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By Jonathan Balofsky On 25 May, 2017 At 12:12 PM | Categorized As News, ROG News, Xbox 360/Xbox One | With 0 Comments

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June is soon upon us and along with E3 this coming month, there will also be a new month of Xbox Live Games Wwith Gold.

 

In addition to the two Xbox One and two Xbox 360 games that can be play through Backward Compatibility, Xbox Live Gold members will also get free DLC for Phantom Dust in June.

Now for the games! On Xbox One we’ll have the competitive racing game Speedrunners available from June 1 – 30 followed by the open-world hacking adventure of Watch Dogs from June 16 – July 15. On Xbox 360, and on Xbox One through Backward Compatibility, explore the American frontier in Assassin’s Creed III from June 1 – 15 followed BioWare’s classic fantasy RPG Dragon Age: Origins on June 16 – 30.

All games will be available for a limited time only as part of Games with Gold, so get Xbox Live Gold today to get in on the action!

  • Speedrunners ($14.99 ERP): Available June 1-30 on Xbox One
  • Watch_Dogs ($29.99 ERP): Available June 16-July 15 on Xbox One
  • Assassin’s Creed III ($19.99 ERP): Available June 1-15 on Xbox 360 & Xbox One
  • Dragon Age: Origins ($14.99 ERP): Available June 16-30 on Xbox 360 & Xbox One
  • DLC for Phantom Dust ($14.99 ERP): Available June 1-30 on Xbox One

This is a very good month for Games With Gold, containing some truly amazing games to experience.  If you have not yet played these gems, now is the chance to experience some truly great gaming.  Microsoft is hitting it out of the park with Games With Gold lately and this is no exception.

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By Jonathan Balofsky On 24 May, 2017 At 08:21 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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CD PROJEKT RED sent out the following

 

CD PROJEKT RED, creators of The Witcher series of games, announce the start of Public Beta for GWENT: The Witcher Card Game for PC, Xbox One and PlayStation 4.

Gamers can start playing immediately by visiting playgwent.com on PC, or — on consoles — download the client directly through Xbox Store or PlayStation Store.

“Public Beta is an important step towards GWENT’s final release,” said Marcin Iwi?ski, co-founder of CD PROJEKT RED. “We’re opening the gates to everyone who wanted to play, but didn’t make it into the Closed Beta, and — at the same time — we’re introducing some pretty significant content and gameplay changes like adding animated versions of cards for every card in the game, new starter decks, or how weather cards work,” Iwi?ski adds. “I’m extra curious how all of the community feedback we’ve incorporated will resonate with both current players and those who’re just starting. Please keep the feedback coming, we’re listening!”

More information about GWENT and the Public Beta is available in the FAQ section of playgwent.com.

You can watch the cinematic trailer below

It is great that even though the Witcher III has been out for a while, CD PROJEKT RED has been able to keep the franchise alive in new ways. Making GWENT a standalone game is a smart move, especially given games like Hearthstone and Elder Scrolls Legends.

Source: PR Email

By Jonathan Balofsky On 23 May, 2017 At 11:16 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

Rest that lazy bum and turn on your consoles as Vile Monarch have manufactured another brilliant way to hurl insults through the power of technology! That’s right, Oh…Sir! The Insult Simulator is coming to PS4 on May 30th, and Xbox One in June!

Take part in the smash hit that has sold over 250,000 copies, and magically cure all insult-related woes with the console release of Oh… Sir!! The Insult Simulator. You can purchase Oh…Sir!! The Insult Simulator for $2.99 USD on PS4 and Xbox One upon release!

We’ve explored all of our inner insults, but for those who can’t wait we’ve channeled the cosmos to create an unmatched insult board. For reference, mine was “Your mother wanted to be a muppet!”; I’ve since notified my mother of this news.

 

Game Features:
– Loner’s Insult Tournament Mode: Battle your way through numerous unique situations and verbally assault your CPU
– Real-Life Friends Mode: Beleaguer your actual friends on a couch, ottoman, or whatever else you like to rest your fanny on
– Imaginary-Friends Mode: Verbally take down strangers from all over the “Online world”
– 10 Hilarious Playable Characters: Each with their own unique voices, quirky traits, and hilarious “insult components”
– 5 Conflict Scenarios: Lay down some verbal jujitsu across 5 different trying situations and environments- Contentious Battle System: Employ combos, criticals, continuations and other new mechanics to outwit your argumentative opponents!

