Developer and publisher Gazillion Inc., announced today that Mark Rubin, a former producer and executive producer of Call of Duty games during his time at Infinity Ward (2005-2015) has become a member of their board of directors.
Mark was responsible for leading more than 250 developers through multiyear production cycles and led Infinity Ward’s marketing and public relations department for the studio’s own brand and all of their games. Before leading production at Infinity Ward on Call of Duty, Rubin worked his way up through the ranks from tester to producer at Stainless Steel Studios, where he was involved with Empires: Dawn of the Modern World and Rise & Fall: Civilizations at War.
“I’ve been a loyal player of Marvel Heroes 2016 for quite some time now, and I am especially impressed with the team’s dedication to improving every aspect of the game. Its accolades are well earned,” said Rubin. “I also love what Gazillion has in its pipeline. And though that certainly involves plenty more for Marvel Heroes, it also extends to other projects such as the upcoming DEXTER mobile game and several other cool games in early development. This company is going to surprise some people.”
“It was a big win for Gazillion when industry legend Tom Kalinske agreed to lead our board of directors, and the addition of Mark to the board only make us that much stronger,” said Dohrmann, CEO of Gazillion. “Whereas Tom represents someone who revolutionized the way games are marketed, Mark’s creative input on some of the biggest selling games of the last decade helps us tremendously on the development end of things. He is a great addition to our board, and as we announce our product pipeline later this fall, our community will understand why Mark is a perfect fit for Gazillion.”
Mr. Rubin will help shape the future of the company alongside fellow current board members Dave Dohrmann and Chairman Tom Kalinske. Gazillion’s popular action-RPG, Marvel Heroes 2016, played a key role in Rubin’s decision to join the company’s board, and is inviting everyone to join him for a two-hour stream this Friday, Sept. 23, at 4:00 p.m. PDT via twitch.tv/MarvelHeroes.
This year Microsoft’s media briefing did not disappoint as Phil Spencer promised to devote the “entire briefing to games!” Immediately, you could hear the applause around the theatre. Last year, there was a lot of disappointment as Microsoft spent a lot of time talking about other features on the Xbox One like the Kinect and the TV features. They seemed to learn from this mistake as they enthralled us all with game after game!
Further excitement came when Spencer stated that all the games shown during their media briefing would first get add-on content on the Xbox One!
The briefing began with Call of Duty: Advanced Warfare. We saw new footage that included gameplay. I’m not a huge fan of the Call of Duty franchise, but I may just check this one out. It also helps that Kevin Spacey is in the game. Call of Duty: Advanced Warfare will be out on November 4, 2014. Here is the gameplay that was showed:
Dan Greenwalt, Creative Director, came onto the stage to talk about Forza Motorsport 5 and unveiled the “nuburgring” which is available TODAY for free to those that own the game. Ralph Fulton, Creative Director, presented Forza Horizon 2 which will be available September 30, 2014. The game will be in 1080p, have 200+ cars, include various weather conditions, and drivatars.
I’ve been highly anticipating with glee, Dragon Age: Inquisition. Microsoft and BioWare unveiled a new trailer for the game, which will be available October 7, 2014.
Another game that garnered a lot of excitement from the masses is Sunset Overdrive. We saw a bit about this game last year, but this year we got to see a lot more of this game! Ted Price, the Founder and CEO of Insomniac Games, came on stage to talk more about the game. Sunset Overdrive will be available October 28, 2014 and is exclusive to Xbox One.
Ori and the Blind Forest is a new IP from Moon Studios that looks absolutely stunning. I’d love to see more of this game before it comes out this fall, but so far I like what I see. Ori and the Blind Forest will be available Fall 2014.
A Microsoft briefing wouldn’t be the same without some Halo for us all! Bonnie Ross, Studio Head at 343 Industries, presented a spotlight on the much anticipated Halo 5:
Then we were presented with the Halo: The Master Chief Collection. The collection will include Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, and Halo 4, Halo: Nightfall, and access to the Halo 5: Guardians Beta. Halo: The Master Chief Collection will be out on November 11, 2014.
A very nice surprise to the mix was the Rise of the Tomb Raider world premiere! We will get to follow Lara Croft after the last installment to see how she rises from what she went through to become the character we know and love. Rise of the Tomb Raider is expected to be available Holiday 2015.
Ken Lobb, Creative Director at Microsoft Studios, expressed his passion for reviving games that garner cult audiences as classic games. He then presented Phantom Dust, an absolutely beautiful game.
Scalebound is a new IP that shows a lot of promise from Platinum Games. This game is one of my favorites so far from what I’ve seen at E3. It is absolutely beautiful and I would love to see more
Microsoft wrapped up the media briefing with Crackdown.
