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By Jonathan Balofsky On 7 Dec, 2017 At 09:21 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Capcom released the following

 

Grab your sickest red coat and Devil Arms and get ready to hunt demons in style in Devil May Cry HD Collection, coming to PC, PS4 and Xbox One both digitally and at retail on March 13, 2018!

Since his debut back in 2001, Dante swiftly became a gaming icon, representing fun and challenging combat coated in a layer of stylish moves and crazy acrobatics that make you look like an absolute badass. We’re talking juggling enemies in the air with handgun bullets and even riding them around like skateboards. It’s that stylish potential that has drawn in and captivated fans worldwide; after all, who doesn’t like looking super cool?

So if you’re part of the group of people that didn’t raise their hands just now, we have just the collection for you, and the perfect jumping on point to get to know this irreverent character that has since appeared in various fighting games, puzzle games, RPGs and even had his own animated series. Featuring three games, silky smooth 60fps gameplay, and a wide variety of enemies, weapons and styles to experiment with, Devil May Cry HD Collection is the perfect compilation for those looking to get their stylish combat fix.

The collection will include Devil Mat Cray, Devil May Cray 2, and devil May Cry 3 Special Edition. This is a very good package and will no doubt have many fans excited. Will you be getting this?

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The following was sent out

“Hello and welcome back to the Aperture Science computer-aided enrichment center.”

We welcome all lucky applicants to Bridge Constructor Portal with our new vehicle-based test chambers, Quantum Tunnels and patented Aperture technology!

For the last year we’ve been secretly working in our underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.

Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS.

 

Bridge Constructor Portal will be released on December 20 2017 for Windows, MacOS and Linux as well as for mobile devices. The console versions will follow in early 2018.

“If you’ve been paying attention the solution should be obvious. As the case may be… good luck!”

This was certainly unexpected. A crossover between Bridge Constructor and Portal was not one of the games we would have seen coming. Still, there is a lot of potential here.

Will you be checking this out?

Source: PR Email

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Capcom just recently announced a slew of new things in honor of Mega Man’s 30th anniversary (wow, has it really been that long?), including Nintendo Switch ports of Mega Man Legacy Collection 1 and 2, new versions of Mega Man X1 through X8 on modern platforms, and something entirely new altogether: a brand-new Mega Man game!

The last mainstream entry into the series was back in 2010 with Mega Man 10. While Mega Man 10 was by no means a bad game (it was actually quite fun, really) and had some neat features to it (Bass being playable in his 8-bit form) it kind of felt derivative to me. In a lot of ways it felt like it was a quick attempt to capitalize off of the success and nostalgia brought about from 2008’s Mega Man 9, but other than a new story and new bosses (seeing the Rockman Killers brought back was really awesome!) the game felt like it had already been done before. Since Mega Man 9 had capitalized on being an NES-style 8-bit adventure, I had hoped that Mega Man 10 might have focused on the SNES style instead. Sadly, they decided to go with 8-bit for a second time.

Mega Man 9 was a lot more exciting for me when it first came out because it was the first real Mega Man game in the U.S. in quite some time. Mega Man 8 had been released back in January of 1997, so other than a Game Boy Advance port of Mega Man & Bass, it had been over ten years since we saw a main series entry. Also, the 8-bit style was perfect in MM9, really tugging on those nostalgia strings and giving gamers a sense of joy when playing the game. The bosses were really unique (with a female Robot Master for a change!), the soundtrack was great, and the game was difficult but fair.

Mega Man 11, which is set for release in late-2018, looks like it’s finally bringing the blue bomber into the modern era with a gorgeous 2.5D style to it. It reminds me of Might No. 9 but…Much better! There’s no word on the story just yet, but I have a sneaking suspicion that Dr. Wily is up to no good once again.

I’m left wondering if Mega Man 11 will usher in a new era for the iconic robot and his friends. Maybe if the game does well we will have the possibility of finally seeing a Mega Man X9 or at least finally getting some answers as to what happens between the two series of games. Regardless, I’m very happy to see that Capcom is putting its attention to this iconic series once again and that we may finally get some awesome original titles for a change rather than updated collections of previous adventures.

Now, the waiting game begins!