Oh…Sir!! The Insult Simulator is a truly unique game and is quite different from what most are used to. It is this kind of inventiveness that helps show just what is capable in gaming,

 

Source: PR Email

By Jonathan Balofsky On 23 May, 2017 At 11:42 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

With its unique setting and extensive player freedom, Prey has been praised by GamesRadar+ as “bursting with personality”, while Game Informer simply calls it “Stellar”. IGN describes Talos I, the game’s space station backdrop, as “fantastically explorable”, a sentiment echoed by Eurogamer, which refers to Talos I as a  “truly magnificent setting”.

 

When you awaken aboard the Talos I space station, you that find you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force, and you must stop the Typhon threat from destroying humanity. As Morgan Yu, and mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

 

Out now on Xbox One, PlayStation 4 and PC, Prey is the highly anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series – which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2. Embracing its signature style, Arkane developed Prey as an “open space station game,” complete with the studio’s characteristic freedom, player choice and deep story.

 

Be sure to check out prey.bethesda.net for more details on how you can fight the invasion.

 

Prey is a great new game from Bethesda and Arkane Studios. If you haven’t seen it yet, you can check out our review here.

By Jonathan Balofsky On 23 May, 2017 At 07:07 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Koji Igarashi recently did an interview with Famitsu and some new details were shared on  Bloodstained Ritual of The Night.

The game is roughly 20-30% complete so far. This may not seem like much, but this could be due to being the base parts of the game, with other parts coming out faster. That said, Igarashi did note that he needs to increase the pace of development.

When it came to cancelling the Wii U version for a Switch release instead, he mentioned that the reason Switch is being favored over Wii U is that the game is being developed with Unreal Engine and ported from PC. As the Switch supports Unreal Engine 4 natively, this means that they don’t need to do any workarounds and can make a straight port. As well, the planned release in 2018 also lead to the decision of moving away from Wii U as the system is pretty much dead.

It seems IGA knows what he is doing with Bloodstained and wants to pick up the pace. I am sure the game will be amazing when it is released.

Source

By Jonathan Balofsky On 19 May, 2017 At 06:25 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has released a new story trailer for Tekken 7. The trailer discuses more of what is to come and helps stoke the fires of anticipation. The game is coming out in a few weeks and we will have a review up shortly after.

 

Have a look at the trailer below.

 

 

By Jonathan Balofsky On 19 May, 2017 At 03:26 PM | Categorized As News, News, NINTENDO, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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The developers of Rainway recently did a Reddit AMA and discussed some very interesting things.

When it comes to Switch, everything is on track for release and proceeding well. There will be a need for a constant internet connection as well as it requiring your PC to be logged in and there will be local input lag of 2-3ms between frames. However, it  will also have per-game button configurations that are easy to set up, and remote rumble is supported.

There are also plans to expand Rainway past just game streaming, but that is not being discussed now.

 

This prototype footage was also shared

 

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By Cataclysmic Knight On 18 May, 2017 At 03:02 PM | Categorized As News, PC Games, Reviews | With 0 Comments

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I’m a little bit biased when it comes to Destiny – my gal and I have logged just over 2,800 hours (not including idle time) in the game between us.  We’ve been around since the first month of release and even bought an Xbox One for it! I check out the Destiny Reddit page at least weekly, and when the game isn’t so dead it’s typically numerous times a day. As you can imagine, I was FAR BEYOND HYPED that today was the first real look at Destiny 2. This was by far the biggest Destiny livestream and it was the first to have a scheduled pre-show – an entire hour – beforehand.

Ah, the pre-show… While there were a few discussions (a particularly interesting one with Lance Reddick – the voice of Commander Zavala, the Titan Vanguard – revealed that he plays nearly daily and is a Warlock main!), the majority of the hour countdown looked a lot like this…

With my hype a bit deflated, 10am Pacific finally rolled around and the show kicked off. The entire thing can be wrapped up in just two words: HOLY S*$&!!! From the moment it began new trailers, videos and dialogues filled one insane hour of action. There was so much information, both blatant and hidden, that books could be written covering it all. If you don’t have time to watch Bungie’s recorded stream (at the top of this post), I’ll briefly cover everything here:

  • Story is going to be a much bigger part of the game! Not only will the story be bigger and better (as already evidenced in the current trailers), it’s one of Bungie’s main focuses this time. The campaign that was highlighted in the reveal had Zavala and Ikora in action, with Zavala throwing up a bubble to protect you and Ikora taking out an enemy ship with a nova bomb. @MyNameIsByf recently tweeted out a picture showing you can even check out lore in-game!
  • Each location looks AMAZING! Not only can players now go from one planet to another without going to orbit (thank goodness!), each planet is now much more open. A map will display all the relevant information around (including public events – and when they’ll happen! – treasures, “Adventures” and “Lost Sectors”), and you can even go directly into missions from on the ground itself.
  • Strikes, Nightfall Strikes and Raids are back! While the game is being expanded upon, the fact that strikes and nightfall strikes are returning is a bit of a surprise. Nightfall strikes and raids are also FINALLY being given a sort of matchmaking (along with the competitive PvP mode Trials) that hooks solo players up with clans that they can reject or accept.
  • PvP is getting updated – not much was discussed here, but a new game mode was briefly touched upon called Countdown that was referred to as an “attack/defend” mode. Also, rather than having 6v6 matches as the primary focus (with 3v3 as the more competitive modes like the weekly Trials of Osiris), crucible (PvP) will now be 4v4. This means a bigger reliance upon each player, leading to more competitive play.
  • Clan integration looks great! Not only do they work for their pseudo-matchmaking, they also work to collect loot (somehow based on everything everyone in the clan does), help players come together for activities and even have customization options available to them!

There’s a great deal more that’s captured so much better in the video than words can say. The new classes all look INCREDIBLE as well. Hunters wield a staff, Titans look like a void version of Captain America with their shield (it even bounces off of enemies when thrown!) and the Warlock looks most epic of all wielding a solar sword. It’ll be interesting to have classes more encouraged to use their supers as these days most supers are used to revive others or save themselves at the last second (or even after death in the case of Sunsinger Warlocks). Weapons are changed too, with players using two primaries (one with an element and one without) to swap between and one “power” weapon. Power weapons can be anything from a sniper to a grenade launcher! Destiny 2 also introduces SMGs, grenade launchers and several others.

It’s an exciting time to be a Destiny fan, and even folks who are new or returning to Destiny will have an awesome game to look forward to!

By Jonathan Balofsky On 18 May, 2017 At 10:10 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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SEGA has began rebranding itself for a new direction. The gaming giant is giving itself a new corporate identity  and it is centered around the concept of “Amazing SEGA”

The new corporate identity concept has been communicated through a bizarre video of an eye, an emotional clip featuring Toshihiro Nagoshi, who works on the Yakuza series, as well as a making of video.

SEFA has stated  that”Amazing SEGA” is an identity which is focused on providing more surprises than ever to the consumers and fans. As such, SEGA plans to turn this into a branding tool for all of their subsidiaries to use going forward.

 

 

 

 

This could be part of SEGA’s plans to revive their dormant IPs, and if that is indeed the case, it is a welcome change.

Source

 

By Kira Nance On 17 May, 2017 At 05:47 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarFirst and foremost, I would like you to take into consideration the fact that getting myself to write this review is comparable to pulling teeth. The moment I began my complicated relationship with Rise and Shine I was immediately taken back by the beauty of the beast. Oh man, is this a beautiful game, but beauty is only skin deep after all. While platformers at not my specialty they are also not my Achilles heel, yet I consistently found myself in the position where I was too frustrated to continue. Rise & Shine is a little bit like being in an unhealthy relationship and being too stubborn to leave. Perhaps like dating a supermodel whom, while she is beautiful, is so very used to going on looks alone that they fail to nurture other aspects of their being. I wanted to love this game, perhaps I still do but that’s not necessarily a good thing. 

It’s no surprise that Adult Swim Games has, as of late been dipping their toe into the proverbial pool that is console gaming. After the success of titles such as Katana Zero, Headlander and Rick and Morty Simulator: Virtual Rick-ality it makes perfect sense. The folks over at Adult Swim bring a refreshing attitude to the entertainment table, expressing a strong desire to provide quality entertainment over profit “We don’t have an agenda to sell something. For us, we want to create a really amazing experience.”  said Adult Swim’s Ashley Jex-Wagner, director of events “That’s the most important thing for us is for everyone to have a good time“. 

