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This is one of the more unusual games I have played. I am not even sure how to describe it, because it mixes so many genres in so many ways. Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a game that mixes visual novels with RPGs but the blending is not a hundred percent perfect. It tries to be something new, but just ended up as something strange. It isn’t bad, but I guess I have to admit that it is just something I haven’t really encountered in this format before.

A Re-release of Tokyo Twilight Ghost Hunters: Daybreak, this version comes with an extended story. The same plot of high school students and scientists taking on the supernatural is there, but is expanded on in many ways. The gameplay is mostly unchanged, with the visual novel style of choices to move the story forward, combined with tactical RPG battles. This part of the gameplay is rather fun and I wish there was more of it. These battles require a lot of strategic thought and planning and to me, were the best part of the entire game experience.

Overall, the game is rather gorgeous, with eye popping artwork that really helps it stand out. For some reason the art in this game just stood out to me more than in other games of this kind. Maybe it was the power of the PlayStation 4, but this was just amazing. The one part that does bug me is that it uses photographs as backgrounds a lot. This does take away from the experience a bit.

Overall this is an okay game and if you liked the original releases, you might like this one. Its difficult to recommend because I am not sure who the target audience is, but I will say that when the game is fun, it is a lot of fun.



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Drinkbox Studios has released some excellent games over the years including the amazing metroidvania style game Guacamelee!, and now have brought their latest masterpiece to Nintendo systems. Severed is a first person game focused on touch screen controls and a creepy atmosphere. How did it hold up in the transition to Wii U? Rather well actually.

When playing Severed, you will almost certainly be focusing exclusively on the gamepad and not the TV due to the emphasis on the touch screen. Severed is one of the best uses of the Wii U gamepad I have seen, especially since it takes full advantage of the touch screen capabilities while also giving you some traditional controls as well. The interactions with the environment happen in a variety of ways, such as swiping the screen to remove obstacles, find hidden gems and moving gears to open doors.


The game has an amazing horror atmosphere and the music helps that. It gives you a sense of creepiness and a feeling that you are always in danger. There is always some terror waiting for you, lurking where you do not expect. The first person perspective combined with the way you move, work well with the music to create one of the best feelings of anxiety ever. I cannot say enough good about the music, it really does its job well.


There are some negatives though. The game’s combat can be very difficult to get a hang of and can be unforgiving at times. Adapting to multiple enemies will take a lot of time and effort, as you will need to learn to keep moving and make certain enemies a priority while not ignoring other enemies. Its not all bad and once you get the hang of it, you can do very well. Its just that there is some difficulty in learning this. Its fun once that’s out of the way so be patient.

Severed is a great experience and I would recommend it, just be aware you will need some patience with it.


No GravatarThe God Eater games have always had a cult following, stemming from its PSP origins over 5 years ago. Fans fell in love with its quirky, insane monster design and Monster Hunter-esque gameplay. God Eater 2: Rage Burst is the re-release of last year’s God Eater 2 with added features like survival missions, gear and extended story content.


You are a member of Blood, an elite unit of God Eaters, whose sole purpose is ridding the world of Aragami. The Aragami are monsters that have completely taken over the planet. Aragami come in all terrifying shapes and sizes from people-sized demon plants to gigantic bug-dinosaur looking monstrosities. The awesome creature design makes every boss encounter more worthwhile, as the big baddies become more and more outrageous.


You’re not alone in your God Eating, your teammates all fall into the typical J-RPG spectrum of personalities from the stoic team leader, all the way down to the ditzy scantily-clad bad-ass who really likes to eat. I’ll admit at first I eye-rolled at a lot of the writing but the team aboard our flying fortress, Friar, did grow on me.


There are really good character moments in between mission that reveal a lot of your crew’s motivations. Early on a teammate concocts a scheme to stage a meeting with a visiting pop-star. The humor in Rage Burst balances the grim reality of monsters displacing people into ghettos worldwide in a way that I really appreciated.

In order to fight the good fight, God Eaters use God Arcs, a Swiss-army type weapon system that houses a ranged weapon, melee weapon and shield. It’s a neat system that lets you change weapon types on the fly. Managing your God Arc becomes a herculean task considering the endless combinations of weapons you can craft and upgrade. I found myself loving the Buster Sword/Sniper/Shield combo.

