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By Jonathan Balofsky On 22 Jun, 2017 At 01:28 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Every so often, there comes a game that tries to replicate what others have done. If they succeed, it is by doing just one thing a bit differently and  gaining some uniqueness that way. others try so hard to be their inspiration that they fall short at having a good experience. Oceanhorn is clearly inspired by the Legend of Zelda, and that in itself is not a bad thing. There are many amazing games that are inspired by Zelda, but Oceanhorn does take it quite a bit further.

A lot of people have taken issue with Oceanhorm and its similarities to the Zelda series, and to be fair they take a lot from Zelda, but it does try to add some of its own ideas. Oceanhorn originally came out around the time of A Link Between Worlds, and actually has some concepts that were later done in Breath of The Wild.  This isn’t to say that Nintendo took from Oceanhorn, but rather that Oceanhorn has ideas that it tried to innovate on.

But is Ocearnhorn a fun game? Well that is another issue. It plays a lot like Zelda as mentioned, but has its own ideas for controls. The buttons have more specific designations and the puzzles are more straightforward. In fact, the puzzles start out very easy but do have more thought involved as the game goes on. Another positive is that the game actually makes backtracking  a more involved process which helps it stand out more than its inspiration. I liked this aspect of the game and feel that it did add something.

The issues I had however are with various technical issues that hold it back. The camera is at an awkward position and it can lead to several mistakes. As well, there can be a lot of confusion about where to go at times and where you can go. By the latter, I mean that especially early on, getting from place to place on an island is not easy. You don’t have a jump, there is a limited swim due to a stamina meter that drains fast, and some of the falling mechanics are not clear. You cant fall off most areas, only certain ones but this can be as much of a hindrance as it can be a help. You might find yourself falling off areas you didn’t mean to and needing to retrace your steps all over.

It is understandable that an indie game like this would not have the same level of polish as a Nintendo game though, but it can be frustrating at times. That said, the game does constantly add new things to do to keep the experience fresh and prevent it getting stale. I do love the fact that the game has more RPG elements, and not really like Zelda II, but more in its own way. This really did help give the game more of a sense of identity for itself/ I think that for what it is, it is an acceptable game that does offer that 1 little difference to set itself apart. I do hope however, future titles in this series will do even more to differentiate themselves from their inspiration.

As it stands now, I would say this is worth checking out, especially if you like some of the older Zelda titles.

By Jonathan Balofsky On 16 Jun, 2017 At 12:39 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Mighty No. 9 is an infamous game, there is no denying that. Pitched as a spiritual sequel to Mega Man, the game disappointed many, but that wasn’t the end for the series. Inti Creates had made Mighty Gunvolt as a tie in game to tie into Mighty No. 9, as a crossover between Mighty No. 9 and their own Azure Striker Gunvolt series. Now Inti creates has taken the time to create a second crossover, but this time as a much deeper game and as the main attraction.

Right off the bat, I am just going to say that Mighty Gunvolt Burst is the game that Mighty No. 9 should have been. It is a great throwback to the old Mega man games, while having some great new ideas. I have never played Mighty No. 9 or the Gunvolt series but I instantly fell in love with this game. Excellent artwork helped tickle my nostalgia bone, and the amazing retro inspired soundtrack just created a great feeling. In fact all the sound and art in the game is great, and this is a well put together presentation.

Now let’s talk about the gameplay. Mighty Gunvolt Burst offers a lot of innovations like the burst mechanic, and customization of your characters. Speaking of characters actually, you can pick Between Gunvolt and Beck at the start and there is actually a good narrative here for both. I like the touches Inti Creates put in, to make the game have real depth.   When playing there are numerous elements introduced, such as different ways to traverse the areas, hidden areas and items to find, and of course customization power ups. I found myself replaying this several times and loving it each time. It is a tough platformer that just feels like what the fans of the classic games have been wanting in a successor.  The gameplay can get pretty intense at times but it never stops being fun.

I don’t want to come across as just gushing over the game, and there are some faults with enemy design at times and some levels can be a bit awkward, but these are minor issues. The fact is, that this is a really well designed and developed game and is the successor to the Mega Man series we have been waiting for. Inti Creates just knocked it out of the park with this game and I love it.

I must fully recommend Mighty Ginvolt Burst, both for fans of the classic Mega Man series, and retro gaming fans in general, but also for those who want a challenge. This is a game, where if you put in the effort, you will feel a great sense of satisfaction. And that is a feeling that is missing from many retro throwback games, which makes this stand out even more. This game really just feels right, and I hope you will all give it a try at some point. It definitely makes up for the shortcomings of Mighty No. 9 and is also a worthy game in its own right.

