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Nintendo has released their financial information again detailing how they see the company working for the past six months. Nintendo is always very good about releasing this and letting anyone who wishes to see it, the ability to. Within this document, you find out all of the positives and negatives of sales.

Nintendo has had an amazing year and it is clear they know this. This document shows off the selling power of Nintendo’s amazing systems and games, with honestly more good news than bad.

The mobile market is doing quite well for them, as freemium games are really working. They have chosen great titles and with the coming introduction of Animal Crossing Pocket Camp, there will even be more room for growth.

The 3DS market has continued to grow and will do so as long as the system is alive. With an already robust line up of games, the continued increasing selection will keep it going. There will be many more games released for the system for the next two years and that is clearly a good thing.

Nintendo is also aware of the consumers need to buy the NES and SNES classic systems and is restarting production in 2018! This should allow other people who didn’t get the system to be able to purchase it.

The Switch is selling amazingly and now that the first Holiday season is upon them, Nintendo is ramping up production. The system has sold a lot but this Holiday will see the chance for the most sales.

There will be Xenoblade Chronicles 2 in December which is guaranteed to sell systems. Plus Breath of the Wild is getting its final DLC pack as well the amiibo of the four champions. With Super Mario Odyssey in play, Nintendo hopes to sell even more systems.

The last big thing is that now over 300 companies are making games for the Nintendo Switch and that is amazing. Just earlier this year the number was around 70.

It is clear that Nintendo is happy with how things are playing out and will continue to work to make next year even better!

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Before PAX West in Seattle could even get underway, the surprises are starting to flow. During the Nintendo’s Nindie@Night event in Seattle, Yacht Club announced a new Shovel Knight amiibo 3 pack featuring characters from the game’s Treasure Trove saga.

“By tapping three new amiibo figures based on King Knight, Plague Knight and
Specter Knight while playing Shovel Knight, players can unlock exclusive armor
sets, new challenge stages and the ability to summon fairy companions to accompany
players on quests.”

 

Here is the trailer: 

No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By Cataclysmic Knight On 29 Apr, 2017 At 11:58 PM | Categorized As NINTENDO, ROG News, Toys and Merchandise | With 0 Comments

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I don’t have fast food often, but when I do McDonald’s isn’t a top choice. I’ll admit with geeky pride that the second I found out that McDonald’s had a set of Mario toys in their happy meals, though, I excitedly told everyone I knew and looked up everything I could about them. I recently purchased a few and tried them out, they rock!
 
These three toys are numbered 1-3 on their bags and given the names Jumping Mario Toy, Yoshi Toy and Luigi Launcher Toy respectively. Jumping Mario is definitely the coolest: after flipping a switch on the bottom there’s a button that plays the jumping sound effect! The sound activates on release, so that if you set it on a table or the floor or your hand and then lift him up it’ll play. Yoshi’s tongue sticks out when pressing his “saddle”, and Luigi has wheels under him so that when the lever is pressed behind the pipe he shoots out and rolls a good distance. If you had some small bowling pins or something similar you could bowl with him! They’re all pretty awesome toys for a Happy Meal, or you can buy em for only $1.79+tax each like I did.
 McDonalds Toy Case
The McDonald’s I checked only had these 3 available out of all 8, and for those outside of the US you may have some different options. There’s an incredibly in-depth and fun review video below (not mine) that shows 12(!) toys in the UK/Japan (VERIFY THIS), and while the set of blocks look AMAZING my jealousy quickly vanished when I realized Jumping Mario isn’t available there.

 

There’s a giveaway, too!

McDonald’s is giving away 100 bundles that include a Nintendo Switch and a copy of Mario Kart 8 deluxe. You can get one entry per day through May 22nd by buying anything at McDonald’s or two for buying a Happy Meal, BUT you can get two free entries daily without even leaving the house with a quick email! Directly from the official rules:
To receive two (2) AMOE Entries without making a purchase, send an email to entry@amoeentry.com and include the date you are sending the email in numeric format (mm/dd/yy) in the subject line and your first/last name in the body of the email. Note: AMOE Entries must be received on the same date noted in the subject line or they will be disqualified.
Good luck winning a Switch with Mario Kart 8 and go get some sweet Super Mario toys!
By Jonathan Balofsky On 19 Aug, 2016 At 11:31 PM | Categorized As ROG News, Toys and Merchandise | With 0 Comments

No GravatarThe Pokémon Company sent out the following today.

