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By Akodo On 6 Dec, 2012 At 07:12 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarThe annual franchise, that will always undoubtedly, gross more than some B-rated, and flops at the box office, Call of Duty returns. And as developers switch off each year, its Treyarch’s turn with, Call of Duty: Black Ops 2. Many fans clambered over the course of MW3 year long reign to fix multiple things and Treyarch, seemed more than willing to make them. The game was hyped, most from the robust YouTube community that was used early on to secretly give gamers hints at what would be in the game. For example, a possible joint venture between FPS Russia and WoodysGamertag, with the former using the quad rotor, which would be called Dragon Fire, in game, in one of his videos, and the latter, talking about it being connected to Black Ops 2. But lets move along to what your really here for.

Just as Treyarch is more known for having a story in their Call of Duty games, Black Ops 2 is no stranger to that. The story continues with Alex Mason, and him being thrust back into the duty after the events of Black Ops, and the rise of the main villain, Raul Menendez in the past. Additionally, it throws in Mason’s son, David, codename Section and him dealing with the angry Raul and his plans for domination of the World Powers, in the current times. The story is well done for a military epic, dealing with both the past and the present. Also, it explains quickly, how Woods survived his explosive encounter from the climax of Black Ops. The game throws tons of gunfire and enemies at you, at any given moment, which will frustrate anybody playing on the highest difficulty.

Each mission has a set of 10 challenges, which will throw a monkey wrench for those who love to platinum games. Some of the challenges range from what you’d normally do during the mission to, specifically using a certain weapon during a certain moment, or maximum effectiveness. As you progress, you’ll come across at least three missions, that’ll give you a commander’s seat to battles that will determine the path of the story. Also, during these missions, you can take charge, in the classic sense of Call of Duty by controlling one of the squads or one of the many mechanical units you have at your disposal. As those have bearing on the story as do choices throughout, that will determine, for the first time, multiple endings in the game. A different pace and storytelling for a Call of Duty game, but it’s nice, that Treyarch cares about their story mode, when most FPS just have gathered weird elements together for single player experience. 
Multiplayer is the main reason, why any and everybody will buy BLOPS 2, and the reason it grossed $500 million in just 24hrs. Treyarch has a tendency to listen to the community and fix what the masses has a gripe with from the previous game (Modern Warfare 3) and its own, Black Ops. Well… In my honest opinion, Treyarch did some things well, and the rest, well just fell flat. This could have been due to Activision, the publisher, rushing the product, and that may have been the cause of multiple systems, both PlayStation and Xbox, to crash or force restarts when the game freezes. Also, the graphics and textures are rather bland, and just blah. Treyarch did add more color schemes and are far from the bland and earthy tone of every level in Black Ops. Additionally, as you play, you’ll greatly and slowly realize, every level is huge, compared to both MW3 and BLOPS, and the small ones are just a cluster f*** of grenades, shock charges, bouncing betties, SMGs, and scorestreaks. Last gripe about BLOPS 2 multiplayer, every person favors the guns with higher rate of fire, so bring in the SMGs, and even if you get the drop on the person, lag compensation comes into play and you’ll be dropped, and they’ll get the kill.

But minus all that I have picked at, it does provide a great time when you play with friend or solo. Scorestreaks are the replacement of Kill Streaks, which, you get your extra fighting power by killing, capping, defending, and collecting tags. You get points, for everything, for instance, you kill a player you get 50pts, but if you get the tag, you get 100pts, so Treyarch, is making people play objectives. Treyarch has made some leaps on the field of fixing spawns that allow people to spawn trap or spawn kill. Although, domination is trap the other team first, but that’s understandable. Multiplayer rarely has any frame hiccups, when so much can be going on in either a 6-on-6 or even a ground war, team deathmatch game. I’m not going to say the game is completely balanced, but I will say, even for it being unbalanced, it’s still a great play. With intense firefights and close quarter, depending on the level, fighting. O, and before I forget, those who were lucky enough to preordered, anywhere, Nuketown is back, in its kill your K/D completely, with a few game modes attached to it besides, TDM, Kill Confirmed, and Search & Destroy.

