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By Jonathan Balofsky On 25 Dec, 2016 At 12:03 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Almost two decades after its release, new test levels have been found within Bomberman 64. Skelux made the discovery and posted his discovery on youtube.

The stages are included in a “Test World”, are incomplete and lack music, but are still really cool. How many other hidden secrets are there still to be found in retro games.


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Shantae: Half-Genie Hero was in development for a number of years. Funded via kickstarter and paypal donations, the game was incredibly ambitious in scope, but kept getting delayed. Many were worried that the game would end up being another kickstarter disaster, but after just five minutes of playing, I realized that the game was more than worth the wait.

Shantae HGH is a beautiful game, that must be stated. Forget how the series has looked in the past, this game is gorgeous beyond belief. The videos and screenshots do not do this game justice, the game has to be seen to be believed. The animation is so water-like and with a buttery smooth framerate, it looks unbelievable.  The music is also far above the previous games, with fully voiced tracks right from the very beginning ( and what a start it was), and throughout the game the music stays amazing. Some of the best video game music of 2016 is in this game right here and that is saying something.

Gameplay is similar but also a little different to previous Shantae games. The game is less metroidvania ,and more linear and stage based., but replaying levels multiple times is greatly encouraged, especially since you can only access certain areas of the levels once you have the appropriate power-ups to go where you need. Shantae still attacks with her hair, which can be upgraded repeatedly, and she can use power-ups as well as magic to make things easier for herself. In fact, it is not smart to go into some of the boss battles without some attack magic. Speaking of bosses, they are amazing in this game and range from quirky to epic encounters, all of which are memorable ones.

With an amazing level design, and creative bosses and enemy A.I., Shantae : Half-Genie Hero has a lot going for it, but that is not all. The game still has that quirky sense of humor that the previous games had, but the story just makes it shine so much brighter. No spoilers here, but this entry in the series has the best writing yet by far. WayForward Technologies set out to create the ultimate Shantae game and they did. I honestly cannot find faults with it at this moment. If I did not recommend this, I would be an idiot.  Buy it now!


By Jonathan Balofsky On 21 Dec, 2016 At 06:44 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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In the latest episode of  his series,Pachter Factor, industry analyst Michael Pachter said something about the upcoming Nintendo Switch system that many will probably like. Pachter said that “Developers have said that Nintendo is the easiest of the big three to develop for.” This most certainly refers to the Switch, and the Ps4 & Xbox One when he says the big 3. If this is true,  then this could be a major game changer for Nintendo but does not guarantee third party support. He also notes that how much the games cost to port and how well they will sell, will determine how much 3rd party support the system will get.

You can see Pachter’s video below.



By Jonathan Balofsky On 21 Dec, 2016 At 12:12 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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A month ago Unreal Engine 4 version 4.14  was released and one developer has now come across some interesting discoveries of files that were found in Unreal Engine 4’s master branch which seems to show names for Switch, SwitchConsole and SwitchHandheld. The developer who found them then noted that “the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1.” It is possible that these files are the recommend starting points for porting other console’s and PC games to the Switch.

One setting matches up with talk about Switch displaying at 1080p while docked and 720p when being played as a portable, however instead of only reducing the resolution to 720p in handheld mode, the engine also reduces graphical settings. UE4 is set at “FXAA” in console mode, but in handheld mode it switches to “faster FXAA”. He also notes that the Switch uses the full Unreal Engine 4 deferred renderer path rather than the “mobile” renderer.

The settings can be seen below.

[Switch DeviceProfile]

[SwitchConsole DeviceProfile]

[SwitchHandheld DeviceProfile]


By Jonathan Balofsky On 18 Dec, 2016 At 11:50 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Earlier this year I reviewed Guilty Gear Xrd Revelator on PlayStation 4, but now I had the chance to play the PC version and see how it compares. I wont talk about the gameplay as I discussed that in my previous review, other than to discuss what is different here.

To begin, online matches play a bit differently on the PC version than they did on console.  On PC the matches use input delay and that took a bit of time to get used to. That said, the online felt much better than it did on console ( and it was already great on console), once I adjusted. I felt the pacing in Revelator was much improved over Sign, but somehow it feels even better here.

it may sound weird, but I feel the changes made to the game, far improve the flow of the action. Guilty Gear Xrd Revelator is one of the best fighting games of all time, and this version just makes it better. I was able to make some adjustments that I couldn’t in the PS4 version to help get more enjoyment out of the game, and that was a bonus for me.

