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By Jonathan Balofsky On 16 Feb, 2017 At 06:37 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarTHQ Nordic Sent out the following

Vienna, Austria, New York, NY, USA, February 16th 2017; 2008’s Lock’s Quest is the newest entry in THQ Nordic’s MAP (meaningful asset-program). The MAP is THQ Nordic’s internal (game) plan on which IPs to focus mid to long term, but that’s not important right now. Lock’s Quest is one of those hidden gems that will profit from MAP and will be released in April 2017 on PS4™, Xbox One, and Windows PC.

Originally, Lock’s Quest has been released on the Nintendo DS back in 2008, and is going to be “mapped” for April 2017 on PS4™, Xbox One, and Windows PC.

Developer Digital Continue (based in New York City) had to walk a fine line between keeping the visuals and core gameplay of the Nintendo DS, whilst revamping UI, adapting controls, remastering the music, and adding a new progression system which is integrated into the storyline.

“We had the great opportunity to work with people from the original development team of Lock’s Quest, and things clicked right off the bat”, comments Reinhard Pollice, Business and Product Development Director at THQ Nordic. “It is one of those hidden gems and a fan-favourite, so when things fell into place, we quickly decided to do this.”

“I always felt Lock’s Quest deserved a multi-platform release, and it’s exciting to help that vision come to pass all these years later”, added Digital Continue Co-Founder & CEO, Joseph M Tringali. “The incredible pixel style translates well to console, and we were fortunate to include many high-resolution assets that weren’t in the original. It was great to work with a partner like THQ Nordic, who understands and respects the creative process, and was dedicated to both preserving and enhancing this fan favorite.”

Remaster Features

  • New progression system automatically unlocks new turrets at specific story plot points
  • Brand new Antonia Defense Battles featuring a new map
  • All music remastered in high definition, with orchestrated introduction and ending
  • Player controls remapped for keyboard/mouse and gamepad input
  • Revamped User Interface, customized for HD resolution, including all new GUI Art
  • Character portraits refactored in High Resolution

About Lock’s Quest

In this remastered version of the critically acclaimed 2008 Nintendo DS-Game, you play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, new high-resolution portraits, and revised gameplay.

  • Place Kingdom Force units to defend your capitol in a brand new Endless Mode – Antonia Defense!
  • Build up your fortifications each day to defend against a timed Clockwork assault. Use dozens of Turrets, Traps and Helpers to stop the advance.
  • Adapt your building and battling strategies as you access new materials and as your enemy’s intelligence evolves
  • Fight alongside your defenses, using context sensitive Special Attacks, and devastating Super Attacks, which impact a wide range of enemies.
  • Unlock the secrets of Kingdom Force and the Archineers via an engrossing story with a multi character cast, told via hand drawn cinematics and cut-scenes.

This is a game I had missed out on when it first released, and the remake sounds very promising. I am happy to see THQ Nordic reviving so many of the IPs that they own and updating them for modern audiences. Hopefully they continue this trend, because the games they have are amazing. and the work they are doing with them is very high quality.

Source: PR Email

By Jonathan Balofsky On 15 Feb, 2017 At 04:01 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarGrip Digital Sent Out The Following

 

Annihilate data-hoarding aliens in bullet-hell FPS MOTHERGUNSHIP

Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.

 

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

Fight – Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.

Craft – To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a video game. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fish tank affixed to the top?  Go for it! The design of your destructive arsenal is in your hands.

Resist – Join the ranks of the global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.

MOTHERGUNSHIP is coming for PlayStation 4, Xbox One and Steam. Visit www.mothergunship.com to enroll into the resistance movement now, for exclusive information, content and other members-only perks!

The game looks absolutely amazing, both visually and in terms of gameplay. We will be covering this game a lot more in the future and will hopefully have a review of it when it comes out. Are you interested in this game? Let us know why or why not.

Source: PR Email.

By Jonathan Balofsky On 14 Feb, 2017 At 12:28 PM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WB Games and NetherRealm Studios have released a new trailer for Injustice 2. This trailers shows off the characters Catwoman, Poison Ivy, Cheetah and Black Canary.

 

Warner Bros. Interactive Entertainment and DC Entertainment unveil a brand new Injustice 2 trailer celebrating some of the DC Universe’s most iconic female Super Heroes and Super-Villains. The action-packed trailer reveals Cheetah and Catwoman, along with a first look at Poison Ivy gameplay. Players can witness these fan favorite characters duke it out with the likes of Black Canary, Wonder Woman, Batman, Swamp Thing and other Injustice 2 powerhouses – proving that each these formidable ladies is a force to be reckoned with.

These iconic female combatants show you who’s boss in this action-packed trailer proving that any night is ladies’ night. Bring your squad to the fight!

