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Atlus sent out the following

 

There are a lot of monsters that call the Yggdrasil home. Sure, cold hard steel and explosive gunpowder can usually get the job done, but sometimes a little more “oomph” is required when dealing with these pesky beasts. Thankfully, the Celestrian’s Warlock class provides a magical spark to these engagements. And when we say spark, we actually mean ancient power that can summon raging fireballs, monstrous hailstorms, amplify other magical abilities, and more! As they level up, Warlocks can further specialize in base elemental skills (fire, ice, and lightning) or branch out to learn new elemental earth and wind spells.

 

Etrian Odyssey V: Beyond the Myth features:
  • A Choose-your-own-odyssey Feel – Starting with the creation of your party to exploring the uncharted labyrinth of the Yggdrasil Tree, Beyond the Myth is all about choosing how your own adventure unfolds. Test your survival skills by wisely navigating the winding floors of Yggdrasil, using shrewd tactics when battling gruesome beasts, making the right decisions during various “scenarios,” and more. To meet these challenges, the home base city of Iorys is ready for all your buying/selling, recruiting, and information-gathering needs!
  • Gameplay Fit for a True Pathfinder – It wouldn’t be an Etrian Odysseygame without the life-or-death need to map your progress. For those new to the series, the bottom screen of the 3DS displays a top-down, tile-based map that must be filled out while dungeon crawling. Players can use the map to mark the locations of treasures, doors, enemies, environmental obstructions, and more. Expect the unexpected at every turn–and then make a note on the map so it’s not so unexpected next time!
  • Epic Turn-based Battles – There’s a reason why no one has ever reached the top of Yggdrasil. Dangerous creatures and utterly terrifying FOEs–high-level mini-bosses, for you newcomers–roam the labyrinth on every floor, so prepare to test your mettle with challenging turn-based battles. Proper planning is a must and balancing strong party composition is absolutely crucial for success. You’ll need the right team to unleash Union Attacks and level the playing field!
  • Expanded Character Creation and Customization – With four unique races, 10 distinct classes, more customization options than any previous game in the franchise, and a streamlined skill tree/class advancement, you can shape a party to whatever your heart desires.
  • A Magical Art Style and Score – Longtime series illustrator Yuji Himukai and renowned composer Yuzo Koshiro return to add their signature magic to the art and music in the game.
Etrian Odyssey V: Beyond the Myth will release fall 2017 for the Nintendo 3DS™ system and will be priced at $39.99. The game has been rated T by the ESRB. For more information please visit the website: http://atlus.com/etrian5/.
Launch Edition
They say that whoever reaches the top of the colossal Yggdrasil will have their greatest wish fulfilled. So what’s so hard about hiking up a tree? Well, besides being a gigantic labyrinth, the Yggrasil is home to many nightmarish creepy crawlies and terrifying FOEs just waiting for a tasty treat to come waltzing by. But don’t let that dampen your adventurous spirit because the Etrian Odyssey V launch edition contains many treasures that will strengthen your resolve! Here’s what you’ll get when you pre-order or otherwise grab the limited launch edition of the game:
24-Page Art Book – Beautiful character art and concept sketches by the illustrious Yuji Himukai cover the pages of this magnificent art book. The unique explorers that will fill up your party are a wonder to behold.

  • 6-Track Music CD – A grand journey is utterly droll without music, so get into the adventuring mindset with an enchanting soundtrack crafted by long-time series composer Yuzo Koshiro!
  • Outer Box – The Yggdrasil and eager adventurers adorn this colorful out box which protects the precious treasures it holds within.

Etrian Odyssey V: Beyond the Myth is looking better and better by the day. This seems destined to be another Atlus hit. Will you be getting this?

Source: PR Email

No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By John Kinsella On 8 Jun, 2017 At 08:53 PM | Categorized As News, NINTENDO, Nintendo 3DS, Nintendo DS, ROG News | With 0 Comments

No GravatarWith the rise of the Nintendo Switch some people assumed the 3DS had met its match, but this isn’t the case. The 3DS is going to continue a bit longer and with the release of games still coming this is a good thing. In fact, Atlus has just announced three new games are headed west! These three Anime inspired games are sure to scratch the RPG itch for owners of the 3DS family of systems. We have Etrian Odyssey V, Radiant Historia:Perfect Chronology, and Strange Journey Redux all headed to our shores in the next year or so!

