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By Jonathan Balofsky On 13 Jul, 2017 At 03:54 PM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

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Sony sent out the following

 

Samurai Shodown V Special is one of the most well-regarded SNK fighting games among the fighting game community. It is easily one of the most balanced games in the series and features both brand-new systems and an extra layer of polish on already existing mechanics. The game is designed to place emphasis on the qualities that are unique to the Samurai Shodown series. With much less of a focus on combos and supers, victory in Samurai Shodown V Special at high level play will usually come down to using range and spacing to your advantage.

There are a variety of systems and mechanics that have contributed to the game becoming a favorite among hardcore fighting game fans. Here is a quick rundown of some of the most important systems:

Sword Gauge: A meter that directly affects how much damage you do. Any attack—even whiffs or blocked attacks—reduces the meter and the amount of damage you can do. It slowly regenerates to maximum when you are not attacking.

Rage Gauge: A staple in the Samurai Shodown series. Taking damage fills this meter and once at max it results in increased attack power along with other bonuses. A Rage Explosion command can also be used which can be used to push back your opponent and open up other possibilities.

Weapon Flipping Attack: The super special move of Samurai Shodown V Special. It can be used while the Rage Gauge is at max or during a Rage Explosion. The move will both deal significant damage to the opponent and disarm them.

Concentration One: Only usable under certain conditions, this move will result in your opponent going into slow motion while you move at normal speed. Combined with the damaging Fatal Flash command that can only be used in this state, this command is perfect for staging last minute come-backs.

Overkill Moves: These are ultimate moves that can only be used once during a match against an opponent who is already on the ropes. Landing this move will result in your character executing the opponent with a brutal, visceral secret technique.

 

The PS4 / PS Vita Release

As with all of our collaborations with Code Mystics, this release will feature new content such as online multiplayer, a Gallery mode with unlockable art, and trophy support. This will be the first time the game has been available in its original form on a modern console. And we are happy to announce that we will be showing a playable beta of the game at our booth during EVO 2017!

We hope all of our fans attending the event stop by to try out the game and give us their feedback!

A true samurai fights with dignity and honor.

But that doesn’t mean you have to.

 

This is excellent news, and following the release of Garou on PS4 and Vita, this author is extremely excited about this news.  The game is one of SNK’s best and the fact that it is getting such a good re-release should have many happy.

Will you be getting this? This author will!

source 

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The following was sent out

 

Every conflict has two sides and Fallen Legion shows the scars of war from both perspectives. In Fallen Legion: Sins of an Empire for PlayStation 4 you guide Princess Cecille and a cheeky talking Grimoire on a quest to restore glory to her crumbling empire. Fallen Legion: Flames of Rebellion for PlayStation Vita puts you in control of her rival, Legatus Laendur, a cunning general leading a coup to overthrow the royal family.

Each epic game in the Fallen Legion saga will retail for $19.99 on the PlayStation Store. Starting today, players who pre-order Fallen Legion: Sins of an Empire for PlayStation 4 will receive a free copy of Fallen Legion: Flames of Rebellion for PlayStation Vita as a bonus game. PlayStation Plus subscribers who pre-order Fallen Legion will also receive a 20% discount. Both Fallen Legion games will launch one week earlier, July 18th, in the Americas. This pre-order bonus will also soon be available throughout Europe where the game will be released on July 25th.

 

Coming to EVO this week? Spencer Yip (Director) and Al Yang (Combat Designer) will be there showing Fallen Legion at the MIX Indie Showcase with an exclusive level made especially for EVO that will not be available in the main game.   The Fallen Legion team is also hosting an indie game panel at San Diego Comic-Con! Panelists include Andy Nguyen from PocketWatch Games, Ian Flood from Yacht Club Games, Persona 5 voice actress Xanthe Huynh, Darrel Delfin, and Metal Gear Solid composer Rika Muranaka. The “How to Succeed as an Indie Game Developer” panel will take place on Saturday, July 22nd at 6:00 p.m. in Room 4.

