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By Wade Hinkle On 13 May, 2015 At 10:21 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarUbisoft released an announcement trailer earlier today that gives new information on the next iteration of the Assassin’s Creed series, Assassin’s Creed Syndicate.

Assassin’s Creed Syndicate is being developed by Ubisoft Quebec along with nine other Ubisoft studios. Based in London, England during the Industrial Revolution, players will be able to take on the role of either Jacob or Evie Frye, twins that were raised to follow the creed.

Jacob is described as a hot headed, rebellious leader of an underground gang formed to fight for the survival of the lower classes. Evie, the first female character in the franchise, is the exact opposite of her twin brother boasting as a master of both stealth and control. Fighting together to free the people from poverty and corruption, and gain back control of London.

The publisher is trumpeting that Assassin’s Creed Syndicate will be the largest and most modern open-world in the franchise’s history. New weapons will be introduced such as brash knuckles, a kukri knife and a revolver. Other items for use will include the the zip-line and a rope launcher.

“The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart,” said Marc-Alexis Côté, creative director, Ubisoft. “Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.”

Assassin’s Creed Syndicate will be available worldwide on October 23 for PlayStation 4 and Xbox One. The Windows PC version will have the release date confirmed at a later date, with Ubisoft stating that the game will be released this fall.

Check out the walk-through and announcement trailer along with the screenshots that were released today below.


Announcement Walk-Through Trailer

Announcement Gameplay Trailer

By Jessica Brister On 18 Apr, 2015 At 09:49 AM | Categorized As Editorials, Featured, PlayStation, Xbox 360/Xbox One | With 0 Comments

No GravatarWith all of the amazing games that have come out over the last couple of generations of consoles, it’s easy to list all of the excellent games.  But what about the worst games?  What about the disappointments?  What about the games that I regretted even spending an hour of my time on?  I guess looking at the best of the best also got me thinking of the disappointments, so here it is: The 10 Most Disappointing Games that I’ve Played in the Last 10 Years.

Note: These are not the worst games ever.  Well, some of them might be.  These are also not a complete list of the worst games because I am only including games that I have played.  I’m sure that there are some really bad ones not included.  These just happen to be a list that I’ve played that I was very disappointed with.

Titanfall

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In theory, Titanfall could have been a good game.  The online game play is actually pretty fun.  It even introduced some interesting concepts to player versus player, including the use of the Titans and running along the sides of the walls.  The problem with this game is that it only half complete.  With no single player mode and virtually no story, playing the game felt a bit pointless at times.  Hopefully, this will get corrected with a Titanfall 2.

BioShock 2

BioShock2

Although BioShock 2 is not necessarily a bad game, it was very much a let-down when compared to the original game.  The story in no way could be compared to BioShock, which is one of my favorite games ever.  It was mediocre at best.  Even though it was still set in Rapture, the whole feel seemed different to me and not in a good way, either.  The only improvement to the game was the ability to use plasmids and a weapon at the same time, but unfortunately, that wasn’t enough to give this game any replay value.  It’s definitely the “skipped over” one of the franchise.

Assassin’s Creed

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Although the franchise got much, much better, the original Assassin’s Creed was quite a disappointment.  It’s extremely repetitive and can be downright boring at times.  You really only need to play for a couple of hours to experience all that the game has to offer.  In fact, just play a few hours and then watch the ending on YouTube.  There.  You’ve gotten the whole game.  Luckily, Ubisoft really got their act together and created a great franchise.  Everyone loves the later games, but I never hear anyone talk about the original.

Infamous: Second Son

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The original Infamous was an amazing game, so I was really excited for Second Son.  Unfortunately, Second Son ended up being really repetitive.  The story was so-so.  And the ’90s-style boss battles were the last straw.  The graphics were awesome, but that wasn’t enough to save the whole game.  What should have been a great game ended up being a beautiful disaster.

Sims 4

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Sims 3 is one of my favorite games, but with all of the expansions, the game engine has been struggling for awhile.  I was so excited for a new Sims game, but it didn’t take me that long to realize how poorly Sims 4 was done.  With no open world, limited color choices for clothing and housing, and loading screens galore, I actually went back to Sims 3.  All Sims 4 ended up being was Sims 2.5.

