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By Ramon Rivera On 25 Apr, 2016 At 08:57 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Playstation Vita, Reviews, Reviews | With 0 Comments
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No GravatarSo after a long wait, one of the most unique Fighting games ever created has landed on the PS Vita system.  I have to say that this is my first interaction with Skullgirls, and I regret not getting into the Skullgirls hype train sooner.  From the opening movie, to the characters and the deep combo system, I can see the love and dedication that the guys at Lab Zero Games have put in Skullgirls.

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The Story in Skullgirls is really good. “The legends tell of an artifact that can grant any woman’s wish….However, if the woman’s heart is not pure her wish will corrupt her and she will become the Skullgirl.”  To sum it up: Now the current Skullgirl is wreaking havoc.  However, each character reason to fight her and obtain the Skull Heart.  This is what sets them up in their own adventure  In my first play-through, I decided to go straight to the Story Mode and chose Filia.  For whatever reason, Filia felt right to get a taste of the action.  After finishing the Story mode, I felt that something was missing.  It wasn’t something missing from the game, so I decided to go to the Tutorial mode to learn the basics.

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I have to praise Skullgirls for its complete Tutorial mode.  It teaches not only the basics of combat, but it does so with different characters, showing the player the different play styles and combo opportunities.  Another great element found in the Tutorial mode, is the different systems in the game.  One of my favorite inclusions is the Infinite Prevention System (kudos Lab Zero; you did well).  It is a mechanic in which you can escape from an infinite combo, and let me tell you it is a godsend.  One of the reasons I stopped  laying UMVC3 was for the infinite combos.  While they are cool combos, it is frustrating to do nothing to escape from them.  Many times, I just left the controller and waited for the carnage to finish.  With Skullgirls, I don’t have that issue since the combo system operates in a way that when you are in the middle of getting beat down by a large combo, you can use the IPS system to escape from it and do some damage.  However, there are some rules for the IPS to work, but you learn that in the Tutorial.  Another way to escape from devastating combos is the Drama system.  It uses the same principle of the IPS.  However, this is to prevent high damaging infinite combos.  The Drama is represented by a green gauge under your life gauge.  Each time you are getting hurt by a long combo, the Drama gauge starts to fill.  When it is full, you can stop the combo and get a chance to counter attack, making each an enjoyable match that gives the player a chance to win.  Also, the Tutorial mode covers each character specifics and some combos to get you started. Now if you want to master each character, the Trials are for you.  There are four for each character ranging from easy combos to advance combos.  However, the chain combo system allows for interesting combos, so your creativity know no boundaries.

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The Challenge mode is really good as well.  It is a good way to put your skills to the test.  There are twenty-five challenges with different conditions to end them.  Know some combos?  Well, try to beat a character with unlimited Suspense, and you can’t jump.  There are only combos over three hits can damage it.  Add a timer of 60 seconds, and you are set.  Some challenges are brutal but they are manageable at least with some effort.

The online mode is well done.  I was able to find matches really quickly and with no lag whatsoever.  However, I couldn’t know if I was fighting a fellow Vita user or a PS4 user.  Maybe when the lobbies patch releases, this can be fixed.  However, there is nothing game breaking.

The game itself looks amazing.  The art style is so good, and it is a joy to look at.  Each character is so highly detailed and on the PS Vita screen, they look beautiful.  Though everything looks good, there are unfortunately some issues such as some of the text looking blurry and the letters are hard to read sometimes.  The background on each stage is highly detailed, but all of the backgrouns are static (the PS4 version has dynamic backgrounds, so the stages look full of life).  The Vita’s limitation doesn’t allow for them as the developer explained, so while it sucks that they aren’t dynamic, they are good enough.  In all honestly, I almost never look at the stages when I am playing.  One of the things I like the most is how Skullgirls was inspired by many games such as MVC and Street Fighter (love that you can see a “Ryu” in some stages but with Lab Zero unique style).  However, just because they were inspired by them it doesn’t mean that Skullgirls is a clone.  It is a whole different experience, and in my honest opinion, they have won my support for years to come.

