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By Jonathan Balofsky On 2 Feb, 2017 At 08:16 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda PR sent out the following

 

ZeniMax® Media Inc. – parent company to video game publisher Bethesda Softworks – today announced that it has acquired Escalation Studios, located in Dallas, TX. Founded in 2007 by industry veterans Tom Mustaine and Marc Tardif, Escalation’s team has helped build and support some of the biggest franchises in the industry – including id Software’s award-winning first-person shooter, DOOM which launched in 2016.

 

“We have continually been impressed with the team at Escalation that Tom and Marc have assembled,” said Todd Vaughn, Vice President of Development at Bethesda. “Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax.”

 

Escalation is currently working on a number of projects with studios throughout the ZeniMax family and will continue to contribute its talents across PC, console, mobile, and VR titles going forward.

 

“ZeniMax Media’s studios are responsible for some of the most iconic games in our industry,” said Marc Tardif, Co-Managing Director of Escalation Studios. “Becoming a part of this amazing family of developers is an honor for everyone at our studio.”

 

“We are proud of the incredible team that has helped make Escalation such a success,” added Tom Mustaine Co-Managing Director of Escalation Studios. “We can’t wait to see what the studio is capable of with the support of such a great company as ZeniMax.”

Escalation assisted with the development of the brilliant DOOM reboot and has previously worked on a game called Severity that was cancelled. With how amazing the DOOM reboot was, I can see this acquisition being a great thing for Zenimax and their future games. Hopefully this all works out well for everyone.

Source: PR Email

No GravatarEvery once in a while, there is an awesome game that comes out, and it revolutionizes the way that a person views gaming.  For me, The Elder Scrolls V: Skyrim is one of those games.  It has everything that I demand in a game: a cool story, fun game play, an expansive world, and the ability to customize my game experience as I see fit.  I love the game so much that it’s one of the top games that I’ve put the most hours into, and that’s saying something because I’ve spent a lot of time on many different games.  It’s one of my all-time favorites.  Here’s why:

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The Elder Scrolls V: Skyrim is an open world action role-playing game that was developed by Bethesda Game Studios and published by Bethesda Softworks.  It is the fifth game in the Elder Scrolls franchise, following 2006’s Elder Scrolls IV: Oblivion.  Skyrim was released November 2011 for PlayStation 3, Xbox 360, and PC.  A remastered version is coming out for the game for Xbox One and PlayStation 4 in October of this year.  The game uses the Creation Engine, which was specifically rebuilt for the game after some of the issues with Fallout 3.  Skyrim got critical acclaim and is consistently rates as one of the best video games of all time.

Set 200 years after its predecessor, Skyrim focuses on Tamriel’s Nordic area (Skyrim, hence the game’s name).  There are two warring factions at odds against each other.  The Stormcloaks consist of Skyrim’s native Nordic folk who wish to rule their own land (and are extremely racist).  The Imperial Legion represents the Empire and wishes to keep the region safe and at peace (but then the native people don’t have control of their own area).  After being almost killed by the Imperials and surviving a dragon attack, the player realizes that Skyrim is in deep trouble if dragons have come back.  Eventually, the player finds out that he or she is Dragonborn, a person born with the soul and power of a dragon.  In the main quest line, the player must find out what is going on with the reemerging dragons; however, there are tons of other side quests that jump into the rich history and politics of the region.  It’s absolutely amazing.

The main story is pretty involved, but it’s the expansive world that really shines with Skyrim.  It’s definitely got one of the best maps that I have seen (I still prefer it over The Witcher 3’s map, which is also quite expansive).  The scenery is gorgeous, especially since I play on PC with the graphics on the highest levels with a few texture mods as well.  Most of the items in the world are extremely interactive.  The people in Skyrim are interesting.  The places are fun to explore.  I’ve gone walking around the map just for fun.  I’ve even read about people who create characters and don’t even play the game; they just make up their own story and go hunting animals, collect things, and just have fun.  It’s so in-depth with lore and back-story that it’s hard not to fall in love with Skyrim.

