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Bandai Namco has brought their first game to the Switch, and what better way to start than with a collection of their classics. Namco Museum brings classics like Pac-Man, The Tower of Druaga, Splatterhouse, Rolling Thunder and more, along with Pac-Man VS as well. This is not just another collection however, as numerous additions have been made to enhance the experience.

The games included in this collection are:

  • Pac-Man (1980)
  • Galaga (1981)
  • Dig Dug (1982)
  • The Tower of Druaga (1984)
  • Sky Kid (1985)
  • Rolling Thunder (1986)
  • Galaga ’88 (1987)
  • Splatterhouse (1988)
  • Rolling Thunder 2 (1990)
  • Tank Force (1991)
  • Pac-Man Vs. (2003)

 

Among the changes made to the games in this collection, include a challenge mode for the games that help provide additional replay value and help give more fun to the experience. In addition, Namco Museum on Switch takes full advantage of the system’s HD rumble. This is excellent with games like Splatterhouse, with the HD Rumble giving more of a sense of immersion to the game. This is not always for the best though, as some games like The Tower of Druaga do not really need HD rumble and it ends up taking away from the experience.

But aside from these additions, is the game worth getting? Well that depends on how much you like retro games. If you do not like the older era which could be more simplistic, then you will not like this collection all that much. That said, these are excellent games, and the addition of Pac-Man VS. is a great one, even with the need for multiple systems to use the multiplayer to its full effect.  With the games included, it comes out to a reasonably priced package and could be a great introduction to the retro scene. HD Rumble and challenge mode may not appeal much to some, but if you are curious about the older games but need just a little more to push you into buying them, you could do a lot worse.

For retro fans, I would definitely recommend this collection. For fans of modern gaming, I would say take a look before you buy. These aren’t the 90’s era bombastic arcade games but a more simplistic style. That said, I think I for my money’s worth with games like Splatterhouse, Sky Kid, The Tower of Druaga, and Rolling Thunder. It is worth checking out, but be aware it may not be to your liking.

 

By Jonathan Balofsky On 28 Jul, 2017 At 04:48 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

No GravatarKnights of Pen and Paper was one of the most ridiculous and awesome games I have ever played. It was a brilliant spin on RPG games and I honestly could not get enough of it. The game has now received a sci-fi themed successor called Galaxy of Pen and Paper and I can honestly say that it more than lives up to its predecessor.

Galaxy of Pen and Paper is, like Knights, a parody of RPGs and Tabletop RPGS in particular while still showing off why they are awesome. There is an increased character variety in this game and more options become available gradually. As well, the game has much more interaction when it comes to the story. These boil down to choices and while they don’t do much for the outcome ( besides jokes here and there), they do make a difference for your character. Choosing a character is much more detailed in this game and that is a great touch. The narrative in general just feels more developed and the world itself more vivid. And this is all done with minimalist graphics to boot!.

The combat in the game has more variety and there are a lot more options for what you can imagine doing. Even going to different areas feels more improved, and restoring health is handled much better. As for the story itself? Galaxy of Pen and Paper continues its predecessor’s charm and has the same witty dialogue and writing. The story is funny and yet isn’t meant to be anything spectacular, instead just paying tribute through parody to the gaming conventions that we love.

Galaxy of Pen and Paper  is an incredible game, with great music and a fun atmosphere. If you want a game that will just be a fun time and not give you issues, then this is the game for you. I must highly recommend it.

 

 

 

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Disclaimer

A code was provided for this review

By Jonathan Balofsky On 28 Jul, 2017 At 04:53 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Twin Stick Shooters are a staple of the indie gaming scene. This is good for me, as I love the genre, but the fact is that many of the games fall into the same tropes and conventions as all the others. Some differentiate themselves by becoming more character based, some by having a story to them, while others try something a little different. Solstice Chronicles: MIA is a Twin Stick Shooter that makes heavy use of tactical strategy.  It has been done before, but somehow, the developers found a way to make it stand out. Whether its the unique environments or atmosphere, or the deeper gameplay, Solstice Chronicles: MIA manages to shine. brightly.

Story plays a much bigger role in this game than I expected, and the narrative did manage to keep me hooked for a while, but what sold me on it was the fact that you cannot rush in guns blazing. In fact, in many instances you must decide whether to attack or retreat. This is not something I’ve seen done all that much in the genre and it helped keep things fresh for me. Add into that, the skill tree and leveling elements, and you have one of the most unique twin stick shooters ever.

