You Are Browsing ' Playstation Vita ' Category

0 1

No Gravatar0 1

Zero Escape is one of those series that demands attention. A game that shows the ways that visual novels can change gaming, it is one of the most unique series out there. While the series has only managed to have a cult following, the fan base is extremely devoted and it is their support that made this game happen.

The game takes the time hopping from the previous entry and furthers its use in this story. You will jump around in time in a non-linear way but it becomes easy to understand as you go on. The mechanic actually helps tie the story together much better in this game, by allowing you to understand it in greater detail and see it from multiple perspectives.

You will control 3 different teams as you play The Decision Game, and while it seems like your characters are just average Joes, you will find out that there is much more to them. I don’t want to give away story elements, as the story needs to be played to be really understood. Things will get out of hand fast and death does occur. That is safe to say and truly par for the course with the series.

The escape elements are better in this game than in the last one and the puzzle elements are the best in the series. The developers have gone all out and made some of the most difficult puzzles yet to test your mind. There are a diverse range of puzzles throughout the game and while some are utterly bizarre, most end up being clever and fun. This is a thinking person’s series after all.

The game does have a major flaw though. The presentation is off. The voice acting, visuals and audio in general are all sub par when compared to the previous games in the series. It feels like the developers wanted to try something new but did not implement it well.

Do I think you should buy this? Even with the presentation flaws, yes I do. The game is good and surpasses its flaws.

garou

No Gravatar25th

 

SNK released the following announcement via the PlayStation Blog

 

We at SNK know how excited fighting game fans are during EVO. To celebrate, together with SIEA Third Party Production, we’re pleased to announce that our next game to hit PlayStation Store will be the legendary Neo Geo classic Garou: Mark of the Wolves on both PS4 and PS Vita — with cross buy support!

This upcoming version, developed with Code Mystics, Inc., will once again have cross play functionality and of course online multiplayer as well.

25th Anniversary of the Fatal Fury Series

Some fans may ask why we’re announcing our latest PlayStation game at this time. When we asked the PlayStation Nation which Neo Geo classic they would like to see most on PSN, there were a huge number of fans who voted for Mark of the Wolves. Additionally, the beloved Fatal Fury series celebrates its 25th anniversary.

For the staff here at SNK, there was little hesitation in this decision.

Gallery Mode and Sound Test Features

Both the PS4 and PS Vita versions will feature an illustrious Gallery Mode, where you’ll be able to unlock many stunning pieces of Mark of the Wolves and Fatal Fury series art through gameplay.

Furthermore, Garou’s original soundtrack will be available to sample in the game menu. We want you to feel the real Garou / Fatal Fury fever along with your memories of the Neo Geo system.

High-quality Netcode

For this title, we at SNK have decided to adopt Code Mystics’ proprietary netcode once again, which was used on our previous Neo Geo classic The Last Blade 2 and received praise from both fans and the press. The team in Vancouver is doing a fantastic job on Garou’s online multiplayer, giving new life to a legendary fighting game classic and ensuring the online gameplay brings SNK fans and series newcomers a great experience similar to the good ol’ days in the arcades.

We’ll be sure to come back with more information on Mark of the Wolves and other upcoming releases from SNK. Please stay tuned for more announcements on PlayStation.Blog!

This is great news. Garou MOTW was a legendary fighting game and fans have been clamoring for a sequel for years. Regarded as one of the greatest games ever made by SNK, this will be a must buy for any Playstation 4 or PlayStation Vita owner.

berserk-musou

No GravatarKoei Tecmo has announced that their upcoming game based on the Manga and Anime series Berserk, will launch this fall in the western markets, which should be reassuring to those worried it would be a long wait.

 

Here is some information from their new website

 

 

Slash and Smash Action!

In this work, the action of cutting through hundreds of enemies, fundamental to the Warriors series, is fused together with the dark and gruesome atmosphere of the world of “Berserk“, making various heretofore unseen acts possible, such as using a giant man-sized sword to cut enemies in half, as well as smash or send them flying with the “Cleaving” and “Smashing” attacks.
Revel in the astounding destructive power capable of cutting through multiple enemies with one blow!