By Jonathan Balofsky On 4 Dec, 2017 At 01:47 PM | Categorized As Featured, News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Capcom sent out the following

 

Today during the Mega Man® 30th Anniversary Livestream in partnership with Twitch, Capcom, a leading worldwide developer and publisher of video games, revealed Mega Man® 11, the next evolution in the long-running 32 million unit-selling action platformer series. Led by a talented, veteran development team at Capcom, the new game features tight side-scrolling action gameplay the series is known for while completely revolutionizing the experience for modern consoles. Mega Man 11 will be a great entry for both fans and newcomers to the series to dive into as it retains its signature challenge while offering a variety of difficulty options. The game is coming to Nintendo Switch, PlayStation®4 computer entertainment system, Xbox One, and Windows PC in late 2018.

The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs. This is just a small taste of information of what’s to come in Mega Man 11 alongside the start of the series’ 30th anniversary year, and fans can look forward to more details on the game in Summer 2018.

The anniversary celebrations don’t stop with the thrilling announcement of Mega Man 11! Throughout 2018, fans and newcomers to the franchise can look forward to revisiting some of the most noteworthy games in the series’ history. Confirmed today, both Mega Man® Legacy Collection and Mega Man® Legacy Collection 2 are coming to Nintendo Switch in Spring 2018, making all 10 of the numbered series games playable on Nintendo Switch leading up to the release of Mega Man 11 later next year. The first collection, which includes the original six 8-bit games, sees the addition of a new Rewind accessibility option to go back in time following blunders. This feature will also roll out to existing owners of Mega Man Legacy Collection on PlayStation®4 system, Xbox One, and PC.

Also confirmed today, all eight games from the futuristic Mega Man® X series are coming to Nintendo Switch, PlayStation®4 system, Xbox One, and PC in Summer 2018. The X series introduced features such as powerful armor upgrades and wall-jumping, with more mature themes in this action platforming series. Fans can expect more information on these games in the coming months.

Since the initial release of Mega Man on the Nintendo Entertainment System in 1987, the character has become a legendary icon in gaming history. This is an exciting time to be a fan of Capcom’s beloved hero. Fans can stay tuned all throughout 2018 for more news on all the games announced today and other celebratory activities going on during the 30th anniversary year.

Capcom certainly went all out today for Mega Man in terms of reveals. This is an exciting time to be a fan of the blue bomber, and hopefully things continue to go well.

What are you looking forward to the most? Let us know!

Source: Capcom PR

By Jonathan Balofsky On 4 Dec, 2017 At 12:07 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Mega Man lives again! Announced today during the 30th anniversary stream, Mega Man will be getting a new entry with Mega Man 11. This time, it will not be a throwback to the NES games but a beautiful 2.5d HD game.  More information will be released closer to release in 2018.

The game is scheduled for Nintendo Switch, PS4, Xbox one and PC.

 

You can see the trailer below

 

 

By Jonathan Balofsky On 4 Dec, 2017 At 11:28 AM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Star Wars Battlefront II is a game that we want players to play for years to come. The team is continuously listening and learning from player feedback, and is committed to making ongoing adjustments to the game to ensure the best possible experience. Today, we have made tweaks to the economy and progression that are now available across PlayStation 4 Xbox One and PC. These changes below are just the initial steps toward making much larger updates to the progression system.

 

  • The end-of-round payout has been increased.
  • Earn 3X more Credits daily in Arcade Mode.
  • Daily Login Crates will now provide three times more crafting parts than before.

Tomorrow, Star Wars Battlefront II The Last Jedi Season begins with another update that kicks off the factional challenges, allowing players to choose a side and start competing for rewards as either The First Order or The Resistance. Then on December 13, things kick into high gear when all new content themed around Star Wars The Last Jedi is available free for all players. Finn and Captain Phasma will join the battle as playable heroes, along with new vehicles and locations including a new Galactic Assault map Crait and Starfighter Assault map D’Qar. In addition, Iden Versio will return in Star Wars Battlefront II Resurrection in all new chapters of the single player campaign set during the days of the First Order’s rise to power.

Keep your eyes on EA Star Wars on Twitter, Facebook, and Instagram for much more of what’s coming to Star Wars Battlefront II.

Star Wars Battlefront II has had an uphill struggle since launch. If EA can turn things around, that will be amazing. Hopefully they can surprise us all.