ABOUT FALLEN LEGION Embark on a personal journey with Princess Cecille and an enigmatic talking grimoire to restore glory to your crumbling home in Fallen Legion: Sins of an Empire for PlayStation 4. Explore gorgeous, hand-drawn lands inhabited by rival soldiers and ferocious dragons. With a team of living weapons at your side, fight enemy hordes and master devastating combo attacks to defeat challenging bosses with the game’s deep combat system.   In Fallen Legion: Flames of Rebellion for PlayStation Vita you control Princess Cecille’s rival, Legatus Laendur, who is leading an army to overthrow the royal family. These stories told on both platforms complement each other to build the rich universe of Fenumia. Rule your Empire between brutal battles and make gut-wrenching decisions that change the fate of your country and your people. Will you blackmail a prince to gain a strength buff or tax a starving village to revive one of your characters? Fallen Legion pushes players to make difficult decisions and witness the consequences of their choices.

  • A Legion At Your Command – Control up to four characters simultaneously, master devastating combos and counter enemy attacks with a well-timed block in Fallen Legion’s unique battle system.

  • Every Choice Changes Your Empire – Players must make split-second decisions to rule their empire. These choices impact the game’s story.

  • Two Experiences, Two Stories – written by Zero Escape: Virtue’s Last Reward editor Ben Bateman, Fallen Legion shows the scars of war from two perspectives in two different games.

  • Talented Voice Acting Cast – Fallen Legion stars Xanthe Huynh (Persona 5) as Cecille and Darrel Delfin as Laendur. Additional voiceover work by Kira Buckland, Jalen Cassell, Alan Lee, and Dorah Fine.

  • Magnificent 2D Artwork From the fangs on our menacing manticore to each sun-kissed brick in Fenumia’s castle, all of the artwork has been hand-drawn to create a stunning world.

 

Fallen Legion looks like an amazing game, and the preorder bonuses are well thought out and done. We will have a review of Fallen Legion sometime soon on the site.

Source: PR Email

By Cataclysmic Knight On 7 Jul, 2017 At 03:57 PM | Categorized As Featured, PlayStation, Playstation Vita, Reviews, Reviews | With 0 Comments

No GravatarUtawarerumono: Mask of Deception was my introduction to visual novels, and I have a minimal amount of experience with anime, but I dove in to the game with some excitement due to the SRPG battle elements. However, as the hours ticked by I learned that I had been deceived myself.


Title:
Utawarerumono: Mask of Deception
Developed/Published By: ATLUS, AQUAPLUS
Available For: PS4 (reviewed), PS Vita

Utawarerumono: Mask of Deception is a stylish 2D game that had a lot of promise and fell terribly short. As a huge fan of Telltale Games and other titles like Life is Strange I really had high hopes for an epic story and an intriguing strategy-RPG battle system. The game began with a protagonist who doesn’t remember who he is or how he ended up where he is. Kuon, a young girl, had helped him out and he soon finds himself in grave danger and saved by her once again. From there the two of them end up working to find out what Haku (the name Kuon has given him since he can’t remember it himself) can do to earn a living, fight wild battles and get wrapped up in all sorts of intrigue.

The first major challenge I came across with Utawarerumono was the fact that the game isn’t dubbed. Every word of dialogue required reading subtitles, which wouldn’t be such a big deal if it wasn’t a 40-50 hour game. The game is also primarily an illustrated book, with static or minimally-animated scenes that change every so often as different characters come in and out of conversations or as scenes change. I was also surprised that, in my time with the game, I only made a handful of decisions. Unfortunately, every single one of those decisions was presented in a hub (within a hotel or camp) and merely let me choose which scene I wanted to see next. These decisions made no difference whatsoever and sometimes even made things worse. At one point Haku told a man named Ukon that he was too tired to do any work and Ukon told him that was fine, they were just going to relax; when I chose the next scene Ukon came to ask Haku to do work! This all occurred in the same night and the flow of these scenes knocked me entirely out of the moment.

The story is also horribly drawn out. I’m okay with a story that doesn’t move at a quick pace, and as someone who has binge watched dozens of entire shows on Netflix it’s something I’m used to. However, Utawarerumono frequently had scenes that should’ve lasted 2-3 minutes and ended up being 20-30 instead. That’s the equivalence of an entire television episode given to Kuon and Haku eating breakfast, with Haku wondering how Kuon can eat so much food and Kuon explaining what the food was and how to eat it! This is done with only a few different static screens showing Kuon sitting there, so it’s not like I was even presented with what the food looked like or shown what Kuon was showing Haku. It also isn’t an occasional thing, it’s the norm; when I stopped playing the game 25 hours in (theoretically half way or more through the 40-50 hour game) I could have summed up the main plot in a few paragraphs, and it certainly hadn’t gotten interesting enough yet to hook my interest. There were teases at a really interesting story, but it was akin to sifting for flakes of gold in mountains of dirt.

