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By Jonathan Balofsky On 17 Nov, 2017 At 07:06 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The Elder Scrolls is a legendary series and Skyrim, its most recent main entry, has now come to Nintendo Switch. As should be apparently by my many articles, I am a fan of the series and was eagerly awaiting this release. Skyrim has never been available in such a portable fashion before, and that is a game changer, but is it enough to warrant a purchase?

I should begin by noting that while this version lacks mods, some things have been changed. Not major details that many would notice, but some bugs have been fixed, such as invisible wall issues and such and it is a welcome change. In fact there are many subtle improvements that make this a very polished version of the game. This isn’t to say there are no issues, as the first time I played, the game encountered an error and closed, but that only happened once.  It just feels like this version is for lack of a better term, a cleaned and refined version.

But what about how it plays? Very well I must say, as aside from the initial crash and a bug or two ( not unheard of for a game in this series at all), I encountered few problems. The controls were responsive and the motion controls were far more than a mere tacked on gimmick. A big issues for The Elder Scrolls series is that the combat is a bit dated and tends to be clunky. With motion controls though, the combat felt far more immersive than ever, both in terms of weapons and magic abilities. Blocking with the shield, aiming with the bow and wielding the sword all felt very intuitive, and motion controls and spells feel like they were made for each other. I must say that this is one of the best implementation of motion controls I have ever seen, so kudos to Bethesda and Iron Galaxy  for this.

A big deal made about the game was the amiibo support and Zelda content. I must say that I found the Zelda items a little overpowered, but considering they act a s a stand in for mods right now, this is fine. It is neat to see the dragonborn dress like Link and use his equipment to save Skyrim from the dragons. The location the items are in, if you choose not to use amiibo, is also both very lore friendly and a great shoutout to another series as well.

Skyrim performs great on the Switch, which surprised me. There was a mostly solid 30 FPS with only minimal dips, no screen tearing and visually the game actually seemed more colourful somehow. Some visuals were sacrificed to make the game run better, but to be honest, that actually helped give the game is more colourful and vibrant look in a way. In terms of audio and music, the game is still amazing and hearing the Zelda chime is a cool bit, along with Skyrim’s own amazing music.  This is Skyrim like you have never experienced it before and I cannot get enough of it. If you own a Nintendo Switch, you must get this game!

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Nintendo has released their financial information again detailing how they see the company working for the past six months. Nintendo is always very good about releasing this and letting anyone who wishes to see it, the ability to. Within this document, you find out all of the positives and negatives of sales.

Nintendo has had an amazing year and it is clear they know this. This document shows off the selling power of Nintendo’s amazing systems and games, with honestly more good news than bad.

The mobile market is doing quite well for them, as freemium games are really working. They have chosen great titles and with the coming introduction of Animal Crossing Pocket Camp, there will even be more room for growth.

The 3DS market has continued to grow and will do so as long as the system is alive. With an already robust line up of games, the continued increasing selection will keep it going. There will be many more games released for the system for the next two years and that is clearly a good thing.

Nintendo is also aware of the consumers need to buy the NES and SNES classic systems and is restarting production in 2018! This should allow other people who didn’t get the system to be able to purchase it.

The Switch is selling amazingly and now that the first Holiday season is upon them, Nintendo is ramping up production. The system has sold a lot but this Holiday will see the chance for the most sales.

There will be Xenoblade Chronicles 2 in December which is guaranteed to sell systems. Plus Breath of the Wild is getting its final DLC pack as well the amiibo of the four champions. With Super Mario Odyssey in play, Nintendo hopes to sell even more systems.

The last big thing is that now over 300 companies are making games for the Nintendo Switch and that is amazing. Just earlier this year the number was around 70.

It is clear that Nintendo is happy with how things are playing out and will continue to work to make next year even better!

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Before PAX West in Seattle could even get underway, the surprises are starting to flow. During the Nintendo’s Nindie@Night event in Seattle, Yacht Club announced a new Shovel Knight amiibo 3 pack featuring characters from the game’s Treasure Trove saga.

