New DOOM Information From Game Informer
By Jonathan Balofsky On 11 Jan, 2016 At 12:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

Thanks to Neogaf user kinaesthete who shared this information.

BFG and Chainsaw aren’t on the weapon wheel since they’re used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they’re treating the BFG as a panic button.

  • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher

  • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.

  • On-screen enemy count isn’t numbered but described as “a demon avalanche”, “bloodbath”

  • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

  • Colored keycards and backtracking for secrets.

  • Some locations: Lazarus Facility, Martian surface, Titan’s Realm (as seen on the cover)

  • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity

  • Swappable perk “runes”, ex. one gives you a stackable temp speed boost after melee kills

  • Hell is more vertical than the UAC facility

  • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt

  • An enemy type only described as “a summoner”

  • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer

  • Plans to offer “sliders and multi-sampling options” for PC players. Only time in the article PC is mentioned specifically.

  • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map

  • Clan Arena mode, this is just team Last Man Standing.

  • Swappable “hack modules” are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.

  • Apparently multiplayer has more guns than single player, including a “lightning gun”, this might be GI assuming based on what was offered in the demo portions though.

  • Namedrops of old Doom WADs followed by statement implying that they won’t be releasing mod tools outside of SnapMap because of accessibility consoles.

  • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges

  • Moddable enemy AI to some extent

  • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker

  • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot

  • Still spring release date

Our thoughts. All this news is amazing. DOOM is one of my most highly anticipated games of 2016. It is a game that takes the classic FPS formula and gives it modern look. With the snapmap options, it sounds like DOOM will never run out of content either. I can only hope that DOOM lives up to the hype and doesn’t disappoint. Though at this point I honestly feel like I will be highly satisfied with the game.

But what do you guys think? let us know in the comments. What system will you get the game on?



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