You Are Browsing ' 2k ' Tag

By Kira Nance On 27 Feb, 2017 At 02:37 AM | Categorized As International News, News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarChange is essential for forward progress. What better way to usher in that change than with a rebranding. Enter Ghost Story Games. In 2014, to the dismay of fans and staff alike, Irrational Games, the studio responsible for titles such as BioShock, BioShock Infinite, SWAT 4 and System Shock 2 announced it would be “winding down”. Consequently, Co-founder Ken Levine would leave us with a glimmer of hope, a new studio and new project were on the horizon.

“While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience. I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team.”

Fast forward three years and welcome Ghost Story Games. Ghost Story released a short but sweet introduction on their new website,

“Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.

 We are not yet ready to share any more on our new game, but we invite you to join us and take part in our community”

Ghost Story did not take its renaming lightly, it’s meant to be a reminder of the studios mission, to be “immersive, exciting, and steeped in community”. Quite fittingly it also conveys a sense of mystery, as details regarding the studios maiden game have not yet been released. However, in a 2015 interview with Game Informer, Levine dropped a few hints. The new title would be a science-fiction themed, first-person RPG, exploring the boundaries between artificial intelligence and its programming. Levine stressed this examination of “what it means to be programmed, that you are a thing that was created by programming. That’s a big theme in the new game. And how much agency you have outside of what you are as a piece of programming instructions.” Ghost Story currently boasts a team of 25 industrious members, with two positions still available.

 

By Wade Hinkle On 23 Sep, 2016 At 02:37 PM | Categorized As PC Games | With 0 Comments

No GravatarCivilization franchise developer Fireaxis and publisher 2K have revealed the PC requirement to run Civilization VISid Meier’s Civilization VI.

We have put both the image that the developer and publisher released with the announcement, and have also put in text at the bottom of the article. It seems it took a little bit longer than normal to release the specifications as in a post on Steam they state: “We’re happy to report that we’ve just locked down our system requirements for Civilization VI. Thank you for your patience while we tested a variety of systems to ensure Civilization VI is as optimized as it can be.”

Minimum
OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
MEMORY: 4 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450)

Recommended
OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
MEMORY: 8 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater)

Other Requirements
Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX.

Sid Meier’s Civilization VI will be released on October 21 for $59.99, along with a 25th Anniversary Edition for $89.99.

No GravatarWhen I first began playing BioShock Infinite, I had a tough time getting into it.  Not because the game isn’t interesting.  It pulls you in pretty quickly with its beautiful graphics and fascinating storyline.  I was just mad that the game was vastly different in setting and tone then the original BioShock, which is one of my favorite games of all time.  I wanted BioShock Infinite to be in Rapture or somewhere like Rapture.  I actually stopped playing the game and went back to play the original several times before I finally forced myself to play Infinite.  It was a good thing that I did too.  Infinite is an absolutely amazing game, and I shouldn’t have compared it to the original.  Trying to make a game too much like the original BioShock only ends in mediocre sequels (BioShock 2).  I think that Irrational HAD to pick a different setting in order to have an effective story.  So, after getting over that self-imposed hurdle, I found that Infinite is actually one of my favorite games ever.

bioshock_infinite_2

Overview

BioShock Infinite is a first-person shooter game developed by Irrational Games and published by 2K in 2013 for PS3, XBox360, and PC.  Is it is the second sequel of the much loved original BioShock.  It uses a modified version of Unreal Engine 3 and has also been praised for its graphics, setting, and story.  Despite being a BioShock game, it departs from the Rapture-setting and instead focuses on its own dystopia of Columbia. BioShock: The Collection comes out in September, which is a remastered version for the current generation of all three BioShock games.  For the purpose of this review, I will be concentrating on the PS3 version only.

Story

The original BioShock had an amazingly intricate story that made several play-throughs enjoyable because of all of the little details.  BioShock Infinite steps it up to a completely different level.  The story is absolutely amazing.  It follows Booker DeWitt, a former Pinkerton and Battle of Wounded Knee vet, who has acquired a massive amount of debt.  To repay this debt, he is hired to rescue, Elizabeth, a woman who has been imprisoned since childhood in a city called Columbia.