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Now the voice acting and the music is top notch. Each character feels alive, and each of the songs get that cool vibe.  For me, playing with headphones is a must.  I also love the subtle references to some fighting games, such as “This is True Love We’re Making”( reference to London Stage in CvS 2), or “Try again Kid”(Sagat all the way). To someone who grew up playing these kinds of games, it is nostalgic to hear and see this references.

Overall, I am pleased the game. The inclusion of all DLC characters is something that makes this the definitive Skullgirls version.  Bottom Line: Skullgirls 2nd Encore is a terrific fighting game.  It is the definitive version, and the Vita port looks and plays beautiful.  With the great voice acting, great music, and a cast of different but peculiar characters (Peacock is something else), I can definitely recommend it to any Vita owner.  As a plus is cross buy with the PS4 version, so you will get the other free.

See the trailer for Skullgirls 2nd Encore for PS Vita below:

 

By Ramon Rivera On 23 Apr, 2016 At 08:37 PM | Categorized As Featured, Playstation Vita, Reviews, Reviews | With 0 Comments
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Picture this: You are travelling in a plane without a care in the world.  Suddenly, the plane crashes, and you wake up as the only survivor.  You search for an exit, but instead of finding the world you know, you find yourself in a strange land.  Why are you here?  What happened?  A torrent of questions goes trough your mind.  Alone and scared you search for answers….This is the premise of DRPG Stranger of Sword City.

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When you start the game, you follow a little prologue.  You wake up and are naked and afraid.  Upon searching you find some clothes, and after moving forward, you find an old man.  “He means no harm” or so he says.  He kindly offers to guide you out of the maze in which you are….only to be greeted by a giant monster!!!  Suddenly the kind old man is not a friend but a fearsome foe that wants to take your life (for fun and giggles when he asks to stay still I answered “sure”).  It appears is game over for you, but in the blink of an eye, one of the wyvern’s necks is slashed clean by a girl called Rui who chases off the old man. She briefly explains that like you, she got stranded on this land called Escario, the city of swords.  Here you are called “Strangers.”  She then guides you to the Stranger Base for further explanations. There you learn that humans for a odd reason can wield more power and become a mighty city-defending hero.  You are a rare case (yep), and you are “The Chosen One.”  The only one that obtain crystals from powerful monsters called “Lineages.”  That is the story in a nutshell.

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Now one of the strongest traits in Stranger of Sword City is customization.  Right from the start, you get to customize your character’s avatar, race, class and even voice from the vast choices made available.  However, these are just related to aesthetic since these choices won’t affect the game play.  Another nice customization that the game offers is the choice of changing the NPC art, which basically modifies the look of the whole game since you’re interacting with NPCs the whole time (and the title screen art changes accordingly too!). One cool feature is when customizing your avatar is the Age, if you create for example a 15 year old it will have the bonus trait that it heals quickly,(ah the perks of youth) but since its young it won’t be to strong.  However, if you create a 30 year old, he will be stronger and will have more experience (the perks of a responsible adult).  It is a nice change of pace from typical DRPGS.

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Graphically, the art of the NPCS the Avatar and monster are awesome.  However, they feel kind of static since the characters don’t show much motion, but the narration is done in an engaging way.  It is partly narrative and partly descriptive, setting the mood and leaving room for your imagination to picture the scenes. The soundtrack also perfectly help to set the mood in the various situations you find yourself in.  I personally like games with good story and the narrative aspect of Stranger of Sword City kept me interested in the story. I liked the pace in which the game moves.

Concerning the game play, other than interacting with the other characters during the narrative parts, it revolves around exploring unmapped labyrinths in a dungeon crawler mechanic to face off boss creatures (Lineages), collect blood crystals, and unlock abilities. As you advance in a labyrinth, it gets mapped automatically, and you encounter creatures which you can evade but some are mandatory to face with your guild. The latter has to be strategically built.  The members are positioned depending on their abilities and class for the turn-based combats.  Another cool feature is the “Ambush.”  Here you can choose a ambush point and wait for monster carriers to appear (special type of monsters that carry valuable items).  After defeating them, you claim their loot.  However, if you take to much time to do so, they can flee and take their goods with them.  Watching your comrades grow and gaining new skills and spells as they level up is a rewarding process, especially since dungeon delving can be risky business.  As you unlock more abilities and gain access to better equipment, the release really opens up as an increasingly tactical affair. Depending on enemy formations and the type of foe that you’re up against, you’ll quickly start to form strategies for each battle.  The turn based combat system as a whole ends up having a satisfying amount of depth to it, so for grinders like myself, it is a field day.

