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By Jonathan Balofsky On 17 May, 2016 At 01:29 AM | Categorized As News, NINTENDO, Portable/Mobile Gaming, Reviews, Reviews, Reviews, ROG News | With 0 Comments

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Indie games on the Wii U come in a large variety of genres and the puzzle platformers are among the best. The Beggar’s Ride is a puzzle platformer that does the genre right and tries its best to bring in new ideas.

The Beggar’s Ride makes use of both in game powerups as well as the Wii U gamepad for puzzle solving and progression. The gamepad is used for both touchscreen interactivity and motion controls, the likes of which have only been seen in a few games on the system. But is it fun? I would say so, and it is most certainly one of the most inviting games on the system. The kind that tries all it can to bring you in and keep playing. I liked what I played of it but I will admit that it is not for everyone. The aforementioned puzzle elements involving the gamepad will no doubt alienate many as it requires a significantly higher amount of paying attention than most puzzle games. However if you can get past the controls, then fun will be had.

The Beggar’s Ride is one of the most beautiful games I’ve seen on Wii U, with an art style that helps its gameplay seem more involving than most others. It really has to be seen in motion to be understood. Combined with its control scheme, The Beggar’s Ride is a game that presents itself as more than just another game. The music in the game is great and really helps you get into the experience as well. It is the kind of music that makes you feel like you are becoming part of something.

Bottom line, if you want a puzzle platformer that offers a new experience, then I suggest trying this out. If you are turned off by new control schemes, then look elsewhere.



No GravatarSometimes there are very special games that will forever hold a place in the heart of gamers. Chrono Trigger is one of those games. It is a game that is often hailed as being one of the best RPGs of all time and, in many cases, can be considered on of the greatest games of all time, period. Here are the reasons why:


Chrono Trigger is a role-playing game developed by Square (now Square Enix) for the Super Nintendo Entertainment System (SNES). The game was created by a team of extremely talented individuals, including Final Fantasy’s creator, Hironobu Sakaguchi. It was published in 1995 with critical success and was the third best-selling game of that year. Chrono Trigger was later ported to the PlayStation in 1999 and then repackaged in 2001 with Final Fantasy IV as “Final Fantasy Chronicles.” With such critical and commercial success, it has been later ported to the mobile platforms of the Nintendo DS, iOS, and Android. It is a revolutionary game that spawned the sequel Chrono Cross and gave a lot of fans some very happy memories.

The game follows Crono, a main character who never speaks during the game, Marle, a princess, and Lucca, Crono’s super-smart friend. During a Millennial Fair for the time period of AD 1000 in their world, Lucca and her father demonstrate a new teleporter. Unfortunately, it doesn’t work quite like it was supposed to and teleports Crono, Marle, and Lucca in time. They bounce around both forward and backward in time, learning about a creature named Lavos that wipes out civilization. The party is then determined to do what they can to save the world through time travel.


It is a fantastic story, filled with twists and turns. Players end up traveling between seven different eras with their distinct characters, setting, and feel. Along the way, you meet the wonderful characters of Robo, Ayla, Magus, and the best and coolest video game character of all time, Frog. That’s my opinion, and I’m sticking to it. Trust me, though. Frog is freaking amazing.

One of the many revolutionary aspects of Chrono Trigger was the possibility of multiple endings. However, there were other advancements including plot-related, character-driven sidequests. These may not seem like a big deal today, but in 1995, that was unheard of.

Though the game play is a fairly standard RPG, there were several new ideas to come forth as well. Done with beautiful two-dimensional graphics (that still look good, by the way), the player can roam around in an overworld typical of RPGs of the time and visit different areas. Each area has things to interact with, whether it be people to talk to, puzzles to solve, or enemies to defeat. One change to the traditional RPG is that Chrono Trigger has random encounters for enemies, some which may be visible and some that will ambush you. Unlike other RPGs at the time as well, the game’s battles take place in the same map area instead of being whisked off to a different screen.


During fights with enemies, Chrono Trigger uses an active battle approach. Each character can do an action based off of a personal timer that is affected by that character’s stats. Characters can either do a straight attack or use their Techs, which use their magic points. One unique feature for the time was the ability to do combined attacks with characters using the Techs. The characters can double or triple their Tech use to create an even greater effect.

