You Are Browsing ' classic ' Tag

By Sean Jacobs On 11 Jun, 2014 At 03:58 AM | Categorized As International News, PC Games, ROG News, ROG Tech | With 1 Comment

No Gravatarartscape GAMESCAPE @ ARTSCAPE in Baltimore,MD  

“A showcase of video games and the creators who make them”

  Artscape is a weekend arts festival where part of the Baltimore City downtown area is filled to the brim with all sorts of sights and sounds of famous and local musical artists to world renowned talents in Rap and R&B.  While walking the streets, you will also bump into locals to share a beer with or find a new food dish to NOM NOM on.  What you normally wouldn’t find until this year is GAMESCAPE, where you can interact with international and local game developers.   You get the opportunity to play new games created by the very ones displaying them – think of a more intimate PAX convention.  There will also be classic arcade titles there for your enjoyment for the first time for you younger gamers, or for nostalgic purposes for us not so older gamers.  With roughly 20+ developers and games available you will find games geared towards all ages from basic color match games and mind puzzles, up to 2D platformers and beyond you will be entertained.  I would suggest if you have children and/or nieces and nephews this too might be a place to bring them to while you’re in town. download (1)                                       gamescape The fun doesn’t stop after ARTSCAPE ends at night, later you can ham it up with gamers and other lively folks featuring live performances of video game music.  The scheduling for this particular event is July 18th & 19th from 11am to 9pm and July 20th from 11am to 8pm.  Below is a list from the ARTSCAPE 2014    

