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By Jonathan Balofsky On 29 May, 2017 At 10:59 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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We now know this week’s upcoming Neo Geo game for the Switch. One June 1, Last resort will be coming to the eShop.

 

LAST RESORT is a shoot-‘em-up game released by SNK in 1992 in Japan.

Players can use weapons such as lasers, homing missiles or grenades, which can be powered up as many as three times, along with a unit that can nullify enemy bullets and attack foes. Using these abilities and many other attacks, players will fight in order to win the war between robots and humanity.

The ACA NEOGEO series has faithfully reproduced many classic NEOGEO masterpieces.

Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores*.

Please enjoy the masterpieces that built a generation of video games.

This is a classic Neo Geo game and one that is highly praised. Will you be picking it up?

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By Jonathan Balofsky On 28 May, 2017 At 11:45 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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NetherRealm Studios and WB Games have released a new trailer for Injustice 2. This time it is to show off the DLC character Red Hood.

 

Jason Todd once served as Batman’s second protégé “Robin” before being brutally murdered by The Joker. Years later, the powerful healing waters of the Lazarus Pit brought Jason Todd back to life. However the power of the pit comes at a cost, and a change takes hold in Jason. He now uses mantle of the Red Hood to wage a lethal war on crime.

 

 

 

We will have a review of Injustice 2 up very soon, so please look for that.

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After Mario Kart 8 Deluxe’s success on the Nintendo Switch, I began to think of what other games might come from Wii U to Switch. There is one game I want more than others and that is Donkey Kong Country Tropical Freeze.

This might just be the best Donkey Kong game ever made. The Music by David Wise is excellent, and it had some truly amazing visuals that went against the grain for 2D platformers, even HD ones. Tthe enemies are memorable and great, especially unlike the Tikis from Returns, and were a worthy successor to the Kremlings. But most importantly, this has the best gameplay and level design in the series, with every level  being and feeling alive and bursting with energy. Every area, from the beaches to the frozen islands have a truly epic feel to them, which is greatly helped by the awesome David Wise soundtrack.

In addition, the characters are probably the best they have been in the series.feel great as well. Dixie Kong makes her return and truly shows why she was a beloved character. Also, for the first time in the series, you can play as Cranky Kong. Cranky plays like Scrooge McDuck from the Ducktales video game adaptations and is a truly worthy addition to the roster. Plus when you add in the hard modes, you could play as a different character than DK in single player. You could play as Diddy, Dixie or Cranky for the whole game, which opened up entire new play possibilities. This isn’t getting into the Time Trials, with the game encouraging speed running and allowed you to upload your replays for others to see.

The fact is that this is just too good a game to leave on the Wii U. This game deserves a second chance to make an impact and get a new audience and it should come to the Nintendo Switch. It could do very well there, especially with the overall momentum of the platform, and get better sales. the fact is that this is one of the most creative games on the Wii U, and I would even say among the most creative platformer games ever made. It is just that good and should be experienced by more.

 

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The above was the opinion of the author and does not necessarily reflect that of ROG or its staff.

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Castlevania is one of the most beloved series of all time, but has been allowed to lie in neglect for far too long. However, recent events have caused me to wonder if there is a chance to revive the series still. Nintendo worked with Konami to bring back Bomberman for the launch of the Nintendo Switch, which ended up as a major success for the two. This made me wonder if nowthat Bomberman has seen successful opening week numbers, Konami might try to work with Nintendo to revive Castlevania as well. However, there is still the issue that without IGA at Konami, a metroidvania take on the games wouldn’t be the same as before. After all, IGA is now working on Bloodstained, and I doubt he is on good terms with Konami still.

There are some possible good ways to revive the series, such as by licensing it out to Platinum Games.Hideki Kamiya and other developers there are major fans of the series, and a Castlevania game made by them would be an amazing action game, that would finally avert the nature of the 3D games to be lesser games in terms of quality. It could be the next successor to Bayonetta even, much like Bayonetta was the successor to Devil May Cry, which was influenced by Castlevania.

