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By Ryan Hershman On 25 Jul, 2014 At 10:39 PM | Categorized As Comics/Manga, Company Spotlight, Featured, News, Reviews, Reviews | With 0 Comments
Deadly Class 2

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Comic books are one of the many joys in my life. Comics should be a joy in others’ as well. I am going to begin shooting off some recommendations every week or so. Not exactly a review, just a short description so you know why you should be reading.

My pick for this week? Deadly Class Volume 1: Reagan Youth. NOTE: some of the first issue will be spoiled, to cover the basic plot. Nothing past that should be.

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  Property of Image Comics

It’s a witty, colorful book about a band of misfit friends attending a secret school for future generations of assassins called King Dominion’s School for the Deadly Arts. Rick Remender writes the book and does so extremely. He lets in humor, romance, and action into a lovely combination. The excellent writing is coupled with amazing art by Wesley Craig, and colors done by Lee Loughridge.

One of the most interesting aspects of the story is such a finely blended cast. The main character, Marcus, is a Nicaraguan orphan and the rest of his adventurous posse is composed of characters from across the globe. Every main character in the first major arc experience great development to get you really more interested in each character than perhaps any

The art compliments everything that is done in the story. From a car chase (rare in comics due to the difficulty of showing the true “action” due to static images), to fight scenes, to drug trips. The coloring and lettering stays on point throughout the first six issues.

Events occurring within the first six issues, all compiled in this one volume, leave the series with a lot of breathing room for story development. Remender’s writing is sure to continue to be as solid as it has been between this series and fellow Image series Black Science. This is definitely a solid choice for any fan of action or suspense to get into. Overall the comic brings everything one could hope for to the table.

The first volume is available on Amazon for a cool $9.99 here. You can always stop into your local comic shop as well and snag the trade. Maybe some other great titles as well. The series will pick back up in September so now is as good as a time as possible to pick up the trade and follow this great series. This is not a series you want to miss out on.

By Isabel On 16 Jun, 2014 At 12:02 AM | Categorized As PC Games, Reviews, ROG News | With 0 Comments
Oops, I cast a bad spell, I wonder what kind of shenanigans will occur.

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I kind of have a thing many people find weird. I love visual novels. In a medium where some of the most talked about subjects is either graphics or game play mechanics it seems unusual to some one of my favorite types of video games amounts to what is essentially a mix of first person POV narrative and a choose your own adventure game. Hell some of them have no choices, which makes some gamers dismiss the genre as a whole, dubbing it as casual games without ever delving into one of the many Visual Novels out there. So if you’re trying to get someone started with Visual Novels or want to try it out for yourself, my advice is don’t play Magical Diary.

I got this ungodly spawn on a Humble Bundle sale, excited that there was finally a visual novel included in a bundle I want them to have again: the Celebrating Open Source bundle. After paying my small tribute I immediately got my Steam key to fire that baby up and, after I see the menu appear the screen turns black. I started the game again and again wondering if it was broken until I pressed a bunch of random keys and had a normal full screen. Later I figured out the problem was the game didn’t work so well with the Steam user interface that lets you chat and access other community information while you’re playing and every time it got a notification the screen inexplicably turned black, which made the game malfunction at first due to the access notification you get every time you start a game. All you have to do to fix the problem is wait for the notification to vanish and press “F” which is used to get in and out of full screen. Having to minimize and maximize the window every time a friend decided to play something or message you was really bothersome, but that was only the beginning of everything wrong with this game.

You play as a girl (no other option) who finds out she has magical powers and decides to attend a magic school. But before you go on your magical adventures you create an abominable monstrosity; seriously, it’s the worst customization options I’ve ever seen in a game. The Caucasian colors are deadly white or piggy pink, the face is all deformed and pointy so that most eye options look too big to even fit on your character’s face. Either way my first playthough I created the lovely Miss Master Destroyer.

She looks better in the thumbnail I swear!

She looks better in the thumbnail I swear!

Not always.

Not always a good thing.

