What is Richard & Alice? Well it’s a game that is not gameplay driven, but mostly about narrative the same way visual novels are.
It’s a point and click game but at its core is a modern work that uses the video game medium to tell its tale.
The scenery is dreary and lifeless, unimaginative at most, the pixelated characters and scenery leave much to the imagination that itself doesn’t make the world it brings forth much more exciting. This works in favor of the game.
Richard & Alice is about the struggle of a woman to survive after a cataclysmic change. She is Alice, and the other titular character Richard is the character you use to learn about her. Richard and Alice both find themselves in prison for very different reasons and since he finally has a cellmate and hasn’t talking to anyone but guards since his arrival he eagerly tries to learn about her. You can play as both Richard and Alice, with the game going through days and the same pattern of action taking place. Play as Richard in the prison and then play as Alice when she continues recounting her experience.
Alice’s story is one very much like The Road, a book Richard actually has in his cell, since it shows the strain a guardian must endure to protect a weaker and innocent child from a harsh reality and how to bring one child to adulthood without damaging them in the process. Where The Road had ash Richard & Alice has snow. Blanketing the world, delegating it to a reality far from the one that used to be.
My only real critique is getting places takes a long time since your characters move rather slow and the character illustrations next to the dialogue look rather amateurish. I really think having the characters better drawn wouldn’t have taken anything away from the dreary pixelated scenario and made the game stand out more. Other than that not much else. The writing is superb, the characters multidimensional, and based on your actions there are various endings with realistic outcomes. I recommend this for literary geeks like me, and gamers who want to play a great story driven game.
It’s been a while since I’ve played point and click adventure games; they were a childhood staple for me. Most kids had either a Gameboy or a console, both if they were lucky, for me it was adventure and educational computer games. I grew up in a strict household where if we were having fun we better be doing something that wasn’t making our brain rot so that’s how I ended up playing lots of point and click games. From what I remember most of those games probably wouldn’t be much fun for me today, but those mystery and puzzle games had always been fun to figure out. Apart from Nancy Drew I hadn’t really ventured in the point and click adventure game genre since but Broken Sword 2 has refreshed my curiosity.
Definitely not for kids it’s the second game in the Broken Sword series which revolve around the adventures of George Stobbart and Nico Collard. The remastered game is available in both PC and mobile devices in download format. In this installment Nico goes with George to investigate a carved Mayan stone she came across while investigating a drug ring. When she goes to a professor’s house to get more info George is knocked out and she is immediately abducted. The game has you step in the shoes of both Nico and George to unravel a strange conspiracy that puts their lives in danger and might have the fate of the world rest in its balance.
The controls are easy to figure out in both mobile and computer with options to look, talk, pick up, and interact depending on the nature of the thing you’re clicking on. With simple controls you’re free to examine and figure your way through the game. One of the things that has always been frustrating for me was the common stuck feeling I always got when playing through these types of games, but Broken Sword 2 has hints to help you through the game when you need a nudge. My favorite thing about the hint feature is the games give you escalating hints that go from slight nudges to detailed instructions on what to do the more hints you ask for, which allows you to still get the satisfaction of figuring things out and not have to consult walkthroughs if you hit a brick wall.
This game is hard enough to not be a one sitting game, requiring me to stop playing halfway through so I don’t finish by the time the sun rises again. According to Steam I played for 8 hours, your experience may vary.
Perhaps what made my game drag out so much was the witty dialogue and excellent voice acting, which had me pick every talking option with the other characters. If you’re like me in that aspect you’ll enjoy some of the jokes throughout the game, one of my favorite involves a tequila worm I picked up, and you have the option of showing it to most characters you encounter in the game with Stobbart himself seeming to notice his strange attraction to the worm as the game progresses. Everything else is top notch too. This game came out in the 90’s so there’s only so much you can remaster until it loses its old fashioned charm, and to me it seems tweaked enough to still feel like a game from the era but enough retouching to make the game look like a really good version of its old self. The cut scenes are some of the most gratifying things you get out of the game and push you to see how the story ends. The new game even comes with a prequel comic, a great bonus for such a satisfying game.
So what I’m saying is you should definitely check out the remastered version of Broken Sword 2: The Smoking Mirror, it’s a great game. If you want to watch the trailer be mindful that it might contain some spoilers.