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The Dishonored series has been one of the more interesting things to have come out of gaming in recent years.  The games offer more choices that do affect how the game progresses, which give the games a lot of replayability. That said, there are some who feel the games have been becoming formulaic. For those who feel that way though, Dishonored: Death of The Outsider offers some changes to what you might expect.

Death of the Outsider follows Billie Lurk as she aids Doud in his revenge against the Outsider. From there however, things get strange. Billie gains abilities like one would expect in a Dishonored game, but not in the usual way. In fact, Death of the Outsider does a lot different, such as removing the chaos system altogether. This does affect the replayability of the game, but the tradeoff is a more innovative experience. Billie’s powers are fun to use, and offer multiple ways to go about things. Without giving spoilers, there are certain parts of the game that you just want to replay over and over, because there are so many different ways to complete an objective, and each way is extremely satisfying.

The gameplay in general is handled well, but I do feel that with the removal of the chaos system, the game is lacking something. Even with the chaos system removed, something equal could have been there, but what is in place just does not feel up to par with the previous games. That being said, I do appreciate the game moving away and trying something new.

Another thing to address is the fact that this is essentially DLC being sold separately. I have seen many complain about that, but I don’t know why. This is not a new concept, such as seen with Infamous: First Light, Uncharted: The Lost Legacy, and even Bethesda themselves with Wolfenstein: The Old Blood. I actually like the idea of DLC being sold as standalone games, especially in this case, since as mentioned,  Death of the Outsider does a lot of new things.

The game is rather short ( although considering it is an expansion, that is fine), but satisfying. You still feel awesome using the abilities, and there is the right mix of stealth and action along with a detailed story. The game works to resolve many of the overarching questions of the series, but manages to leave many things open for a possible sequel.

After playing Dishonored: Death of the Outsider, I felt Arkane Studios and Bethesda truly managed to take the series in a new direction. While some may not like this, I felt it may have been needed as it keeps things fresh. Playing this was an awesome experience, and I feel this is one that more people should play. Obviously this is not a good place to start with the series, especially as it spoils the events of Dishonored 2, and gives it a canonical series of events. But for fans of the series, this is a great game. I fully recommend it.

 

………….

 

 

Disclaimer: Bethesda provided a review key

 

Reviewed on PS4

By Jonathan Balofsky On 14 Sep, 2017 At 11:11 AM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

 

Take on the role of Billie Lurk, once one of Dunwall’s most notorious killers-for-hire. Reunited with your old mentor, the legendary assassin Daud, you undertake the greatest assassination ever conceived: killing the Outsider, a god-like figure whom Daud sees as instrumental in some of the Empire’s most dishonorable moments. As you venture deep into the grimiest corners of Karnaca to uncover the mystery of the Outsider and his origins, face deadly opposition, dark ancient powers, and difficult decisions that will forever change the world around you.

Death of the Outsider brings players back to the Empire of the Isles, with breathtaking visuals, intricately designed levels, and brutal combat systems that are a hallmark of the Dishonored series. With a new character comes a unique new set of supernatural abilities, deadly weapons and powerful gear, empowering players to become the ultimate assassin.

Dishonored: Death of the Outsider launch worldwide on September 15, 2017 on PlayStation 4, Xbox One and PC. For more information about the game, visit dishonored.bethesda.net

 

 

 

Dishonored: Death of the Outsider looks absolutely amazing. This looks like a worthy continuation of the series and will no doubt be another great entry. Will you be getting it?

 

 

Source: Bethesda PR

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With Dishonored: Death of the Outsider fast approaching, I wanted to take a look back at the series thus far. When Bethesda and Arkane Studios first released Dishonored, it didn’t introduce new ideas, so much as use what was already done by others. What was new was the way they used those ideas, and the product that came out of it.