The most evenly dispersed, you and your crew against the zombie horde moved to the 21st century, and it’s fun from start to finish. Zombie mode returns to bite you at every round, and the hidden story reveals continue from the previous games. It smooth, promotes cooperation between all players, awareness of your surroundings, and steady aim for smooth headshots. As you play in three modes, Tranzit, the story mode of Zombies; Survival, stay in one place, and fight to your heart’s content; and newly created, Grief, think, your group, against another group of human players, and the zombies, last team standing wins. The primary focus of Zombies is Tranzit, the story, finding clues and assembling the new play mechanic pieces ala Dead Island, to help counter the growing masses of zombies, as you travel via bus or foot, if you’re bold enough, run, from five different locations. The other two are self-explanatory from what I’ve told above. It’s still fun to play and find out if your friends would help you in dire straits. But Zombies isn’t perfect, the player characters constantly comment on various situational points, for example, running low on ammo. This’ll get annoying by round 7 or maybe round 1 if you’re doing the story elements. My last little thing about Zombies is be aware of the annoying, “O I took that zombies head off.” Only to be downed by a headless Zombie that’s still moving for only a few more seconds.

All in all, Black Ops 2, isn’t a horrible game. Or a game that should be thrown to the backseat of a car and driven off a cliff. It’s just a little broken, and there is no doubt in my mind, that Treyarch will slowly, but surely fix all the problems with the game, over the course of its life time. Which should top out around 3 years. The story mode for a FPS, well done, multiplayer, hell of a lot of fun, and action, but will make you rage, at least once or twice an hour. With Zombies being a shambling good time! I’m sorry I had to have a zombie joke, somewhere. If you’re a fan, go get it, you’re not, seriously keep your thoughts to yourself, unless someone asks, and if you’re indifferent, just play what you want. Call of Duty: Black Ops 2, is a must have for those who love the game and know what they’re going to get out of it.

By Inactive or EX ROG Staffer On 30 Mar, 2012 At 10:46 PM | Categorized As News, News, PC Games, PlayStation, Xbox 360/Xbox One | With 0 Comments

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In a recent announcement today, Robert Bowling announced that he will no longer be working for Activision. The man once known to be the face of the Modern Warfare series, announced over twitter today,

Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision.

 Further, I have replied directly saying,
Well that’s cool too man :D. Any chance of getting info on future projects and goals? 😛
Also, an email has been dispatched to Activision directly asking their opinion on the matter. We will keep you updated as more information becomes available.The reasons as to why he left have not been made immediately clear, but we’ll be sure to keep an open ear and a clicked eye for further information.
On a personal note, what does this spell for the future of Call of Duty? Go ahead and start the flame war in the comment section bellow.

No GravatarNazi Zombies started as a mini game on Call of Duty: World at War, and was meant to be a simple amusing extra. However, its enormous success has led to a spawn of new maps and variations to the game that has made it more than just a simple mini game. A masterpiece that has developed a mind of its own, with an intricate story that rivals that of the COD series it originated from.

Nacht Der Untoten: The Beginning

This is the first Nazi Zombies map and it is unlocked upon completing the campaign on any difficulty. It brings forth the main character of the entire series, Edward Richtofen, Nikolai Belinski, Tank Dempsey, and Takeo Masaki. Richtofen, my favorite character to date, is a Nazi that is behind most of the

happenings in the game. Nikolai is a soldier in the Red Army and a borderline psychopath who always cracks lovely jokes about his wives and vodka. Dempsey is an American soldier, and although not much can be said about him he reeks of manliness. Takeo is in the Imperial Japanese Army and has an unhealthy obsession about his honor. The group is very interesting to say the least. They’re all men from all the major armies that have fought in WWII grouping together to survive the unending hordes of the living dead they have to face.

The game is simple, but surprisingly satisfying. You’re put into an abandoned barricaded building in the middle of nowhere with a simple gun that becomes useless as the hordes become stronger. The zombies approach from the horizon, and once they reach a barricaded window they start ripping the boards until

