: Endless Dawn – Led by Shigure, the party storms the enemy. Part 5 of Heirs of Fate for the Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest games is now available for $1.99.

Fire Emblem Fates – Map Pack 2 DLC – Across dimensions, other versions of the Hoshidan and Nohrian children are under attack. Born and raised in the Deeprealms, these fledgling warriors must now rise up to save themselves and their parents as they unravel the mystery of their adversaries. In this six-map series, units leveled up in the main game cannot lend support. Devise a strategy using a fresh team and reap the rewards, but only if all of your units survive. You can receive all six maps as they are released by purchasing Map Pack 2 for only $7.99.

eShop Sales

Wii U / 3DS

– Monster Hunter 3 Ultimate (Wii U and Nintendo 3DS), DuckTales Remastered (Wii U) and more games from Capcom are on sale until 8:59 a.m. PT on June 6.
– Jones on Fire (Wii U), Murder on the Titanic (Nintendo 3DS) and more games from Joindots are on sale until 8:59 a.m. PT on June 9.

Wii U

– Stone Shire is 35 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Aug. 1.
– Rock ‘’N Racing Off Road is 50 percent off (reduced from $5.99 to $2.99) until 8:59 a.m. PT on June 23.
– The Perplexing Orb is 50 percent off (reduced from $3.99 to $1.99) until 8:59 a.m. PT on June 16.
– Art of Balance is 25 percent off (reduced from $8.99 to $6.70) until 8:59 a.m. PT on June 23.
– Trine 2: Director’s Cut and Trine Enchanted Edition from Frozenbyte are on sale until 8:59 a.m. PT on June 23.
– Epic Dumpster Bear and Puzzle Monkeys from Log Games are on sale until 8:59 a.m. PT on June 30.
– Land it Rocket is 65 percent off (reduced from $2.99 to 99 cents) until 8:59 a.m. PT on June 23.
– Life of Pixel is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on June 23.
– Explody Bomb and Hold Your Fire: A Game About Responsibility from Alkterios are on sale until 8:59 a.m. PT on June 23.
– Astral Breakers and Emojikara: A Celver Emoji Match Game from Intropy Games are on sale until 8:59 a.m. PT on June 16.

3DS

– Parascientific Escape Cruise in the Distant Seas and Wakedas from CIRCLE Ent. are on sale until 8:59 a.m. PT on June 23.
– Music On: Electronic Guitar is 50 percent off (reduced from $1.99 to 99 cents) until 8:59 a.m. PT on July 12.
– Sadame is 33 percent off (reduced from $14.99 to $9.99) until 8:59 a.m. PT on June 16.
– The Magic Hammer, Toy Stunt Bike and more games from Wobbly Tooth LTD are on sale until 8:59 a.m. PT on June 30.

Source: PR Email

maxresdefaultp

No GravatarThe Pokémon Company Japanese Twitter account has revealed that Pokémon Go as well as Pokémon Sun/Moon will be shown off at treehouse Live @ E3. Prior to this announcement it was assumed only Zelda would be shown. This makes us wonder, what else does Nintendo have in store for E3?

 

 

By Jonathan Balofsky On 2 Jun, 2016 At 01:23 PM | Categorized As News, Nintendo 3DS, Nintendo DS, Portable/Mobile Gaming, ROG News | With 0 Comments
maxresdefaultp

No GravatarThe Pokémon Company has released a new trailer for Pokémon Sun and Moon, showing off the new locale and cast of characters. Among notable things mentioned in the trailer is that your Pokedex is a Rotom as well as a look at the legendary Pokémon of both games. Take a look at the trailer below.

 

 

1920_ScrewAttack

No Gravatar1920_ScrewAttack

 

I recently had the chance to speak with Austin Harper of ScrewAttack Games and Sam Beddoes of FreakZone Games. We discussed how some of their projects came to be, what the future holds and more. Please take a read below.

JB: ScrewAttack is best known as a gaming website. What led to you guys deciding to make your own games?

AH: We are all gamers at heart and we’re really passionate about video games; we decided to take that passion for games and apply that to design. I think all of us at some point in time have daydreamed about being able to make a video game. It’s kind of a childhood dream, you know? We were just very fortunate in having a platform and a great community to support us in trying to fulfill that dream.

JB:  ScrewAttack came out with a rather interesting mobile game a few years ago called Texting of the Bread. What was the inspiration behind that?

AH: Haha, it was very much inspired by the Dreamcast game Typing of the Dead. Essentially we were sitting around talking about how cool Typing of the Dead was, and wondering why nothing like that had been done in the mobile market. We really liked the punny name we came up with, so we decided to take the theme and run with it — hence the main character with a cow strapped to her back and the hordes of gingerbread men.

JB:  What lead to the Nerd being a character in the game? Was it a test run to see how he would be in his own game?

AH: Honestly, we were just really happy that we got to make a game, a real game, with our name on it and wanted to share it with our friends.?