Perhaps worst of all, some of the men in the story (Haku especially) are quick to comment on things sexually. While some humorous innuendo or funny situations can really liven moments up, even if they’re sexual in nature, I sometimes felt dirty playing Utawarerumono. This includes commenting sexually to girls who appear very underage, rape comments and blatant crudeness. It went there so often that it became a game for my gal and I to guess when it would happen next, and it almost always went even further than I’d have expected.

The game does have some strategy-RPG battles, but in the 25 hours I played I came across less than a dozen of them. The first didn’t occur until an hour and fifteen minutes passed, and by five and a half hours in I’d only fought three battles. To make matters worse, the tutorial was nearly nonexistent and despite some game history with SRPGs I still didn’t really grasp the deeper elements of the system. Luckily this really didn’t matter as the battles were all so easy that it would’ve been a challenge to lose, and I only had one character knocked out over the course of my time with the game. The game does offer two difficulties, and I went with the standard (easier) one, so it’s worth noting that if you want any kind of challenge and you’re at all familiar with SRPGs you should absolutely go with the harder difficulty mode.

On the upside, I was incredibly surprised by just how polished the game was. The dialogue system is brilliant and allows for automatic or manual progression, rewinding and pausing (including optionally replaying audio). The voice acting sounded excellent although, as I don’t speak the language, it’s hard to be certain. The art, while typically static, is very stylish and detailed. The music is rather fantastic, even to someone who isn’t typically a fan of anime music, and you can listen to music as you unlock it in the game from the title screen. As you progress you can also customize the title screen’s art and look at different art from the game. In the battle system, you can easily go back and replay old battles as well. For a game that’s mostly a book, it’s clear a lot of work went into polishing and perfecting the systems.

I have no doubt Utawarerumono: Mask of Deception will have plenty of fans. The series already has a solid fan base and I’ve heard from numerous people how excited they are to play both games. However, it absolutely wasn’t for me – it dragged on, it required reading subtitles and it barely had any actual gameplay to it. My primary job for years now has been as a book reviewer, so I have absolutely nothing against reading for hours at a time, but a story has to be interesting to be worth experiencing.

Finally, as I previously mentioned I didn’t complete the game. After putting in approximately 25 hours and learning that the game is basically just one-half of the overall story (with the upcoming Utawarerumono: Mask of Truth finishing it) I decided I didn’t need or want to complete it. Some of the information presented in this review – the lack of any genuine choices throughout the rest of the game and the fact that the game is 40-50 hours long, for example – was gathered from other reviews from reputable sources or from information from ATLUS/AQUAPLUS.

Note: I was given a free code for the game (and DLC) in exchange for my honest opinion.

No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By Jonathan Balofsky On 10 May, 2017 At 10:38 AM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

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Revenant Saga_20170301104043

Kemco sent out the following

 

 

KEMCO proudly announces the release of Revenant Saga for PlayStation® set to hit the North American PlayStation®Storetoday. The game will be made available for PlayStation®4, PlayStation®3 and PlayStation®Vita supporting Cross Buy. Standard price is $14.99, but PS Plus users will have a special 10% OFF discount during the first two weeks! For more information, please visit the PlayStation Store.

Story

After his childhood friend’s parents are stricken with the plague, Albert meets one Dr. Moreau, and agrees to participate in a trial experiment for the promise of a potential cure. However, when the experiment itself proves to be a facade for turning humans into revenants and the Rystorian Order suddenly intervenes, Albert is left with the soul of a demon inside him vying for control of his body. Realizing the same mad scientist who tricked him is also responsible for his childhood friend’s death and many others close to him, he sets out on a journey alone to exact revenge on the man who ruined his life…
However, after crossing paths with revenant hunter slash potential valkyrie, Esther, and being pushed into joining her cause, Albert begins to seriously wonder if or how long he will be able to keep his secret from his new companion. To make matters worse, she has been endowed with the very powers capable of vanquishing those like him!

Stunning 3D Battles

Smooth controls and a fluid camera make 3D battles in Revenant Saga stress free and perfect for PlayStation! In addition, powerful skills with brilliant effects enhance the RPG experience like never before! And with auto and semi-auto functions, battles are as simple as the touch of a button!

