You Are Browsing ' Reviews ' Category

KeyArt

No Gravatar

Well, delving into Citizens of Earth, a new turn-based RPG from Eden Industries and Atlus, I was only expecting it to be a short, basic, easy game that may or may not be fun. It turns out to be a prime example of not judging a book by its cover. What is seemingly a small digital title hides what easily could have been a full retail release, yet it only costs a quarter of the price. Citizens of Earth offers much more than your average AAA games released today.

CoE_Screenshots (9)

Within the first few minutes of starting the game I was already hooked on its charm. Even more so after the next few minutes when a clever parody of a well known coffee chain surfaces, Moonbucks. The first few groups of enemies including Cappuccinerds and Decaffinators already had me laughing to myself, even further as the story continued, with more zany enemies and characters to be discovered. The game is definitely not short on witty puns and references to other fabled video game franchises that will have you cracking up whilst playing. There is no rigidly set way for how you choose to continue on, with many side quests and challenges to complete. One must also pay careful attention to detail, including what is revealed as clues, many times only being revealed once and could leave you wandering the world aimlessly in hopes of finding what is required. Although there is a HUD available for the current section of the map there is no overall world map. Combined with the default zoom level, the intricate and specific ways that many areas need to be accessed add to the overall challenge. There were some minor bugs that made it a bit more confusing, like part of Chapter 3 was showing it still needed to be completed, while chapter 4 had already been finished. The game itself crashed a couple of times but the auto save is very liberal, leaving little to no progress lost.

VP

frankenkitty

 

 

As the Vice President of the World, your quest begins with investigating all the strange on goings in your hometown. As you progress, you recruit more citizens to help on your journey. They also are responsible for not getting your hands dirty, as the VP, they will fight all you turn based battles while you cheer them on (no the battles aren’t automatic, the VP just becomes an NPC cheerleader during them). In total, there are 40 citizens that offer varying degrees of quests to recruit. Not only does each one have a level that increases with XP earned in battle, they also have unique talents that also increase with talent XP. Some of these talents are required to progress while others are very helpful, such as fast travel, difficulty slider (which offers differing bonuses base on setting), and removing obstacles on the map. Combat is basic turned based, with 3 citizens of your choosing, partaking in battles. As with their talents, each have unique combat skills, an unlock more through experience, the depth and variation of which can greatly alter the outcome. The voice acting is intentionally cheesy, yet puts shame to some other big name video game appearances of late that were rather lackluster. The VP especially, left me constantly reminded of an Adam West type performance.

CoE_Screenshots (6)

Overall, Citizens of Earth is an intricate, detailed, fun filled experience. Those that may scoff at it for its appearance of a small or indie game are truly missing out. Some have said it’s a knock off or a lower version of games of old, yet it is nothing of the sort. Of course there are similarities based upon the game’s inspiration, but it has enough merit to stand on its own. I enjoyed all 43 hours and 3 minutes that it took to achieve 100% completion and now that I have a full idea on the layout and progression, I look forward to a second play through. Those looking for a throwback, turn based RPG cannot go wrong with Citizens of Earth, especially at $15.99 (or less with PS Plus and Steam sales). So hop to it and save the world today.

VP_Newspaper(Reveal)

CoE_Screenshots (6)

CoE_Screenshots (115)

By Isabel On 23 Jan, 2015 At 02:19 AM | Categorized As Featured, Indie Spotlight, PC Games, Reviews, ROG News | With 0 Comments
richardandalice6

No Gravatar

What is Richard & Alice? Well it’s a game that is not gameplay driven, but mostly about narrative the same way visual novels are.

richardandalice4

It’s a point and click game but at its core is a modern work that uses the video game medium to tell its tale.

The scenery is dreary and lifeless, unimaginative at most, the pixelated characters and scenery leave much to the imagination that itself doesn’t make the world it brings forth much more exciting. This works in favor of the game.

Richard & Alice is about the struggle of a woman to survive after a cataclysmic change. She is Alice, and the other titular character Richard is the character you use to learn about her. Richard and Alice both find themselves in prison for very different reasons and since he finally has a cellmate and hasn’t talking to anyone but guards since his arrival he eagerly tries to learn about her. You can play as both Richard and Alice, with the game going through days and the same pattern of action taking place. Play as Richard in the prison and then play as Alice when she continues recounting her experience.

Alice’s story is one very much like The Road, a book Richard actually has in his cell, since it shows the strain a guardian must endure to protect a weaker and innocent child from a harsh reality and how to bring one child to adulthood without damaging them in the process. Where The Road had ash Richard & Alice has snow. Blanketing the world, delegating it to a reality far from the one that used to be.

richardandalice5

richardandalice6

My only real critique is getting places takes a long time since your characters move rather slow and the character illustrations next to the dialogue look rather amateurish. I really think having the characters better drawn wouldn’t have taken anything away from the dreary pixelated scenario and made the game stand out more. Other than that not much else. The writing is superb, the characters multidimensional, and based on your actions there are various endings with realistic outcomes. I recommend this for literary geeks like me, and gamers who want to play a great story driven game.