Participants     University of Baltimore: Aaron Oldenberg Game: Student Work Current work from students and faculty in University of Baltimore’s Simulation and Digital Entertainment program, including senior capstone projects, Global Game Jam competition entries and faculty creative work.   CAVE Team: Jonathan Moriarty Game: CAVE CAVE is a 2D-platformer where the player has to manipulate their perspective on the environment in order to solve puzzles and progress through the cave.   BrinkBit: Bryan Bamford Game: Playing Favorites Playing Favorites was conceived around a campfire in September of 2013. The designers wanted to take the laughter and fun of a house party with best friends and capture that feeling in a mobile game.   Earthborn Interactive: Hadar Silverman Game: Flutter Bombs Flutter Bombs is part of a much larger project exploring physics based player control through the travels of a butterfly.   OriGamic: Shawn Pierre Game: Henka Twist Caper Henka Twist Caper: 1/2 twisting, 1/2 caper, 3/2 madness.  Twist your body.  Twist the controller.  Stay in the box.  Find the sweet spot.  Stop everyone else.   Critical Gameplay: Lindsay Grace Game: Black Like Me What are your color matching skills?  Black Like Me is a simple puzzle game. Match the color to win.  The longer you play, the more the colors look alike.  The game starts easy, but doesn’t stay that way.  This game is mesmerizing, simple and fun.  Can you really tell your colors apart, or in the end does everything just look black to you?   LelexSoft: Alejandro Rodriguez Game: Dungeon Dive Dungeon Dive is a dungeon-crawling game show in which players take on the role of contestants in pursuit of wealth, power and survival in a dungeon that is constantly changing, never providing the same experience twice.   Nice Nice Games: Alexander Grube Game: X-Zip-It This is a mobile game about unzipping zippers.  The game takes advantage of touch controls by having obstacles that require certain gestures to remove.  The goal of the game is to unzip the zippers as fast as possible on each stage and earn gold! Salokin Games:   Andrei Shulgach Game: Elite Force This is a survival game, but players can use a unique set of weapons to defeat the enemies that spawn each round.  Players can upgrade their abilities like in a standard survival shooter, but a few unique aspects like and make the experience more enjoyable and memorable.  The experiences in battle are carried over to the main menu where statistics are updated live on holograms.  All of this is to make the world and atmosphere feel authentic and exciting.   Seven Hills Games: Greg Aring Game: Battle Prism Designed around the theme “We don’t see things as they are, we see them as we are,” Battle Prism is a multiplayer battle and objective game where you can only interact with tiles and other players that are your color.  Players can switch between three colors (red, green, blue) strategically to navigate colorful, Tetris-like levels, escape and attack opponents, and score points in objective games (capture the flag, oddball, and more.).  Three dimensions of color make for interesting multiplayer interactions and adds a new element to the multiplayer arena battle genre.   Cameron Reigle: Game: Pizza Robot Rush “The genesis of Pizza Robot Rush was attempting to connect my studies of illustration with affection for the 16-bit games of the nineties.  I wanted to explore the unique visual elements that came to be out of crafting of games working under imposing technical restrictions, while also provide an interactive experience to the audience that would be allow them to be interested in what they were seeing, but could be played and quickly moved on from and talked about.  Hence, we have a brightly-colored game with a goofy narrative and sci-fi elements that involves a trio of misfit robots delivering Pizza as quickly as possible.”   UMBC Game Developers Club: Michael Lueng Game: Student Projects “Each year, our student run club produces 2-4 games after stages of pitching, prototyping, and voting.  We then form teams of artists and programmers from a variety of majors at UMBC, and build our games over the course of the year.  After the year ends, we look for opportunities to share our work with the community at events such as Gamescape, Magfest, and URCAD.”   Nice Nice Games: David Kim Game: Null X Void Null x Void is a 1D Fighter with the objective of trying to push your opponent off of the stage.  Contrary to other fighting games which involve two or even three dimensions of movement, Null x Void is restricted to only one dimension.  This forces players to either just push the opponent off the stage or to swap the opponent off the stage as they are getting pushed against.  Players will have the choice of choosing from multiple characters that each have their own unique ability, as well as multiple stages, each with their own twist, to spice things up in battle.   Jacob Fleisher: Game: The Adventures of Crocduck Crocduck is a 2D sidescroller in which you play as a half crocodile, half duck, who spits bees from his mouth, who fights hordes of ghosts, crabs, and clouds, controlled by an evil, sentient, space-faring fern. BatteryStaple GamesL Chris King Game: Echoes of Eridu Echoes is a love letter to Mega Man X, and remixes it with full multiplayer (local and online) and roguelike elements, including randomized level generation, powerups, enemies, and bosses.   Pie for Breakfast Studios: Chris Totten Game: Dead Man’s Trail “We created Dead Man’s Trail after a historical research survey of zombie media and literature.  We wanted to take elements of what makes zombies so terrifying and embody these elements in game mechanics in a survival game.  With DMT, players travel across the country while keeping their party of travelers happy and healthy.  These travelers each have a specialized job that aids the journey, so each is a valuable resource that must be preserved. Players may also loot towns in 3D dungeon crawling levels where they must get in and get out before a horde arrives.”   MABNanZ: Micah Betts Game: Combat Core Combat Core is a 3D arena fighting game that borrows elements from games like Power Stone, Custom Robo, and Super Smash Bros.  It focuses on multiplayer combat using customized fighters, weapon pickups, powerups, and environmental hazards.   Critical Gameplay: Lindsay Grace Game: You You is a game about play and the illusive pursuit of meaningful play.  Each level of the game is about problem solving a space for You to meet objectives while making sense of the in-game content.  Using the player character, You, the player is both making meaning out of nonsense and finding meaning where it is absent.  The game is designed as a light-hearted critical reflection on the intersection of narratology and ludology.   Mindtoggle: Lindsay Grace Games: Penguin Roll and My Child Knows Chinese Penguin Roll: A simple, kid friendly game where players must tilt their device to roll a penguin home. This game hit the top 100 ranking for Action and Arcade games in 3 countries on iOS.   My Child Knows Chinese: A collection of mini games and digital toys to teach toddlers (age 2-3) Mandarin Chinese.   11:11 Studio: Denver Coulson Games: SuperTrip and UDLR:Swipe SuperTrip: This game is not for the faint of heart.  This is for the adventurers, the go getters, and the true heroes of this world.  With SuperTrip, you and your friends will travel to locations you never thought were there.  You may even find hidden gems in your own hometown you’ve never noticed before!  The goal of the game is to reach all the destinations. You’ll choose how many waypoints you’d like to discover, how long of a game you’d like, and go!  You can race your friends or go as a group.  The mechanics of the game will push you a little out of your comfort zone as you travel through possibly the innards of a city or perhaps the backwoods of the country.  Even more, a sense of camaraderie will be built with your team as you share unique experiences that, before SuperTrip, never would have happened.   UDLR:Swipe is a a game focused on the satisfying feeling of swiping. Pixel Bomb Studios: Jonathan Pilley Games: Croq and Brain Blazer “Our approach to games relies heavily on making games that we enjoy developing and that we know gamers will enjoy playing.  We’re particularly focused on mobile at the moment, but expansion onto other platforms (such as Steam or consoles) certainly isn’t out of the question in the future.  Right now, we’re working as hard as we can to make the best games we can and would love to be part of an event such as Gamescape with like-minded and committed groups and individuals.   Starogre: Jon Schubbe Game: InterCubes Intercubes is an installation of suspended cubes and projected graphics, driven by live performance and audio-visuals.  The installation is interactive, and each player controls an arcade button that is connected to one of the three cubes, and plays a social, head-to-head version of Simon Says with a twist and more planned.   Curator  Ben Walsh Ben is the CEO and founder of Pure Bang Games.  Ben is also the founder of Gamescape, and co-founder of Innovate Baltimore, a community development organization aimed at connecting Creative Tech entrepreneurs with the people they need to build and grow their businesses.