Bottom line: Stranger of Sword City is a solid DRPG.  It has a great customize system, an engaging narrative that keeps you enthralled in the game, beautiful art, and a great soundtrack to boot.  If you love challenges and dungeon crawlers, Stranger of Sword City is a recommend game that must be in your library of games.  I give Stranger of Sword City a solid recommendation.

By Ramon Rivera On 18 Apr, 2016 At 12:35 AM | Categorized As News, PlayStation 3/PlayStation 4, Playstation Vita, ROG News | With 0 Comments
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The third Odin Sphere Leifthrasir character we’re reintroducing is none other than the adorable fairy Mercedes!
Simply put, Mercedes’ story is about great strength in the face of hopelessness. As a young fairy princess, the forest kingdom of Ringford is a carefree playground. But in an instant, the death of the great Queen Elfaria, her mother, at the hands of Demon Lord Odin forces Mercedes to assume the responsibilities of the kingdom on the brink. The newly appointed Fairy Queen must learn her place as a leader by waging war against Ringford’s enemies, but then there’s the matter of her overly ambitious cousin with his eyes on the throne…
Mercedes’ small stature and clumsy nature may lack the royal gravitas of her mother, but she’ll command respect with her marksmanship. Mercedes’ weapon of choice is her mother’s Psypher crossbow, Tasla, which shoots out deadly beams of phozons to mow down those unlucky enough to be in her crosshairs. With Tasla in hand, Mercedes can take flight, skidding past enemies while shooting with her Slip Slide skill. She can also get the jump on foes by stunning them with Flash Shot, and use her Fairy powers to call upon some useful backup with Mandragora March. If players really want to unleash hell, her Brionac ultimate attack is a deadly artillery strike that can easily wipe out hordes of enemies.
Will Mercedes be able to find the inner strength to defeat her enemies and become the leader that Ringford needs? Or will her life hang in the balance of the political machinations of her treasonous courtiers? Find out in the trailer below, or more accurately, when Odin Sphere Leifthrasir releases this June!

By Ramon Rivera On 4 Apr, 2016 At 10:38 PM | Categorized As Featured, Playstation Vita, Reviews, ROG News | With 0 Comments
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In the series’ home console debut, SENRAN KAGURA ESTIVAL VERSUS, a mystical phenomenon transports the nubile ninjas of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange world – which resembles a sunny, sandy island paradise – the girls are thrown for another loop as they encounter departed loved ones and ultimately have to decide if they can bear to part from them a second time. And this is the story in a nutshell, Senran Kagura is a series that has pulled me like a magnet, but its not for his fan service, its for its gameplay, as I am a fan of beat’em ups and Senran Kagura is a really good one.

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The game takes place during the Kagura Millenium Festival,which gives characters a chance to reunite with lost loved ones. They face a choice between staying in this mysterious beach paradise to be with those they miss or returning to the real world to finish their shinobi training. However, while the Kagura Millennium Festival is the driving force story wise, I like that it doesn’t take itself to seriously. There are some really funny moments and some sexual jokes here and there. In Estival Versus,  you’ll find a familiar combat system based around a two button attack set-up that allows for experimentation with well timed dashes and parries. There are shinobi and frantic transformations, each with their own stylish undressing of the character, as well as wall running attacks and joint aerial attacks with a partner character. Pressing down on the D-Pad activates the break which pushes back the enemies directly surrounding you at the cost of the little bit of health. The move is extremely useful if you’re ever getting it from all angles, however be advised that can be used by enemy shinobi in boss fights. The story mode does a good job of introducing you to all of the 27 available characters in the game. Returning characters feature updated move sets (Better combos and such from Shinobi Versus) and the newcomers are a welcome and diverse addition. Outside of the story mode are individual challenges for characters that you unlock throughout the game and special challenges that really test how well you’ve mastered the combat system. There is also a diorama mode where you can pose your favorite girls in the many, many costumes you’ve unlocked, the different posses and facial expressions gives endless possibilities so outside of combat you can “have fun”.