However, there option for who to make the game and it might be an even better choice. From Software’s Souls series is often considered the spiritual successor to the Castlevania games. In fact, it is considered the successor to both the classic and metroidvania games, and for them to get to work on the series itself would be a chance for a fresh new take on the series that would attract a new audience. From could give it a unique feel and identity,  one that merges the  feel of the souls series with the lore and feel of Castlevania. Plus they would be able to create a truly punishing game, similar to the NES games.

I feel this is a way to create a new Castlevania experience that doesn’t just retread past territory, and both of this paths offer a bold direction for the series. Either a strong action series, or a atmospheric and challenging game. This could be what Castlevania needs and I hope Nintendo and Konami agree to do something like this. It is our best hope for the series’ future.

 

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The above was the opinion solely of the author and doesn’t necessarily reflect the views of ROG or its staff.

By Jonathan Balofsky On 26 May, 2017 At 06:48 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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The Switch has been out for a while now, and two of its biggest games were ports from the Wii U, with Mario Kart 8 Deluxe and The Legend of Zelda: Breath of the Wild. There has also been a port of Lego City Undercover and there has been speculation on more coming. Some have started complaining and feel they do not want Wii U ports as they would rather have new games and new experiences. as they see the large amount of ports on PlayStation 4 and Xbox One as a bad route for Switch.

This however, somewhat misguided. The Wii U did not sell well, and most of its game have not reached a wide audience. Ports to the Switch would be an opportunity for more to experience games like Pokken Tournament, like Tokyo Mirage Sessions #FE, like Donkey Kong Country Tropical Freeze and so on. Games like Fatal Frame Maiden of Black Water and  Bayonetta 2 would be given a wider audience this way, and we could potentially see new sequels because ports do well. The fact is, the games did low numbers and they can be saved by ports.

Ports to the Switch would help by giving more games that can fill out the release scheduled and avoid droughts. Ports will likely be handled by outside parties and not Nintendo themselves, and there is nothing stopping Nintendo from releasing both new games and remasters on the Switch. I would even say that it comes off as rather selfish to not want ports and remasters, because while you may have played these games on Wii U, others may not have because of the Wii U’s sales numbers. The Switch is bringing a large new audience to Nintendo, these new players  may want to play games they may have missed on the Wii U. It just makes sense to have ports, and not doing it would be leaving money on the table. I hope you can understand where I am coming from with this. It feels elitist and reeks of snobbery to hate ports this way.

 

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The above was the opinion of the author and does not necessarily reflect ROG or its staff

By Jonathan Balofsky On 26 May, 2017 At 02:16 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Monster Hunter is already helping Nintendo out, and this is only hours after the game was announced for Nintendo Switch.

Nintendo’s market value has risen by 2.2 billion dollars after the announcement of Monster Hunter XX for Switch. Yes, that number is real. This has resulted in an eight year high for the company, which is a sign of investors going all in on Nintendo and the Switch.  Monster Hunter is a major deal in Japan, and is considered a true killer app for any system. The fact that the Switch is receiving an entry may have caused investors to realize that the momentum of the system is not slowing down anytime soon.

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By Jonathan Balofsky On 26 May, 2017 At 02:46 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Guilty Gear has undergone a major resurgence of late. It began with Guilty Gear Xrd Sign and doesn’t seem to be stopping anytime soon. The latest release in the series is Guilty Gear Xrd Rev2, but does it really offer much in comparison to Gulty Gear Xrd Revelator? Or should you avoid it?

I will begin by stating what I felt to be a key point. The combat has been refined yet again by Arc System Works and is smoother than ever. The game continues experimenting with different playstyles for players who do not want the standard inputs and that is highly commendable. Along with the amazing tutorial, Guilty Gear Xrd Rev 2 has the unique nature of appealing to two different groups of players at the same time. I must say again about the tutorial, in that it is one of the best tutorials ever made for a fighting game. It teaches you exactly how to play a fighting game if you were unfamiliar and will help you not only in this game but others as well.

The revised combat has more than a few balance adjustments. I would say that most fans will notice them depending on the time they put in to the previous game, the more time the more you will notice and vice versa. More notably in my opinion, is that there are animation additions almost everywhere. This is just a gorgeous 2.5D fighting game and I do not think I have ever seen a better one. Everything just feels smooth and fluid. My complaints about the little moments of stiffness in Revelator are gone, and even the online works so much better. It seems Arc System Works took each and every criticism to heart and set out to make the ultimate Guilty Gear game. I have to say that in my opinion, they succeeded. The music is top notch as always in the series, but it just feels even more epic here. It feels that the music has been kicked up a notch or three and that gives the game a more exciting feeling.

