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By Jonathan Balofsky On 25 May, 2017 At 09:26 AM | Categorized As News, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments

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Pokemon developer Game Freak is recruiting for a new game. The company has put out an official job listing for a programmer who will be involved with some sort of RPG on 3DS.

We have no  further details, and nothing more is included in the listing. Could this be a new Pokémon game? We know a new entry in the series is supposed to come to Switch, so could this be something new instead?

We will have to wait and see.

 

 

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By Jonathan Balofsky On 25 May, 2017 At 09:20 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Here is the Nintendo Download for the week of 5/25/17 in North America

 

Switch Retail

Astro Duel Deluxe – $14.99 (available Tuesday)
Disgaea 5 Complete – $59.99
Ultra Street Fighter II: The Final Challengers – $39.99 (available Friday)

Switch Download

ACA NeoGeo The King of Fighters ’99 – $7.99

Wii U Download

Block Zombies! – $4.99
The Girl and the Robot – $9.99

3DS Download

Drone Fight – $3.99

3DS DLC

Fire Emblem Echoes: Shadows of Valentia DLC – All DLC packs, as well as the individual components included in each pack, can be purchased separately, giving players the flexibility to buy as many or as few as they want. The full version of the Fire Emblem Echoes: Shadows of Valentia game is required to use downloadable content.

Season Pass ($44.99, 22 pieces of content): The Fire Emblem Echoes: Shadows of Valentia Season Pass includes all five DLC packs as they release. By purchasing the Season Pass, fans who want to receive all DLC will save more than 30 percent compared to purchasing all 22 pieces of content on their own.

DLC Pack #2 – Undaunted Heroes Pack ($9.99, three pieces of content): In addition to a new dungeon (The Inner Sanctum), this pack also includes two challenging new maps that stronger, more seasoned heroes will want to tackle.

DLC Pack #3 – Lost Altars Pack ($14.99, 10 pieces of content): The mysterious dungeons included in this pack hold the power to upgrade characters to exclusive classes that don’t appear in the main game.

eShop Sales

Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.

Activities

New Pikmin My Nintendo Rewards: Celebrate all things Pikmin with these fun rewards:

Adorable Pikmin Working Together Nintendo 3DS theme (Nintendo 3DS)
30 percent off on the original Pikmin game (Virtual Console for Wii U)
15 percent discount on the Nintendo Selects: Pikmin 3 game for the Wii U console
Online access to Pikmin 3: Prima Official Game Guide
Three Pikmin 3 DLC Packs*:
Pikmin 3 Map Pack 1 Collect Treasure! Stages 7-10
Pikmin 3 Map Pack 2: Battle Enemies! Stages 7-10
Pikmin 3 Map Pack 3: All-New Mission Stages 12-15

Source: Nintendo PR

By Jonathan Balofsky On 22 May, 2017 At 11:57 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Inti Creates CEO Takuya Aizu recently spoke with USGamer about their upcoming projects. The talk turned to discussion of their new Switch games and some interesting details were mentioned.

Azure Striker Gunvolt: Striker Pack is only confirmed for a physical release in Japan so far, but they are working on getting a publisher for a physical release in North America and Europe as well. They also noted that they have completely refined the system of upgrades from the original Mighty No. 9, with it now involving character customization via chip modules that you get as you progress. These unlock new customization options such as modifying the arc of the shot or addition weapons and so on. Inti Creates noted they feel this sets it apart from the original game.

There are two major ways to get these. First of all, many of them are hidden throughout the stages. In fact, there’s an ability you can use in the Switch version called dowsing — when you get close to a hidden item you’ll feel the HD rumble kick in. Maybe there’s a hidden wall or something that you have to destroy that contains hidden modules. And then, when you defeat bosses, you can select one of many rare drop items.”

He also revealed that Comcept and Keiji Inafune are completely uninvolved with the game and have give Inti Creates full control of the project as they see fit.

“We made this game completely on our own, with no input from Keiji Inafune or Comcept. Basically, we said, ‘We want to use these characters,’ and they said, ‘Go ahead!’ We were happy that they gave us the OK to use these characters, for free. But in terms of the game itself, there’s no involvement from Concept. This is a labor of love by Inti Creates with characters we really adore.”

Inafune and Comcept may have given up on the IP but it seems Inti Creates is determined to make Mighty No 9 a series that fans can love. Perhaps they can make it the Mega Man successor we truly want.

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By Jonathan Balofsky On 17 May, 2017 At 12:37 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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In a recent issue of Famitsu, Inti Creates announced Mighty Gunvolt Burst, a sequel to Mighty Gunvolt that and has new features like a character growth system to build on the experience. The game will come to both 3DS and Nintendo Switch. There are new features as well, like the Burst Combo that adds a bonus score when taking down adjacent enemies.

Beck and Gunvolt are both playable in the game and will no doubt be reminiscent of the original game and their respective series. The Switch version will offer HD Rumble with item dowsing as well.

 

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By Jonathan Balofsky On 17 May, 2017 At 12:07 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo has disclosed some information from NPD about their sales in April and the data is very interesting.