This was the begging of a beautiful friendship

they can enter the room. Every time you try to kill a zombie by stabbing, shooting, or throwing grenades at them or barricade openings you gain points, which you can us to buy new and better weapons, ammo, and open doors but keep in mind that you can only carry two weapons and must choose them carefully. You can access weapons hanging on the wall or try your luck at the mystery box in the room accessed by the first door. However, it’s a cruel or merciful item that can give you an amazing weapon or a terrible one pending on your luck. The zombies you kill can also give power ups that can save your life like Insta-Kill, which means one shot or stab and a zombie is dead, Nuke, which wipes out all the zombies in the map, Double Points, doubles your points and awesome when paired up with Insta-Kill, and Max Ammo, which gives you more grenades if you’ve used them and completely reloads all of your guns, really useful considering some guns from the Mystery Box can’t have ammo bought for them. Be careful not to have zombies hit you too many times or you’ll be down and your friends will have to save you and if you’re playing alone it’s game over. It’s a fun time killer to play with all your friends to see just how many rounds you can last, and it can go on for very long periods of time because when everyone has what they consider to be the best weapons in the game and lots of ammo, we all camp out in one corner and shoot without budging at all the zombies coming, occasionally venturing for the power ups and crippling the last zombies in a horde to buy new weapons, ammo, or barricade. I’ve played this game so many times I’ve had crazy glitches occur like the floor turning on fire, so if you’re one of those gamers who likes glitches, I highly recommend this game. My point is, it’s hardly a perfect game, but its simple yet strategic gameplay and overall, just how awesome zombie apocalypses are created a positive response from many gamers, demanding more.


The first DLC for World at War featured this new Nazi Zombies map. Set in an abandoned insane asylum, the main characters have to get ready for a new onslaught of the undead. The map is the scariest in

World at War and introduces the Easter eggs many fans hunt for and start revealing more on the storyline as the games go on. This game has set new precedents for the upcoming Nazi Zombie games as they feature new content that became staples in the later games. The most important precedent was the

If you can't see this image, it's probably for the best

If I went insane, I'd love to go there

addition of Perk-a-Cola machines, soda machines that give players an upper-hand by giving them special abilities for a set amount of points. Speed Cola gives you the ability to load faster, a real perk considering some of the better guns take about 5 seconds to load, which may seem like little, but is enough for zombies to corner you and take you out. Quick Revive speeds up the time needed to revive a team member that’s down. Juggernog doubles your health, which means it will take more hits for zombies to take you out, and it is the cola that every player should get first. Double Tap Root Beer makes you shoot faster, which is a great advantage but can quickly drain your ammo if you’re not careful with weapons that already shoot fast. The game also introduces power, which makes the game somewhat prettier and more colorful. Verrückt is one of the hardest maps in the game as you are strictly confined to the asylum, not giving you much space to roam about and it doesn’t have any good camping spots as zombies are coming at you from all directions and require you to move constantly around the map. It’s good if a player needs a challenge, but I don’t recommend it to beginners who’ll probably rage quit by the fifth time they’re killed.

Shi No Numa

This map takes place in Japanese swamp land, and brings a nice change of scenery as you now have to fight Japanese zombies. But it also brings a new breed of enemies, introduced when the surroundings turn foggy and you hear a terrifying voice whispering: “Fetch me their souls!” Then come in the Hellhounds, whom Richtofen often tenderly ask if they’re Fluffy.

Meet Fluffy, she's very friendly

Shin No Numa is also the first map you can openly roam outside, once you open a door that is, and you can go all over the swamp and open cabins scattered throughout the map. It also has a zip line that transports you from the building you spawn to a cabin, although you must open the cabin first. When you open a cabin you get a random Perk-a-Cola machine, requiring you to find new ones because you might not get the one you want. And cabins aren’t very good camping spots as they have openings zombies can break out of and kill you while you’re shooting at zombies coming from the entrance. You have to constantly move around as zombies appear from all directions, and I don’t kid as many rise from the murky waters of the swamp. However it presents less of a challenge than in Verrückt as you can navigate more freely on open land.

Der Riese

My favorite map, and the last Nazi Zombies map from the World at War map packs takes place in an abandoned facility where you have to fight Nazi Zombies again. It introduces my favorite grenade, the Monkey Bomb, which completely distracts zombies as they swarm around it until it explodes, usually killing most of them. You can only get it in the Mystery Box and is extremely useful when you’re completely cornered or have to save a teammate. Another exciting new addition is the Pack-a-Punch Machine which upgrades your weapon for a mere 5000 points and teleporters that teleport you to the pad appropiately named the mainframe near the Pack-a-Punch. To use the Pack-a-Punch you first have to link all the teleporters in different rooms to the mainframe by standing on the teleporting pads linking them, and making it to the mainframe in a certain period of time to lower the door blocking the machine until you’ve linked all the teleportation pads to the mainframe. The game also adds on a new power up called the Carpenter that barricades all the openings, deterring zombies for a short period of time.

