Review – Shooty Space (WiiU)
By Jonathan Balofsky On 25 Sep, 2016 At 03:13 PM | Categorized As Featured, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

No Gravatarshooty-space

This is gonna be a short review, but to the point. I have stated in the past how I have a love hate relationship with RCMADIAX games and this one continues the cycle. While I found Panda Love to be deceptively addictive, Shooty Space left me bored after five minutes.

The game is a basic shoot em up on the Wii U, with no end, one hit kill and random super enemies showing up that give you extra points. If you play for longer than ten minutes, you will lose all interest in the game. There simply is not enough substance to it that would keep a player hooked. That is not to say it is a total waste of a game. It is a game that would do well for short play periods, to keep you amused when lengthy play sessions of other games is not an option. That said, this would have been much better to have on the 3DS instead of the Wii U. On the 3DS, this would be perfect for a quick pick up and play session on the go, whereas a similar quick play session is less likely on the Wii U, due to it being a home console.

Overall, I was not too impressed with this game. It lacks substance and aside from short play sessions, is not fun at all. RCMADIAX can do better and even the smaller games like Avoider can be excellent experiences. I would pass on this unless you need another game just to keep you occupied for a few minutes. Do check out the aforementioned Avoider and Panda Love and also Super Robo Mouse (RCMADIAX’s best game), because those games will leave you happy and are worthwhile experiences!

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