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There is also an Online mode where you can have 4 on 4 battles, it is a really fun mode so far I haven’t had issues while playing online, and I can find matches pretty fast( thanks random Vita Lovers). Graphically the game looks great, each of the different character animations, shinobi transformations look amazing, thanks to the game engine it looks like I am watching an episode of anime. The flashy secret techniques and backgrounds are well detailed, everything looks great on the PS Vita screen, also the Anime cut scenes are cool eye candy to behold.

Bottom Line Senran Kagura: Estival Versus is good mindless fun, there are some profound moments, there is fan service, and a great combat system. With 27 characters with strengths and weaknesses, and different fighting styles there is a character for everyone. The Diorama mode can wake up the creative photographer in you, and there are a lot of costumes to use so for the collector this is heaven. Estival Versus is the best entry in the series and like I said is a series that can pull you like a magnet, because behind all the fan service there is a great game to be discovered, it is a must for every Vita Fan out there.

By Ramon Rivera On 2 Apr, 2016 At 11:02 PM | Categorized As News, PlayStation 3/PlayStation 4, Playstation Vita, ROG News | With 0 Comments
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Atlus has released the second in its series of character introduction trailers for Odin Sphere: Leifthrasir. This one is for Cornelius the royal heir of Titania turned… hare. Here is a little background story thanks to Atlus.
Cornelius is the son of Titania King Edmund and was once a dashing human prince. Ever the romantic, he wants nothing more than to be with his one true love — the forest witch Velvet. Unfortunately, a mysterious curse befalls upon the young Prince Charming and he gets transformed into a Pooka. However, don’t be fooled by his soft fuzzy ears and adorable button nose, this cute little furball’s sword skill can aptly be described as “masterfully dexterous.”
Cornelius wields the powerful Psypher Sword (which he obtains early in his story) and is able to combine his years of royal swordsmanship training with his agile Pooka body to devastating effect. He’ll slice and dice his enemies with dazzling speed, and his new skills in Odin Sphere Leifthrasir make him a veritable whirlwind of destruction. Cornelius can deftly leap off walls and drill into enemies with Reverse Claw, or spin round and round to deal punishing AOE damage with his Whirling Blade attack. Oh, but since Cornelius is basically as fast as lightning it only makes sense that some of his attacks are “electric” (literally). With Lightning Saber, the Pooka Prince becomes an unstoppable bolt of electricity that zips around the map damages everything he touches. Unbelievably, that’s not even his best skill! Cornelius’ ultimate — the awesome, but hard-to-pronounce Caladbolg — supercharges his sword so he can perform combinations of strikes that ends with a devastating blow. Therefore if you have the need to be fast and furious then Cornelius is your man… I mean Pooka.
Are getting hyped? Because I AM!!!!

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No GravatarHidetoshi Ishizawa better known as Neo_G has left Capcom for SNK Playmore. The move comes as Capcom refocuses on mobile gaming and games as a service, while SNK has refocused back to Console games. He was the director of the critically acclaimed, Street Fighter III, 3rd Strike and worked on numerous other fighting games and action games for Capcom, including being part of the team for Devil May Cry 4. We at ROG wish him luck at SNK Playmore.

 

Coming from Mad Man’s Café

 

The name Hidetoshi Ishizawa might not readily ring a bell to old-school fighting game players, but his nickname Neo_G should bring memories back from the old staff rolls in the Darkstalker and Street Fighter Alpha franchises amongst other classic brawlers, not to mention 3rdStrike which he directed. He’s been with Capcom since joining them in 1995 and even stuck with them through the darkest ages of fighting games to make Capcom Fighting Evolution, and in more recent years worked on Tatsunoko vs Capcom and also the Marvel Vs Capcom 3 series.

And now, he’s a part of SNKPlaymore.

The seasoned fighting game developer announced today via Social Networks that he has shifted companies from Capcom to the developer of the King Of Fighters series.

Ishizawa left Capcom on January, and from a quick glance on Facebook, it seems that he is most likely working on KOF14 at the current time.