The game play is a lot of fun and allows a player to use many tactics to defeat enemies. Another really cool element that Chrono Trigger officially introduced was the New Game+ feature that allowed players to keep their characters’ stats, techniques, and inventory when playing a new game. This helped players go through the multiple endings easier. Though this idea may have been used in earlier games, from my research, it does look like Chrono Trigger was the first to actually use the term “New Game+.” Pretty awesome, right?


One of my favorite game elements of Chrono Trigger is actually the soundtrack. It was primarily done by Yasunori Mitsuda, who had some help with the legendary Final Fantasy composer, Nobuo Uematsu. The shear amount of tracks for the game was an amazing feat for the time frame. The music is otherworldly and consists of some amazing songs, one of which is my all-time favorite: Frog’s Theme. Seriously, whenever I do something cool, I start humming it. Yes, the song is THAT epic.

Chrono Trigger took some giant leaps forward for gaming. It helped push some of the gaming elements that we all love so much in modern RPGs, especially Western RPGs. The game will always hold a special place in my heart, and I am planning on making it the first game that my daughter and I play together. It is just THAT amazing.

By Ramon Rivera On 2 May, 2016 At 11:00 PM | Categorized As Featured, Nintendo 3DS, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments

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Justice Chronicles is Kemco’s latest release on the Nintendo 3DS eshop, and it puts us in the role of Kline, a novice High Beast Knight who is sent on reconnaissance into Laft,the Earth-Depths. There he comes across Alia, a Battle Maiden who has suffered terrible injuries and is close to death.  In order to help her, he forms a partnership with the God of Death, Rooselevy.  Alia lives, but in return, the young knight must give up his life. In a world on the brink of war, the newly acquainted duo must fight destiny itself in order to save the world from the ever creeping darkness that is threatening to consume everything.  I absolutely love JRPGs.  If they give me a world in the brink of destruction and a team of unlikely heroes, I am a happy man.  Justice Chronicles is a good example of a good JRPG that can keep you playing for a long time (well all JRPGs are HUGE ordeals but you get the idea).


You first start the game you play as Kline, and you are a novice High Beast Knight.  However, since you are not a rival yet, the reconnaissance mission into Laft serves as a test of your abilities.  When you get to Laft, you encounter Josh, a strange creature who is your guide to the mine where you must gather information about your enemies.  Needless to say, something goes wrong, and your team prioritizes the mission and left Kline alone while he is fighting a monster called “Vasist” trying to save the life of a girl.  After that he forms a partnership with the God of Death, Rooselevy, and becomes a “Rivel”(Rivels are warriors that fight with the help of a high Beast).  Since Rooselevy is sneaky, Kline must give his life for his aid.  As you progress through the story, (which is really good by the way) you find the reasons why you can wield Guardian Beasts and Kline’s true power.


Justice Chronicles uses your standard turn based battle system.  You have your Attack, Guard, Items and Skills menus.  However, what sets Justice Chronicles apart is the Beast Partner system.  Each time you attack, your Beast partner does an action based in the parameters set by the player.  Pursuit type the Beast partner acts based on the characters AGL value.  Guidance type is based on the shell’s AGL value, so that gives you a room for strategy and find which is the best for you.

Another cool feature is the dual skills.  Each time you attack or are attacked, a “Heat” gauge starts to fill.  When you get it to one hundred percent, you can do a double or triple attack.  Depending on your party, you can use a powerful physical attack, or a ultimate magic attack that are really useful in boss battles.  The Crafting system is great also.  In each dungeon, there are gathering points (you get the items just passing over the blinking light), and you can use the materials obtained to strengthen your weapons and armor.  However, that is not the only way to do it.  You can also find recipes to get better equipment.

The game’s art is really good, reminiscent of the SNES era.  I totally loved the first person view when battling enemies.  Speaking of enemies, I really like the animations on each one, how they move, and the attack effects.  Also, I really like the animations when you use a dual attack and special skills.  The music is really good, and I like how it gets me pumped up when there is a boss battle.  The over world music is enjoyable and the intro movie is really cool.

Bottom Line: Justice Chronicles is a great addition to the ever growing eshop library.  It has a good story, tons of side quests, and a great crafting and battle system.  For me, it is a great retro-styled JRPG. I can’t recommend it enough.  It is one of my favorite games released by Kemco.  I can see that the quality is getting better, and that is a good sign.