This game is just, bad on so many levels. To begin there is something outside of the visual novel’s narrative, which have worked very well for games like Cherry Tree High Comedy Club but just seems like a pathetic effort at content creation on the part of this game. You have five different colors of magic. What does it really contribute to the game? Nothing at all. I’m dead serious on this, you have a few “tests” throughout the year that even if you fail miserably don’t really contribute anything to the narrative and just give you demerits you can easily earn back if you’re on good terms with a character named Donald and aren’t a complete doofus. The fact you use magic so rarely makes the act of even going through the effort of planning out your classes seem utterly pointless because the way the game is designed makes it easy to pass tests with low level magic. Not to mention sometimes the spells you use make no sense (“breeze” to locate the exit of a dungeon) and a few annoyances here and there (like when you push items).

Now on to my main issue with this game, the narrative. I don’t like make your own character games as much for a reason, it’s hard to create a story with a consistent narrative voice when the character can be anyone. My point is, it’s great for multiplayer and open world games, but not so much for single player games heavily narration based. When it comes to its characters, Magical Diary leaves much to be desired. You never learn enough about them, and some of them are pretty boring. Only character I really liked was a pretty boy called Damian. However his path is not enough to save the game from being utterly terrible. In fact, I think it leads to one of the dumbest conclusions this story can reach.

Damian Magical Diary

If you want a taste of what type of dialogue a masterpiece like Magical Diary will have these screenshot will speak for themselves.

OH GOD WHAT IS WRONG WITH YOUR FACE

OH GOD WHAT IS WRONG WITH YOUR FACE

Magical Diary trouble

Oops, I cast a bad spell, I wonder what kind of shenanigans will occur.

Oops, I cast a bad spell, I wonder what kind of shenanigans will occur.

The worst part is the choices the game gives you sometimes don’t seem to be rational or important at all. There are obvious turning points of course, but there are also subplots like another student’s relationship with another student you constantly help out but get nothing out of in the grand scheme of the story. I’ve explored almost all the romantic outcomes, even the ones with girls, and I can tell you this game isn’t entertaining in the slightest. Also did I mention the dialogue gets extremely repetitive? For example you get this one liner from your character every time a teacher mentions anything out of the ordinary.

Magical Diary and sex ed

I would label it “My First Visual Novel” perhaps for preteen girls, but then I feel this would be an insult to the intelligence of preteen girls. My advice is, don’t pay for Magical Diary. The official site flatters themselves by making this game worth $19.95 (at the point in time I’m writing this review) so if you must have it or your curiosity at seeing how bad this game can get is that strong, just wait for a sale or Humble Bundle, because in my opinion this game isn’t even worth $1.

If you wanna know, my impressions of this game can be seen from my loading screen.

Magical Diary load page

Mandatory video preview to close this review.


By Sean Jacobs On 8 Jun, 2014 At 10:33 PM | Categorized As Indie Spotlight, News, PlayStation 3/PlayStation 4, Reviews | With 0 Comments
among-the-sleep

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The brilliantly deranged minds at KrillBite Studios have collaborated within the shadows of their confines to come up with a freakish survival horror title sure to rattle the players cage. Brought to us in a very new and unique perspective we play as an frightened two year old boy, in first person… Yes, you play as a toddler in first person! Me being a horror story buff I instantly clamored at the chance to play Among The Sleep whichwill be later released on PlayStation 4. On the KrillBite Studios Website you can download Among The Sleep onto your PC, Linux or Mac platforms.

 

                                                  “Brought to us in a new and very unique perspective”

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     Among The Sleep begins off with a blank screen with only ambient noise coupled with the soft pitter patter of rain drops rapping against the window pane. You begin to hear the voice of a mother softly whispering to you sleep all the while a gentle, slightly freaky song begins to fade in. Soon afterwards you the protagonist the two year old starts to blink slowly giving us a brief glimpses of the surroundings  which is inside a crib inside a child’s room. As the blinking persists you start to see how your confidant Mr. Teddy is being whisked away by an unseen force to outside the crib down to the floor eventually out your bedroom door, it closes and now your game truly begins.

