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By otakuman5000 On 14 Sep, 2017 At 03:15 AM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarEvery once in a while, a game comes along and combines elements of some of your favorite games and creates something new. Enter French indie developer Ediogames. They have created a mash up like none other. It is a 2D platforming Action/Fighting game with 2 teams, 6 player battles, and a multitude of weapons and destructible environments.

Imagine a blend between Castle Crashers, Worms,
Team Fortress 2 and SuperSmash Brothers, 
Free to play with wacky characters and so many 
weapons and character customization you will never
see the end of it!

The game is out now on Steam. Here is the trailer:

By SarahTheRebel On 20 Sep, 2013 At 08:15 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

No GravatarFirst appeared on

Skullgirls is a 2D indie fighting game that was released on PSN and Xbox Live last year. The game has just come out on PC. So how does it hold up?

Amazingly, as long as you have a controller or a fight stick.

I had no problems with lag or dropped connections, and the art is just as stunning and unique. I think this is a solid port of the game. On the other hand, the immaturity of the character design and the lack of polish on some of the gameplay aspects leave me wanting more.

Skullgirls is really a fighting game for people who love fighting games. It’s very meta and constantly references other fighting games and even pop culture. Peacock, in particular, is an inspired character. And no, I’m not just saying that because she references Popeye.


“Legend tells of a mysterious artifact known as the “Skull Heart” that has the power to grant a young woman’s wishes. Of course, there’s a catch. If she has an impure heart, even a selfless wish will be twisted in the most vile of ways: peace brought through brutality, eternal life through perpetual childhood, or a lost love returned as an undead monster.

Hundreds have sought the Skull Heart, but so far none have been deemed worthy and spared its cruel power. Those judged impure are transformed into the fearful instrument of their twisted wish…a pale and lovely tempest, a beautiful nightmare – the Skullgirl!”

As with most fighters, the plot is pretty threadbare, and in story mode you will often find yourself in fights with no context, which I really disliked, especially since some of the fights DID have context. It just seemed sloppy.

On the other hand, what little plot there is is very deep and dark, with themes such as assault, mutilation, sexual assault, and the torture of young girls.


Another disconnect is between how very unique and interesting these fighters are with their female bodies but often masculine symbiotes. I can appreciate the attempt to be different, but I also think it was very clumsy, and many of the stories left me a little angry. For example, Filia is being sexually assaulted. Her (male) symbiote beats the bricks off the guy touching up on her. Immediately afterwards, Filia chides the symbiote for making a scene…uhh…hello, rape culture, anyone?

Anyway, I think most people won’t get too hung up on the issues, as the emergence of a fighting game that attempts to make women more interesting than “boobs” is still cause for praise. Even if five of the seven playable characters have ridiculous boob physics. They are also batshit insane and kind of gross. So, like I said, points for trying.



Skullgirls is gorgeous, with art hand-drawn by Alex Ahad. It also has the most animation frames per character to ever be displayed in a fighting game, the result of which is an almost Disney-like vibrancy.

I cannot gush enough about the art, so just trust me: it’s distractingly good.



Oooh, that sweet jazz music will just make you feel like a boss. The music team included Vincent Diamante from Flower as well as Michiru Yamane, who did the Castlevania games released after Symphony of the Night. Yamane’s involvement marks the first time a Japanese composer has scored a Western-developed game.

The voices are also pretty cool for each character, as they quip, pun, and smack talk their way through the fights. If you know me, you know I love puns, so I quite enjoyed the scant dialogue.

My only complaint is actually just a wish for even more voices! I know, however, that Skullgirls is an indie game, so I’m not mad at them, but the snippets I can hear sound so intriguing.



Each character has a completely unique fighting style, making up for the lack of characters. Some are quick, some are powerful, some use tech, some are best for airborne attacks, the list goes on. I truly appreciate how much effort went in to creating such different characters.