It is not perfect, and does get repetitive at times, and there are moments that throw you off due to a difficulty spike, but these are not big issues. Solstice Chronicles: MIA  is one of the most developed and well designed twin stick shooters ever made. It manages to have a unique identity and has it without going down a path that will lead only to infamy. When I heard the premise of the game, I did not expect I would enjoy it that much, which made it a very pleasant surprise that I did.

Solstice Chronicles: MIA  is a game I would recommend to all twin stick shooter fans, but also fans of action and strategy action games. You cannot go wrong with this one.

 

 

 

 

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Disclaimer: A review code was provided

By John Kinsella On 28 Jul, 2017 At 02:58 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, PC Games, Reviews, Reviews, ROG News | With 0 Comments

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I and Me, is a short and sweet game, about a small cat. Now this is no ordinary cat, as this cat has a clone of sorts. They both do whatever the other does and it is up to the you to guide them. Throughout the story and its 90 level delving through the four seasons you will learn about this main character. The main character originally is interested in this clone, but as the game progresses it is clear this excitement begins to wane. It would be like that really, you’d be excited for a new experience but as it wore on it would of course get tedious. Finding notes throughout the platformer you will learn about this cat, a smart and witty creature who is just trying to get through life.

This is a peaceful game led by beautiful music where you guide two kittens through trials. Dodge porcupines and spikes, and take a picture when you are done., this game is unbelievably charming. It is one of the cutest games I’ve played in a long time, and after losing my old cat in June this game affected me in a way I didn’t think possible. I imagined my cat living in an idyllic world like in this game, just trying to get through this. The world is a beautiful one and playing as a cat of course my mind would wander. I really think that this was a good thing as I realized that she was probably doing well, and even though I cried, she wouldn’t be happy about it.

I and Me is a game worth playing for anyone who likes platformers and anyone who wonders what it would be like to have a clone follow you around.The writing is witty and the game is pretty easy. Now, for me it wasn’t so easy because I’m not much of a platformer but it doesn’t take itself so seriously so playing levels again and again felt good.

I and Me is available on Nintendo Switch and Steam. If you have a hankering to play as two cute kittens, then download it. It really isn’t all that expensive especially with 90 levels to travel through!

By John Kinsella On 28 Jul, 2017 At 02:19 PM | Categorized As PC Games, Reviews, ROG News | With 0 Comments

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A beautifully and mostly voiced RPG  has come to Steam, with characters fully rendered in beautiful drawings that show off emotion like no other.

This game tells the story of the young King to be, named Kay.  Kay is a stupid yet strong willed man, ready and yet not ready to become King. After a hilarious moment involving an urn, Kay soon finds himself out of a Kingdom and is forced to revitalize an old castle town. This game is filled with different characters to battle with and enemies to battle against, and as you work through the game you will encounter an odd mix of weirdos who will inevitably join your cause.

The cool thing about the characters is that there is a chance to spend days with them and get to know them. With a love for Persona beating in my heart, I found this to be a neat addition. You get achievements for maxing out these relationships and the characters are all so different it is fun getting to know them.

Another interesting thing about this game is that you have a time limit up against you which is important. You have to complete a certain amount of tasks and with a huge laundry list, and quests taking multiple days, you really need to work. If you don’t complete enough of the main quests your game will end. Someone needs to pay back a huge sum of money and it won’t get done without due diligence from you and Kay.

It really is a standard RPG with different items to buy and a turn based action system. You can move multiple times depending on your movement skill and can attack once or more if you use special points. It really can get rather crazy out there on the battle field and you will have to keep on your toes like in all RPG’s.

Regalia really is a stunning game and all of its assets look great. The world is lush and ready for you to explore.  A vast map spread wide with possibility of adventure. A game that is as funny as it is serious and not shy to crack jokes. Really it has great writing and that makes the game even better.

This game is certainly worth playing. The characters are interesting and unique and you really root for them to succeed in their goal.  I’d highly recommend giving it a shot.

By Zoe Howard On 27 Jul, 2017 At 07:43 PM | Categorized As Featured, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

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You would think with the backlash from games like Titanfall 1 and Star Wars Battlefront developers would have learned that releasing games that are only a glorified versus modes is a bad idea, especially when your game visually mirrors (almost to a point of infringement) the already popular hit Minecraft. Yet Cube Pixel Action Hero offers enough of a novel concept of the classic FPS game that it was worth the look.

