You Are Browsing ' app store ' Tag

No Gravatar

 

A new version of Street Fighter IV has been announced for iOS by Capcom. Street Fighter IV Champion Edition will come to mobile phones later this summer

 

Champion Edition adds Poison, Ibuki, and Dundley to the roster of characters, bringing the total up to 25. Players can fight against AI or online via Wi-Fi. The game is controlled with a four-button virtual pad on screen, which “allows players to execute moves through multiple key combinations and shortcuts,” according to Capcom. The game will also support external controllers and gamepads.

Champion Edition launches this summer, although Capcom has yet to give a firm release date. There’s no word on a price yet, either, but Street Fighter IV currently costs $4 on the iOS App Store. You can pre-register for news about the release of the game here.

This new version is likely coming to iOS due to updates to the operating system rendering older apps unable to continue being supported. It will likely be around the same price if not a dollar or two more, but all in all, this is just a replacement app really. Still it will hopefully be a good experience for those who choose to play it.
Source

By Kira Nance On 17 May, 2017 At 05:47 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarFirst and foremost, I would like you to take into consideration the fact that getting myself to write this review is comparable to pulling teeth. The moment I began my complicated relationship with Rise and Shine I was immediately taken back by the beauty of the beast. Oh man, is this a beautiful game, but beauty is only skin deep after all. While platformers at not my specialty they are also not my Achilles heel, yet I consistently found myself in the position where I was too frustrated to continue. Rise & Shine is a little bit like being in an unhealthy relationship and being too stubborn to leave. Perhaps like dating a supermodel whom, while she is beautiful, is so very used to going on looks alone that they fail to nurture other aspects of their being. I wanted to love this game, perhaps I still do but that’s not necessarily a good thing. 

It’s no surprise that Adult Swim Games has, as of late been dipping their toe into the proverbial pool that is console gaming. After the success of titles such as Katana Zero, Headlander and Rick and Morty Simulator: Virtual Rick-ality it makes perfect sense. The folks over at Adult Swim bring a refreshing attitude to the entertainment table, expressing a strong desire to provide quality entertainment over profit “We don’t have an agenda to sell something. For us, we want to create a really amazing experience.”  said Adult Swim’s Ashley Jex-Wagner, director of events “That’s the most important thing for us is for everyone to have a good time“. 

It seems the developers at Super Awesome Hyper Dimensional Mega Team are on the same page. In an interview with Invision Community, Enrique Corts (Art Director, Creative Director) stated “Our focus has always been making really polished hardcore games that add something fresh to the table. We believe in making things properly since day one, so we only launch our games when they are completely ready and as much bug-free as possible, even if that means we risk our financial health. Sometimes is really tough having our own quality bar so high, but this is the only way to success we understand.

The four-person team based out of Spain has already seen success in the mobile market with Editor’s Choice titles, Pro Zombie Soccer, Pro Zombie Soccer Apocalypse Edition, and Supermagical, all of which have received Game of the Year in the App Store. Rise & Shine is Super Awesome Hyper Dimensional Mega Team’s first PC/console title release and consequently my latest headache. So, the big question here is did Adult Swim and Super Awesome Hyper Dimensional Mega Team accomplishes their goal to provide us with enjoyable quality content? Well, I’d have to say yes and no.

With the combined powers of Adult Swim Games and Super Awesome Hyper Dimensional Mega Team, comes Rise & Shine a true “think and gun” gem that while frustrating is definitely worth your time. Rise & Shine is basically a playable homage to classic video games. Warped versions of beloved characters such as Link, Marcus Fenix, Q*bert and the Duck Hunt dog make hilarious appearances. The gameplay itself is a bit of a throwback, think Metal Slug meets Contra. This 2-D side-scrolling shooter is anything but basic, sometimes it’s even overly complicated. There’s a cover system to employ similar to the one used in Gears of War but this doesn’t ensure safety from all enemies especially the more volatile ones. Combining aspects of arcade shooters, bullet hells, and puzzle platformers staying focused in Rise & Shine is a major challenge in itself.