Sound off if you will be going to Baltimore’s ARTSCAPE come July 18th-20th. If so, maybe you might bump into a couple of RealOtakuGamer.com staff while you are enjoying the city’s festivities!

By ericyo On 31 Oct, 2012 At 05:36 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No Gravatar
Nintendo is preparing to launch the Wii U in North America on November 18th, people in the United States that pre ordered and are planning to buy the Wii U Deluxe set can look forward to a special promotion that will pay back consumers for spending money with Nintendo. Nintendo today reveals more details about the Promotion. The Promotion lets consumers earn points back when they purchased downloadable games and redeem those points for even more digital content in the online Nintendo eShop

All Dexule set owners who buy any form of digital content for their Wii U will earn points with a 10% equivalent value. Example, if a game is priced at $59.99 and this game is purchased and registered, consumers would earn 599 points. For every 500 points earned consumers can redeem a code worth $5.00 that can be used for either the Wii U or 3DS eShop. The Promotion will be through Nov. 18, 2012, until Dec. 31, 2014. All purchases then will be counted towards the actual of the program in December. Members will be able to see the points and credits they have earned by signing in with their Nintendo Network ID and password. Codes must be redeemed at the website by June 30, 2015. But the actual credit on the eShop already redeemed will not expire.

 

“From day one, we want Wii U owners to experience the full breadth of great downloadable games and content available for the console,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “The Deluxe Digital Promotion is our way of encouraging Wii U Deluxe Set owners to explore the Nintendo eShop and discover how Wii U offers an incredible combination of fun, innovation, convenience and value.”

 

Now games the qualify for the promotion are games and content published by Nintendo as well as games from Third party publishers. Purchases from the 3DS eShop or Wii U basic set are not eligible.

This program reminds me a lot of the Ambassador program that was introduced for early adopters of the 3DS. Even so, i’m still very excited about the program, given that I purchase plenty of Nintendo published games. It’s good to see Nintendo give back to hardcore supporters such as myself.

Source: Nintendo PR

 

By ericyo On 26 Oct, 2012 At 03:02 AM | Categorized As Featured, News, NINTENDO, Previews, ROG News | With 1 Comment

No Gravatar

Reggie Fils-Aime today was once again the host for today’s Nintendo Direct, he introduced all of Nintendo’s holiday goodies along with some teasers to early 2013. Nintendo along with many 3rd party publishers have a great deal of games to satisfy hardcore Nintendo games as well as casual gamers. I certainly was not left disappointed with the amount information gathered from today’s presentation.