By Isabel On 30 Dec, 2014 At 08:51 PM | Categorized As Featured, Indie Spotlight, PC Games, Reviews | With 0 Comments
I! My! Girls! main screen

No Gravatar

I love the first Cherry Tree High game. A lot. It set itself apart from most visual novels I’d played because unlike most visual novels it was highly interactive. Usually you just get the dialogue and a few choices, playing more like a pick your own adventure novel. It is a medium with endless possibilities and lends itself to some splendid storytelling. The medium however is only widely used in Japan, with most western VNs being subpar cash ins for anime fan money. Cherry Tree High was a visual novel and a strategic video game at the same time. You can read all about why Cherry Tree High Comedy Club was so good in my previous review.

Cherry Tree High I! My! Girls! is the follow up I never expected to actually happen. When I saw it in the Steam store I could barely contain my excitement, and from the first episode with the subtle humor I’ve come to expect from the series out in full force I was greatly looking forward to some fun time with Miley and all her friends.

cthcc8

Wait what’s going on? Why are all the names Japanese?” was the sentiment that followed. When I first played the game it was westernized, with the setting in America along with appropriate name and reference changes. This was really alienating after playing through the westernized game. I couldn’t help but wonder if they made an original version of the first game so new players can seamlessly go from the first game to the follow up. Turns out they had.

original or localized

I’ve learned about some wonderful things in Japan by replaying the original version.

Now as to why they’ve deviated from localizing this particular game unlike the previous one can be attributed to an entirely Japanese phenomena. Idols.

idol cherry tree high

As to what idols are; you could equate them to pop stars but the culture surrounding them is so much more different than that of the west, it’s a difficult topic to explain. Unlike the first Cherry Tree High game where the plot involves happenings that can occur almost anywhere, the emergence of an idol in the story now makes it impossible for I! My! Girls! to take place anywhere but Japan.

The events of I! My! Girls! take place where the original game left off with the comedy club’s founding and all potential club members recruited. This new chapter in the Cherry Tree High series involves an idol, real name Ai Fujino, who finds out about the comedy club’s revival and decides to attend Cherry Tree High to pursue her dream of being a comedian. This of course is something that poses a problem since she is an idol.

comedian

The story, while primarily focused on this new character and Mairu the main character, also gives time to tell the stories of the other club members while introducing new characters.

Unlike the previous game, this one is purely visual novel. There are no choices, the story is told and slowly revealed. The game is broken up into “episodes” each with a chapter of some sort.

episode select screen

To me this actually felt more like reading a manga than playing a game since there are no choices. Did I like it? Yes I enjoyed the game for what it was. But do I think someone who knows nothing of Cherry Tree High Comedy Club should buy this game? No, this isn’t a story one would enjoy unless they are already acquainted with the characters and setting. It is knowing the character and seeing them carry on with the promise of the previous game that make I! My! Girls! satisfying.

Mairu faces challenges to her comedy club from rivals, you learn more about the adult characters from the previous game, about the Cherry Tree High Comedy Club’s history, you see character bond with each other, and so on and so forth.

I don’t want to describe the plot further since I wouldn’t want to spoil it but any CTHCC fan would like it. You get the atmosphere of the previous game and the same easygoing slice of life dialogue while being told a new story. The game ends on definite note of  more to come, and as much as I enjoyed this, I hope the next installment is as interactive as the first game. It’s a good companion to CTHCC, but as a standalone game it lacks footing.

What is it that I find most disappointing about I! My! Girls! is the fact that this is not a game I could show to my non-otaku friends as an example of how visual novels can be for anybody, that it is not an obscure medium, and they can tell wonderful stories anyone can enjoy. Unlike Cherry Tree High Comedy Club it doesn’t lend itself to wide appeal outside of Japan.

The creator can’t be blamed. This game was made with a Japanese audience in mind, foreigners are the last thing doujin circles try to cater to. In a Japanese market obsessed with Love Live! School Idol Project and used to simple VNs like these there is no obligation to be innovative. I’m not saying the creator wrote to pander, it’s obvious through his writing he enjoys what he does, but the fact I! My! Girls! was so different from CTHCC disappoints me a bit.

Conclusion, play Cherry Tree High Comedy Club and then Cherry Tree High I! My! Girls! If you’re unfamiliar with VNs and not a big fan of slice of life anime I suggest sticking with the first game unless you’re willing to take risks. Luckily, both games come in a bundle deal for max savings. Happy gaming!

 

By Jessica Brister On 5 Dec, 2014 At 09:25 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments
SC_AllinOne_EN

No Gravatar

When SimCity was “rebooted” in 2013, it had major launch issues that gave Maxis and EA a bit of a black eye.  However, a year and a half later, after making some major corrections, the new SimCity might now finally be a smart and extremely fun purchase.