 

 

Pokémon TCG

In early 2017, the Pokémon TCG introduces the Sun & Moon Series and new Pokémon-GX cards. The term GX describes special attacks and special Pokémon that are completely new to the Pokémon TCG. These exciting advancements will require players to develop new tactics and strategy as they engage in one of the world’s most popular trading card games.

GX Attacks
Each Pokémon-GX has a devastating GX attack that can instantly reverse a player’s disadvantage or create an early-game advantage. A player can’t use more than one GX attack in a game, so deciding which GX attack to use and when poses a strategic challenge.

Pokémon-GX
In Pokémon TCG: Sun & Moon, Pokémon-GX will make their first appearance. There are four defining characteristics of Pokémon-GX.
Only Pokémon-GX have GX attacks which can be used once per game.
Each Pokémon-GX has a maximum of two attacks in addition to its GX attack. Pokémon-GX have ordinary attacks and Abilities besides their GX attack. It’s possible to use different attacks as the situation demands.
Pokémon-GX have strong attacks and high HP, so they can overwhelm their opponent’s Pokémon without needing to rely on the GX attack.
This extra power comes with a price. When a Pokémon-GX is Knocked Out, the opponent takes two Prize cards, so players need to strategically decide when to use them.
Legendary Pokémon
The Legendary Pokémon Solgaleo and Lunala, who appear on the covers of the Pokémon Sun and Pokémon Moon video games, will be featured in the Sun & Moon expansion as Pokémon-GX.

Solgaleo
The Sol Burst-GX attack allows a player to attach up to 5 Energy cards from their deck to their Pokémon in any way they like, making it a powerful attack that’s useful for super Energy acceleration.

Lunala
The Lunar Fall-GX attack lets a player immediately Knock Out any of their opponent’s Basic Pokémon.

 

 

This is looking really cool and I hope fans of The Pokémon TCG enjoy this new addition.

By Jessica Brister On 25 Jul, 2016 At 10:19 PM | Categorized As Featured, Reviews, Toys and Merchandise | With 0 Comments

No GravatarA lot of geek parents often like to share their various fandoms with their children. Call it the perks of being a totally cool parent and all. I am no exception. I love doing geeky stuff with my daughter. When Disney purchased the Star Wars franchise and the release of The Force Awakens, there have been a lot more novelty items out there for fans to love than there used to be. My daughter received a boxed set of Star Wars Little Golden books for her birthday that follow the first six movies. If you don’t know, Little Golden books are children’s books with a gold-colored binding on them. Many of you may have read them as kids or are currently reading them to your kids. I read Episodes I through III with my daughter, and we moved on to the meat of Star Wars: Oh, yes, it’s time for A New Hope!

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Star Wars: A New Hope (Little Golden Book Edition) was written by Geof Smith and illustrated by Caleb Meurer. It was published in 2015 by Golden Books. I got this particular book in a packaged deal with five other Star Wars episodes as children’s books, but for the purpose of this review, I will only be discussing A New Hope.
The book focuses on the main plot points of the movie. Young Luke Skywalker dreams of bigger and better things when he meets Obi Wan Kenobi, a Jedi who wants to show him the ways of the force. On a desparate mission to deliver a set of stolen plans for a battle station capable of destroying planets, they meet up with a smuggler and a beautiful princess. The rest is history. Of course, I’m assuming that if you are interested in this book, you probably already know the rest, so I’ll spare you the details.
I adored being able to go through the little kid’s version of A New Hope. There is something very special about sharing this story with my daughter. The story itself works really well as a kid’s book. Well, except for the fact that an entire planet is destroyed, but I thought the book did a good job of glossing over that fact and sticking to the characters instead.
The book is aimed at older children and has no rhyming or rhythm to it. It is definitely story-oriented instead of focusing on teaching a concept. The book only comes with regular soft pages with a hard cover, so you may want to watch this book with very young children. They tend to like to destroy things, and this is very much not a board book.
The illustrations were great, though the faces looked a little more mature than some of the previous illustrators in this Little Golden Book series. They really helped further along the story when necessary. There are pictures on every page as well as text, and they kept my daughter’s interest as we read through it.

