Indie games often take inspiration from the past and sometimes it is done poorly. Other times however, the experience is nothing short of amazing. Axiom Verge falls into the latter category. Clearly inspired by a classic Nintendo series, the game has now come to the Wii U. Axiom verge wears its inspiration on its sleeve but at the same time puts its own spin on everything. It is a Metroidvania that takes the genre back to its roots to explore why the genre is so beloved while also bringing new ideas.
You start off alone on a hostile alien world with only vague hints of what to do at first. You gather weapons and find power-ups like in many games, but the weapons serve multiple purposes. While some weapons and items are required for solving puzzles and progressing, you will soon find inventive ways to use the items to progress and attack enemies. Speaking of enemies, Axiom Verge has some of the best enemy design in an indie game in a long time. The common ones are actually are varied and unique, while the bosses stand out above all others and have real character to them. The boss battles are difficult and you will die, but the fun is in finding the best method of attack to defeat your foes. Like I said, you will die several times but its all part of the game.
The music in this game is nothing short of incredible. From the intro music to the boss battle themes, Axiom Verge is an audio masterpiece. Do not be surprised if you end up going back to certain areas just to listen to the music several times in a row. The audio in general including the sound effects are also well done and this just feels more complete of a game than many AAA games.
A big part of the fun is finding new ways to explore areas and progress and I guarantee you that one item in particular will stand out above all others. It will certainly help you find a new love of glitches. The other weapons and items all have various uses as mentioned above. For example, the drill is used to progress through certain areas but is also a good weapon in skilled players’ hands.
The Wii U gamepad is great for fast inventory changes and having a clear map handy. Its a small thing but makes all the difference. Plus it is just as fun to play on the gamepad as it is on the TV.
Do I think you should buy this game? Oh definitely yes. This is a must play for any Nintendo fan out there!
It was officially announced today that Axiom Verge is coming to the Wii U on September 1. The developer put out this post to announce the game’s release date on Nintendo’s home console.
I’ve been waiting a long time to be able to say this: Axiom Verge will be coming to Wii U on September 1 in both the NOA and NOE regions!
When I first announced Axiom Verge about 4 years ago, there was tremendous excitement from Nintendo fans who had been waiting for years for a true 2D Metroid-style action/adventure/exploration game. Because of some technical issues, however, I wasn’t able to launch it on a Nintendo platform straight away. Some people were understandably upset
The Nintendo games of my childhood are what inspired me to make Axiom Verge. Metroid is probably one of the more obvious influences, but it’s actually a lot more than that. Axiom Verge actually started out as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The Bionic Commando’s grapple hook and Rygar’s Yo-Yo in the setting of Blaster Master and Shatterhand. I wanted to see what would fit together – and just as importantly what wouldn’t work.
So for so many reasons, Axiom Verge truly belongs on a Nintendo platform. It was only because of Blitworks’ amazing technical skill that we were able to make that happen, and I’m grateful for their work on the pixel-perfect port. Even though the game’s been out for a little while on other systems, the Wii U version is probably the best one. It’s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV.
It’s been too long in coming, but Axiom Verge is finally home.
LAS VEGAS – March 14, 2016 – Tom Happ announced today that he will be bringing his critically acclaimed game, Axiom Verge, to Xbox One and Nintendo eShop on Wii U later this year.
Axiom Verge is a retro-style action-platform-exploration game done in a 16-bit style and was heavily influenced by games like Metroid, Contra, Blaster Master, and other classics, but with very modern design sensibilities. It also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas as you explore this hostile alien world and uncover your role within it.
The entire game (programming, design, art, animations, music) was created by one person, Tom Happ, during evenings and weekends over the course of 5 years. Previously released on PS4 and Steam, it has received more than 24 independent review scores of 9/10 or higher and won multiple game of the year awards.