If you want to really kick ass, you need to be able to effective switch your God Arc weapons suit your needs and being able to identify a specific Aragami’s weakness and when to press for the attack. I found that memorizing the attack pattern of each monster is the best way to get results. Combos and charge attacks on big melee weapons like hammers and scythes do crazy damage and feel good when you catch a monster from behind.


Each mission lets you bring in up to 3 computer controlled teammates that do a surprisingly good job of not being a hindrance and I even opted to recruit actual players for harder missions via online co-op. I suggest bringing in some buddies early on since the beginning missions are so utterly boring.

Rage Burst’s biggest letdown is in its mission design which is basically just from an arena filled with monsters. The first few hours are a bit of a drag since you can essentially sleepwalk through most of these conflicts, considering you don’t really need to use of the advanced combat techniques until you’re 8-10 hours in. I found myself having to replay a bunch of these missions in order to grind out loot and crafting materials.


The customization options for Rage Burst are dense. The player-created protagonist has access to literally thousands of outfit and weapon combinations. There are plenty of loot and game rewards replaying mission in order to gain higher ranks scoring better loot. Join an online game and you’ll just how ridiculous and/or awesome you could potentially look.

Rage Burst also isn’t a great looking game. Most of the mission reuse the same locations, so just get used to fighting in the same bombed-out city landscapes for a good long while. This is a shame considering the character and monster design are so fun and full of personality.


There is a rather steep learning curve. Advanced techniques are not explained all that well unless you do some digging in the database and become intimately aware with the all the System Terms. It was only after playing for about 10 hours that I figured out exactly what Bursts actually do. Other skills like parrying and using Zero Stance would have saved me a lot of heartache if I knew where to look earlier.

It’s easy to lose a lot of time playing God Eater 2: Rage Burst. If you can make it through the painfully slow start, you can find a deep and addictive action-RPG that could compete with the likes of Monster Hunter. This is all assuming you’re patient enough to put with a boring start, frustratingly steep learning curve and sub-par visuals.

By Jonathan Balofsky On 17 May, 2016 At 01:29 AM | Categorized As News, NINTENDO, Portable/Mobile Gaming, Reviews, Reviews, Reviews, ROG News | With 0 Comments

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Indie games on the Wii U come in a large variety of genres and the puzzle platformers are among the best. The Beggar’s Ride is a puzzle platformer that does the genre right and tries its best to bring in new ideas.

The Beggar’s Ride makes use of both in game powerups as well as the Wii U gamepad for puzzle solving and progression. The gamepad is used for both touchscreen interactivity and motion controls, the likes of which have only been seen in a few games on the system. But is it fun? I would say so, and it is most certainly one of the most inviting games on the system. The kind that tries all it can to bring you in and keep playing. I liked what I played of it but I will admit that it is not for everyone. The aforementioned puzzle elements involving the gamepad will no doubt alienate many as it requires a significantly higher amount of paying attention than most puzzle games. However if you can get past the controls, then fun will be had.

The Beggar’s Ride is one of the most beautiful games I’ve seen on Wii U, with an art style that helps its gameplay seem more involving than most others. It really has to be seen in motion to be understood. Combined with its control scheme, The Beggar’s Ride is a game that presents itself as more than just another game. The music in the game is great and really helps you get into the experience as well. It is the kind of music that makes you feel like you are becoming part of something.

Bottom line, if you want a puzzle platformer that offers a new experience, then I suggest trying this out. If you are turned off by new control schemes, then look elsewhere.



No GravatarSometimes there are very special games that will forever hold a place in the heart of gamers. Chrono Trigger is one of those games. It is a game that is often hailed as being one of the best RPGs of all time and, in many cases, can be considered on of the greatest games of all time, period. Here are the reasons why:


Chrono Trigger is a role-playing game developed by Square (now Square Enix) for the Super Nintendo Entertainment System (SNES). The game was created by a team of extremely talented individuals, including Final Fantasy’s creator, Hironobu Sakaguchi. It was published in 1995 with critical success and was the third best-selling game of that year. Chrono Trigger was later ported to the PlayStation in 1999 and then repackaged in 2001 with Final Fantasy IV as “Final Fantasy Chronicles.” With such critical and commercial success, it has been later ported to the mobile platforms of the Nintendo DS, iOS, and Android. It is a revolutionary game that spawned the sequel Chrono Cross and gave a lot of fans some very happy memories.