Extensive and Profound Story!

In this game, in addition to the well-known and popular “Golden Age Arc”, you will also be able to join Guts and his newest companions on his journey of revenge through “The Hawk of the Millennium Arc”.
Additionally, the extensive story includes an impressive amount of artwork, including footage from the actual animation movie trilogy and new, original scenes portraying more detailed interactions between the members of the Band of the Hawk and other characters.

Diverse Character Selection!

In addition to the main hero of the story, Guts, you can choose to play as any of a number of characters from all the different parts of the story. Every one of these characters possesses a distinctive set of skills and characteristics to ensure the variety of gameplay is consistent with the world of “Berserk“.

Furthermore, to deepen immersion into the story, the same familiar cast of voice actors from the movie trilogy and the new animation series were invited to take part in this project.

? Story

The Golden Age Arc

This story is set in a time of chaos, in a land where the Midland Kingdom and the Chuder Empire have been locked in a widespread war for over one hundred years.

During one battle, a lone mercenary, Guts, attracts the attention of the mercenaries of the Band of the Hawk, and is ambushed by some of them on the road.

After losing in a duel to the leader of the Hawks, Griffith, Guts is forced to join their band, where he acquires many new comrades, including a woman named Casca, a Unit Commander in the band.

With Guts fighting as the Raiders Captain, the Band of the Hawk continues to come off victorious in all of their battles, and finally earns recognition from the King of Midland himself.

Fighting now under the Midland banner, the Band raids a castle occupied by a legendary swordsman and rumored immortal named Nosferatu Zodd. Zodd defeats both Guts and Griffith, but in the last moment he notices the Crimson Behelit that Griffith wears around his neck, and leaves without killing them.

The Band of the Hawk continues to gain fame on the battlefield, and in the end, using only 5000 men fighting with their backs to the river, manages to capture the impregnable Fortress of Doldrey. This victory brings the end to the war between Midland and Chuder.

Though Guts is praised as a hero, he chooses to leave the Band. He believes that only in doing so will he become worthy of being a friend to Griffith. The shock of Guts’ leaving forces Griffith’s hand, and he spends the night in the Princess’s chambers. As a result, the King of Midland, furious, throws Griffith in the dungeon and gives orders to hunt down the Band of the Hawk as traitors of the state.

A year later, Guts, having learned of the troubles of the Band of the Hawk, rushes back to help the outlawed remnants of the Hawks rescue Griffith. However, they are too late. All the torture had left Griffith in a condition that allows for no hope of recovery. And it is this despair that activates the Crimson Behelit…

To fulfil his own ambition, Griffith chooses to be reborn as “Femto”, one of the Five Angels…

and offers in exchange the lives of his devoted comrades and followers, the lives of the entire Band of the Hawk…

The Band of the Hawk, sacrificed for the sake of Griffith ambition, is slaughtered by the monsters called Apostles, with only two of those present there left alive – Guts who has lost his left arm and right eye, and Casca who suffered a mental breakdown and became as helpless as a child.

In order to avenge his companions, Guts decides to wage a war against all of the Apostles and Griffith. He sets out on a solitary road of revenge, dressed in black armor with a giant sword Dragon Slayer on his back…

? Characters

Guts

Guts is a wandering mercenary, who, after being defeated by Griffith, joins the Band of the Hawk. In that band, he earns the status of Captain of the Hawks’ Raiders. After the war ends, he leaves the Band of the Hawk to find his own dream and to become the equal of Griffith.

Griffith

The leader of the Band of the Hawk, a band of mercenaries feared as the Grim Reapers of the Battlefield. He is a young man of striking handsomeness and possesses a charisma that enchants people around him. His dream is to acquire his own kingdom.

You can check out the English website here

berserk-musou

No GravatarKoei Tecmo has released the first real trailer for their upcoming video game adaptation of Berserk. The game looks intense and I am excited for it.  The game is coming to PS4, PS3 and PS Vita. Check out the trailer below.

 

cosmic-star-heroine-ps-vita-ps4-limited-run-games

No GravatarZeboyd Games has released a new trailer for their upcoming game Cosmic Star Heroine. The game is a throwback to classic 16 bit JRPGs but not a parody the way their other games have been. This game is due out this summer with a price of $14.99. You can see the trailer below.