JB:  How was the reception to Texting of The Bread? I understand that one mobile version of the game itself was cancelled?.

AH: The reception was actually pretty good, and we wanted to bring the game to Android, but at the time the ShiVa Engine we built the game in just didn’t have Android support. Our developer made a few test builds anyway, all of them had really ridiculous bugs, like not being able to close the application without removing your battery… Long story short, we parted ways with the developers before we ever got the build completed. Though, you may hear something about our mobile titles in the near future.

JB:  Angry Video Game Nerd Adventures is probably the most well known of the games ScrewAttack has produced. How did it come about?

AH: We were talking about making a new game, specifically considering the Angry Video Game Nerd franchise, but we didn’t have a developer in mind. Around that time, Sam Beddoes of FreakZone Games reached out to us, asking us to do a review of his game, Manos: The Hands of Fate. We really liked the game and got along with Sam pretty well, and he happened to mention he was a big fan of the AVGN series. The rest just kind of clicked.

JB: Sam, how did you come to be the developer that worked on AVGN adventures? Did ScrewAttack reach out to you? What was the experience like to work on an officially licensed game based of a reviewer of crappy games? Was it intimidating?

SB: A few years back I made a similar project “MANOS: The Hands of Fate” – A retro-style adaptation of the infamously bad movie of the same name. It was a pet project which did pretty well. The idea was to adapt the movie in the way movies were adapted to games back in the 80s on the NES, and a lot of my research involved binge-watching AVGN, who I had been a big fan of for quite some time, to try and capture that “LJN” feel. Also being a big fan of ScrewAttack, I approached them to try and get MANOS some coverage, and the retro style impressed them, at which point they allowed me to pitch a collaboration to them – that pitch was AVGN Adventures, a game I’d dreamed of making since before I even started MANOS. They liked the pitch, and my life was changed!

JB:  You brought to AVGN Adventures some elements from your game Manos the Hands of Fate, based off that infamous movie. I’m curious how that game came about, being based on a notorious film from decades ago.

SB: MANOS is an interesting one. I’ve been fond of watching terrible movies with friends for as far back as I can remember, and when I caught Mystery Science Theater 3000: The Movie on TV I ended up obsessively watching that show on the internet (we didn’t have the show here in England, only the movie, which was essentially just a higher budget episode!), and through MST3K I discovered the film MANOS. Since I’d been making games as a hobby since the late 90s, my “bad movie buddy” Chris and I always joked about making a game of MANOS, how it’d be adapted, how it’d play. We joked around with the idea of a point and click adventure, for example. Whilst reading about the history of that film one day I found out that the film and everything in it was in the public domain due to the director’s failure to take all the necessary steps to copyright a work back in the time it came out (similar to what happened with George A. Romero’s “Night of the Living Dead”, thus giving birth to the entire zombie genre), and I was amused to think that I actually COULD make MANOS due to this! I believe I was thinking about AVGN when I realized how much fun it’d be to adapt MANOS the way game developers adapted movies on the NES in the 80s, and so I went for it – The main idea would be to “celebrate badness with something good”; to include all of the tropes of bad game adaptations and bad movies alike, but without making the game itself bad! Not long after the release of the game, I was befriended by most of the remaining cast of the original film, so I suppose you could even say it’s the “official” video game adaptation at this point.

JB:  What is your philosophy to game design and what are some of your biggest influences and inspirations in gaming? I’m talking about both games and game developers.

 SB: I like to keep things simple, challenging, fun and exciting! My greatest influences on my platformers are Yoshi’s Island, Mega Man X and the original Sonic games, but I also find myself inspired by some modern indie developers like Edmund McMillan and the guys at WayForward. Of course not forgetting the masters themselves, Miyamoto, Inafune, Igarashi. There’s so much more, though. Games have been an enormous part of my life and they’ve never not been inspiring me, so it’s a tough question to ask!

JB:  What do you personally hope to Accomplish with AVGN adventures II? Will it come to consoles like the first game did?

SB: Regarding Consoles, that’s up to ScrewAttack to talk about, but obviously that’s something I really hope to see happen. As for the game itself, we’ve learned a lot since the first, so I hope not just to make fans of the original happy, but perhaps win over some people who weren’t too smitten with the first game as well!

JB: Austin, Disorder is an interesting game. How did that one come about and how has the reception been?

AH: Chad and Craig were walking the floor and checking out indie games down at SXSW Gaming when they came across Disorder. Both of the guys thought it was a really awesome game and spent the weekend hanging out with the Swagabyte Games team. After a night of playing games together and drinking, we decided to take on the project as the publisher. Disorder is a different tone than our other titles, it’s bit more serious in subject matter, but most everyone who has played it has responded pretty positively.

JB:  Jump ‘N’ Shoot is an awesome throwback to classic games but I have to ask, why is it on mobile devices only?

AH: Jump’N’Shoot Attack is kind of Sam’s passion project to try and bring a real platforming game experience to the mobile phone that gamers will enjoy.

