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By Nate VanLindt On 10 May, 2017 At 12:35 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 1 Comment

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If you’ve made it past the title of this article, you’ve probably already formed an opinion on this issue.  However, let’s set the record straight.  I love Nintendo’s games.  They make fantastic first party software and many of their games are quite fun.  They also make some durable hardware and their handhelds have excellent battery life.  I’m not a fanboy for any system, I’m just a gamer who likes to play a variety of games.  Unfortunately, Nintendo is making it harder and harder to do just that.  I simply want to buy a system, buy a game, play the game.  It should be a simple recipe, but things have somehow gone wrong.

First up is the hardware.  Forget about all the older systems as we already know how great those are.  Let’s only look at the newer systems.  The WiiU has a painfully paltry 32 GB of storage space without buying a hard drive for your system.  Essentially there is no storage for modern games, especially with the trend towards digital distribution that Nintendo is trying to push.  The same goes for the Switch: a brand new console that has 32 GB of storage space (expandable with MicroSD).   Add the fact that Nintendo’s systems rely on gimmicks like the WiiU tablet and the Switch’s portability instead of raw power for higher-end software like the Xbox and the PS4 and you have an underwhelming experience.

On the portable front, Nintendo is also shooting themselves in the foot.  Since the original Game Boy Advance, they’ve made multiple hardware revisions to every single system they’ve released without offering any rebates to the consumer.  Being an early adopter with Nintendo is a punishing experience.  The 3DS is on its third revision since its release currently (the New 3DS XL) and the announcement just came that  they’re putting out a 2DS XL system and are likely to retire the 3DS line altogether.  As an early adopter to the 3DS line, I lost money replacing the 3DS with the 3DS XL when it came out due to the vastly superior screen and system design.  I did the same on the New 3DS XL which could play some games that the previous iterations couldn’t in addition to a more stable 3D experience and better battery life and screen quality.  In looking at the 2DS XL reviews, it also appears that the build quality has cheapened on the new units with thinner, flimsier top screens and a messy and easily fingerprinted matte color scheme to save fifty dollars on the price.

At this point you may be wondering why anyone even bothers, with 5 versions of the hardware out there.  Nintendo really needs to take the time to determine a solid design and stick with it.  Every version of hardware I have to buy means less games that I buy for that system.  And software makes more money than hardware.  Simple, right?   Don’t even get me started on the NES Classic, one of the most high demand Nintendo products in recent memory, which was under-manufactured, poorly distributed, and then shut down before demand was ever filled.  It was essentially a console that was one big ad to remind people that Nintendo was still around and it was purposely made scarce to fuel demand for Nintendo products.

Now we come to software.  Nintendo, like all game companies, is putting out software that’s unfinished, requiring internet connections and updates for optimization.  In addition, they’ve begun catching up on the DLC market that other consoles and computers have been exploiting for over a decade.  But Nintendo has terrible internet connectivity in their devices, a poorly optimized digital storefront, and worst of all, their digital content is extremely expensive.  If they run sales on DLC, the sales are 10-20% off, not the deep discounts everyone else does.  And now they are leaving out large chunks of their games and charging full price for the remainder of the games too.

Look at the forthcoming Fire Emblem Echoes: Shadows of Valentia.  It’s a $40 game which you can buy the season pass for, providing all five DLC packs for the low discount price of $45, five dollars more than the game itself!   And that $45 is a 30% savings off of the retail price of the downloadable content!  On top of that, the game has a pair of Amiibos that can only be bought in a set for $24.99 which unlock additional content.  In the end, to get the complete game with all content works out to $110 plus tax!  This is becoming a standardized marketing tactic and a large number of consumers are falling for it.  I’ve purchased every North American Fire Emblem game since the original release on the Game Boy Advance  and due to this style of predatory sales, Fire Emblem Echoes: Shadows of Valentia will be the first Fire Emblem I will not buy.  I feel confident in saying that it won’t be the last one I skip either.