Paper Mario: Sticker Star is due to be released on November 11th in North America, and December 7th in Europe. Reggie explained over and over again that Nintendo will have the game available both in hard copy at the stores and digital copy via e-Shop. Nate Bildorf gave us a bit more details about the game as well. With Mario in this game there is no XP all you do is collect stickers to fight your opponents. Now remember once the sticker is use the sticker is gone. Coins and battles will be key to buy and win stickers. The battle spinner in battle will be key for winning battles.

Next, Reggie spoke about the Professor Layton and the Miracle Mask that comes out this Sunday. Reggie recommends anyone and everyone, even if you have played the game to give it a shot. The game comes with more puzzles than ever before. In addition to all the puzzles though story mode, the game adds 365 downloadable puzzles at no extra charge. One for everyday of the year.

DLC was released for New Super Mario Bros 2 today, 2 new course packs along with a leader board on the games official website. The Gold Mushroom pack is exactly as you read it, a level full of Golden mushrooms for you to collect. Challenge pack B, will challenge you to get a high score and share it with others.

Also talked about a few of the smaller games, one of those games was crosswords plus. The game has endless puzzles that come through SpotPass at no extra charge. Not much further info was reveled about the game. The next game is Art Academy Lessons for everyone. The game has a lot to offer for artist and beginning artist, the game is available now in the eshop and in stores, along with DLC coming soon. 2 packs are available now and 10 more lessons coming later. Finally Style Savvy Trendsetters was talked about for those who like to run a virtual store. There a Fashion Contest demo available now for download and another one Shopping Spree coming this December.

e-Shop starts to be the talk of the show with a few more adds to the library. Pushmo’s equal is talked about with Crashmo. The trick with this game is gravity with new gadgets such as floating blocks doors and move switches. This game will available November 2nd. Fluidity Spin Cycle is another game talked about that uses the full Nintendo 3DS as the controller. The game features an all story book setting and levels are designed for repetitive play. Some area require items to complete puzzles. The game will be available December 27nd.

New trilogy of games coming from Level-5 are also coming, Liberation Maiden from Suda-51. The game is available today. Also due this year the second 2 part trilogy. Aeroporter and Chrimson Shroud are coming soon.

From the creators of Cave Story, Nicalism, Night Sky and later this year Ikachan are coming to the 3DS as well.

If you love Mutant Mudds from Renegade Kid there is 20 new bonus levels also available today.

Reggie also revealed a new trailer for a game that was leaked accidentally by Reggie at E3, the only thing we know about this game so far is that it will include some DLC for new maps and story lines to along with it. Also Reggie Fils-Aime stated in the latest Nintendo Direct that the game will be coming to North America during the first half of 2013.

Now finally for one of my favorite games coming in early 2013 is Animal Crossing New Leaf. The game is now allowing you to choose your shops and hours. How and why? well because you are now the major. You now have the ability to design your outfits from head to toe, that includes socks as well. People will have the chance to share the creations and designs via QR code. As major you will also have control of what major land marks to place in your town, thus letting you mold your city to your desire.

I certainly have open arms for all the upcoming Nintendo 3DS games coming up Animal Crossing and Sitcker Star being my main choices. I have a very very busy schedule the next couple of months filled with video game playing!

Source: Nintedo Direct

By ericyo On 18 Oct, 2012 At 02:49 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No Gravatar

Warner Bros. just announced, through press release, that Mario and Zelda characters will be available on the Wii U version of Scribblenauts Unlimited. Mario, Luigi, Princess Peach, Yoshi, Link, Zelda, Epona, and Goron have all been confirmed. This also includes items from the series as well. These will be characters that can be summoned in the game. Its good to also note that adjectives won’t work on the Nintendo characters. But this wont stop Players from summoning  karts, mushrooms, and more.

Here is the press release email:

BURBANK, Calif. – October 17, 2012 – Warner Bros. Interactive Entertainment announces that its highly anticipated Scribblenauts Unlimited game will feature even more than ever before, with Nintendo themed bonus content. Players can summon dozens of their favorite characters and items from the Mario™ and Legend of Zelda™ franchises exclusively in the Wii U™ version of the game.