This is an awesome trailer and the game is looking amazing. We will have a review of Injustice 2 on the site shortly after it launches.

 

By Jonathan Balofsky On 13 Feb, 2017 At 10:45 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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NetherRealm Studios and WB Games have put out a new trailer for Injustice 2. This new trailer shows off Swamp Thing, who had been a long rumored character for the game. The character looks to be one of the most creative characters in a fighting game, with all that can be done. Also in the trailer is more of Robin and we can see the interaction between the two characters. The game is looking better and better with each trailer and should be an amazing experience. We will have a review of the game up shortly after launch.

 

 

 

No GravatarThe Elder Scrolls V: Skyrim received a remaster last year, with a  Switch port coming this fall, and ESO is getting a new Morrowind expansion. But what does the future hold for the series? I have some hopes for the next game and I would like to share them here.

1)  Continue The trend of Morrowind and Skyrim: The 3rd and 5th game, unlike the first 2 and 4th, had a very distinctive setting that was wholly unique. They really showed off the distinct cultures the games wanted to show, and I would love for the 6th game to continue this trend. While I would love the rumors of the game being set in Valenwood to be true, I would be fine if it wasn’t, as long as the land of the setting has a distinct feel.

2)  Refine the combat: Elder Scrolls combat is typically a low point for the series, and comes off as a cross between action and hack n slash while not feeling at home in an RPG. A better combat system can be done without sacrificing too much of the series identity and traditions. It just needs to be touched up for a bit.

3) Test out a game with the new engine before Elder Scrolls VI: Every Bethesda game launches with bugs and glitches of some kind. I would like to see Bethesda test out the new engine they will make, on another game before the next Elder Scrolls. that way it can launch with less bugs and less rushing, especially if the engine is better understood.

4) Give us some information about the previous protagonists: We know very little of what happened to the previous protagonists of the series. The Eternal Champion has been the subject of debate among fans, and the Agent of Daggerfall is assumed to have died due to the Warp but we don’t truly know, and the Nerevarine hasn’t shown up again despite being immortal. In fact, only the Hero of Kvatch has shown up in a later game and we don’t have an answer as to what will be of the Dragonborn. Some insight into the past protagonists would be nice.

5) Better marriage and children system: In Skyrim you could get married but it was a very basic system with nothing really to it and it felt lacking. Adopting children was a neat touch but it too missed something. There is a lot that can be done to improve this mechanic for the next entry and make it a part of the game that truly makes it stand out.

6) Continue some plot threads: Skyrim left a lot of lot threads unresolved, such as the Thalmor issue. While the Dragonborn’s tale is done, the next hero can take on the task of helping restore Tamriel to its former glory. if the Bosmer will be the focus of the game, then this is a great way to make the war with the Thalmor a focal point. there can even be conflict among the Bosmer themselves over who to side with. This isn’t the only plot thread, but it is the one that stands out the most, and the one I will use as an example.

7) Expand the cast and design team: Skyrim had limited voice actors and as such, many characters shared an actor/actress. As well, the dungeons were designed by a  small team of people, and this made the game feel very repetitive at times. A bigger cast, and a large design team can do wonders to create a more diverse atmosphere for the next game, so that it does not have that some problem of feeling repetitive and too much the same.

8) And lastly – Experiment with something out of the box: Morrowing and Skyrim are often felt to be the best in the series, and both tried something very different and ended up becoming big successes. Sticking to conventional ideas is okay, but as with Oblivion, it feels too similar to fantasy ideas in general. Do something different and stand out more. Give your game a unique identity and character.

I hope you enjoyed this piece and thank you for your time.

Disclaimer: The above was solely the opinion of the author and does not necessarily reflect the views of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 9 Feb, 2017 At 03:19 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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South Park: The Fractured But Whole was originally supposed to release last year but received a delay until March. However, as was revealed in Ubisoft’s latest earnings report, the game has been delayed into the next fiscal year.

This is extremely disappointing, and I must wonder if there have been development issues with the game, due to having a different developer than the previous game South Park: The Stick of Truth. However, it is also possible that the game has been delayed to add more content, or even to bring it to other systems. Whatever the reason is, I hoe the finished product is a good one.

Source

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Bethesda Sent out the following

 

Today the massively popular Fallout Shelter from Bethesda Game Studios, the award-winning creators of Fallout 4 and Skyrim Special Edition, expands once more to a new audience, putting Overseers in control of their own Vault and an army of Dwellers on Xbox One and Windows 10. Fallout Shelter is available now as an Xbox Play Anywhere title via a free download from the Xbox Store or Windows Store.