This isn’t an isolated incident either.  Many of Nintendo’s larger first party titles have expensive Amiibos that had very little to actual gameplay.  The much-lauded Legend of Zelda: Breath of the Wild (WiiU, Switch) which only came out a month ago suffers from Amiibo diarrhea.  Eighteen (yes, you read that right) Amiibos add content to this $60 title, five of which were released just for the game totalling an MSRP of $84 plus tax excluding the other 13 figures.   It also already has an Expansion Pass available at a whopping $20.  It’s a large pack, to be fair, but it brings the grand total for the official Breath of the Wild content and main game to a ridiculous $164.   And don’t forget that if you don’t rush to get these short-printed Amiibos, the price goes up quickly on the secondary market and you may end up paying as much as $60 on eBay for an ‘out-of-print’ figure that was just released.  Not all consumers will buy all the extras, but the point is that they shouldn’t have to in the first place.  A game should be overall self-contained when it is released and this is certainly going overboard.

Finally, Nintendo also has a unique view on digital rights management which only allows the transfer of your digital content to another console a total of eight times.  With my upgrades to various iterations of Nintendo systems, I’m personally up to five transfers on some items and that’s without ever having broken a system or had one stolen.  A few more upgrades and I won’t even own the content I paid for anymore, whether I’ve had a chance to play it or not.  No other company does this.  Not Sony, not Microsoft, not Steam.  For everyone else, once you buy it, it’s yours as long as it’s on your system or still available on the server.  What makes Nintendo so different about this?  As far as I can tell, simple greed.  There’s absolutely no excuse for this system of DRM.

I’m tired of paying for inferior processing power on my hardware, multiple hardware upgrades, add-ons that don’t add-on and content that should by all rights be free downloadable additions or already in the game.  As consumers, why are we tolerating this ridiculous amount of nickel and dime-ing for a sub-standard payoff?  I find that for the amount of money I have to spend on Nintendo’s products, I’m simply not getting enough enjoyment out of them anymore.  As gamers, we need to speak with our wallets if we ever want this to stop and Nintendo is the place to start that conversation.   We need to ask ourselves if we are buying for the love of gaming anymore or just simply buying because we can’t stop ourselves.  And we need to be aware that the money we spend, even if it’s just a couple of bucks on a random DLC that interests us, equates to millions of dollars worldwide for companies that don’t put out a better product with that money.  I’ve loved your products for a long time, Nintendo, but I just don’t think I can support your company any longer.

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By Jessica Brister On 16 Jul, 2016 At 08:19 PM | Categorized As Editorials, Featured, ROG Tech | With 0 Comments

No GravatarWith so many times during the year that we need to buy presents (birthdays, Mother’s Day, Father’s Day, Christmas, etc.), sometimes it can be hard to buy for gamers, especially if you are not sure what they really want.  Well, I have simplified a list of 10 affordable gaming gifts for this year.

10.) Long Micro USB Cables

If you are tight on cash, but want to give a gamer something that they will truly be grateful for, give them some long micro USB cables.  They are fairly cheap when purchased online and will give the gamer in question some freedom to plug in his/her current generation controllers when they are out of juice.

9.) Logitech Wireless Mouse

For about thirty dollars or under, you can get a PC gamer a great mouse that will give them a bit of freedom when unpacking for LAN parties, moving a gaming laptop around, or just not having to worry about the hassle of a mouse with wires.

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8.) Controller Charging Station

Charging stations may seem frivolous, but they are actually quite handy for gamers.  Sure, a gamer can just plug into a micro USB cable, but it’s so much handier to have a docking station instead.  And it’s a cheap gift that will keep on giving: controller docking stations typically range from ten to twenty bucks.  A full console/controller docking station is a bit more expensive, but could also be a great idea.

7.) PlayStation Silver

Since gaming is increasingly online, the gamer in your life probably needs a headset.  If you know that they are using something very basic, such as the earbud that comes with a PS4, the PlayStation Silver may be a great gift.  Sure, it isn’t the Gold–which is much more expensive–but it does the trick.  Some have complained about the plastic breaking on it, but for the price, what else exactly would you get?

PlayStation_Silver_Wired_Stereo_Headset

6.) PlayStation Plus Membership Card/XBox Live Membership Card

A Membership Gift Card is always welcomed to any gamer, especially since it’s pretty much mandatory to have an online subscription.  Being able to choose the amount is a bonus as well.  Just make sure that you check what console they use.

5.) Steam Digital Wallet Gift Card

For the PC gamer, a gift card from Steam is always welcome.  PC gamers usually can get some good deals, particularly on Steam, so the gift card could go a long way.  Just be careful.  Getting it from some places will tack on a surcharge, especially if the store is a direct competitor of Steam, like Amazon.