Dishonored combined different elements and playstyles, like the stealth gameplay of Thief, with more horror and fantasy elements as well as action. The thing is though, Dishonored innovated, not by giving you different ways to play the game, but consequences for your style, and incentive to play again. You could go through the game with as little murder as possible, or kill everyone in your path. The choices you made affected not only the endings, but how the game progressed in general.

Dishonored also took steampunk genre and played with it in an interesting way, by deconstructing such a world and then giving the player a chance to have such a world exist in an ideal state. The game didn’t encourage you to go down either route, it let you make your own choice every step of the way. Then we have the sequel. Dishonored 2 gave two characters to play as, but also gave even more ways to play than ever before. Dishonored 2 took the formula of the first game and built on it, expanding what was done, and allowing far more innovation. But now it brought it a sense of immersion like never before.

The series playing with established ideas and using them in new ways was excellent, but the developers also took the time to build a unique world with a character of its own. It is not an exaggeration to say that the genres and games Dishonored took from, now take from Dishonored, such as seen with the reboot of Thief. It has become a series that transformed gaming and pushed things forward.

There are few games that can truly force change on gaming. The Dishonored series is one of the few that can legitimately claim to have done so.

 

If you hadn’t seen our review of Dishonored 2 before, you can see it here.

By Jonathan Balofsky On 16 Aug, 2017 At 10:39 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

Don’t miss the mind-bending sci-fi adventure that some are already calling one of the best games of 2017. If you’re a PC gamer and haven’t yet played Prey, now you have the perfect opportunity. Starting today, the critically acclaimed game from the masterminds at Arkane Studios will be available as a PC trial for the first-time ever.

 

Also today, Prey will shift from a demo to a trial on both PlayStation 4 and Xbox One. That means anyone who wants to test out Prey ahead of a purchase can retain their progress along with any Trophies/Achievements earned during the trial.

 

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.

 

Check out the newly released video to celebrate the trial

This is great news, as Prey is a game that more people should check out. If you haven’t seen it yet, our review of the PS4 version is here

By Jonathan Balofsky On 10 Aug, 2017 At 10:03 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda has released the official trailer for Dishonored: Death of The Outsider

 

 

See a new side of Karnaca as Death of the Outsider takes you through its gritty underbelly. Investigate mysterious cults, infiltrate underground fight clubs, and even pull off a bank heist as you search for a way to do the impossible: kill a god. Playing as a new assassin, you’ll have access to slew of powerful new supernatural abilities, weapons and gadgets, all of which are designed to help you cut a bloody swath through Karnaca and leave your mark on the history. Or perhaps you’ll choose to be merciful and use your skills to slip unnoticed through the world. In true Arkane fashion, the intricately designed levels allow for a wide array of playstyles, with branching paths and heavy choices that will greatly affect the outcome of your mission.

 

Death of the Outsider brings players back to the Empire of the Isles, with breathtaking visuals, intricately designed levels, and brutal combat systems that are a hallmark of the Dishonored series. With a new character comes a unique new set of supernatural abilities, deadly weapons and powerful gear, empowering players to become the ultimate assassin. And with developer Arkane Studios’ signature style, you can once again be as bloodthirsty – or as merciful – as you like. Check out Bethesda.net for even more details in our recently released video featuring insights from Creative Director, Harvey Smith.

Dishonored: Death of The Outsider is looking fantastic, and is shaping up to be a worthy addition to the Dishonored canon. Are you looking forward to the game?

 

By Jonathan Balofsky On 8 Aug, 2017 At 09:26 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda has released the following.

The culmination of an arc that began with the assassination of Empress Jessamine Kaldwin in the original Dishonored? Or the perfect entry point into the richly realized Dishonored world? When it comes to Dishonored: Death of the Outsider, the answer is simple: both. A standalone adventure featuring Billie Lurk – a fan-favorite character who’s playable for the first time in the series – Dishonored: Death of the Outsider sends you on an impossible mission to take down a supernatural god-like figure.