You play as Rise, a young boy of Gamearth, who upon receiving a legendary smack talking gun by the name of Shine suddenly becomes his planets greatest hope for survival against the invading Nexgen. You gun your way through 14 levels of unique puzzles, endless robot armadas, hungry zombies and intimidating bosses. Shine also conveniently bestows his wielder with unlimited respawns, unless you share the likeness of Link apparently. Unlimited lives, thank you, Shine, I thoroughly tested those boundaries. You have the choice to load Shine with his standard ammo or electric bullets, electric doing more damage to some enemies and next to nothing against others. Rise & Shine also grants you fun explosive bullets to detonate at will and the ability to guide your bullets remotely (RC), though only through a limited radius. Utilizing each bullet type is essential for navigating the puzzle solving, projectile dodging, enemy slaying chaos that is Rise & Shine. Bosses are no joke, only adding to the retro gaming atmosphere here, for example, the final boss takes upwards of 90 minutes to beat. 90 painfully tedious minutes. Considering the game consist of a mere two hours of actual gameplay with almost no storyline to spice things up, I found this to be severely annoying. I’m sure eighty percent of my time was spent severely immersed in boss fights. Taking damage is never an option as two hits from a base level enemy or projectile is enough to kill you at any point. Mastering the fine art of bullet spray is probably the best defense in Rise & Shine and quite possibly the best way to stay sane. 

The controls are slightly over complicated, requiring you to aim with the left trigger, shoot with the right trigger and guidance is provided by the right stick. When your screen is full of enemies, storms of bullets, lasers, and explosions this less that kind control system gets in the way. add in the bumpers to cycle through ammunition all while dodging, jumping and dashing to avoid getting hit. Oh, and don’t forget to reload. Seriously I’m exhausted just explaining all that.

Visually, the folks at Super Awesome Hyper Dimensional Mega Team nailed it. This is where the quality of the game shines through. The story while lacking in detail, plays out in charming comic panels that showcase the developers love for comic books. Each level’s background is made up of hand-drawn illustrations with multiple parallax scroll layers, giving new depth to each scene as you progress. I seriously lost myself in the artwork of Rise & Shine, it was easy to imagine myself gallivanting around the streets of Gamearth blasting away space grunts. The in-game audio and soundtrack are top notch thanks to the talent of Jerry Goldsmith Award nominee Damián Sánchez (Reservoir Dogs, Blues and Bullets). However, aesthetics alone cannot carry a game and Rise & Shine left me raging in the end. It’s a title deserving of your time and respect but I can’t in good conscience recommend it for anyone with anger issues.

Review code was provided by the publisher.

 

No GravatarEA sent out the following

 

Have you been missing that creative urge? Today Maxis announced The Sims Mobile, an all-new Sims experience that leverages the player’s power of imagination to create Sims and play with life.

 

Developed by the creators of The Sims and SimCity franchises, The Sims Mobile is inspired by The Sims 4 Legacy Challenge, encouraging players to build a successful multi-generational family, while unlocking and collecting unique Heirlooms along the way. As players progress, these powerful Heirlooms offer different gameplay benefits that help Sims achieve their Life Goals throughout the game.

 

In The Sims Mobile, players can also interact with their real-life friends in a whole new way. Their Sims can host and attend parties, develop relationships as best friends, nemeses, soul mates, and more with their real-life friends’ Sims, and share in big moments together in the game. From creating amazing Sims and shaping their Sims’ stories, to collecting valuable rewards and sharing experiences with friends, the options to play with life are endless.

 

The Sims Mobile is now available on iOS and Android devices as a free download in Brazil, with other regions to follow. Meanwhile, Sims fans and mobile gamers worldwide can look forward to its official launch coming soon.

It is always great to see The Sims franchise continue in new ways. Will Wright’s iconic game series has gone through many forms, but it is perfect for mobile devices. I can see this doing very well.

No Gravatarmario-runSuper Mario Run is Nintendo’s first big mobile game (miitomo being less of a game and more of a social media app), and as such it has been highly anticipated. We now have a release date for the game on iOS devices however. The game will be released on December 15th, and you can play some of its content for free right away. You can also pay a one time fee of $9.99 for a full game unlock to access all the content at once.

Super Mario Run will launch in 151 countries, supports multiple languages and is a times exclusive for the iOS app store. Will you be buying it or checking it out?