 

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This game was reviewed on Nintendo Switch

By Jonathan Balofsky On 9 Jun, 2017 At 05:16 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Shantae: Half-Genie Hero has come to Nintendo Switch and it feels like a match made in heaven. Shantae has a long history on Nintendo systems and Half-Genie Hero is right at home on the system thanks to its hybrid nature and HD Rumble.

Much of what was said in the original review is still the case, so I will discuss some different things here. First and foremost, the HD rumble is implemented brilliantly. From specific events to just using attacks, and dancing, the HD rumble felt like something that was always meant to be in the game. That is how well it was done. In fact, the dancing and transformations actually felt like they had more of an impact this time than in previous games, and the other versions of Half-Genie Hero.

Next, I must mention that the game’s visuals feel more lively than in the Wii U version, for lack of a better word. The visuals held up on both docked mode and handheld mode and the framerate was stable. The music felt great, and as stated, the HD rumble was used perfectly such as with the dancing music. It worked in sync with the beat and that was a great touch.

I did notice some control issues though, but it might have been an issue with the Nintendo Switch pro controller. When I crouched to attack, I kept turning to the left even when I was trying to attack enemies facing right. The issue was not present on the Joy-Cons, so I am not sure if that is an issue with the game, or with the Pro controller.

That said, I must say that this is still an amazing game, and a near perfect experience. Shantae HGH is a fun game and full of excitement. On Switch, it is a far improved version over the Wii U, and I daresay that this may in fact be the definitive version. If you have a Switch, then get this game.

 

 

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A code was provided for the purposes of this review.

By Jonathan Balofsky On 30 May, 2017 At 06:53 PM | Categorized As Featured, News, News, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Fighting Games are one of my favourite genres, and my favourites are the ones made by NetherRealm Studios. I was beyond excited for Injustice 2when it was announced, and now after playing the game, I realized this is the perfect fighting game for comic book fans.

I do not mean to throw shade at Marvel vs Capcom, but I simply feel that given the direction that series is heading in, Injustice is more of a fighting series for longtime comic fans who want to see their favourites duke it out. We have a wide variety of characters, and some great alternate skins to give us more variety. Not only that, but the character choices are so diverse and taken from  all over the DC franchises, that there is something for everybody. Characters like Swamp Thing, and Scarecrow offer variety, while favourites like Batman and Flash are holding things down. Personally, I found Blue Beetle to be the character I was drawn to the most, as he had great characterization and was simply so much fun to play.

The combat in this game is extremely well done. It is great for fighting game fans of all kinds, from beginners to experts and offers a lot of variety. In addition, there is a lot of content for the players who do not plan on going online all that much, and there is plenty for those who do. it is hard to strike a proper balance with content but NetherRealm did it. Once again, they knocked it out of the park with an amazing story mode that serves as one of the best DC Comics movies, and this time adding in some changes that actually do make a difference in what happens. I like that NetherRealm is innovating on what they built and are not just relying on the same things. Injustice 2 tries things differently from its predecessor and succeeds at doing the,. I do have some complaints though, when it comes to the animations, especially in story mode. They seem a little off, and the faces just look strange to me. That said, this is a minor complaint, and I can easily live with it.

The game’s multiverse mode offers countless hours of replayability and gear collecting really does add more depth to the game. If you are a purist however, the game has modes that don’t use gear, once again making this a game that offers something for everyone.  I honestly feel as if this tops Mortal Kombat X in terms of game design, and that this is the superior fighting game. It has better music as well, and I must say that the soundtrack to the game is superb. the announcers are better, and the sound effects are improved. Combat offers more variety and just feels more polished. This is a masterpiece of the genre and is meant for players like me, and it is meant for hardcore fighting game fans and for casual fans and for comic fans.  NetherRealm Studios and WB Games have made a fighter that reaches a wide audience, and that merits praise. I highly recommend this.

By Jonathan Balofsky On 26 May, 2017 At 02:46 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Guilty Gear has undergone a major resurgence of late. It began with Guilty Gear Xrd Sign and doesn’t seem to be stopping anytime soon. The latest release in the series is Guilty Gear Xrd Rev2, but does it really offer much in comparison to Gulty Gear Xrd Revelator? Or should you avoid it?