SimCity (2013) is a city creation simulation game developed by Maxis and published by Electronic Arts.  It is considered to be an MMO (massively multiplayer online game) because it has a large work-together online component of city building, which is a new game play aspect for the franchise.  It was originally released in March of 2013 for Windows and eventually for Mac as well.  Though there was a decade between the release of SimCity 4 and this newest version, there were a lot of very critical reviews when it first came out.  Despite having a lot of cool new elements, the online multiplayer component was panned because it forced players to be “always online” and had a lot of bugs and connectivity issues.  It got so bad that it pretty much rendered the game as unplayable because players could not connect to the online servers and therefore could not play the game.  Eventually, these issues were fixed, including a desperately needed offline single player mode.  On November 14, EA released SimCity: The Complete Edition, which includes the base game, all of the city sets, and the expansion pack, Cities of Tomorrow.  People who passed up game because of the original bad reviews might want to give the game a chance now that there have been some updates.

For the purposes of this review, only the single player mode will be focused on, since this was one of the game play elements that turned people off from the game initially.  However, for those who are interested in online game play, the multiplayer functionality has been much improved from when the game was originally launched.

The new SimCity is very different from previous SimCity games.  Players who are used to older versions may be very surprised to see how much the game has changed.  The game focuses more on regions and collaborations than having players try to build large utopian megacities.  In fact, if a player tries to build a megacity without any outside help from other cities in the region (either from other players online or another city that the player controls), it can get very difficult very quickly.  The individual cities are not that large, but working as a region, there’s actually a lot to it.  Unlike previous SimCity games, each cities absolutely must specialize in something, instead of trying to have it all.  A city can specialize in anything from mining to tourism to technology, which is very different from previous SimCity games.

Cities are smaller in the new SimCity, which forces the player to specialize in an industry.

Cities are smaller in the new SimCity, which forces the player to specialize in an industry.

The game engine has changed a lot from previous SimCity games.  It focuses on the happiness of individual Sim people that players can actually see on the screen, instead of hypothetical ones that are delineated by graphical arrows on screen.  If there is a fire, it can actually be seen in the city, and players can see fire trucks going to it and responding to it.  Everything affects everything else.  Traffic issues in a city can mess with education, fire, and crime because the services and citizens can’t get to where they need to be.  If there is not a good education program, it will affect crime in the city and whether or not the people will want to recycle or not.  A player must also worry about ground pollution and running out of water and resources, which is quite different from previous versions.  One must play slowly and strategically in order to be successful.  Even the design of the roads and the placement of utilities and services can affect how things go in the city.

Regions are very important, whether a person is playing single or multiplayer.

Regions are very important, whether a person is playing single or multiplayer.

The Cities of Tomorrow expansion that comes with the Complete Edition adds a futuristic element to the game play.  Citizens can live in massive towers, travel on monorail-type systems, and visit cool-looking parks.  It’s not a bad expansion, and it’s value really shines when it comes with the base game and other city sets in the Complete Edition.

Obviously, the graphics are a big step up from previous SimCity games.  The game looks pretty slick, and it’s cool to be able to see the individual people in the city.  For this review, the game was played on a laptop with an integrated graphics card only, so everything was unfortunately set on low.  Despite this, it’s been very enjoyable and very pretty to play.

Just like with any SimCity game, the new one is quite addicting.  It’s one of those games that a person can get lost in for days and weeks.  The learning curve was, unfortunately, very steep, especially for players who have played older versions of the game and expect the game to play a certain way.  It can take many practice cities before it really clicks with how the game should be played.  Maxis could have done a much better job with tutorials and their game manual as well.  Sometimes Google and YouTube ended up being the best bet to figure out how the game mechanics actually worked.  Overall, it was still quite enjoyable and was a blast to play.  Obviously, when the game first came out, many people were not having a lot of fun, considering they could barely play the game.  However, with the bugs fixed and single player mode in operation, this game has improved quite a bit.

Overall, this game is a much safer purchase now that the bugs are corrected and connectivity issues are fixed.  Plus, the game is quite a bit cheaper now than when it was previously released.  For those people who decided not to get this SimCity because of the horror stories, this might be the time to get it.  The game play is a bit different from previous SimCity games, but it is a change that–for the most part-is for the better.

By Akodo On 14 Nov, 2014 At 04:24 PM | Categorized As Editorials, Featured, PlayStation 3/PlayStation 4, Reviews, Reviews | With 0 Comments
Sony PlayStation 4

No Gravatar

PS4The PlayStation 4, will officially be one year old tomorrow. And I will give it a round of applause as Sony and the PlayStation brand have made a resounding start off of the now current generation. Even though the PS3 started off slow and finally gained traction, it still lost a large swath of its fanbase during last generation. Now, learning from its mistakes, and that a name isn’t the only thing that is needed for a console launch. They went back to basics, and making sure that the console put the gamer first, and nothing else. It went to developers and talked with them, and asked what they needed to make a solid, A+ game in their eyes. They essentially went back to basics. And its paying dividends!