Mass Effect 3

ME3

(SPOILER ALERT)

For a franchise where supposedly every choice matter, it really didn’t in the end.  With probably THE worst ending in gaming history, Mass Effect 3 could have killed the whole series.  Mass Effect 2 is one of my favorite games, so it was so frustrating to see a world so amazingly crafted go up in smoke.  It’s like the developers “called it in” for the ending.  Sadly, the rest of the game is actually pretty good.  I hope that BioWare can recover with Mass Effect 4.

(END SPOILER ALERT)

Duke Nukem Forever

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In theory, this could have been a good game.  I played the original Duke Nukem and Duke Nukem 2 side-scrollers.  I spent much of my middle school days playing Duke Nukem 3D.  However, whether it be the so-so game play or the fact that Duke Nukem is a bit dated at this point, Duke Nukem Forever ended up being a complete mess.  Something just didn’t click with the game.  It could have been the overly crude sexual puns or the ’90s-style game play, but the game just didn’t work.

Resistance 3

R3

After how awesome Resistance 1 and 2 were, I was so excited for Resistance 3.  Resistance 2 had some of the most fun cooperative game play that I have ever experienced.  I played that game TO DEATH.  Sadly, R3 ended up being horrible.  The online game play was a disaster.  Insomniac decided NOT to have cooperative, which was incredibly popular in R2, and the competitive play was poor.  The single player story mode was not very good either.  Capelli had been such a cool character in R2 that I had figured that R3 was going to be awesome.  Unfortunately, it didn’t happen.  Capelli turned into something completely different, which turned me off completely to the game.

Destiny

Destiny_Loot_Cave

If there ever was the greatest bait and switch in gaming, Destiny would be it.  We were promised awesome open world online cooperative game play and an amazing story.  What we got was a story that seemed like a ten year old boy wrote, a very linear closed-world, the worst loot drop system ever created, and an elastic leveling system.  I know some people absolutely love the game, but at this point, I refuse to play it anymore.

Final Fantasy

FFXIII

Even with the disaster that was Destiny, there is still one game that is actually even worse.  Final Fantasy XIII may actually be worst game that I have played in the last ten years.  The story is confusing.  The characters are cheesy.  The maps are claustrophobic.  The game play is simplistic.  Nothing good came from this game.  At all.

 

 

By otakuman5000 On 11 Jan, 2014 At 11:25 PM | Categorized As Editorials, Featured, Interviews, ROG News, Tales of Real Otaku | With 0 Comments

No Gravatar

560059_545217922223147_21166582_nI had the wonderful pleasure of being able to interview Leon Chiro, a respected cosplayer throughout the nerd community who has won several awards for cosplays like Dante from the Devil May Cry series, Tidus from Final Fantasy X and Dissidia, Caius from Final Fantasy XIII-2, and the list goes on and on. Today we get a sneak peak into the life of a competitive cosplayer from his humble beginnings, his current works in progress, and everything in between.

ROG: The classic question; we all started somewhere in our cosplay careers. Tell me a bit about that – how old you were, what inspired you, your cosplay inspirations, and what convention you did your first debut.

LC: Ok, so it was 2010…

ROG: Oh, so you’ve only been doing this for a little while!

LC: Yeah. I only started to cosplay seriously when I realized what cosplay was. But my first convention was in 2010. I’m coming from the modeling world, and I was asking myself, “Ok, I love doing pictures, but what if I try to take a character I love a lot and I model with them?” So, I was thinking of doing Tidus because he’s my favorite character ever, and I was thinking, “what if I contacted somebody to see how much this costume would cost?” And they said, “Oh, that’s simple!” And I was like, “… what?” “Cosplay.” “Ok, what is cosplay?” So he explained it and I was like, “Oh. Hm. Sounds like a carnival thing.” He said, “No, it’s more than that…” So he explained it to me. I could never imagine what the cosplay world was. So, I took my Tidus cosplay, I went to the convention alone, and I was a nobody. I didn’t know anyone and no one knew me. That was fine because I was like, “Woah.. where the [expletive] am I?” (Laughter) Someone came up to me and said, “you should enter the cosplay contest [with the Tidus cosplay] because you are very, very good.”

ROG: Yeah, you did a really great job on that. I’m shocked that was your first cosplay.