Dead Ops Arcade

Remember your roots

Three new Nazi Zombies games appear in Call of Duty: World at War. This first one is completely different from what players have come to expect of traditional Nazi Zombies games as it tries to give off an old school arcade game vibe and is played with an overhead view. The objective remains the same, last as many zombie waves as possible. You have unlimited ammo and no need to reload so it’s better played trigger happy. You get power ups similar to those in the traditional games as well as ones only available in the arcade one such as one that gives you a force field. It also has a power up called Death Machine which is a gun with unlimited ammo and no need for reload that instantly kills zombies with one shot available in the remaining Nazi Zombie games. You also get the Hellhounds and a brand new enemy. A gorilla on a jetpack. A homage to Donkey Kong? Maybe. But the game is amusing and well done for a company that usually makes first person shooters.


A normal Nazi Zombies game that takes place in the Pentagon where you’re attacked by American zombies. For the first time ever you’re not playing as the typical main characters, but instead become historical figures John F. Kennedy, Fidel Castro, Richard Nixon, and Robert McNamara. You can move by using the elevators or teleporters but are confined to the Pentagon. As you move around you fall into what appears to be some form of laboratory, and what makes this the most disturbing map in Black Ops, what appears to be a horrible experiment on what is now a human corpse amongst a bunch of other carcasses. An enemy exclusive to the map, the Pentagon Thief, appears during certain rounds, and steals your

Wether this is patriotic or not, it's still awesome.

weapons. He only appears after he’s stolen your weapons and can only be seen beforehand as a bunch of red number. You can kill him while he’s after weapons, and must do so to prevent him from stealing everyone’s second weapon. If you kill him before he gets anyone’s weapons a power up exclusive to Five called Bonfire Sale appears. It links all the teleporters to the location of the Pack-a-Punch Machine and lowers the price to 1000 points. Another power-up seen in the remaining games is the Bonfire Sale, which makes the price of the Mystery Box 10 points for a limited time and makes it spawn at every possible point. In conclusion, the map is very well done, involves strategic thinking and the comments made by each character is as interesting as those of the original ones. Plus, how many zombie games are made where you can play as Kennedy?

Kino Der Toten

This game takes place in what appears to be an abandoned theater with your original characters. You begin in a hall with a grand staircase and a teleporting pad. As you unlock doors you reach the theater, with rows of empty seats, a grand stage, and a movie screen. The only teleporter is on the stage, and it’s usually a last ditch effort by me and my teammates to escape the inescapable hordes of zombies that engulf the theater. You teleport to the projector room where you can throw grenades and shoot at zombies without risking getting killed. The projector room also has the only Pack-a-Punch Machine in the game where you can upgrade your weapons without risking an attack. Then after a while you’re transported back to the hall you began or if you’re lucky, in a random room related to the story of the game where you can get a movie reel you can play in the projector in the projector room that shows up on the movie screen.


This time you’re fighting Russian zombies in a Russian space station. You get a new enemy, Space Monkeys, that steal from Perk-a-Cola Machines, but if you successfully kill all of them without them touching a Perk-a-Cola Machine you get the Random Perk Bottle power-up which gives you a random perk, easy enough because they only go to machines players are stationed at. There are also new Perk-a-Cola Machines, the Stammin-Up, which gives players a sprint that’s twice as long as normal, and the PhD Flopper, which allows players to “explode” upon jumping from high places, killing and damaging zombies as effectively as a bomb. You also have Lunar Landers which transport you to other points in the map, performing the function of teleporters without the drawback that it has to cool and needs to be used later and zombies can use it too.

Call of the Dead

Now this map is seriously cool. Why? Because George Romero, the creator of the zombie movie genre, is the main zombie in this game! Not to mention you play as four other movie legends. Sarah Michelle Gellar, Buffy the Vampire Slayer, Danny Trejo, starred in many movies but I mostly remember him from Spy Kids, Michael Rooker, who worked for George Romero, and a pop culture icon, Robert Englund, the guy that plays Freddy Krueger.

Somewhere out there, a nerd died and went to heaven. Or is it just me?