4.) Extra controllers

Like I always say: you can never have too many controllers.  There are also options for different colors and controllers that are linked with certain games.  Of course, some of the custom controllers can get a bit pricey, so be careful.

3.) Retro consoles and games

Retro gaming is getting more and more popular.  If you know your gamer has an old console, consider getting them an older game.  You can find some of them for fairly cheap, although others can be quite expensive.  Depending on where you are looking, you might even be able to pick up an older console for cheap.  Does you gamer have a ton of retro consoles and games and you’re not sure what to get?  Extra accessories like AV cables, controllers, or memory cards would be appreciated.

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2.) Redbubble Merchandise

If you are unfamiliar with Redbubble, they sell artwork that can be printed on tons of stuff such as shirts, coffee mugs, posters, etc.  Though they are not specifically gaming-related, type “gaming,” “geek,” or the name of any game in the search and behold all of the good merchandise they sell.  You will definitely find things there that are sold nowhere else. Note: I have only received items from this company.  I have not purchased anything.  Buy at your own risk.

1.) Check out their wishlist; get them the game!!!

Seriously.  What they probably want is a game that’s been sitting on their list for awhile.  See if they have a wishlist on Amazon.  Or, just ask them, right?

By Jonathan Balofsky On 12 May, 2016 At 08:23 PM | Categorized As News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarIn an update to our earlier story about Star Trek Online coming to PS4, We can now confirm the Free To Play MMO will come to Xbox One as well.

 

See the full trailer below

 

By otakuman5000 On 27 Feb, 2014 At 04:44 PM | Categorized As Featured, NINTENDO, Reviews, Reviews | With 0 Comments

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First Appeared on The Legend of Lorie

Donkey Kong Country Tropical Freeze

If you’re looking for a challenge on your Nintendo Wii U system, look no further as Donkey Kong Country Tropical Freeze will most likely make you go bananas… in a good way, of course. Retro Studios brings a direct sequel to Donkey Kong Country Returns giving players a new adventure, additional playable characters, and unique ways to take on brand new, gorgeous levels.

Donkey Kong Country Tropical Freeze takes place after the Nintendo Wii title, Donkey Kong Country Returns. Starting the game, you see Donkey Kong and his friends watch as their home is overrun by animal vikings known as the “Snomads” who freeze Donkey Kong’s island. Donkey Kong and his gang set off in an attempt to take back their home traversing through water levels, icy terrains, and many other challenges.

Snomads
The evil snowmads that are the new enemies in Donkey Kong Country Tropical Freeze.

If you’ve played the previous Donkey Kong Country games, you’ll be very familiar with the frustrating yet addicting platforming mechanics. Donkey Kong can roll, jump, and ground smash his way through enemies and obstacles. Besides your basic maneuvering on the ground, Donkey Kong and the gang will need to swing on vines, travel on various vehicles and animals, and now swim through treacherous deterrents. Controlling DK and the gang while swimming will take some time getting used to at first as the controls were a bit shaky, however, I was surprised at the attention to detail that was given to the newly added swimming gameplay. If you were to jump in the water, DK gracefully dives right in instead of his normal clunky, gorilla jump. In addition to the new underwater levels and swimming mechanics; the vehicles in Donkey Kong Country Tropical Freeze have been revamped a bit. When riding in a mine cart, the screen will sometimes switch to 3D where controls will be shifted to navigate the cart by jumping from side to side. This happens interchangeably from side scrolling, to 3D, and  then viewing the game from above.  This adds a slightly new challenge to the already difficult mine cart levels. Speaking of difficulty, the Donkey Kong Country series has been known to give even the best of platformer gamers nightmares but in Tropical Freeze, the difficulty has been toned down a notch. Now don’t get me wrong, this game is still incredibly difficult. If you press the jump button too hard while on a mine cart level, you’ll hit an enemy flying only inches above the track or an incorrectly timed barrel shot will equal your inevitable demise. Nintendo, however, added a few things to make DK’s adventure a little bit easier for players like a shield power up you can buy from Funky Kong’s shop to help you pass that frustrating mine cart level. Regardless, if you’re a patient person then you’ll be looked at as a saint in the gaming community for beating a pretty difficult game.