 

                                                                          “Remember, this is the EARLY ALPHA BUILD”

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     Controls are the basic PC variety you have WASD for your movement then you your mouse for looking around and interacting with the worldly items like toys, furniture, doors etc. Your character being an toddler hasn’t mastered walking so he still crawls around when he needs too. To get into the stand and crawl positions there are two ways to attempt this; Using the CTRL key & the SPACE bar with these two keys you can also climb obstacles in your way. Oh one neat animations in Among The Sleep is when you pause the title by pressing the ESC key your character places his cute little toddler hands over his face to cover his eyes to show game options. While the object interactions when grabbing items within the world is sometimes spotty this early Alpha build plays well enough to get the general idea of where the final build will be.

 

I will not speak anymore on the technical issues like the system freezes every so often because KrillBite Studios is obviously abreast on that issue. Remember, this is the EARLY ALPHA BUILD.

 

                                          “I can already see the silver lining of a potential masterpiece”

 

What really drew me to Among The Sleep is the idea of what KrillBite could think of imaginatively with this genre this is NEW territory. I can’t wait to dig deeper into this title as development progresses. So, far I have enjoyed the dark and freakishly frightening ambiance they have going on it in this average home in suburbia. I always told my wife what scares me the most in horror films/ video games are children & kiddie music. Though, at this point there is only one child the main character the music is definitely there or not. See its the slightly drowned out noise of the house that gets me it gives you the false idea that everything is OK. All I have to do is find mommy though, mommy as you will figure out is hard to find. Among The Sleep aims to be one of the best atmospheric survival horror games released. This early alpha build I can already see the silver lining of a potential masterpiece, lets hope KrillBite Studios delivers when the final build launches to the public on PC, MAC, Linux & PlayStation 4.

 

To get in on the action of building this potential classic, keep a close eye on Among The Sleep for its future releases up to its final launch. If you would like a taste of the action now go to KrillBite Studios Among The Sleep’s website and download the Alpha PC build or whatever available platform of your liking.

 

Stay tuned for upcoming news!

 

 

UPDATE: As of May 29th Among The Sleep has been released (so that means you wont be able to play the Alpha build) it is available on www.SteamPowered.com it is available for $17.99 GO NOW and try out this game it is sure to please all my survival horror fans!

 

STAY TUNED FOR RealOtakuGamer.com’s full review of this final build!

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Inspired by Adventure Time, Minecraft, and Legend of Zelda, May’s Loot Crate has to be my favorite so far! Loot Crate is a monthly subscription box filled with nerdy goodies – toys, stickers, t-shirts, etc. It’s like getting nerd Christmas every month! This month featured a Legend of Zelda t-shirt. If you look closely, it’s Link made out of words. My very favorite item in this Loot Crate was the Adventure Time tin. Not only do you get an awesome character tin, but you get a blind bag figure inside. My tin was Fionna and I got BMO inside! This was my favorite because those are two of my favorite Adventure Time characters.

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A very close second for favorite item is the Legend of Zelda key chain. It doubles as a bottle opener and it has a picture of the famous scene, “It’s dangerous to go alone…” I always love when Loot Crates come with practical items. Another item worth mentioning was a Minecraft blind bag “hanger,” which I guess works as a key chain because the ring on it is sturdy enough for one. I got a skeleton.

Other items in this month’s Crate are tons and tons of stickers from Polaris and Maker studios, as well as a soundtrack for the talk show The Friend Zone.

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One strange thing about this month’s Loot Crate, however, is that it didn’t come with the usual monthly magazine that explains what came in it and the occasional article. Maybe it was just a mistake and they forgot to put it in my Crate?

Either way, I would consider May’s Loot Crate to be my all-time favorite so far. If you like what you see, Loot Crate is $20 per month, including shipping. Go to LootCrate.com to sign up and be sure to follow Loot Crate on Facebook for discounts and contests.

There was too much focus on the third-person shooting aspect of the game and not enough on puzzles.