Other games that were shown included Evolve, Assassin’s Creed: Unity, Dance Central, Fantasia Music Evolved, Fable Legends, Project Spark, Inside from Playdead, The Witcher 3, and The Division.
I’m VERY impressed with Microsoft’s E3 Media Briefing. They brought it with the games and I even got a look at new games that definitely interest me.
To look at the rest of the trailers that were shown at Microsoft’s media briefing, check out their YouTube channel at https://www.youtube.com/channel/UCjBp_7RuDBUYbd1LegWEJ8g.
Nazi Zombies has always been the main reason to buy Call of Duty (in my opinion), and is Treyarch’s pride and joy when it comes to the COD franchise. Now, Nazi Zombies fans can look forward to a continuation to their beloved series in the shape of Zombies.
The difference between these zombies and the old zombies is these zombies are not Nazis. Or are they?
Judging from the trailer, it’s gonna be pretty badass. The trailer appears to have some actual gameplay footage in addition to cinematics, which you should keep a careful eye out for, and from what I see, I can definitely say……
Sorry guys, as much as we all love the crazy German, drunk Russian, generic American soldier, and strange Japanese guy, it appears we won’t be playing with them this time around. The trailer clearly has them nowhere in sight (I checked because Treyarch just loves easter eggs) and new characters are taking their place. All I know is it’s a three men, one female team that consists of fairly average people. The game seems to take place either today or in a post apocalyptic future.
It’ll be one map made up of several distant places you’ll be able to access via travel on a bus. I’m also excited because, the game seems to promise fighting hordes en route. Don’t question it, just enjoy it.
You have the old power ups the old games had still there, and you’re gonna need them considering how unruly the hordes look. Not sure about Perk-A-Cola machines though.
The rumors that the game would take place in Nuketown are not completely false since it’s a location. But, you can only have some of that Nuketown action by pre-ordering the game.
So without further ado, I present to you the complete official trailer for Zombies.
In a recent announcement today, Robert Bowling announced that he will no longer be working for Activision. The man once known to be the face of the Modern Warfare series, announced over twitter today,
Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision.
Further, I have replied directly saying,
Well that’s cool too man :D. Any chance of getting info on future projects and goals? 😛
Also, an email has been dispatched to Activision directly asking their opinion on the matter. We will keep you updated as more information becomes available.The reasons as to why he left have not been made immediately clear, but we’ll be sure to keep an open ear and a clicked eye for further information.
On a personal note, what does this spell for the future of Call of Duty? Go ahead and start the flame war in the comment section bellow.
It seems that a new policy going into affect January 1, 2012 will cause all gun-like Avatar items to be banned from Xbox Live. With news from EPIC Games, EPIC is claiming that Microsoft is banning and removing any and all gun-like Avatar props as part of their new mandate. This comes at a surprise, especially since most of the more popular Avatar items over Xbox Live are based on games that are based off of shooter games, like Gears of War, Halo, or Call of Duty. However, for those who already bought an Avatar “gun-like” item, you will still be able to keep it without any change. If you delete it for any reason though, don’t expect to ever see it again on the marketplace. So word of advice, start grabbing all the weapon-like Avatar items now before they are all gone within a few weeks. Who knows now, we might end up getting a whole sub-culture of cool kids who have Lancers and BRs, while the rest of us will have to settle for teddy bears and medkits.
EPIC’s Annoucement on Forum — http://forums.epicgames.com/threads/870773-Lancer-and-Hammerburst-avatar-items-no-longer-available-on-Marketplace-on-1-1-2012
Call of Duty Modern Warfare 3 is here. People are playing it. People are buying. Heck, people are going to great lengths for it, even going as far as to steal it. It’s pretty safe to say that this game is popular among gamers. So with this being the third in the blockbuster series, can Infinity Ward bring the EPICness once again with the third iteration of Activision’s premiere shooter? With all of the hype and smack talk being thrown around, all the comparisons to Battlefield 3 being made, and all the doubt in some gamers’ minds, its time for me to find out. It’s time for me to bring Only the EPIC Truth on Call of Duty Modern Warfare 3. Watch my video review below.
All forms of media have a process or tradition for bringing a newly released product to fans and customers around the world. Movies have opening nights and midnight releases, the music industry has album drops, and the video game industry has street dates. A street date for a new video game is a predetermined time for the game to be sold to the general public. It is a date that is made for all people to have an opportunity to buy a new release at the same time, no earlier nor later. This is meant to not only get accurate sales numbers, but also to hype up the new game’s release, and get fans excited before they purchase the game. This is something that has been practiced in the gaming industry for many years, but what is it that has changed now?