Columbia is not a normal city, though.  The place floats in the sky (don’t worry if it sounds ridiculous; it’s very well explained) and is run by the prophet Zachary Comstock, a religious fantastic.  Like the original BioShock, Columbia is a city that has gone wrong, but it also highlights issues such as: racism, religious extremism, socio-economic struggles, American exceptionalism, the corruption of power, and dealing with past mistakes.  As you can see, Infinite is not a one-trick pony when it comes to thematic elements.  I am not even sure what part is better: the story or the setting.  The story is amazing, don’t get me wrong.  Elizabeth is probably one of the best, well-thought out, well-developed female characters ever done in a video game.  However, I also find myself playing Infinite just to explore Columbia (it is really that cool).  I love the early 1900s/steampunk style to it as well.  It’s just overall very well done.  There aren’t many games like it, especially in the first-person shooter style.

bwbb_ONLINE_large._V376368071_

Game Play

If you have been following me for awhile, you know that I’m pretty picky about my first-person shooters.  I’m not really that into most multi-player games, and I hate fps campaign modes that are too short and without substance.  BioShock Infinite, first of all, is worth the price  (I think it may be on PlayStation Plus now, though) because of its length, which is perfect for a fps game.

The game play, however, is also amazingly well-done.  With Infinite, you get a fun, smooth-flowing fps game with a few added elements that push this game up to a 10.  First, there is the use of plasmas…um, I mean vigors, which gives the “BioShock” power.  Then there is also the use of infusions and gear, which give some added elements of game play, such as more health, shields, and salts as well as some special “perks” from the gear.  Second, there is the use of the sky-line hooks and open-environment that make this game incredibly fun to play.  The first time I got on a sky-line, it felt like I was on a freaking roller-coaster.  You can zip around and melee enemies from above, jump on floating air ships, and fire your weapon while swinging around.  Third, you get Elizabeth as a sidekick, who helps out Booker during battles.  The AI for her is absolutely brilliant.  It really is a new way to play an fps.

These added elements make the game so much fun.  The game never felt repetitive.  I never got bored with the game either, especially with all of the fun vigors I got to use.  Overall, I have not seen many single-player fps games out on the market quite like this.

BioShock-Infinite-chart

Graphics

This game highlights the pinnacle of what the PS3 can handle graphics-wise and was pretty much one of the best-looking games for the PS3 (if not the best).  When I got my first glimpse of Columbia, all I could do was go, “WOW!”  After I picked my jaw up off of the floor, I began really enjoy how amazing the setting really is.  Even if you don’t like first-person shooters, the game is worth seeing just for how truly beautiful it looks.

Voice Acting

As you might have known, Troy Baker is my favorite voice actor.  What you might not have known, is that I had no freaking clue who the man was before I played this game (*gasps can be heard from across the Internet*).  Yep, that’s right.  No clue.  But I enjoyed listening to Booker DeWitt so much that decided to look Troy up and the rest is pretty much history.  In seriousness, though, the voice acting is top notch.  From Troy who plays the quiet, soft-spoken but flawed Booker to the very-talented Courtnee Draper, who does Elizabeth’s voice, the actors make the game that much more enjoyable.  Even the Lutece twins are pretty awesome and give some added humor to the game.  By the way, this game is still my favorite Troy Baker game.

Music

I usually do not include a game’s musical score in my reviews, but I decided to add it to this one because the music in Infinite is so great.  Besides having a great score for battles and exploring, you have the added bonus of all sorts of popular songs being done in an early 20th-century style.  There are a lot of Easter-egg tunes to hear, but I don’t want to go into it because I don’t want to give anything away if you haven’t played the game yet (you should).

Overall

There really isn’t anything that I can knock this game on, and trust me, if I see something wrong, I will say something.  BioShock Infinite is just an amazing game.  I know this review is very glowing, and I can’t find anything to complain about.  For the most part, the complaints that I have seen about this game are a little unfounded.  Here are some and my response to them:

Complaint: The story is too complicated, especially the ending.