The  Switch was the best-selling gaming hardware in the U.S. in April with more than 280,000 units sold. This is the second month in a row that Switch was the best selling system in America, even with a constrained supply. Nintendo further  stated

“April sales of Nintendo Switch and the Nintendo 3DS family of systems (more than 68,000 units sold) combined to make up almost half of all hardware sales across all dedicated video game systems.”

Mario Kart 8 Deluxe also did well, with 460,000 copies at retail, or 550,000 copies when factoring in digital sales. This is only counting two days of sales for the game, as the cutoff date was April 29th for NPD tracking.

The Legend of Zelda: Breath of the Wild  was the third-highest-selling game in April, continuing that game’s triumphant run. Nintendo then noted that “1-2-Switch and digital-only game Snipperclips – Cut it out, together! also saw strong sales in April.”

 

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By Nate VanLindt On 10 May, 2017 At 12:35 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 1 Comment

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If you’ve made it past the title of this article, you’ve probably already formed an opinion on this issue.  However, let’s set the record straight.  I love Nintendo’s games.  They make fantastic first party software and many of their games are quite fun.  They also make some durable hardware and their handhelds have excellent battery life.  I’m not a fanboy for any system, I’m just a gamer who likes to play a variety of games.  Unfortunately, Nintendo is making it harder and harder to do just that.  I simply want to buy a system, buy a game, play the game.  It should be a simple recipe, but things have somehow gone wrong.

First up is the hardware.  Forget about all the older systems as we already know how great those are.  Let’s only look at the newer systems.  The WiiU has a painfully paltry 32 GB of storage space without buying a hard drive for your system.  Essentially there is no storage for modern games, especially with the trend towards digital distribution that Nintendo is trying to push.  The same goes for the Switch: a brand new console that has 32 GB of storage space (expandable with MicroSD).   Add the fact that Nintendo’s systems rely on gimmicks like the WiiU tablet and the Switch’s portability instead of raw power for higher-end software like the Xbox and the PS4 and you have an underwhelming experience.

On the portable front, Nintendo is also shooting themselves in the foot.  Since the original Game Boy Advance, they’ve made multiple hardware revisions to every single system they’ve released without offering any rebates to the consumer.  Being an early adopter with Nintendo is a punishing experience.  The 3DS is on its third revision since its release currently (the New 3DS XL) and the announcement just came that  they’re putting out a 2DS XL system and are likely to retire the 3DS line altogether.  As an early adopter to the 3DS line, I lost money replacing the 3DS with the 3DS XL when it came out due to the vastly superior screen and system design.  I did the same on the New 3DS XL which could play some games that the previous iterations couldn’t in addition to a more stable 3D experience and better battery life and screen quality.  In looking at the 2DS XL reviews, it also appears that the build quality has cheapened on the new units with thinner, flimsier top screens and a messy and easily fingerprinted matte color scheme to save fifty dollars on the price.

At this point you may be wondering why anyone even bothers, with 5 versions of the hardware out there.  Nintendo really needs to take the time to determine a solid design and stick with it.  Every version of hardware I have to buy means less games that I buy for that system.  And software makes more money than hardware.  Simple, right?   Don’t even get me started on the NES Classic, one of the most high demand Nintendo products in recent memory, which was under-manufactured, poorly distributed, and then shut down before demand was ever filled.  It was essentially a console that was one big ad to remind people that Nintendo was still around and it was purposely made scarce to fuel demand for Nintendo products.

Now we come to software.  Nintendo, like all game companies, is putting out software that’s unfinished, requiring internet connections and updates for optimization.  In addition, they’ve begun catching up on the DLC market that other consoles and computers have been exploiting for over a decade.  But Nintendo has terrible internet connectivity in their devices, a poorly optimized digital storefront, and worst of all, their digital content is extremely expensive.  If they run sales on DLC, the sales are 10-20% off, not the deep discounts everyone else does.  And now they are leaving out large chunks of their games and charging full price for the remainder of the games too.

Look at the forthcoming Fire Emblem Echoes: Shadows of Valentia.  It’s a $40 game which you can buy the season pass for, providing all five DLC packs for the low discount price of $45, five dollars more than the game itself!   And that $45 is a 30% savings off of the retail price of the downloadable content!  On top of that, the game has a pair of Amiibos that can only be bought in a set for $24.99 which unlock additional content.  In the end, to get the complete game with all content works out to $110 plus tax!  This is becoming a standardized marketing tactic and a large number of consumers are falling for it.  I’ve purchased every North American Fire Emblem game since the original release on the Game Boy Advance  and due to this style of predatory sales, Fire Emblem Echoes: Shadows of Valentia will be the first Fire Emblem I will not buy.  I feel confident in saying that it won’t be the last one I skip either.

