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By Jonathan Balofsky On 30 Oct, 2017 At 05:53 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarThe following was sent out


Codemasters and Deep Silver today announced a brand new arcade racing game, ONRUSH, live on stage with PlayStation at Paris Games Week. ONRUSH will bring all-action, gravity-defying racing back to the console gaming scene at breakneck speed when it launches on PlayStation®4 computer entertainment system and Xbox One, the all-in-one entertainment system from Microsoft, in summer 2018.

Created by the new Codemasters development team in Cheshire, U.K. (formerly Evolution Studios), ONRUSH is a celebration of sensational speed, outright fun and over-the-top spectacle.

It’s not just about racing to the finish line. In ONRUSH, racing with style and flare is what counts as you perform incredible takedowns and put everything on the line to power up your all-important RUSH bar. RUSH is the ultimate power up, producing an exhilarating and devastating force which, when used at the right time, can wreak havoc on your competition.

ONRUSH Game Director Paul Rustchynsky said, “We are extremely excited to finally be able to talk about ONRUSH. The team grew up playing iconic, arcade racing games so it is great to have the opportunity to re-imagine those experiences on today’s consoles and bring something fresh to the market. We believe that it is something that gamers are crying out for.”

“The most important factor in the game is that it has to be fun. It is not about tire choices, car setups or even racing lines; it’s about edge of your seat action and taking death defying risks in order to reap the biggest rewards,” continued Paul.

ONRUSH will launch on PlayStation 4 and Xbox One in summer 2018. For more information, visit Fans can keep up to date with all the latest news from the studio by joining our communities on Facebook (, Twitter (, and Reddit (

It is great to see more arcade style racing games getting made. This is a genre that sadly has fallen by the wayside for the most part. Will you be getting this?


Source: PR Email

By Jessica Brister On 14 Aug, 2016 At 03:38 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarWhen I was handed a copy of Dead Island: Definitive Edition for the PlayStation 4, I had no idea what to expect.  To be quite frank, I had no clue what the game was about, it’s history, and what I would get on this remastered version.  I guess that it was just one of those games that slipped by me at the time it came out.  However, I am glad that I got a chance to play it because I had a great deal of fun.  It wasn’t what I expected.  I was thinking it would be the typical zombie-slasher game.  Instead, I got a surprisingly fun, open-world Far Cry-like game.  There were some gameplay issues, but overall, I would recommend Dead Island: Definitive Edition as a great edition to anyone’s the FPS/open-world/zombie collection.


Dead Island is an open-world survival horror RPG that was originally released in 2011.  It was developed by Techland (Polish developer who also did Dying Light), published by Deep Silver, and distributed by Square Enix for PlayStation 3, Xbox 360, and PC.  It got fairly positive reviews when it came out, though there were some negative marks against it, including game glitches.  The game was remastered for PlayStation 4 and Xbox One May of this year.  There is a sequel “Dead Island 2” that is coming out soon, but there is no release date as of yet.  I did not ever get a chance to play the original release of the game, so keep that in mind as I discuss the Definitive Edition.

The premise of the game is that you are one of four protagonist characters (each with their own special abilities and personalities) on the resort island of Banoi (modeled after an island near Papua New Guinea).  I happened to play as Xian Mei.  After a night of partying, your character wakes up to find that much of the resort has been turned into zombie-like creatures.  Your character, though, is immune.  You are guided by a mysterious voice over intercoms and whatnot (think BioShock).  After meeting up with groups of survivors, you realize that you can’t stay on the island forever and a plan is hatched to leave.

It’s a pretty straight-forward story plot.  It’s nothing super special, but I did like the fact that you didn’t have to worry about zombie bites turning you like you would in say, The Last of Us (more on this later).  The crown jewel of the game is the setting and the contrast between the gorgeous island scenery and the undead and gore all over the place.  I wasn’t expecting such a large map to play around in when I initially started the game.  I also enjoyed the pacing and progression of the story as well as some of the side missions, which some of them are actually pretty darned funny.


The gameplay itself is a little disappointing for a standard first-person shooter.  You are definitely playing it for the open-world and not a seamless gameplay experience.  Jumping, exploring, and combat are all a little stiff with the controllers.  I got used to it after a while, but it definitely is not one of my favorite gameplay experiences.  Overall, it felt like a Far Cry game with lots of missions, weapons, and vehicles.  It’s an action RPG with three skill trees to add points to: Fury, Combat, and Survival.  XP is earned through completing missions and killing zombies, and you get points toward the skill try for each level earned.  It’s very standard fair for an action RPG.

Dead Island really shines with its reliance on heavy melee combat and its weapon systems.  The melee-focused fighting is actually pretty fun.  I liked that fact that I didn’t have to worry about being bitten (unlike other zombie games) because my character is immune.  I was able to just focus on kicking-butt and killing zombies.  The particular style of zombies that Dead Island have are more of the running kind than the slow creepers, so one of my favorite things to do in the game was throw knives at zombies running toward me and watch them splatter.

Weapons degrade after use, so it is vitally important to keep an eye on them and repair or replace as needed, although the higher level of the weapon, the slower it is to degrade.  If a weapon degrades too much, it becomes ineffective and will eventually completely fall apart if you try to keep using it.  The crafting system was pretty cool, as you can collect items and schematics and use them to build weapons.  Weapons can also be modded as well.  Though melee weapons are highlighted, there are guns as well.