 

Source: EA PR

By Jonathan Balofsky On 28 Nov, 2017 At 05:48 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Activision Blizzard sent out the following

 

Destiny 2’s free trial begins November 28, on PlayStation 4, PC and Xbox One.
Download Destiny 2 through your console or Blizzard Battle.net to participate.
Team up with friends or play solo and experience your first steps in the epic cinematic-filled campaign, explore new worlds, and face off in competitive multiplayer.
You can see a trailer below

Will you be checking this out?
Source: Activision Blizzard PR

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Well this is an interesting one. I was not sure what to expect with This is The Police, and was interested in what I would see. What I did see was a game that blended genres and ideas, sometimes well, and sometimes not so well. This is the Police is a blend of noir style crime drama, and a management sim game. This was certainly a different experience, but was it a good experience?

This is the Police tells the story of the last days of a police chief dogged by allegations of corruption and failure. What you do in those last 180 days determines the future of the department and this is where things get interesting. The meat of the game is obviously the management parts, and the game does offer some interesting choices you will have to make. This includes embracing or shunning corruption, or even playing things out quietly.

There is a lot of variety in the game and the choices do offer a great deal of replay value, unlike some other games filled with choices. This is of course fitting, seeing as this is a strategy/management simulation, but the amount of replay options is still a great incentive for the game. However, here we come to an issue because at times, the game seems to be pushing you in a direction/choice even if you do not want to do so. I attribute this to the blending of genres, but while it doesn’t always work, when it does, it works beautifully.

The moral choices to be made and the consequences are the highlight of the game. The narrative is extremely well done and actually makes you feel invested. I am reluctant to share details of what the plot involves, other than dealing with the mafia and the sheer state of chaos and severe tensions, political and racial, that are occurring in the streets. For a strategy/management simulation, this game goes to some very dark places, and this is where the blending does succeed.

Overall, while uneven, This is the Police is an overall good product. It forces you to actually make deep moral choices and then makes you explore the consequences. There is enough content here to last for several playthroughs and that gets high points form me. This is one to check out.

 

Disclaimer: A review key was provided

No GravatarBattle Chasers: Nightwar is a game that promises turn-based old-school RPG battles, crafting, exploration and randomly generated dungeons with multiple difficulty levels. But do these elements embrace the glory of old-school RPG glory, or feel dated and old?

Title: Battle Chasers: Nightwar
Developer: Airship Syndicate
Available For: PS4, Steam (Windows/Mac), Xbox One, Switch

Battle Chasers: Nightwar kicks off with an epic air battle that crashes your ship and strands you on an island. You’re told that the aggressors that took you down and nearly killed you were random pirates, but the longer you’re there the more you learn of a deeper, wicked plot that must be stopped, and pirates are actually the least of your problems!

The game draws inspiration from the “90’s cult comic book” as well as the glory days of turn-based RPGs. Everything you’d expect from an RPG is here – turn-based battle, various equipment, grinding for experience and loot, side quests and even a fishing minigame – and while most of these don’t offer much new, the incredibly polished, gorgeous art makes up for it. Normally I couldn’t care less about art in a game, but the art here is stunning, the animations smooth and sharp, and even 30+ hours into the game I was amazed at how much I focused on watching the good guys and bad guys attack one another.

Because it’s what you’ll spend most of your time doing, the battle system is the cornerstone of Battle Chasers. I played nearly every RPG that existed on the NES, SNES and PS1-2, and while I used to love grinding out levels and getting that next piece of loot, the advent of action-RPGs made me nervous that I wouldn’t enjoy a turn-based RPG anymore. I was pleasantly surprised that the way Battle Chasers handles it, I still really enjoyed it! You’ll only ever fight enemies when you run into them on the screen, and one enemy on the screen is always exactly one actual enemy to fight; often when you get near them there will be a chain icon above two or three of them, and touching one initiates combat with all of them at once. This makes it so that you always know what you’ll be up against and allows you to plan accordingly. Each of your three-person party also has limited use dungeon skills that allow you to have an upper hand before entering battle: Calibretto the ancient war mech, for example, Calibretto can fire a bullet at an enemy and weaken them a bit before you even start combat. Gully can smash the ground, making nearby enemies stunned at the beginning of the battle. She also has a skill called “Stoneskin” that adds a little defense while making party members immune to damage from traps in the dungeon temporarily. These skills can really come in handy against the more difficult dungeon foes, and they can even be used to avoid damage from dungeon traps while exploring.