Let’s start with the basics. Typically that would be to explain the story, but this game doesn’t have one. Even though it says it has a single player mode, it is simply practicing against A.I. enemies. Why this actually exists when the game only allows you up to two players seems kind of odd.

The main mode is called creative which allows you to build your own levels to fight in. This isn’t necessarily a bad thing. Being allowed to build and save your own levels to fight in is actually a fun idea for a first person shooter. If you have played Minecraft then you already know how this mode works. Remove the blocks you don’t want and place the blocks you do. You won’t be lost trying to use the game interface and items either. The in-game menus work and look a lot like those in Minecraft. This will allow for the quick building of levels since there isn’t that much you actually have to learn.

The biggest downfall of the games create mode is the size limitation. The space you are given to build in is extremely small. Blood Gulch from Halo Is like a whole continent compared to the space you have to work with here. Once you see the maps already available in the game you will realize this is how they all are. The whole game is close quarters combat, which makes sense when you realize this game, based on FPS multiplayer, is local play only. There won’t be any massive online skirmishes here. In fact, there is only two players maximum in the game so getting friends together to play is barely an option unless you like playing one-on-one tournaments.

In practice mode, you fight A.I. opponents who have guns. You get five maps to chose from and five lives to survive. This is where the game’s core idea comes into play. With the game being a first person shooter that utilizes Minecraft mechanics, you can break through walls and the ground and create your own traps and paths to the enemies. This means the world is yours to work with and use to try to gain an advantage. This mechanic actually works really well. I was in the game quickly breaking walls to escape enemies as soon as it began. The only problem is the poor programming of the computer opponents. There is no diversity in what the A.I. opponents do. They just move towards you from across the map and make no attempt (outside of Halo jumping) to avoid the bullets. Knowing exactly where you are at all times, they can move on you quickly. This takes a lot of the creative elements out of the game and makes it strictly a kill them all as they approach scenario.

Zombie mode is just your average wave challenge in an incredibly small area (about the size of a basketball court). You get five maps that are slightly smaller than those in practice mode. There is no variety in how this is done. The item drops are frequent and keep you well stocked. The zombies either just run at you or Halo jump to avoid the bullets. Run backward in a circle and time your shots and you will generally plow through them. It took me no real effort to get to wave 18. The biggest challenge this mode offers are the runners who move as fast as you do. The first wave boss at level 10 never got close to me.

There are pre-made characters that are all caricatures of action heroes. Much in the style of BroForce, the characters are pretty obvious. Sylvester Stallone, Bruce Lee and many other likenesses are represented here. Sadly there is only one pre built female character out of the 18 prebuilt templates and if she is supposed to be someone famous then I don’t know her. Seriously, how hard would it be to make an Ellen Ripley from Aliens or Sarah Connor from Terminator 2? The character likenesses are as far as the references go. They all share the same bland male voice that really does nothing. This includes the lone female character.

The game does have a character designer mode that lets you customize a character to use in the game. This is a pretty good feature considering you can use the stylus on the Game Pad’s screen to do some creative work. This would be a pretty nice feature if they actually included a few other options. As with the pre-made characters, they all share the same voice. Considering that is the main source of reaction from the character (pre-made or custom) it makes the experience bland and makes the characters forgettable.

There are two big gripes with this game. The first is the first thing you will experience in the game. The title screen and the options all require the touch pad to use. There is no ability to use the arrow keys and buttons to move through the menus. I don’t know if this is maybe because it was planned as a mobile game or what, but it makes the game really annoying every time I had to go back to the menus.  What makes this even funnier is that the touch screen isn’t used at all in the actual game. While this is a good thing, it just makes me ask why they have touch screen function at all, especially considering how hard they are to use. You have to be precise with how you touch the buttons or it won’t register.

The second issue in the game is the gun mechanics. The target reticule is pretty big for most of the guns. The zombies will run fast and Halo Jump (seriously, why is this an acceptable mechanic?) when you target them. You have to be precise with your shots. This is made more difficult with the wide bullet spread of many of the guns. While this isn’t impossible to get used to, it does point out that the targeting could be tightened a bit.

In the end, this game was just not that fun. The little bit of creativity they added to the FPS genre doesn’t hold the game above its shortcomings. This honestly feels like it should be called My First Multiplayer Shooter. It really gives the impression that it was made for kids. Yet there is some creativity and challenge that they tried to put in place for the adults.