The PS4 has led all ten months since its release one year ago, and hasn’t stopped. They have mounted one of the biggest, “We Hear You” campaigns since the console was launched. Listening to what we, the gamers, the consumers, the casuals, the hardcore, the every once in a while, to come to the fold, either switch, stay, or come back. Admittedly, it is tough when you friends continue on with the Xbox, or vice versa, since this generation will probably be determined by where your friends are, kind of gaming. But the ecosystem of the PS4 has gone from the multimedia hub that it was as a PS3, to the more streamline, games and broadcasting arena, that allows gamers to play, solo or quickly connect with friends before launching into a game. And with the features that were promised during that fateful shift at E3 a year ago, being released in a massive update (2.0, and 2.01), Sony is hitting strides at the right time, and giving games something to want during the Holidays this season.

With the massive influx of streaming content, ala YouTube, Twitch, or UStream, it makes the living almost akin to a theater and people watching you play. Some features like, recording to a separate device wasn’t available at launch, but Sony listened, and they removed the black box that was HDCP, and allowed YouTubers to rejoice and use their PS4s to stream. Additionally, they have polished up those interfaces giving the user, the gamer, more things to do from better comment sections during streams, to better usability for uploading clips and such to social media, and now YouTube directly. They even gave the gamer, a small tool, that does wonders for editing, albeit not like you could on a computer, but “Share Factory.”

playstation plusAs I have seen and heard from forums to in-person, people are switching, and happy about it, and the potential it has, or is currently showing them. But this is the reason why, I Akodo of Real Otaku Gamer, think that day one reviews of consoles are rather asinine in the fact that, you have a console, barely hours old, and not much to it, since it was just released. You can judge the wares it has and come with, but it can only go so far. At the year mark, you can judge the console, in its entirety. For instance, let’s talk about the PSN. Since the PS4 launch and the premise to play online service, for only the games, and not putting something you already paid for, behind another paywall, for the instances of netflix or Hulu or the ilk, you still have a solidly functioning console. As with the PSN you get automatically with the year subscription of PlayStation Plus, which allows you to  get a free game each month on the PS4, sometimes its something great, like Splunky, other times its something else like Velocity 2X. Sometimes it hits, sometimes it misses. But the PS+ always is adding. And with it being pay, means that Sony can upgrade infrastructure and improve the service as a whole, but that too takes time.

The games, the games are the main selling point of a console, for what is to come and what will be there the day you buy. And the lineup for the future is looking strong with games like Uncharted 4, and Order 1886, to name console exclusives, two unknown “AAA” titles being announced sometime in early december, and with the undoubted shift in developers going towards the console with the bigger base, means 3rd party exclusives that haven’t been announced and will, and current exclusive like InFamous, Knack, Killzone, and The Last of Us: Remastered. Side note: Didn’t think the masterpiece that is “The Last of Us” needed a remake, but its a damn gorgeous game, and for those who have turned to the blueside, i.e. Sony, from being on the 360 and not experiencing the master piece. To indie games, that as of right now, console exclusive like No Man’s Sky, and out now on the PS4 and exclusive, Octodad, Resogun. The PS4 has given a plethora of games to be played on it, and from now, and to the future.

The interface of the console, gone are the cool and sleek Cross Media Bar (XMB), and more individual folders, this has left much to be desired. And I believe with how receptive SOny and its Playstation team have been, the nuances will slowly take shape, and change to a more manageable feel. Another thing that was annoying at launch, seeing the notification for every single person doing something on their PS4. For instance, Person X joined a party chat. THis has been curdled a little but still, its less frequent. But a little thing from the PS3 that has been brought to the PS4 is the dynamic themes, so that’s a plus.

DS4 Wear!But as the good, of a console, there is bad. Although the revamped DS controller, now, DS4 has the worlds greatest feel, and is much of an improvement over the last in every degree, the DS4 knobs of the analog sticks wear out quicker. I have a DS3, from launch that still is functioning, and has its knobs intact. Gone are some of the functionality of the PS3 that was a sign on minimalist in the sense of moving to the PS4. The overall media hub that the PS3 was, like the music limitations, or the immediate USB support, and bluetooth as well. The cheap attempt to get gamers to talk with its cheaply made headset. But now the USB functionality are fixed in an update, and the headset market is entirely better!

So after a single year, the PS4 has grown with its audience, implementing things that the consumer wants, and continuing Sony’s drive of the “Gamer is first!” or more simply put, “Games!” Or like Steve Ballmer so elloquently said: “DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS!” I wonder where Sony will go with its massive momentum that it has gained in its entire first year, forcing the competition to rethink their entire way forward. And return to the Sony brand that dominated during the era of the PS2. But as we all, as gamers is, Watch and See!