Now these days, more and more street dates for games, especially major releases, are being broken more and more in advance before the set street dates. This means some gamers are finding different ways, be it buying or pirating, to get their hands on a specific video game before anyone else does, allowing them to experience and learn as much about the game way in advance. This is something that is not right or fair for the masses of people that wait in anticipation for a new game’s release. It is not right for people to believe that it is ok to get possession of a game early through shady and/or illegal methods. And here is why.
These are the guys looking for early copies of Halo 3
Most games that become popular with the general public are at some point always pirated or distributed early before their street release date. Games like Halo 3 and Modern Warfare 2 are perfect examples of a situation where this occurs, in that they were both highly anticipated sequels in which there was a lot of hype behind their releases. With games like these, copies that are leaked and/or pirated can cause abnormalities in leader boards and rankings. Modern Warfare 2 was leaked out on to the internet almost months in advanced of it’s street date, and many gamers who managed to get a copy were able to not only complete the main campaign, but also rank up and prestige multiple times online. This caused the game’s leader boards to become tainted with statistics of gamers who had ample time to play before other people who had waited for the game’s initial release, thus making rankings, scoreboards, and the challenge of posting high on them utterly pointless.
There is a reason for the release date there
Companies like Capcom have had situations where games like Super Street Fighter 4 were leaked out weeks in advanced of their release. Although Capcom has viewed a situation like this as potential publicity for their releases, there still is a problem by letting this happen. Games like Street Fighter are extremely competitive, in which many stores and venues world-wide host tournaments, some of which have cash prizes. By allowing this, people who obtain the game earlier then others who waited for street date are given a huge advantage in a competitive field. With the time they play the game, they have the opportunity to find out strategies, combos, techniques, and even broken aspects of the game, which can possibly be exploited to their liking, while everyone who waited is still new to the game. This makes the competitive field unbalanced and compromises the tournament scene, being that some people have had more experience then others with a particular game.
The guy above got it 3 weeks ago. The girl below got it today.
With all of that being presented, does that also mean that people who get games early for reviews fall into the same category? The answer in NO. The reason why not is simple to understand. People who are given games early by game developers and publishers for review have a responsibility to the public on reporting if the game is worth their hard earned money, or not. The people who are reviewing the games are not playing the games solely for personal enjoyment, but also for journalism. Now while it may seem like most people who do review games for websites, magazines, or other media; receive early copies of games for personal enjoyment, they still have to uphold their responsibilities for creating editorials for their sites that detail the contents of the game. Once that responsibility is neglected, then the person is no longer participating in video game journalism, and is instead abusing the system for personal gain. The only type of people that should be allowed to make deals with game companies and receive early copies of video games before street dates should only be Video Game Journalist. Just because someone has a hook up and/or knows a guy that works at Gamestop, does not mean that allows them the right, nor is it legal for them, to obtain a game earlier before everyone else.
These are the guys who give you reviews
The breaking of street dates in the gaming industry is something that needs to be remedied. It is very clear that over the past few years, more big releases of games are being broken by people finding different methods of obtaining a game early. It is a growing belief that it is becoming OK to get a game early even when a game company announces a specific time for a game to be available to the public. It is necessary for developers and publishers to find ways to prevent leaks and early access to games, so that the playing field and experienced can be leveled out for all gamers. No gamer is no more special then the other to obtain something that everyone else has to wait for. If someone is going to get a game early, and not be involved with some sort of gaming journalism, then everyone else should be allowed to buy that game early. But if not, then they should have to wait just like everyone else.
One of the biggest and most anticipated games of 2010 has been the next installment of the Call of Duty (COD) franchise subtitled Black Ops. This is now the seventh installment in the series and is made by Treyarch and published by Activision. The game does not follow the Modern Warfare story line (Modern warfare was produced by Infinity Ward) and does not continue the World at War story but has a story of its own. The story centers around an agent named Mason and is told through flashbacks as he is being interrogated, there are a few parts where you will play as another character but it’s the same mission from a different perspective, leaving the game completely centered around Mason. This is a nice change of pace since it allows for one huge and epic story and not a bunch of stories sewn together to make a larger picture. Most of the game takes place during the cold war where the Soviets are the main enemy but the game takes you too many beautiful locals throughout the story so there is a lot to take in in terms of scenery, and the game does not get bland after a few levels. Even with the strong single player component the online is also very robust in Black ops with standard Multi-player modes as well as the all-time Treyarch favorite Zombies mode. Overall there is a lot to this game to enjoy but it is not without its flaws.