Response: Sorry, it’s not the game’s fault that you can’t figure it out.

Complaint: The game should have been third-person not first-person, since it has a lot of narration from Booker.  You are the character when you inhabit a first-person perspective, hence there should be no narration.

Response: That’s like saying if you read a book that is in first-person narration that YOU are the character.  Not so.  You are just getting it from the first-person perspective.  Even though you control Booker from the first person, you are not Booker. Sorry.

Complaint: It’s not enough like the original BioShock. (This was my original complaint.)

Response: If you want to play the original BioShock, play the original.  If the game was too much like the original, we’d get a mediocre re-hash like BioShock 2.  The game plays tribute enough to the original but is still it’s own game.

Complaint: I didn’t like the hordes of people coming at you in battle.  It felt like filler.

Response: Um, if you don’t like fighting in a first-person shooter game, then you probably shouldn’t be playing these types of games.  Just saying.

Complaint: It’s too gory.

Response: Uh, last time I checked, it was a BioShock game AND a first-person shooter.  Considering that the original had tinge of the horror-genre to it, Infinite holds up to the franchise.  If it’s too gory, may I suggest a game like Little Big Planet, instead?

Complaint: Elizabeth is too much like a damsel in distress.

Response: I think that she takes care of herself just fine, but apparently you must have missed those parts of the game.  Sure she’s trapped at the beginning, but there is a reason she can’t get out herself, and she also takes charge for a lot of the game.  May I suggest that you replay it and pay attention?

I think the biggest issue is that some of these critics want this game to not be a first-person shooter, BioShock game.  I think they are looking for something that they were never going to find and never should find in this game.  I don’t even know what to tell them there.  I enjoyed the heck out of it.  Infinite will be one of those games I will replay many, many times.  In my humble opinion, it is just that good.

By Jessica Brister On 23 Nov, 2014 At 02:48 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarFans of the Borderlands franchise rejoiced when Gearbox announced that a new game would come out for the series.  Set between the original game and Borderlands 2, Borderlands: The Pre Sequel (a made-up word that’s a play on prequel and sequel) would be the fix fans of the game needed while patiently waiting for Gearbox to start working on Borderlands 3.  So did it live up to what fans were expecting?  For the most part, yes.  However, despite being the best new game that I’ve played this year, it still does not compare to its predecessors.  But that’s okay.  It’s still a blast to play.

Overview

Borderlands: The Pre Sequel is a first-person shooter that supports both single player or online cooperative (up to four players).  It was developed primarily by 2K Australia instead of Gearbox, who is the original developer of the series, and was published by 2K Games.  However, Gearbox did work with 2K Australia during development.  Much to the dismay of many fans, it was released only for PC, PS3, and XBox 360 on October 14.  Gearbox stated that this was because there is much more of a demand of the game for the last generation of consoles versus the current generation (Source: Gamasutra.com).

The Pre Sequel is a nice addition to the Borderlands franchise.

The Pre Sequel is a nice addition to the Borderlands franchise.

Story

Taking place between Borderlands 1 and 2, the player gets to see Handsome Jack (or just “Jack” at this point) go from hero to the  much-hated (or much-beloved, depending on who you talk to) villain of Borderlands 2.  At this point, he’s just an employee of Hyperion, a corporate conglomerate with its eye making tons of money from Pandora (a wild, wild west type planet with a lot of resources; hence, “Borderlands”).  However, after the company’s Helios space station is attacked by a group called the Lost Legion, Jack must become the hero and save Helios and Pandora’s moon, Elpis.  In order to do this, he commissions the help of a group of colorful characters to go to the moon and gain back control.  It certainly was interesting to see Jack as the hero instead of the villain.