JB:  Is there any chance there may one day be a Death Battle game? I understand it would be a licensing nightmare but you could use stand ins/obvious parodies for the real characters and even include Wiz and Boomstick (and Jocelyn).

AH: It has definitely been talked about, but at this point I can’t really say much either way.

JB:  Do you see ScrewAttack continuing to pursue video game production? If so, what are some genres that you would like to see tackled?

AH: I think, like with most things, we’ll continue doing it as long as it makes sense and people enjoy it. Being a super small publishing team, we try to focus on a limited number of projects so we can give proper attention to them all. I can say that I’m busy for the foreseeable future. I think one of the hardest genres to do well is horror.

JB:  Do you have any regrets about how things were done in any of the games ScrewAttack produced?

AH: Looking back, if we could do it over again we would have launched Texting of the Bread with a Free to play model.

JB: Have there been any games that ScrewAttack was producing that have ended up being cancelled along the way that people are not aware of?

AH: There have been a few publishing opportunities that didn’t pan out. One example was a small development team that disbanded before the contract was finalized. It’s a bummer, because it was an awesome game that will never see the light of day. I hope one day they reconnect and continue work on the game.

JB:  Do you have anything that you would like to say to the audience of Teal Otaku Gamer?

AH: Thanks so much for reading the interview! If you’re a fan of retro inspired games, we hope you’ll check out our stuff!

Thank you again for doing this.

 

You can follow ScrewAttack on Twitter at @ScrewAttack, Austin can be followed at @PotatoHound and Sam at @FreakZoneGames

 

By Ramon Rivera On 2 May, 2016 At 11:00 PM | Categorized As Featured, Nintendo 3DS, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments
053

No Gravatardescarga (1)

Justice Chronicles is Kemco’s latest release on the Nintendo 3DS eshop, and it puts us in the role of Kline, a novice High Beast Knight who is sent on reconnaissance into Laft,the Earth-Depths. There he comes across Alia, a Battle Maiden who has suffered terrible injuries and is close to death.  In order to help her, he forms a partnership with the God of Death, Rooselevy.  Alia lives, but in return, the young knight must give up his life. In a world on the brink of war, the newly acquainted duo must fight destiny itself in order to save the world from the ever creeping darkness that is threatening to consume everything.  I absolutely love JRPGs.  If they give me a world in the brink of destruction and a team of unlikely heroes, I am a happy man.  Justice Chronicles is a good example of a good JRPG that can keep you playing for a long time (well all JRPGs are HUGE ordeals but you get the idea).

 001

You first start the game you play as Kline, and you are a novice High Beast Knight.  However, since you are not a rival yet, the reconnaissance mission into Laft serves as a test of your abilities.  When you get to Laft, you encounter Josh, a strange creature who is your guide to the mine where you must gather information about your enemies.  Needless to say, something goes wrong, and your team prioritizes the mission and left Kline alone while he is fighting a monster called “Vasist” trying to save the life of a girl.  After that he forms a partnership with the God of Death, Rooselevy, and becomes a “Rivel”(Rivels are warriors that fight with the help of a high Beast).  Since Rooselevy is sneaky, Kline must give his life for his aid.  As you progress through the story, (which is really good by the way) you find the reasons why you can wield Guardian Beasts and Kline’s true power.

003

Justice Chronicles uses your standard turn based battle system.  You have your Attack, Guard, Items and Skills menus.  However, what sets Justice Chronicles apart is the Beast Partner system.  Each time you attack, your Beast partner does an action based in the parameters set by the player.  Pursuit type the Beast partner acts based on the characters AGL value.  Guidance type is based on the shell’s AGL value, so that gives you a room for strategy and find which is the best for you.

Another cool feature is the dual skills.  Each time you attack or are attacked, a “Heat” gauge starts to fill.  When you get it to one hundred percent, you can do a double or triple attack.  Depending on your party, you can use a powerful physical attack, or a ultimate magic attack that are really useful in boss battles.  The Crafting system is great also.  In each dungeon, there are gathering points (you get the items just passing over the blinking light), and you can use the materials obtained to strengthen your weapons and armor.  However, that is not the only way to do it.  You can also find recipes to get better equipment.

The game’s art is really good, reminiscent of the SNES era.  I totally loved the first person view when battling enemies.  Speaking of enemies, I really like the animations on each one, how they move, and the attack effects.  Also, I really like the animations when you use a dual attack and special skills.  The music is really good, and I like how it gets me pumped up when there is a boss battle.  The over world music is enjoyable and the intro movie is really cool.

Bottom Line: Justice Chronicles is a great addition to the ever growing eshop library.  It has a good story, tons of side quests, and a great crafting and battle system.  For me, it is a great retro-styled JRPG. I can’t recommend it enough.  It is one of my favorite games released by Kemco.  I can see that the quality is getting better, and that is a good sign.

 

REAL OTAKU GAMER is using WP-Gravatar