The game follows Crono, a main character who never speaks during the game, Marle, a princess, and Lucca, Crono’s super-smart friend. During a Millennial Fair for the time period of AD 1000 in their world, Lucca and her father demonstrate a new teleporter. Unfortunately, it doesn’t work quite like it was supposed to and teleports Crono, Marle, and Lucca in time. They bounce around both forward and backward in time, learning about a creature named Lavos that wipes out civilization. The party is then determined to do what they can to save the world through time travel.


It is a fantastic story, filled with twists and turns. Players end up traveling between seven different eras with their distinct characters, setting, and feel. Along the way, you meet the wonderful characters of Robo, Ayla, Magus, and the best and coolest video game character of all time, Frog. That’s my opinion, and I’m sticking to it. Trust me, though. Frog is freaking amazing.

One of the many revolutionary aspects of Chrono Trigger was the possibility of multiple endings. However, there were other advancements including plot-related, character-driven sidequests. These may not seem like a big deal today, but in 1995, that was unheard of.

Though the game play is a fairly standard RPG, there were several new ideas to come forth as well. Done with beautiful two-dimensional graphics (that still look good, by the way), the player can roam around in an overworld typical of RPGs of the time and visit different areas. Each area has things to interact with, whether it be people to talk to, puzzles to solve, or enemies to defeat. One change to the traditional RPG is that Chrono Trigger has random encounters for enemies, some which may be visible and some that will ambush you. Unlike other RPGs at the time as well, the game’s battles take place in the same map area instead of being whisked off to a different screen.


During fights with enemies, Chrono Trigger uses an active battle approach. Each character can do an action based off of a personal timer that is affected by that character’s stats. Characters can either do a straight attack or use their Techs, which use their magic points. One unique feature for the time was the ability to do combined attacks with characters using the Techs. The characters can double or triple their Tech use to create an even greater effect.

The game play is a lot of fun and allows a player to use many tactics to defeat enemies. Another really cool element that Chrono Trigger officially introduced was the New Game+ feature that allowed players to keep their characters’ stats, techniques, and inventory when playing a new game. This helped players go through the multiple endings easier. Though this idea may have been used in earlier games, from my research, it does look like Chrono Trigger was the first to actually use the term “New Game+.” Pretty awesome, right?


One of my favorite game elements of Chrono Trigger is actually the soundtrack. It was primarily done by Yasunori Mitsuda, who had some help with the legendary Final Fantasy composer, Nobuo Uematsu. The shear amount of tracks for the game was an amazing feat for the time frame. The music is otherworldly and consists of some amazing songs, one of which is my all-time favorite: Frog’s Theme. Seriously, whenever I do something cool, I start humming it. Yes, the song is THAT epic.

Chrono Trigger took some giant leaps forward for gaming. It helped push some of the gaming elements that we all love so much in modern RPGs, especially Western RPGs. The game will always hold a special place in my heart, and I am planning on making it the first game that my daughter and I play together. It is just THAT amazing.

By Ramon Rivera On 2 May, 2016 At 11:00 PM | Categorized As Featured, Nintendo 3DS, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments

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Justice Chronicles is Kemco’s latest release on the Nintendo 3DS eshop, and it puts us in the role of Kline, a novice High Beast Knight who is sent on reconnaissance into Laft,the Earth-Depths. There he comes across Alia, a Battle Maiden who has suffered terrible injuries and is close to death.  In order to help her, he forms a partnership with the God of Death, Rooselevy.  Alia lives, but in return, the young knight must give up his life. In a world on the brink of war, the newly acquainted duo must fight destiny itself in order to save the world from the ever creeping darkness that is threatening to consume everything.  I absolutely love JRPGs.  If they give me a world in the brink of destruction and a team of unlikely heroes, I am a happy man.  Justice Chronicles is a good example of a good JRPG that can keep you playing for a long time (well all JRPGs are HUGE ordeals but you get the idea).


You first start the game you play as Kline, and you are a novice High Beast Knight.  However, since you are not a rival yet, the reconnaissance mission into Laft serves as a test of your abilities.  When you get to Laft, you encounter Josh, a strange creature who is your guide to the mine where you must gather information about your enemies.  Needless to say, something goes wrong, and your team prioritizes the mission and left Kline alone while he is fighting a monster called “Vasist” trying to save the life of a girl.  After that he forms a partnership with the God of Death, Rooselevy, and becomes a “Rivel”(Rivels are warriors that fight with the help of a high Beast).  Since Rooselevy is sneaky, Kline must give his life for his aid.  As you progress through the story, (which is really good by the way) you find the reasons why you can wield Guardian Beasts and Kline’s true power.