Overall, this is a cute book as a novelty Star Wars children’s book. It is a fun way to share your love of the franchise with the movie that started it all. I recommend it for any geek parent.

By Jessica Brister On 13 Jul, 2016 At 01:31 AM | Categorized As Featured, Reviews, Toys and Merchandise | With 0 Comments

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Did you know that someone put all of those Elder Scrolls V: Skyrim books into a set of physical, hard-bound books? No? Well, neither did I, until I shockingly received one for my birthday. And then I totally fell in love with the novelty of it all.
23308496The Skyrim Library Volume 1: The Histories was (obviously) written by the talented people at Bethesda. However, it was published in a physical edition in 2015 by Titan Books. What you get is a fairly nice hard-bound book with the Skyrim logo indented on the front and back covers, plus the name of the book done the same way on the front.
The contents includes all of the history books from the game, some Skyrim books, as well as Morrowind and dragon books. It’s a pretty nice collection for those who love everything Elder Scrolls, especially Skyrim. There is nothing new here, however. It’s just a reprint of the virtual books in the game.
The real treasure in this book are the illustrations, which are gorgeously done. They are not on every page. Some are done half pages. Others are complete pages. But they are beautiful. From Skyrim landscapes to characters to weapons, this is a beautiful edition to any collector. All of the pages are tinted to a beige huge with a “worn” look on them, so this is not an average printing.
A word of caution: This is a novelty book. Plain and simple. If you love Skyrim so much that you would want this on your bookshelf, then guarantee that you will love this book. If you casually love Skyrim, then it’s probably not going to spark your interest. If you have no idea what I’m talking about, just move along.

No GravatarWe at Real Otaku Gamer love giving back, and we love our friends and fans. Some of us are real fans of Nintendo and Animal Crossing. Since we have a working relationship with Nintendo, and we held a local Animal Crossing event at our home office, we are now reaching out to fans on the series and also collectors alike. Nintendo has sent us some of the Amiibo card binders that some of you have seen if you were at a local Nintendo event or if you bought your copy of the game at the Nintendo World Store in NYC. It is Giveaway time!! Let’s see how good your designs are! Share your Happy Home Network designs with Real Otaku Gamer!!

Here is the Animal Crossing Binder we are Giving away!

Here is the Animal Crossing Binder we are Giving away!

Here are the rules for the contest:

1. You must have the game to play.

2. You must “like” Real Otaku Gamer on Facebook. *

3. You must follow us on Twitter.*

4. Leave a comment on this post with your Twitter handle, Facebook Name and Happy Home Network Number here. (Please don’t post on our social media platforms.)

5. Cross your fingers!

Winners will be chosen after the deadline of March 20th! Good Luck!

*If you don’t use either Facebook or Twitter, say so in the Comments and you will still be entered in the contest.

No GravatarNintendo has released more information on amiibo coming this year and how they will interact with the games. We also have confirmation that Star Fox Zero was not delayed after all. It also seems all physical copies of Twilight Princess HD are bundled with the amiibo so supply should not be a problem. It also seems Star Fox Zero will have its own amiibo compatibility. This could mean new amiibo or simply the Smash Bros line. As well, several amiibo will be restocked. See the press release below for more information

 

The Nintendo games launching in the first part of the year are going to include some fun amiibo functionality. Games like The Legend of Zelda: Twilight Princess HD for the Wii U console and Mario & Sonic at the Rio 2016 Olympic Games for the Nintendo 3DS family of systems, both launching in March, use a wide variety of different compatible amiibo figures. Some new amiibo figures will also launch in March, including the legendary Wolf Link amiibo that is included in every physical version of The Legend of Zelda: Twilight Princess HD, as well as three new figures in the Animal Crossing amiibo series, featuring fan-favourite characters like Timmy & Tommy, Kapp’n and Rover. The previously announced Ryu, Roy and R.O.B. (Famicom Colors) amiibo figures will also launch in March.

