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By Jessica Brister On 14 Aug, 2016 At 03:38 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarWhen I was handed a copy of Dead Island: Definitive Edition for the PlayStation 4, I had no idea what to expect.  To be quite frank, I had no clue what the game was about, it’s history, and what I would get on this remastered version.  I guess that it was just one of those games that slipped by me at the time it came out.  However, I am glad that I got a chance to play it because I had a great deal of fun.  It wasn’t what I expected.  I was thinking it would be the typical zombie-slasher game.  Instead, I got a surprisingly fun, open-world Far Cry-like game.  There were some gameplay issues, but overall, I would recommend Dead Island: Definitive Edition as a great edition to anyone’s the FPS/open-world/zombie collection.

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Dead Island is an open-world survival horror RPG that was originally released in 2011.  It was developed by Techland (Polish developer who also did Dying Light), published by Deep Silver, and distributed by Square Enix for PlayStation 3, Xbox 360, and PC.  It got fairly positive reviews when it came out, though there were some negative marks against it, including game glitches.  The game was remastered for PlayStation 4 and Xbox One May of this year.  There is a sequel “Dead Island 2” that is coming out soon, but there is no release date as of yet.  I did not ever get a chance to play the original release of the game, so keep that in mind as I discuss the Definitive Edition.

The premise of the game is that you are one of four protagonist characters (each with their own special abilities and personalities) on the resort island of Banoi (modeled after an island near Papua New Guinea).  I happened to play as Xian Mei.  After a night of partying, your character wakes up to find that much of the resort has been turned into zombie-like creatures.  Your character, though, is immune.  You are guided by a mysterious voice over intercoms and whatnot (think BioShock).  After meeting up with groups of survivors, you realize that you can’t stay on the island forever and a plan is hatched to leave.

It’s a pretty straight-forward story plot.  It’s nothing super special, but I did like the fact that you didn’t have to worry about zombie bites turning you like you would in say, The Last of Us (more on this later).  The crown jewel of the game is the setting and the contrast between the gorgeous island scenery and the undead and gore all over the place.  I wasn’t expecting such a large map to play around in when I initially started the game.  I also enjoyed the pacing and progression of the story as well as some of the side missions, which some of them are actually pretty darned funny.

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The gameplay itself is a little disappointing for a standard first-person shooter.  You are definitely playing it for the open-world and not a seamless gameplay experience.  Jumping, exploring, and combat are all a little stiff with the controllers.  I got used to it after a while, but it definitely is not one of my favorite gameplay experiences.  Overall, it felt like a Far Cry game with lots of missions, weapons, and vehicles.  It’s an action RPG with three skill trees to add points to: Fury, Combat, and Survival.  XP is earned through completing missions and killing zombies, and you get points toward the skill try for each level earned.  It’s very standard fair for an action RPG.

Dead Island really shines with its reliance on heavy melee combat and its weapon systems.  The melee-focused fighting is actually pretty fun.  I liked that fact that I didn’t have to worry about being bitten (unlike other zombie games) because my character is immune.  I was able to just focus on kicking-butt and killing zombies.  The particular style of zombies that Dead Island have are more of the running kind than the slow creepers, so one of my favorite things to do in the game was throw knives at zombies running toward me and watch them splatter.

Weapons degrade after use, so it is vitally important to keep an eye on them and repair or replace as needed, although the higher level of the weapon, the slower it is to degrade.  If a weapon degrades too much, it becomes ineffective and will eventually completely fall apart if you try to keep using it.  The crafting system was pretty cool, as you can collect items and schematics and use them to build weapons.  Weapons can also be modded as well.  Though melee weapons are highlighted, there are guns as well.

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The graphics are improved from the original release, and they look fairly decent on this current generation of consoles.  The tropical scenery is beautiful and a delight to romp around in for a while.  Obviously, it is a remastered game from 2011, so there is only so much that can be done.  However, I found that it was quite enjoyable on the PlayStation 4.

Overall, I really enjoyed playing Dead Island: Definitive Edition.  There are, of course, some things that I have dinged it on, but the pros really outweigh the cons with this one.  I would have never picked up this game (mostly due to the title; it sounds a bit silly), but I’m glad that I did.  It’s a solid game that I would recommend to anyone looking for a fun, open world FPS.

By Gehennakat On 11 Feb, 2015 At 05:16 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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I love me some zombies. Seriously, anything from Resident Evil all the way to Dead Nation, as long as there’s shambling corpses waiting to have their heads bashed or detached I’m game. In 2011 developer Techland graced us with a first person, open world romp called Dead Island and the sequel, shortly after call Dead Island: Riptide. This tasked us with picking one of several survivors (each who had their own strengths) and setting about the island with miscellaneous quests and lots of blood. This was one of the first zombie games I had played in a while that actually felt visceral in regards to the damage you could inflict and how an actual outbreak would be like if your were in the middle of such a situation. Needless to say, when I heard Techland was doing another open world zombie-fest I was excited. Then they said it included parkour style locomotion I was sold. Enter Dying Light.
Dying light is another open world adventure from Techland with a first person perspective that pits you against the undead in a more suburban type sprawl than in Dead Island. The main protagonist in this quest is an undercover operative named Kyle Crane who is dropped into the fictional city of Harran. Harran has recently been swept up in an outbreak that turns the infected into to the usual zombie fare. Crane is sent in to recover a file that’s key to the outbreak by the group he works for called the GRE. After parachuting in and almost being eaten alive Kyle meets up with a local group of survivors to begin his adventure. I don’t want to get into plot points here, but lets just say there are a LOT of side missions and quests to keep you occupied.