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There was a point in time that I used to be a hard-core, old-school Tomb Raider fan.  I have all of the early games and have actually had the pleasure to play them on both PC and console.  When I heard about the new Tomb Raider origins/reboot game that came out in 2013, I put it on the list to play.  My chance finally came when I whittled down the backlog of games this spring and got a chance to play Tomb Raider.

If you are not familiar with the game, Tomb Raider is a 2013 action-adventure, 3rd-person video game developed by Crystal Dynamics and published by Square Enix.  It is a reboot of the original franchise, concentrating on how Lara Croft became the world-famous adventurer.  It was also released on next-gen consoles as the “definitive edition” with slightly improved graphics.  It is also the first in the Tomb Raider series to ever have multiplayer, though for the purposes of this review, I will only be reviewing the single player aspects.

If the game wasn’t a Tomb Raider game, I would probably rate it as “okay,” considering that the game is fun to play at parts but copies to heavily from the Uncharted series.  However, this is supposed to be a Tomb Raider game, and here is what went terribly wrong:

Where are the puzzles? 

The first thing I noticed right away was that the game barely has any puzzles.  There’s a few sprinkled throughout the mostly 3rd-person shooter game, but they weren’t that hard.  I never felt stumped on them, and they only took a few moments to figure them out.  What was even worse was the fact that there are no jumping puzzles at all.  Some people may rejoice that the jumping and climbing bit of the franchise has been made easier by almost “auto” directing for you when you go to jump.  The problem is that jumping puzzles were have the fun of the original Tomb Raider games.  Trying to figure out what angle to jump and how many steps into the jump you needed to take was part of the charm of the game.

 Too much shooting

The Tomb Raider franchise had been all about balance.  The original only had a little bit of shooting (animals and the very occasional bad guy).  As more games came out, shooting became more and more prevalent, but the focus was also want adventuring and puzzles.  This new game is all about the third-person shooter experience with duck and cover elements.  The problem?  Old school Tomb Raider games were jump and flip.  I have had people point out to me that the game needed updated.  I can agree with that to some degree.  However, I do have a problem with the developers fundamentally changing the whole feel of the game play.

There was too much focus on the third-person shooting aspect of the game and not enough on puzzles.

There was too much focus on the third-person shooting aspect of the game and not enough on puzzles.

 Where are the tombs?

This game has basically become “survival raider” because there really weren’t any traditional tombs, at least the type that one would expect in a Tomb Raider game.  The player is stuck on one island for the whole time, so there is no variety.  There are some ancient houses and temples built  there, as well as some areas the game calls “tombs.”  I call them “rooms.”  They are barely big enough to do any actual exploring.  There is nothing really adventurous about the game.  It’s sole focus is on survival.

 The tone is off

Tomb Raider games used to be fun and hip.  Playing the older games, you felt like Lara was in control of the situation, even if the situation was a little out of control.  Even given the fact that this is supposed to be an origins story, the tone just felt off.  It was too dark and depressing.  It wasn’t actually that fun to play.  The franchise used to be about adventuring and exploring and having fun.  This new game felt as if the developers wanted everything to be a little “too real,” though the franchise has never been like that before.  Some people have pointed out to me that they enjoy the realism, that it was nice to see a more realistic side of Lara.  However, I would like to also point out that right off the bat at the beginning, she had a metal stake go through her body.  Now please tell me how she was up and walking around for the rest of the game?

The tone is a little dark for a Tomb Raider game.

The tone is a little dark for a Tomb Raider game.

 Is this really Lara Croft?

I wasn’t exactly sure who the woman was in this game, but it wasn’t the original Lara Croft, that’s for sure.  This woman went from apprehensive to super aggressive in a matter of a few hours.  The problem is that the original Lara never got that crazy aggressive.  Sure, she knew how to kick some serious butt.  However, there was always control.  When I played this new Tomb Raider, it didn’t really feel like the same character anymore.  Sure, she looks like Lara (sort of), but it’s not the same Lara I grew up playing.