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However, even though the open world is amazing, my favorite part of the game is actually the game play itself.  I have never quite come across anything quite like it.  For me, even another Bethesda heavy-hitter like Fallout 3 or even Fallout 4 doesn’t compare.  Sure, Skyrim is a first-person, action RPG.  A lot of games are.  The thing that really makes Skyrim stand out is the leveling and experience system.  It’s very simple: you level up what you use.  Whatever angle you want to play with Skyrim, you just have to use it to level it.  In this way, players are not pigeon-holed into a certain class.  Do you want to be a mage who has thief tendencies?  Go for it.  Do you want you want to be a warrior who also can use magic when needed?  Yep!  You can do that.  Do you like being a thief who enjoys two-handed combat?  Why not?

I love the ability to be able to do what I want, when I want.  I love that I can mix and match with the different combat styles and character niches because…why not?  I hate having to decide what class to play because two hours later, I want to change it.  Skyrim lets me do whatever I want.  When I initially played it on Xbox 360, I was a bit limited with the amount of perks that I could get, so some specialization was required.  However, on PC I can do a bit of cheaty, cheat, cheating and add perks when I run out of levels.  It’s perfect for the OCD gamer.  In Skyrim, it’s totally okay to be a warrior/mage/thief all at the same time.

The graphics hold up very well, especially if you are playing on PC and can put on some texture mods.  On the consoles, it is starting to look dated.  Hopefully, it will look great again with the remaster.  However, when the game originally came out, the graphics were hand’s down awesome.  I love the textures of the scenery.  Even though some of the color palate can be very heavy on grays and browns, the game is still beautiful.

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There is something special about Skyrim, and it may have to do with the fact that gamers can easily make fun of it without damaging the integrity of the game.  How many “arrow to the knee” memes have you seen?  How many times have people made fun of the fact that one can eat 99 raw potatoes in the middle of the battle to gain health?  What about trying to kill a chicken?  Or, my personal favorite happens to be: why are all of the lights on in a dungeon that hasn’t been visited by anyone in hundreds if not thousands of years?  It’s fun to make fun of Skyrim because it’s a game that no one has to defend as being good.  Some people might not like it, and that’s fine.  But it’s hard to argue that it’s a bad game.  Therefore, when there are some “silly” elements of the game, it’s enjoyable to point out the shortcomings because even though there definitely are some, no other game even comes close.

There are a lot of games that I have enjoyed over the years, but there are few that I truly love.  The Elders Scrolls V: Skyrim is one that I absolutely will love forever, even when newer and better games come out.  I have about an estimated 415 hours on the game right now between console and PC, and I have thoroughly loved every minute of it.  I actually cannot think of another game that I have spent so much time on.  That’s the power of Skyrim.

By Jonathan Balofsky On 5 Aug, 2016 At 03:31 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarDOOM

 

Bethesda sent out this email today

 

DOOM’s first premium DLC pack, Unto the Evil, is available today for download worldwide on PlayStation 4, Xbox One, and PC for $14.99 / £11.99 / €14.99 / A$23.95! To celebrate the launch, we’ve released a new gameplay trailer that can be viewed here:

Unto the Evil is the first of three premium DLC Packs bringing all-new multiplayer content to the award-winning first-person shooter, DOOM. With three new maps to dominate, one new playable demon to unleash, a new weapon to master, a new equipment item, and a host of new armor sets, taunts, and Hack Modules, Unto the Evil offers players even more ways to expand and customize their fast-paced multiplayer experience.

In our review of DOOM, we praised the single player campaign and snapmap but we were critical of the multiplayer. Maybe this can win us over.

 

By Jessica Brister On 13 Jul, 2016 At 01:31 AM | Categorized As Featured, Reviews, Toys and Merchandise | With 0 Comments