 

As an Xbox Play Anywhere title, player progress is retained across both Xbox One and Windows 10, meaning users can switch seamlessly between platforms and pick up where they left off, bringing all their saves, progress, and achievements with them. The game has also been fully adapted to work with the Xbox One controller, so players can experience Vault life bigger and better, right from their TV.

AboutFallout Shelter

Fallout Shelter thrusts players into the role of Overseer to build their own Vault, manage dwellers, and adventure through Fallout’s iconic wasteland. Since the game’s original launch in 2015, the game has continued to expand and add features, including Crafting, Scrapping, Pets, additional rooms, iconic Fallout 4 characters, and special Dweller customization options. The game’s constantly growing Quest system allows Overseers to send Dwellers out into the Wasteland to abandoned buildings, decrepit Vaults, and mysterious caves to uncover legendary loot and face off against enemies like Radscorpions, Ghouls, and powerful bosses.

 

Players can download Fallout Shelter for Xbox One and Windows 10 from the Xbox Store or Windows Store today.

 

The game is also available for free on Android and iOS devices, as well as on PC through Bethesda’s launcher.

 

Fallout Shelter is a truly unique mobile game and I am very interested in seeing how it does on Xbox One. Will you be getting the game on Xbox One? Do let us know!

 

 

By Jonathan Balofsky On 7 Feb, 2017 At 09:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda Sent out the following

It’s time to take the big leap and become a homeowner … in Tamriel.

 

Today PC/Mac players of The Elder Scrolls Online receive the first major DLC of 2017 – Homestead – a free update that will allow them to buy apartments, homes, manors – and even an island – in Tamriel. Available for both in-game Gold and through the Crown Store, homes can be customized with more than 2,000 decorating items, including furniture, décor, books, barrels and a whole lot more.

 

Homestead will release on Xbox One and PlayStation 4 on February 21.

 

Tons of Homes!

Homestead releases with nearly 40 instanced homes to choose from, each styled after one of the game’s 10 playable races. Anyone who would like to grab their own Tamriel digs can get one for free through an initial tutorial quest. Once that introductory quest is completed, players can move on and up, owning multiple homes of various sizes that can be shared across all of their in-game characters.

 

Not Your Friend’s House

Owning a house is only the beginning of Homestead – it’s not truly a home until you decorate it. Players can make their new residences truly unique by acquiring and placing more than 2,000 items with the game’s new Housing Editor. Furniture and other décor are available through in-game vendors and the Crown Store, but players can also craft their own using existing crafting skills. Available décor includes tables, chairs, chests, beds, bars, counters as well as decorating items like books, food, barrels, paintings, light fixtures, plants, trees, and more. Looking for more utility? Players can also place items like combat dummies, crafting tables and assistants in their homes.

The Elder Scrolls Online has had a lot of work done since its disastrous launch and has truly come into its own. With great add on content, and the upcoming Morrowind expansion, now seems like a great time to get into it. It may not be Elder Scrolls VI But it is good in its own way.

Source: PR Email.

By Jonathan Balofsky On 2 Feb, 2017 At 08:16 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda PR sent out the following

 

ZeniMax® Media Inc. – parent company to video game publisher Bethesda Softworks – today announced that it has acquired Escalation Studios, located in Dallas, TX. Founded in 2007 by industry veterans Tom Mustaine and Marc Tardif, Escalation’s team has helped build and support some of the biggest franchises in the industry – including id Software’s award-winning first-person shooter, DOOM which launched in 2016.

 

“We have continually been impressed with the team at Escalation that Tom and Marc have assembled,” said Todd Vaughn, Vice President of Development at Bethesda. “Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax.”

 

Escalation is currently working on a number of projects with studios throughout the ZeniMax family and will continue to contribute its talents across PC, console, mobile, and VR titles going forward.

 

“ZeniMax Media’s studios are responsible for some of the most iconic games in our industry,” said Marc Tardif, Co-Managing Director of Escalation Studios. “Becoming a part of this amazing family of developers is an honor for everyone at our studio.”

 

“We are proud of the incredible team that has helped make Escalation such a success,” added Tom Mustaine Co-Managing Director of Escalation Studios. “We can’t wait to see what the studio is capable of with the support of such a great company as ZeniMax.”

Escalation assisted with the development of the brilliant DOOM reboot and has previously worked on a game called Severity that was cancelled. With how amazing the DOOM reboot was, I can see this acquisition being a great thing for Zenimax and their future games. Hopefully this all works out well for everyone.

Source: PR Email

By Jonathan Balofsky On 2 Feb, 2017 At 01:11 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarWB Games and NetherRealm Studios have released a new trailer for Injustice 2. This time they have shown off the new character Black Canary. The character looks to have unique gameplay mechanics based off the sonic scream ability, which opens up new options for fighting. Hopefully the character will have good gear options when you play as her.

You can see the trailer below