Players will delight in producing fantastical and sometimes hilarious interactions between the Mario and Legend of Zelda characters and objects, alongside everyone’s favorite word-wielding Scribblenauts adventurer, Maxwell. Discovered Nintendo characters and objects will behave in the fun and fantastical ways they do in their respective game worlds.

Scribblenauts Unlimited expands upon the best-selling, award-winning video game franchise that challenges players to imagine anything and bring it to life in the game. This latest Scribblenauts installment will feature a huge side-scrolling open world with new, high-definition hand-drawn scenery and objects where players can help Maxwell solve robust puzzles and challenges by creating any object they can imagine.

Created and developed by 5TH Cell, Scribblenauts Unlimited will include all-new features, more exploration and a completely original gaming experience for the Wii U system, Nintendo 3DS™ hand-held system and PC this November.

This is obviously very exciting news! Many fans have always been asking for this. Here is hoping that they also have some exclusive characters on the Nintendo 3DS version. Seeing Link in any game as a cameo is good enough for me, but knowing how the series works the game should have a couple of good chuckles in store for us.

By ericyo On 15 Oct, 2012 At 11:13 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No Gravatar
Nintendo is dropping the price of the Wii later this month. It will be available for $129.99 starting on October 28.

The Wii hasn’t seen a price drop since last year. It’s been on sale for $149.99 since May 2011.

Along with the bundle coming October 28th, Wii Sports and Wii Sports Resort together on the same disc.

Here is the official Press Release from Nintendo:

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is dropping the Wii console to a suggested retail price of $129.99 U.S. in advance of the busy holiday shopping season. The new configuration is beginning to arrive in stores now, and will be broadly available in the U.S. by Oct. 28. This high-value configuration includes a black Wii console and both Wii Sports and Wii Sports Resort on a single game disc, as well as a Wii Remote Plus and a Nunchuk controller – both black to match the console. This configuration replaces the current black Wii that comes with New Super Mario Bros. Wii.
“Nearly six years after it launched, people are still attracted to the pure, inclusive fun of the Wii console,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “A new suggested retail price and the inclusion of two great games make it an easy choice for families looking for a great value this holiday season.”

Wii Sports and Wii Sports Resort represent two iconic games that helped pioneer the industry move toward motion-controlled video games. The games include a wide variety of sports that use the controllers in unique ways. Players can try their hand at sports like bowling, tennis, baseball, archery, table tennis and basketball, all while simulating real-life motions using the Wii Remote Plus controller. For the first time, both games are included on a single game disc.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii.

Source: Nintendo PR

By ericyo On 15 Oct, 2012 At 11:50 PM | Categorized As News, NINTENDO, ROG News, Videos | With 0 Comments

No Gravatar
A new game is now available on Club Nintendo as virtual download for the Wii. Pilotwings! Nailing a perfect hundred (or greater) score on a particular discipline is guaranteed to bring a smile to anyone’s face in satisfaction. Pilotwings can normally be downloaded from the Virtual Console section of the Wii Shop Channel on the Wii console for 800 Wii Points. For a limited time only until October 28 2012, Club Nintendo members can get a download ticket for just 100 Coins.

Pilotwings requires the Classic Controller.

Here is some video game play footage:

Source: https://club.nintendo.com/

By SarahTheRebel On 9 Oct, 2012 At 04:39 AM | Categorized As Featured, Old School Otaku, PlayStation, Reviews, Xbox 360/Xbox One | With 1 Comment

No Gravatar

Nights into Dreams Logo

Nights Into Dreams came out in 1996 for the Sega Saturn. My memories of the game involved begging my mother to take me to Toys R Us so I could play for an hour or so each visit (for a few weeks) on the demo set up in the video game section. It was with an excitement bred of nostalgia that I anticipated this HD update, remembering a game with a soaring purple jester-woman that I loved so much.

As I started playing the game this weekend, I realized one very important fact, a fact a few others who played the game mentioned realizing as well: I had no frikkin clue what I was doing when I played this game as a child. No clue. I did not know the story, I did not know that my goal was to attain 20 blue crystals to restore my stolen Ideyas – none of that.