So, is this a bad game?  No.  Most people will probably like it to some degree.  I know a lot of people who gave it high praise (critics included).  I also got some enjoyment out of it.  However, it just didn’t feel like a Tomb Raider game, orign story or not.

sine mora gameplay

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Sine Mora is a game developed by Hungarian and Japanese game developers Digital Reality and Grasshopper Manufacture. They have been well received and have been made available on PC, many consoles including the OUYA, as well as receiving mobile game releases. I can’t speak on the merit of the mobile adaptations of the game because I played the game on PC, so consider this a review of how the game plays on PC and consoles.

The game itself is a horizontal shooter where the gameplay involves controlling airplanes through a barrage of projectiles while attacking your opponents. In terms of bullet hell it isn’t as hellish as some other games I’ve played but challenging nonetheless. The challenge largely comes from the bosses, whom can be frustrating if your weapons aren’t leveled up enough. The game doesn’t involve skills as much as it involves strategy due to two factors: capsules and special attacks. Different capsules have different effect, which can save your life when dodging especially difficult bullet patterns or a barrage. Special attacks depend on the character you’re playing. Special attacks tremendously help when you’re trying to finish off bosses when used wisely. The game can be played either in story or arcade mode, with only arcade mode having the most difficult settings, hard and insane.

sine mora gameplay

I would highly recommend this game if it wasn’t for the life system and the game’s pace. You’re “alive” (your plane doesn’t randomly blow up) as long as your timer doesn’t run out. This would be perfect if the game was more rapid, or the landscape progressed along with the player, but no. The screen drags along to an almost unbearable snail pace. Your time gauge only get replenished if you get the appropriate powerups and kill enemies. This is extremely inconvenient when you’re in the hard or expert mode with less time in a part of the game with barely any enemies. In story mode they were obviously designed as exercises in control with cramped spaces and few enemies in the way, but they’re needless and frustrating when you’re praying the next giant slug comes out so you can replenish your time gauge seconds away from instant death when you haven’t even been hit by one thing! Even the great capsules you can’t use in story mode don’t make up for this major flaw.

Even in story mode this was frustrating.

Even in story mode this was frustrating.

Not only does it make it inconvenient to play in arcade mode, but the game itself feels dragged out when playing in story mode. The cut scenes even have a fast forward option if you don’t want to spend 5 minutes looking at footage of planes flying. Hell even when you play the game there are “cut scenes” with the plane flying by itself, but there are no different camera angles, transitions, or anything else that would prohibit the player from flying normally or continuing to play.

When you’re buying this game consider you’re only getting it for the story mode. The story itself is pretty good, although a bit confusing with anthro animals and planets and races and whatnot. This however did not keep me from enjoying the characters whom had good dialogue and made me more interested in the story. When story mode is finished you unlock an encyclopedia with all the info on the world of Sine Mora, which I’m halfway through and found pretty well done. A lot of thought went into this game; if it weren’t for its fatal flaws it would’ve been another memorable shooter, and what a shame. This is definitely a game made with love, considering how much planing went into a story where you only see the characters on the side of a dialogue box.

Durak

I love Durak, she’s a badass!

Sine Mora is a good game, but you should only expect to kill a few hours with it since it has low replay value. Try it if you want to but, just don’t pay full price for it.

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South Park on TV can be a vulgar and shocking show. It can be crude yet hysterical, poking fun at celebrities, social trends and issues, anything and everything under the sun. When the released their movie in theaters back in 1999, having more freedom from censorship, the movie reached new levels of raunch and shocking their audience. Even now the show finds new ways to shock people. However, this game blows all of that out of the water! If you are someone who doesn’t like how far South Park pushes the limits, let me give you your review, stay away from this game. For all those who like South Park and RPGs and want to know if this game is any good, the answer is…

Yes, not only is this game fun, its hysterical and outright shocking at times. And I mean seriously shocking, I hesitate to mention to mention some of these moments as it would take away knowing what you will see. But there were a few instances where I had to pick my jaw up off the ground due to what I was looking at. But a game can’t survive on shock factor alone, how was the actual game?