Source

 

No Gravatarrenegade_kid-656x427Renegade Kid Announced the following

Renegade Kid has announced that its co-founders, Jools Watsham and Gregg Hargrove, have made the difficult decision to bring their 10-year partnership of developing games together as Renegade Kid LLC to an end.
With their friendship and respect for each other still very much intact, Watsham and Hargrove will continue developing videogames under the names of their new companies: Atooi and Infitizmo.
The award-winning library of Intellectual Properties that Renegade Kid has created over the past decade will be finding new homes. All of Renegade Kid’s “2D” games, including the Mutant Mudds series and Treasurenauts, will become the property of Atooi. All of Renegade Kid’s “3D” games, including the Dementium series and Moon Chronicles, will become the property of Infitizmo.
We hope you will share in the excitement that both Jools and Gregg feel for their new journeys. You can follow their progress on twitter: @AtooiLLC and @InfitizmoLLC.

While it is sad to hear of the studio’s demise, it is good to know that the IPs will continue and both studios will still be making games.

No GravatarNew_Outfits_1461164222

 

 

Bethesda Softworks sent out the following

 

Fallout Shelter’s Update 1.5 is here to make your life as an Overseer easier!

 

With Update 1.5, you can now scrap your unwanted items and turn them into Junk to build even more gear. This is your chance to clear out the clutter in your Storage rooms and craft some cool new stuff.

 

We’ve also added new customization options to the Barbershop and new civilian outfits to craft or find in lunchboxes.  You’ll hardly even recognize your Dwellers when you’re done with them. You can even make them look like Ghouls!

 

Overseers using an iPhone 6s or 6s Plus can now take advantage of Fallout Shelter’s new 3D Touch support. With 3D Touch you can load directly into your vaults, skipping the main menu. You can also use 3D Touch to assign Dwellers to rooms and access storage just by tapping on any Storage Room.

 

Since its launch, Fallout Shelter has added a ton of new features – including new rooms, characters from Fallout 4, pets, new outfits, and weapons. In the last update (Update 1.4), crafting was added to the world of Fallout Shelter giving you the ability to make weapons, armor, and outfits. We also introduced the ability to collect Junk by sending your Dwellers into the Wasteland and from Lunchboxes because the better the Junk, the better items you can craft! There’s even more on the way, so stay tuned for upcoming updates.

 

Fallout Shelter was an instant smash hit when it launched on iOS on June 14, 2015, climbing to the top of the charts and beating Candy Crush to become the third-highest-grossing game on the App Store in its first week. Since launching on iOS and Android devices, Fallout Shelter has received top honors from some of the industry’s leading outlets, including winner of ‘App Store Best of 2015’, ‘Google Play Best of 2015’, and ‘Best Handheld/Mobile Game’ at the 2015 Golden Joystick Awards. Most recently, Fallout Shelter was named ‘Mobile Game of the Year’ at the 2016 D.I.C.E. Awards.

 

Fallout Shelter is available for free on the App Store or Google Play.

Fallout Shelter is an addictive and fan mobile game and I recommend checking it out if you have not yet done so. It is very much worth your time.

No Gravatar

Apple announced two new products this week, and while I was hoping for another version of the Apple Watch, we got the next best thing; two new Apple devices. Now the when the 6s details started coming to light, one of the things rumored was a smaller iPhone 6;  and when the iPhone 6s finally came out a smaller screen was nowhere to be seen. Just a few months later, many are happy with Apple’s announcement with iPhone 6 SE. The SE is something special that embodies qualities of both the iPhone  and 6s. 

The specs of the SE are definitely top notch for a phone this size, including almost all of the upgrades Apple made to the 6s, with the exception of 3D touch.

Some specs include:

  • Retina display
  • A9 chip with 64-bit architecture
  • 12-megapixel iSight camera
  • True Tone flash
  • 4K video recording at 30fps
  • Apple Pay

Starting price for the SE begins at $399 for the 16gb version to $499 for 64gbs. While you’re getting a great deal on what is pretty much a 6s at a cheaper price, 16gbs is pretty underwhelming when you consider how big apps,photos, videos and music is.