Nights into Dreams Blue Crystals

Playing this game as an adult was a very different experience for me. Overall, this is not a game I would have picked up for myself as an adult if I’d never played it as a child. It is hard, repetitive and strange. It is also glorious, original and deceptively rewarding.

Plot

Haha what’s that? Just kidding. There is a plot, but it must have been explained in the game’s insert because it sure isn’t explained well in the game. You control Claris and Elliot, two children who fail at their “dream”. That night, they both dream about Nights, a Nightmaren resident of Dreamtopia, who needs their help to stop the evil wizard Wiseman.

My first discovery upon reading up on some wikis: Nights is actually not mentioned as being male or female, and is rather androgynous. I remember really enjoying that I got to play as a girl, and then also as a beautiful purple girl. I appreciate their technique even more now. This was a game that both boys and girls could play. It didn’t exclude anyone, and I really appreciate that kind of forward thinking in such an old game.

Graphics

Starting this new HD version up, you will be given the choice to play the remastered version or the Sega Saturn version. They are the same as far as I can tell, but the remastered one is prettier and less clunky looking so I recommend choosing the remastered version. You can save the other version for when you want to show off to your kids “back in myyyy day graphics were horrible and people’s feet were the biggest parts of their bodies nyah nyah” etc.

Nights Classic

Another cool little detail is that your save counts for both versions. In other words, if you start with the old version then decide you want to see the new version, you don’t lose any progress. I switched between the two a few times to get a sense for the difference and it kept track of where I was just fine.

Gameplay

As for the gameplay itself, it will take some getting used to if you haven’t played it in a while. This game was basically a 3D world on rails. With all of the 3D we are used to nowadays, it was very jarring not to be able to get to things I was seeing in the background. I got some pretty low scores the first few runs because it confused me into flying in circles like a lost fly.

Nights Flying

Switching between Claris and Elliot, I honestly found Elliot’s levels to be a little bit harder. The final level, which you only unlock after getting at least a C in all of the other levels (another plot detail NOT revealed in the actual game) is the same for both Elliot and Claris. I played about 3 times with Elliot and couldn’t beat it before time ran out. I beat it the first time with Claris. I went BACK after beating the game to play again with Elliot and still couldn’t beat it in time. Very peculiar.

Bosses

The boss fights are initially difficult, until you figure out what in the world you should be doing or in case you accidentally do the exact manuever necessary to kill them. While it was annoying as heck to watch the clock tick down as you helplessly tried one or two things (and even more annoying to see the hint that tells you how to beat the boss AFTER you die the first time and have to replay the entire level before you can get to the boss) it also felt MUCH more rewarding when you finally beat the boss with a decent score.

Nights

My favorite boss was the bouncing lady that I got to toss all over the place. It was a really fun and memorable fight, even if it was the easiest boss.

Grades

Grades matter in this game, because you will not be able to unlock the last stages until you get at least straight Cs. Want to know how to do it? I honestly can’t tell you. I played each level over and over until I was magically awarded a higher number. Maybe you can figure it out lol.

As a child, with a limited set of needs, I could play the same level over and over again no problem… as an adult this was infuriating. Until I beat it, and felt rewarded for all that time spent doing the same, repetitive levels. Then after beating them all, I suddenly wanted more levels to play!

In all, the game took about 5 hours to beat, and that was with me playing the levels over and over to get a better grade.

Final Boss:

The final boss was oddly easy. What was really cool is that your friend (whichever character you are not playing) swoops in and joins you in the fight as a second Nights. This brought up the interesting idea of making this game multiplayer. How much more fun would it be to fly around these levels with a friend? Uber-fun, like the Christmas one. I still enjoyed seeing them think of that little detail to add to the final battle. In general I found it pretty creative that they had two characters doing separate dream tracks and then joining together at the end.