Features

What you should know: Revenant Saga will incorporate over 30+ hours of gameplay woven around Albert’s elaborate journey. This includes a variety of unique subquests, in-battle transformation systems, as well as a weapon forging system allowing players to make entirely unique weapons! Also, Revenant Saga will provide an entirely brand new feature to the PS KEMCO gaming experience: players will be able to earn platinum trophies as a reward for progress and effort spent throughout the game!

 

Source: PR Email

 

Kemco’s RPGs , while not the most original, have been great games and a lot of fun.  Revenant Saga looks like it will continue this trend and be a great game to spend time on.

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.

By Jonathan Balofsky On 29 Mar, 2017 At 10:24 AM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

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The PS+ game lineup for this coming April has been revealed

Drawn To Death, and Lovers in a Dangerous Spacetime, will be available for PS4 owners PS4. Invizimals: the Lost Kingdom and Alien Rage – Extended Edition  are the PS3 free games this month.

For PlayStation Vita, 10 Second Ninja, PS Vita and Curses ‘n Chaos will both be made available and crossbuy with PlayStation 4, so you can get them there as well.

This is a pretty good month for PS+, with a decent mix of games. What will you be getting?

source

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Valkyrie Profile is a legendary RPG series that broke new ground and brought genuine innovation to the genre.  The creators of the series, Tri-Ace have since teamed with Spike Chunsoft and the result? A spiritual successor in the form of Exist Archive: The Other Side of the Sky, a game that truly earns the title of successor. Rarely has there been an attempt to replicate the success of an earlier franchise, that has succeeded so well.

Exist Archive is played in a side scrolling 2D plane, much like the earlier Valkyrie Profile series, along with metroidvania elements as well. The world is one of the most beautifully detailed video game worlds this generation, with artwork and visuals that truly must be seen to be believed. The music is also excellent, especially by JRPG standards, and I recommend listening to it fully as best as you can. In addition, both Japanese and English voice acting is included, which is great for fans of Japanese voice acting.

The combat system in the game is truly awesome, and all battles can be enjoyed. You use four members in combat and each are mapped to one of the face buttons of the Dualshock 4.  The combat itself requires some thought, since you need to vary between attacking and guarding, especially when you need to save points called Action Points. Action Points are needed to attack and therefore the battles end up as a game of chess. You need to know when to attack and when to save your characters based on your enemies. I like this system and it made each battle fun.

All in all, I think that if there is any downside to Exist Archive: The Other Side of the Sky on PS4, is that it feels like it is missing something. It definitely has what made Valkyrie Profile great, but doesn’t use that to its full potential. My hope is that the game gets a sequel that allows it to truly live up to its heritage.

I would still recommend Exist Archive: The Other Side of the Sky and suggest checking it out.

 

Disclaimer: We were provided with a review copy of the game.

 

By Jonathan Balofsky On 14 Oct, 2016 At 03:30 PM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

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Sony is having a new Flash Sale on the PSN Store. Here is what is available.