By Ramon Rivera On 25 Apr, 2016 At 08:57 PM | Categorized As Featured, PlayStation 3/PlayStation 4, Playstation Vita, Reviews, Reviews | With 0 Comments

No GravatarSo after a long wait, one of the most unique Fighting games ever created has landed on the PS Vita system.  I have to say that this is my first interaction with Skullgirls, and I regret not getting into the Skullgirls hype train sooner.  From the opening movie, to the characters and the deep combo system, I can see the love and dedication that the guys at Lab Zero Games have put in Skullgirls.


The Story in Skullgirls is really good. “The legends tell of an artifact that can grant any woman’s wish….However, if the woman’s heart is not pure her wish will corrupt her and she will become the Skullgirl.”  To sum it up: Now the current Skullgirl is wreaking havoc.  However, each character reason to fight her and obtain the Skull Heart.  This is what sets them up in their own adventure  In my first play-through, I decided to go straight to the Story Mode and chose Filia.  For whatever reason, Filia felt right to get a taste of the action.  After finishing the Story mode, I felt that something was missing.  It wasn’t something missing from the game, so I decided to go to the Tutorial mode to learn the basics.


I have to praise Skullgirls for its complete Tutorial mode.  It teaches not only the basics of combat, but it does so with different characters, showing the player the different play styles and combo opportunities.  Another great element found in the Tutorial mode, is the different systems in the game.  One of my favorite inclusions is the Infinite Prevention System (kudos Lab Zero; you did well).  It is a mechanic in which you can escape from an infinite combo, and let me tell you it is a godsend.  One of the reasons I stopped  laying UMVC3 was for the infinite combos.  While they are cool combos, it is frustrating to do nothing to escape from them.  Many times, I just left the controller and waited for the carnage to finish.  With Skullgirls, I don’t have that issue since the combo system operates in a way that when you are in the middle of getting beat down by a large combo, you can use the IPS system to escape from it and do some damage.  However, there are some rules for the IPS to work, but you learn that in the Tutorial.  Another way to escape from devastating combos is the Drama system.  It uses the same principle of the IPS.  However, this is to prevent high damaging infinite combos.  The Drama is represented by a green gauge under your life gauge.  Each time you are getting hurt by a long combo, the Drama gauge starts to fill.  When it is full, you can stop the combo and get a chance to counter attack, making each an enjoyable match that gives the player a chance to win.  Also, the Tutorial mode covers each character specifics and some combos to get you started. Now if you want to master each character, the Trials are for you.  There are four for each character ranging from easy combos to advance combos.  However, the chain combo system allows for interesting combos, so your creativity know no boundaries.


The Challenge mode is really good as well.  It is a good way to put your skills to the test.  There are twenty-five challenges with different conditions to end them.  Know some combos?  Well, try to beat a character with unlimited Suspense, and you can’t jump.  There are only combos over three hits can damage it.  Add a timer of 60 seconds, and you are set.  Some challenges are brutal but they are manageable at least with some effort.

The online mode is well done.  I was able to find matches really quickly and with no lag whatsoever.  However, I couldn’t know if I was fighting a fellow Vita user or a PS4 user.  Maybe when the lobbies patch releases, this can be fixed.  However, there is nothing game breaking.

The game itself looks amazing.  The art style is so good, and it is a joy to look at.  Each character is so highly detailed and on the PS Vita screen, they look beautiful.  Though everything looks good, there are unfortunately some issues such as some of the text looking blurry and the letters are hard to read sometimes.  The background on each stage is highly detailed, but all of the backgrouns are static (the PS4 version has dynamic backgrounds, so the stages look full of life).  The Vita’s limitation doesn’t allow for them as the developer explained, so while it sucks that they aren’t dynamic, they are good enough.  In all honestly, I almost never look at the stages when I am playing.  One of the things I like the most is how Skullgirls was inspired by many games such as MVC and Street Fighter (love that you can see a “Ryu” in some stages but with Lab Zero unique style).  However, just because they were inspired by them it doesn’t mean that Skullgirls is a clone.  It is a whole different experience, and in my honest opinion, they have won my support for years to come.