I will have to say that the set of playable characters you get to choose from this time are absolutely awesome.  I actually had a hard time choosing which one I wanted to play first.  They are all pretty cool characters, and it doesn’t seem like you can go wrong with any of them.  There’s Athena, the Gladiator.  Her special skill involves a Captain America-like shield that players can either use to block attacks or swing to kill an enemy.  Wilhelm is the Enforcer.  He’s the character that I’ve played the lease but has a cool little drone that flies around and helps you kill bad guys.  Nisha is the Lawbringer, and she is the character that I have played the most.  Her skill involves an auto-lock firing sequence that is actually quite powerful.  Then there’s Claptrap.  He is by far the most fun character to play, especially when playing in a group.  His special skill basically is a malware program that could be one of many different skills, some good and some not so good.  If you are playing with others, the program can actually affect your friends as well.  It sounds annoying, but it’s actually hilariously delightful.  Sure, your teammates might moan and groan if they get affected, but at the end of the day, everyone’s laughing.  The Jack Doppelganger is a DLC-added character as well.  I have yet to play as this character, but will update what I think of him in another article.

The Pre Sequel has a group of really fun characters to play.  It was hard to choose which to play first.

The Pre Sequel has a group of really fun characters to play. It was hard to choose which to play first.

One of the things that makes the Borderlands franchise so special is the fact that the setting and characters are so memorable, especially some of the non-playable characters.  Although some favorites from the first two games make appearances (my personal favorite happens to be Torgue), the new characters on and around Elpis don’t seem to be as memorable in the Pre Sequel.  Sure, there is still wacky humor and some interesting satire, but it’s not quite up to the same level as Borderlands 1 or 2.  The feel of the game is even a bit different, since it’s on a moon instead of on Pandora.  The whole Firefly-like space western vibe that the other two games had going on is lost a bit with the change in setting.  However, I did enjoy the futuristic electronic soundtrack.  It felt a bit Tron Legacy like in sound, but to me, that made it enjoyable (also, speaking of Tron Legacy: there are two characters on Elpis that look like Daft Punk, and I thought it was quite amusing).

 Game Play

The game play has not changed too much from Borderlands 2.  Zainy missions, skills trees, Badass Rankings, and tons and tons of weapon choices and loot are still there.  There have been a few new game play elements that were added as well.  Laser guns were added because, you know, it’s the moon and why not?  Besides the usual elemental effects for guns, a freeze one has been added, though it’s probably my least favorite of all of them.  Due to Elpis’ low gravity, players can jump higher and do “Butt Slams” (no, I didn’t make that up), where the players smash down on enemies from above.  Also, since it’s a moon without an atmosphere, non-robotic characters must wear Oz kits in order to breathe.  Oz kits also generate effects for Butt Slams.  I played with one in particular that made farting sounds every time I did a butt slam.  It was quite hilarious.  All of these new elements were pretty good additions.  However, the one thing that I really did not like was the wacky level designs for many of the areas.  Because of the low gravity game play, a lot–and I mean A LOT–of vertical level designs were used.  That might sound fun, but it can be quite frustrating when where to go isn’t exactly clear.  I had to go to YouTube several times to figure out where I needed to be to complete a mission.  Also, there were too many cracks and crevices throughout some of the larger maps.  Those made it very hard to just goof around with friends when there is constant worry about jumping over places.

The cooperative is pretty much the same as Borderlands 2.  It’s four player co-op at its best.  I wish that there were other games like it, but at this point, it’s pretty unique since I can play by myself as much as I want, and then invite a group of people into my game without missing a beat.  One of the things that I love about Borderlands is that it really does encourage goofiness and fun among a team.  You really can’t take the game that seriously with how it presents itself, and that’s a good thing, since I can’t stand when people take online FPS games too seriously.  The game was a bit glitchy at launch and didn’t seem as polished as Borderlands 2.  Still, it wasn’t too bad, and I was able to play both by myself and with friends without any major issues.

The Pre Sequel isn't as polished as Borderlands 2, but it is still a blast to play.

The Pre Sequel isn’t as polished as Borderlands 2, but it is still a blast to play.