The game is six dollars and some change. If you want a game that is like Minecraft with guns, you could have some fun with this. I think my nephew might enjoy it, but this is a really hard game to recommend. I want to end with a positive thought. Their seed of inspiration. The idea of using the Minecraft mechanics in a FPS is still a solid idea. While it missed the mark in this one it could be nurtured into something far more creative and a lot more fun. I hope the company doesn’t give up on the idea and finds a way to make it more compelling.

Side note to the entire industry (both big and small developers). Single player story modes are fun and get people used to your mechanics and world before going into the multiplayer. Games without them tend to do badly. It makes the characters bland and lifeless.

By John Kinsella On 20 Jul, 2017 At 01:31 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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In the 90’s a new game style arose, a scary and brutal game style with games like Resident Evil coming out,showing a scary new world. Vaccine which came out on the Nintendo Switch on July 6th is trying to bring this back. In a world where graphics and beauty have become amazing, this game wants to bring back what was lost. It is really like a game from the past and while the idea is novel, it is also not really a good thing, as this style of game has aged horrendously. The characters look melty and it is hard to distinguish things. This of course is also because that is how the games in that era were, but still.

Though that isn’t to say that the game is actually bad. Vaccine tells the story of two people and one of them is always infected with a terrible virus, with you being given a half hour to save the victim before they die. The story isn’t all that important as it stays the same no matter which protagonist you choose. The whole mansion is always different after the first room where you will always find a knife. You might find a gun or other items but usually you just find the undead. You can’t just go and learn the mansion which makes the game all the more tense and strategic. One playthrough, you might even be lucky enough to instantly find the antidote.

This game is unlike other games like this though, because of an RPG like experience system. Your characters gain experience which will carry through if you win. This game also has one more twist up its sleeve. When you win, you can play again of course. But this time you will have less time and this continues to decrease with each victory. Not only does this game pose the challenge of changing up the mansion with each playthrough, but each win subtracts precious time.

Personally, I cannot for the life of me, see myself playing through this game enough times to see how many minutes get taken off, but it is an interesting idea. Certainly there will be people who play it until the clock will not drain anymore and I salute them for that drive.

While this game might have a lot going for it, it really shows how far we have come. To see a company decide to make a game in part for nostalgia shows that this is important in a way. But, honestly this style really has aged poorly. The game looks terrible blown up on a TV, but it does look good on the Switch in handheld mode. The music drives the tenseness as well, and makes it worth playing in handheld mode. CRT mode is also usable though, which brings on even more nostalgia. So turn on CRT mode and plug in some headphones and try not get to scared.

All in all, Vaccine is a game that is worth playing. If you want a cheap horror game and were a fan of 90’s horror games than this is for you. Younger gamers may not enjoy this game simply because of how it looks but it really is worth it. Really though this game could be the start of a younger gamer’s new fascination with older games and that really would be cool.

So, take your Switch, turn off the light and save your ally from the terrible virus. With only a will to succeed and a knife you will be in for a long fight.

Vaccine is out right now on the Nintendo Switch!

By Jonathan Balofsky On 14 Jul, 2017 At 06:58 PM | Categorized As Featured, Games You Slept On, Old School Otaku, PC Games, Reviews, ROG News | With 0 Comments

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I am a big fan of The Elder Scrolls series and have been for years. It is one of the premiere RPG series and one of the premiere open world game series. People rave about how amazing Oblivion and Morrowind were, and Skyrim is considered one of the best games of the last few years, but many don’t realize just how important the first games were.

I will concede that the first game, Arena, is rather generic. It came off as more of a Wizardry clone, as well as containing many basic fantasy elements that didn’t make it stand out. later games would take the ideas and make them great but Arena is not the best the series has to offer. That said, too many people write off the second game in the series, Daggerfall. I am of the opinion that Daggerfall was one of the most important games ever made, and was a turning point for the RPG genre and open world games.

To begin, Daggerfall was a true 3D game unlike Arena’s 2.5D engine, and took full advantage of that to create a explorable world. In fact, the world in Daggerfall is one of the biggest ever in a video game, albeit with the drawback of having a lot of dead space. Still, it is this open world 3D development that directly led to more innovation in open world games and also taught developers what the limits should be. Thanks to this, we have gotten great games including not only Morrowind, Oblivion and Skyrim, but also the Witcher games and Breath of the Wild.

Another point to mention is that Daggerfall allowed for true roleplaying rather than just getting experience. You had to mold your character and develop them by choices. Choices were a big part of the game, including the very ending, which had multiple possible outcomes. It had a lot more of a unique feeling than anything else at the time and part of the reason was that unlike Arena, the developers did not take many influences from other games.

