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By Jonathan Balofsky On 20 Feb, 2017 At 07:26 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Nintendo Wii and Wii U used Sync Buttons to connect wiimotes and the Wii U gamepad to their systems, and this was not extremely popular among gamers. However, with the Switch pro controller things are very different. To sync up your Switch pro controller to the Switch, all you need to do is is plug it in via USB. This will then cause it to autosync.

Hopefully this works as stated because it is a lot simpler.

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By Jonathan Balofsky On 20 Feb, 2017 At 07:48 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarNicalis put out the following

 

 

Herro!

Ed is sleeping so you’re stuck with me for now.

A few updates today:

THE BINDING OF ISAAC: AFTERBIRTH+ for NINTENDO SWITCH  
For those of you who have pre-ordered already you may have noticed your order shifted date. We were unable to confirm the revised release date until now (due to issues way beyond our control), but can confirm that the Release Date for The Binding of Isaac: Afterbirth+ on Nintendo Switch has been pushed back. It’s still March, but we won’t make 3.3 (insert sad face here).

HOWEVER, we’ve got a big surprise

Included in every launch edition (and you probably already know this are two limited sticker sheets and the reversible alternate cover.

We’re also going to include the Isaac face sticker everyone loves. Here’s where it gets really good, a full-color 20-page Instruction Booklet.

This beautiful homage to an 8-bit era gone-by features little details on the game and some never-before-seen art inside.

And, reminder, this is for the launch edition only. We WILL NOT be including this manual in any future Switch production runs.

BOOSTER PACKS
We’re still working very hard implementing and testing all the initial mods from January into the first booster pack. Expect maybe one or two more updates before the Booster Pack kicks in, but it’s coming. And keep your mods coming into the workshop, we’re reviewing as many as we can.

This is upsetting that we are down a launch game but it is still coming within the launch month and it should be a good experience. Plus the pack in content sounds amazing, at least to me.

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By Kira Nance On 19 Feb, 2017 At 04:48 PM | Categorized As International News, PC Games, ROG News | With 0 Comments

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Earlier this month, Valve announced plans to remove the Steam Greenlight feature. While Greenlight has been an invaluable platform for indie developers and the Steam community alike, it has been a deeply flawed system. In 2016 we saw the release of over 4,000 titles to Steam, that’s quite an increase over the 1,500 plus released back in 2015. Due to this mass influx of games, countless subpar titles found their way onto the Steam Store, while other more promising titles slipped through the cracks seemingly unnoticed. To tackle this and the numerous other issues that the Greenlight system has showcased, this spring, Valve will be introducing Steam Direct. “A better path for digital distribution” Steam Direct will replace the voting system used by Greenlight, with a simple application process.

 “We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.”

 Currently, Valve is looking to developers for suggestions on a reasonable publishing fee. Recommendations ranging from $100 to $5,000 have been made however Valve stated: “we’d like to gather more feedback before settling on a number”. Steam Direct’s recoupable application fee will be applied per project, unlike Greenlight’s one-time fee that allowed multiple games to be voted on.

Steam hopes to finally close the gap between customer and content. Fine tuning in Steamworks and the recent Discovery Updates, per the Steam Blog, have already shown some promising results. They report that game time logged on Steam after the first Discovery Updates launch, has been climbing steadily. This growth is complimented by the average number of titles being purchased by single consumers on Steam being doubled. Valve is striving to bring some much-needed improvements to the Steam Store and with the coming release of Steam Direct, it seems they are on the right path.

 

By Jonathan Balofsky On 19 Feb, 2017 At 12:16 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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During the Final Fantasy XIV Fan Festival earlier today in Europe, Square Enix discussed a possible version of the game for Switch.  All that was said right now is that it’s under “consideration”.

Previously, in August 2015, Naoki Yoshida, the director and producer  mentioned that Square Enix was open to putting Final Fantasy XIV on Switch,  and that was when it was still called NX. It seems like things are moving along for it to happen bit it isn’t final yet.

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By Jonathan Balofsky On 18 Feb, 2017 At 08:20 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Recently there have been stories of the Switch being bought before launch. Now though, we have a reason for why this happened.

Nintendo put out the following statement.

“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.

Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time.”

It is good that they have been terminated from their employment and I hope they face the full extent of the law. These people cause more trouble than they realize.

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By Jonathan Balofsky On 18 Feb, 2017 At 06:35 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Rouge Squadron were excellent games for the Nintendo GameCube, as well as Rouge Squadron 2 being a Killer App at launch. The developer of the series, Factor 5 has gone through some bad times lately when it comes to games, but it seems they still love the series.

Liam Robertson of Unseen64 has noted that that several ex- Factor 5 developers were on board to help bring the games to the Switch when GameCube Virtual Console games come.

He does note though that this would require Disney and Nintendo working out a deal, which does mean it is not a huge possibility. Still with the devs on board and pushing for it, this could very well happen.

 

 

 

By Jonathan Balofsky On 17 Feb, 2017 At 03:52 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Super Bomberman R’s official website has laid out details for the multiplayer options the game has to offer.

Fpr local play, you can have up to eight controllers paired with the Switch for an 8-player battle. However you can also pair two controllers to four Switch systems to  play with eight players, so you don’t need to only do it one way,

For the online play,  you  are able to pair two controllers to four Switches connected to the internet, and then participate in an 8-player battle that way as well.

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By Jonathan Balofsky On 17 Feb, 2017 At 01:13 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Nioh has had a long road to get to where it is now. Originating as a film project by the late Akira Kurosawa it eventually became a game by Koei ( later Koei Tecmo) but it was filled with development problems from the start. Finally, the game was given to Team Ninja who not only completed it, but crafted a fine experience. Nioh tells the story of William Adams, based on the real life sailor of the same name who went to Japan and was appointed a samurai by the Shogun. Adams was a fascinating man in real life, and his visit to japan had longstanding ramifications for the country, but that is not what we are here to talk about.