Justice Chronicles uses your standard turn based battle system.  You have your Attack, Guard, Items and Skills menus.  However, what sets Justice Chronicles apart is the Beast Partner system.  Each time you attack, your Beast partner does an action based in the parameters set by the player.  Pursuit type the Beast partner acts based on the characters AGL value.  Guidance type is based on the shell’s AGL value, so that gives you a room for strategy and find which is the best for you.

Another cool feature is the dual skills.  Each time you attack or are attacked, a “Heat” gauge starts to fill.  When you get it to one hundred percent, you can do a double or triple attack.  Depending on your party, you can use a powerful physical attack, or a ultimate magic attack that are really useful in boss battles.  The Crafting system is great also.  In each dungeon, there are gathering points (you get the items just passing over the blinking light), and you can use the materials obtained to strengthen your weapons and armor.  However, that is not the only way to do it.  You can also find recipes to get better equipment.

The game’s art is really good, reminiscent of the SNES era.  I totally loved the first person view when battling enemies.  Speaking of enemies, I really like the animations on each one, how they move, and the attack effects.  Also, I really like the animations when you use a dual attack and special skills.  The music is really good, and I like how it gets me pumped up when there is a boss battle.  The over world music is enjoyable and the intro movie is really cool.

Bottom Line: Justice Chronicles is a great addition to the ever growing eshop library.  It has a good story, tons of side quests, and a great crafting and battle system.  For me, it is a great retro-styled JRPG. I can’t recommend it enough.  It is one of my favorite games released by Kemco.  I can see that the quality is getting better, and that is a good sign.


By Ramon Rivera On 25 Apr, 2016 At 08:57 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Playstation Vita, Reviews, Reviews | With 0 Comments

No GravatarSo after a long wait, one of the most unique Fighting games ever created has landed on the PS Vita system.  I have to say that this is my first interaction with Skullgirls, and I regret not getting into the Skullgirls hype train sooner.  From the opening movie, to the characters and the deep combo system, I can see the love and dedication that the guys at Lab Zero Games have put in Skullgirls.


The Story in Skullgirls is really good. “The legends tell of an artifact that can grant any woman’s wish….However, if the woman’s heart is not pure her wish will corrupt her and she will become the Skullgirl.”  To sum it up: Now the current Skullgirl is wreaking havoc.  However, each character reason to fight her and obtain the Skull Heart.  This is what sets them up in their own adventure  In my first play-through, I decided to go straight to the Story Mode and chose Filia.  For whatever reason, Filia felt right to get a taste of the action.  After finishing the Story mode, I felt that something was missing.  It wasn’t something missing from the game, so I decided to go to the Tutorial mode to learn the basics.


I have to praise Skullgirls for its complete Tutorial mode.  It teaches not only the basics of combat, but it does so with different characters, showing the player the different play styles and combo opportunities.  Another great element found in the Tutorial mode, is the different systems in the game.  One of my favorite inclusions is the Infinite Prevention System (kudos Lab Zero; you did well).  It is a mechanic in which you can escape from an infinite combo, and let me tell you it is a godsend.  One of the reasons I stopped  laying UMVC3 was for the infinite combos.  While they are cool combos, it is frustrating to do nothing to escape from them.  Many times, I just left the controller and waited for the carnage to finish.  With Skullgirls, I don’t have that issue since the combo system operates in a way that when you are in the middle of getting beat down by a large combo, you can use the IPS system to escape from it and do some damage.  However, there are some rules for the IPS to work, but you learn that in the Tutorial.  Another way to escape from devastating combos is the Drama system.  It uses the same principle of the IPS.  However, this is to prevent high damaging infinite combos.  The Drama is represented by a green gauge under your life gauge.  Each time you are getting hurt by a long combo, the Drama gauge starts to fill.  When it is full, you can stop the combo and get a chance to counter attack, making each an enjoyable match that gives the player a chance to win.  Also, the Tutorial mode covers each character specifics and some combos to get you started. Now if you want to master each character, the Trials are for you.  There are four for each character ranging from easy combos to advance combos.  However, the chain combo system allows for interesting combos, so your creativity know no boundaries.