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“New amiibo figures and functionality will keep surprising fans in 2016,” said Pierre-Paul Trepanier, Nintendo of Canada’s General Manager and Senior Director. “All the upcoming amiibo prove that the must-have figures are continuing to evolve in unexpected and fun ways.”

When the physical version of The Legend of Zelda: Twilight Princess HD launches on March 4 , it will include a beautiful Wolf Link amiibo figure based on the same character from the classic game. Purchasing The Legend of Zelda: Twilight Princess HD and Wolf Link amiibo bundle will currently be the only way to get this amiibo figure. When tapped to the Wii U GamePad controller, this legendary lupine opens the Cave of Shadows, a challenging new bonus dungeon in the game. After completing the Cave of Shadows, players can save their remaining hearts to the Wolf Link amiibo, and then use those hearts inside the Cave of Shadows to replenish life energy.

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After conquering the cave, players can save a record of their remaining hearts to the Wolf Link amiibo and attempt to beat their score at any time. Some of the data stored on the Wolf Link amiibo figure can also be used with The Legend of Zelda game for Wii U, which launches this year. More details about this functionality will be revealed in the future.

In addition to the Wolf Link amiibo, other amiibo figures in the Super Smash Bros. series like Link, Toon Link, Zelda, Sheik and Ganondorf will work with The Legend of Zelda: Twilight Princess HD. By tapping the Link or Toon Link amiibo, players can replenish their arrows. Tapping Zelda or Sheik will refill the player’s hearts, while, in a devious twist, tapping the Ganondorf figure will actually make Link take double the damage!

On March 18, new amiibo figures in the Animal Crossing series will launch in stores, including characters like Timmy & Tommy, Kapp’n and Rover. Digby will also be made available as a stand-alone amiibo. The next series of Animal Crossing amiibo cards also launches in March, bringing the grand total of available amiibo cards to be used in games like Animal Crossing: amiibo Festival for Wii U and Animal Crossing: Happy Home Designer for Nintendo 3DS to a whopping 300. Let the collecting begin!

Fans who are ready to compete in Rio de Janeiro with Mario, Sonic and the gang in Mario & Sonic at the Rio 2016 Olympic Games will also have to warm up their amiibo-tapping fingers. When the action-filled game launches for Nintendo 3DS on March 18, both Mario and Sonic amiibo figures will be compatible*. By tapping the Mario or Sonic amiibo figures to the New Nintendo 3DS system (or on a Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS system using the NFC Reader/Writer accessory), players can boost Mario and Sonic’s outfits with that character’s power for the day.

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To celebrate the 20th anniversary of Pokémon, some of the Pokémon amiibo will be made available again at select retailers. Fans should be on the lookout for Charizard, Greninja and Lucario to once again return to shelves right next to Pikachu.

Finally, Star Fox Zero delivers a new beginning for the classic shooter series. With a unique control scheme that uses both the TV screen and the screen on the GamePad, players pilot multiple vehicles through intergalactic levels with Fox and his classic crew. The game launches exclusively for Wii U on April 22 and will feature amiibo compatibility. More details will be revealed at a later time.

For more information about amiibo, visit http://www.nintendo.com/amiibo.

 

Source:Nintendo Co, LTD.

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Just when amiibo hunters out there thought the amiibo exclusive nightmare was over, Nintendo partners with Walmart Stores to release a “Gold Mario” edition Mario amiibo on March 20th. This coincides with the Mario Party 10 launch on the same day. To date, there is no information on preorders. Unlike the other retailer exclusive amiibo, Gold Mario MIGHT be more readily available since they will be shipped to 3,000 Walmart stores for $12.99 each. *update: initial preorders are SOLD OUT*

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This special amiibo is part of the “Super Mario Series” which works with Mario Party 10’s “amiibo party” mode. It also works with other amiibo enhanced games like Hyrule Warriors, Mario Kart 8, and Super Smash Bros. The “Super Mario Series” amiibos will be released along side Mario Party 10. i_42488We will keep you posted on these an other stories regarding these releases and the Wave 4 amiibos.