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By SarahTheRebel On 16 Apr, 2013 At 08:59 PM | Categorized As Reviews | With 0 Comments

No GravatarFirst appeared on Nerdy But Flirty

I had the pleasure of getting my hands on a copy of Injustice: Gods Among Us, the new superhero fighting game from NetherRealm Studios, the folks that brought us Mortal Kombat. This game is very much in the vein of the new Mortal Kombat (that isn’t a bad thing at all), with heroes and villains fighting epic battles on a huge scale, with lots of over-the-top sequences. The storyline is very authentic, and was apparently created in collaboration between NetherRealm Studios, DC Entertainment, and writers Justin Gray and Jimmy Palmiotti.

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Before diving into the game review, I’d be remiss not to mention the AWESOME comic attached to the game. What? Yeah, I know that sounds like crazy talk! But the Injustice: Gods Among Us comic series is amazing. I intend to write a full review this week, but in the meantime, you should just know that it will add to your game experience in a meaningful way.

injusticecomic

Plot

“What if our greatest heroes became our greatest threat? Injustice: Gods Among Us features DC Comics icons such Batman, Cyborg, The Flash, Harley Quinn, Nightwing, Solomon Grundy, Superman, and Wonder Woman. This latest title from the award-winning studio presents a deep original story.”

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Without spoiling anything, I will just say that they actually mean it when they say a deep story. The comics add even more depth to it, but basically you are given excellent reasons for why you are fighting the heroes and villains you are, as well as a minor explanation for how the lesser heroes and villains are keeping up with the stronger ones.

Characters

There are twenty-four characters, including Wonder Woman, Hawkgirl, Raven, Killer Frost, Harley, and Catwoman. Three girls for the bad guys and three girls for the good guys. Overall, this was a pretty eclectic mix of DC fighters, and I was happy to see them attempt to be a little different by including characters who normally don’t make it into the big name fighting games.

CATWOMAN

The characters are split into good and evil, as well as power-based characters and tech-based characters. I found the tech -based characters harder to play, of course (if you know me, this makes sense), but I wouldn’t say the power-based characters are better than the tech ones, they just suited my play style.

Women in Games

My male friend kept muttering to himself every time Harley Quinn was on screen. I asked him what was wrong and he explained that he hated the way each game seemed to want to make Harley more and more naked. I thought it was an interesting point, especially when I was feeling a similar way about Wonder Woman’s breasts. They just looked SO physically impossible. I kept getting distracted by all the logistics of trying to fight with DDs. But hey, this is a fighting game, and they have NEVER made physical sense as far as the female fighters are concerned. Catwoman is pretty covered, and Hawkgirl looks like a total badass, so I guess I’ll take the small wins…even if Killer Frost does stroke herself sensually when you leave her alone for a bit…

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Also, this statement happened: “Our Wonder Woman is better looking!” >.<

Graphics

The graphics are solid, realistic, and ugly. Yes I said ugly. I’m sorry, but it’s the same complaint I had with the new Mortal Kombat. This is not a pretty game.

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The intro graphics looked beautiful, until the first person showed up. It was kind of obvious what their graphic priorities were in the game. Backgrounds, cutscenes and special moves look awesome, but character rigs and model faces look strange.

Music

What music? That about sums up how I felt about the music. It was appropriate to the scenes, but not spectacular. There were fifteen stages, and I can’t think of any of their music without going and checking. It sounds like an epic battle is raging.

Combat

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Stages

Speaking of stages, the stages in this game are a joy to play on. They are varied and interesting, with a great level of interaction. Not only can you smash into and through things into transition stages, but the backgrounds also react to the level of damage being tossed about, with candles jumping in the background, holes appearing in the ceilings, etc. You can also propel yourself off of objects, trigger traps, or hurl objects at your opponents.

The transitions were my favorite – they looked so painful!

Modes

There are quite a few modes to play, which really adds to the re-playability of this game, with or without friends around. There are the multiplayer modes, such as versus and online mode. In online mode, there are multiple ways to play with other folks: ranked matches, private matches, 1v1, Koth, and Survivor modes.

For single player, there is story mode, arcade mode, S.T.A.R. Labs, and a training mode. There is also a Battle Mode, where you can choose to fight only heroes, only villains, while poisoned, or in survival mode.