 

Also check out the interview we did with Zeboyd Games here

dragon_quest_builders_boy

No Gravatardragon_quest_builders_boy

 

Square Enix has announced that Dragon Quest Builders will be coming to the west this October for PlayStation 4 and PlayStation Vita. The game is a block building RPG where the goal is to rebuild the world, Alefguard, which was destroyed by the Dragonlord.  See below for more details

 

Overview

Generations ago, the realm of Alefgard was plunged into darkness when the hero fated to slay the terrible and treacherous Dragonlord, the ruler of all monsters, was instead tricked into joining him. Through this vile villain’s magical machinations, mankind was scattered to the winds and robbed of the power to build. With even the idea of creativity relegated to mere legend, the people of Alefgard wander the ruins of their former home, scrounging and scavenging in the dust to survive.

But now, a legendary figure arises – a hero chosen by the Goddess herself – who sets out to return the power of creation to the people of Alefgard. Only when the wonder of imagination has been returned to the land will mankind be able to overthrow the evil Dragonlord once and for all!

Features

  • Build a variety of unique tools from materials you gather, and rebuild towns and cities to restore life to the shattered world of Alefgard.
  • An intuitive control system will have you building the towers and castles of your dreams in no time.
  • Play your own way—an immersive Dragon Quest story and world to explore, combined with the freedom of sandbox gameplay, provides a new and exciting, family-friendly experience.
  • Battle with famous monsters from the Dragon Quest series and interact with gorgeously designed 3D characters.

 

Will you be buying the game when it comes out? Are you excited? Let us know and have a look at the trailer below.

 

1920_ScrewAttack

No Gravatar1920_ScrewAttack

 

I recently had the chance to speak with Austin Harper of ScrewAttack Games and Sam Beddoes of FreakZone Games. We discussed how some of their projects came to be, what the future holds and more. Please take a read below.

JB: ScrewAttack is best known as a gaming website. What led to you guys deciding to make your own games?

AH: We are all gamers at heart and we’re really passionate about video games; we decided to take that passion for games and apply that to design. I think all of us at some point in time have daydreamed about being able to make a video game. It’s kind of a childhood dream, you know? We were just very fortunate in having a platform and a great community to support us in trying to fulfill that dream.

JB:  ScrewAttack came out with a rather interesting mobile game a few years ago called Texting of the Bread. What was the inspiration behind that?

AH: Haha, it was very much inspired by the Dreamcast game Typing of the Dead. Essentially we were sitting around talking about how cool Typing of the Dead was, and wondering why nothing like that had been done in the mobile market. We really liked the punny name we came up with, so we decided to take the theme and run with it — hence the main character with a cow strapped to her back and the hordes of gingerbread men.

JB:  What lead to the Nerd being a character in the game? Was it a test run to see how he would be in his own game?

AH: Honestly, we were just really happy that we got to make a game, a real game, with our name on it and wanted to share it with our friends.?

JB:  How was the reception to Texting of The Bread? I understand that one mobile version of the game itself was cancelled?.

AH: The reception was actually pretty good, and we wanted to bring the game to Android, but at the time the ShiVa Engine we built the game in just didn’t have Android support. Our developer made a few test builds anyway, all of them had really ridiculous bugs, like not being able to close the application without removing your battery… Long story short, we parted ways with the developers before we ever got the build completed. Though, you may hear something about our mobile titles in the near future.

JB:  Angry Video Game Nerd Adventures is probably the most well known of the games ScrewAttack has produced. How did it come about?

AH: We were talking about making a new game, specifically considering the Angry Video Game Nerd franchise, but we didn’t have a developer in mind. Around that time, Sam Beddoes of FreakZone Games reached out to us, asking us to do a review of his game, Manos: The Hands of Fate. We really liked the game and got along with Sam pretty well, and he happened to mention he was a big fan of the AVGN series. The rest just kind of clicked.

JB: Sam, how did you come to be the developer that worked on AVGN adventures? Did ScrewAttack reach out to you? What was the experience like to work on an officially licensed game based of a reviewer of crappy games? Was it intimidating?