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The game starts with you creating a silent protagonist who moves to South Park with a mysterious past. From there you meet the other kids who happen to be having a LARPing session. You can choose from one of four classes; Fighter, Mage, Thief, and Jew. Yes, Jew. They all play pretty similar aside from their special abilities and attacks. You play with Cartman’s faction of Humans and Kyle’s faction of Elves and eventually decide who’s side you want to join. From there you get involved in an adventure way bigger than you and meet just about all the colorful characters of South Park. From the goth kids, to Al Gore, just about every South Park Character is in this game. This game is also filled with tons of easter eggs long time and even short term fans of the show will be able to appreciate.

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The mechanics of the game is like Paper Mario. You and a single partner fight in turn based RPG style battles, Cartman remarks that it’s lame but that’s the way they are playing. In battle, you choose an attack, magic, buffs/debuffs, or super and either hit the on screen buttons or press the attack button when you character glimmers for adding attack power. There are some magic effects such as gross out and on fire that add strategy to your battles, overall it’s a pretty simple battle system just about anyone can pick up. Outside of battle you can explore a fully realized South Park. You can walk around, enter people’s houses and businesses and such for a plethora of collectables and surprises.

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This game looks just like an episode of the show. If someone walked in on you they might think you’re watching the show, if the FCC just decided not to care about them anymore. As mentioned before, if you dislike the show, you’ll hate the game. The vulgarity will turn someone people off, and that might be the only downside I could find about the game. It was reported some players experienced a lot of bugs and framerate drops. I can say that for me the game never crashed, though sometimes in exiting one part of the map and entering another there was a little drop in framerate.

South Park: The Stick of Truth is a fun RPG that took me roughly 15 hours to complete. With tons of collectibles and side missions, easter eggs, social commentary and even jokes on the video game industry itself, this game will having you either laughing on the floor or backing away in disgust. If you know this type of humor isn’t for you, stay away. However if you can get past that type of humor or enjoy it, you’ll be presented with a fun hysterical game.

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By Will On 25 Apr, 2014 At 12:29 AM | Categorized As PC Games, PlayStation 3/PlayStation 4, Reviews, Xbox 360/Xbox One | With 0 Comments
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Divekick Update Logo

The Good:

Made by Iron Galaxy, the company behind the port of Street Fighter 3 Third Strike, Marvel Vs. Capcom Origins, and the second season of Killer Instinct, have made fun of the franchises that millions of people watch on a weekly basis on Twitch.tv It’s poking fun of the over complexity of fighting games by introducing the world to a 2-button fighting game. The buttons are simply labled; Dive (Into the air) and Kick. While you can rebind the keys for your keyboard it seems really natural on a controller as well.

The characters are each unique like any traditional fighter, but they are complete parodies of members of the fighting game community. The most noticed was the story line of Mr. N, who happens to be a parody of Marn.

Mr. N, a Divekicker who once rigged a bracket in a tournament, resulting in a mass disqualification of all the players, the cancellation of the tournament, and the end of Uncle Sensei’s Divekicking career. He is notorious for his shady dealings in tournaments and is often found around his best friend, star Divekicker Dustin Weinburger. He is constantly on the run from the mob, to whom he owes money. Mr. N is a parody of the character Rufus from the Street Fighter franchise and professional gamer Martin “Marn” Phan
-Divekick’s Wikipedia Page

They continue from S-kill (Seth Killian), Markman (MadKatz Community Manager Mark Julio) Dr. School (Dr. Doom) and many more. Included in the latest patch is Johnny Gat, the recurring character in the Saints Row franchise.

Each of the characters have 2 special moves, one of which they can perform in the air and on the ground. How do you activate the movies on a 2 button fighter? By pressing them at the same time! The timing is a little akward playing against the CPU, while playing against opponents in ranked and casual mode are damn near impossible to me. I guess I need to just grind to get better.

The Bad:

The only issue I happen to have with this game, is that it appeared as a “Flash in the Pan” kind of game. With all the hype behind it and the budding tournament scene kinda make it worth picking up, but the only downside is that it has a moment where your having fun with your buddies drinking and having fun, but like Mario Party games it’s done in small doses.

Want to see how easy this truly is? Here’s a video of UFGT9′s Top 16!