DKCTF
Underwater levels are a new and fun addition to the Donkey Kong Country series.

Retro Studios has done an amazing job at rebooting an already beloved video game that originally released on the Super Nintendo Entertainment System about 20 years ago. One of the most notable things has been the revamped soundtrack and the stunning graphics. A new soundtrack has been added to Tropical Freeze but veterans of the Donkey Kong Country series will notice a couple of tracks that sound a bit familiar. Why does it sound so familiar? Because David Wise, the original composer of the Donkey Kong Country series, was brought back on board for Tropical Freeze. You’ll find yourself humming or bobbing your head to the catchy, island-y type tunes that are in this game. On the subject of island-y type… “things”, the graphics in Tropical Freeze are beautiful. DK’s home has been transformed into an tropical mix of arctic and fire-y madness. Many levels take place in chaotic situations that DK and his gang have to escape from. One specific example that was actually one of my favorites in the game was a level that took place inside of a tornado. I found myself several times putting the controller down and just gawking at some of the brilliantly thought out levels and scenery. If you’re like me and notice the little things, you’ll see that the updated graphics have improved on the Wii U system. Donkey Kong looks “fuzzy” and you’ll notice Cranky Kong’s wrinkles in his muzzle. Basically, the game is gorgeous and it looks absolutely flawless playing on the television and off-screen on the Wii U Game pad. Tropical Freeze does not utilize the Wii U game pad in anyway except for having the ability to play off screen while leaving the main television screen available for another activity. I was slightly disappointed that there was not as much integration with the Wii U game pad but was still satisfied with the ability to play the game on the game pad when someone else in my household demanded the main television.

I’ve mentioned a few times in this review already but obviously Donkey Kong can’t save his island alone and in Tropical Freeze he has more than just Diddy Kong to help him on his quest. Besides Diddy Kong, additional playable characters have been added to the game with nifty abilities that will help with certain challenges players will come across. Diddy and Donkey Kong’s blonde haired friend, Dixie Kong, joins the gang and has some pretty useful tricks up her sleeve… or should we say ponytail? Look for the barrel with the cute, pink text to release Dixie and utilize her helicopter-like pony tail ability. This ability will help Donkey Kong hover in the air after a jump and will also lift him higher for a bit. If you’re playing as Dixie in co-operative mode, Dixie uses a bubble gun and a projectile and can also double jump. Cranky Kong also joins the team this time and even though he’s old, he is definitely still useful to Donkey Kong. Cranky can use his cane to bounce DK off of the ground and traverse through terrains that contain spikes or thorns. If you’re playing as Cranky Kong in co-operative mode, he throws dentures at enemies as his projectile weapon. With all of these playable characters; when you collect 100 bananas, you can utilize a new ability called “Kong Pow”. When you use Diddy Kong’s kong pow, all enemies on the screen will be turned into red balloons which are extra lives. If you use Dixie Kong’s kong pow, all of the enemies on the screen will turn into golden hearts which allow Donkey Kong to withstand one more hit before depleting red hearts. Last but not least, if you use Cranky Kong’s kong pow ability, all enemies into banana coins which allows players to purchase items from Funky Kong’s shop. With the addition of these characters, tackling the challenges in Tropical Freeze makes things a bit more interesting.

After collecting 100 bananas, players can activate the "kong pow" ability which does different things depending on which character DK is partied with.
After collecting 100 bananas, players can activate the “kong pow” ability which does different things depending on which character DK is partied with.

Donkey Kong Country Tropical Freeze is a fantastic addition to the Donkey Kong Country series. Fans of the Donkey Kong Country series will instantly recognize the upbeat music, the difficult yet addicting platforming mechanics, and the memorable characters that really make the Donkey Kong Country series special. Don’t be fooled, however, this game is different from it’s predecessor. With a new story, new ways to take on the environment, additional playable characters, and a brand new soundtrack; you’d be doing yourself a disservice to not have this game in your Wii U library.