Steve Ballmer

By Akodo On 13 Nov, 2014 At 02:04 PM | Categorized As PlayStation 3/PlayStation 4, Reviews, Toys and Merchandise, Xbox 360/Xbox One | With 0 Comments
Assassin's Creed Unity

No Gravatar

20141111_193321I’m not going to lie, I have no earthly idea why I keep buying Collector’s editions of game, but for some reason, certain games will always garner that extra $50 bucks from me. And this time, Assassin’s Creed: Unity has gotten my money. And I’ll go piece by piece.

First, there is a small, music box, that if it was handcrafted, it would be amazing. The faux wood has on it the emblazoned Arno and Unity’s specific Assassin’s emblem. Inside, the interworking are tight and well put together. Although the grinder doesn’t allow for compiling the pressure in order to play the melody of the music box without constant tuning. But maybe mine is broken. And that moves me onto the melody. It’s a haunting, almost melodic tune that is played. The tune is the remixed version of the Subject Matter music.

The music from the Collector’s edition is a joy to listen, as it will instantly kick off a random memory of the game, if you payed attention to the music throughout the game. It’s nothing on par with the music of Destiny, that I could sit and listen to, without ever playing the game, but the music of Assassin’s Creed: Unity is definitely worth the listen, even if its French. The next to last piece of the Collector’s edition is the magnificent art book. The art of Assassin’s Creed never fails to impress, and this batch is more of the same stellar craft and penmanship! Giving each character, although small, a page to themselves, and then the various locations, and villains, and random redshirt guys… There are really redshirt guys who you can kill, and they wear read.

20141111_193226The coup de gras of the Collector’s Edition, is the 16” statue of Arno, that comes with French flag with the Assassin’s emblem blazoned on it, to fly behind Arno in his defiant stance on a Gargoyle. Arno is also armed with a French basket Rapier. The detail of the statue is penpoint, and on mine there are no visible blemishes, or spots of imperfections. Compared to the harlequin jack-in-the-box of Assassin’s Creed II: Brotherhood, I enjoy this statue. The last piece, which I haven’t played yet, both single player, “Killed by Science” and “The Chemical Revolution.” For the MSRP of $129.99 it’s not a bad price for a Collector’s Edition in my opinion.

By Jessica Brister On 24 Sep, 2014 At 11:48 PM | Categorized As Company Spotlight, Featured, PC Games, Reviews | With 0 Comments
Sims4_Logo

No Gravatar

It’s been over five years since Sims 3 came out, and many fans of the Sims franchise have been very excited about Sims 4.  Although it wasn’t quite the gem that I was expecting, Sims 4 still has its merits.

Sims 4 was released on September 2 for Windows-based computers only.  It is basically a life simulation game that was developed by Maxis and The Sims Studio and was published by EA.  The Sims, like games like Minecraft, is a game that some people love and obsess over and some people “just plain don’t get.”  Despite this, the Sims franchise itself has been hugely popular; however, has had some criticism in recent years of nickel and diming players with bunches of add-ons and expansions.  Compared to its predecessor, Sims 3, there are very specific gaming elements that were improved upon and there are also very specific things that were not so good.

The first major improvement of the game was the slick new Create a Sim system, which is the way a player creates his or her Sim and Sim family.  This is actually one of the best improvements from Sims 3 to Sims 4.  It is quite obvious that Maxis really spent a lot of time into this part of the game: it runs extremely well and is very easy to use.  Plus, you end up with a Sim very close to what you wanted.  The sliders of Sims 3 have been replaced with clicking on and manipulating body parts.  To make adjustments to the body part that you want, click on it and move it around to the desired size and location.  It ends up being very easy for you to create a very customized Sim.  For those who aren’t great manipulating body parts, there are pre-set Sims that you can choose from as well.  There was also a nice selection of clothing and outfits to choose from, and they were easily sorted by types (something very different from Sims 3).  The only downside to the new Create a Sim is that the player is limited on hair, eye, and clothing colors because of a Create a Style system (more on this later).  I’m hoping that more options are added later in a patch or expansion.

 Create a Sim is by far the best updated feature for Sims 4.  In this aspect, it blows Sims 3 out of the water.

Create a Sim is by far the best updated feature for Sims 4. In this aspect, it blows Sims 3 out of the water.

The second improvement was the addition of The Gallery, an online sharing community.  Sims 3 touted The Exchange, a similar online sharing concept.  The problem with it, though, was that to get any shared content from other players, one would have to log into The Exchange from a web browser, selection what you want, download it, install it, and then boot up the game.  This was very tedious.  Sims 4 fixes this because it is all in-game sharing.  All a player has to do is click on The Gallery icon in game, and this automatically shows up while you are still playing.  You can place Gallery items on lots on the fly very easily which is a nice bonus.  Sharing your own Sims and lots is also just as easy.

You are only one click away from browsing through what others have shared.

You are only one click away from browsing through what others have shared.