PS4 AGATHA CHRISTIE – THE ABC MURDERS $8.99 

PS4 AIR CONFLICTS: PACIFIC CARRIERS $9.99

 PS4 ALEKHINE’S GUN $9.99

 PS4 AMAZING DISCOVERIES IN OUTER SPACE $4.79

 PS4 ARCADE ARCHIVES KARATE CHAMP $3.19

 PS4 ARCADE ARCHIVES MAT MANIA EXCITING HOUR $3.19

PS4 ARCADE ARCHIVES NOVA2001 $3.19

 PS4 ARCADE ARCHIVES RENEGADE $3.19 

PS4 ARCADE GAME SERIES 3-IN-1 PACK $3.19

 PS4 ARCADE GAME SERIES: PAC-MAN $1.59

 PS4 ART OF BALANCE $3.59

 PS4 BACK TO THE FUTURE: THE GAME – 30TH ANNIVERSARY EDITION $7.99

 PS4 BANNER SAGA 1 $4.99

 PS4 BLUES AND BULLETS – EP. 1 & 2 BUNDLE

 $3.19 PS4 CABELA’S AFRICAN ADVENTURES $9.59

 PS4 CATLATERAL DAMAGE (VR – PATCH) $3.99

 PS4 CHILD OF LIGHT $5.99

 PS4 CHRONICLES OF TEDDY: HARMONY OF EXIDUS $5.99 

PS4 COFFIN DODGERS $4.79

 PS4 CRAZY STRIKE BOWLING EX $5.19

 PS4 DEFENSE GRID 2 $5.99 

PS4 DOWNWELL (CROSS-BUY) $1.99

 PS4 EVOLVE $9.89

 PS4 FAT PRINCESS ADVENTURES $5.99

 PS4 GOD EATER: RESURRECTION $7.99

 PS4 GONE HOME: CONSOLE EDITION $7.99 

PS4 GROW HOME $2.39 

PS4 HANDBALL 16 $8.99 

PS4 HITMAN GO: DEFINITIVE EDITION $3.19 

PS4 JOE DEVER’S LONE WOLF CONSOLE EDITION $5.99 

PS4 KILLZONE SHADOW FALL $4.99

 PS4 KILLZONE SHADOW FALL INTERCEPT $4.99

 PS4 KILLZONE: SHADOW FALL (LATAM) $4.99

 PS4 KROMAIA  $8.99 

PS4 LARA CROFT AND THE TEMPLE OF OSIRIS $4.99 

PS4 LARA CROFT AND THE TEMPLE OF OSIRIS & SEASON PASS PACK (DELUXE ED)$7.24

 PS4 LETS SING 2016 $9.99 

PS4 LICHDOM: BATTLEMAGE $9.99

 PS4 LIFE GOES ON: DONE TO DEATH $5.19

 PS4 LITTLEBIGPLANET 3 $7.99

 PS4 LITTLEBIGPLANET 3 (LATAM) $7.99

 PS4 MAGICKA 2 $5.99

 PS4 MOTOGP 14 $14.99

 PS4 MOTORCYCLE CLUB $6.99

 PS4 MXGP – THE OFFICIAL MOTOCROSS VIDEOGAME $7.49 

PS4 N.E.R.O.: NOTHING EVER REMAINS OBSCURE $7.99

 PS4 NANO ASSAULT NEO-X $3.99

 PS4 ONE UPON LIGHT $3.59

 PS4 OVERLORD: FELLOWSHIP OF EVIL $7.04 

PS4 PONCHO $4.49

 PS4 PRIMAL CARNAGE: EXTINCTION $7.99

 PS4 PUSH ME PULL YOU $5.99 

PS4 R.B.I. BASEBALL 16 $7.99

 PS4 RABBIDS INVASION $6.99 

PS4 RANDAL’S MONDAY $5.59

 PS4 RAYMAN LEGENDS $9.99

 PS4 RIDE $8.99 

PS4 RISK $3.74 

PS4 RUGBY 15 $7.99

 PS4 RUGBY WORLD CUP 2015 $9.89

 PS4 SCREENCHEAT $5.99 

PS4 SHADOW COMPLEX REMASTERED $5.99 

PS4 SHELTERED $5.99 

PS4 STAR WARS THROWBACK PACK $9.99 

PS4 TETRIS ULTIMATE $3.49 PS4 

THE LAST BLADE 2 (CROSS-BUNDLE) $5.99 

PS4 THE ORDER: 1886 $7.99 

PS4 THE WOLF AMONG US $9.99 

PS4 TRIVIAL PURSUIT LIVE! $3.74

 PS4 TRON RUN/R $7.99

 PS4 TRON RUN/R (DELUXE BUNDLE) $9.89

 PS4 VALIANT HEARTS: THE GREAT WAR $4.94 

PS3 ADAM’S VENTURE CHRONICLES $2.99

 PS3 BEST OF BOARD GAMES – DELUXE EDITION $9.99

 PS3 CABELA’S AFRICAN ADVENTURES $9.59

 PS3 CABELA’S BIG GAME HUNTER PRO HUNTS $7.79

 PS3 CALL OF JUAREZ: BOUND IN BLOOD $4.99

 PS3 CALL OF JUAREZ: GUNSLINGER $5.99 

PS3 CHILD OF LIGHT $5.99 

PS3 DUCK DYNASTY $9.89

 PS3 FAR CRY 3: FAR CRY 3 ULTIMATE EDITION $7.49 

PS3 HANDBALL 16 $7.99 PS3

 JEOPARDY! ULTIMATE EDITION $4.99

 PS3 LARA CROFT AND THE GUARDIAN OF LIGHT TRIAL $3.74

 PS3 LITTLEBIGPLANET 3 $3.99

 PS3 MOTOGP? 2014 $4.99 PS3

 MOTOGP?15 $9.99 

PS3 MOTORCYCLE CLUB $3.49 

PS3 MX VS ATV: ALIVE – DIGITAL $4.99 