Leon Chiro's cosplay as Tidus from FFX

Leon Chiro’s cosplay as Tidus from FFX

LC: Yeah, I did Tidus’ first and second version. So yeah, this guy said I should do the cosplay contest. Ok, what is the cosplay contest? Well, it’s like a masquerade. You have to do an exhibition and interpret your character, and I said “oh, sounds cool!” I discovered that I made it to the finals without knowing it. I wasn’t expecting that. A lot of people were surprised because I was anonymous and I came from nowhere, and I arrived in a place that other people have been trying to get to for years. I don’t know what I did… I did it with my heart. That’s the thing – I did my character with my heart.

I have to say that a lot of people started to go against me – “Oh, he’s nobody,” “He only has one cosplay,” “He has too much success” – just people talking bad about me. So I said, “Ok, it’s time for me to do a second cosplay.” I did Dante, and I tried to do the cosplay contest, but I didn’t arrive in time and I had some problems. People still continued to talk bad about me because they were like, “Oh, he’s just doing it for the body” or “He’s just doing it because of the abs.” By then it was 2011, and I wanted to stop because I was like “What the [expletive] is this world?” I’m coming from the modeling world where a lot of people respect me.

ROG: Cosplay is supposed to be fun, and unfortunately there’s a lot of hate.

LC: First of all, it was just supposed to be fun. Secondly, in the gaming and comic world, if I’m winning a lot in a short amount of time, they should be happy for me, and that wasn’t the case. I wanted to stop, so I stopped for two months and I thought about it, and I said, “Ok, there are a lot of haters, but I met a lot of special people and I wanted to do an achievement exhibition for them.” So I entered the cosplay contest, and the winner won a trip to Lucca. I won first place with Dante, and a lot of people were against me because I was doing good. It’s not easy in the beginning and you’re alone and you don’t have recommendations, but I started like everyone else – a nobody. Everything I did, I did by myself.

Leon Chiro as Dante from DMC3

Leon Chiro as Dante from DMC3

I started to get more motivated, and I was like “Ok, you hate me because I’m doing good? Ok.” And I did Tidus from Dissidia, and I started to face more haters, and I was winning every contest I entered. People started to look at me with more respect. I went to Lucca with my Kung Lao cosplay because he’s my favorite character from Mortal Kombat and I won the Best Interpretation Award, which is the hardest award to get. When you win in Lucca, you can say that you’re a professional cosplayer. Winning that award made me really proud of myself, so after I won, that’s when I made my facebook cosplay page towards the end of 2011. So yeah… that’s my story. After my first convention, I won something like 14 in a row, including Lucca. The most important thing was that people were starting to know who I was and that I did good work. That was the main victory. It wasn’t about being popular – it was about being respected. I got a lot of respect for my Caius cosplay because it was very hard. Do you know of Kamui Cosplay (another respected cosplayer in the community)?

ROG: Yes, I recently liked her page on facebook because I saw it on your page. So I watched some of her tutorials on YouTube – they’re really helpful.

LC: To me, she’s the best cosplayer in the world. I had the honor of her complimenting me, and that was really satisfying… someone that big complimented me. I’m also talking to Rick Boer from Ubisoft, who’s the official Edward Kenway cosplayer (from Assassin’s Creed IV), and it feels great to have his respect because he’s such a humble guy. He’s my Assassin’s Creed idol. (Laughter) So that was a long reply for just one question!

ROG: (Laughter) It’s not a problem! How a cosplayer started out is usually a long one. All right, so an editor from ROG and I were talking and we were discussing that cosplaying seems to be mostly female dominated. What do you think about that and how to do you feel taking part in something that’s so female based?

1531739_565873086824297_1431166684_oLC: It depends, because people usually focus on half-naked girls. But for me, they’re appreciating cosplay – they’re appreciating modeling. It’s not the same thing. I’m not looking for likes (on facebook) – I want to earn them. I try to mix the two because I come from the modeling world and I’m doing cosplay from my heart. It’s female dominated because it’s easy to be popular when you’re barely wearing anything. It makes me laugh because girls will be like “Oh, you’re judging me because of my half-naked pictures?” They barely know what they’re talking about, and after you see their page, you’ll see them in bras and barely wearing anything. Girls will get angry and nitpick other girls’ cosplays, but they’re the ones doing sexier versions of a particular character. A lot of girls will judge girls that they can’t be as good as.

ROG: As a girl, I understand that totally. All right, so have you ever been an invited guest to a big name convention? And if not, what would be your dream convention to be invited to?