Once you touch an enemy, a turn-based battle begins. Based on speed/haste, allies and foes take turns battling. Each ally gets one action a turn and has two different sets of options to choose from – Actions and Abilities. The Actions are instant and typically generate overcharge, whereas the Abilities use up overcharge/mana. Overcharge is an incredibly unique twist and it definitely added a layer of strategy to battles. Each character has a max amount of mana, but they can also gain overcharge which is used in place of mana. So if you want to use an attack that uses 20 mana and have 30 overcharge, you won’t touch your actual mana reserves whatsoever. Unless you’ve selected skills that retain overcharge between battles, this amount goes away after each battle so there’s no reason not to use it when you can! The other side of this coin is that while the Actions are instant, the Abilities range from “Very Fast” to “Slow”, meaning the bigger, more epic attacks may take a while and allow enemies to attack first. Even the “Very Fast” attacks technically count as another turn, which can be beneficial when you have a buff that heals you every turn or negative when you have a debuff that hurts you every turn. Finally, there’s a Boost meter that’s shared by all available party members, and as the battle goes on it fills up. You can get this up to three tiers of boost, and each character has boost abilities that use between 1-3 tiers. These range from healing the entire party to doing massive damage, so it’s vital to have it as full as possible for a big boss fight!

After each battle you’ll gain experience (which is split evenly between all 3 characters currently in your party), gold and sweet, sweet loot. Most of this loot is used for crafting and selling, but sometimes you’ll just get a straight-up piece of gear. While there isn’t a huge loot pool, crafting and loot become more interesting through the use of rarities – most pieces of gear can be either standard, heroic or legendary, and each level of rarity adds to the attack/defense/etc of it. While crafting, each item has a minimal requirement, but if you add more of those items you can raise your odds of successfully crafting an item from 100-300%, with each 100% adding a level of rarity. You can also try to make something with as few as a 1-2% chance of success but, as you’d expect, if it fails you’ll lose your crafting materials.

The meat of the game takes place inside one of the game’s eight dungeons. Each dungeon is randomly generated to some extent, but the overall goals, potential enemies and boss are the same. As you explore you’ll come across loot, light puzzles, lore (text) and enemies. At the beginning of each dungeon you can choose your difficulty – Normal or Heroic – and once you’ve completed the dungeon the first time you can re-run it on Legendary difficulty. Legendary difficulty not only has higher level enemies, it also resets if you get wiped out (Normal or Heroic  merely return you to the Inn and Tavern, fully healed with some gold missing, and you can easily return to the boss fight any time). After the boss is completed you’ll get a random loot box based on the difficulty, but the real reward is the experience – the higher difficulty enemies are vital as experience drops off rather quickly once you’re a level or two above the enemies.

As with any good RPG, Battle Chasers offers up side quests. While you’re exploring the overworld you’ll come across several places that just can’t be finished at the time, and returning later can grant some great rewards. These are often hinted at through varying hunts that have you tracking down some special, difficult side boss for unique, specific rewards. These also often have specific requirements to “summon” them, like lighting lots of torches with single-use, rare flint or exploring for hidden triggers at a cemetery. The more I played, the harder these hunts became, and I even got entirely stomped on by one or two of the bosses which is VERY reminiscent of the hidden bosses in older RPGs.

Unfortunately, these side-quests really don’t grant a great deal of experience, so the vast majority of the game so far has been exploring, doing what I can, beating a dungeon, returning to town to rest and sell extra loot, returning to the same dungeon and beating it on legendary difficulty, returning to town to sell stuff, and then repeating in the next area. This got old pretty quick, especially when I was expecting lots of side quests and unique things to do, and has me worried for the remaining 3 dungeons since each dungeon has required more and more grinding before successfully beating it. Will I have to run the same dungeon on Legendary 2-3 times in a row for the last couple dungeons? Older dungeons also don’t get any tougher with your levels, so if you’ve already beaten the second dungeon there’s no reason to go back to the first aside from completing your bestiary.

The bestiary was a nice touch. When you first encounter an enemy their HP and upcoming attacks are unknown, marked by question marks. However, as you defeat the same enemy repeatedly you’ll get to see these specifics, so you’ll know if your attack that does 80 damage will finish them off before they do their crazy charged attack or not. Killing even more of the same enemy (or any enemies of a particular type or a particular area) grant bonuses to your entire party, like those shown above. This at least gives you some reason to go back to old areas if you haven’t completed one of these challenges, and it guarantees a slight boost to different stats for your entire party as you continue throughout the game.