The game starts with George Romero directing a zombie movie with the four actors of the game. He calls cut because Rooker didn’t hit a zombie extra like he was supposed to. But either way a real zombie comes up from one of the barricades, when George makes one of the most ironic statements ever: “Go back to hair and makeup, you don’t look dead enough.” At which point, the zombie realizes his creator is standing right in front of him and takes him away, then the game starts. You begin in front of a lake in a very snowy landscape and George Romero is standing in the middle of it. Against my will I had to shoot him because the other zombies don’t come out until you do so, and his painful cry brings the zombies forth from the ground and barricades. It seems Treyarch had realized many people breezed through their games by camping in one spot and so decided to create characters that make the action nearly impossible, and I consider George Romero to be the first of those characters. George Romero goes after you with a giant stage light, but you can be on good terms with him. He walks very slowly compared to other zombies so you can leave a spot rather fast if you spot him, if you’re very close to him you’ll only get hit if you stand still. But whatever you do, please don’t shoot him, he flies into a rage and starts running and swinging at you and can only be kept cool by cooling down at a water source like the lake.

He likes to stay cool

However, it’s easier said than done, as I’ve accidentaly shot George Romero many times. It has led to many jokes about George Romero and it’s worth it. It’s also funny to say George Romero over and over again. You can kill him, but it’s such an arduous and time consuming process it’s hardly worth it. Also it’s George Romero. As for the other aspects of the game there are many locations like lighthouses, sunken submarines, and caves. You also have ziplines to escape from those pesky hordes, however, they know how to use it too. You also have a new Perk-a-Cola Machine called Deadshot Daiquiri, which automatically makes you aim for the head, so you always get a perfect headshot.


They don't even look at the explosion!

Set in a jungle like place with temples, traps, underground caves, and other intricacies you’re playing with your original characters once again. Despite being in an environment one supposes should be large it’s quite small compared to previous maps and it is wise to run around. Also anti-camper zombies are back, except now you have two of them that you can never get rid of. Shrieker Zombies, which yell at you and blind you. I don’t know how that works either. Then you have Napalm Zombies who are so hot you can’t get near them. You also have some form of water spout that gets you from underground to land. This is also the first game that has female zombies, which makes me happy, knowing that the creators of this game acknowledge the fact that males and females have equal rights to be shot. However it also makes sense because until now, the player was being confined to areas where only males were allowed to work. Which brings us to the last games.

Moon: The Last Map?

Moon was featured in the Rezurrection map pack, and was the only new map available, as the other four maps are just remade verions of the first four maps the games offered. Good remakes in my opinion. However you begin this game on Earth. You kill time by killing zombies, but when the teleporter activates, you better make it there because the zombies start to run after and Hellhounds appear out of nowhere. Once you and your fellow survivors are one the pad, you are sent into a base on the Moon, and immediately put on space suits and turn on the air lest you pass out, because humans must breathe. So you now have to fight Astronaut Zombies while dealing with faster Crawler Zombies, those pesky things in Five and Kino Der Toten that look like they came from Silent Hill.

When this happens, you know you've gone too far science.

You have a new Perk-a-Cola called Mule Kick, which allows you to carry a third weapon and was so popular they decided to add it to all other maps. However some prefer to not have it because they find it frustrating to switch back and forth weapons, and having played TF2 I know where they’re coming from,

The moon, so peaceful

but I find Nazi Zombie to be no problem, because the remote makes it easier and I usually only pick automatic weapons that spit out bullets. The game also gives you the chance blow up the Earth, but somehow you can come back to the area you were in the beggining, on Earth. The game play itself is interesting, with an environment I feel is just right, not too large and not too small. Also you must keep on your feet because Astronaut Zombies will steal your perks and teleport you. So this game might be the last Nazi Zombie game ever, because it is not clear wether Infinity Ward or Treyarch will be making the upcoming COD game. Modern Warfare 3 was made by Infinity Ward and to my dismay, didn’t include the zombie mode, so no one bothered buying it, because to us, it was just another shooter. COD without Nazi Zombies feels wrong, kind of like Christmas without presents, a christmas tree, or holiday cheer. I’m not criticizing COD calling it a bad game, it’s just I’ve fallen so in love with the zombie mode it entirely engulfs the rest of the game for me. So if you love zombies or have COD already but haven’t tried out zombie mode play it, you won’t regret it. I’m gonna play Nazi Zombies now.