LC: I’ve been invited to a lot of European conventions, but I still haven’t been to America, for example. It’s unfortunately really expensive to go there.

ROG: Yeah, which is a shame. But, in the same way, I haven’t been to Italy because it’s really expensive. A friend of mine just left for Rome a few days ago and I was mentally cursing her (laughter).

LC: I mean, for me, a lot of people that go to America are really lucky. But even if I was invited to an American convention, I don’t think I’d be able to accept it anyway. I’d love to. I hope one day someone sees my cosplay and invites me over, I don’t know. This year, I was invited to three conventions. I’m taking things step by step. If you reach an achievement, it’s because you deserve it. That’s what we learn growing up. For me, it’s hard to keep up the good work because people love my cosplay, and they have a lot of high expectations. I always have to do my best.

ROG: Sure, it can be a lot of pressure.

LC: No, it’s not pressure. It’s kind of motivation for me. If cosplay was a pressure for me, I wouldn’t be doing it and I wouldn’t be doing this interview with you (laughter).

ROG: (Laughter) Trust me, we all appreciate your work. So, you’re from Italy, which I already said I’m totally jealous of, and you’re jealous of the fact that I live in New York. What would you say the biggest difference between American and European convention scenes are?

LC: I wish I could know about the American convention scene, but I’ve never been there.

ROG: I wasn’t sure if you just meant you haven’t been to New York in particular.

LC: I can say about Italy and other European conventions that there is a lot less competition. There are two European championships, and they’re the EuroCosplay, and ECG, European Cosplay Gathering. In every main convention in Europe, they choose 2 representatives and put them against the representatives from all the other countries.
I’m really proud to say that I’m competing in the world championship for Italy. It makes things harder because the competition gets more and more intense. Sometimes, competition isn’t healthy here because a lot of people are doing all they can to destroy the other cosplayers, with flames, with fights.

ROG: So it’s not good sportsmanship.

LC: Yeah, there was this guy who used to be my friend, and we’re not friends anymore. He always used to come into my job and wanted the basics to cosplays, and he’s good now, but he’s so arrogant. At the first opportunity, after I helped him meet a lot of contacts, he turned his back on me and left, and spoke bad about me. For example, we had a TV show to do and they were going to choose two cosplayers – one male and one female. They called me instead of him and a lot of other cosplayers, and I was happy about that. He wrote to the director of the show and said, “how can you choose that shitty Dragonball cosplay instead of mine, just to make me look bad. I didn’t believe he wrote and the director said, “yes, he did. Do you want to read?” So I read it and I was shocked. I was like “what the [expletive]? I don’t know what I did to him. Maybe he just ate something bad (laughter).” So I began to understand that reputation in Italy isn’t always good because a lot of them aren’t able to be humble and honest to someone else. Cosplay is a hobby, not work.

ROG: Yeah, I was actually talking to the rest of my team a few minutes ago that I truly appreciate you taking the time out. It says a lot about the cosplay community – you being good at what you do and so respected, but you’ll still take the time out for others. I’ve known and met a lot of cosplayers who thought they were better than everyone else and slammed other people. We’re all nerds, we all play videogames, read comics, watch anime – whatever. We’re supposed to be a family, but instead we just shut other people down because someone can’t sew and craft as good as someone else.

LC: There should be a middle ground between those who share the same passion. It’s not everyday that you find someone who understands you. You can’t always talk to others about video games. For example, when I was doing my Tidus cosplay, I had my hair blonde. I wasn’t wearing a wig and I had to face university with blonde hair. People would call me names like fleshlight (laughter).

ROG: That’s awful! I thought it looked great. Who cares?

LC: Yeah, who cares? I can kick your ass whenever I want, so…

ROG: (Laughter) I’d hate to get on your bad side…

LC: (shakes head) Nu-uh. Ok, so I go to school for motor science… what I would like to do with that degree – that future degree. University is a

Chiro's cosplay of Kung Lao won him first place in Lucca.

Chiro’s cosplay of Kung Lao won him first place in Lucca.

cruel world. Not everyone can pay to go to university here in Italy. It’s very selective. They’ll choose the best 200 out of thousands of applicants. Luckily for me, they were extending applications to former athletes. I was a former national champion in athletics.

ROG: What sport were you in?