The Challenge mode is really good as well.  It is a good way to put your skills to the test.  There are twenty-five challenges with different conditions to end them.  Know some combos?  Well, try to beat a character with unlimited Suspense, and you can’t jump.  There are only combos over three hits can damage it.  Add a timer of 60 seconds, and you are set.  Some challenges are brutal but they are manageable at least with some effort.

The online mode is well done.  I was able to find matches really quickly and with no lag whatsoever.  However, I couldn’t know if I was fighting a fellow Vita user or a PS4 user.  Maybe when the lobbies patch releases, this can be fixed.  However, there is nothing game breaking.

The game itself looks amazing.  The art style is so good, and it is a joy to look at.  Each character is so highly detailed and on the PS Vita screen, they look beautiful.  Though everything looks good, there are unfortunately some issues such as some of the text looking blurry and the letters are hard to read sometimes.  The background on each stage is highly detailed, but all of the backgrouns are static (the PS4 version has dynamic backgrounds, so the stages look full of life).  The Vita’s limitation doesn’t allow for them as the developer explained, so while it sucks that they aren’t dynamic, they are good enough.  In all honestly, I almost never look at the stages when I am playing.  One of the things I like the most is how Skullgirls was inspired by many games such as MVC and Street Fighter (love that you can see a “Ryu” in some stages but with Lab Zero unique style).  However, just because they were inspired by them it doesn’t mean that Skullgirls is a clone.  It is a whole different experience, and in my honest opinion, they have won my support for years to come.


Now the voice acting and the music is top notch. Each character feels alive, and each of the songs get that cool vibe.  For me, playing with headphones is a must.  I also love the subtle references to some fighting games, such as “This is True Love We’re Making”( reference to London Stage in CvS 2), or “Try again Kid”(Sagat all the way). To someone who grew up playing these kinds of games, it is nostalgic to hear and see this references.

Overall, I am pleased the game. The inclusion of all DLC characters is something that makes this the definitive Skullgirls version.  Bottom Line: Skullgirls 2nd Encore is a terrific fighting game.  It is the definitive version, and the Vita port looks and plays beautiful.  With the great voice acting, great music, and a cast of different but peculiar characters (Peacock is something else), I can definitely recommend it to any Vita owner.  As a plus is cross buy with the PS4 version, so you will get the other free.

See the trailer for Skullgirls 2nd Encore for PS Vita below:


By Ramon Rivera On 23 Apr, 2016 At 08:37 PM | Categorized As Featured, Playstation Vita, Reviews, Reviews | With 0 Comments

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Picture this: You are travelling in a plane without a care in the world.  Suddenly, the plane crashes, and you wake up as the only survivor.  You search for an exit, but instead of finding the world you know, you find yourself in a strange land.  Why are you here?  What happened?  A torrent of questions goes trough your mind.  Alone and scared you search for answers….This is the premise of DRPG Stranger of Sword City.


When you start the game, you follow a little prologue.  You wake up and are naked and afraid.  Upon searching you find some clothes, and after moving forward, you find an old man.  “He means no harm” or so he says.  He kindly offers to guide you out of the maze in which you are….only to be greeted by a giant monster!!!  Suddenly the kind old man is not a friend but a fearsome foe that wants to take your life (for fun and giggles when he asks to stay still I answered “sure”).  It appears is game over for you, but in the blink of an eye, one of the wyvern’s necks is slashed clean by a girl called Rui who chases off the old man. She briefly explains that like you, she got stranded on this land called Escario, the city of swords.  Here you are called “Strangers.”  She then guides you to the Stranger Base for further explanations. There you learn that humans for a odd reason can wield more power and become a mighty city-defending hero.  You are a rare case (yep), and you are “The Chosen One.”  The only one that obtain crystals from powerful monsters called “Lineages.”  That is the story in a nutshell.

SoSC English Screenshot (9)

Now one of the strongest traits in Stranger of Sword City is customization.  Right from the start, you get to customize your character’s avatar, race, class and even voice from the vast choices made available.  However, these are just related to aesthetic since these choices won’t affect the game play.  Another nice customization that the game offers is the choice of changing the NPC art, which basically modifies the look of the whole game since you’re interacting with NPCs the whole time (and the title screen art changes accordingly too!). One cool feature is when customizing your avatar is the Age, if you create for example a 15 year old it will have the bonus trait that it heals quickly,(ah the perks of youth) but since its young it won’t be to strong.  However, if you create a 30 year old, he will be stronger and will have more experience (the perks of a responsible adult).  It is a nice change of pace from typical DRPGS.