In terms of the roster, there are two additions, Baiken and Answer. Answer is a difficult character to learn, but very rewarding, while Baiken is true to past iterations. I like that not much was changed in terms of the roster, but what was added, were well done and excellent additions.

There are of course multiple online modes and story modes, as to be expected in a Guilty Gear game, and to be honest, I feel this is one of the most complete fighting games around. With its cheaper price ( and even cheaper digital price if bought as a DLC  upgrade), I cannot recommend this enough. Guilty Gear Xrd Rev2 is just an awesome game all around, and one of the best fighting games for both fans and newcomers to the genre. I urge you to check this out as soon as you can. You will not regret buying this game anytime.

By Jessica Brown On 26 May, 2017 At 11:28 AM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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Recently, AMD announced that the professional version of their upcoming “Vega” family of GPUs, the “Radeon Vega Frontier Edition,” was going to launch in June while the consumer cards would follow sometime in Q3 2017. However, at the J. P. Morgan Global Technology, Media, and Telecom Conference on May 22, AMD President Lisa Su announced that the gamer cards would be releasing right after Vega FE.

Vega FE, she said, is set to release in the second half of June and we can expect the RX Vega cards to release this July.

While details have yet to be completely confirmed, we know that there will be three flavors of this new enthusiast architecture:

  • RX Vega Core ($399): Competes with the GTX 1070
  • RX Vega Eclipse ($499): Competes with the GTX 1080
  • RX Vega Nova ($599): Competes with the GTX 1080 Ti

How well these cards will compete with their competition from NVIDIA remains to be seen, but these will be the first enthusiast grade cards released since the R9 Fury (Fiji) GPUs in 2015. There are rumors that AMD is working on “Vega 2.0” which will be aimed to compete with the NVIDIA Volta GPUs in 2018, but nothing is official on that front yet.

By Sebastian Marco On 26 May, 2017 At 08:44 AM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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This morning Ubisoft unveiled a new trailer for Far Cry 5, following the build up they’ve  been teasing all week long. This time around players are cast into Hope County, which is definitely a change of scenery considering this is the first game that takes place in the United States. Hopes County looks to give players new skies, rivers, woods and all that the Montana countryside has to offer. The main antagonist of FC5, Jospeh Seed and his fanatical cult followers will be challenging players in this new environment and push them and react to the choices made in the game.

 

Far Cry 5 is scheduled to release February 27, 2018. We hope to see more details and footage at E3.

By Jessica Brown On 26 May, 2017 At 12:22 AM | Categorized As PC Games, ROG News, ROG Tech | With 0 Comments

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For a while now we’ve known that AMD’s new flagship GPU, powered by the 14nm Vega architecture, was set to release sometime in the first half of 2017. Tech analysts had suspected a formal announcement at Computex (May 30 – June 3), followed by a release sometime in June, but as it turns out that’s only partially correct.

Last week at a Financial Analyst Day live-stream, AMD revealed its upcoming “Radeon Vega Frontier Edition,” the first formal presentation of a card in the Vega family. However, one thing was quickly made clear: The Vega FE cards are geared at professionals and scientists, featuring a whopping 16GB of HBM2 and a premium price to suit. Vega FE is set to release in June, meeting AMD’s “1H 2017” deadline, but consumer Vega is still a bit off yet.

On May 31, AMD is holding a press conference where they will finally reveal some real details about the upcoming enthusiast RX Vega gaming cards, but unfortunately those will not be coming in June. No release window has been announced just yet, but I’d expect them to start arriving later in Q3 2017.

So what do we know about the gaming-level Vega cards?

Well, we know that the “RX Vega” models will be optimized for gaming performance (a key difference between them and the professional-grade Vega FE) and will come in three tiers: Core, Eclipse, and Nova. Nova, which will be the top-tier of the RX Vega line, could possibly have similarities to the Vega FE, although whether or not it will have 16GB HBM2 will remain to be seen.

With Computex 2017 just around the corner, though, we should know more real soon!