Death of the Outsider brings players back to the Empire of the Isles, with breathtaking visuals, intricately designed levels, and brutal combat systems that are a hallmark of the Dishonored series. With a new character comes a unique new set of supernatural abilities, deadly weapons and powerful gear, empowering players to become the ultimate assassin. And with Arkane Studios’ signature style, you can once again be as bloodthirsty – or as merciful – as you like.
Dishonored: Death of the Outsider releases on September 15, 2017, on PlayStation 4, Xbox One and PC.

Dishonored: Death of the Outsider looks to be an interesting story in the Dishonored universe. The games are amazing already, and an addition like this is a welcome one. If you haven’t seen our Dishonored 2 review, you can see it here .

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By Jonathan Balofsky On 3 Aug, 2017 At 10:54 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda has revealed a major patch for Prey, Patch 1.05, that aims to fix many of the issues.

 

Take a look at the patch notes below.

 

Patch Notes for Version 1.05:

[PS4 ONLY] Fixes to address screen-tearing/stuttering
Player can no longer become blocked from rebooting Power Plant for the “Reboot” mission after killing the Technopath in Life Support.
Added weapon malfunction text for when weapons jam.
Fixed crash when mimicking bass guitar in the Yellow Tulip.
Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player’s inventory automatically.
Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
Fix for some AI-related crashes.
Various combat tweaks/fixes for mimics.
Opening the TranScribe will no longer disrupt FoV settings.
The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
Operator corpses from saves made on previous builds will no longer cause performance issues.
Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
Stun Gun now tells the player when a target is out of its effective range. Weapons will display a “Weapon Offline” when disabled by EMP.
Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the “Drunk” debuff
Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
Fixed rare crash when level transitioning to Life Support.
Reployers no longer lose collision when recycling them, and then loading a save where they were present.
Player can no longer bypass ceiling collision by mantling GLOO.
Danielle now voices the correct response to the player’s actions with the Cook during the endgame sequence.
The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
Fix for rare freeze/crash when in combat with Phantoms.
The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
Lights are no longer sometimes incorrectly ‘on’ when the player enters the Cargo Bay for the first time
Igwe will no longer be found in Cargo Bay when the ‘meet January’ call is triggered.
Mimic’s wall jump attack animation is cancelled if they are stunned.
Treasure Hunt now lists an objective and marker to return to Abigail’s workstation once all the maps are investigated.
The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
Turrets can now be hacked properly if they’ve been previously controlled by the Technopath.
If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player’s face, the facegrab animation will no longer play and trap the player.
Hitting a stunned Phantom with the wrench no longer breaks their animations
Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
Various crash fixes
Various text fixes.

 

This is a massive patch and looks to correct many of the problems. Hopefully this gets people interested, as the game is actually worth playing. Check out our review here

 

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By Jonathan Balofsky On 23 May, 2017 At 11:42 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

With its unique setting and extensive player freedom, Prey has been praised by GamesRadar+ as “bursting with personality”, while Game Informer simply calls it “Stellar”. IGN describes Talos I, the game’s space station backdrop, as “fantastically explorable”, a sentiment echoed by Eurogamer, which refers to Talos I as a  “truly magnificent setting”.

 

When you awaken aboard the Talos I space station, you that find you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force, and you must stop the Typhon threat from destroying humanity. As Morgan Yu, and mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

 

Out now on Xbox One, PlayStation 4 and PC, Prey is the highly anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series – which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2. Embracing its signature style, Arkane developed Prey as an “open space station game,” complete with the studio’s characteristic freedom, player choice and deep story.

 

Be sure to check out prey.bethesda.net for more details on how you can fight the invasion.

 

Prey is a great new game from Bethesda and Arkane Studios. If you haven’t seen it yet, you can check out our review here.

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Prey was a 2006 game by Human Head Studios that brought in some truly innovating gameplay to the FPS genre. It was like little else before it.  Now fast forward to 2017 and Prey has been revived, mostly in name only as this is more of a spiritual sequel to System Shock, by Arkane Studios and Bethesda Softworks, but fans of the original should be aware there are elements of the original present here.