 

Source

 

 

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Before I start, let me just say that this is not going to be a full review. Aegis of Earth: Protonovus Assault is mostly the same on PS4 as it is on PS Vita, so do check out our review of the Vita version here. Instead I will discuss how the PS4 version functions.

Let me just say that the game is beautiful first and foremost. The game has a smooth framerate without any drops or screen tearing and the visuals look great because of it. The game is vibrant and stunning and visually is impressive, especially when compared to the PS Vita version. In fact, take the look of the Vita version and then the PS4 version and you will be amazed, its just that awesome. There are no blocky textures and everything is smooth and refined.

In terms of audio, the game is amazing and the soundtrack really gets me into the gaming spirit. The PS4 audio output really helps and the music sounds far better than on the Vita version. That could just be my TV’s audio, but it really sounds so much better.

And now we come to controls. I’ve seen videos of the game being played on the Vita, but this is far more easy to use than what I’ve seen. The controller functions great and handles well and never hurt my hands when trying to do something. Sometimes when playing tower defense games on a console, I will find myself being frustrated with the control scheme. However, this game has none of those problems and in fact was the easiest to play (in terms of controls, not difficulty) and I had a good time with that.

In general, I had fun with the game and the high points and low points mentioned in the Vita version are the same here except for the few differences that I mentioned above.

Final Thoughts

I have to recommend this game.

By Ramon Rivera On 30 Mar, 2016 At 04:26 AM | Categorized As Featured, Playstation Vita, Portable/Mobile Gaming, Reviews, Reviews, ROG News | With 0 Comments
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Before we start, bring everything you know about Strategy RPGs to your mind, and erase it. Just do it. Why you ask? Because we are about to take a trip to a world, where Strategy RPGs haven’t been before, that is: Trillion: God of Destruction. Prepare yourself for a roller coaster of emotions, where you think yourself unbeatable, until the harsh reality of your weakness forges the way for the future. This is what Trillion: God of Destruction for the PS VITA has to offer.

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When you first start the game,and go through the Prologue, you learn about the story and about how the Underworld (where the story takes place) went to war against the Heavens. After a fierce battle Zeabolos becomes the Great Overlord of the Underworld (The King) and they are enjoying a brief period of peace. However one of your soldiers comes to tell you that a “Monster” has appeared at the Gates of Hell, and that the Overlords that should be guarding it have left their post to search for treasure and candy. Your loyal brother, Astaroth, shows up to take the task of facing Trillion but in doing so loses his life on the battlefield. As the strongest fighter of the Underworld, you decide to put an end to Trillion’s rampage, however, you are no match for him and you meet the same end as your brother. However, a mysterious girl named Faust appears and gives you a second chance in exchange for your soul after defeating Trillion. But since you are unable to battle anymore, it is up to the Overlords to defeat Trillion and doing so whoever defeats it will get your throne.

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Now here is where it gets interesting. Trillion: God of Destructions introduces a brand new battle system (at least for me), the dual turn system. Here both your character and enemy move at the same time, and gives a lot of room for strategy, since you can just lure your enemy to get close to unleash a strong attack, or attack from afar with magic skills. Now the good part with training your Overlord; when you first get defeated ( when you are in control of Zeabolos) Trillion goes to sleep giving you an ample time frame to train and raise your Overlord. The time frame is divided in cycles of 7 days each, and during this time you have to raise your stats, learn skills etc. However, as expected you can only do one action each day. You have to manage your time, except not only raising your stats are important,  but you also have to raise your affection since Trillion:GoD introduces another mechanic into the fray, the Affection Points system. The Affection Points are everything in Trillion. Each time you train you gain a little, but it is not enough since Trillion can take you out in one hit, so you need to raise your affection points in order to stand a chance. The AP are the Purple Bar below your HP and MP, and each time you use a skill you consume them, instead of using you MP. When you take a hit the damage is deducted from your AP, so it is a important stat to raise, also the AP are needed in order to retreat from battle when the going gets tough. Be advised however, that the total of AP doesn’t carry to your next training cycle. So if you had 5 Million for example, if you retreat then you will start from 0. In order to raise your AP you have two choices. One interact with your Overlord from the Rest Menu, or give her presents (3 per day, best if given before training). You can get presents from the Underworld Prize machine, and you need tokens in order to use it, but you get one everyday regardless if you train or not. During your training, you get to interact with the other characters as well which moves the storyline forward and helps in character development. Your choices during certain dialogues can also determine your Overlord’s fate by triggering certain events, allowing the storyline to branch into different endings based on your actions. In this way, you get to know your chosen Overlord better and you can even feel some sort of bonding with her. I even had a feeling of helplessness whenever I brought my Overlord to her demise and unfortunately this is sometimes inevitable, but sacrifices must be made for the greater good.