The graphics in Black Ops are by far some of the best looking I have seen in a first person shooter in a while, it definitely took the game to the next level compared to Modern Warfare 2. The details on the environments were well thought of and this continued throughout the game with attention to detail given all the way up to the very last screen in the single player mode. The characters were well thought of, but it was noticeable that the team you were with was a little more polished then the random soldiers in the field however you really had to stop and look to see this. The gun models are top notch and the cameos look really good on the guns. Explosions look great and best of all is the fact that I saw no frame drops during the single player campaign, no matter on how much action was happening on the screen. The game also felt more filled in terms of the enemies on the screen with gunfire heading your way from a multitude of directions and with so much going on it doesn’t feel like there is something missing and it doesn’t feel overcrowded either, essentially a good balance in the sections. The draw distance is very large and I never had objects pop in while playing and no missing textures which impressed me in the parts that I moved through very quickly. The loading screens were also negated with story elements so unless you were loading up a chapter after turning off your console you did not experience a loading screen that you wanted to skip. Once the ‘loading screen’ was done the mission information popped up and was quickly blacked out, adding a little welcome touch to the game which is properly named Black Ops. Overall I could not find a single thing to complain about this game in the graphical department, it was gorgeous all the way through.
The music in the game was very well chosen and fit in the with the time period of the game. A mission in Vietnam starts with Mason getting on a boat and a radio is playing a dedication to the troops that makes the whole part feel like a movie. There is rarely any music playing but when there is, it is very appropriate and makes the scene ten times better to play through. The voice acting in this game is outstanding as well, with characters being very vocal and not holding back in the appropriate situations. Since most of the time you will be with a partner or team there is a lot of dialog happening, however it is all predetermined depending on where you are in the game, so don’t expect too many random comments. Though with all the action it is always a good idea to have the subtitles on so you don’t miss anything that is happening, most of the objectives are given to you by your teammates. The best voice acting in my eyes was the man who voiced Victor Reznov, without Reznov the game would not be the same. Even though the single player was done well there are some minor issues when it comes to sound in the multiplayer, mainly the footsteps. Online for some reason your footsteps sound like elephants stomping about however it is difficult to hear people sneaking up behind you that are not using the Ninja perk. Hopefully this small issue will be fixed with an upcoming patch.
The gameplay in the campaign is fairly straight forward, shoot the enemy and move ahead. For the most part this works in most of the game with a good balance of guns and giving the player a variety of weapons to try. In most situations the default guns that are provided at the start of the mission are more than enough to finish the level at hand but the guns enemies drop add even more spice. The guns the enemies drop aren’t just average stock guns, they will have cameos, different attachments and sights, so trying them all is fun. However when playing this game on Veteran difficulty it is wise to conserve the good stuff for the tough spots, especially secondary grenades. In my play through I found that at first my teammates seemed to do nothing more than get in my way but they were necessary to drive the story. On more than one occasion I got killed because a squad mate would run in front of me and obscure my view of the enemy, or cause me to shoot them and fail due to friendly fire. This problem did seem to fade as the game went on, the further I got the more useful the team was which was good thing. In most of the game the enemies spawn in predetermined spots and once they were killed, they stayed dead, but there are two spots in the game where there is an infinite spawn and on veteran, these sections are very frustrating because by the time you kill the first batch you have to reload and any chance you have to move up is scarce. There may be more infinite spawn spots but there are two that seem to be very challenging according to the internet as well as myself.
To give spice to the game you will not always be running around and shooting, there are places in the game that give a little break from that in the form of vehicles. At certain points in the game you will get a chance to fly a helicopter that you have full control over except the altitude but not matter where you fly you will not crash, unless you really want to go straight into a rock face. The other vehicles you get to drive are a boat and tank with very similar controls to the helicopter. There is also a section where you are in a jeep but you are the gunner and don’t have control of where the car takes you. These sections are nice breaks from the core gameplay and do not feel tacked on but do give a more immersive experience and I think this is the first game in the recent COD series you control where these vehicles and aren’t just a gunner. In the multiplayer however there is the most fun vehicle to drive of all, the RC-XD remote controlled car. This is probably the best kill streak reward ever awarded.