The graphics are improved from the original release, and they look fairly decent on this current generation of consoles.  The tropical scenery is beautiful and a delight to romp around in for a while.  Obviously, it is a remastered game from 2011, so there is only so much that can be done.  However, I found that it was quite enjoyable on the PlayStation 4.

Overall, I really enjoyed playing Dead Island: Definitive Edition.  There are, of course, some things that I have dinged it on, but the pros really outweigh the cons with this one.  I would have never picked up this game (mostly due to the title; it sounds a bit silly), but I’m glad that I did.  It’s a solid game that I would recommend to anyone looking for a fun, open world FPS.

By Jonathan Balofsky On 26 May, 2016 At 01:36 AM | Categorized As News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarDeep Silver has released this…unique trailer for Mighty No. 9 that shows off the game and has a very interesting narration. Make of the trailer what you will, but it is rather unusual in our opinion. Mighty No. 9 release June 21 of this year.




By Garrett Green On 29 Aug, 2013 At 08:50 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarSaints Row began as a Grand Theft Auto clone back in 2006. If you played that game and compare it now, there would be nothing recognizable to the current franchise aside from the name; which is a good thing. What started as clone soon grew into a crazy, insane world all of it’s own, and Saints Row 4 continues that lunacy into epic proportions, for better or for worse.


At the end of Saints Row: The Third, your custom character, who’ll we will from this point on refer to as the Player, has taken over the city of Steelport and are the biggest celebrities in the world. So where do you go from there? President of the United States obviously. Yes, the Player is now President and running the country, however that is short lived as an alien invasion begins led by Zinyak. The Player is then abducted and thrown into a simulation of Steelport where, like the matrix on crack, hacking the system grants you super human abilities. It is not long before cars become obsolete as you run faster than anything and jump across buildings and obstacles.  From here the player must perform crazy antics to disrupt the system, find your friends, and bring down Zinyak.


And here is where the double edge sword appears; while the powers are “super fun” (no more puns I promise), the quickly diminish the challenge of the game. This might turn some people off, yet this game isn’t about challenge. It’s about being thrown in increasingly ridiculous situations and having fun blasting your way through them. The tongue and cheek humor makes this game a gem, whether it be the dialogue, the crazy weapons, or the game’s villain trolling the Player and another character by ruining a song they wanted to sing, this game will keep you laughing.

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Most of the game takes place in the simulation, with missions taking you either into the real world or in other characters version of hell. Loyalty missions will, once completed, give your friends superpowers and a new outfit. These outfits range from racy to parody; of course someone would look like Morpheus. This game is also ripe with parody from movies to other games. My personal favorite was the Metal Gear solid mission. Side missions and collectables abound, this game will give you hours of play.


While a fun game, it has its problems. The graphics aren’t bad but not great either, looking more like an early generation game. I found that the sound would cut out briefly from time to time and the game was prone to crashes every now and again. While annoying, it wasn’t game breaking. In my 20 hour playthrough my game my have crashed a total of 5 times. And while not a glitch, until you beat the game the whole city is in perpetual night. It’s dim and gloomy and gets old very quickly.


Aside from a few bugs and glitches, Saints Row 4 is a very good game. It’ll keep you laughing all the way through and scratch that destructive and insanity itch you have. Great voice acting, funny story, good gameplay, yes Saints Row is insane and charming. If you are a fan of the series or just want some insanity in your life this is a must buy.

By SarahTheRebel On 1 Apr, 2013 At 12:56 AM | Categorized As Conventions, Featured, International News, Otaku Events, Previews, ROG News | With 1 Comment

No GravatarOf the big name games shown at PAX East, Saints Row IV promises to be the most outrageous, with a gun that allows you to dubstep people to death and the admission that there would have been a dragon you could ride if they’d had enough time to fit it into the game.


Players control the President of the United Saints/States (your main character which you can import from your old game save) and must battle evil aliens in a computer generated world using only their super powers and wits. And guns. And monster trucks. Etc., etc., etc. Check out the teaser trailer here.



Gameplay is similar to the previous Saints Row games, but with even more insanity. Players roaming this sandbox style game will have new found superhero powers, such as jumping to the tops of buildings, freezing people, flying around and throwing cars with your telekinesis. There will be drop in/drop out co-op as well as mechs you can ride around.

Most of the gameplay will take place in a cyber world, where the President will have to subdue alien hotspots in order to regain control. You will also occasionally get back into the real world before jumping into your cabinet members’ virtual realities to rescue them.

So What’s New?

There are a lot of things different with this game as opposed to the previous titles, but the changes make sense. There will be less choices in this game based on feedback from the amount of choices in the previous games. You will also start from a position of power instead of starting as a nobody and working your way up to leader of the Saints. You will also only fight one unified enemy: the Zen, an alien race bent on indoctrinating you.


The weapons are now very customizable as well. For example, you can have a gun that looks like a guitar case. Volition also claims the weapons and super powers will work together to create fun and exciting effects.

Jim Boone, the senior producer on Saints Row IV, emphasized that they wanted the game to be over the top for the sake of being fun, not over the top for the sake of being over the top. Hopefully they have found the right balance of challenge and hilarity in this newest entry in the series.  I got a very “final scene of Avengers” vibe from the demo and can’t wait to check out more Saints Row IV.

Saints Row IV comes out August 2013.