 Graphics

The graphics are pretty similar to Borderlands 2.  Obviously, if you are looking for a pretty game to play, choosing the cell-shaded Borderlands franchise and a last-gen game probably isn’t for you.  With the new group of games that have come out, the graphics do show their age a bit, but that’s okay.  You don’t play Borderlands for the graphics.  You play it for the game play and the goofiness.  You play it for the amazingly fun online cooperative.  In a way, the very original style that Borderlands creates with its cell shading is making waves in its own way.  It’s immediately distinguishable from other games, and it also lets the play know that the game doesn’t take itself too seriously.  I maintain that if it had been “pretty,” it wouldn’t have done as well.  Most fans would also argue that they wouldn’t want it any other way.

 Fun

At the end of the day, games are here for our enjoyment.  Borderlands: The Pre Sequel hits high marks under this category.  The zany story and characters are good enough to keep a player’s attention, the game play is a blast (even with a few issues), and the online cooperative is still probably the best in the industry.  It’s one of those games that you can get on with a good group of friends and have a blast and goof around.  The game will keep you laughing, regardless of whether it is something in the story, a silly character, or one of the crazy weapons.  For me though, the best part is the fact that I don’t have to be online to play if I don’t want to.  I don’t have to worry about if a server is working or not.  My game doesn’t become a paperweight if the Internet is out, which is one (of many) things I really don’t like about  Destiny.  Sometimes it’s just okay to play on your own.  However, if you want the awesome team experience, it’s right there for you.

The Pre Sequel is the most fun I've had in gaming all year.

The Pre Sequel is the most fun I’ve had in gaming all year.

 Overall

Unfortunately, the time frame that the Pre Sequel came out was a little too late.  Many people have moved on to a newer console and some have even sold their last-gen console.  I’m not seeing as many people playing, and there is a lot of steep competition from this fall’s slew of next-gen games.  The Pre Sequel probably could have done a lot better if it had game had come out in the summer when there was a dry spell in the industry for new games.  However, the game is definitely worth picking up if you are a fan of the franchise.  It’s actually been the most enjoyable game I’ve played this year.

 

By SarahTheRebel On 12 Sep, 2013 At 08:13 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarMy teammate sucked.

That is, and will always be, my response for why I didn’t succeed in defeating Jacques in my hands-on with the upcoming Borderlands 2 DLC, T.K. Baha’s Bloody Harvest. You see, I was on a roll, and we managed to get to the second tier of the boss. But I had to keep reviving him.

Yup. That’s why this new boss was so hard.

borderlands_2_jacques.0_cinema_720.0

T.K. Baha’s Bloody Harvest is the upcoming Halloween DLC for Borderlands 2, and although T.K. is involved and there is a pumpkin patch, it is not to be confused with the first Borderlands Halloween DLC, The Zombie Island of Dr. Ned, which also featured a pumpkin-head monster.

So what’s different? Well, difficulty level for sure. There are also candy drops that offer special buffers and the DLC is not as big as the Dr. Ned DLC, with this story being more of a one-off (I managed to weasel the story out of them, but I can’t tell you without spoiling it). You also get to wear Jacques head after you defeat him. Which is just sick.

I can’t wait to play the full DLC and tell you all about it. I love that Gearbox is so good about giving us so much DLC content. This DLC will be part of three Headhunter Packs, meaning there are more dead people to wear on our heads!

T.K. Baha’s Bloody Harvest is due to hit PlayStation 3, Xbox 360 and Windows PC this October.

By otakuman5000 On 17 Feb, 2011 At 01:48 AM | Categorized As PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarMafia 2 is a great game overall and this DLC compliments the main story quite well with a variety of missions that was missing from the other available DLC offering that is Jimmy’s Vendetta. For a general review of Mafia 2 click here, this is strictly the DLC review for Joe’s Adventure and since the controls did not change, there is no need to recap that.