Daggerfall had some very important lore aspects as well for the series, as it was this game that introduced the Daedra, as well as started several long running storylines such as the Dwemer, Mannimarco and so on. the events of this game’s story had a major impact on all the later games, yet that isn’t realized by many players who came late to the series. Yes, Daggerfall seems dates by today’s standards, but it is this game that laid the foundation for so many greats, including one can argue, Baldur’s Gate. Through both storytelling and game design, Daggerfall helped make RPG gaming what it is today, and we all owe a debt to it for that.

If you haven’t played the game, you really should. it is a true classic and indeed it is one of the most important games ever made. Even if many people simply do not realize that this is the case, it needed to be said.

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The above was the opinion solely of the author and does not necessarily reflect that of Real otaku Gamer or its staff.

By John Kinsella On 13 Jul, 2017 At 02:21 PM | Categorized As Featured, NINTENDO, Nintendo 3DS, Reviews, Reviews, ROG News | With 0 Comments

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Ever since I first set eyes on this Oasis I knew I wanted to play this game. After seeing game play and then trying out the demo I knew I had found another game to enjoy. Ever Oasis really is such a great game, and is is a game that just shimmers. It has cute characters and even some of it’s villains are cute too. The interactions between the hero and Esna are such a big part of the game., and you feel when your seedling gets hurt and are overjoyed when he is.

Ever Oasis is half Dungeon Crawler and Half Oasis Builder. You need to be working on both parts or your Oasis will decline. As you get deeper into the game you really need to keep working on your Oasis. The dungeon crawling is fun and can be quick paced. You need to fight monsters and change your team on the fly. With different races and weapons you will work to figure things out. You will also learn skills which may or may not help out depending on the situation.

The Oasis is your home and you need to make it great. By working on it you not only gain money but you help out people living in the desert. It is a nice diversion from all the fighting. You can complete quests and get closer to your villagers even if its brief. These characters will offer more quests and soon will sell even more goods. Of course with more goods, you will gain more money.

This game might seem like a lot sometimes, but it is totally worth it. As you travel through dungeons you will gain many items, which will be necessary to sell. It really can seem tedious as you travel back and forth between dungeons and the Oasis. But the developers have made it easy with the inclusion of the Aqua Gates. Using Aqua Gates makes traveling back and forth quite instantaneous. Plus, it makes it easier to save when you need to.

The story really plays into the characters and you can play the game quite easily by simply learning which monsters are weak to which weapons. If you want a game that has both exploration and a little town building then this game really is for you. It might not be the longest game but there is something about this game that makes replaying it an appealing thought. It is simple enough that newbies can get into it but also robust enough to sate true RPG Fan’s and their appetites. You can pick up Ever Oasis at stores or on the Nintendo EShop. The Oasis needs you and your seedling to save the day, don’t let Esna down!

By John Kinsella On 12 Jul, 2017 At 07:50 PM | Categorized As PC Games, Reviews, ROG News, Uncategorized | With 0 Comments

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Oh Sir, Insult Simulator was a game that was surprising in its launch. Playing this game I was surprised how enjoyable it was to insult people with well thought out jabs.

Hollywood Roast the sequel to this game turns this idea up to 11, by making it all about movies. It really makes for an interesting game. From the different sets to the wacky characters it certainly is worth trying.

Hollywood Roast wants you to succeed and even offers training which is quite necessary as this game works fast. This game might seem simple, but you often have to work with odd roasts. Sometimes you won’t be able to roast the opponent as hard, simply because of what the game gives you to work with. You really have to think and adjust based on who you are facing because they will never be hurt by the same roasts.

Sometimes also you are just given the worst roasts. Things that no one would be offended by. It is all about luck in these instances. All you can hope for is a continuation and a new batch of words.

You can even play online or with friends. Use what you know about your friends to spear them with awful jokes. Just let then know that this is just a Simulator.

The characters are all so different and fit into strange types. There is the old school Hollywood actress who is so old she was probably the first. There is a Gandalf esque wizard, and an aged Harry Potter type, plus a Deadpool like character fused with other superheroes. These characters are quite quick even if they are controlled by the computer.

This game all in all is better then the original. The developers have tweaked and adjusted the original system and have really made it better. Plus the characters are all different which makes it even more fun.

After this I wonder what they will pull out next. They really could do just about anything. Who know roasting others would lead to such a thrilling game?