By otakuman5000 On 29 Jan, 2014 At 02:16 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarSo we all know that the Wii U hasn’t been doing as well as it was expected to, and is nowhere near on par with the sales of the Nintendo 3DS handheld system. As a fellow Nintendo fanatic myself, I of course own a Wii U and love it. I think the system is extremely underrated, and not taken as seriously as it should be. But in the midst of the turmoil over the Wii U, perhaps Nintendo already has their next move in check. According to a rumor, this might very well be the case. Someone quoted as a very reputable source, told NintendoNews.com that Nintendo was already working on its next gaming console. The rumor even has the specs of the alleged new system. This new system that has been rumored will be pretty new to the playing field, as it will be not only a home gaming console, but will double as a portable handheld gaming system. The supposed system, being called ‘Nintendo Fusion’ is said to be comprised of two parts, the Fusion DS (For portable use) and Fusion Terminal (For home use). The specs were stated as follows:

Fusion Terminal:

  •  GPGPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
  •  CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
  •  Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
  •  MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAMED KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
  •  802.11 b/g/n Wireless
  •  Bluetooth v4.0 BLE?
  • 2 USB 3.0
  •  1 Coaxial Cable Input
  •  1 CableCARD Slot
  •  4 Custom Stream-Interface Nodes up to 4 Wii U GamePads
  •  Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot
  •  1 HDMI 2.0 1080p/4K Port
  •  Dolby TrueHD 5.1 or 7.1 Surround Sound
  •  Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
  •  Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage

Fusion DS:

  •  CPU: ARMv8-A Cortex-A53 GPU: Custom Adreno 420-based AMD GPU
  •  COM MEMORY: 3 GB LPDDR3 (2 GB Games, 1 GB OS)
  •  2 130 mm DVGA (960 x 640) Capacitive Touchscreen
  •  Slide Out Design with Custom Swivel Tilt Hinge
  •  Upper Screen made of Gorilla Glass, Comes with Magnetic Cover
  •  Low End Vibration for Gameplay and App Alerts
  •  2 Motorized Circle Pads for Haptic Feedback
  •  Thumbprint Security Scanner with Pulse Sensing Feedback
  •  2 1mp Stereoptic Cameras
  •  Multi-Array Microphone
  •  A, B, X, Y, D-Pad, L, R, 1, 2 Buttons
  •  3 Axis Tuning Fork Gyroscope, 3 Axis Accelerometer, Magnetometer
  •  NFC Reader
  •  3G Chip with GPS Location
  •  Bluetooth v4.0 BLE Command Node used to Interface with Bluetooth Devices such as Cell Phones, Tablets
  •  16 Gigabytes of Internal Flash Storage (Possible Future Unit With 32 Gigabytes)
  •  Nintendo 3DS Cart Slot
  •  SDHC “Holographic Enhanced” Card Slot up to 128 Gigabyte Limit
  •  Mini USB I/O
  •  3300 mAh Li-Ion battery

Now I must admit, these specs do sound pretty out there. But imagine in a few years, this will be totally doable for a big company like Nintendo. We also have to sit back and think though, the Wii U has only been out for a little over a year, and we’re already getting leaks of an all-new console from Nintendo? Makes this rumor seem even more unlikely. But then again, we can never be too sure. Who knows what Nintendo has up their sleeve, as they choose to stay pretty secretive of their plans until they are good and ready to share them with the world. Another tidbit of info that’s making this rumor seem even more legitimate, is the fact that Nintendo recently updated their web domain www.NintendoFusion.com, a website that was originally purchased by Nintendo for a rock concert tour they hosted back in 2003 called the Nintendo Fusion Tour. But here’s the thing…the website was updated just a mere couple of days ago, on January 21st, to be exact. Why continue to hang on to the web domain, and then just randomly update when the rock tour is all done and over with? Here is the information about the website after the recent update:

Domain Name: nintendofusion.com
Registry Domain ID: 98528369_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.melbourneit.com
Registrar URL: http://www.melbourneit.com.au
Updated Date: 2013-04-02T09:18:58Z
Creation Date: 2003-05-29T19:33:46Z
Registrar Registration Expiration Date: 2014-05-30T05:33:46Z
Registrar: Melbourne IT Ltd
Registrant Name: Nintendo of America Inc.
Registrant Organization: Nintendo of America Inc.
Registrant Street: 4820 150th Avenue NE
Registrant City: Redmond
Registrant State/Province: WA
Registrant Postal Code: 98052
Registrant Country: US
Registrant Phone: +1.4258822040
Registrant Phone Ext:
Registrant Fax: +1.4258823585
Registrant Fax Ext:
Registrant Email: webmaster@nintendo.com
Name Server: DNS1.NINTENDO.COM
Name Server: DNS2.NINTENDO.COM
Last update of WHOIS database: 2014-01-21T12:17:01Z
With all of this information, we can only dream that this is true, but until Nintendo states otherwise, this remains as just another rumor swirling around the interwebs.