“By tapping three new amiibo figures based on King Knight, Plague Knight and
Specter Knight while playing Shovel Knight, players can unlock exclusive armor
sets, new challenge stages and the ability to summon fairy companions to accompany
players on quests.”

 

Here is the trailer: 

By Jonathan Balofsky On 31 Aug, 2017 At 11:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo sent out the following

 

 

During Nintendo’s Nindies@Night event in Seattle, several independent developers revealed new details about their upcoming indie games coming to the Nintendo Switch system. This included the announcement of three new amiibo figures in the Shovel Knight series, as well as additional info from games like Super Meat Boy Forever, Floor Kids, Travis Strikes Again: No More Heroes and Shovel Knight: King of Cards.

On Aug. 30, Nintendo presented a Nindies Showcase video that covered 20 indie games coming to Nintendo Switch. The Nindies@Night event was an opportunity for several indie developers to speak to attending video game fans in more detail about their upcoming games. Some of these developers included Tommy Refenes from Super Meat Boy Forever, JonJon and Kid Koala from Floor Kids, Suda51 from Travis Strikes Again: No More Heroes, and Sean Velasco and Alec Faulkner from Shovel Knight: King of Cards.

Some of the game news and details emerging from the event includes the following:

Super Meat Boy Forever: The story of this sequel finds Nugget, the adorable baby girl of Meat Boy and Bandage Girl, kidnapped by the evil Dr. Fetus. Players will take control of Meat Boy and Bandage Girl through six chapters filled with randomly constructed levels that increase in difficulty each time they are ranked up. Once a level is completed, players can continue playing harder versions until that level is mastered. Further details were revealed at the event, including the design choice behind making levels random, and why the controls were built to use only two buttons. Super Meat Boy Forever launches for Nintendo Switch in 2018.

Floor Kids: This stylish rhythm battle game is inspired by the love of the culture of break and hip hop. Key design choices, such as the animation, pay respect to the physics of real moves. This also comes through in the unique way players control their characters in the game and allows them to find their own style of play – either using touch-screen or button control schemes. Scoring is inspired by real-life international judging standards of breaking, but with a twist on categories like Funk, Flow, Flavor, Fire and Flyness. Floor Kids launches first on Nintendo Switch this holiday season.

Travis Strikes Again: No More Heroes: This sequel to the original cult classic on the Wii console got started in 2007. Seven years have passed since the events of No More Heroes, and The Bad is determined to exact his revenge on Travis Touchdown. Just like the original, players will battle through multiple punk-rock levels and defeat over-the-top bosses. The game is inspired by indie roots and will have collaborations across different indie studios in different ways. Revealed in the livestream, the Death Drive MK-II phantom game console and the Death Glove will play a very important role in the game and for the indie collaborations. There will be more details about this soon. Travis Strikes Again: No More Heroes launches exclusively for Nintendo Switch in 2018.

Shovel Knight: King of Cards: Shovel Knight: King of Cards is the last campaign in the Shovel Knight: Treasure Trove saga and is sure to become the crown jewel of the series. Players shoulder bash, spin jump and swing their scepter as King Knight to greedily conquer bite-sized levels over four new worlds. In between stages, players demonstrate their strategic genius by competing against other knights in a new card game. By tapping three new amiibo figures* based on King Knight, Plague Knight and Specter Knight while playing Shovel Knight, players can unlock exclusive armor sets, new challenge stages and the ability to summon fairy companions to accompany players on quests. Shovel Knight: King of Cards launches on Nintendo Switch in early 2018. The launch date for the new amiibo will be announced in the future.

 

This was a great livestream, and Nintendo really is embracing the indie community. What was your favourite announcement?

Source: Nintendo PR

By Jonathan Balofsky On 24 Jul, 2017 At 08:28 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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The amiibo functionality for Metroid Samus Returns has been revealed.