SB: A few years back I made a similar project “MANOS: The Hands of Fate” – A retro-style adaptation of the infamously bad movie of the same name. It was a pet project which did pretty well. The idea was to adapt the movie in the way movies were adapted to games back in the 80s on the NES, and a lot of my research involved binge-watching AVGN, who I had been a big fan of for quite some time, to try and capture that “LJN” feel. Also being a big fan of ScrewAttack, I approached them to try and get MANOS some coverage, and the retro style impressed them, at which point they allowed me to pitch a collaboration to them – that pitch was AVGN Adventures, a game I’d dreamed of making since before I even started MANOS. They liked the pitch, and my life was changed!

JB:  You brought to AVGN Adventures some elements from your game Manos the Hands of Fate, based off that infamous movie. I’m curious how that game came about, being based on a notorious film from decades ago.

SB: MANOS is an interesting one. I’ve been fond of watching terrible movies with friends for as far back as I can remember, and when I caught Mystery Science Theater 3000: The Movie on TV I ended up obsessively watching that show on the internet (we didn’t have the show here in England, only the movie, which was essentially just a higher budget episode!), and through MST3K I discovered the film MANOS. Since I’d been making games as a hobby since the late 90s, my “bad movie buddy” Chris and I always joked about making a game of MANOS, how it’d be adapted, how it’d play. We joked around with the idea of a point and click adventure, for example. Whilst reading about the history of that film one day I found out that the film and everything in it was in the public domain due to the director’s failure to take all the necessary steps to copyright a work back in the time it came out (similar to what happened with George A. Romero’s “Night of the Living Dead”, thus giving birth to the entire zombie genre), and I was amused to think that I actually COULD make MANOS due to this! I believe I was thinking about AVGN when I realized how much fun it’d be to adapt MANOS the way game developers adapted movies on the NES in the 80s, and so I went for it – The main idea would be to “celebrate badness with something good”; to include all of the tropes of bad game adaptations and bad movies alike, but without making the game itself bad! Not long after the release of the game, I was befriended by most of the remaining cast of the original film, so I suppose you could even say it’s the “official” video game adaptation at this point.

JB:  What is your philosophy to game design and what are some of your biggest influences and inspirations in gaming? I’m talking about both games and game developers.

 SB: I like to keep things simple, challenging, fun and exciting! My greatest influences on my platformers are Yoshi’s Island, Mega Man X and the original Sonic games, but I also find myself inspired by some modern indie developers like Edmund McMillan and the guys at WayForward. Of course not forgetting the masters themselves, Miyamoto, Inafune, Igarashi. There’s so much more, though. Games have been an enormous part of my life and they’ve never not been inspiring me, so it’s a tough question to ask!

JB:  What do you personally hope to Accomplish with AVGN adventures II? Will it come to consoles like the first game did?

SB: Regarding Consoles, that’s up to ScrewAttack to talk about, but obviously that’s something I really hope to see happen. As for the game itself, we’ve learned a lot since the first, so I hope not just to make fans of the original happy, but perhaps win over some people who weren’t too smitten with the first game as well!

JB: Austin, Disorder is an interesting game. How did that one come about and how has the reception been?

AH: Chad and Craig were walking the floor and checking out indie games down at SXSW Gaming when they came across Disorder. Both of the guys thought it was a really awesome game and spent the weekend hanging out with the Swagabyte Games team. After a night of playing games together and drinking, we decided to take on the project as the publisher. Disorder is a different tone than our other titles, it’s bit more serious in subject matter, but most everyone who has played it has responded pretty positively.

JB:  Jump ‘N’ Shoot is an awesome throwback to classic games but I have to ask, why is it on mobile devices only?

AH: Jump’N’Shoot Attack is kind of Sam’s passion project to try and bring a real platforming game experience to the mobile phone that gamers will enjoy.

JB:  Is there any chance there may one day be a Death Battle game? I understand it would be a licensing nightmare but you could use stand ins/obvious parodies for the real characters and even include Wiz and Boomstick (and Jocelyn).

AH: It has definitely been talked about, but at this point I can’t really say much either way.