First up is Etrian Odyssey V, players get to create a character from four different races and make them into what they want. A classic dungeon crawler where the point is to make it to through Yggdrasil’s Labyrinth and have their greatest wish granted. These games are certainly a solid addition to any RPG fan’s collection. Making your character, you can not only choose its race but also its voice and job classes which there are 10 of. This game is sure to fill a good gap of time for any willing to head into the game’s vicious labyrinth.

Next is Radiant Historia: Perfect Chronology is the perfect edition to an old Nintendo DS title called Radiant Historia. In this new remake you not only get more amazing artwork from Masaki Hirooka but also more music from Yoko Shimomura. A classic RPG with a new fresh coat of paint and even a new character named Nemesia plus even more. There are even more events for players to go through with different paths of sorts. There is the Standard History, the Alternate History and the brand new Sub-History. With a game as big as this, players will certainly enjoy either returning to this world or experiencing it fresh for the first time!

Strange Journey Redux is part of the Shin Megami Tensei family of games and was originally released on the Nintendo DS. In this game you follow your character into a demon filled realm in Antarctica. Traveling through dungeons to figure out what is going on. There is also brand new story, a whole new dungeon and even the chance to hit new endings. For any fan of the series this may be just the game for you.

Etrian Odyssey V is hitting our shores this year while, Radiant Historia:Perfect Chronology and Shin Megami Tensei are coming early 2018. If you are in need of a good handheld JRPG consider picking one of these up and settle into a brand new RPG world!

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Atlus sent out the following

 

Get ready to flex your cartography skills, travel through time to prevent the end of days, and journey into a spatial anomaly straight from your favorite sci-fi horror movie because ATLUS is publishing three legendary JRPGs in the Americas. That’s right, Etrian Odyssey V: Beyond the Myth, Radiant Historia: Perfect Chronology, and Shin Megami Tensei: Strange Journey Redux will be arriving to the Americas exclusively for the Nintendo 3DS™ family of systems. Etrian Odyssey V and Radiant Historia will be fully voiced in English while Strange Journey Redux will retain its original Japanese voices.