 

 

Samus Aran (Metroid Series)
Elon Reserve Tank (special ability recovery)
Metroid II Art Gallery (unlocked after beating game)

Metroid (Metroid Series)
Metroid Marker (tells you location of nearest Metroid)
FUSION Difficulty Mode, play in the Fusion suit (unlocked after beating game)

Samus Aran (Super Smash Bros. Series)
Missile Reserve Tank (missile recovery)
Concept Art Gallery (unlocked after beating game)

Zero Suit Samus (Super Smash Bros. Series)
Energy Reserve Tank (energy recovery)
Sound Test (unlocked after beating game)

These are very interesting amiibo features for the game, and should provide some good experiences.

Will you check out the amiibo features?

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By Nate VanLindt On 10 May, 2017 At 12:35 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 1 Comment

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If you’ve made it past the title of this article, you’ve probably already formed an opinion on this issue.  However, let’s set the record straight.  I love Nintendo’s games.  They make fantastic first party software and many of their games are quite fun.  They also make some durable hardware and their handhelds have excellent battery life.  I’m not a fanboy for any system, I’m just a gamer who likes to play a variety of games.  Unfortunately, Nintendo is making it harder and harder to do just that.  I simply want to buy a system, buy a game, play the game.  It should be a simple recipe, but things have somehow gone wrong.

First up is the hardware.  Forget about all the older systems as we already know how great those are.  Let’s only look at the newer systems.  The WiiU has a painfully paltry 32 GB of storage space without buying a hard drive for your system.  Essentially there is no storage for modern games, especially with the trend towards digital distribution that Nintendo is trying to push.  The same goes for the Switch: a brand new console that has 32 GB of storage space (expandable with MicroSD).   Add the fact that Nintendo’s systems rely on gimmicks like the WiiU tablet and the Switch’s portability instead of raw power for higher-end software like the Xbox and the PS4 and you have an underwhelming experience.

On the portable front, Nintendo is also shooting themselves in the foot.  Since the original Game Boy Advance, they’ve made multiple hardware revisions to every single system they’ve released without offering any rebates to the consumer.  Being an early adopter with Nintendo is a punishing experience.  The 3DS is on its third revision since its release currently (the New 3DS XL) and the announcement just came that  they’re putting out a 2DS XL system and are likely to retire the 3DS line altogether.  As an early adopter to the 3DS line, I lost money replacing the 3DS with the 3DS XL when it came out due to the vastly superior screen and system design.  I did the same on the New 3DS XL which could play some games that the previous iterations couldn’t in addition to a more stable 3D experience and better battery life and screen quality.  In looking at the 2DS XL reviews, it also appears that the build quality has cheapened on the new units with thinner, flimsier top screens and a messy and easily fingerprinted matte color scheme to save fifty dollars on the price.

At this point you may be wondering why anyone even bothers, with 5 versions of the hardware out there.  Nintendo really needs to take the time to determine a solid design and stick with it.  Every version of hardware I have to buy means less games that I buy for that system.  And software makes more money than hardware.  Simple, right?   Don’t even get me started on the NES Classic, one of the most high demand Nintendo products in recent memory, which was under-manufactured, poorly distributed, and then shut down before demand was ever filled.  It was essentially a console that was one big ad to remind people that Nintendo was still around and it was purposely made scarce to fuel demand for Nintendo products.

Now we come to software.  Nintendo, like all game companies, is putting out software that’s unfinished, requiring internet connections and updates for optimization.  In addition, they’ve begun catching up on the DLC market that other consoles and computers have been exploiting for over a decade.  But Nintendo has terrible internet connectivity in their devices, a poorly optimized digital storefront, and worst of all, their digital content is extremely expensive.  If they run sales on DLC, the sales are 10-20% off, not the deep discounts everyone else does.  And now they are leaving out large chunks of their games and charging full price for the remainder of the games too.

Look at the forthcoming Fire Emblem Echoes: Shadows of Valentia.  It’s a $40 game which you can buy the season pass for, providing all five DLC packs for the low discount price of $45, five dollars more than the game itself!   And that $45 is a 30% savings off of the retail price of the downloadable content!  On top of that, the game has a pair of Amiibos that can only be bought in a set for $24.99 which unlock additional content.  In the end, to get the complete game with all content works out to $110 plus tax!  This is becoming a standardized marketing tactic and a large number of consumers are falling for it.  I’ve purchased every North American Fire Emblem game since the original release on the Game Boy Advance  and due to this style of predatory sales, Fire Emblem Echoes: Shadows of Valentia will be the first Fire Emblem I will not buy.  I feel confident in saying that it won’t be the last one I skip either.