Graphically, the art of the NPCS the Avatar and monster are awesome.  However, they feel kind of static since the characters don’t show much motion, but the narration is done in an engaging way.  It is partly narrative and partly descriptive, setting the mood and leaving room for your imagination to picture the scenes. The soundtrack also perfectly help to set the mood in the various situations you find yourself in.  I personally like games with good story and the narrative aspect of Stranger of Sword City kept me interested in the story. I liked the pace in which the game moves.

Concerning the game play, other than interacting with the other characters during the narrative parts, it revolves around exploring unmapped labyrinths in a dungeon crawler mechanic to face off boss creatures (Lineages), collect blood crystals, and unlock abilities. As you advance in a labyrinth, it gets mapped automatically, and you encounter creatures which you can evade but some are mandatory to face with your guild. The latter has to be strategically built.  The members are positioned depending on their abilities and class for the turn-based combats.  Another cool feature is the “Ambush.”  Here you can choose a ambush point and wait for monster carriers to appear (special type of monsters that carry valuable items).  After defeating them, you claim their loot.  However, if you take to much time to do so, they can flee and take their goods with them.  Watching your comrades grow and gaining new skills and spells as they level up is a rewarding process, especially since dungeon delving can be risky business.  As you unlock more abilities and gain access to better equipment, the release really opens up as an increasingly tactical affair. Depending on enemy formations and the type of foe that you’re up against, you’ll quickly start to form strategies for each battle.  The turn based combat system as a whole ends up having a satisfying amount of depth to it, so for grinders like myself, it is a field day.

Bottom line: Stranger of Sword City is a solid DRPG.  It has a great customize system, an engaging narrative that keeps you enthralled in the game, beautiful art, and a great soundtrack to boot.  If you love challenges and dungeon crawlers, Stranger of Sword City is a recommend game that must be in your library of games.  I give Stranger of Sword City a solid recommendation.

By Ramon Rivera On 4 Apr, 2016 At 10:38 PM | Categorized As Featured, Playstation Vita, Reviews, ROG News | With 0 Comments


In the series’ home console debut, SENRAN KAGURA ESTIVAL VERSUS, a mystical phenomenon transports the nubile ninjas of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange world – which resembles a sunny, sandy island paradise – the girls are thrown for another loop as they encounter departed loved ones and ultimately have to decide if they can bear to part from them a second time. And this is the story in a nutshell, Senran Kagura is a series that has pulled me like a magnet, but its not for his fan service, its for its gameplay, as I am a fan of beat’em ups and Senran Kagura is a really good one.


The game takes place during the Kagura Millenium Festival,which gives characters a chance to reunite with lost loved ones. They face a choice between staying in this mysterious beach paradise to be with those they miss or returning to the real world to finish their shinobi training. However, while the Kagura Millennium Festival is the driving force story wise, I like that it doesn’t take itself to seriously. There are some really funny moments and some sexual jokes here and there. In Estival Versus,  you’ll find a familiar combat system based around a two button attack set-up that allows for experimentation with well timed dashes and parries. There are shinobi and frantic transformations, each with their own stylish undressing of the character, as well as wall running attacks and joint aerial attacks with a partner character. Pressing down on the D-Pad activates the break which pushes back the enemies directly surrounding you at the cost of the little bit of health. The move is extremely useful if you’re ever getting it from all angles, however be advised that can be used by enemy shinobi in boss fights. The story mode does a good job of introducing you to all of the 27 available characters in the game. Returning characters feature updated move sets (Better combos and such from Shinobi Versus) and the newcomers are a welcome and diverse addition. Outside of the story mode are individual challenges for characters that you unlock throughout the game and special challenges that really test how well you’ve mastered the combat system. There is also a diorama mode where you can pose your favorite girls in the many, many costumes you’ve unlocked, the different posses and facial expressions gives endless possibilities so outside of combat you can “have fun”.


There is also an Online mode where you can have 4 on 4 battles, it is a really fun mode so far I haven’t had issues while playing online, and I can find matches pretty fast( thanks random Vita Lovers). Graphically the game looks great, each of the different character animations, shinobi transformations look amazing, thanks to the game engine it looks like I am watching an episode of anime. The flashy secret techniques and backgrounds are well detailed, everything looks great on the PS Vita screen, also the Anime cut scenes are cool eye candy to behold.