JB:  Do you see ScrewAttack continuing to pursue video game production? If so, what are some genres that you would like to see tackled?

AH: I think, like with most things, we’ll continue doing it as long as it makes sense and people enjoy it. Being a super small publishing team, we try to focus on a limited number of projects so we can give proper attention to them all. I can say that I’m busy for the foreseeable future. I think one of the hardest genres to do well is horror.

JB:  Do you have any regrets about how things were done in any of the games ScrewAttack produced?

AH: Looking back, if we could do it over again we would have launched Texting of the Bread with a Free to play model.

JB: Have there been any games that ScrewAttack was producing that have ended up being cancelled along the way that people are not aware of?

AH: There have been a few publishing opportunities that didn’t pan out. One example was a small development team that disbanded before the contract was finalized. It’s a bummer, because it was an awesome game that will never see the light of day. I hope one day they reconnect and continue work on the game.

JB:  Do you have anything that you would like to say to the audience of Teal Otaku Gamer?

AH: Thanks so much for reading the interview! If you’re a fan of retro inspired games, we hope you’ll check out our stuff!

Thank you again for doing this.

 

You can follow ScrewAttack on Twitter at @ScrewAttack, Austin can be followed at @PotatoHound and Sam at @FreakZoneGames

 

By Ramon Rivera On 25 Apr, 2016 At 08:57 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Playstation Vita, Reviews, Reviews | With 0 Comments
SG2E_Product_Image01

No GravatarSo after a long wait, one of the most unique Fighting games ever created has landed on the PS Vita system.  I have to say that this is my first interaction with Skullgirls, and I regret not getting into the Skullgirls hype train sooner.  From the opening movie, to the characters and the deep combo system, I can see the love and dedication that the guys at Lab Zero Games have put in Skullgirls.

SG_2ndEncore_logo_layered_05012015_V1_WHITE_TM

The Story in Skullgirls is really good. “The legends tell of an artifact that can grant any woman’s wish….However, if the woman’s heart is not pure her wish will corrupt her and she will become the Skullgirl.”  To sum it up: Now the current Skullgirl is wreaking havoc.  However, each character reason to fight her and obtain the Skull Heart.  This is what sets them up in their own adventure  In my first play-through, I decided to go straight to the Story Mode and chose Filia.  For whatever reason, Filia felt right to get a taste of the action.  After finishing the Story mode, I felt that something was missing.  It wasn’t something missing from the game, so I decided to go to the Tutorial mode to learn the basics.

sgscreen_34

I have to praise Skullgirls for its complete Tutorial mode.  It teaches not only the basics of combat, but it does so with different characters, showing the player the different play styles and combo opportunities.  Another great element found in the Tutorial mode, is the different systems in the game.  One of my favorite inclusions is the Infinite Prevention System (kudos Lab Zero; you did well).  It is a mechanic in which you can escape from an infinite combo, and let me tell you it is a godsend.  One of the reasons I stopped  laying UMVC3 was for the infinite combos.  While they are cool combos, it is frustrating to do nothing to escape from them.  Many times, I just left the controller and waited for the carnage to finish.  With Skullgirls, I don’t have that issue since the combo system operates in a way that when you are in the middle of getting beat down by a large combo, you can use the IPS system to escape from it and do some damage.  However, there are some rules for the IPS to work, but you learn that in the Tutorial.  Another way to escape from devastating combos is the Drama system.  It uses the same principle of the IPS.  However, this is to prevent high damaging infinite combos.  The Drama is represented by a green gauge under your life gauge.  Each time you are getting hurt by a long combo, the Drama gauge starts to fill.  When it is full, you can stop the combo and get a chance to counter attack, making each an enjoyable match that gives the player a chance to win.  Also, the Tutorial mode covers each character specifics and some combos to get you started. Now if you want to master each character, the Trials are for you.  There are four for each character ranging from easy combos to advance combos.  However, the chain combo system allows for interesting combos, so your creativity know no boundaries.

sgscreen_12

The Challenge mode is really good as well.  It is a good way to put your skills to the test.  There are twenty-five challenges with different conditions to end them.  Know some combos?  Well, try to beat a character with unlimited Suspense, and you can’t jump.  There are only combos over three hits can damage it.  Add a timer of 60 seconds, and you are set.  Some challenges are brutal but they are manageable at least with some effort.