Speaking of the characters, you quickly get a party of three and then discover other party members who you can swap out until you’ve gathered all six. You’ll only gain experience for the three currently in your party, however, so if you really want all six characters to be equally powerful you’ll need to grind twice as long. While I tried swapping characters out a bit, I ended up sticking to the original 3 since grinding was getting dull as it was. You’re also only allowed to change characters at very limited times – while entering a dungeon and while at the Inn and Tavern for example – and you can’t check the skills or equipment of characters not in your party, so I often sold items that would have been beneficial to them, but by that point my main 3 characters were a good 4 or 5 levels ahead of the rest anyway. Each of the characters is interesting, and as someone who never read the original comics it was interesting learning about them. I really liked that the main character is a girl named Gully who’s a little badass and isn’t the one who heals the party (oddly enough, the giant war mech Calibretto is!). I was loving all of the characters until the fifth: a woman named Red Monika. Normally she’d probably have been my favorite – she’s a rogue fugitive who’s quick with a gun and constantly on the lookout for fame and fortune. However, her character is also barely covered with clothing, to such an extent that I’d be embarrassed if anyone caught her on the screen. As such, I purposely never put her in my party and never got to hear her wit in the heat of battle, which is a real shame. Surely this isn’t the developer’s fault as the characters were already designed, but I still wish I could’ve thrown a robe on her or something!

However, while the game was fun overall, the worst part of all was just how often it crashed. The first time it happened I had just finished a dungeon and was paranoid the autosave hadn’t kicked in, so I would have to redo at least the brutal boss fight. I was so relieved when I found out that wasn’t the case – getting back into the game put me back on the main menu with all of my hard fought loot. This was far from the only crash though – crashes were so frequent that every time I returned to the overworld map from dungeons and small areas I was paranoid it would happen again. I never lost progress, thank goodness, but crashes had other terrible effects – every time the game starts you’re forced to watch a good 10-30 seconds of the intro movie before it can be skipped, and then the first several battles take a while to load (sometimes upwards of 10-20 seconds each!). The longer you play, the less time the battles take to load until they’re instant, but if you have to restart the game every two or three hours those load times can get rather brutal. [Reviewer note: I quickly tested the game out after a month of updates since this review was written and noticed the battle load times have been entirely removed, which is AWESOME! I haven’t been able to test for crashes, but the intro movie still takes just as long to skip.]

Overall I did have a good time with Battle Chasers. I still plan on playing and finishing it, and even now I’m itching to grind enough to beat another hunt. The game utilizes strategy far more than I’d have expected: one boss annihilated me my first try, then I went in again (without any leveling up) and destroyed him with a better strategy. It’s also amazing that this was a Kickstarter game, and it’s easily the best Kickstarter title I’ve ever played as far as I’m aware of. As soon as the glitches are fixed, this will definitely be a game to check out, especially if you’re itching for the good old days of RPGs.

 

Disclaimer: A review key was provided by the publisher

By Jonathan Balofsky On 24 Nov, 2017 At 01:24 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Box Hedge Games had launched a Kickstarter for their Mega Man-inspired game Super Mighty Power Man earlier this month, but it has been cancelled. According to Box Hedge Games, the team has received interest from “several publishers” and is   “currently discussing with them alternatives on how to secure the development and the release of Super Mighty Power Man.”

As you may all have noticed by now we have been quiet for the past few days. One of the reasons for that is because we have been approached by several publishers. We are currently discussing with them alternatives on how to secure the development and the release of Super Mighty Power Man. Even though no contract has been signed yet, we are confident enough to say that the project will get funded and published at some point, which is a great news!
In addition, another reason for our silence was the reception of our Kickstarter campaign. It is right to say that we haven’t succeeded in interesting enough people with our pledge tiers and late release date. Unlike many Kickstarter campaigns that overpromise and end up being late, we weren’t willing to follow a similar path. We are assured, based on the overall interest and tons of positive feedback we got from the press, backers and players that if we had gone crazy by announcing loads of physical rewards and an early release date on all platforms at once, our campaign would have probably succeeded. Nevertheless, it would also have been totally unrealistic to publicize such claims especially coming from an indie studio as small as ours. Therefore, we took the decision to cancel the campaign.
We want to thank you, our beloved backers, for believing in us and our project right from the start.

It is good to hear that some publishers still believe in these kind of games.

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