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Did you know that someone put all of those Elder Scrolls V: Skyrim books into a set of physical, hard-bound books? No? Well, neither did I, until I shockingly received one for my birthday. And then I totally fell in love with the novelty of it all.
23308496The Skyrim Library Volume 1: The Histories was (obviously) written by the talented people at Bethesda. However, it was published in a physical edition in 2015 by Titan Books. What you get is a fairly nice hard-bound book with the Skyrim logo indented on the front and back covers, plus the name of the book done the same way on the front.
The contents includes all of the history books from the game, some Skyrim books, as well as Morrowind and dragon books. It’s a pretty nice collection for those who love everything Elder Scrolls, especially Skyrim. There is nothing new here, however. It’s just a reprint of the virtual books in the game.
The real treasure in this book are the illustrations, which are gorgeously done. They are not on every page. Some are done half pages. Others are complete pages. But they are beautiful. From Skyrim landscapes to characters to weapons, this is a beautiful edition to any collector. All of the pages are tinted to a beige huge with a “worn” look on them, so this is not an average printing.
A word of caution: This is a novelty book. Plain and simple. If you love Skyrim so much that you would want this on your bookshelf, then guarantee that you will love this book. If you casually love Skyrim, then it’s probably not going to spark your interest. If you have no idea what I’m talking about, just move along.
By Jonathan Balofsky On 28 Apr, 2016 At 11:05 PM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarFallout_4_logo

 

Bethesda sent out the following press release

 

Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.

 

For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.

 

You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.

 

If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.

 

We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.

 

How to access the 1.5 Update in Steam Beta:

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select beta
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.

 

Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create.

Fallout 4 was an amazing game that deserved its accolades. I personally cannot wait to see what he modding community can do with this game. Kudos to Bethesda for bringing the mods to consoles, even though that will be a lot of work.

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Bethesda Softworks sent out the following

 

Fallout Shelter’s Update 1.5 is here to make your life as an Overseer easier!

 

With Update 1.5, you can now scrap your unwanted items and turn them into Junk to build even more gear. This is your chance to clear out the clutter in your Storage rooms and craft some cool new stuff.

 

We’ve also added new customization options to the Barbershop and new civilian outfits to craft or find in lunchboxes.  You’ll hardly even recognize your Dwellers when you’re done with them. You can even make them look like Ghouls!

 

Overseers using an iPhone 6s or 6s Plus can now take advantage of Fallout Shelter’s new 3D Touch support. With 3D Touch you can load directly into your vaults, skipping the main menu. You can also use 3D Touch to assign Dwellers to rooms and access storage just by tapping on any Storage Room.

 

Since its launch, Fallout Shelter has added a ton of new features – including new rooms, characters from Fallout 4, pets, new outfits, and weapons. In the last update (Update 1.4), crafting was added to the world of Fallout Shelter giving you the ability to make weapons, armor, and outfits. We also introduced the ability to collect Junk by sending your Dwellers into the Wasteland and from Lunchboxes because the better the Junk, the better items you can craft! There’s even more on the way, so stay tuned for upcoming updates.

 

Fallout Shelter was an instant smash hit when it launched on iOS on June 14, 2015, climbing to the top of the charts and beating Candy Crush to become the third-highest-grossing game on the App Store in its first week. Since launching on iOS and Android devices, Fallout Shelter has received top honors from some of the industry’s leading outlets, including winner of ‘App Store Best of 2015’, ‘Google Play Best of 2015’, and ‘Best Handheld/Mobile Game’ at the 2015 Golden Joystick Awards. Most recently, Fallout Shelter was named ‘Mobile Game of the Year’ at the 2016 D.I.C.E. Awards.

 

Fallout Shelter is available for free on the App Store or Google Play.

Fallout Shelter is an addictive and fan mobile game and I recommend checking it out if you have not yet done so. It is very much worth your time.

By Jonathan Balofsky On 22 Apr, 2016 At 05:28 AM | Categorized As News, PC Games, ROG News | With 0 Comments

No GravatarBethesda sent out the following PR Statement

 

THE ELDER SCROLLS: LEGENDS BETA LAUNCHES TODAY

 

Players Can Now Sign Up at Bethesda.net for a Chance to Join the Closed PC Beta Starting Today

 

April 21, 2016 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that worldwide beta registration is now open for The Elder Scrolls®: Legends, the first free-to-play strategy card game based on the award-winning Elder Scrolls series. Beginning today, selected registrants will have the opportunity to begin playing in the game’s first closed PC beta. Additional players will be invited to play over the next few months – allowing more and more registered players the chance to experience The Elder Scrolls: Legends.