In the multiplayer all the controls from the single player are available to the player with even more gadgets then you get in the single player as well as all the goodies you have used before except the regular crossbow, the only one available has exploding bolts. All the modes that have been in the previous games are back with the addition of wager matches that include modes like gun game. The weapons unlock as you level up but you also have to purchase them with COD points that you earn by playing online. These COD points can be used to customize your emblem as well and to play the wager matches if you are feeling lucky. The addition of these points is great because the player still has to wait to unlock the guns but can purchase the attachments they want and perks they use most right from the beginning provided they have enough COD points. This really helps narrow the gap between people that have been playing for a long time and those that play now and then, mainly by not forcing you to use an attachment you don’t want to get one that you really do want. The best part of the competitive mode is that kill-streak rewards are more balanced and no longer stack, so you won’t feel like you are just there to be shot by planes like in Modern Warfare 2 and if someone gets the top kill-streak rewards you know they worked for them. On top of competitive multiplayer is also the Zombies mode where you and three teammates take on Zombies to see how long you can survive. This mode is very addictive and is a good break from the mayhem in competitive online. The best zombies level has to be the final one that is unlocked after completing the game, but you will have to finish the game to get this little Easter egg. If you are clever enough you can also get a Geometry Wars style over the top shooter that again features zombies, this mode is call Dead Ops Arcade (DOA). For those really nostalgic gamers there is another little Easter Egg available, and that is the text based game Zork. On the Xbox 360 Zork does work with the chat pad so it can be quite fun if you want to do some reading and rattle your brain. I won’t tell you how to get to all these goodies but I’m sure that the details are on the World Wide Web if you know what to look for.
Overall this game offers hundreds of hours of gameplay for fans of the series and overall has a tremendous value for the price of $59. With all modes available offline except the competitive online even those players without an internet connection can get a vast amount of enjoyment out of this title. Even though this game is not perfect, on a scale this large it is forgivable for its minor flaws which mostly can be found in the competitive online environment. We all know that there will always be players that will find every exploit possible to gain the upper hand online and hopefully Treyarch will patch these exploits however in the meantime there is a Theatre mode available to record games allowing players to report hackers and show exploits so they can be patched. This game is a big step up from Modern Warfare 2 (the previous instalment in the series) with updated graphics and more balanced gameplay. Once again Treyarch has outdone themselves and made a solid first person shooter that deserves all the praise and media attention it got upon release. So if you are a fan of COD or just like a good first person shooter, this game is a definite must have because I doubt there will be many games of this calibre and with such a large online community releasing anytime soon.
Call of Duty: Black Ops has sold a lot of copies. A lot. Actually, $360 million worth. It’s having a bit of online trouble with things not working as they should, but Treyarch is working hard on a patch for the issues that plague the systems multiplayer.
Treyarch is currently looking into making match-making faster, decreasing the lag and fixing the leaderboard stats.
It has also been stated that the PS3 version of the game is experiencing freezing issues on 3D TVs. In addition, the PC and Xbox 360 versions of the game are also facing issues and hopefully Treyarch will send a patch their way as well.
The full list for the PS3’s patch can be found on their forums.
For those of you who may not be familiar with the ‘Call of Duty’ franchise, you need not worry. This game can be played/enjoyed without knowing the previous storyline of ‘Call of Duty: Modern Warfare’.
‘Call of Duty: Modern Warfare 2’ is what gamers call an ‘FPS’, or first person shooter. It gives the players an over-the-shoulder camera view of their soldier, so you feel like you’re truly part of the game. As in all FPS games you have an arsenal of weaponry, which includes a variety of assault rifles, sniper rifles, shotguns, LMG (light machine guns), SMG (sub-machine guns), Riot Shield grenades, claymores, other explosives, and a throwing knife. In a sense ‘MW2 (Modern Warfare 2)’ is much like an RPG. You level up as you would in an RPG, but instead you move up in military ranks. As you rank up you unlock weapons, and other things to help you in your game. Another unique feature is the ‘call-signs’. Call-signs are like artistic name tags that allow you to personalize who you are online. Call-signs also come with Emblems which can show your rank, or add an image that further personalizes your online ‘identity’. MW2 has an online ranking system that allows the player to see how the fair up against all of the other MW2 players in the world. The ranking system consists of mainly ‘kill(how many kills you’ve got)’, and ‘Score’. The scoring system is based on points added by ranking up, or killing opponents during an online match. You gain more points for ranking up than you do for killing other opponents. In MW2 there are a hand-full of maps available on the disc to begin with, but recently there has been a map pack available for purchase at the PSN store. There is also another map pack which will be available at the beginning of July 2010. The map packs add more replay value to the already addictive gameplay.
Having already played MW2 for about half of a year now, I have come to learn the ropes of gameplay. I’ll be totally honest, as in many other great games you will find cheaters, hackers, and people who do things to cheapen the quality of gaming. At first I just overlooked the bad side of online play, but with bad players continually finding a way to ruin the fun It’s becoming harder to ignore. I like the overall package of MW2, the RPG aspect of it, and the online gameplay is awesome if you can find a group of players that aren’t spoiling the game.