The online mode is well done.  I was able to find matches really quickly and with no lag whatsoever.  However, I couldn’t know if I was fighting a fellow Vita user or a PS4 user.  Maybe when the lobbies patch releases, this can be fixed.  However, there is nothing game breaking.

The game itself looks amazing.  The art style is so good, and it is a joy to look at.  Each character is so highly detailed and on the PS Vita screen, they look beautiful.  Though everything looks good, there are unfortunately some issues such as some of the text looking blurry and the letters are hard to read sometimes.  The background on each stage is highly detailed, but all of the backgrouns are static (the PS4 version has dynamic backgrounds, so the stages look full of life).  The Vita’s limitation doesn’t allow for them as the developer explained, so while it sucks that they aren’t dynamic, they are good enough.  In all honestly, I almost never look at the stages when I am playing.  One of the things I like the most is how Skullgirls was inspired by many games such as MVC and Street Fighter (love that you can see a “Ryu” in some stages but with Lab Zero unique style).  However, just because they were inspired by them it doesn’t mean that Skullgirls is a clone.  It is a whole different experience, and in my honest opinion, they have won my support for years to come.

sgscreen_08

Now the voice acting and the music is top notch. Each character feels alive, and each of the songs get that cool vibe.  For me, playing with headphones is a must.  I also love the subtle references to some fighting games, such as “This is True Love We’re Making”( reference to London Stage in CvS 2), or “Try again Kid”(Sagat all the way). To someone who grew up playing these kinds of games, it is nostalgic to hear and see this references.

Overall, I am pleased the game. The inclusion of all DLC characters is something that makes this the definitive Skullgirls version.  Bottom Line: Skullgirls 2nd Encore is a terrific fighting game.  It is the definitive version, and the Vita port looks and plays beautiful.  With the great voice acting, great music, and a cast of different but peculiar characters (Peacock is something else), I can definitely recommend it to any Vita owner.  As a plus is cross buy with the PS4 version, so you will get the other free.

See the trailer for Skullgirls 2nd Encore for PS Vita below:

 

By Ramon Rivera On 23 Apr, 2016 At 08:37 PM | Categorized As Featured, Playstation Vita, Reviews, Reviews | With 0 Comments
swordcity-1040x580

No Gravatar

SoSC_Logo

Picture this: You are travelling in a plane without a care in the world.  Suddenly, the plane crashes, and you wake up as the only survivor.  You search for an exit, but instead of finding the world you know, you find yourself in a strange land.  Why are you here?  What happened?  A torrent of questions goes trough your mind.  Alone and scared you search for answers….This is the premise of DRPG Stranger of Sword City.

SOSC_2

When you start the game, you follow a little prologue.  You wake up and are naked and afraid.  Upon searching you find some clothes, and after moving forward, you find an old man.  “He means no harm” or so he says.  He kindly offers to guide you out of the maze in which you are….only to be greeted by a giant monster!!!  Suddenly the kind old man is not a friend but a fearsome foe that wants to take your life (for fun and giggles when he asks to stay still I answered “sure”).  It appears is game over for you, but in the blink of an eye, one of the wyvern’s necks is slashed clean by a girl called Rui who chases off the old man. She briefly explains that like you, she got stranded on this land called Escario, the city of swords.  Here you are called “Strangers.”  She then guides you to the Stranger Base for further explanations. There you learn that humans for a odd reason can wield more power and become a mighty city-defending hero.  You are a rare case (yep), and you are “The Chosen One.”  The only one that obtain crystals from powerful monsters called “Lineages.”  That is the story in a nutshell.

SoSC English Screenshot (9)

Now one of the strongest traits in Stranger of Sword City is customization.  Right from the start, you get to customize your character’s avatar, race, class and even voice from the vast choices made available.  However, these are just related to aesthetic since these choices won’t affect the game play.  Another nice customization that the game offers is the choice of changing the NPC art, which basically modifies the look of the whole game since you’re interacting with NPCs the whole time (and the title screen art changes accordingly too!). One cool feature is when customizing your avatar is the Age, if you create for example a 15 year old it will have the bonus trait that it heals quickly,(ah the perks of youth) but since its young it won’t be to strong.  However, if you create a 30 year old, he will be stronger and will have more experience (the perks of a responsible adult).  It is a nice change of pace from typical DRPGS.