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Bottom Line is Trillion: God of Destruction, is the best Strategy RPG that I have played so far. It blends different genres to make something unique and innovative. It has rogue like elements present in the Valley of Swords, dating sym elements in how your raise your Overlord and her affection gauge, and the story is told in a Visual Novel style that for me is the best suited. If you have a PS Vita and want to try your hand at defeating Trillion I definitely recommend it. Even if you have no experience in the genre,you will find that the game is easy to get into, and ii offers a lot to make it a whole new experience for you.

 

 

 

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I find Tower Defense games to be enjoyable as they offer something different what we are accustomed to. And to be able to play them on the go is another plus, and Aegis of Earth: Protonovus Assault is a really good example of how this genre should be. In AoE:PA you start out in the quaint city of Kimberley which you must protect. Of top importance is the city’s core, which must be protected at all times from enemy attacks. The city is comprised of four rings, or zones, where you can place different offensive and defensive units.  You can also place buildings for people to live, and having more people means getting more funds. Each unit can also be upgraded by using crystals found on enemies, along with a price in gold.

aegis-of-earth-protonovus-assault-review-09Your units will attack automatically whenever enemies are within range ,however, AoE:PA throws a little bit of strategy your way with a few mechanics. The first is unit merging where. if you manage to line up two or more units of the same type (you rotate a zone with either the left analog stick or shoulder buttons), they will merge together and form a larger, more powerful version. Eventually with enemies approaching from all sides, the choice becomes either merging units for more powerful attacks, or rotating various zones to ensure that you’re covering the widest area possible. And in some of the later assaults, the amount of enemies attacking from all sides is really high, so you really need to strategically allocate all of you units to control enemy advances.

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Graphically the game looks good and I like the designs of the enemies and how the city looks.If I compare it to the home console versions, then of course those look way better, but in the PS Vita screen while there are some blocky textures they aren’t game breaking, so for me they are acceptable. The interface through which you perform, and purchase upgrades is interesting since it gives the sense of a high tech world hub. The transition into a battle is seamless, though things will get repetitive as characters say the same lines, whether you’re entering battle number 5 or number 25 (as expected from a tower defense game). Now regarding the music and sounds, I think they are well done and the music goes well with the assaults and gives the adrenaline rush needed when things are becoming hectic. The game is not fully voiced, so you get the typical”Commander” “Everyone” voice sounds. I don’t see a problem with that, and they don’t take away from the experience. One key feature that AoE:PA offers is the cross save with the other versions(PS3 and PS4) so that way you can battle on the go, and continue where you left off on your big screen. While it doesn’t offer cross buy, the way I see it is that you get the game on two platforms for the price of one full priced game($60.00 anyone).

 

Bottom Line Aegis of Earth: Protonovus Assault is a great entry game for the tower defense genre. It offers a unique combat style, it has interesting characters and story, if you have experience with tower defense games you will see that is easy to get into and it does not overstay its welcome. On the other hand if you haven’t played a tower defense game, you will like that is welcoming to newcomers, and you will find yourself grinding for hours to get your city to tip top shape. I can definitely recommend this game to anyone, it is the tower defense game you didn’t know you needed.

By Ramon Rivera On 28 Mar, 2016 At 08:04 PM | Categorized As News, Playstation Vita, Portable/Mobile Gaming, ROG News, Uncategorized | With 0 Comments
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The countdown has begun Trillion: God of Destruction is steadily moving towards release day on March 29 and Europe next Friday, on April 1, exclusively on the PlayStation®Vita System! And to get you hyped here is the gameplay trailer enjoy it and stay tuned for our upcoming review!!!!

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