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Story Mode was just excellent. Not only was it deep and involving, but it was also hilarious and fun. Sometimes it would even throw in relevant quick time events that would give you the chance to lower an enemy’s health before a fight. You all know how much I hate QTEs, but these were actually pretty small and not very obnoxious at all, especially since they didn’t really matter and moved so slow only a toddler could miss them. Playing Story Mode was like watching an excellent cartoon or reading a great comic, and that’s pretty amazing to say about a DC superhero fighting game.

S.T.A.R. Labs was pretty cool and is where I spent most of my time after beating story mode. Each character has a set of missions that are like mini-stories with tasks you need to complete. These tasks include more than just defeating enemies: they range from keeping Superman in the sunlight to playing as Catwoman’s cat. You earn stars in missions by accomplishing one or all of the three goals. A certain number of stars opens up the next sets of missions, and so on.

injustice-gods-among-us-catwoman-screenshots

Fighting

Now, the moment we’ve all been waiting for. So how is the fighting? Pretty darn fun. I think this game will be a darling among the fighting game community, actually.

The combos and fighting system is basically the same as Mortal Kombat. You use directional buttons and attack buttons to do light, mid, and high attacks. At your disposal are moves, combos, special moves, stances, the move specific to your character, and the special move specific to your character. There is also a bounce cancel and the ability to juggle characters around like a beach ball. Examples of moves specific to characters include Batman’s remote bats, Hawkgirl’s flight, and Flash’s speed. The full special moves are generally pretty funny because they’re so over the top. You’ll see what I mean; I don’t want to spoil the surprised grin that’s going to flash over your face when some of these happen.

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There is also an interesting little system called the clash. Basically, the clash allows the defender the chance to regain some health and the attacker the chance to inflict more damage. It can be initiated once per match per character after revealing the second health bar. During the timed wagering phase, each player has the option of secretly wagering an amount of their super meter against their opponent’s amount. If the defender wins the clash, they will gain an amount of health determined by the difference of how much meter was wagered.

Is the fighting perfect? Not by any means. Depending on what type of fighting game you prefer, you may find the combat repetitive – or certain characters will seem very overpowered. Then there is the sheer nonsense of watching a Joker beat a Superman…it just seems absurd, despite the story-driven reason given for the inconsistency.

However, the good definitely outweighed the bad for me.

As much as I hate to admit it, I think NetherRealm did a great job with this game. The story is deep, plausible, and funny, the fighting is solid, and there are tons of options to hold your attention. Despite the ugly-fied graphics, boring music, and hideous face models, I just can’t dislike this game! Now off I go to defeat more foes in online mode! See you there.

No GravatarAt PAX East this year I had the opportunity to check out Secret Ponchos, a spaghetti Western themed, top-down shooter from Switchblade Monkeys. The lush looking art, awesome music and simple premise drew me in, but the addicting gameplay was what ultimately won my heart.

Plot

“In Lonetree – a lawless, cutthroat town full of outlaws and bounty hunters – everyone is gunning for your head. Create your outlaw and engage in multiplayer duels to determine who lives, who dies and who becomes a legend.”

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Characters

Click on the links to learn more about each character, their weapons and their stats.

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Atmosphere

The atmosphere is what really makes this game unique. You truly feel like you’re playing a Western – tension, itchy trigger finger and all. The music creates the perfect vibe, the colors make you feel all deserty… it’s hard to describe, but they truly nailed that feeling of when you were a little kid playing cowboys and Indians – ducking behind couches and peering around for enemies, reloading your imaginary six shooter – it’s all there.

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Gameplay

Players can choose from six different characters with their own special moves and weapons. Each character has a primary and secondary weapon, and each weapon has a primary and special attack. You use the left stick to move around and the right stick to aim, with a cool shadowy line showing you where the bullet will strike. It takes a little getting used to at first, because you also have to make sure your weapon is drawn and aimed before you can attack, meaning you have to be a quick thinker to avoid death until you gain muscle memory.