Another improvement is the overall performance of Sims 4.  For those who have played Sims 3 with all of the expansions, the game engine got really bogged down.  Although this might also happen to Sims 4 in the future, the base game is very stable (then again, so was Sims 3).  The real improvement is the fact that Sims 4 runs pretty well on computers that are not high-end.  I’m not sure if I would run the game on the minimum requirements, but the game handled by laptop, which is not a gaming PC, without any issues.  Sure, the graphics were automatically toned down quite a bit, but the overall game ran great without any hiccups.  Just for reference, if you’d like to do a comparison to how Sims 4 might run on your PC: I am using an HP Pavilion dv6 Notebook with an AMD A6-34200M with an integrated graphics card and six GB of memory.  Though I have not had the time to try the game on my actually gaming PC, I was impressed with how the game handled on my laptop.  However, with my experience with Sims 3, I am concerned about how Sims 4 will run with multiple expansions added to it.

The graphics are toned down quite a bit on a lower end up, but the game play actually is very smooth as long as the minimum PC requirements are met.

The graphics are toned down quite a bit on a lower end up, but the game play actually is very smooth as long as the minimum PC requirements are met.

The fourth enhancement to the game was the addition of new and better Sim interactions.  This is what Maxis really concentrated on, and overall, they did a pretty good job.  “Emotions” were a new addition to Sims 4, which can add some interesting outcomes, though I think they were a bit overrated for as much as they were touted.  The Sim interactions were much more interesting, especially since it was a common complaint in Sims 3 that the open world led to less interactions between your Sims and NPC Sims.  Because Sims 4 is not really open world, this issue has been fixed.  It is very easy to find other Sims and hang out with them.  Though open world is lost, it is very fun to talk to multiple Sims at once, which is another new addition to the game.

 

Although you lose the open world feel, it is easy to find and meet new Sims.  I was able to find this Sim within seconds of starting a new game.

Although you lose the open world feel, it is easy to find and meet new Sims. I was able to find this Sim within seconds of starting a new game.

The last major improvement in game play is the ability to have Sims multi-task, which is a new thing for the franchise.  In previous Sims games, a Sim could only do one thing at a time.  In Sims 4, a player can make his or her Sim to multiple things at once.  This element adds some interesting game play to the mix.  For example, I had my Sim reading a book.  When I saw the bladder meter go down, I had my Sim use the toilet.  I was delighted to see that my Sim took the book to the toilet and continue reading on it, much to my amusement.  This ability to multitask has made the game play a bit more fresh, though the novelty may wear off after a bit.

Sims are no longer forced to do one thing at a time.

Sims are no longer forced to do one thing at a time.

With all of these improvements, it at first glance seems as if Sims 4 can do no wrong.  Unfortunately, there is a lot of bad with the good, especially if you are a die-hard Sim 3 player.  One of the biggest disappointments for Sims 4 is the fact that the open world concept of Sims 4 was nixed for a world of segmented “neighbordhoods.”  The open world of Sims 3 was a revolutionary part of the franchise that really took the Sims to a new level.  I tried to keep an open mind and thought that if it was done right, neighborhoods might not be so bad.  Unfortunately, the neighborhoods concept in Sims 4 are not that great.  The six sections of each neighborhood do not feel connected, and you have to use your Sim’s phone to get anywhere.  The loading screens didn’t bother me that much, but I was hoping that you could walk or jog from one neighborhood to another (unless there is something that I haven’t figure out yet).  The Sims 4 “world” is not that large, either.  There are technically two worlds that come with the base game, but there are only actually six neighborhoods for each world, and there’s not that much to each neighborhood.

This is the neighborhood selection screen for Sims 4.  As you can see, your options are limited for places to go.

This is the neighborhood selection screen for Sims 4. As you can see, your options are limited for places to go.

Another Sims 4 disappointment was the lot building system, which was supposed to be a major improvement from Sims 3 to Sims 4.  Overall, the building system was actually a disappointment.  It is indeed pretty easy to make corrections and add rooms on the fly, but it actually takes longer to build anything overall when compared to Sims 3.  This is mostly due to the crazy camera angles that the game forces you to look through.  I even spent extra time trying to play around to see if I could get the angles any better, but I still haven’t found any style that I like.  I am hoping that this eventually gets fixed in a patch or update.  I was also very disappointed to see that the current lot size limit is 50×50 residential lots for Sims 4, which makes it hard to create massive mansions (large for Sims 3 is 60×60 or 64×64).

This is not my idea of a McMansion, but this is apparently as large as residential lots get so far in Sims 4.

This is not my idea of a McMansion, but this is apparently as large as residential lots get so far in Sims 4.

The third disappointment is the lack of entertainment options for Sims in the Sims 4.  I do understand that you are purchasing a base game when you get Sims 4, but I really was expecting a bit more, especially after getting it for a “next-gen” price tag.  There are no swimming pools, cars, or a large open world to explore, so that game can get a bit boring at times.  There are some interesting skills that have been added for the game, but overall, I found that this aspect of the game was lacking.  The game might pick up a bit when expansions start getting added, but it really shouldn’t take a bunch of expansions to make the game fun.