This isn’t an isolated incident either.  Many of Nintendo’s larger first party titles have expensive Amiibos that had very little to actual gameplay.  The much-lauded Legend of Zelda: Breath of the Wild (WiiU, Switch) which only came out a month ago suffers from Amiibo diarrhea.  Eighteen (yes, you read that right) Amiibos add content to this $60 title, five of which were released just for the game totalling an MSRP of $84 plus tax excluding the other 13 figures.   It also already has an Expansion Pass available at a whopping $20.  It’s a large pack, to be fair, but it brings the grand total for the official Breath of the Wild content and main game to a ridiculous $164.   And don’t forget that if you don’t rush to get these short-printed Amiibos, the price goes up quickly on the secondary market and you may end up paying as much as $60 on eBay for an ‘out-of-print’ figure that was just released.  Not all consumers will buy all the extras, but the point is that they shouldn’t have to in the first place.  A game should be overall self-contained when it is released and this is certainly going overboard.

Finally, Nintendo also has a unique view on digital rights management which only allows the transfer of your digital content to another console a total of eight times.  With my upgrades to various iterations of Nintendo systems, I’m personally up to five transfers on some items and that’s without ever having broken a system or had one stolen.  A few more upgrades and I won’t even own the content I paid for anymore, whether I’ve had a chance to play it or not.  No other company does this.  Not Sony, not Microsoft, not Steam.  For everyone else, once you buy it, it’s yours as long as it’s on your system or still available on the server.  What makes Nintendo so different about this?  As far as I can tell, simple greed.  There’s absolutely no excuse for this system of DRM.

I’m tired of paying for inferior processing power on my hardware, multiple hardware upgrades, add-ons that don’t add-on and content that should by all rights be free downloadable additions or already in the game.  As consumers, why are we tolerating this ridiculous amount of nickel and dime-ing for a sub-standard payoff?  I find that for the amount of money I have to spend on Nintendo’s products, I’m simply not getting enough enjoyment out of them anymore.  As gamers, we need to speak with our wallets if we ever want this to stop and Nintendo is the place to start that conversation.   We need to ask ourselves if we are buying for the love of gaming anymore or just simply buying because we can’t stop ourselves.  And we need to be aware that the money we spend, even if it’s just a couple of bucks on a random DLC that interests us, equates to millions of dollars worldwide for companies that don’t put out a better product with that money.  I’ve loved your products for a long time, Nintendo, but I just don’t think I can support your company any longer.

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By Jonathan Balofsky On 14 Mar, 2017 At 07:29 AM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

No GravatarThe Elder Scrolls V: Skyrim is coming to Nintendo Switch later this year, but will it do well? It is coming out a year after the special edition released on other consoles and PC and several years after the original game. To succeed on Switch it needs to be different, and I think it will be.

If Skyrim on Switch were just the original version of the game, it would have come early at launch. If it were just the special edition….it would also have been a quick port. The fact that it is coming out so late, makes me feel that more work is being done on this. In fact this might even be a special Nintendo themed edition of the game. But what would that entail. Well, probably exclusive mods that allow Nintendo content. maybe some items, armor and weapons from Nintendo games. Heck maybe some cameos and even a sidequest if we are lucky. The game could also make use of HD rumble to give the shouts more of an impact.

But what can really make a difference is amiibo. Hear me out on this. Imagine scanning an amiibo into the game and getting new items based off that amiibo for the dovahkiin. Scanning one of the many amiibo from Legend of Zelda will bring weapons, armor and more from that series. Maybe even a location or two will make an appearance. Or you could even bring Epona into the game, to replace the horses in Skyrim. The same for a fire emblem amiibo, with it giving you the armor and weapons from that series, and maybe some changes to the dragons. The Mario amiibo could make osmall changes to Parthuunax who is voiced by Charles Martinet, the voice of Mario himself, or we could see some new enemies and more appear, all to give the game a unique feel that has a Nintendo feeling.