 

Legends will be playable in the Bethesda booth (#8021) at PAX East, taking place in Boston from April 22-24. Demonstrations of the game will also take place in the booth each day of the show at 11:00am, 1:00pm, 3:00pm and 5:00pm. For those not able to attend PAX East, tune into Twitch’s official PAX stream on Saturday, April 23 at Noon to see Bethesda’s Pete Hines show off the first official gameplay and provide a brief overview of the game.

 

Legends is a strategy card game that explores the series’ characters, creatures, deities, and lore. Whether you have 10 minutes or ten hours, Legends provides a variety of gameplay modes and challenges that are easy-to-learn but difficult to master. Built with all levels of players in mind, Legends offers accessible gameplay for beginners who want to jump in and get started quickly, and the game’s depth keeps expert players engaged. With a wide variety of deck types and strategies, no two games are ever the same.

 

“As a fan of digital strategy card games, I’m especially excited about having people play Legends,” said Pete Hines, Vice President of PR and Marketing at Bethesda Softworks. “We’re looking forward to hearing their feedback and having them help us shape the future of the game.

 

Previous chapters in this award-winning franchise include the Best Role-Playing Game at E3 2013 –The Elder Scrolls® Online: Tamriel Unlimited, 2011 Game of the Year – The Elder Scrolls V: Skyrim®, the 2006 Game of the Year – The Elder Scrolls IV: Oblivion®, and the 2002 Role-Playing Game of the Year – The Elder Scrolls III: Morrowind®.

 

The Elder Scrolls: Legends is being developed in conjunction with Dire Wolf Digital for PC and iPad – with additional platforms to be announced.

 

For the latest updates on additional betas and game information, please visit legends.bethesda.net and follow the game on Facebook and Twitter.

 

The Elder Scrolls Online is an interesting game and I hope more people check this out.

By Jonathan Balofsky On 9 Mar, 2016 At 11:55 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda Softworks has released a new trailer for the DOOM Multiplayer. They included the following description

 

DOOM’s multiplayer is not for the faint of heart. It’s bloody. It’s brutal. And it’s VERY FAST. Prepare yourself with a glimpse into DOOM’s multiplayer mayhem in the latest trailer.

Players eligible for the DOOM Beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM Multiplayer is coming! We will be running the Closed Beta between March 31 and April 3. To check eligibility requirements, please visit www.doom.com/beta. Participants will be able to try out Team Deathmatch and the recently revealed Warpath mode on two maps: Heatwave and Infernal.

DOOM releases on Xbox One on Friday, May 13. Learn more about DOOM’s multiplayer, single-player, and its community tool, SnapMap, at the game’s official website, DOOM.com, and through featured content on Bethesda.net. You can also follow DOOM through these social channels.

 

You can view the trailer below

 

 

What do you think of this trailer? Are you as excited for DOOM as we are? Let us know in the comments and on facebook and twitter.

By Jonathan Balofsky On 11 Jan, 2016 At 12:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarThanks to Neogaf user kinaesthete who shared this information.

BFG and Chainsaw aren’t on the weapon wheel since they’re used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they’re treating the BFG as a panic button.

  • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher

  • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.

  • On-screen enemy count isn’t numbered but described as “a demon avalanche”, “bloodbath”

  • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

  • Colored keycards and backtracking for secrets.

  • Some locations: Lazarus Facility, Martian surface, Titan’s Realm (as seen on the cover)

  • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity

  • Swappable perk “runes”, ex. one gives you a stackable temp speed boost after melee kills

  • Hell is more vertical than the UAC facility

  • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt

  • An enemy type only described as “a summoner”

  • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer

  • Plans to offer “sliders and multi-sampling options” for PC players. Only time in the article PC is mentioned specifically.

  • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map

  • Clan Arena mode, this is just team Last Man Standing.

  • Swappable “hack modules” are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.

  • Apparently multiplayer has more guns than single player, including a “lightning gun”, this might be GI assuming based on what was offered in the demo portions though.

  • Namedrops of old Doom WADs followed by statement implying that they won’t be releasing mod tools outside of SnapMap because of accessibility consoles.

  • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges

  • Moddable enemy AI to some extent

  • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker

  • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot

  • Still spring release date

Our thoughts. All this news is amazing. DOOM is one of my most highly anticipated games of 2016. It is a game that takes the classic FPS formula and gives it modern look. With the snapmap options, it sounds like DOOM will never run out of content either. I can only hope that DOOM lives up to the hype and doesn’t disappoint. Though at this point I honestly feel like I will be highly satisfied with the game.

But what do you guys think? let us know in the comments. What system will you get the game on?

 

 

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When Fallout 4 was announced, there were a lot of very excited fans. I was definitely one of them. In the excitement of the announcement, many decided to go back and replay older Fallout games. I was also one of those people. I’ve played Fallout 3 before, but never got a chance to finish it. Going back through and actually beating Fallout 3 sounded like a really good idea. For those who haven’t played it or for those who wanted to hear my take on the game, I’ve decided to do a full review, though it’s a bit belated.

 

Fallout 3 is a single player, action role playing game that utilizes a huge open world post-apocalyptic setting. It was developed by Bethesda Game Studios and published by Bethesda Softworks. Bethesda had bought the rights to the Fallout series from Black Isle Studios/Interplay Entertainment, so this was Bethesda’s first attempt with the franchise. The game came out in late October of 2008 for PC, PlayStation 3, and Xbox 360. The game got rave reviews across the board and was given Game of the Year in several instances.

 

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The game is set in the same universe as the rest of the earlier Fallout games. It takes place in the year 2277, which is approximately 200 years before the nuclear apocalypse that ravaged the United States. Many citizens ended up in “Vaults” underground that keep them alive during the bombings. The story’s protagonist is a character of the player’s choosing (male/female, looks, etc.) that resides in Vault 101. Things in the vault seem great at first, but after many years go by, events happen that force the protagonist to leave the vault. The wasteland that lies outside of the vault is deadly and full of secrets. As the main character explores the open-world area of what used to be Washington D.C., these secrets start to come to light.

 

The main story line is quite good. It has everyone that a person could want: family issues, secrets, exploration, evil groups vying for power, monsters, and an altruistic mission. There are many side quests as well that can push a player into playing for long, long time. The map is expansive and the tone really just make you feel like you are in the Capital Wasteland. The urban exploration alone in the game is well worth the price of the game. It was one of the first games that I actually felt overwhelmed over when I looked at the sheer size and scale of it. Once you go out of the vault, it really feels like you can go anywhere and do anything.

 

The game play is like a first person shooter to a degree. You can play that way if you want. However, the feel is more RPG with XP for kills, completing tasks, and quests. There is also a special combat system called V.A.T.S. (Vault-Tec Assisted Targeting System) that allows a player to pause time and pick special areas to attack on an enemy based on a probability percentage. It’s an interesting system that has a love or hate relationship with many Fallout 3 players. Luckily, you can choose whether you want to use it or not based off of how you want to play the game. This includes how a person levels up their character by choosing points in the S.P.E.C.I.A.L. system, which stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Players can also choose their way of playing by adding points to “Perks” that at given after leveling up. Want to sneak around and get stuff done that way? There are Perks for that. Want to go in guns-blazing? There are Perks for that. It creates the type of game play that is re-playable many, many times.

 

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The graphics looked pretty slick at the time that the game came out. The opening sequence for the game is probably one of the best in gaming history, as it sets the tone of the game quite nicely and has a really creepy feel to it. The 1950s retro feel with the nuclear apocalypse grays and browns gives the game a unique feeling. It’s one of those games that a player could fall in love with, one of those rare gems that only come around every once in awhile.

 

I completely understand why it was hailed as Game of the Year from many places. It’s a great game, hands down. However, because of its age, the game play feels a bit stiff, and the Gamebryo game engine just wasn’t quite up to par with what it needed to do. The gray and brown color scheme makes hours and hours of play a little bland after awhile (it looks like this fixed for Fallout 4; there are a lot of more colorful game footage out). Regardless, though, it’s an amazing game. It’s definitely worth a play or replay before Fallout 4 comes out.