By Sean Jacobs On 12 Jan, 2014 At 01:08 PM | Categorized As Editorials, Featured, NINTENDO, Old School Otaku, PlayStation, ROG Fashion | With 2 Comments

No GravatarIt was all good just a few gens ago…

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Doesn’t flow off the tongue like Jay-Z Hard Knock Life Vol.2 song “A week ago” unlike the timeless Rap classic album Nintendo’s reputation amongst gamers has been a tumultuous one & hasn’t really been good to look back on. Though while the “gamers” have rallied against big N’s relevance in gaming today. Nintendo has continuously remained profitable and as a business that is the core thing for a company to remain successful. Gamers as fickle as we are as a whole are nothing to scoff at. The gaming community rallied around all that was Nintendo throughout the 3rd and 4th generation but, as the 5th generation reared its head. It seemed as if throughout all the years this company has gotten right they have lost what essentially made them great. Let me dust off the history books and take a peep into them to see what the catalysts was that landed them into this peculiar situation. Generation 5 when Nintendo 64 was released by the big N there was so much hype surrounding what could be. There was its new weird looking controller introducing analog control stick tech into console gaming along with 64 megabits of power. It seemed as if things were all good except for the fact Sega’s Saturn & newcomer Sony’s PlayStation was a CD based platform. That to me was Big N’s major 1st misstep because we all know Nintendo stayed with the old ways of console gaming mediums, Cartridges. I believe this is why Nintendo started to lose its grip on the gamers. Though, a long time ago for most of you modern gamers the gamers whom are in their late 20’s to mid-30’s should remember how the N64 was a wasteland of 3rd party titles rarely seeing jewels that were popping up on the competitions CD based platforms.

n64 titles

Though, the games that did show up by Nintendo’s efforts to collaborate with 3rd party developers & utilizing & acquiring new in house ones. They were able to remain profitable and provide us gamers with classic titles like Mario Kart 64, Star wars Rouge squadron, Mario 64 and let’s not forget the title that made the FPS genre popular on consoles James Bond’s Golden eye to name a few. Those weren’t enough to steamroll the legions of developers from leaving Nintendo home console behind. The flexibility of CD wasn’t the only reason they left Nintendo in the corner. It was their overall business practices that seemingly drove a lot of business away because of that but, it took the likes of the new challenger of the throne Sony’s PlayStation that gave them a place to call home. In return the Sony PlayStation won the 5th console generation. Along with that stole a good portion of the market share Nintendo had for years. During Gen 5 games like Banjo-Kazooie while fun and enjoyable could not bring in new adult gamers into the fold when there were mature titles being released with cinematic experiences unseen for the most part on the N64.

gaming-nintendo-64-playstation

As Generation 5 came to a close and new gamers of a higher age bracket came into the market. Sony Playstation had experiences and cutting edge technologies that you couldn’t find in Nintendo’s home console. Though like a well primed company that it is Nintendo still remained profitable even after losing significant market share along with maintain some of the fiercest fans out there. Granted their profitability wasn’t all hinged on their home console efforts all the while Nintendo is an game company so, as they somewhat floundered their market share Nintendo has the portable gaming market in their pocket protector. Pulling in gangbusters of cashola into their bank accounts later to be infused with some of their future home consoles. Titles like some of their tried and true franchises and new IP’s like Pokémon flourished on this platform but, also new gadgetry and technologies sprung up throughout the Game Boy’s lifetime. Though the portable market is virtually owned by Nintendo for the most part the home console side of things is where Nintendo should start to tighten its grip. From here on out Big N had an uphill battle going into the 6th generation. Stay tuned for the second half of my vision in “Double-edged sword Part 2: Now you’re playing with power”

By Gehennakat On 19 Nov, 2013 At 10:39 PM | Categorized As Editorials, Featured, PlayStation, ROG News | With 0 Comments

No GravatarThe cold was starting to creep into my bones. It was starting to near midnight in Sacramento, California and I was at my GameStop picking up the next generation console from Sony. The line was about 100 deep and we were all waiting with baited breath to get in so we could get our mitts on the coveted console. As the line started to move people were discussing everything from hoping they could get online to how big the required installs were for most of the new games. I finally approached the register and received my prize.

