SNK and Atlus have released a new trailer for The King of Fighters XIV showing off Team China. They also sent out the following PR email about the new demo as well. See what they have to say.
It’s time to start training, because THE KING OF FIGHTERS XIV demo is now available
on the PlayStation Store! Although the demo doesn’t have online functionality, players
will be able to practice local versus with seven characters (Kyo Kusanagi, Mai
Iori Yagami, Sylvie Paula Paula, King of Dinosaurs, Shun’ei, and Nelson). Oh, and
the demo will come with a free dynamic PS4 theme!
We also have a new trailer! Team China is comprised of the great master Tung FuRue and his two new students: the headphone rocking scene kid Shun’ei and the sleep loving Meitenkun. Tung Fu Rue has a lot of history with some members of the other team, but he wants his new disciples to prove themselves during this tournament. Tung Fu Rue is a grand master of the Hakkyokuseiken fighting style who has taught many famous students over the years including: Terry Bogard, Geese Howard, and more. Although he may look like a little old man, Tung’s mastery of Chi is second to none
and his years of fighting experience is what makes him one of the most dangerous fighters in KOF. The old grand master is a calm and kind master who seeks to bring out the best in his two new students in the tournament. Shun’ei is a powerful prodigy who was abandoned by his birth parents for possessing mysterious powers. Tung adopted, trained, and raised him like a son, teaching him the ways of Hakkyokuseiken. As a result, Shun’ei has learned to control his powers and enters the tournament to prove himself. Did we mention that he’s in the demo? On the other hand, Meitenkun, Shun’ei’s best friend and training partner, has a more… sleepy personality. And by sleepy personality, I mean he literally carries around a pillow everywhere because he REALLLY likes his sleep. Don’t be fooled by his lethargic nature though, because Meitenkun fights with an unpredictable sleep boxing style that catches opponents off guard.
You can check out the trailer below. Let us know what you think.
Electronic Arts granted the Sims 4 Create a Sim Demo to some fans who signed up last month. If you were not lucky enough to get the demo, here are some things that you can look forward to when the full game comes out September 2:
I ran the demo on my laptop without any issue. It is an HP Pavilion dv6 Notebook with an AMD A6-34200M with an integrated graphics card and six GB of memory. This is the same device in which I typically play Sims 3, though I definitely cannot turn up the graphics. The laptop is nothing fancy, especially for gaming, but it was able to chew right through the Sims 4 demo without any issues (I also was also toggling back and forth between social media sites, a couple of Microsoft Word documents, and the demo). I did notice that the game automatically set me to the lowest graphics and put me in a “laptop mode,” so I’m assuming that it will look awesome on a much better computer. Overall, I thought the demo was very stable. There were no hiccups or bugs to report and everything actually ran very smoothly. I was impressed, considering how slow Sims 3 Create a Sim works. However, this is also with every expansion packet included.
This is the Sim I designed, based off of myself in the lowest graphics setting. It still looks great.
Ease of Use
The sliders of the past are now gone. Sims 4 utilizes a more natural approach to creating a Sim by allowing the player to click on a part of a Sim and working from there. Of course, there are pre-set body types, faces, and whatnot, but you can still customize a Sim without a lot of hassle. I was easily able to choose traits and create a Sim without looking at a tutorial or feeling lost for very long. I felt like most of it was very intuitive. I was also able to quickly create the Sim that I wanted without a lot of issues. Overall, I was impressed with how this demo functioned, and I hope the rest of the game feels the same way.
Just click on the body part you want to modify. The game is very intuitive.
Although there aren’t a ton of hairstyles and outfits (not sure if this is what we’ll get with the real game or if this is just for the demo), there was enough to feel like a “full” game. I was able to create a cool character with the selection of traits, styles, and clothing, which is all I really care about at this point. One of the coolest aspects of the demo was the introduction to the gallery, which looked to be in full swing already. I was able to upload my created Sim to the gallery and look at other people’s Sims as well. If I chose to use someone else’s Sim as my own, it was easy to select it and place it in my own game.
Traits or “aspirations” did not have as large a list as Sims 3, but it still had a really good selection to get my Sim’s personality right.