If I do have some complaints, it is that some advertising has been promoting this version as having all the DLC. That is true if you buy the digital deluxe version. Otherwise, you still need to buy all the DLC. As well I did notice a small amount of framerate problems but they were not present all the time and therefore I cannot fully judge them. The main thing to remember with this game is that its online plays a bit differently and you need to adjust to that. If that is not an issue for you, then I would easily recommend this game for any Guilty Gear fan, or any fighting game fan in general. It is a good one.

By Jonathan Balofsky On 14 Dec, 2016 At 09:51 PM | Categorized As News, News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatardishonored-2Bethesda sent out the following

We’re pleased to announce that Dishonored 2’s first free game update with New Game Plus will be officially available worldwide on Monday, December 19th for PC, Xbox One and PlayStation 4 and will release today as a beta on PC.


Dishonored 2 offers the freedom of choice to play and improvise as you like. With this new mode, combine Empress Emily Kaldwin’s abilities with Royal Protector Corvo Attano’s signature powers to create any custom combo of multiple powers that you can imagine. Unlocked once you complete the game as either Emily or Corvo, New Game Plus lets you begin anew as either character with access to each hero’s full suite of abilities plus all the Bonecharm Traits and Runes collected from your previous playthrough that you can re-assign to choose the powers you want.


Even more options to customize your experience will arrive in January with the game’s second free update that will include two new features: Mission Select and additional Custom Difficulty Settings that further tailor to your playstyle and adjust the challenge based on a wide array of settings. Stay tuned in the coming weeks for more details on the second free update.


Reprise your role as a supernatural assassin in Dishonored 2, the follow up to Arkane Studio’s first-person action blockbuster and winner of more than 100 ‘Game of the Year’ awards. Recently honored with ‘Best Action-Adventure Game’ at The Game Awards 2016, Dishonored 2 has been praised by IGN as “amazing” and “a superb sequel”, declared a “masterpiece”  by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer.


When the mad witch Delilah seizes the throne the fate of your Empire is left hanging in the balance, how far will you go to hunt down your enemies – and take back what’s yours? Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? How will you combine your powerful supernatural abilities, weapons and gadgets to eliminate your enemies?

Dishonored 2 is an excellent game and this will just make it better. In our review of the game, we praised the vast amount of replayability the game has, and these updates build on it even more. We highly recommend checking out the game.

You can read our review here

By Jonathan Balofsky On 13 Dec, 2016 At 10:09 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Yooka Laylee now has a release date. The game will release on April 11 2017.

Mark your Calendars

Today we can finally confirm that Yooka-Laylee will launch on April 11, 2017 for Xbox One, PlayStation 4, PC, Mac and Linux, with pre-orders now available at £34.99 / $39.99 / €39.99 for non-Kickstarter backers in both digital and physical formats from all participating stores worldwide!

Coming to a shelf near you.
Coming to a shelf near you.

As an extra special bonus, everyone who pre-orders Yooka-Laylee on PC, Xbox One or PS4 will receive an instant unlock of the Yooka-Laylee Toybox, which offers a taste of the platforming mechanics set to appear in the full game in a self-contained, spoiler free sandbox. We’re also currently looking in to ways we can make the console Toybox available to appropriate backers (we’ll update you on that soon).

On Steam and, you’ll also find special Digital Deluxe versions of Yooka-Laylee which include a digital soundtrack and manual / art book.

Kickstarter backers will soon be able to upgrade their pledge to a physical version, but we need a little bit longer to finalise the method. Our priority is to make sure that physical backers receive their game as soon as possible and not weeks late, so we want to make sure we choose the right distribution method before taking your pledges.

Don’t worry: as soon as upgrades are ready we’ll email all backers via Kickstarter.

However, there is also sad news as Yooka Laylee has been cancelled for Wii U according to Playtonic Games. There were a number of technical issues, and they decided to work with Nintendo on bringing in to the Switch instead.

Making the Switch

After many challenging months, we’re finally able to update you on the Wii U version of Yooka-Laylee and announce a number of developments.

The Playtonic team is sad to confirm that despite our best efforts and exploring every possible avenue, we’ve encountered unforeseen technical issues that unfortunately mean it will be impossible for us to release the game on Wii U as initially planned.

Nintendo Switch
Soon to see 80% increase in nonsense puns.

We can however confirm the exciting news that we are now working very closely with Nintendo to look to bring Yooka-Laylee to the upcoming Nintendo Switch. We’re looking forward to exploring the opportunity and will have more details to share early next year.

