Review – Quest of Dungeons (WiiU)
By Jonathan Balofsky On 12 Oct, 2016 At 11:53 PM | Categorized As Featured, News, News, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

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Rougelikes are an amazing genre of games and one that I truly enjoy. As such, I was extremely happy to hear that Quest of Dungeons was coming to Wii U. The Wii U doesn’t have a vast selection of rougelikes but it is getting some good ones.

Quest of Dungeons is a game with a simple premise. Enter the dungeons to defeat the evil dark lord. You choose from one of four classes of characters (warrior, wizard, assassin or shaman), who all play similar to each other but with some key differences when it comes to attacking and progressing. Pick the one that is right for you, and you will have a good time playing.

Quest of Dungeons is a no nonsense game, as a single mistake can kill you and force you to start over at the beginning and start your quest anew. As well, there is a unique mirroring mechanic in the game, where your movements are tied to the movements of your enemies. In this way it is very similar to traditional RPG games, which I feel gives this a unique hook.

This is a game you can get lost in, both figuratively and literally. The levels and layout are massive, so you will need the Wii U gamepad to keep track of where you are, thanks to the map on the gamepad screen. However, every time you play, everything will be different. There will be enemies in different locations, treasures and weapons elsewhere and so on.

Overall, I loved the game. I think its a great rougelike, and the visuals are extremely appealing, with the 16 bit pixel art look. Like I said above, the Wii U does not have a vast selection of rougelikes but it is getting some good ones. This game definitely counts as one of the good ones. I highly recommend it.

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