League of Evil Review – Switch Gets Punished
By Jonathan Balofsky On 5 Sep, 2017 At 06:29 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Punishment platformers are a popular genre, and have been for some time. We have seen greats such as Super Meat Boy, and others that are not so great. League of Evil is another entry into the genre and it offers up more of the same. That isn’t necessarily a bad thing, but does the game hold up on its own?

League of Evil involves short levels that get longer as you progress, simple action and minor objectives. Its great for short bursts of gameplay but does get very repetitive at times. This isn’t to say that the levels are all the same, since there is variety that is introduced, but it still feels less than what it could be. I don’t feel it is a bad game, but I do not feel it meets its true potential.

There is something much more important I must mention. The controls for the game are not good. They are far too loose, or far too sensitive and for a punishment platformer, this is a very bad thing. The controls often get in the way of the game and cause issues. As you progress in the game, it gets even worse with the controls either being too sensitive or not responding right, and that leading to numerous deaths.

I wanted to like League of Evil as I do find punishing games to be fun. Heck, I play Donkey Kong Country Tropical Freeze in order to relax when I am stressed. But the controls just got in the way far too much. I ultimately could not enjoy League of Evil and found it to be a chore to get through. It has great music, I will admit and a nice art style, but good music and good art is not enough to save the game.

I must suggest passing on this for now. I just cannot see it as being fun.

 

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Disclaimer: A review key was provided by the publisher.

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