Now the voice acting and the music is top notch. Each character feels alive, and each of the songs get that cool vibe.  For me, playing with headphones is a must.  I also love the subtle references to some fighting games, such as “This is True Love We’re Making”( reference to London Stage in CvS 2), or “Try again Kid”(Sagat all the way). To someone who grew up playing these kinds of games, it is nostalgic to hear and see this references.

Overall, I am pleased the game. The inclusion of all DLC characters is something that makes this the definitive Skullgirls version.  Bottom Line: Skullgirls 2nd Encore is a terrific fighting game.  It is the definitive version, and the Vita port looks and plays beautiful.  With the great voice acting, great music, and a cast of different but peculiar characters (Peacock is something else), I can definitely recommend it to any Vita owner.  As a plus is cross buy with the PS4 version, so you will get the other free.

See the trailer for Skullgirls 2nd Encore for PS Vita below:


By Ramon Rivera On 23 Apr, 2016 At 08:37 PM | Categorized As Featured, Playstation Vita, Reviews, Reviews | With 0 Comments

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Picture this: You are travelling in a plane without a care in the world.  Suddenly, the plane crashes, and you wake up as the only survivor.  You search for an exit, but instead of finding the world you know, you find yourself in a strange land.  Why are you here?  What happened?  A torrent of questions goes trough your mind.  Alone and scared you search for answers….This is the premise of DRPG Stranger of Sword City.


When you start the game, you follow a little prologue.  You wake up and are naked and afraid.  Upon searching you find some clothes, and after moving forward, you find an old man.  “He means no harm” or so he says.  He kindly offers to guide you out of the maze in which you are….only to be greeted by a giant monster!!!  Suddenly the kind old man is not a friend but a fearsome foe that wants to take your life (for fun and giggles when he asks to stay still I answered “sure”).  It appears is game over for you, but in the blink of an eye, one of the wyvern’s necks is slashed clean by a girl called Rui who chases off the old man. She briefly explains that like you, she got stranded on this land called Escario, the city of swords.  Here you are called “Strangers.”  She then guides you to the Stranger Base for further explanations. There you learn that humans for a odd reason can wield more power and become a mighty city-defending hero.  You are a rare case (yep), and you are “The Chosen One.”  The only one that obtain crystals from powerful monsters called “Lineages.”  That is the story in a nutshell.

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Now one of the strongest traits in Stranger of Sword City is customization.  Right from the start, you get to customize your character’s avatar, race, class and even voice from the vast choices made available.  However, these are just related to aesthetic since these choices won’t affect the game play.  Another nice customization that the game offers is the choice of changing the NPC art, which basically modifies the look of the whole game since you’re interacting with NPCs the whole time (and the title screen art changes accordingly too!). One cool feature is when customizing your avatar is the Age, if you create for example a 15 year old it will have the bonus trait that it heals quickly,(ah the perks of youth) but since its young it won’t be to strong.  However, if you create a 30 year old, he will be stronger and will have more experience (the perks of a responsible adult).  It is a nice change of pace from typical DRPGS.


Graphically, the art of the NPCS the Avatar and monster are awesome.  However, they feel kind of static since the characters don’t show much motion, but the narration is done in an engaging way.  It is partly narrative and partly descriptive, setting the mood and leaving room for your imagination to picture the scenes. The soundtrack also perfectly help to set the mood in the various situations you find yourself in.  I personally like games with good story and the narrative aspect of Stranger of Sword City kept me interested in the story. I liked the pace in which the game moves.

Concerning the game play, other than interacting with the other characters during the narrative parts, it revolves around exploring unmapped labyrinths in a dungeon crawler mechanic to face off boss creatures (Lineages), collect blood crystals, and unlock abilities. As you advance in a labyrinth, it gets mapped automatically, and you encounter creatures which you can evade but some are mandatory to face with your guild. The latter has to be strategically built.  The members are positioned depending on their abilities and class for the turn-based combats.  Another cool feature is the “Ambush.”  Here you can choose a ambush point and wait for monster carriers to appear (special type of monsters that carry valuable items).  After defeating them, you claim their loot.  However, if you take to much time to do so, they can flee and take their goods with them.  Watching your comrades grow and gaining new skills and spells as they level up is a rewarding process, especially since dungeon delving can be risky business.  As you unlock more abilities and gain access to better equipment, the release really opens up as an increasingly tactical affair. Depending on enemy formations and the type of foe that you’re up against, you’ll quickly start to form strategies for each battle.  The turn based combat system as a whole ends up having a satisfying amount of depth to it, so for grinders like myself, it is a field day.