Etrian Odyssey V: Beyond the Myth – The fifth main installment of the long-running Etrian Odyssey series is finally arriving! Etrian Odyssey V: Beyond the Myth chronicles the quest of a new adventurer (hey, that’s you!) as he or she attempts to reach the top of the towering Yggdrasil Tree. For it is said that whoever braves the dangers of the dreaded Yggdrasil Labyrinth and reaches the summit will have their greatest wish fulfilled…
Etrian Odyssey V: Beyond the Myth features:
  • A Choose-your-own-odyssey Feel – Starting with the creation of your party to exploring the uncharted labyrinth of the Yggdrasil Tree, Beyond the Myth is all about choosing how your own adventure unfolds. Test your survival skills by wisely navigating the winding floors of Yggdrasil, using shrewd tactics when battling gruesome beasts, making the right decisions during various “scenarios,” and more. To meet these challenges, the home base city of Iorys is ready for all your buying/selling, recruiting, and information-gathering needs!
  • Gameplay Fit for a True Pathfinder – It wouldn’t be an Etrian Odyssey game without the life-or-death need to map your progress. For those new to the series, the bottom screen of the 3DS displays a top-down, tile-based map that must be filled out while dungeon crawling. Players can use the map to mark the locations of treasures, doors, enemies, environmental obstructions, and more. Expect the unexpected at every turn–and then make a note on the map so it’s not so unexpected next time!
  • Epic Turn-based Battles – There’s a reason why no one has ever reached the top of Yggdrasil. Dangerous creatures and utterly terrifying FOEs–high-level mini-bosses, for you newcomers–roam the labyrinth on every floor, so prepare to test your mettle with challenging turn-based battles. Proper planning is a must and balancing strong party composition is absolutely crucial for success. You’ll need the right team to unleash Union Attacks and level the playing field!
  • Expanded Character Creation and Customization – With four unique races, 10 distinct classes, more customization options than any previous game in the franchise, and a streamlined skill tree/class advancement, you can shape a party to whatever your heart desires.
  • A Magical Art Style and Score – Longtime series illustrator Yuji Himukai and renowned composer Yuzo Koshiro return to add their signature magic to the art and music in the game.
Radiant Historia: Perfect Chronology – It’s been six years since Radiant Historia was released on Nintendo DS in 2011, but it’s time to return to Vainqueur and unlock the time traveling power of the White Chronicle once again in Radiant Historia: Perfect Chronology. This beloved classic is an expanded Nintendo 3DS port of the original game that will contain a great deal of added gameplay/story content, updated presentation, and new ways to experience the adventure!
Radiant Historia: Perfect Chronology features:
  • An Enhanced Retelling of the Original – You’ll once again take the reins of Alistel operative Stocke as he unlocks the power of the White Chronicle relic and gains the ability to travel between two alternate timelines. With his new-found powers, Stocke will need to right the wrongs of the past in order to prevent the total annihilation of the world. This time though, things are a bit different. Redesigned character art, new character voice-overs, a brand-new opening animation by A-1 Pictures, new theme song, event illustrations, five new tracks from original composer Yoko Shimomura, and additional difficulty settings will enhance the experience in this fresh take of a beloved story.
  • Exhilarating New Story Content– Stocke will now encounter a mysterious new character named Nemesia who will teach him more about his world’s history and unlock a third timeline to explore the ripple effect of some of his actions with episodic “what-if” scenarios. If you’re a Radiant Historia purist who simply wants to play through the original game’s story, we have you covered! Perfect Chronology offers two different modes: Append and Perfect. Append mode allows you to beat the original game before having the option to start a NewGame+ with the added content, while Perfect mode lets you play through the game with the inclusion of the third timeline from the beginning.
  • A Classic That Can’t Be Missed – Even though there’s an abundance of expanded content to delve into, the heart and soul of Radiant Historia remains the same. If you missed out on the original game in 2011, the upcoming port is the perfect chance to play a modern classic. With an exciting positioning-based battle system, memorable characters, and thrilling time-travel mechanics, Radiant Historia: Perfect Chronology is an essential for JRPG fans.
Shin Megami Tensei: Strange Journey Redux – A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure.
Shin Megami Tensei: Strange Journey Redux features:
  • A Stranger Journey Back – In Strange Journey Redux, you play as a brave United Nations soldier investigating a spatial anomaly called the Schwarzwelt–a dome of dark energy that threatens to consume the world. Inside, you’ll find it home to a nightmare mirror of our own Earth, populated with demons dying to meet you. The game touts brand-new illustrations by Masayuki Doi, updated visuals, UI tweaks, and more to make this journey back into the Schwarzwelt… even stranger.
  • Additional Story Content and a Brand-new Character – You won’t be retreading the same nightmarish path as before because a brand-new character named Alex will play a major role in how the story unfolds. Much about her is a mystery, but there is one thing you know for sure: she’s got a bone to pick with you. Joining her are new demons you might recognize from other SMT entries, new endings, and a new dungeon to die in–I mean, discover.
  • A True Shin Megami Tensei Adventure – With its twisted demonic sci-fi story, addictive demon-collecting fun, and multiple narrative paths to explore, Strange Journey Redux is an essential ATLUS JRPG adventure that can’t be missed!
Etrian Odyssey V: Beyond the Myth will release fall 2017, while Radiant Historia: Perfect Chronology and Shin Megami Tensei: Strange Journey Redux will launch in early 2018. All three games will be released for the Nintendo 3DS™ system and will be priced at $39.99. Titles have not yet been rated by the ESRB. For more information please visit the links below:
Websites

Etrian Odyssey V: Beyond the Mythhttp://atlus.com/etrian5/Radiant Historia: Perfect Chronology – http://atlus.com/radianthistoria/

Shin Megami Tensei: Strange Journey Redux – http://atlus.com/strangejourney/
This is amazing news, and I am sure many fans of these gams will be delighted to here this. Hopefully they make for great experiences.
Source: PR Email

No Gravatarx3Mega Man fans rejoice. Mega Man X3 comes to the 3DS eshop tomorrow.

Join Mega Man X and Zero in a battle to save Dopple Town!