Nioh, the game, is a beautiful piece of work. This was evident from the first taste of the game people received, but Team Ninja just kept making it better. While some call this a Dark Souls clone, that is not fully accurate. It does take some influence from those games, but it also borrows elements from other series like Onimusha and Team Ninja’s own Ninja Gaiden. This is a very story driven game and that is apparent from the start. Before I played, I wondered why the developers made William an Irishman in the game, considering the historical Adams was English and there was cultural tension between the groups. But upon playing the game, I realized that the game takes not only from Japanese lore and mythology but also from elements of Celtic lore and myth. The similarities between the two cultures are played up and that was a nice touch.

But enough about that, let’s get to the gameplay. This is indeed a difficult game much like everyone says, but it is also extremely rewarding. You have to plan your every move and factor in your ki, but there are times where the game brings in some action elements unlike other similar games. It helps give Nioh a unique identity and feeling and that is appreciated.  The different weapons and armor systems as well as the spirits must be balanced properly and this can be a struggle at first. But if you keep at it and realize what the game has to offer, this becomes one of the most enjoyable games ever played.

Visually the game is stunning and you can choose to have better visuals and a locked at 30 framerate or try for 60 fps but lose some visual quality at the expense of other visual enhancements. I do not have the PS4 Pro so I cannot comment on the boost the game gets from that hardware. I can comment that Nioh has some haunting music and excellent battle themes.

All in all, Nioh is amazing. With numerous historical domain characters including Yasuke, the historical black Samurai, who encounters William, to Hattori Hanzo and even more, the game weaves an excellent tale. It even takes the time to throw you for a loop more than once and shows that the developers did their research into history and mythology.

In conclusion, I give this my highest recommendations. This game is just absolutely excellent!

By Jonathan Balofsky On 16 Feb, 2017 At 06:37 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarTHQ Nordic Sent out the following

Vienna, Austria, New York, NY, USA, February 16th 2017; 2008’s Lock’s Quest is the newest entry in THQ Nordic’s MAP (meaningful asset-program). The MAP is THQ Nordic’s internal (game) plan on which IPs to focus mid to long term, but that’s not important right now. Lock’s Quest is one of those hidden gems that will profit from MAP and will be released in April 2017 on PS4™, Xbox One, and Windows PC.

Originally, Lock’s Quest has been released on the Nintendo DS back in 2008, and is going to be “mapped” for April 2017 on PS4™, Xbox One, and Windows PC.

Developer Digital Continue (based in New York City) had to walk a fine line between keeping the visuals and core gameplay of the Nintendo DS, whilst revamping UI, adapting controls, remastering the music, and adding a new progression system which is integrated into the storyline.

“We had the great opportunity to work with people from the original development team of Lock’s Quest, and things clicked right off the bat”, comments Reinhard Pollice, Business and Product Development Director at THQ Nordic. “It is one of those hidden gems and a fan-favourite, so when things fell into place, we quickly decided to do this.”

“I always felt Lock’s Quest deserved a multi-platform release, and it’s exciting to help that vision come to pass all these years later”, added Digital Continue Co-Founder & CEO, Joseph M Tringali. “The incredible pixel style translates well to console, and we were fortunate to include many high-resolution assets that weren’t in the original. It was great to work with a partner like THQ Nordic, who understands and respects the creative process, and was dedicated to both preserving and enhancing this fan favorite.”

Remaster Features

  • New progression system automatically unlocks new turrets at specific story plot points
  • Brand new Antonia Defense Battles featuring a new map
  • All music remastered in high definition, with orchestrated introduction and ending
  • Player controls remapped for keyboard/mouse and gamepad input
  • Revamped User Interface, customized for HD resolution, including all new GUI Art
  • Character portraits refactored in High Resolution

About Lock’s Quest

In this remastered version of the critically acclaimed 2008 Nintendo DS-Game, you play as Lock, a boy who stumbles upon an invasion of his Village, which triggers a wider war between Kingdom Force and a revived Clockwork Army, led by the nefarious Lord Agony. A gripping story unfolds as you progress through 75 Days of warfare, across a dozen unique maps, aided by a collection of turrets, traps and special attacks. Experience the game as it was meant to be, with a high-quality soundtrack, new high-resolution portraits, and revised gameplay.

  • Place Kingdom Force units to defend your capitol in a brand new Endless Mode – Antonia Defense!
  • Build up your fortifications each day to defend against a timed Clockwork assault. Use dozens of Turrets, Traps and Helpers to stop the advance.
  • Adapt your building and battling strategies as you access new materials and as your enemy’s intelligence evolves
  • Fight alongside your defenses, using context sensitive Special Attacks, and devastating Super Attacks, which impact a wide range of enemies.
  • Unlock the secrets of Kingdom Force and the Archineers via an engrossing story with a multi character cast, told via hand drawn cinematics and cut-scenes.

This is a game I had missed out on when it first released, and the remake sounds very promising. I am happy to see THQ Nordic reviving so many of the IPs that they own and updating them for modern audiences. Hopefully they continue this trend, because the games they have are amazing. and the work they are doing with them is very high quality.

Source: PR Email

By Jonathan Balofsky On 16 Feb, 2017 At 01:38 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarSome new information has come out about Super Bomberman R that may surprise some people. The official GDC 2017 site lists Super Bomberman R as one of the playable games developed with the Unity engine. It is a bit strange that rather than going with internal tools, Konami and HexaDrive decided to use a third-party engine.

The bigger news here however, is that this confirms Unity will be supported Day One on the Switch. Hopefully this will help development of more Switch games go quickly.

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