Prey plays as a hybrid between survival horror and first-person shooter and does so admirably. Bethesda games are well known for having some glitches and shaky models, it’s expected by now and there is a charm to them. Prey takes these shaky models and glitches and makes them into gameplay elements. Everywhere you go there are enemies of some kind, and the game gets really creative with them. I have to give it to Arkane Studios, the enemies in the game are well thought out and well designed. The enemies can be anything and this creates a great degree of paranoia that is perfect for the game. You will never know where the enemy is, because of the nature of the enemy. This game is billed as the spiritual successor to System Shock, and I truly feel it surpasses its inspiration. It successfully pushes horror to the next level, while mixing in a perfect amount of action.

The game offers unique abilities as part of the story, and these offer so much variety in the gameplay. Prey is a unique type of game, given its story and the way the game lets you go about it. Using the abilities is a big part of the game, but the game makes it personal when you use the powers. It messes with you and forces you to question everything.  It’s a great twist on the usual Survival Horror and FPS gameplay and a welcome innovation.  The game’s abilities, while new and not those of the original game ( again, this is an in name only reboot), still does have a feeling of a connection to the original. This might be surprising but the original Prey’s abilities had a psychological impact that is present in many ways in this game. There are humorous aspects as well, such as becoming different objects which are amusing and great for getting ahead in the game. It is really well done and when used right, creates a rewarding experience, There are also the game mechanics that stand out, such as recycling, and the various weapons and upgrades. Prey is a game you will want to play through more than once ( more on that in just a bit), and it will definitely continue to be fun and exciting,

The story is interesting, if a bit flawed, and has some very neat twists. That said, the way the storytelling is done through the gameplay is good and the visual style of the game adds to its enjoyability a great deal. The big thing for me with the immersion was the music. The soundtrack was absolutely amazing and some of Mick Gordon’s best work, and helps to both set the mood and draw the player in, in the right way and at the right time. It switches from intense action to creepy scares in just the correct amount and keeps things fresh for the player. The story of the game takes a while to appreciate, and there are pacing issues and some things that still don’t work well ( the flaws mentioned), but once it is complete, you will want to play the game again to see how it all fits together. Admittedly, the story isn’t the draw of the game for me, but it plays its part well in the game. That said, the characters are developed well and the setting and scenario and very well thought out and developed. Arkane said they wanted Talos I to be a character itself and they accomplished that.

Prey’s biggest flaw is that the pacing in general, not just in the story, seems off at times, but that can be easily overlooked. All in all, I think Prey is another knockout title from Arkane and Bethesda, and I cannot imagine not recommending it. It just feels great to play and I want more of this experience. It was really well done.

 

Disclaimer: A code was provided by Bethesda for the purposes of this review.

By Jonathan Balofsky On 4 May, 2017 At 07:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following launch trailer was released by Bethesda.

 

Step into your TranStar uniform and prepare to fight the invasion: https://beth.games/2pD6png

When you awaken aboard the Talos I space station, you that find you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force, and you must stop the Typhon threat from destroying humanity. As Morgan Yu, and mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

You can play the first hour of Prey for free on PlayStation 4 and Xbox One. The Prey Demo: Opening Hour puts you in the role of Morgan Yu, lead scientist aboard Talos I, working on a scientific breakthrough. What starts off as an exciting first day of work very quickly takes a dark turn. You find yourself alone on board a lavish but abandoned interstellar research facility. Aliens have overrun the station and are hunting down any surviving crew members, including you. Should these creatures reach Earth, life as you know it will end.

https://prey.bethesda.net/demo/

Prey will be available on May 5, 2017, on PlayStation 4, Xbox One and PC.

 

 

Prey looks to be an incredible game. If you haven’t tried the demo yet, you really should. We will have a review up of the full game in a few days.