Oh, I do miss cars and wandering around the open world of Sims 3.  Sims 4 entertainment options for Sims seems a bit lacking in comparison.

Oh, I do miss cars and wandering around the open world of Sims 3. Sims 4 entertainment options for Sims seems a bit lacking in comparison. (Photo of Sims 3 game play)

Another Sims 3 gaming element that Sims 4 left out was the Create a Style system.  This system was a unique way for players to customize pretty much anything in the game.  Maxis ditched this element for a set of pre-selected colors that you can choose from for clothing or home building/decorating.  Unfortunately, the pre-selected colors weren’t that great.  I had a hard time creating the house I wanted from what they gave me.  It felt like a lot of “basic” colors were not included in the pre-selected ones, such as white.  This made creating a custom home very tedious, and I never quite ended up with what I wanted.

Sure you have a lot of colors to choose from in the pre-selected colors of Sims 4, but sometimes getting a basic color like white is almost impossible.

Sure you have a lot of colors to choose from in the pre-selected colors of Sims 4, but sometimes getting a basic color like white is almost impossible.

Lastly, I was disappointed to see how Maxis went with the Sim careers this time.  There are some interesting careers in Sims 4, but it really doesn’t matter because you don’t really to get see them at work or interact with work that much.  Sims 4 works a lot of Sims 2 with jobs: when it’s time for work, you leave the lot and disappear for awhile.  There’s not even an animated carpool or anything; you just run off of the lot.  It’s a really annoying and disappointing aspect to the game that I hope eventually gets patched.  When Sims 3 came out, some people complained about the “rabbit holes” (where a Sim would disappear into a building and come out when they were done).  What they actually wanted was to be able to see and control their Sims at all times.  What we got in Sims 4 is the elimination of rabbit holes for Sims disappearing off of  the map altogether.  This does not solve the rabbit hole issue, but it does actually make things worse.

What's the point of these fun careers if your Sim disappears during the workday?

What’s the point of these fun careers if your Sim disappears during the workday?

Overall, the Sims 4 is a stable, solid game that has a lot of great elements.  If you are a fan of the franchise, you will probably like it.  However, it does have a lot of issues in which I hope get resolved in the future.

By Amy McGarey On 6 Sep, 2014 At 03:21 AM | Categorized As Featured, PC Games, Reviews | With 0 Comments
maxresdefault

No Gravatar

What happens after your favorite video games are over? Who cleans up the blood, the aliens, the bodies, and the rest of the mess? Viscera Cleanup Detail attempts to answer that question.

vcd

You play as a sci-fi janitor and it’s your job to clean up after whatever space battle/evil experiment/bloody massacre just happened. The game is really simple – you switch between a mop and your hands. You have an infinite amount of refuse bins and water buckets to clean with and an incinerator to burn your trash when you’re done. So far in development there are ten maps to choose from as well as two bonus maps for buying the game before release – Santa’s Rampage and Shadow Warrior. At full release, there will be multiplayer co-op and speed trials. Currently you can try out this feature, but I wouldn’t suggest it since it’s still very buggy.

As someone who has random bouts of OCD cleaning, I felt like VCD was the perfect game for me. I was surprised at how many hours at a time I would obsess over getting a map into pristine condition. The bigger and more impossible map, the better. Evil Science was my favorite because it takes place in a futuristic science lab where humans and aliens are being experimented on. I never thought I could spend hours upon end playing such a short game that is still in development, but I found myself being reluctant to stop cleaning. It got so bad that I started obsessively cleaning my own apartment!

In a way, the game reminds me of my day job (I’m a registered nurse), so I would clean with extreme focus and actually think that I was a real janitor. Viscera Cleanup Detail delivers a convincing simulation of janitorial work in that the game is repetitive and tedious. However, I loved the freedom of being able to come up with my own back story of what happened on the space station and how I got there.

vcd2

Here are some handy tips to help when you play the game:

1. Go for picking up the “bits” first before you reach for the mop and bucket. You’ll notice various appendages – human and otherwise – as well as intestines, trash, bullet casings, and equipment. If you try to mop up around severed limbs, you’ll just spread more blood and make a worse mess.

2. When it’s time to mop, start with the ceiling and work your way down to the floor. When you’re ready to mop the floor, remember the old saying “don’t pant yourself into a corner?” Well, don’t mop yourself into a corner. If you walk over blood and sludge, you’ll track footprints everywhere, so be sure to map out a path that you won’t backtrack.

3. Don’t get to happy with the arc welder. If you use it too long, you’ll burn scorch marks that will travel all throughout the walls or floors that take even longer to clean up. It is hard to throw away a body bag all at one time, but once you figure it out, it’s not that bad.

4. Make sure you have some awesome music playing while you clean. I recommend listening to the Guardians of the Galaxy soundtrack – Awesome Mix Volume 1. After all, what do you think Peter Quill did before he became the Legendary Starlord?