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Before we get too far I need to point out there are quite a few similarities between Dying Light and Dead Island. I mean, to the point where I thought I was playing the wrong game for a second. The combat, crafting , loot, etc. all feel like a sequel to Dead Island. This is good in it’s own right, but I was curious why this wasn’t just called Dead Island 3, then I started to notice things. First off, the graphics and sounds are excellent. Dead Island did a great job on PS3 for looking good , but the new consoles make tropical settings and suburban environments all the more realistic. Shadows are cast in very natural light as the day slowly progresses towards night, and when the sun rises in the morning. The infected even received an overhaul in regards to appearance and realism. The modeling accounts for layers so when you haul off and hit a zombie in the head with a sickle you get a pretty realistic result. They’ve even added a “stun” feature so when you hit a zombie with a critical it goes into an x-ray view to show the bone damage a la Sniper Elite.

The next thing that really changes things up is the infected AI. They’ll do their normal shambling and staggering, but with the new infected runners will come looking for you if you make too much noise. These runners make the ones in 28 Days Later look like pansies. I made the mistake of throwing a Molotov too close to an exploding barrel once, and although the resulting explosion was amazing the echoing shrieks that emanated from surrounding neighborhood let me know I was in for it. A pack of runners showed up and I figured I’d parkour my way out of the situation.

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This is where the free running aspect comes in big time. You can freely run, jump over obstacles, grab ledges just like Mirror’s Edge. Based on how much you run you level up your skill for Agility which in turn grants you more moves like sliding, vaulting, and even leg sweeps to break your pursuers limbs to slow them down. On top of it all of the mo-cap for the parkour moves was handled by the founder of parkour himself, David Belle. So when the runners closed in on me I thought I had it made when I climbed to the top of the house next to me. This is when I realized theses are not your run of the mill fast zombies, these are parkour zombies spawned straight from hell. They hone in on nearby sounds and will search for you until they find something else that interests them (IE another noise distraction). If they make eye contact you better get to running and try to break line of sight.

Needless to say, after being torn apart and re-spawning I made more of an effort to be aware of my surroundings. Then night fell. The voice over the loud speaker will tell you to find a safe house until morning. Now if you want to level up fast running around at night is the way to go. They give you double power and agility points for everything you do, but at a cost. At night is when the hunters come out. Aptly named, the hunters are night stalkers that can leap from rooftops out of the night to dispatch you quickly. This adds even more a difficulty because these hunters will chase you like the runners during the day.Dying_Light_Screenshot_12

On top of the next gen graphics, sound effects, and new aspects of game play there is also drop-in/out co-op for up to 4 players. This has worked seamlessly so far with hardly any issues. The inclusion of the “Be the Zombie” DLC rounds off the co-op and lets you invade another players game at night as a hunter. There’s also more DLC lined up with a season pass available through the PSN Store so the zombie goodness can continue.

Dying Light is definitely in the same vein as Dead Island, but with more crafting options, bigger and better zombies, and the inclusion of night time missions it certainly not the sequel people assume it is. This is one of the more fun open world adventures you’ll go on in a while. So, if vaulting off a zombie in to a crowd of the undead brandishing Excalibur (it’s an Easter egg) to remove some limbs sounds like your kind of party, pack up 3 of your best buds and see if Dying Light whets your appetite, or leaves you running scared.

 

By Tiffany Marshall On 3 Feb, 2014 At 11:38 PM | Categorized As International News, News, ROG News, Xbox 360/Xbox One | With 0 Comments

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As per the usual each month, we get two free games from having a Xbox Live Gold subscription.  February’s free games are Dead Island and Toy Soldiers:  Cold War.

Dead Island will be available for free from February 1st to 15th and Toy Soldiers:  Cold War will be available for free from February 16th to 28th.

How do you feel about this month’s games?  Let us know in the comments.

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By otakuman5000 On 20 Sep, 2011 At 12:59 PM | Categorized As Editorials, PlayStation, Xbox 360/Xbox One | With 0 Comments

No GravatarHappy September, everyone!

With a lot of new games coming out this month and this season, we can expect a lot of gaming to take place. Dead Island has been released. So if you have a hankering for butchering zombies and eradicating the undead, this game is exactly what you want. This Tuesday is Gears of War 3 – the final game in the trilogy. I’m quite amped to see how the games ends and have many questions answered. September seems to gearing up as a month for blood and brutality.  For all my RPG brethren, Elder Scrolls V: Skyrim  and Star Wars: The Old Republic will whet your appetite.

Battlefield 3 is one the top most anticipated games until Call of Duty: Modern Warfare 3 comes out and we’ll be seeing HD releases of Ico/Shadow of Colossus and Silent Hill games.  Capcom is releasing Ultimate Marvel vs. Capcom 3 to make up for their vanilla release. This time we’ll have more characters but still no Mega Man.  Personally, that makes me a bit sad,  but with Sonic Generations filling my nostalgia gap, I guess I can chill out until then. Last but not least, we’ve got Batman: Arkham City, Assassin’s Creed: Revelations and Uncharted 3: Drake’s Deception. So many games, so little times.

What games are you stoked to see for the fall season?