Bottom line: Stranger of Sword City is a solid DRPG.  It has a great customize system, an engaging narrative that keeps you enthralled in the game, beautiful art, and a great soundtrack to boot.  If you love challenges and dungeon crawlers, Stranger of Sword City is a recommend game that must be in your library of games.  I give Stranger of Sword City a solid recommendation.

By Ramon Rivera On 4 Apr, 2016 At 10:38 PM | Categorized As Featured, Playstation Vita, Reviews, ROG News | With 0 Comments


In the series’ home console debut, SENRAN KAGURA ESTIVAL VERSUS, a mystical phenomenon transports the nubile ninjas of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange world – which resembles a sunny, sandy island paradise – the girls are thrown for another loop as they encounter departed loved ones and ultimately have to decide if they can bear to part from them a second time. And this is the story in a nutshell, Senran Kagura is a series that has pulled me like a magnet, but its not for his fan service, its for its gameplay, as I am a fan of beat’em ups and Senran Kagura is a really good one.


The game takes place during the Kagura Millenium Festival,which gives characters a chance to reunite with lost loved ones. They face a choice between staying in this mysterious beach paradise to be with those they miss or returning to the real world to finish their shinobi training. However, while the Kagura Millennium Festival is the driving force story wise, I like that it doesn’t take itself to seriously. There are some really funny moments and some sexual jokes here and there. In Estival Versus,  you’ll find a familiar combat system based around a two button attack set-up that allows for experimentation with well timed dashes and parries. There are shinobi and frantic transformations, each with their own stylish undressing of the character, as well as wall running attacks and joint aerial attacks with a partner character. Pressing down on the D-Pad activates the break which pushes back the enemies directly surrounding you at the cost of the little bit of health. The move is extremely useful if you’re ever getting it from all angles, however be advised that can be used by enemy shinobi in boss fights. The story mode does a good job of introducing you to all of the 27 available characters in the game. Returning characters feature updated move sets (Better combos and such from Shinobi Versus) and the newcomers are a welcome and diverse addition. Outside of the story mode are individual challenges for characters that you unlock throughout the game and special challenges that really test how well you’ve mastered the combat system. There is also a diorama mode where you can pose your favorite girls in the many, many costumes you’ve unlocked, the different posses and facial expressions gives endless possibilities so outside of combat you can “have fun”.


There is also an Online mode where you can have 4 on 4 battles, it is a really fun mode so far I haven’t had issues while playing online, and I can find matches pretty fast( thanks random Vita Lovers). Graphically the game looks great, each of the different character animations, shinobi transformations look amazing, thanks to the game engine it looks like I am watching an episode of anime. The flashy secret techniques and backgrounds are well detailed, everything looks great on the PS Vita screen, also the Anime cut scenes are cool eye candy to behold.

Bottom Line Senran Kagura: Estival Versus is good mindless fun, there are some profound moments, there is fan service, and a great combat system. With 27 characters with strengths and weaknesses, and different fighting styles there is a character for everyone. The Diorama mode can wake up the creative photographer in you, and there are a lot of costumes to use so for the collector this is heaven. Estival Versus is the best entry in the series and like I said is a series that can pull you like a magnet, because behind all the fan service there is a great game to be discovered, it is a must for every Vita Fan out there.

By Ramon Rivera On 30 Mar, 2016 At 04:26 AM | Categorized As Featured, Playstation Vita, Portable/Mobile Gaming, Reviews, Reviews, ROG News | With 0 Comments

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Before we start, bring everything you know about Strategy RPGs to your mind, and erase it. Just do it. Why you ask? Because we are about to take a trip to a world, where Strategy RPGs haven’t been before, that is: Trillion: God of Destruction. Prepare yourself for a roller coaster of emotions, where you think yourself unbeatable, until the harsh reality of your weakness forges the way for the future. This is what Trillion: God of Destruction for the PS VITA has to offer.