The Sony PlayStation 4 was launched on November 15, 2013, in North America at midnight and was touted as being the next step in our gaming evolution. With over a million pre-orders just in North America alone it’s looking to be one of the more successful launches in recent memory as well. That being said there have been a myriad of issues reported that people are claiming to be popping up such as freezing, blinking red lights, no video, bad connectors, etc.

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The unboxing after waiting in line was your typical affair. The unit was smaller than I heard with no external power supply (brick). It came with one of the new controllers and a micro USB 3.0 connector to power it. It also came with a power cord and HDMI cable to get it powered up and connected to your display of choice. The final thing I came across was what I assumed was half a headset. I say this because the included mic is actually just one ear bud with a mic and switch attached to a single cord that plugs into the controller (think 360 controller/mic setup). Needless to say, once I got home and rummaged around in the dark to set the system up, it was 2 AM and time to go to bed because I had work in 3.5 hours. The console itself has an HDMI in the back, Ethernet, optical, and two USB 3.0 connectors in the front. I tried connecting right before bed and was unable to connect to the PSN (under maintenance). This was the only time I’ve encountered this issue.
Once I came home from work on Friday I fired it up and crossed my fingers. After waiting all day and hearing the issues that had plagued other gamers I was a touch anxious. She came alive right away with the familiar PS logo and launched right into its initial patch for day 1 launch (330 mb). Once that was completed the unit restarted and was ready to play with. The PS4 main menu is pretty much the same layout albeit more streamlined. It definitely has more a user friendly feel to it and seems easier to navigate. The newest addition is that of the party system with cross chat functionality. Anyone who has had a 360 is familiar with this. For those uninitiated, that means you can create a party with your friends and chat with them regardless of what game you’re playing. Now, me personally, it gets irritating to be in a firefight on BF while talking to someone racing in NFS, but that’s a personal preference. It is nice, though, to get a chat going while someone is finishing up a level on another game while you wait for them to join up on you in a lobby. I didn’t invest in the new camera so I don’t have any hands on experience with that (waiting for something other than Playroom to use that on). One nice thing is that main PS4 menu seems to act as more of a portal so that if PSN is down you can still connect to the servers of the individual games.

Now my launch line up consists of Killzone: Shadow Fall, CoD: Ghosts, BF4, and Resogun. Now I had purchased a disc for PS3 that needed to be upgraded (BF4 for PS3), a digital download (Ghosts for PS3), and the actual disc for KZ on PS4 to see what, if any, issues occurred installing or upgrading. To be honest I had zero issues installing and upgrading anything. The biggest issue for me was the amount of time it takes to install almost 50 GB for the next gen games… that’s it. Killzone actually negates this to a degree by asking you which mode you want to play first, campaign or multiplayer. The system will then install your second choice in the background so you can play your initial choice right away.

I’ve played the system for over 6-8 hours each day during the weekend and never once had any sort of heating issue, display problem, freezing or anything. The only issue that I came across during the whole process was a strange whirring noise the system made on the BF4 disc when it was done installing the game. Since the BF4 disc is only used to upgrade the game to PS4 I can attribute that to the fact it’s an incompatible format for the PS4 and was trying to read and reread the disc to figure out what it wanted to do with it. Once you actually start the game, or simply eject the disc, the noise ceases. It does not make this noise for PS4 discs at all or if there is no disc in the drive.

All in all it has been uneventful launch for this gamer, but that is not to say there aren’t defective units. Sony is saying failure rates are as low as .5% and Amazon users are saying 8-9%. If you purchased a defective unit I’m sorry, and I’m sure Sony will have something in the works for you to get you back up and running, just follow the proper channels. Just remember before we start yelling about failures and how the Xbox fans are laughing about any issues that have arisen, that the 360 had a really rough launch with almost a 50% hardware failure rate and it still continued to garner support.

Now we’ll be doing reviews for all the launch titles, but I have to say everything I’ve played designed for PS4 has been beautiful. Killzone especially has earned its rightful place as a launch title. Resogun is also a nice entry into the launch list by Housemarque as well a game called Warframe that’s free for Plus members. Keep in mind as the Xbox launches, and the fan boy war rages on, that we’re all gamers and have diverse tastes. There’s no reason to bash one over the other. Simply follow your games and enjoy the company of other gamers on your platform. There’s no such thing as a perfect system… except maybe the Dreamcast.