I will begin by stating what I felt to be a key point. The combat has been refined yet again by Arc System Works and is smoother than ever. The game continues experimenting with different playstyles for players who do not want the standard inputs and that is highly commendable. Along with the amazing tutorial, Guilty Gear Xrd Rev 2 has the unique nature of appealing to two different groups of players at the same time. I must say again about the tutorial, in that it is one of the best tutorials ever made for a fighting game. It teaches you exactly how to play a fighting game if you were unfamiliar and will help you not only in this game but others as well.

The revised combat has more than a few balance adjustments. I would say that most fans will notice them depending on the time they put in to the previous game, the more time the more you will notice and vice versa. More notably in my opinion, is that there are animation additions almost everywhere. This is just a gorgeous 2.5D fighting game and I do not think I have ever seen a better one. Everything just feels smooth and fluid. My complaints about the little moments of stiffness in Revelator are gone, and even the online works so much better. It seems Arc System Works took each and every criticism to heart and set out to make the ultimate Guilty Gear game. I have to say that in my opinion, they succeeded. The music is top notch as always in the series, but it just feels even more epic here. It feels that the music has been kicked up a notch or three and that gives the game a more exciting feeling.

In terms of the roster, there are two additions, Baiken and Answer. Answer is a difficult character to learn, but very rewarding, while Baiken is true to past iterations. I like that not much was changed in terms of the roster, but what was added, were well done and excellent additions.

There are of course multiple online modes and story modes, as to be expected in a Guilty Gear game, and to be honest, I feel this is one of the most complete fighting games around. With its cheaper price ( and even cheaper digital price if bought as a DLC  upgrade), I cannot recommend this enough. Guilty Gear Xrd Rev2 is just an awesome game all around, and one of the best fighting games for both fans and newcomers to the genre. I urge you to check this out as soon as you can. You will not regret buying this game anytime.

By Jonathan Balofsky On 21 May, 2017 At 09:53 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, Reviews, Reviews, ROG News | With 0 Comments

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LJN is one of the most reviled names in retro gaming. The publisher put out some of the worst games on the NES, SNES and other systems, but not all their games were bad. One game that tends to get a lot of hate is Back to the Future on NES but I feel this hate is unwarranted, and the game is actually nowhere near as bad as is claimed.

Back To The Future admittedly does have a bizarre way of adapting the game, and it seems to have nothing to do with the movie at first. I was one of many people who thought this until it was made apparent what I was missing. Back to the Future on NES plays much like an arcade game more than anything else, and its various levels and styles all play like something out of an 80’s arcade game. While we may remember the big names like Street Fighter, Final Fight and Smash TV, the truth is that there were many arcade games that were just like Back to the Future. When looked at in that context it becomes a lot easier to see what the developers were going for and I can appreciate it. Indeed, the levels on the streets are the most reminiscent of this style, especially with getting power-ups like skateboards and weapons. It is clear what the developers were going for, even if they didn’t hit the mark.

Don’t get me wrong, I am not saying this is an amazing hidden gem for the NES ( though I would argue another LJN licensed game, Nightmare on Elm Street, actually is a hidden gem), and there is a difference between “not a bad game” and “a great game”. I view Back to The Future on NES as more middle of the road, nothing too bad but not anything great. I actually managed to have fun wasting time with it, and even the side levels like catching hearts or catching notes were fun. Arcade games would often have hard segments like this to guzzle more quarters, so again, I get what they were going for.

Now, I will address the major complain people have. The music is atrocious and cannot be defended as it is. The thing is, the music was not supposed to be like that. The music as composed, was a faithful 8 Bit rendition of the music from the movie. Now I have heard two explanations for what happened with the music to make it what it was. One explanation was that the music had to be licensed separately and when this was found out, it was sped up to hide it. The other explanation is that it was programed into the game wrong and it was sped up and not fixed due to the game being rushed out.

If you do not believe me about the music then listen to this

 

 

 

All in all, Back to the Future on NES cant really be called a terrible game. Its just kind of there. It can be enjoyed and for all the complaints about Marty looking weird, even faithful licensed games like Batman made strange choices in character appearances. I don’t understand the hate and I thank people like 8-Bit Eric for helping make me aware of the game’s good qualities . I encourage you to try the game again and consider it from this perspective. Just avoid Back to the Future II and III on NES, as that game is truly horrible.

 

(Thank you to Larry Bundy Jr for sharing the video above. You can check out his youtube channel here , I highly recommend it)

(Check out 8-Bit Eric’s channel here.)