By otakuman5000 On 14 Nov, 2011 At 01:49 AM | Categorized As Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarCall of Duty Modern Warfare 3 is here. People are playing it. People are buying. Heck, people are going to great lengths for it, even going as far as to steal it. It’s pretty safe to say that this game is popular among gamers. So with this being the third in the blockbuster series, can Infinity Ward bring the EPICness once again with the third iteration of Activision’s premiere shooter? With all of the hype and smack talk being thrown around, all the comparisons to Battlefield 3 being made, and all the doubt in some gamers’ minds, its time for me to find out. It’s time for me to bring Only the EPIC Truth on Call of Duty Modern Warfare 3. Watch my video review below.







By otakuman5000 On 8 Dec, 2010 At 06:41 AM | Categorized As PlayStation, Reviews, Xbox 360/Xbox One | With 2 Comments

No GravatarOne of the biggest and most anticipated games of 2010 has been the next installment of the Call of Duty (COD) franchise subtitled Black Ops. This is now the seventh installment in the series and is made by Treyarch and published by Activision. The game does not follow the Modern Warfare story line (Modern warfare was produced by Infinity Ward) and does not continue the World at War story but has a story of its own. The story centers around an agent named Mason and is told through flashbacks as he is being interrogated, there are a few parts where you will play as another character but it’s the same mission from a different perspective, leaving the game completely centered around Mason. This is a nice change of pace since it allows for one huge and epic story and not a bunch of stories sewn together to make a larger picture. Most of the game takes place during the cold war where the Soviets are the main enemy but the game takes you too many beautiful locals throughout the story so there is a lot to take in in terms of scenery, and the game does not get bland after a few levels. Even with the strong single player component the online is also very robust in Black ops with standard Multi-player modes as well as the all-time Treyarch favorite Zombies mode. Overall there is a lot to this game to enjoy but it is not without its flaws.

The graphics in Black Ops are by far some of the best looking I have seen in a first person shooter in a while, it definitely took the game to the next level compared to Modern Warfare 2. The details on the environments were well thought of and this continued throughout the game with attention to detail given all the way up to the very last screen in the single player mode. The characters were well thought of, but it was noticeable that the team you were with was a little more polished then the random soldiers in the field however you really had to stop and look to see this. The gun models are top notch and the cameos look really good on the guns. Explosions look great and best of all is the fact that I saw no frame drops during the single player campaign, no matter on how much action was happening on the screen. The game also felt more filled in terms of the enemies on the screen with gunfire heading your way from a multitude of directions and with so much going on it doesn’t feel like there is something missing and it doesn’t feel overcrowded either, essentially a good balance in the sections. The draw distance is very large and I never had objects pop in while playing and no missing textures which impressed me in the parts that I moved through very quickly. The loading screens were also negated with story elements so unless you were loading up a chapter after turning off your console you did not experience a loading screen that you wanted to skip. Once the ‘loading screen’ was done the mission information popped up and was quickly blacked out, adding a little welcome touch to the game which is properly named Black Ops. Overall I could not find a single thing to complain about this game in the graphical department, it was gorgeous all the way through.

The music in the game was very well chosen and fit in the with the time period of the game. A mission in Vietnam starts with Mason getting on a boat and a radio is playing a dedication to the troops that makes the whole part feel like a movie. There is rarely any music playing but when there is, it is very appropriate and makes the scene ten times better to play through. The voice acting in this game is outstanding as well, with characters being very vocal and not holding back in the appropriate situations. Since most of the time you will be with a partner or team there is a lot of dialog happening, however it is all predetermined depending on where you are in the game, so don’t expect too many random comments. Though with all the action it is always a good idea to have the subtitles on so you don’t miss anything that is happening, most of the objectives are given to you by your teammates. The best voice acting in my eyes was the man who voiced Victor Reznov, without Reznov the game would not be the same. Even though the single player was done well there are some minor issues when it comes to sound in the multiplayer, mainly the footsteps. Online for some reason your footsteps sound like elephants stomping about however it is difficult to hear people sneaking up behind you that are not using the Ninja perk. Hopefully this small issue will be fixed with an upcoming patch.