When you first start the game,and go through the Prologue, you learn about the story and about how the Underworld (where the story takes place) went to war against the Heavens. After a fierce battle Zeabolos becomes the Great Overlord of the Underworld (The King) and they are enjoying a brief period of peace. However one of your soldiers comes to tell you that a “Monster” has appeared at the Gates of Hell, and that the Overlords that should be guarding it have left their post to search for treasure and candy. Your loyal brother, Astaroth, shows up to take the task of facing Trillion but in doing so loses his life on the battlefield. As the strongest fighter of the Underworld, you decide to put an end to Trillion’s rampage, however, you are no match for him and you meet the same end as your brother. However, a mysterious girl named Faust appears and gives you a second chance in exchange for your soul after defeating Trillion. But since you are unable to battle anymore, it is up to the Overlords to defeat Trillion and doing so whoever defeats it will get your throne.


Now here is where it gets interesting. Trillion: God of Destructions introduces a brand new battle system (at least for me), the dual turn system. Here both your character and enemy move at the same time, and gives a lot of room for strategy, since you can just lure your enemy to get close to unleash a strong attack, or attack from afar with magic skills. Now the good part with training your Overlord; when you first get defeated ( when you are in control of Zeabolos) Trillion goes to sleep giving you an ample time frame to train and raise your Overlord. The time frame is divided in cycles of 7 days each, and during this time you have to raise your stats, learn skills etc. However, as expected you can only do one action each day. You have to manage your time, except not only raising your stats are important,  but you also have to raise your affection since Trillion:GoD introduces another mechanic into the fray, the Affection Points system. The Affection Points are everything in Trillion. Each time you train you gain a little, but it is not enough since Trillion can take you out in one hit, so you need to raise your affection points in order to stand a chance. The AP are the Purple Bar below your HP and MP, and each time you use a skill you consume them, instead of using you MP. When you take a hit the damage is deducted from your AP, so it is a important stat to raise, also the AP are needed in order to retreat from battle when the going gets tough. Be advised however, that the total of AP doesn’t carry to your next training cycle. So if you had 5 Million for example, if you retreat then you will start from 0. In order to raise your AP you have two choices. One interact with your Overlord from the Rest Menu, or give her presents (3 per day, best if given before training). You can get presents from the Underworld Prize machine, and you need tokens in order to use it, but you get one everyday regardless if you train or not. During your training, you get to interact with the other characters as well which moves the storyline forward and helps in character development. Your choices during certain dialogues can also determine your Overlord’s fate by triggering certain events, allowing the storyline to branch into different endings based on your actions. In this way, you get to know your chosen Overlord better and you can even feel some sort of bonding with her. I even had a feeling of helplessness whenever I brought my Overlord to her demise and unfortunately this is sometimes inevitable, but sacrifices must be made for the greater good.


Bottom Line is Trillion: God of Destruction, is the best Strategy RPG that I have played so far. It blends different genres to make something unique and innovative. It has rogue like elements present in the Valley of Swords, dating sym elements in how your raise your Overlord and her affection gauge, and the story is told in a Visual Novel style that for me is the best suited. If you have a PS Vita and want to try your hand at defeating Trillion I definitely recommend it. Even if you have no experience in the genre,you will find that the game is easy to get into, and ii offers a lot to make it a whole new experience for you.





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I find Tower Defense games to be enjoyable as they offer something different what we are accustomed to. And to be able to play them on the go is another plus, and Aegis of Earth: Protonovus Assault is a really good example of how this genre should be. In AoE:PA you start out in the quaint city of Kimberley which you must protect. Of top importance is the city’s core, which must be protected at all times from enemy attacks. The city is comprised of four rings, or zones, where you can place different offensive and defensive units.  You can also place buildings for people to live, and having more people means getting more funds. Each unit can also be upgraded by using crystals found on enemies, along with a price in gold.

aegis-of-earth-protonovus-assault-review-09Your units will attack automatically whenever enemies are within range ,however, AoE:PA throws a little bit of strategy your way with a few mechanics. The first is unit merging where. if you manage to line up two or more units of the same type (you rotate a zone with either the left analog stick or shoulder buttons), they will merge together and form a larger, more powerful version. Eventually with enemies approaching from all sides, the choice becomes either merging units for more powerful attacks, or rotating various zones to ensure that you’re covering the widest area possible. And in some of the later assaults, the amount of enemies attacking from all sides is really high, so you really need to strategically allocate all of you units to control enemy advances.