The article was inspired by Cygnus destroyer ( Check him out here)

The above was the opinion solely of the author and does not necessarily reflect the views of Real Otaku Gamer and its staff

By Kira Nance On 17 May, 2017 At 05:47 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarFirst and foremost, I would like you to take into consideration the fact that getting myself to write this review is comparable to pulling teeth. The moment I began my complicated relationship with Rise and Shine I was immediately taken back by the beauty of the beast. Oh man, is this a beautiful game, but beauty is only skin deep after all. While platformers at not my specialty they are also not my Achilles heel, yet I consistently found myself in the position where I was too frustrated to continue. Rise & Shine is a little bit like being in an unhealthy relationship and being too stubborn to leave. Perhaps like dating a supermodel whom, while she is beautiful, is so very used to going on looks alone that they fail to nurture other aspects of their being. I wanted to love this game, perhaps I still do but that’s not necessarily a good thing. 

It’s no surprise that Adult Swim Games has, as of late been dipping their toe into the proverbial pool that is console gaming. After the success of titles such as Katana Zero, Headlander and Rick and Morty Simulator: Virtual Rick-ality it makes perfect sense. The folks over at Adult Swim bring a refreshing attitude to the entertainment table, expressing a strong desire to provide quality entertainment over profit “We don’t have an agenda to sell something. For us, we want to create a really amazing experience.”  said Adult Swim’s Ashley Jex-Wagner, director of events “That’s the most important thing for us is for everyone to have a good time“. 

It seems the developers at Super Awesome Hyper Dimensional Mega Team are on the same page. In an interview with Invision Community, Enrique Corts (Art Director, Creative Director) stated “Our focus has always been making really polished hardcore games that add something fresh to the table. We believe in making things properly since day one, so we only launch our games when they are completely ready and as much bug-free as possible, even if that means we risk our financial health. Sometimes is really tough having our own quality bar so high, but this is the only way to success we understand.

The four-person team based out of Spain has already seen success in the mobile market with Editor’s Choice titles, Pro Zombie Soccer, Pro Zombie Soccer Apocalypse Edition, and Supermagical, all of which have received Game of the Year in the App Store. Rise & Shine is Super Awesome Hyper Dimensional Mega Team’s first PC/console title release and consequently my latest headache. So, the big question here is did Adult Swim and Super Awesome Hyper Dimensional Mega Team accomplishes their goal to provide us with enjoyable quality content? Well, I’d have to say yes and no.

With the combined powers of Adult Swim Games and Super Awesome Hyper Dimensional Mega Team, comes Rise & Shine a true “think and gun” gem that while frustrating is definitely worth your time. Rise & Shine is basically a playable homage to classic video games. Warped versions of beloved characters such as Link, Marcus Fenix, Q*bert and the Duck Hunt dog make hilarious appearances. The gameplay itself is a bit of a throwback, think Metal Slug meets Contra. This 2-D side-scrolling shooter is anything but basic, sometimes it’s even overly complicated. There’s a cover system to employ similar to the one used in Gears of War but this doesn’t ensure safety from all enemies especially the more volatile ones. Combining aspects of arcade shooters, bullet hells, and puzzle platformers staying focused in Rise & Shine is a major challenge in itself.

You play as Rise, a young boy of Gamearth, who upon receiving a legendary smack talking gun by the name of Shine suddenly becomes his planets greatest hope for survival against the invading Nexgen. You gun your way through 14 levels of unique puzzles, endless robot armadas, hungry zombies and intimidating bosses. Shine also conveniently bestows his wielder with unlimited respawns, unless you share the likeness of Link apparently. Unlimited lives, thank you, Shine, I thoroughly tested those boundaries. You have the choice to load Shine with his standard ammo or electric bullets, electric doing more damage to some enemies and next to nothing against others. Rise & Shine also grants you fun explosive bullets to detonate at will and the ability to guide your bullets remotely (RC), though only through a limited radius. Utilizing each bullet type is essential for navigating the puzzle solving, projectile dodging, enemy slaying chaos that is Rise & Shine. Bosses are no joke, only adding to the retro gaming atmosphere here, for example, the final boss takes upwards of 90 minutes to beat. 90 painfully tedious minutes. Considering the game consist of a mere two hours of actual gameplay with almost no storyline to spice things up, I found this to be severely annoying. I’m sure eighty percent of my time was spent severely immersed in boss fights. Taking damage is never an option as two hits from a base level enemy or projectile is enough to kill you at any point. Mastering the fine art of bullet spray is probably the best defense in Rise & Shine and quite possibly the best way to stay sane. 