The gameplay in the campaign is fairly straight forward, shoot the enemy and move ahead. For the most part this works in most of the game with a good balance of guns and giving the player a variety of weapons to try. In most situations the default guns that are provided at the start of the mission are more than enough to finish the level at hand but the guns enemies drop add even more spice. The guns the enemies drop aren’t just average stock guns, they will have cameos, different attachments and sights, so trying them all is fun. However when playing this game on Veteran difficulty it is wise to conserve the good stuff for the tough spots, especially secondary grenades. In my play through I found that at first my teammates seemed to do nothing more than get in my way but they were necessary to drive the story. On more than one occasion I got killed because a squad mate would run in front of me and obscure my view of the enemy, or cause me to shoot them and fail due to friendly fire. This problem did seem to fade as the game went on, the further I got the more useful the team was which was good thing. In most of the game the enemies spawn in predetermined spots and once they were killed, they stayed dead, but there are two spots in the game where there is an infinite spawn and on veteran, these sections are very frustrating because by the time you kill the first batch you have to reload and any chance you have to move up is scarce. There may be more infinite spawn spots but there are two that seem to be very challenging according to the internet as well as myself.

To give spice to the game you will not always be running around and shooting, there are places in the game that give a little break from that in the form of vehicles. At certain points in the game you will get a chance to fly a helicopter that you have full control over except the altitude but not matter where you fly you will not crash, unless you really want to go straight into a rock face. The other vehicles you get to drive are a boat and tank with very similar controls to the helicopter. There is also a section where you are in a jeep but you are the gunner and don’t have control of where the car takes you. These sections are nice breaks from the core gameplay and do not feel tacked on but do give a more immersive experience and I think this is the first game in the recent COD series you control where these vehicles and aren’t just a gunner. In the multiplayer however there is the most fun vehicle to drive of all, the RC-XD remote controlled car. This is probably the best kill streak reward ever awarded.

In the multiplayer all the controls from the single player are available to the player with even more gadgets then you get in the single player as well as all the goodies you have used before except the regular crossbow, the only one available has exploding bolts. All the modes that have been in the previous games are back with the addition of wager matches that include modes like gun game. The weapons unlock as you level up but you also have to purchase them with COD points that you earn by playing online. These COD points can be used to customize your emblem as well and to play the wager matches if you are feeling lucky. The addition of these points is great because the player still has to wait to unlock the guns but can purchase the attachments they want and perks they use most right from the beginning provided they have enough COD points. This really helps narrow the gap between people that have been playing for a long time and those that play now and then, mainly by not forcing you to use an attachment you don’t want to get one that you really do want. The best part of the competitive mode is that kill-streak rewards are more balanced and no longer stack, so you won’t feel like you are just there to be shot by planes like in Modern Warfare 2 and if someone gets the top kill-streak rewards you know they worked for them. On top of competitive multiplayer is also the Zombies mode where you and three teammates take on Zombies to see how long you can survive. This mode is very addictive and is a good break from the mayhem in competitive online. The best zombies  level has to be the final one that is unlocked after completing the game, but you will have to finish the game to get this little Easter egg. If you are clever enough you can also get a Geometry Wars style over the top shooter that again features zombies, this mode is call Dead Ops Arcade (DOA). For those really nostalgic gamers there is another little Easter Egg available, and that is the text based game Zork. On the Xbox 360 Zork does work with the chat pad so it can be quite fun if you want to do some reading and rattle your brain. I won’t tell you how to get to all these goodies but I’m sure that the details are on the World Wide Web if you know what to look for.

Overall this game offers hundreds of hours of gameplay for fans of the series and overall has a tremendous value for the price of $59. With all modes available offline except the competitive online even those players without an internet connection can get a vast amount of enjoyment out of this title. Even though this game is not perfect, on a scale this large it is forgivable for its minor flaws which mostly can be found in the competitive online environment. We all know that there will always be players that will find every exploit possible to gain the upper hand online and hopefully Treyarch will patch these exploits however in the meantime there is a Theatre mode available to record games allowing players to report hackers and show exploits so they can be patched. This game is a big step up from Modern Warfare 2 (the previous instalment in the series) with updated graphics and more balanced gameplay. Once again Treyarch has outdone themselves and made a solid first person shooter that deserves all the praise and media attention it got upon release. So if you are a fan of COD or just like a good first person shooter, this game is a definite must have because I doubt there will be many games of this calibre and with such a large online community releasing anytime soon.