LC: 100 meters. I was a runner. I’m doing parkour right now because it gives me freedom of expression. I would take my degree, get a passport, and come to the USA. I’m doing this major for personal satisfaction. I want to create my own future and do the things I love. If I can do something with it, that’d be great.

ROG: That’s a great point. Most parents in America – when I tell my parents, “hey, I want to go to school for video game design.” The first question out of their mouth is going to be “what are you going to do with that degree?” There’s no such thing as going to college for something that makes me happy; it’s all about how to make money out of it. Good for you that you go to school for something that makes you happy.

LC: You pay for your time to study. You can’t live anymore because you have to constantly study. School should make you motivated, not miserable. A good teacher isn’t someone who knows everything. A good teacher is someone who can give you those few things during your time at university and motivate you. It’s not a competition of knowledge. Sometimes it could be a former student going through their own frustrations and they pass down to you what they’ve learned in life.

ROG: Great point. So, we’ve all had that one costume that was a lot of fun, and others that were extremely challenging. What costume did you have the most fun making, and which one was the most frustrating?

LC: Caius was the one that gave me the most satisfaction. It’s full of armor parts, and it was great winning because it didn’t show off my body [like how Dante and Tidus did], but I spent a lot of money on Caius. Especially making this (shows Caius’ weapon).

ROG: Wow… how did you make that?

LC: (Laughter) I don’t even know. It’s a bit damaged now. You can say that it looks good, but since I created it, I can say that it’s definitely damaged.

ROG: How long did it take you to make Caius’ cosplay?

LC: Ahhhh… a month. One month, every single day for five to six hours. If you look on my page, I have a work in progress album that you can see. I started with a piece of wood, and then cut the shape, added more layers of wood, and just added things piece by piece. I was covered in sawdust. I had so much sawdust on me that when I went outside, all the dogs kept trying to pee on my leg because they thought I was a tree!

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Caius was the most uncomfortable to wear. It’s a lot to put on. I went to a convention and I took three redbulls with me… I have no idea why I did that. When you’re anxious and nervous about getting on stage, I had to have a redbull. But then I was like, “Oh my God, I have to pee. What the [expletive] am I going to do?” I had to remove all the pieces of the cosplay. It took a half hour to put it on and fix it. Thankfully, the Dante cosplay from DMC was the easiest. I just had the coat, didn’t have a wig, and if I got hot, I could take the coat off. It’s hard with the Caius cosplay because he does a lot of movement, and it’s hard to move in his cosplay. I need to improve some things before I compete with it again for the debut of Final Fantasy XIII: Lightning Returns.

ROG: What do you enjoy doing the most – the outfit, the props, or the makeup and wigs?

LC: I hate the wig part. I have to make them in a way that it wont fall apart. When you’re on stage, you can’t have something like that go wrong. I mean, you’ve seen my Vegeta cosplay. It’s really heavy. I love doing makeup, but I love making my accessories. I’m well known for my props. I can get help with my tailoring and sewing stuff. If I have to do something with a coat, I’ll buy a coat and alter it. Come, on, let’s talk about it. I think it’s stupid. If you need orange pants, buy a pair and dye it. There’s no need to make one. I mean, sure, it can be satisfying, but really. Just buy a pair of pants and do what you need. With the accessories, you make it from scratch. I go to the woodshop, get the wood, and I get to work. Or you can use regular household items, like tubes from toilet paper, paper towels, or wrapping paper. Even plastic water bottles.

ROG: Obviously it takes a lot of work to keep your body in such great shape. What’s a typical workout routine for you? I know you’re all about ‘eating clean and training dirty.’

LC: I avoid fast food and processed food. I train 6 days a week. You have a choice between choosing an elevator or the stairs. Just take the stairs. Exercise is making changes in habits like that. People always complain because they don’t get the results they like because they’re not working hard enough. Or they reach their result and people think they can take a break. No, it doesn’t work like that. You have to maintain it. It’s not just your metabolism – it’s about habits. Everyone can be in shape if they wanted to. We have two legs, two arms, and a brain, and we can do whatever we want. I work out a bit less in the winter – one to two hours a day, a few times a week. During the summer, I’m training three to four hours, six days a week. I’m a trainer too, so I have to make sure I stay in shape. I don’t do the gym… I’m usually in the playground. You should see the face of the kids. They’re like “daddy! This guy is stealing our playground!” Well, you’re gunna have to fight for it. Round one… FIGHT!