We’d like to apologise to those affected by this development and offer all Wii U backers the opportunity to move their pledge free-of-charge to any of the versions launching on April 11th (PS4, Xbox One, PC, Mac or Linux) or upgrade to the Nintendo Switch version when we announce further details in 2017.

Information on how backers can change their formats will arrive in January, once we’ve finalised the smoothest possible solution. For more details on our platform change, we’ve prepared a Yooka-Laylee Wii U FAQ page.

The Playtonic team thank you for your continued support and understanding on this issue and hope you look forward to future developments on the Nintendo front. We hope, in the fullness of time, we can make Nintendo platforms a great place to experience Yooka-Laylee – and beyond.

While it is upsetting that the game is cancelled for Wii U, maybe it was for the best as it can now be a launch title for the Switch where it will no doubt be a big hit.


By Jonathan Balofsky On 12 Dec, 2016 At 01:28 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Unholy Night was announced and shown off at Hong Kong Retro Game Expo ’16. It  is a new fighting game for the SNES made by developers formerly with SNK who worked on Kizuna Encounter and KOF98, 2001 and 2002 for that company. The game is a played on a 32MB Cartridge and is a 2D fighting game with an interesting art style. It will be released in February 2017 but it is not clear if the west will also get it at that time.

I would love to see this indie game brought to a modern system like the Nintendo Switch by the developers, and hope that is indeed planned for some point.


By Jonathan Balofsky On 8 Dec, 2016 At 10:39 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarNintendo

Here are this week’s North America Nintendo Downloads


Wii U Download

Bridge Constructor Playground – $9.99
Teslapunk – $9.99

Wii Retail on Wii U

Metroid: Other M – $19.99

Wii U Virtual Console

Fire Emblem: Shadow Dragon – $9.99

3DS Retail

Animal Crossing: New Leaf – Welcome amiibo – $19.99

New 3DS Download

Galaxy Blaster – $1.49

New 3DS Virtual Console

Demon’s Crest – $7.99

3DS Themes

Disney Tsum Tsum
Mickey & Friends Holiday Season

eShop Sales

Great deals this week include Brunch Panic, The Keep and Rorrim, plus several more. Check out the full list of deals on Nintendo 3DS and Wii U available this week at


My Nintendo Celebrates The Legend of Zelda – The latest My Nintendo rewards are inspired by the 30th anniversary of the Legend of Zelda franchise. Fans can redeem My Nintendo points for discounts on digital games like The Legend of Zelda: A Link to the Past (Wii U and New Nintendo 3DS) and The Legend of Zelda: Skyward Sword (Wii U). There is also a commemorative 30th anniversary Home Menu theme for the Nintendo 3DS or Nintendo 2DS system. On top of that, enjoy the incredible music of The Legend of Zelda with orchestral music videos.

Source: Nintendo PR

By Jonathan Balofsky On 7 Dec, 2016 At 12:09 AM | Categorized As ROG News | With 0 Comments

No Gravatarturbo-grafx

Konami has filed a new trademark application for “TurboGrafx”. The Turbo Grafx 16 was a system made by NEC and Hudson Soft, that Konamu acquired the library rights to after they purchased Hudson Soft.

Goods and Services IC 009. US 021 023 026 036 038. G & S: Video game software; video game programs; computer game programs; computer game software; electronic game programs; Game controllers for consumer video game consoles for use with an external display screen or monitor. FIRST USE: 19890800. FIRST USE IN COMMERCE: 19890800
IC 028. US 022 023 038 050. G & S: Video game consoles; video game consoles for use with an external display screen or monitor

IC 041. US 100 101 107. G & S: Entertainment services, namely, providing online computer games accessible via video game consoles, handheld game consoles, wireless devices, mobile phones and computers; providing online computer games via network between communications networks; providing information in the field of games; arranging, organizing and conducting computer game tournaments

Standard Characters Claimed
Serial Number 87253583
Filing Date December 1, 2016
Current Basis 1A;1B
Original Filing Basis 1A;1B
Owner (APPLICANT) Konami Digital Entertainment Co., Ltd. CORPORATION JAPAN 9-7-2, Akasaka, Minato-ku Tokyo JAPAN
Attorney of Record Bassam N. Ibrahim
Live/Dead Indicator LIVE

This does not include any mention of Pachinko and it is quite possible that this could be for a new digital re-release method or game collection of some kind. We will keep you updated.