I was starting to get a little disheartened over some of the news I had heard about Sims 4 (i.e. no toddlers, no cars, not an open world), but if the rest of the game is anything like the Create a Sim Demo, I think the game will be alright.
That is, and will always be, my response for why I didn’t succeed in defeating Jacques in my hands-on with the upcoming Borderlands 2 DLC, T.K. Baha’s Bloody Harvest. You see, I was on a roll, and we managed to get to the second tier of the boss. But I had to keep reviving him.
Yup. That’s why this new boss was so hard.
T.K. Baha’s Bloody Harvest is the upcoming Halloween DLC for Borderlands 2, and although T.K. is involved and there is a pumpkin patch, it is not to be confused with the first Borderlands Halloween DLC, The Zombie Island of Dr. Ned, which also featured a pumpkin-head monster.
So what’s different? Well, difficulty level for sure. There are also candy drops that offer special buffers and the DLC is not as big as the Dr. Ned DLC, with this story being more of a one-off (I managed to weasel the story out of them, but I can’t tell you without spoiling it). You also get to wear Jacques head after you defeat him. Which is just sick.
I can’t wait to play the full DLC and tell you all about it. I love that Gearbox is so good about giving us so much DLC content. This DLC will be part of three Headhunter Packs, meaning there are more dead people to wear on our heads!
T.K. Baha’s Bloody Harvest is due to hit PlayStation 3, Xbox 360 and Windows PC this October.
At PAX Prime this year, I had the chance to check out Titanfall‘s demo. To be quite honest, I almost didn’t with the way that line materialized at 10 AM (after I’d wasted an hour perusing other games! For shame).
The Angel City demo presents your typical shooter-in-the-city style map as you play campaign multiplayer, with generic buildings and generic boxes placed by the all-mighty in magically strategic places. The setting of Titanfall is nothing groundbreaking. It is, quite solidly, the gameplay itself that endears this game to me. And the mechs, because everyone loves mechs.
The demo featured campaign multiplayer in a mode called Attrition. The team objective is to hold off enemy forces in a team deathmatch style mode.
Players are either on the team trying to invade or the team beating off the invaders and amass points with kills, with more points for more awesome kills.
After a team wins via points, there is an epilogue mode, the goal of which is to get to the evac zone. Depending on which team you’re on, you either have to get to the zone or kill all of the fleeing pilots trying to get to the zone.
Titanfall has a really fun jump mechanic, allowing you to double jump and then wall run across the map. With the particular map shown, it was possible to get from one side to the other without touching the ground. The new vertical mobility adds a lot to the spectacular death possibilities, so it was pretty exhilarating. With the popularity of Attack on Titan, the timing for this kind of game couldn’t be better.
Being a solid shooter with awesome jumping skills wasn’t enough for Respawn Entertainment – oh no. They needed to add badass mechs to the mix, allowing players to interact intuitively with the giant warriors. You could rip someone out of it, jump into one, ride one, be flung out of one, or even (with the right weapon) kill them.
For this multiplayer demo, there were three pilot choices and three Titan choices. Players chose between the assault character, the tactical character (a woman!), and the CQB character. Basically, machine guns, pistols and shotguns, but in reality, they each have three very nuanced weapons that add to their strategic ability.
After picking your pilot, you get to pick your titan. The three Atlas Class titans available were the Main Battle (aka Battle Rifle) Titan, the Heavy Weapons Titan, and the High Explosives Titan. Since you can mix and match characters with Titans, and each character and Titan has at least three specific attacks, there is lots of room to experiment and mix your play style around.
Although I’m not generally interested in a city setting, I enjoyed that it didn’t look as boring as Call of Duty does. The colors are a little more metallic and a little sharper, so I didn’t hate the look quite as much as I generally hate realistic shooters. Oh, and the graphics were all pretty and sharp.
I had a blast, and all I wanted to do was get back in line to play again! I’m eager to see if the rest of the game is as much fun.
These three alliances are fighting for control of the Imperial City, which is currently without a ruler.