Bottom Line Senran Kagura: Estival Versus is good mindless fun, there are some profound moments, there is fan service, and a great combat system. With 27 characters with strengths and weaknesses, and different fighting styles there is a character for everyone. The Diorama mode can wake up the creative photographer in you, and there are a lot of costumes to use so for the collector this is heaven. Estival Versus is the best entry in the series and like I said is a series that can pull you like a magnet, because behind all the fan service there is a great game to be discovered, it is a must for every Vita Fan out there.

By Ramon Rivera On 30 Mar, 2016 At 04:26 AM | Categorized As Featured, Playstation Vita, Portable/Mobile Gaming, Reviews, Reviews, ROG News | With 0 Comments

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Before we start, bring everything you know about Strategy RPGs to your mind, and erase it. Just do it. Why you ask? Because we are about to take a trip to a world, where Strategy RPGs haven’t been before, that is: Trillion: God of Destruction. Prepare yourself for a roller coaster of emotions, where you think yourself unbeatable, until the harsh reality of your weakness forges the way for the future. This is what Trillion: God of Destruction for the PS VITA has to offer.


When you first start the game,and go through the Prologue, you learn about the story and about how the Underworld (where the story takes place) went to war against the Heavens. After a fierce battle Zeabolos becomes the Great Overlord of the Underworld (The King) and they are enjoying a brief period of peace. However one of your soldiers comes to tell you that a “Monster” has appeared at the Gates of Hell, and that the Overlords that should be guarding it have left their post to search for treasure and candy. Your loyal brother, Astaroth, shows up to take the task of facing Trillion but in doing so loses his life on the battlefield. As the strongest fighter of the Underworld, you decide to put an end to Trillion’s rampage, however, you are no match for him and you meet the same end as your brother. However, a mysterious girl named Faust appears and gives you a second chance in exchange for your soul after defeating Trillion. But since you are unable to battle anymore, it is up to the Overlords to defeat Trillion and doing so whoever defeats it will get your throne.


Now here is where it gets interesting. Trillion: God of Destructions introduces a brand new battle system (at least for me), the dual turn system. Here both your character and enemy move at the same time, and gives a lot of room for strategy, since you can just lure your enemy to get close to unleash a strong attack, or attack from afar with magic skills. Now the good part with training your Overlord; when you first get defeated ( when you are in control of Zeabolos) Trillion goes to sleep giving you an ample time frame to train and raise your Overlord. The time frame is divided in cycles of 7 days each, and during this time you have to raise your stats, learn skills etc. However, as expected you can only do one action each day. You have to manage your time, except not only raising your stats are important,  but you also have to raise your affection since Trillion:GoD introduces another mechanic into the fray, the Affection Points system. The Affection Points are everything in Trillion. Each time you train you gain a little, but it is not enough since Trillion can take you out in one hit, so you need to raise your affection points in order to stand a chance. The AP are the Purple Bar below your HP and MP, and each time you use a skill you consume them, instead of using you MP. When you take a hit the damage is deducted from your AP, so it is a important stat to raise, also the AP are needed in order to retreat from battle when the going gets tough. Be advised however, that the total of AP doesn’t carry to your next training cycle. So if you had 5 Million for example, if you retreat then you will start from 0. In order to raise your AP you have two choices. One interact with your Overlord from the Rest Menu, or give her presents (3 per day, best if given before training). You can get presents from the Underworld Prize machine, and you need tokens in order to use it, but you get one everyday regardless if you train or not. During your training, you get to interact with the other characters as well which moves the storyline forward and helps in character development. Your choices during certain dialogues can also determine your Overlord’s fate by triggering certain events, allowing the storyline to branch into different endings based on your actions. In this way, you get to know your chosen Overlord better and you can even feel some sort of bonding with her. I even had a feeling of helplessness whenever I brought my Overlord to her demise and unfortunately this is sometimes inevitable, but sacrifices must be made for the greater good.


Bottom Line is Trillion: God of Destruction, is the best Strategy RPG that I have played so far. It blends different genres to make something unique and innovative. It has rogue like elements present in the Valley of Swords, dating sym elements in how your raise your Overlord and her affection gauge, and the story is told in a Visual Novel style that for me is the best suited. If you have a PS Vita and want to try your hand at defeating Trillion I definitely recommend it. Even if you have no experience in the genre,you will find that the game is easy to get into, and ii offers a lot to make it a whole new experience for you.