Graphically the game looks good and I like the designs of the enemies and how the city looks.If I compare it to the home console versions, then of course those look way better, but in the PS Vita screen while there are some blocky textures they aren’t game breaking, so for me they are acceptable. The interface through which you perform, and purchase upgrades is interesting since it gives the sense of a high tech world hub. The transition into a battle is seamless, though things will get repetitive as characters say the same lines, whether you’re entering battle number 5 or number 25 (as expected from a tower defense game). Now regarding the music and sounds, I think they are well done and the music goes well with the assaults and gives the adrenaline rush needed when things are becoming hectic. The game is not fully voiced, so you get the typical”Commander” “Everyone” voice sounds. I don’t see a problem with that, and they don’t take away from the experience. One key feature that AoE:PA offers is the cross save with the other versions(PS3 and PS4) so that way you can battle on the go, and continue where you left off on your big screen. While it doesn’t offer cross buy, the way I see it is that you get the game on two platforms for the price of one full priced game($60.00 anyone).


Bottom Line Aegis of Earth: Protonovus Assault is a great entry game for the tower defense genre. It offers a unique combat style, it has interesting characters and story, if you have experience with tower defense games you will see that is easy to get into and it does not overstay its welcome. On the other hand if you haven’t played a tower defense game, you will like that is welcoming to newcomers, and you will find yourself grinding for hours to get your city to tip top shape. I can definitely recommend this game to anyone, it is the tower defense game you didn’t know you needed.


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Mind Zero tells the story of a group of high schoolers that due to a twist of fate become involved in something that not even in their wildest dreams could be possible. Kei Takanashi and co, become MIND users; MINDS are a weapon/being with deadly powers. I have to say that I have played every Persona game, and Mind Zero contains some similarities with the Persona series, but it is unique and I like the fact that it tries to do something different. If you came here expecting to play Persona step away, but if you came with an open Mind you will enjoy it a lot.


Each of the different dungeons is one of the strongest points on Mind Zero, they are really fun and offer a great deal of challenge, there are some really hard puzzles, the enemies are varied and there are Event Icons scattered on each one that tell more of the story (think of them like skits). Others lead to boss battles, so this is a good chance of pace from other, more traditional dungeon crawlers. After you finish the first one, you can “travel” around the city before moving on with the story, you can check Cmart and you can buy healing items and such, while Rosemary is where you can buy armor and accessories. The Red Character icons are the ones that move forward on the story. The battle system is where Mind Zero truly shines, as it is unlike anything I have played before. In your standard JRPGs you have HP & MP for health and magic, while in Mind Zero you have LP that are life points, get to 0 and it is game over, while MP are your Mind Points and these are needed to summon your Mind. Here is where it all changes, because if you summon your mind you don’t take damage from enemy attacks, your Mind absorbs them, but having it summoned you lose some MP in each turn. This in turn gives you a lot of room for strategy with regards to planning your next move.  You also have TP or Technique Points,  which you gain while attacking enemies. TP are needed for skills that you can use, some of which deal physical damage while others restore your health. However, in order to gain more skills you need to level up, since at first you can use only one skill per character, but the amount will rise as you progress through the story and level up your characters.



For those of you who like to do side quests, there are a lot of them to do and they offer some great rewards, some of which are needed in order to progress further. As you unlock more places to visit, there are more side quests available, some range from slaying a certain number of minds to finding items, so there is a lot of variation to keep you entertained. Graphically the game runs really good without glitches (even on my not so good PC), and I really like the fact that when you launch the game, it is launched in a window mode mimicking the PS VITA resolution, although you can chance it to full screen if you like. I like this approach since I multitask a lot, so while I am playing the game I can check my email, twitter etc, (this is why I favor handhelds, but it is great to see that this was included). In the music department, each of the background music goes really well with each dungeon and sets the right atmosphere, and I find the sound that plays each time you summon your mind really funny, kind of like a swish sound that is common on Japanese cartoons.

Bottom Line Mind Zero is a solid port, it runs really well and it offers a different take on the dungeon crawling JRPG formula. I really enjoyed it, since it is a nice chance of pace, the battle system is really good, has a good story and I am eagerly waiting for a sequel. If you want to experience something new try it you will like it, but before you do, erase your preconceptions that this game is a persona ripoff, because it isn’t.