It seems the developers at Super Awesome Hyper Dimensional Mega Team are on the same page. In an interview with Invision Community, Enrique Corts (Art Director, Creative Director) stated “Our focus has always been making really polished hardcore games that add something fresh to the table. We believe in making things properly since day one, so we only launch our games when they are completely ready and as much bug-free as possible, even if that means we risk our financial health. Sometimes is really tough having our own quality bar so high, but this is the only way to success we understand.

The four-person team based out of Spain has already seen success in the mobile market with Editor’s Choice titles, Pro Zombie Soccer, Pro Zombie Soccer Apocalypse Edition, and Supermagical, all of which have received Game of the Year in the App Store. Rise & Shine is Super Awesome Hyper Dimensional Mega Team’s first PC/console title release and consequently my latest headache. So, the big question here is did Adult Swim and Super Awesome Hyper Dimensional Mega Team accomplishes their goal to provide us with enjoyable quality content? Well, I’d have to say yes and no.

With the combined powers of Adult Swim Games and Super Awesome Hyper Dimensional Mega Team, comes Rise & Shine a true “think and gun” gem that while frustrating is definitely worth your time. Rise & Shine is basically a playable homage to classic video games. Warped versions of beloved characters such as Link, Marcus Fenix, Q*bert and the Duck Hunt dog make hilarious appearances. The gameplay itself is a bit of a throwback, think Metal Slug meets Contra. This 2-D side-scrolling shooter is anything but basic, sometimes it’s even overly complicated. There’s a cover system to employ similar to the one used in Gears of War but this doesn’t ensure safety from all enemies especially the more volatile ones. Combining aspects of arcade shooters, bullet hells, and puzzle platformers staying focused in Rise & Shine is a major challenge in itself.

You play as Rise, a young boy of Gamearth, who upon receiving a legendary smack talking gun by the name of Shine suddenly becomes his planets greatest hope for survival against the invading Nexgen. You gun your way through 14 levels of unique puzzles, endless robot armadas, hungry zombies and intimidating bosses. Shine also conveniently bestows his wielder with unlimited respawns, unless you share the likeness of Link apparently. Unlimited lives, thank you, Shine, I thoroughly tested those boundaries. You have the choice to load Shine with his standard ammo or electric bullets, electric doing more damage to some enemies and next to nothing against others. Rise & Shine also grants you fun explosive bullets to detonate at will and the ability to guide your bullets remotely (RC), though only through a limited radius. Utilizing each bullet type is essential for navigating the puzzle solving, projectile dodging, enemy slaying chaos that is Rise & Shine. Bosses are no joke, only adding to the retro gaming atmosphere here, for example, the final boss takes upwards of 90 minutes to beat. 90 painfully tedious minutes. Considering the game consist of a mere two hours of actual gameplay with almost no storyline to spice things up, I found this to be severely annoying. I’m sure eighty percent of my time was spent severely immersed in boss fights. Taking damage is never an option as two hits from a base level enemy or projectile is enough to kill you at any point. Mastering the fine art of bullet spray is probably the best defense in Rise & Shine and quite possibly the best way to stay sane. 

The controls are slightly over complicated, requiring you to aim with the left trigger, shoot with the right trigger and guidance is provided by the right stick. When your screen is full of enemies, storms of bullets, lasers, and explosions this less that kind control system gets in the way. add in the bumpers to cycle through ammunition all while dodging, jumping and dashing to avoid getting hit. Oh, and don’t forget to reload. Seriously I’m exhausted just explaining all that.

Visually, the folks at Super Awesome Hyper Dimensional Mega Team nailed it. This is where the quality of the game shines through. The story while lacking in detail, plays out in charming comic panels that showcase the developers love for comic books. Each level’s background is made up of hand-drawn illustrations with multiple parallax scroll layers, giving new depth to each scene as you progress. I seriously lost myself in the artwork of Rise & Shine, it was easy to imagine myself gallivanting around the streets of Gamearth blasting away space grunts. The in-game audio and soundtrack are top notch thanks to the talent of Jerry Goldsmith Award nominee Damián Sánchez (Reservoir Dogs, Blues and Bullets). However, aesthetics alone cannot carry a game and Rise & Shine left me raging in the end. It’s a title deserving of your time and respect but I can’t in good conscience recommend it for anyone with anger issues.

Review code was provided by the publisher.