The controls are slightly over complicated, requiring you to aim with the left trigger, shoot with the right trigger and guidance is provided by the right stick. When your screen is full of enemies, storms of bullets, lasers, and explosions this less that kind control system gets in the way. add in the bumpers to cycle through ammunition all while dodging, jumping and dashing to avoid getting hit. Oh, and don’t forget to reload. Seriously I’m exhausted just explaining all that.

Visually, the folks at Super Awesome Hyper Dimensional Mega Team nailed it. This is where the quality of the game shines through. The story while lacking in detail, plays out in charming comic panels that showcase the developers love for comic books. Each level’s background is made up of hand-drawn illustrations with multiple parallax scroll layers, giving new depth to each scene as you progress. I seriously lost myself in the artwork of Rise & Shine, it was easy to imagine myself gallivanting around the streets of Gamearth blasting away space grunts. The in-game audio and soundtrack are top notch thanks to the talent of Jerry Goldsmith Award nominee Damián Sánchez (Reservoir Dogs, Blues and Bullets). However, aesthetics alone cannot carry a game and Rise & Shine left me raging in the end. It’s a title deserving of your time and respect but I can’t in good conscience recommend it for anyone with anger issues.

Review code was provided by the publisher.

 

By Jonathan Balofsky On 16 May, 2017 At 11:10 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Disgaea is a well loved Strategy RPG series that made its home on PlayStation systems, although it did have an entry on the DS. Now the series has returned to Nintendo systems with Disgaea 5 Complete on the Switch. This contains Disgaea 5 as it was on PlayStation 4, and has all the DLC that came with it.

Disgaea 5 is about a conflict between demons in the various netherworlds and has a fully realized plot and characters. In fact, the characters are a major selling point for this game. There is the protagonist Killia, the overlord of Gorgeous Seraphina, Red Magnus and more. Each character has a unique personality and mannerisms and the various interactions they have in the game are always great to watch. Sometimes they are downright hilarious, especially Red Magnus, who is based off pro wrestlers like the Rock.

The gameplay, for those who are not familiar with Disgaea, is similar to the Final Fantasy Tactics series, with battles set up in the same way. You advance around the battlefield and plan your moves carefully. You can team up characters for attacks, throw characters to move farther, and combo your moves. Different battlefields will have different obstacles and each character has unique abilities, including passive abilities that will provide either new challenges or new ways of winning. Disgaea is essentially a 3D game of chess with better visuals and great storytelling. Once you get the idea of what to do, you will start to have a lot of fun and lose yourself in it. Characters have unique moves as well such as the overload, and the different moves for the monsters. Each character has to be handled differently which offers a challenge and a good sense of reward. When you hit the right move, you will be amazed at what you can do.

Then there are the recruitable classes, whom you can interact with when off the battlefield. There are numerous classes that you can hire and customize, including their personalities. This means you can set up your party to be exactly the way you want it, which is a great touch. Speaking of being off the battlefield, there is a great overworld of sorts, with Seraphina’s pocket netherworld serving as your base. there are shops to go to, different characters to interact with, and more skits available. As you progress in the game, you unlock more characters and the world changes a bit each time. The characters are great, with witty dialogue and good voice acting. In fact now is the time to mention that Disgaea 5 has some of the best voice acting ever in a game, along with some amazing music. The visuals are a perfect match for the sound and the skits become great to watch as a result.

If you feel overwhelmed by the idea of a tactical RPG, Disgaea 5 offers several tutorials on how to play the game, each offered when starting a new part of the game or exploring a new mechanic. These do a great job of explaining things and getting you up to speed. If you feel these tutorials aren’t necessary though, then they can be skipped completely and you wont need to worry about hand holding the entire time. The game has a perfect balance with the tutorials and I recommend checking some out.

One thing I found very cool, is that the game still has Trophies from the PS4 version. They even sound have the same sound effect and can be seen by talking to a character in Seraphina’s base.

As mentioned, this version of the game has all the DLC and it is obtainable right away. You have your choice of when you access it though, so don’t feel rushed to use it all.

Disgaea 5 is an excellent experience on the Switch. Whether docked or in handheld mode, this was a lot of fun, and I lost hours to this. I highly recommend checking this out as it is one of the best games for the Switch right now. You will not regret this.

 

A code was provided for this review.