The unique weapons and attacks of the characters really add a level of complexity to the simple gameplay, causing you to sacrifice certain advantages for others. For example, I played The Killer, and while my gun was pretty strong, I had to reload constantly. I tried to compensate by throwing my knife, only to find that I had to wait for the knife to “come back” before I could throw it again. Apparently, I should have been using it to stab instead of using my special attack. I tried to re-compensate by dodging all over the place, only to find that I was depleting my stamina bar. It became readily apparent that this seemingly simple game had much more nuance than I originally thought. There is also a lovely line-of-sight mechanic that let my opponents disappear completely if they hid somewhere. I think this contributed to that feeling of being little and playing cowboys and Indians… I really didn’t know where my enemies would turn up and the tension was excellent!

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The multiplayer modes are fast-paced and just the right amount of challenging. There are four modes: one v. one, two v. two, four v. four and eight player free-for-all. Creative Director Yousuf Mapara said the team hopes to add more game modes if time permits.

I spoke with Eduardo Echeverria, the interface developer, who told me that the game will allow you to customize your character as you gain a reputation, essentially allowing you to create your own outlaw. He also revealed that they are developing a female character, when I mentioned the lack of ladies. Check her out looking slightly androgynous as a matador:

secretponchosfemalecharacter

When I asked about the motivation behind the game, Echeverria looked me in the eye and said: SoulCaliber. You see, the developers used to play a lot of SoulCaliber, and they really loved how the game was easy to get into but had a depth of strategy for more experienced players. They wanted to create a game like that. What they ended up with has been compared to League of Legends, Street Fighter 2 and Team Fortress. In other words, this game is lined up to be ridiculous fun.

Secret Ponchos is slated for PS3 and 360 release only at this time.

 

By otakuman5000 On 28 Jul, 2011 At 03:35 PM | Categorized As Previews | With 0 Comments

No GravatarAs seen in the new Street Fighter x Tekken Comic Con gameplay trailer, Steve Fox, Poison and Yoshimitsu join the roster in one of  the most anticipated cross-overs since MVC3.

Street Fighter x Tekken is the first of two crossover fighting games, this one being developed by Capcom and the next, Tekken x Street Fighter will be developed by Namco. Street Fighter x Tekken will have gameplay more closely related to Street Fighter with projectile moves like Hadoukan and a 2D environment.

Other characters shown in the video:

Street Fighter team

  • Ryu
  • Ken
  • Chun Li
  • Dhalsim
  • Guile
  • Sagat
  • Abel
  • Cammy

Tekken team

  • Nina
  • Kazuya
  • King
  • Bob
  • Julia
  • Hwoarang
  • Marduk

Street Fighter x Tekken will be released for PS3, Xbox 360 and PS Vita in March of 2012.

By otakuman5000 On 30 May, 2011 At 12:50 AM | Categorized As Animation, Comics/Manga, Conventions, Editorials, Featured, Previews | With 0 Comments

No GravatarHere is the gallery of pictures we took at the MizuCon Tea Party this past weekend. Check out all the fun, antics, and excitement from the event. There were tons of different kinds of costumes people had wore to the Tea Party, ranging from anime and manga to video game characters. Some people even went as far as to come FULLY DRESSED from head to toe in their outfits, enduring the harsh heat at the time. Regardless though, the cos-play was amazing, and the atmosphere was awesome.

 

 

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Expect us to get tons of footage and pictures from Mizu Con 2011 this August 19th – 21st. If you haven’t gotten your tickets yet, there is still time to buy them. There are plenty of deals you can find out about on the official website.

 

http://www.mizucon.org/

 

Hope to see you all at Mizu Con 2011 this year.

 

 

 

 

 

 

 

 

 

 

 

 

 

By otakuman5000 On 18 Apr, 2011 At 11:19 PM | Categorized As Featured, Interviews, NINTENDO, Old School Otaku, Videos | With 0 Comments

No Gravatar 

Last night I got a chance to chat it up with the beautiful Raychul Moore. Raychul is someone who has been involved with the gaming industry for the past 7 years, in that time she has seen and heard a lot and gave me the opportunity to talk about it. Here, she touches on her gaming origins and beginnings, the magical and awkward world of Cosplay, and the gaming industry through her eyes. Check out the full 3 part interview with the type of good stuff you will only find on THE BITT.

 

 

Part 1

 

 

Part 2

 

 

Part 3

 

 

 

Thanks for hanging out with us Raychul. Stay beautiful…. stay classy….. stay EPIC.