 

a crooked mile

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a crooked mile

Have you ever wanted to see your favorite childhood fairytale characters as scumbags, liars, criminals, and prostitutes? The Wolf Among Us is a five part point and click game by Telltale Games letting you do just that. Based on the Fables comic book series, you play as Bigby – the human version of the Big Bad Wolf. You’re the sheriff in Fabletown – an underground community of fairytale characters who have lost their home world. For the past two episodes, Bigby has been investigating the murders of two prostitutes, with the help of Snow White.

In this episode, everything you thought to be true about the villains is wrong. By the end of episode three, you find out that there are bigger powers at play – not just Ichabod Crane acting out his sick and twisted fantasies. We find out about a new villain – The Crooked Man. He might be the real mastermind behind the crimes, but with the way the plot twists, you never know.

I think episode three has been the best so far because the plot is paced better than the other two episodes. I never felt like I was in a cut scene too long, or clicking on clues too long. There were just enough quick time events and dialogue woven throughout the game to keep it interesting. There was never a dull moment and I didn’t feel like the episode was too short, like I did with episode two. I never felt like the creators put all their eggs in one basket in one scene. Because of this, I say The Wolf Among Us – A Crooked Mile is a must buy.

The Wolf Among Us is available on PC, Mac, Xbox 360, and PlayStation 3.

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When I was first asked to play Conception II I haven’t played an RPG in quite sometime. Going into this game I didn’t expect an extremely fantastic title or anything remotely interesting…mainly because I didn’t know anything about the title or series for that matter. Then I realized that the more of it I play the more intrigued I became. Then the experience became a little more jaded. While the game wasn’t bad it became slightly repetitive and more so cumbersome than anything.

Conception-II

The game takes place in the World of Aterra where they worship the Star God where they prosper through the power of Star Energy. You are known as God’s Gift who trains at an academy for disciples which is a special group of people who are summoned to fight against monsters who come from Dusk Circles. As God’s Gift you and a collective of females perform a ritual for the church known as Classmating to generate Star Children. Why is this important? The Star Children assist you in combat along with you and a female partner and they all have a particular class and several set of set of skills.

Defense Pose Conception II

I’ve never been so confused and befuddled with confusion quite like I have been while playing the game. I’m not so much confused into the depth of the world as I am with why some of these things are especially necessary. For a lack of better words, classmating is essentially having sex to produce children who can fight. It is blatantly obvious considering the underlying tone of everyone and the way each girl presents themselves before and after it occurs. Doing it just makes you feel slightly more dirty. Even more so when you are forced into doing classMANting which while really funny is in a way kind of perverse.

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Engaging enemies is where the game gets even more unique. Once you encounter an enemy inside one of the games many labyrinth’s you are forced to choose between normal JRPG actions such as attack, skill and defense. The most interesting aspect is the combat system in which you choose the side to attack your foe. Every enemy has a weak side and the choice of each side benefits you during combat. My only main concern with the battle system is that you are given the option to guard and yet it does nothing. It states that you will take less damage but you still take just as much as if you weren’t defending. I have also noticed that for a JRPG it’s pretty easy. I have played much easier games but I never really felt as if I there was too much going on and the difficulty made matters worse.

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Graphically the game is rather impressive as it features fully animated anime style cut scenes and moves at a silky smooth 60 FPS. The in game engine isn’t bad as it looks more like an above average PlayStation 2 title with a few more bells and whistles. The thing I was more impressed with was the music and the character design. These two things were probably my main drive for playing this game as I was more intrigued just to see what the next monster would look like. To be quite honest the designers seem to draw heavily from the Persona series as the music and monsters seem as if they came straight from that source.

Overall the game is like “Goldie Locks and the Three Bears” as it doesn’t do anything overall really impressive nor does it do anything really bad. Although it’s themes may not be quite suitable for everyone it’s still interesting enough with it cool soundtrack and character design. The game may not be for everyone but I do feel as if it worth a play through for anyone who is itching for a new RPG to play for their Vita. It hits the mark at being just right.

 

REAL OTAKU GAMER is using WP-Gravatar