I began my playthrough as if it was just Skyrim, finding NPCs to talk to and completing quests. This was all well and good until I ran into the first quest that gave me a bit of trouble. I tried two or three times to get through the quest. Then, on what would have been my fourth death, someone stepped into the fight and started helping me.
And that’s when I realized I was playing the game all wrong. I joined up with a team, and we set off on the silent adventure of three grim strangers, united in a single task. Guarding each others’ backs, looking to the boldest among us to be the leader (it just seemed right), and looting responsibly.
It was so much fun, and I cannot wait to play the full game!
The Elder Scrolls Online is set for a 2013 release on PlayStation 4, Xbox One, PC, and Mac.
Amazing is one of the many words that can describe the game. Many of our editors have given the game a go, many were left in shock and in awe on how beautiful this game is. The Uncharted series creators, Naughty Dog, have done it again and absolutely have another hit on their hands with The Last of us.
**WARNING THE FOLLOWING DOES CONTAIN SPOILERS, SCROLL DOWN TO CONTINUE**
The demo was recently released to those that bought God of War: Ascensions, load the game and download the demo from there if you haven’t already done so. After downloading it, there will be a second download when launching the game.
The game does a great job of showing the mechanics of how the game works. The first part of the game takes you through the scenery allowing you to experience the games graphics. It also gives you a basic understanding of how to crouch, climb and pick up items. At one point in the game, I ran into a situation where I couldn’t figure out how to climb up a wall with vines growing out of it. Maybe it was just me, but I spend quite some time on it. I cut that out of the video considering how time consuming that was. Moving past the dead bodies that have been torn to shreds, we are presented with a body so “infected” that once the main character moves the body it turns into dust. From here we are introduced to our first enemy, a Clicker.
Clickers are infected humans that are so badly infected they are completely blind and use a clicking noise as a type of sonar to find their prey. In the game they are best described as bats. In the game if you hide behind something they can’t see you, seeing as how the noise passes overhead or around you. At that point you can launch a brick or bottle to get their attention else where and away from you. These are the most difficult enemies to beat in the demo.
After getting passed the Clicker and moving a bit forward, you’re presented with some eerie moaning coming from all sides. This is where the game basically tells “Hey you like this game so far? Well, f*** you. Here have a ton of Runners after you”. Yes, we are now introduced to Runners. Runners are NOT blind and chase after you. They chase you so that they can give you hugs…. deadly hugs. This part of the game almost made me rage, I was killed several times.
The demo was a great idea on Naughty Dog, I would highly suggest to them to make this demo more available to the public instead of a download via GOW. I’m sure when the game is available on June 14th, we should see a demo. This is a must have game! Naughty Dog did an excellent job with this game and I’m just speaking on the demo. I can only imagine what the actual game will be like.
The Wii U has finally hit stores…sort of. At GameStop’s across the country there are demo units of the system that showcase the new hardware. I was fortune enough to get some time with it and enjoy the Rayman Legends demo that comes with it.
Right off the back I didn’t think that it worked. Not in a technical standpoint but a physical one. The controller, which is im sure a huge gripe with tons of skeptical buyers, feels great. It’s natural to hold and actually makes sense. It made me excited to know that I wouldn’t be upset with the product whilst playing a new Mario title or Metroid or Zelda. Personally I want a completely new Star Fox title but that’s for another time. The controller is sprinkled with Nintendo magic that makes it unique but still sensible. Im very sure once you try it you’ll be sold on it.
On a technical level everything is gorgeous. The demo unit has a very clean menu system and the interface is very good. Obviously this isn’t how the final product will appear but I can’t complain with what I saw. Once I started playing the Rayman Legends demo (the only demo available by the way) I was hooked. Although I have seen this demo before, it being the same one displayed at E3, getting a hands on approach with it was great. I ended up playing the demo multiple times because it was that good.
There are two different game modes to experience during the demo. One is your standard platforming with a musical twist. It’s smooth and I can’t wait to play the future levels that will come in the full release. The other is a sort of single player co-op experience. You control your character until a certain point where you use only the touch screen. The character on the screen is controlled by the computer while you assist it by either attacking enemies or manipulating the environment. It was very enjoyable and thankfully you can play that section with another person.