Joe’s Adventure takes place during the time Vito is in prison so it does fill some of that gap and explains what Vito’s best buddy Joe was up to all this time when it comes to the Mob. With the first mission taking place once Vito is taken away to prison the game gets off to a great start. There are a few new areas to the game which really feel and look great, the first is the Dam area which is where Joe’s wild ride starts. In the Dam area you actually get to drive on the frozen lake, it is very thought out how it is done and it just looks great. Apart from the Dam there are a few new locals and some revisited locals from the original game but that is much more fun to find out and explore in game then reading about it but you do get to go back to the Cathouse in more detail. In between all these locations there is plenty of driving sequences with a few new cars, and if you are really vigilant one of the fastest cars in the game can be obtained during a mundane mission and this car was not featured in the main game but blows all cars available out of the water in terms of how fun it is to drive. To accompany the drive there are a few new songs added, and new commercials that are pretty funny. The new music is great too, it is the first time in this game I left the radio on and actually listened because I didn’t mind the tracks and knew a lot of them from movies.

The game is split into story and run around missions, it is a good mix. This keeps the game fresh and well paced without making the whole experience feel unnecessary like Jimmy’s Vendetta. During the story missions there are proper cut scenes with dialogue and even a partner during a few parts, someone who was featured in the main game. In between these story driven parts there are those side missions that are given by onscreen text but they are fairly fun and somewhat tie into the main story. These side missions also don’t feel like they drag, there are just the right amount of them between the main story of this DLC that it doesn’t feel like a drag getting through them, it breaks up the action quite nicely.

Joe’s Adventure is a great addition to the main story and for any serious Mafia 2 fans this is a must play and even for gamers just looking for some good DLC content this is one to seriously consider. With a good mix of missions and a story to fall back on that explains a void in the main game this DLC will definitely take a few hour of your time to complete. I highly recommend this Add-on to anyone that liked the main game and after playing this, it made me sad about the outcome of the main game (Spending a few hours with Joe may get you a little attached to him as a character). So pick it up and enjoy.

By otakuman5000 On 17 Feb, 2011 At 12:21 AM | Categorized As PC Games, PlayStation, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarMafia 2 is a great game with excellent graphics and great game play mechanics, for a full review click here. This review is about the DLC titled Jimmy’s Vendetta.

Jimmy’s Vendetta begins with the player who now assumes the role of Jimmy breaking out of prison and taking revenge on all the people that helped put him there by sabotaging or killing groups of people he believes are responsible. These missions are found by markers on a map and when you walk over them you get a little bit of info about the mission on a stylish background. These missions range from car grabbing to killing a bunch of people. It is not until later on in the game that the missions get a little more elaborate, fun and actually take you to places you may not have visited in the main game. Many of the locations however reused from the main game and all locations seem to be in the main over world city. There are no places to go like in the main game where you are inside a building, which makes some missions not fun because cops come running and now you are faced with a firefight from the front and back, but the cops will also shoot the bad guys if they happen to come from that direction so it does add a little relief. This is also annoying because there are no checkpoints, you either pass or fail, and some of these firefights get intense. One problem I had with a few missions was that there seemed to be infinite spawn happening until I moved up and even then I had guys spawning behind me that I know I cleared, it only happened in a few missions but was a little annoying.

Each mission has a scoring aspect to it. The game awards points for headshots, destroying cars, exploding bad guys or for driving fast if driving is involved among other things. At the end of the mission there is a ranking assigned starting from D as the worst and S as the best (D>C>B>A>S) and matches you up on an online leaderboard per mission and overall against others in the world. This does give those hardcore Mafia 2 players a reason to keep playing their favorite missions over and over for virtual bragging rights.

Overall this DLC is not something I would recommend to anyone but the hardcore Mafia 2 players or for those looking to waste some time in Empire Bay while having something to do because this is essentially run around missions. In a game like Grand Theft Auto this would be all those little side quests that some people love and others don’t care for. What really lacked in this DLC though was the dialogue that made Mafia 2 so great, for the few hours this game fulfills there is only two and Jimmy barely says anything, the most dialogue I got was when driving fast. So if you like fetch missions and just looking to kill some time then pick it up, otherwise skip it, you are not missing much or just buy it when it’s on sale like I did.