Epic Mickey 2

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Epic Mickey 2

Disney Epic Mickey 2: The Power of Two is the upcoming sequel to Epic Mickey. Unlike its predecessor, the game will not just be available on the Wii, but also on PlayStation 3, Xbox 360, and Microsoft Windows.

At PAX Prime 2012, I decided to play it on the Wii to get a feel for the game on its native console. That turned out to be a bit of a mistake, as my lack of familiarity with the Wii made me look a little foolish as I struggled with simple tasks. Once I got over the awkwardness of holding two controllers instead of one, I started to have a lot of fun. Waving your paintbrush around while hanging out with Mickey and the gang is sure to delight any child. I think the control scheme will appeal less to older gamers, but if they’re fans of the Disney universe they’ll still be able to get into the game.

In the last game, Oswald was one of the characters that needed Mickey’s help against the Blot. This time, Oswald actually teams up with Mickey as a co-op player, and is voiced by Optimus Prime. . . I mean Frank Welker. Additionally, Oswald’s helper, Gus the Gremlin, is voiced by Westley. . . I mean Cary Elwes. The other characters are voiced by their actual voice actors ie: Mickey is voiced by the same actor he is voiced by in the cartoons, Goofy is Goofy, etc.

As I played, the booth hunk (He was a creative director or something I’m sure, but I was totally distracted by the dimples. I will strive to be a better journalist next time, I promise.) mentioned some interesting ideas for the new game. Although Mickey would visit many of the same places, the focus would be on the musical elements and on the story of Oswald and Mickey as brothers.

Oswald and Mickey

I asked him why they chose to go with Oswald, a relative unknown, for the co-op partner instead of a character like Minnie Mouse. He said that Epic Mickey 2 is really a redemption story for Oswald, an awesome character that many people in our generation are completely unaware of, since he debuted in the 20s. I will accept that answer, though I really would have liked the opportunity to play a female character in the game.

Another nice aspect of the game is the choice system. It was interesting to see such an RPG dynamic in what felt like an action game. Mickey can choose whether to use thinner or paint, and those choices will affect both the gameplay and the reactions of the NPCs around him.

As my demo came to a close, I asked him the question I know we’ve all been pondering (by “all” I mean AxlCalrissian): Where is Epic DuckTales?!!!

The answer was pretty awesome. They don’t have anything planned but the creators are excited about the thought of expanding into the other shows.  So maybe, one day, my little children will get to play Epic DuckTales. A-whoo ooh!

DuckTales

As a Disney fan and PS3 owner, I’m really looking forward to trying out  Epic Mickey 2 when it is released on November 18th. The game is priced at $49.99 on the Wii, $39.99 on the PC, $34.99 on 3DS and $59.99 on the PS3 or 360.

First appeared on NerdyButFlirty.com

By otakuman5000 On 24 Apr, 2011 At 03:35 PM | Categorized As Editorials, News, NINTENDO, Nintendo DS | With 0 Comments

No GravatarIn a quick interview, Sam Kennedy has revealed that Nintendo won’t be using friend codes for the Project Cafe, also known as the Wii 2. Even though Nintendo has yet to make an offical comment on the news or the possibility of this, Sam was confident in saying that friend codes won’t be appearing on Nintendo’s new Hardcore system.

 

Is This Project Cafe???

 

This brings up a barrage of questions about Project Cafe, on top of everything else people have been asking since rumors first surfaced. How will Nintendo be approaching online gaming without using the Wii Friend Codes they are known for? Is there a new version/iteration of Nintendo’s online service in the works? We all know that Nintendo will be having the Wii 2 online compatible, it could even be possible that they are taking a page from either Microsoft’s or Sony’s approach to the online gaming scene.

 

Possible Photo and Controler Blueprints of Project Cafe

 

At the current moment there, there are more questions and very little answers. Hopefully, E3 this year will shed some light on the elusive new console Nintendo has cooking up for us.

 

Original Source—- http://mynintendonews.com/2011/04/24/nintendo-wii-2-no-friend-codes-for-nintendo-wii-2-project-cafe/