Ideally, this would also work with third party amiibo. Imagine using the Mega Man amiibo to get his iconic look and then kill a dragon and take its soul. The music could even change to the turn that plays when Mega Man absorbs a new ability. Using the upcoming Cloud amiibo could give you the buster sword, which could be an over powered sword in the game. Ryu could give the player the Hadouken either as a spell or a new shout, which would be something many fans would like. And let us not forget the Shovel Knight amiibo. This could unlock Shovel Knight’s armor and shovel blade for use in the game. The amiibo could give specific armors depending on gender, but otherwise it could be all uniform.

The best thing about this, is that all these changes would be optional. There would be no need to force these on people who just want the game, but it  would be available if people want, via the amiibo. There should still be something in game without the amiibo, just to be there for people who don’t want the amiibo. But still the main focus should be on the amiibo and their optional use.

This is an idea, I hope Bethesda considers and Nintendo helps make happen. Using amiibo could be the big selling point for Skyrim on Switch.

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The above was an opinion piece and solely that of the author. It does not necessarily reflect the views of Real Otaku Gamer or that of its staff besides the author.

By Jonathan Balofsky On 14 Mar, 2017 At 12:55 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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News on Smash Bros might be coming very soon, which should excite a lot of people.

Four new CPSIA certificates appeared on Nintendo’s website, and all seem to be tied to the Smash Bros. amiibo line. Those amiibo start with “AA”, and these ones do as well, indicating a connection.

Bayonetta, Cloud, and Corrin amiibo were already announced, but who is the fourth? This could be a sign that the rumors are in fact true, and Smash Bros on Switch will be coming with a new character. But who could this new character be?  It could be the inklings, but they all have several amiibo already and would not just have one amiibo since there are the boy and girl inkling. Could it be that we actually be seeing more than one new character coming to Smash on the Switch?

Hopefully we do not have much longer to wait for more information.

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By Jonathan Balofsky On 1 Mar, 2017 At 01:55 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarYacht Club Games has taken to their website to reveal new details about Shovel Knight on Nintendo Switch. Using your amiibo will still allow custom knight, and since the data is saved to the amiibo, you can transfer your character over. You no longer need the amiibo to unlock co-op mode however, as that now comes with the game.

The big news however, is that the amiibo now unlocks new content in Shovel Knight, Plague of Shadows, and Specter of Torment

Introducing Madame Meeber and the Fairy of Shovelry!

That’s all very well and good, but… what does it do in Specter Knight’s campaign? And now that we think about it… it doesn’t do anything for Plague Knight either! Well, that just wouldn’t do! How could we squeeze a little more shovel love out of the amiibo?

Boopity Boo! Introducing Madame Meeber, summoner of fairies and fun! This affable conjurer can be found in the Village, Potionarium, and even the Tower of Fate! If you speak with her and scan your Shovel Knight amiibo, she will summon a flying friend for you: the Fairy of Shovelry!!

This new companion character will help dig for treasure, attack enemies and cheer you on. But if you are worried that he will get in the way or annoy you, you can rest easy. Yacht Club has reassured players that the Fairy of Shovelry will not cause a distraction to the player and will only be around in helpful ways. In addition the character is an optional one, but he does look cool.

Shovel Knight on Switch looks to be the definitive version of the game, and this is another reason why.  I am looking forward to this game on Switch and we only have a couple of days left to wait.

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With Animal Crossing New Leaf being priced at the Nintendo Selects of $19.99 during the summer, Nintendo announced a Fall update to the game, with turn 4 years old on November 8th, 2016.

Now the update includes, new Amiibo and Amiibo card functionality, new villagers, some Splatoon content, and Sanrio and Hello Kitty Amiibo cards (from the Japanese AC Nintendo Direct). We will also get complete details where we will see these in the US.

There will also be announced a new version of the game called Animal Crossing Welcome Amiibo with all of the updated features and includes an amiibo card from the new set of cards commemorating the update.

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You can find out all of the information and watch the Nintendo Direct right here