2016-04-10-165742

Graphically, the art of the NPCS the Avatar and monster are awesome.  However, they feel kind of static since the characters don’t show much motion, but the narration is done in an engaging way.  It is partly narrative and partly descriptive, setting the mood and leaving room for your imagination to picture the scenes. The soundtrack also perfectly help to set the mood in the various situations you find yourself in.  I personally like games with good story and the narrative aspect of Stranger of Sword City kept me interested in the story. I liked the pace in which the game moves.

Concerning the game play, other than interacting with the other characters during the narrative parts, it revolves around exploring unmapped labyrinths in a dungeon crawler mechanic to face off boss creatures (Lineages), collect blood crystals, and unlock abilities. As you advance in a labyrinth, it gets mapped automatically, and you encounter creatures which you can evade but some are mandatory to face with your guild. The latter has to be strategically built.  The members are positioned depending on their abilities and class for the turn-based combats.  Another cool feature is the “Ambush.”  Here you can choose a ambush point and wait for monster carriers to appear (special type of monsters that carry valuable items).  After defeating them, you claim their loot.  However, if you take to much time to do so, they can flee and take their goods with them.  Watching your comrades grow and gaining new skills and spells as they level up is a rewarding process, especially since dungeon delving can be risky business.  As you unlock more abilities and gain access to better equipment, the release really opens up as an increasingly tactical affair. Depending on enemy formations and the type of foe that you’re up against, you’ll quickly start to form strategies for each battle.  The turn based combat system as a whole ends up having a satisfying amount of depth to it, so for grinders like myself, it is a field day.

Bottom line: Stranger of Sword City is a solid DRPG.  It has a great customize system, an engaging narrative that keeps you enthralled in the game, beautiful art, and a great soundtrack to boot.  If you love challenges and dungeon crawlers, Stranger of Sword City is a recommend game that must be in your library of games.  I give Stranger of Sword City a solid recommendation.

By Ramon Rivera On 18 Apr, 2016 At 12:35 AM | Categorized As News, PlayStation 3/PlayStation 4, Playstation Vita, ROG News | With 0 Comments
c6249248-736b-4ce5-aa3b-3010273bad8e

No Gravatar

c6249248-736b-4ce5-aa3b-3010273bad8e
The third Odin Sphere Leifthrasir character we’re reintroducing is none other than the adorable fairy Mercedes!
Simply put, Mercedes’ story is about great strength in the face of hopelessness. As a young fairy princess, the forest kingdom of Ringford is a carefree playground. But in an instant, the death of the great Queen Elfaria, her mother, at the hands of Demon Lord Odin forces Mercedes to assume the responsibilities of the kingdom on the brink. The newly appointed Fairy Queen must learn her place as a leader by waging war against Ringford’s enemies, but then there’s the matter of her overly ambitious cousin with his eyes on the throne…
Mercedes’ small stature and clumsy nature may lack the royal gravitas of her mother, but she’ll command respect with her marksmanship. Mercedes’ weapon of choice is her mother’s Psypher crossbow, Tasla, which shoots out deadly beams of phozons to mow down those unlucky enough to be in her crosshairs. With Tasla in hand, Mercedes can take flight, skidding past enemies while shooting with her Slip Slide skill. She can also get the jump on foes by stunning them with Flash Shot, and use her Fairy powers to call upon some useful backup with Mandragora March. If players really want to unleash hell, her Brionac ultimate attack is a deadly artillery strike that can easily wipe out hordes of enemies.
Will Mercedes be able to find the inner strength to defeat her enemies and become the leader that Ringford needs? Or will her life hang in the balance of the political machinations of her treasonous courtiers? Find out in the trailer below, or more accurately, when Odin Sphere Leifthrasir releases this June!

REAL OTAKU GAMER is using WP-Gravatar