By Ramon Rivera On 16 Mar, 2016 At 07:58 PM | Categorized As Featured, Playstation Vita, Reviews, ROG News | With 0 Comments

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I love Rhythm games, but I have to recognize that the Rhythm genre has become stale, that was what I thought until I got the privilege of playing SuperBeat: XONiC on the PS VITA. Also I have to say that for the sake of fairness that the last Rhythm game that I played was DJ MAX on PSP, and that was a long time ago, so I was really expecting something unique, and I was not disappointed.

SuperBeat: XONiC excels at everything it shows you from the presentation movie, to the main menu, the game modes, and of course the music which is the heart and soul of the game, it leaves you humming the songs over and over again, and to me the purpose of the game was met.


When you first start the game you are greeted with the awesome opening, (it is one of the hardest songs on the game by the way) and a much appreciated tutorial begins, here you learn the basics of the game and the different Tracks, the tutorial is well done and it covers everything you need in order to start playing. After that you are sent into the main menu (love the song that plays here also) and you have 5 menus you can explore. Backstage is where you can see your stats such as your Total Score, Total Class (affected by how well you finish each song), your Item Collection that includes different DJ Icons that give you different boosts and help, some give you Break Shield (when you miss some notes your health doesn’t decrease) Fever Shield (same effects as break but for the Fever gauge) others offer boost in health and Exp, so they offer an advantage to new players, and make things interesting for seasoned players.Also in Backstage you can check the Key Sound collection, this are the sounds that play when you hit a Track and it varies from a Rimbar to a….Fart. Nothing screams I am alive like Farting at the beat of the music, so it is a cool addition.Also you can see your current level and exp as well as your total collection rating.

DJ Ranking is where you see where you are placed locally and worldwide as well as who is the best of the best.A good way to motivate you to improve your game. The Stage Mode is where I suggest to start and practice each and every available song, there are 4 modes 4 Trax, 6Trax, 6TraxFX, and Free Style (here you can play every unlocked song even DLC).Each mode with Free Style being the exception, you play through 3 songs (which you can pick at your convenience) after playing them you get an Score Rank, and Experience. This is a mode for those who want to take it easy, however the 6Trax and 6Trax FX use more Tracks and the stages become more challenging.


Now the mode where your training pays off the World Tour Mode in here you go to a series of “Clubs” and in each one there is a ClubMaster that gives you a series of challenges, that can vary from achieving a set number of combo hits, to completing the mission with the less break mistakes as possible and so forth. In World Tour as you level up you gain access to more clubs and more challenges, hence my advice to train in Stage Mode. As you complete challenges and clubs in Word Tour you unlock more Key Sounds, as well as songs that you can play in stage mode, and as you play and beat the songs they become available on Free Style, so there is a lot of replay value here, not to mention that the higher your needed for accessing each club, the harder become the challenges, some of them use Effector (a handicap you can set yourself on Stage Mode) and some are really hard especially with the song Stargazer. In The Option Mode you can change your game settings such as the way the music sounds, the difficulty settings (on Hard you gain more Experience)


So for those of you who like the Vanilla version of games SuperBeat:XONiC offers a lot of content, and like I said after you play the more catchy songs stay on your mind, and you ended up coming back for more. Now for those of you who want everything a game can offer the DLC is a worthy addition and money well spent.

eyecatch_(1) eyecatch_(2) eyecatch_(3)

Each of the 9 songs added (3 in each pack) comes with its own charm, my favorites are the Blazblue, and Guilty Gear and last but not least the Magical Beat. And If you thought Stargazer was hard, wait till you try to Allcombo Antikythera on 6TraxFX, its sooo hard but so good!!! They offer a new challenge and to me that is the way DLC should be. DLC should enhance your experience with the game and the first 3 packs released have hit the spot, I have to say that are my most played songs in the game (and so far have only managed to beat them in 4TRAX and 6TRAX, 6TRAXFX is just brutal) you can feel the determination of the developer to give and experience that in my opinion is worth living it.

Bottom Line SuperBeat:XONiC is the definitive Rhythm game on the PSVITA, if you are a fan of the genre this is something you can’t pass by, and if you are in the fence take the plunge, it is a game that is challenging but fair, now if you excuse me there are some club masters that need showing who’s the boss.

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