Additionally, there is perhaps the greatest tutorial I have ever run across in a fighting game. As in, I’m now better at all fighting games because it taught me how to actually use the tools provided in fighters. In the tutorial mode, you’ll learn about mix-ups, OTG attacks, and cancelling. Although I missed the opportunity to gain muscle memory for combos, I was able to fill that need in the training room, and this information was much more helpful than memorizing a long combo chain I never get to use because I get my butt handed to me.

In Skullgirls, you can fight with one, two, or three fighters on your team, trading versatility for raw strength and health. You can also stop infinite combos, which is a relief to a rage quitter like myself (only that one time in MvC3, but still…). You can also customize your assists, which is a nice touch and kind of makes you wonder why more games don’t allow you to do that.

Other than that, the gameplay really resembles any 2D fighter, in particular Marvel v Capcom 2. As a novice fighter, I found the controls very similar to Street Fighter.

As for the matchmaking, if you aren’t familiar with fighting games the choices might look confusing, but basically you can either play local (someone in your house) or play online. If you play online, you can either get in a lobby or do a quick match. As a beginner, you will probably get your butt handed to you the majority of the time, so getting in a lobby can be a good way to practice against the same fighting style for a while to improve and learn.

Something I kind of hated was the lack of spectator mode. When in a lobby but not fighting, I couldn’t figure out a way to watch the fight that was taking place.

Final Verdict


While this is, without a doubt, a gorgeous and refreshingly different fighting game, it doesn’t quite have the polish of a grade-A game. But is it fun? Hell yes.

Skullgirls is available on Steam for $14.99.

By Shawn Wilson On 3 Aug, 2010 At 06:54 PM | Categorized As Reviews, Xbox 360/Xbox One | With 1 Comment

No Gravatar…And He’s Smiling!

Shmup fans rejoice! The Xbox 360 port of DeathSmiles finally comes to North America. In fact, this is the first time in video game history that a CAVE developed shmup (or Shoot ‘Em Up game) has been released domestically on a console.

DeathSmiles is a classic 2D horizontal shoot-em-up that was released to Japanese arcades in late 2007. It was ported to the 360 in Japan early last year. Thankfully, AKSYS Games bought the North American publishing rights and released this gem to us…IN ENGLISH!

CAVE is mainly known for their “bullet hell” vertical shooters. This is only the 2nd time that CAVE has created a horizontal shooter. Their first being Progear developed for Capcom’s CPS2 arcade hardware in 2001.

DeathSmiles features a unique shmup feature in which you can shoot right or left at will. Typical shmups only allow you to shoot bullets directly in front of your character. With tons of enemies and bullets coming at you from both directions, this makes for an exciting and fun feature.

The first thing you’ll notice about DeathSmiles is how beautiful the 2D art is and the soundtrack is amazing as well. The 360 port also features many different game modes. The original Arcade mode is selectable as well as a graphic-enhanced Xbox 360 mode and a very fun arranged mode called 1.1 in which you have full control of your familiar with the right analog stick.

In each mode, you are given a choice between 4 girls. Each with their own unique “shot” and familiar. From there, you are able to choose your starting stage as well as it’s difficulty level. This is also another welcome feature to DeathSmiles. Making this an easy to pick up shooter for novices.

Different from the Japanese version, the North American version also includes the JP only DLC “Mega Black Label” modes on the disc at no extra charge. In MBL, a character named Sakura (previously only a boss) is selectable. MBL also features a new scoring system, new stage and extra difficulty level called “Lvl 999”. This is for hardcore shmup players only. Definitely not for the weak at heart.

An online co-op mode is available as well as leaderboards for each game mode. The leaderboards also allow you to upload and download the top players replays. Being able to download replays is essential in learning how the top players score high!

Oh, did I forget to mention the extras you get when you buy this game? Not only do you get a wonderful “shoot-em-up” developed by CAVE, you also get a Special Arranged Soundtrack CD and a beautiful faceplate only available with the North American version.

Hopefully this sells well enough and CAVE decides to have more of their games ported outside of Japan. If you are a fan of shmups and just 2D games in general, you owe yourself to pick this game up.