This isn’t an isolated incident either.  Many of Nintendo’s larger first party titles have expensive Amiibos that had very little to actual gameplay.  The much-lauded Legend of Zelda: Breath of the Wild (WiiU, Switch) which only came out a month ago suffers from Amiibo diarrhea.  Eighteen (yes, you read that right) Amiibos add content to this $60 title, five of which were released just for the game totalling an MSRP of $84 plus tax excluding the other 13 figures.   It also already has an Expansion Pass available at a whopping $20.  It’s a large pack, to be fair, but it brings the grand total for the official Breath of the Wild content and main game to a ridiculous $164.   And don’t forget that if you don’t rush to get these short-printed Amiibos, the price goes up quickly on the secondary market and you may end up paying as much as $60 on eBay for an ‘out-of-print’ figure that was just released.  Not all consumers will buy all the extras, but the point is that they shouldn’t have to in the first place.  A game should be overall self-contained when it is released and this is certainly going overboard.

Finally, Nintendo also has a unique view on digital rights management which only allows the transfer of your digital content to another console a total of eight times.  With my upgrades to various iterations of Nintendo systems, I’m personally up to five transfers on some items and that’s without ever having broken a system or had one stolen.  A few more upgrades and I won’t even own the content I paid for anymore, whether I’ve had a chance to play it or not.  No other company does this.  Not Sony, not Microsoft, not Steam.  For everyone else, once you buy it, it’s yours as long as it’s on your system or still available on the server.  What makes Nintendo so different about this?  As far as I can tell, simple greed.  There’s absolutely no excuse for this system of DRM.

I’m tired of paying for inferior processing power on my hardware, multiple hardware upgrades, add-ons that don’t add-on and content that should by all rights be free downloadable additions or already in the game.  As consumers, why are we tolerating this ridiculous amount of nickel and dime-ing for a sub-standard payoff?  I find that for the amount of money I have to spend on Nintendo’s products, I’m simply not getting enough enjoyment out of them anymore.  As gamers, we need to speak with our wallets if we ever want this to stop and Nintendo is the place to start that conversation.   We need to ask ourselves if we are buying for the love of gaming anymore or just simply buying because we can’t stop ourselves.  And we need to be aware that the money we spend, even if it’s just a couple of bucks on a random DLC that interests us, equates to millions of dollars worldwide for companies that don’t put out a better product with that money.  I’ve loved your products for a long time, Nintendo, but I just don’t think I can support your company any longer.

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By Jonathan Balofsky On 2 May, 2017 At 12:18 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Inti Creates has released a new update for Blaster Master Zero, bringing this to version 1.2.

This update brings a new mode for more of a challenge and also brings the start of the DLC. There is also a demo of the game. This update is out now on Switch and will be out soon on 3DS.

 

Destroyer Mode

In this mode, it calls for you to make the right call at every turn and make use of your entire arsenal if you want to have a chance at defeating these powered up mutants.

Destroyer Mode provides a whole new type of challenge for those who have completed the game once before, so be sure to give it a try!

In Destroyer Mode, Jason and SOPHIA II receive a little color makeover!

EX Character Mode

Version 1.2 also comes with EX Character Mode, which allows you to play through the entire game as one of many brand new DLC characters that will be available. These characters aren’t just skins, though! They have their own set of abilities and weapons that create a gameplay experience completely different from that of the main protagonist, Jason.

 

The first two EX Characters currently planned are Gunvolt  from Azure Striker Gunvolt on May 4 and Ekoro  from Mighty Gunvolt / Gal*Gun on June 1.  The DLC characters can be downloaded for free for the first two weeks and then will cost $1.99 to purchase.

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By Jonathan Balofsky On 27 Apr, 2017 At 07:27 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo is still pursuing the 3Ds line of systems and isn’t giving up on them yet. The company has announced the newest model, The New 2DS XL.

This system is set to debut in North America on July 28, with pricing set at $149.99 in the US and $199 in Canada. Nintendo also released this promo video.

 

 

 

By Jonathan Balofsky On 21 Mar, 2017 At 11:30 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarNintendo released a new trailer for Fire Emblem Echoes: Shadows of Valentia. This new trailer shows off more of the plot/characters and helps explain the mechanics for this game and how this will go down.

Take a look below.

Will you be buying this game? Let us know!

By Jonathan Balofsky On 9 Mar, 2017 At 10:05 PM | Categorized As News, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, ROG News | With 0 Comments

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Capcom has revealed a new Monster Hunter XX collaboration at an event today. This new collaboration is between Monster Hunter and The Legend of Zelda: Breath of the Wild, which is a pretty big event considering how well that game is doing.

The new collaboration content for Monster Hunter XX will be distributed via 7-Eleven spots between April 24 to May 31.

The following are part of the collaboration:

– Hylia series costume
– Ancient Weaponry – Bow weapon
– Palico armor: Warm Korok
– Palico weapon Korok’s Branch
– Event Quests: The Legend of Zelda – Trial of Power / Trial of Courage / Trial of Wisdom
– Guild Card Backgrounds
– Titles

 

It is great to see Nintendo and Capcom collaborating more on the Monster Hunter series. Hopefully we will soon get an announcement of a Monster Hunter game for the Switch.

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You can see a trailer for the collaboration below