PS3 MX VS ATV: ALIVE ULTIMATE EDITION (BUNDLE) $7.99 

PS3 MX VS. ATV SUPERCROSS $8.99 

PS3 MXGP – THE OFFICIAL MOTOCROSS VIDEOGAME $7.49

 PS3 PAC-MAN MUSEUM $4.99 

PS3 RED FACTION: GUERRILLA DIGITAL $4.99

 PS3 RIDE $7.99 

PS3 RUGBY 15 $5.99

 PS3 RUGBY WORLD CUP 2015 $6.99

 PS3 TALES OF GRACES F $8.74

 PS3 TALES OF XILLIA $4.99

 PS3 TALES OF XILLIA 2 $7.49

 PS3 TOM CLANCY’S GHOST RECON FUTURE SOLDIER $7.99

 PS3 TOM CLANCY’S SPLINTER CELL BLACKLIST $5.99

 PS3 TONY HAWK PRO SKATER HD $4.94 

PS3 UNDER DEFEAT HD: DELUXE EDITION $2.99

 PS3 WATCH DOGS $4.99 

PS3 WHEEL OF FORTUNE $4.99

 PS3 WHITETAIL CHALLENGE $2.99

 PS VITA CHILD OF LIGHT $5.99 

PS VITA DOWNWELL (CROSS-BUY) $1.99

 PS VITA DRINKBOX VITA COLLECTION $9.99 

PS VITA GOD EATER RESURRECTION 

$7.99 PS VITA HANDBALL 16 $7.99

 PS VITA HITMAN GO: DEFINITIVE EDITION $3.19

 PS VITA HYPERDIMENSION NEPTUNIA REBIRTH1 $8.99

 PS VITA HYPERDIMENSION NEPTUNIA REBIRTH2 $8.99 

PS VITA LA-MULANA EX $5.99 

PS VITA MONSTER MONPIECE $7.99 

PS VITA MOTOGP 14 $4.99 

PS VITA MXGP – THE OFFICIAL MOTOCROSS VIDEOGAME $4.99 

PS VITA RUGBY 15 

$5.99 PS VITA RUGBY WORLD CUP 2015 $7.99

 PS VITA SID MEIER’S CIVILIZATION REVOLUTION 2 PLUS $7.99

 PS VITA TALES OF HEARTS R $7.49

 PS VITA TEARAWAY $7.99

 PS VITA WRC 5 FIA WORLD RALLY CHAMPIONSHIP $8.99 

PSP DJMAX PORTABLE 3 $5.99 

https://store.playstation.com/#!/en-ca/flash-sale/cid=STORE-MSF77008-FLASHSALEWEBLP

No Gravatartokyo-ghost

This is one of the more unusual games I have played. I am not even sure how to describe it, because it mixes so many genres in so many ways. Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a game that mixes visual novels with RPGs but the blending is not a hundred percent perfect. It tries to be something new, but just ended up as something strange. It isn’t bad, but I guess I have to admit that it is just something I haven’t really encountered in this format before.

A Re-release of Tokyo Twilight Ghost Hunters: Daybreak, this version comes with an extended story. The same plot of high school students and scientists taking on the supernatural is there, but is expanded on in many ways. The gameplay is mostly unchanged, with the visual novel style of choices to move the story forward, combined with tactical RPG battles. This part of the gameplay is rather fun and I wish there was more of it. These battles require a lot of strategic thought and planning and to me, were the best part of the entire game experience.

Overall, the game is rather gorgeous, with eye popping artwork that really helps it stand out. For some reason the art in this game just stood out to me more than in other games of this kind. Maybe it was the power of the PlayStation 4, but this was just amazing. The one part that does bug me is that it uses photographs as backgrounds a lot. This does take away from the experience a bit.

Overall this is an okay game and if you liked the original releases, you might like this one. Its difficult to recommend because I am not sure who the target audience is, but I will say that when the game is fun, it is a lot of fun.