ROG: (Laughter) Your cosplays are absolutely incredible. I see that your cosplays are all video game-based. Do you plan on doing any anime or movie characters?

LC: I do video game cosplays because video games, in my opinion, are the best ways to release emotion. Video games give you the power to choose, and to be that character. I believe in the power of books, but that’s the power of imagination. It’s still good, but they have limited potential. You can have great images from a movie, but not control. Video games combine the two – the freedom of movement and the wonderful visuals.
I did do a non-video game cosplay. Well, it wasn’t really a cosplay. It was a tribute to Spartacus. I did it for a new amusement park that was opening in Rome. They were doing different eras – Roman, Greek, futuristic… They wanted to do some entertainment with gladiators and they asked me, “do you have a Spartacus cosplay?” I said no, and that I’ll call them once I was done making one. I have a recycle box with material – if I don’t like a piece of armor, I’ll put it in there because I don’t want to waste materials. So I took out the box, and I made that cosplay in 4 hours with just the recycled stuff.

ROG: Care to share what character we should expect from you next?

LC: Sure, why not. I’m planning on doing Lloyd from Legend of Dragoon. I usually like to do characters that are newer, but I want to do some nostalgic cosplays too. So, Lloyd from Legend of Dragoon will be my next cosplay. Next, I’m going to work on Gladiolus from Final Fantasy XV. He is such a badass. I don’t think this cosplay is a secret anymore (laughter). I want to learn more about him before cosplaying him. Adam Jensen, from Deus Ex, is a dream cosplay of mine. I really wanted to do Nathan Drake. I could cut my hair, but I don’t want to cut it just for him. I want to keep my hair longer for some cosplays in progress and future projects.

ROG: I can say for myself that you’re a true inspiration for cosplayers around the world – whether just starting out, or an expert. To those just starting, what would you consider to be the best piece of advice you can give them?

LC: Like I said before, do everything with your heart. If you really love a character, do it from your heart, and don’t care about the critics. Don’t do it because you like it – do it because you love it.

So, there you have it – backstage access to the world of cosplay through the eyes of a professional. I was fortunate to be told some exciting news and future cosplays (I was sworn to secrecy!). Thank you again to Leon Chiro for graciously allowing me his time and contribution, 

You can find Leon Chiro on Facebook at Leon Chiro Cosplay Art and look through the rest of his work. You can also find him on Instagram at Leonchiro, and on YouTube at LeonChiroCosplayArt.

No GravatarLast week I had the opportunity to visit Australia’s first Penny Arcade Expo, or PAX. The event was a huge success and a great experience. In this article I’ll give you a taste of what I got to see and play there!

The event showcased everything from tabletop games, indie titles and developers right up to major titles such as Assassin’s Creed IV, Saint’s Row IV and League of Legends. There were also many accessory and hardware manufacturers there showing off their latest headsets, gaming peripherals and super powered PCs. A whole host of international developers and companies showed up for panels and Microsoft even presented their Xbox One with live demos on stage.

PAXAus_5

The standout booths from the show were the World of Tanks and League of Legends stands, taking up a massive amount of space and drawing huge numbers of gamers. The League of Legends booth was packed full for all three days, hosting the first major Oceanic tournaments.

The expo featured a few other major gaming booths from Ubisoft, Nintendo and a Rome Total War 2 theatre – each showcasing new demos and game presentations for many upcoming titles such as Assassin’s Creed IV, Watch Dogs, Rome Total War 2, Saints Row IV, Splinter Cell Blacklist and The Legend of Zelda: A Link Between Worlds.

Emph Cosplay at the Freedom Fall booth

Emph Cosplay at the Freedom Fall booth

There was a huge focus on indie titles in the main arena – One of the highlights was Freedom Fall, which I previewed and reviewed before the event here. Their booth had a great atmosphere and some brilliant cosplay to publicize the game

Other indie titles of note included Antichamber, Black Annex, Fractured Soul and InFlux. To see the very best of PAX Australia’s indie showcase, view the showcase page here.

One of the best features of PAX Australia, in my opinion, was the huge freeplay and tabletop arena. This big hall held hundreds of consoles ready to run tournaments and also to let people relax and play a game with friends and strangers, creating an awesome atmosphere of community gaming. It also had both a large area for handheld gaming and a large tabletop area, populated mostly with Magic the Gathering games and how to lessons for beginners.