After discovering a virus that is turning intelligent and peaceful robots known as Reploids into rogue Mavericks, the scientist Dr. Doppler successfully creates an antivirus to the phenomenon. The reformed Reploids then move into Dopple Town, a place where humans and Reploids can live together in harmony. But when an outbreak occurs causing the Reploids to turn back into Mavericks, Maverick Hunters Mega Man X and Zero are sent to contain the situation.

Choose either Mega Man X or Zero as you run, jump, dash, scale walls, avoid obstacles, and fight enemies in eight challenging stages. At the end of each stage, defeat the boss to gain a special weapon that will aid you in the upcoming battles. Will you be the cure for this latest outbreak?

This game is only playable in 2D.

 

This is my personal favourite of the Mega Man x series and I hope you all enjoy it!

Source

 

By Wade Hinkle On 5 Oct, 2016 At 01:15 PM | Categorized As Nintendo DS, Portable/Mobile Gaming | With 0 Comments

No GravatarNintendo has announced that North America’s standard 2DS systems will be receiving a small makeover which will be available this November.

The new handhelds which normally have a black front with red or blue on the sides, will now host red or blue on the front and black on the sides.

According to sources inside Nintendo, this fiasco happened after Mario left the 2DS factory in the hands of Luigi for the day. Camera security is apparently strict in the building as they have footage of what began the whole gaffe, which you can see below. Though do not tell Mario it was Luigi that messed it up, as he is under the impression that it was done on purpose and approved it once he got back.

The one area that was not touched was price. The new colored Nintendo 2DS will still be priced at $79.99 and will have the Mario Kart 7 game pre-installed in specially marked boxes.

No Gravatarcastlevania

This week marked 30 years of the Castlevania series, a series near and dear to my heart. My first time playing this series was actually with Circle of the Moon on the GBA when I rented it while on vacation one year. It didn’t make a lasting impression on me, nor did Harmony of Dissonance some time later. The moment I became enthralled with Castlevania wasn’t actually when I played a game in the series. No, it began when I opened the pages of Gamepro one month and saw a preview of Castlevania Aria of Sorrow. I don’t know why, but once I saw those preview images I knew I had to play this game when it came out. And play it I did, becoming obsessed with finding every secret, getting every soul and so on. This was a game that hooked me and made me a fan of the series.

I did not own the original games on the NES or Super Castlevania IV on the SNES, but thanks to the virtual console, I have been able to play these classics. I think they still hold up well, to an extent. Castlevania 1 is punishingly hard, and 3 is even harder but added so much innovation. Simon’s Quest is of course the black sheep of the series but it did lay the groundwork for what would come later with Symphony of the Night. These are all amazing games on the NES, with the first game being an amazing homage to classic horror cinema, an aspect that while downplayed later on in the series, is still there even in recent entries.

Super Castlevania IV was where the series really got good. It was still hard, but now it was fair. Your failures were your own fault, and the bosses still a challenge but no longer unfair. The music was some of the best in the entire series and everything seemed on a greater scale than before. This continued with Rondo of Blood and Bloodlines. While some feel Bloodlines is not as good as IV, I think it is on equal ground. It had its own contribution to the story and helped make the novel by Bram Stoker canon with the games. It was the goriest entry in the series but also one of the best designed.

Rondo of Blood was the big transition in terms of storytelling. It didn’t just introduce cut scenes, it also introduced hidden stages which was a game changer for the series. It led directly into Castlevania SOTN as well. SOTN changed how the games were played, but it did so by combining what came before in Simon’s quest, Dracula’s Curse and Rondo of Blood, with elements of the Zelda series. It led to that style of games being called metroidvania, instead of just metroidlike.

The series has been put on hold by Konami, and with Koji Igarashi having left, it seems unlikely we will get a new entry. But we do have IGA’s upcoming game, Bloodstained: Ritual of the Night, to look forward to. Castlevania may have turned 30 this week, but the series still brings in new fans every day!

No GravatarThe Pokémon Company Japanese Twitter account has revealed that Pokémon Go as well as Pokémon Sun/Moon will be shown off at treehouse Live @ E3. Prior to this announcement it was assumed only Zelda would be shown. This makes us wonder, what else does Nintendo have in store for E3?