Viscera Cleanup Detail is available on PC and you can buy it through Steam Early Access for $7.99.

smoking mirror 2 title

No Gravatar

It’s been a while since I’ve played point and click adventure games; they were a childhood staple for me. Most kids had either a Gameboy or a console, both if they were lucky, for me it was adventure and educational computer games. I grew up in a strict household where if we were having fun we better be doing something that wasn’t making our brain rot so that’s how I ended up playing lots of point and click games. From what I remember most of those games probably wouldn’t be much fun for me today, but those mystery and puzzle games had always been fun to figure out. Apart from Nancy Drew I hadn’t really ventured in the point and click adventure game genre since but Broken Sword 2 has refreshed my curiosity.

smoking mirror 2 title

Definitely not for kids it’s the second game in the Broken Sword series which revolve around the adventures of George Stobbart and Nico Collard. The remastered game is available in both PC and mobile devices in download format. In this installment Nico goes with George to investigate a carved Mayan stone she came across while investigating a drug ring. When she goes to a professor’s house to get more info George is knocked out and she is immediately abducted. The game has you step in the shoes of both Nico and George to unravel a strange conspiracy that puts their lives in danger and might have the fate of the world rest in its balance.

The controls are easy to figure out in both mobile and computer with options to look, talk, pick up, and interact depending on the nature of the thing you’re clicking on. With simple controls you’re free to examine and figure your way through the game. One of the things that has always been frustrating for me was the common stuck feeling I always got when playing through these types of games, but Broken Sword 2 has hints to help you through the game when you need a nudge. My favorite thing about the hint feature is the games give you escalating hints that go from slight nudges to detailed instructions on what to do the more hints you ask for, which allows you to still get the satisfaction of figuring things out and not have to consult walkthroughs if you hit a brick wall.

This game is hard enough to not be a one sitting game, requiring me to stop playing halfway through so I don’t finish by the time the sun rises again. According to Steam I played for 8 hours, your experience may vary.

smokingmirrordialogue

Perhaps what made my game drag out so much was the witty dialogue and excellent voice acting, which had me pick every talking option with the other characters. If you’re like me in that aspect you’ll enjoy some of the jokes throughout the game, one of my favorite involves a tequila worm I picked up, and you have the option of showing it to most characters you encounter in the game with Stobbart himself seeming to notice his strange attraction to the worm as the game progresses. Everything else is top notch too. This game came out in the 90’s so there’s only so much you can remaster until it loses its old fashioned charm, and to me it seems tweaked enough to still feel like a game from the era but enough retouching to make the game look like a really good version of its old self. The cut scenes are some of the most gratifying things you get out of the game and push you to see how the story ends. The new game even comes with a prequel comic, a great bonus for such a satisfying game.

Smoking Mirror 2 bonus comic

So what I’m saying is you should definitely check out the remastered version of Broken Sword 2: The Smoking Mirror, it’s a great game. If you want to watch the trailer be mindful that it might contain some spoilers.


By Ryan Hershman On 25 Jul, 2014 At 10:39 PM | Categorized As Comics/Manga, Company Spotlight, Featured, News, Reviews, Reviews | With 0 Comments
Deadly Class 2

No Gravatar

Comic books are one of the many joys in my life. Comics should be a joy in others’ as well. I am going to begin shooting off some recommendations every week or so. Not exactly a review, just a short description so you know why you should be reading.

My pick for this week? Deadly Class Volume 1: Reagan Youth. NOTE: some of the first issue will be spoiled, to cover the basic plot. Nothing past that should be.

DeadlyClassVol1-cover

  Property of Image Comics

It’s a witty, colorful book about a band of misfit friends attending a secret school for future generations of assassins called King Dominion’s School for the Deadly Arts. Rick Remender writes the book and does so extremely. He lets in humor, romance, and action into a lovely combination. The excellent writing is coupled with amazing art by Wesley Craig, and colors done by Lee Loughridge.

One of the most interesting aspects of the story is such a finely blended cast. The main character, Marcus, is a Nicaraguan orphan and the rest of his adventurous posse is composed of characters from across the globe. Every main character in the first major arc experience great development to get you really more interested in each character than perhaps any

The art compliments everything that is done in the story. From a car chase (rare in comics due to the difficulty of showing the true “action” due to static images), to fight scenes, to drug trips. The coloring and lettering stays on point throughout the first six issues.

Events occurring within the first six issues, all compiled in this one volume, leave the series with a lot of breathing room for story development. Remender’s writing is sure to continue to be as solid as it has been between this series and fellow Image series Black Science. This is definitely a solid choice for any fan of action or suspense to get into. Overall the comic brings everything one could hope for to the table.

The first volume is available on Amazon for a cool $9.99 here. You can always stop into your local comic shop as well and snag the trade. Maybe some other great titles as well. The series will pick back up in September so now is as good as a time as possible to pick up the trade and follow this great series. This is not a series you want to miss out on.

REAL OTAKU GAMER is using WP-Gravatar