Presentations over the weekend were very exciting – from game developers to media presentations and how-to’s. Famous cosplayers, journalists and big name developers such as Gearbox and Bioware put on presentations and Q&A’s that were full up hours before they began – very popular panels.

Microsoft also took PAX Aus as it’s first opportunity to show off the Xbox One in Australia, drawing record numbers into the main theatre. They presented live demos of a few launch games and walked us through the new controller and kinect.

Paxbone

The last major part of PAX is arguably one of the most exciting – Cosplay. Seeing talented individuals out in awesome costumes was one of the best parts of PAX and there certainly were some incredible ones. Highlights included the huge number of League of Legends cosplays, Borderlands 2 Vault Hunters (and a clap-trap!) and even the Luteces from Bioshock Infinite!

Overall the expo was a great success and I’m very much looking forward to the coming years – bigger booths, bigger venue and bigger games, but for the first time this Expo has been in Australia it was very impressive.

By ericyo On 24 Oct, 2012 At 04:32 AM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Videos, Xbox 360/Xbox One | With 0 Comments

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With the release of Assassins Creed III fast approaching this October 30th, Ubisoft has released a neat interactive trailer through YouTube to hold off fans until the main day. Think of it as one those choose your path books… but better. No worries, I won’t spoil the trailer with small description below. More of my thought after the trailer below.

The  trailer starts off  in Bunker Hill, with a very famous speech being presented, that’s if you actually paid attention in history class. Like any other Assassins Creed, Connor Kenway (Main Character), is presented with an assassination. Along the way there is a few guards that he has to fight through to get to his target.

Well instead of talking about it, why not give it a shot?

I played though it and attempted all the scenarios. There doesn’t seem to be a wrong way of doing. It just shows the many abilities and possibilities for the game and how to attack or assassinate a target. Don’t forget the game comes out this October 3oth and will be widely available on Xbox 360, PS3 and Wii U.

Source: Ubisoft

By otakuman5000 On 2 Dec, 2011 At 11:44 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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Assassin’s Creed: Revelations continues the story of Ezio, our insanely lovable Italian assassin whose travels in discovering what the Creed was written for has brought him to Constantinople. The city is in the midst of an uprising: the Ottoman Empire is making its stand against the Templars. Nearby, in Masyaf, Ezio discovers that Altair has hidden an weapon that could end the war between the Templars and the Assassins for good. The weapon is locked in a fortress underneath the old Assassin’s hideout by six Masyaf keys, which each hold a memory of Altair.

Desmond, on the other hand,  is now trapped within the Animus since his last encounter, and is fighting to retain a separation from his ancestors’ memories, and his own personality. Desmond’s subconscious currently resides in ‘The Black Room’ a sort of safe room that allows Desmond to find the missing memory that links all three of his, Ezio and Altair’s memories together. Should he fail, his subconscious will not be able to tell the difference between himself and his ancestors, and he will become trapped within the Animus forever, facing the same fate that Subject 16 had.

The Assassin’s Creed series has been one of a kind since the original, and one has a hard time thinking how each and every game can bring something new to the table when the formula remains mostly unchanged. This has been both the skill, and the talent that the Ubisoft team has been able to bring. In our newest adventure, very little has changed gameplay wise. Ezio has traveled to Constantine, a beautiful, thriving city located in the Middle East. In a huge, open world environment, Ezio has the privilege to travel to almost the entire city from the very beginning. He is able to take on missions and sub-quests by speaking to key people within the city, and of course, there are many other people who walk and exist within the world. The city is simply beautiful, and can be noted on top of one of the various viewpoints, a feature that has made a return once more.

The city is, as always, big, bold and beautiful.

Some of the new features that add yet another element of strategy within the game are the hookblade and the ability to craft various types of bombs. The hookblade now replaces the right handed hidden blade, yet still functions as a second hidden blade. The hook on the end of it now allows Ezio to slide across zip lines, climb buildings at a much more rapid rate, and even grab onto objects that were slightly out of his reach. The hookblade also serves as a new way to escape, divert and otherwise outmaneuver his opponents, and makes the game feel much faster than it’s predecessors.