 

 

By Jonathan Balofsky On 2 Jun, 2016 At 01:23 PM | Categorized As News, Nintendo 3DS, Nintendo DS, Portable/Mobile Gaming, ROG News | With 0 Comments

No GravatarThe Pokémon Company has released a new trailer for Pokémon Sun and Moon, showing off the new locale and cast of characters. Among notable things mentioned in the trailer is that your Pokedex is a Rotom as well as a look at the legendary Pokémon of both games. Take a look at the trailer below.

 

 

No GravatarSometimes there are very special games that will forever hold a place in the heart of gamers. Chrono Trigger is one of those games. It is a game that is often hailed as being one of the best RPGs of all time and, in many cases, can be considered on of the greatest games of all time, period. Here are the reasons why:

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Chrono Trigger is a role-playing game developed by Square (now Square Enix) for the Super Nintendo Entertainment System (SNES). The game was created by a team of extremely talented individuals, including Final Fantasy’s creator, Hironobu Sakaguchi. It was published in 1995 with critical success and was the third best-selling game of that year. Chrono Trigger was later ported to the PlayStation in 1999 and then repackaged in 2001 with Final Fantasy IV as “Final Fantasy Chronicles.” With such critical and commercial success, it has been later ported to the mobile platforms of the Nintendo DS, iOS, and Android. It is a revolutionary game that spawned the sequel Chrono Cross and gave a lot of fans some very happy memories.

The game follows Crono, a main character who never speaks during the game, Marle, a princess, and Lucca, Crono’s super-smart friend. During a Millennial Fair for the time period of AD 1000 in their world, Lucca and her father demonstrate a new teleporter. Unfortunately, it doesn’t work quite like it was supposed to and teleports Crono, Marle, and Lucca in time. They bounce around both forward and backward in time, learning about a creature named Lavos that wipes out civilization. The party is then determined to do what they can to save the world through time travel.

campfire

It is a fantastic story, filled with twists and turns. Players end up traveling between seven different eras with their distinct characters, setting, and feel. Along the way, you meet the wonderful characters of Robo, Ayla, Magus, and the best and coolest video game character of all time, Frog. That’s my opinion, and I’m sticking to it. Trust me, though. Frog is freaking amazing.

One of the many revolutionary aspects of Chrono Trigger was the possibility of multiple endings. However, there were other advancements including plot-related, character-driven sidequests. These may not seem like a big deal today, but in 1995, that was unheard of.

Though the game play is a fairly standard RPG, there were several new ideas to come forth as well. Done with beautiful two-dimensional graphics (that still look good, by the way), the player can roam around in an overworld typical of RPGs of the time and visit different areas. Each area has things to interact with, whether it be people to talk to, puzzles to solve, or enemies to defeat. One change to the traditional RPG is that Chrono Trigger has random encounters for enemies, some which may be visible and some that will ambush you. Unlike other RPGs at the time as well, the game’s battles take place in the same map area instead of being whisked off to a different screen.

chrono-trigger-sprites

During fights with enemies, Chrono Trigger uses an active battle approach. Each character can do an action based off of a personal timer that is affected by that character’s stats. Characters can either do a straight attack or use their Techs, which use their magic points. One unique feature for the time was the ability to do combined attacks with characters using the Techs. The characters can double or triple their Tech use to create an even greater effect.

The game play is a lot of fun and allows a player to use many tactics to defeat enemies. Another really cool element that Chrono Trigger officially introduced was the New Game+ feature that allowed players to keep their characters’ stats, techniques, and inventory when playing a new game. This helped players go through the multiple endings easier. Though this idea may have been used in earlier games, from my research, it does look like Chrono Trigger was the first to actually use the term “New Game+.” Pretty awesome, right?

nexusae0_2012-10-29-19.00.17

One of my favorite game elements of Chrono Trigger is actually the soundtrack. It was primarily done by Yasunori Mitsuda, who had some help with the legendary Final Fantasy composer, Nobuo Uematsu. The shear amount of tracks for the game was an amazing feat for the time frame. The music is otherworldly and consists of some amazing songs, one of which is my all-time favorite: Frog’s Theme. Seriously, whenever I do something cool, I start humming it. Yes, the song is THAT epic.

Chrono Trigger took some giant leaps forward for gaming. It helped push some of the gaming elements that we all love so much in modern RPGs, especially Western RPGs. The game will always hold a special place in my heart, and I am planning on making it the first game that my daughter and I play together. It is just THAT amazing.