Learning Curve and Fun Factor

Nights Flying Through A Ring

The learning curve is probably steeper for adults than young children. We think about the game, we try to get high scores and find secret paths. Kids are going to enjoy flying around in loops until things happen. The game is not as fun to me as an adult, because it is difficult and repetitive. Yet it is, as I’ve mentioned, ultimately rewarding, leaving me satisfied that I played. Would I go back and try to get Bs and As? No. This is a game I will probably never pick up again. But one thing is for certain: playing this game, you will know that this was a true classic and visionary game for its time.

Final Verdict:

Already a fan? Get this game and relive your childhood. If you are not a fan and the price sounds steep, you may want to skip it unless short, on-rail-games are your thing.

By SarahTheRebel On 14 Jul, 2011 At 03:28 AM | Categorized As Featured, International News, Movie News, News | With 2 Comments

No GravatarIt’s time to celebrate Otakus! The seemingly ill-advised venture to create a live-action version of Akira featuring a mostly non-Asian cast has been shelved.

Although an Akira live-action remake could have the potential to be great, fans were most outraged with the revisions to the original story that the new live-action version was rumored to feature.

Issues with the remake

Non-Asian Cast

As you can read for yourself in the timeline of events below, all of the rumored cast members, with the exception of Morgan Freeman, were caucasian. For a film as unambiguously Japanese as Akira, this was quite a surprise. Out of all the amazing Asian actors we have on the scene, the old white guys were best suited to play Japanese boys? This was almost a slap in the face of the Asian community.

To be honest, they might have been better off making this a completely different movie and simply admitting that the movie had a similar plot to Akira!

This is how that made me feel…

Setting

So how do we explain all these white guys in Neo Japan? We don’t. The setting was moved to modern-day New York City.

Umm…. ok then… so … doesn’t this completely change the plot? This anime dealt with the feelings of isolation, confusion and anger that Japanese teenagers experienced at that time. How is this even remotely the same movie if it doesn’t take place in Japan? Why would the characters be named Tetsuo, Kaneda and Akira?!

They should have changed the movie name to “Alex” and moved along.

Mr. Sulu saves the day

Perhaps the most amazing part of this story is that the film appears to have been shelved due to the fan outcry. Often Hollywood is perceived as ignoring the purists and aiming at new fans when they make a cartoon or book into a live-action movie (this happens less in cartoon adaptions I’ve noticed).

Instead, it appears that the voice of the fans had an effect on the decision to abandon the movie. George Takei, known for his role as Mr. Sulu in the first Star Trek series, created a petition in outcry of the lack of Asian cast members and the removal of the setting from Neo Japan in the proposed remake. Bravo Mr. Takei!

IMO

If you’ve read my previous post about Akira, you will know that I am a huge fan of the movie.I understand that some changes need to be made when going from manga or anime to live-action, but changing the setting and race of the characters in this classic, milestone of a movie is obscene.

I can’t even imagine the flavor, edge of desperation, context or culture of the original making its way into this remake in any form, shape or fashion. The fact that the director would even consider it is a wake up call to the fact that although Hollywood has come a long way (they no longer cast white men as Native Americans for example) they still struggle with their inherent racism that probably stems from the fear of alienating the main, white audience.

This is a foolish fear, as we all know, but it seems to persist nevertheless!

What do you think?

You’ve heard my opinion: now I want to hear yours! Are you relieved or disappointed by this news? What do you think will happen from here? Do you think the movie will really never see the light of day?

Dilemma resolved… without even needing the gun!

Timeline of events

Here is a summary of the events leading up to the cancelation.