By Jonathan Balofsky On 11 May, 2017 At 02:30 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The Nintendo Switch has developed a good library in a short time. There are games of all varieties and one that cannot be ignored is Kamiko. The game is an arcade style action game that is reminiscent of the original legend of Zelda while still being different in its own way.

In Kamiko you play as one of 3 shrine maidens, each wielding a different weapon. There is a sword, a bow and a mirror which is used for throwing along with a short sword. The different weapons open up different possibilities for playing and does give the game a good amount of replayability, if not true variety. Don’t get me wrong, there are plenty of different enemies and environments but it all goes by fast. That said, the game is designed to be played in short spurts like an old arcade game. It isn’t meant to be an epic adventure like the Legend of Zelda despite the seeming similarities in design.

The music in the game is charming and fitting. It has an old school vibe that fits with the art style giving you a retro feel while still being a modern indie game. In fact, design wise this game feels more like a “what if” type scenario. What if Zelda was a coin-op arcade action game?. Granted, Nintendo themselves sort of made a game like that on the famicom with Nazo No Murasamejo ( The Mysterious Murasame Castle, a game that should be brought back), but this has the advantage of being a modern look back rather than a contemporary.

The game can be completed in a short time, but that is why there are 3 different characters. You play through the game more than once and enjoy it more than once. Its a nice addition and I approve of it. Overall, Kamiko doesn’t do that much different or new but it is a very competent game for what it does do. It has a very cheap price that is hard to pass up and to be honest, I see no reason not to try it.  It is a game that, while not perfect, does deserve your attention. I recommend it.

By John Kinsella On 10 May, 2017 At 02:25 PM | Categorized As Featured, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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If you have played Persona 5, you know how great a game it really is. Though I’ve only had it a short amount of time, it seems like ages, and it has really become something I treasure. Having only played Persona 4, I was ready to try out the series next iteration. Jumping into this beautifully designed alternate world Tokyo, I was spellbound, and from the moment the game started up I had no doubt in my mind I would do anything to finish this game.

The game follows the story of a protagonist, fresh out of getting kicked out of his old school due to a scuffle and thrust into a whole new world.  The young man may look mild mannered, but he is a devious and cunning mastermind. Of course, that really is only when he needs to be, as usually he is able to keep peace. He meets a wonderful cast of characters, some who help him and some who harm him. As a Persona game it is up to you who you forge relationships with.

Persona 5’s story is certainly one worth playing to the end, as it really makes you think about the world. There may need to be some upheaval, and it is a shame the Phantom Thieves don’t exist. For the uniformed, The Phantom Thieves are the protagonist’s group. Honestly, I felt like I grew playing this game, and that I honestly do want to figure out something I can do to change our planet for the better.

Besides a wonderful story, the game itself is one of the best I’ve seen. Its battles flow brilliantly as do its cut scenes and tranisitions. Depending on where you are, the transitions change and that is something cool. As you travel all around Tokyo, you will see so many different things that it almost feels like you have been to Japan after playing it.

Back to the characters of Persona 5. They are all so unique it is hard to choose who you want to spend time with. Now, there are people who make guides where they max out everything in one run, but I personally just go with the flow. Though it does pain me that this first playthrough is clocking at 100 hours, and my main character didn’t end up with any of the amazing women. This just gives me an incentive to play the game again for a fuller experience. Seriously, it is difficult when you have a punk doctor, a teacher, a shut in hacker, and a student council president among others to choose from.

The characters themselves also have touching stories that make you feel like even though you may be putting in work, it isn’t for nothing. These people feel and live their lives, slowly becoming more and more attached to the protagonist. When you max any of the social links,  you feel this connection to the character, as you have experienced something with them that has changed them. It’s just like any real friendship, you go through something together and part of you is bonded to them forever.

Besides the wonderful story and characters, there are also have amazing dungeons, which the game calls palaces to explore. These Palaces are inside of the characters minds, and just like their outside self these worlds are distorted. You never know what kind of dungeon theme you are going to be plunged into next. They vary so differently that it is honestly shocking. One of the best parts of the game is simply to see how people see the world. I have to wonder what kind of Palace I’d have.

So, in conclusion, Persona 5 is hands-down one of my favorite games. It honestly is a contender for Game of The Year right now and will at least finish in the top 3 I’m sure. Persona 5 truly is its own game, so don’t feel like you need to play other Persona games to play it. If it sounds at all interesting, it is definitely worth picking up. When playing it, just play like you are the character it honestly makes everything all the more relatable, at least that is what I thought.