The bomb crafting is another feature that brought some interesting mechanics into play. Bombs come in three categories: Lethal, Tactical and Diversion. Lethal bombs are just as they sound, and will typically incapacitate a guard. These range from having shrapnel inside of them, to poison cloud bombs. Tactical bombs are generally used for a quick escape route, or something to slow down your pursuers. These range from typical smoke bombs to caltrops. Lastly, the Diversion bombs are used to draw the guards’ attention away from where you wish to be. Within these three categories, there are different shell types (how the bomb explodes on impact), gunpowder (the radius of the explosion) and the filling (what type of effect the bomb will have). This was easily one of the most fun ways to experiment with completing the missions within the game.

The hookblade is quite a unique addition to the gameplay.

One last new feature that was added was the ‘tower defense’ style mini-game. Similar to Brotherhood, each district is initially owned by the Templars, which must be assassinated to take over. Once killed, Ezio may climb to the top, light the signal fire, which allows the Assassin’s to make it a den, and allow Ezio to recruit two more assassin recruits. The Templar Awareness meter has made a return, however this time there are more consequences. If you are in a fully aware state and you do something wrong, one of your Assassin’s Dens fall into a ‘contested’ state. When that happens, Ezio is placed into a tower defense style game, where the object is to stop the Templars from overrunning the den. Succeed, and the den is safe. Fail, and the den returns to the templars, you lose all income from any buildings within that district, and Ezio must assassinate the new Templar captain in order to take it back.

The overall gameplay of AC:R stayed the same; the player can either blitz through the main story, or take their time doing all of the side missions and such. The removal of multiple faction missions has now been replaced by two separate side missions: Sofia’s missions, which allow you to experience more of Altair’s story, and the Desmond missions which can only be accessed by collecting the Animus Fragments. These missions tell the story of Desmond before he was first picked up by Abstergo in the first game, and really capture his emotions well. As mentioned above, the den capturing has made a return with a small twist, as well as faction objectives. There are plenty more apprentice missions (now called Mediterranean Defense) within the story, but those have also been changed around to allow the assassin’s to have ‘control’ over the various cities, and give you benefits to restoring them to their former glory.

Lastly, the multiplayer has been revamped allowing for a more seamless play. There have been a few new game modes added in, as well as a few features here and there to make things feel fresh, but I personally was impressed with the first multiplayer game in Brotherhood, and couldn’t even fathom how they could make a single player game like that into a multiplayer expedition. Having this mode in Revelations only made common sense. Most may remember the awful load times and ‘Searching for other Abstergo players’ message that repeated over and over. I am happy to announce that is no longer the case.

Ezio may be getting old and less agile, but he still knows how to get the ladies… or the creepy bald men. Whatever floats your boat, right?

If you sit down and blitz through the storyline, there will be a lot of things that are missing for your experience, and I feel that you will ultimately be unsatisfied by the game. Part of what makes this storyline so brilliant is the addition of the backstory behind Desmond as well as some missing parts to Altair and his connection with Ezio (aside from DNA, of course). The small additions and refinements to the system were enough for me to truly look at the game and see yet another solid title in an already wonderful series. There are a few things I can do without, such as collecting yet another 100 objects from an open world (the Animus fragments I mentioned above), as well as the den defense, which becomes incredibly difficult after the first mission.

I did raise an eyebrow though, when I found out that if you train your apprentices to the level of Master Assassin (which is now level 15, raised from level 10), the dens can no longer be attacked. This is a bit odd, considering if all of your dens can no longer be attacked, why even bother with adding the mini game in the first place? Still, the small quirks like this do nothing to the actual game itself, as I still would back this game as a solid addition to the story. I am still having a hard time justifying purchasing all of the buildings within each district (referring mostly to the landmarks) as once you get so far, the additional income really doesn’t mean much at all.

Overall, Assassin’s Creed: Revelations does not feel like it’s milking the franchise. When I pick up each title, I feel rewarded with new content, updated features, and some new treats to keep me drooling for the next title. I would warn, however, if the overall game play features and slightly repetitive nature bore you, you may be cautious around this one. There is only so much that a company can do with this IP, and while I give them credit for what they’ve done, it’s certainly not perfect. If you are a fan of the series, or have been drawn into the story much like I have, then you’ll find that Assassin’s Creed: Revelations is a beautiful addition in this already beautiful series.