  • In 1988, Akira, the anime version of the manga by Katsuhiro Otomo was released.
  • Around the early 2000s, talk surfaced of Warner Brothers acquiring the rights to a live-action remake of the film.
  • Stephen Norrington and Jon Peters were linked to the film.
  • In 2008, Anime News Network reported that Ruairi Robinson would direct, Gary Whitta would write and Andrew Lazat, Leonardo DiCaprio and Jennifer Davisson would produce the film.
  • In 2009, Leonardo DiCaprio and Joseph Gordon Levitt were rumored to be stars in the film
  • Late 2009, Gary Whitta said he was no longer attached to the film and Mark Fergus and Hawk Ostby were rumored to be taking over script writing.
  • In February 2010, Deadline reported that Warner Brothers was in talks with Allen and Albert Hughes to direct the film.
  • In November 2010, it was reported that Zac Effron was in talks for the leading role and that Morgan Freeman would be Colonel Shikishima.
  • On June 17, 2010, Lazar said a new writer had been hired, the movie would be fast-tracked, Albert Hughes would be the only director and that the first movie would be based on volumes 1-3 and the second on 4-6.
  • In February 2011, it was reported that James Franco was in talks for the role of Kaneda.  That same month, Vulture reported that Mila Kunis was offered the role of Kei, but turned it down.
  • In March 2011, Deadline reported that Garrett Hedlund, Michael Fassbender, Justin Timberlake, Joaquin Phoeniz and Chris Pine were in the running to play Kaneda, while Andrew Garfield and James McAvoy were rumored to be in talks to play Tetsuo.
  • In April 2011, a petition against casting a live-action Akira film with non-Asian actors was set up on Facebook and George Takei spoke with The Advocate about the rumors.
  • On May 6, 2011, Keanu Reeves was offered the role of Kaneda, but 11 days later he was reported to have turned it down.
  • On May 26, 2011, it was reported that Albert Hughes had left the project due to creative differences.

 

After much going back and forth with the project, the plug was finally pulled on AKIRA a few days ago. Many hardcore anime rejoiced at the fact their beloved anime epic would’nt be ruined by Caucasian castings or redesigns of the plot. However…..

 

It was recently reported by Variety Magazine that the AKIRA project recently found a new director for the film in the form of Jaume Collet-Serra. In the past, he directed such films as “House of Wax” and “Orphan”. The saga of this anime turning live action movie continue….

 

Check out the Variety post below.

 

—– http://www.variety.com/article/VR1118039904?refCatId=13

 

 

 

 

No GravatarSega and Treasure are bring back the good ole days of gaming with the announcement of Guardian Heroes for Xbox Live Arcade. The game is a port of the Sega Saturn Classic. Yes, you heard that right. If you are not up to speed on this great game,you should do yourself a favor and pick up the sequel for your GameBoy Advance right now.

 

Here is the official press release from Sega:

SEGA of America, Inc. and SEGA Europe Ltd. today announced the upcoming re-release of Guardian Heroes, a classic Action-RPG Brawler by celebrated developers Treasure. Originally released for the SEGA Saturn™ in 1996, Guardian Heroes has been re-mastered with enhanced graphics, online co-op and battle modes, all-new modes of play, and more. The game will be available via Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft this fall.

“Ever since we began to make SEGA’s classic Dreamcast and Genesis / Mega Drive titles available for modern systems, the fan response has been overwhelming – and the demand for their favorite games has been pouring in,” said Haruki Satomi, VP of Digital Business at SEGA. “Players have been clamoring for this treasured favorite from the Saturn days, and we cannot wait to show them what we have got for them – all of the fantastic side-scrolling action, branching story paths, and distinct characters, now in a fully HD, widescreen presentation with online support. ”

Guardian Heroes brings the Saturn favorite to life with new HD graphics, presenting Treasure’s iconic fast-paced gameplay on a new generation of hardware, with all of the convenience of purchase via instant download. The game also features:

Action-RPG Brawling: Choose one of four heroes to level up and guide along a branching storyline with five different endings
Friends, Foes, and Fighters: Play the game’s Story Mode alone or with a second player, or challenge Versus Mode with up to 12 players at once
Extended Gameplay: Time Attack Mode, Arcade Mode, Arrange Mode and more allow players to explore every nuance of 45 different fighters
Fully Re-Mastered: All-new graphics and visual effects bring the classic to life in a completely high-definition, widescreen presentation

 

One more tidbit, We have received word that you will have the ability to switch between HD and Classic Modes on the game. Here is a video of the Saturn version to catch you up.

Here are the HD screenshots that have surfaced Courtesy of Gamersyde

[nggallery id=9]