The visual’s for the game are nothing short of stunning. Colors are vibrant and pop out. They engross you and you become enamored with the world around you. Character models feature a certain level of charm that only Ubisoft can bring and it certainly shows. Needless to say this game was like playing an HD 3DS game that is plugged into your television.
Basically, go to your local GameStop and give the Wii U a shot for yourself. From what I gathered it will definitely be worth the purchase. The question is whether or not you will shell out the cash day one or wait until the library grows. I personally expect great things to come from Nintendo due to their lineage and their big promises. Just be sure to go into the demo with an open mind and hope for the best in the near future. The Wii U will launch in North America on November 19, 2012.
Disney Epic Mickey 2: The Power of Two is the upcoming sequel to Epic Mickey. Unlike its predecessor, the game will not just be available on the Wii, but also on PlayStation 3, Xbox 360, and Microsoft Windows.
At PAX Prime 2012, I decided to play it on the Wii to get a feel for the game on its native console. That turned out to be a bit of a mistake, as my lack of familiarity with the Wii made me look a little foolish as I struggled with simple tasks. Once I got over the awkwardness of holding two controllers instead of one, I started to have a lot of fun. Waving your paintbrush around while hanging out with Mickey and the gang is sure to delight any child. I think the control scheme will appeal less to older gamers, but if they’re fans of the Disney universe they’ll still be able to get into the game.
In the last game, Oswald was one of the characters that needed Mickey’s help against the Blot. This time, Oswald actually teams up with Mickey as a co-op player, and is voiced by Optimus Prime. . . I mean Frank Welker. Additionally, Oswald’s helper, Gus the Gremlin, is voiced by Westley. . . I mean Cary Elwes. The other characters are voiced by their actual voice actors ie: Mickey is voiced by the same actor he is voiced by in the cartoons, Goofy is Goofy, etc.
As I played, the booth hunk (He was a creative director or something I’m sure, but I was totally distracted by the dimples. I will strive to be a better journalist next time, I promise.) mentioned some interesting ideas for the new game. Although Mickey would visit many of the same places, the focus would be on the musical elements and on the story of Oswald and Mickey as brothers.
I asked him why they chose to go with Oswald, a relative unknown, for the co-op partner instead of a character like Minnie Mouse. He said that Epic Mickey 2 is really a redemption story for Oswald, an awesome character that many people in our generation are completely unaware of, since he debuted in the 20s. I will accept that answer, though I really would have liked the opportunity to play a female character in the game.
Another nice aspect of the game is the choice system. It was interesting to see such an RPG dynamic in what felt like an action game. Mickey can choose whether to use thinner or paint, and those choices will affect both the gameplay and the reactions of the NPCs around him.
As my demo came to a close, I asked him the question I know we’ve all been pondering (by “all” I mean AxlCalrissian): Where is Epic DuckTales?!!!
The answer was pretty awesome. They don’t have anything planned but the creators are excited about the thought of expanding into the other shows. So maybe, one day, my little children will get to play Epic DuckTales. A-whoo ooh!
As a Disney fan and PS3 owner, I’m really looking forward to trying out Epic Mickey 2 when it is released on November 18th. The game is priced at $49.99 on the Wii, $39.99 on the PC, $34.99 on 3DS and $59.99 on the PS3 or 360.
Dragon’s Dogma is an action role-playing game coming out May 22nd for the PS3 and Xbox 360. The game is fantasy based with an open-world setting. The setting, combined with the hack-and-slash style of fighting, made me think of Elder Scrolls V: Skyrim at first, but these are two very different games.
According to Capcom, “The Arisen” is a hero who has had his or her heart ripped out by a dragon. This heartless hero is destined to find and kill that dragon.
The Good the Bad and the Ugly
My favorite part of the demo was the character creation. This has to be one of the most comprehensive customization systems on a console. Along with the normal options of hair, eyes, skin, face shape, etc., there were also options to customize height, weight, stance (ladylike to macho, imposing to timid), scars and makeup for both genders. I was able to create ethnic characters that actually looked like their race instead of a brown colored Caucasian person. They also had afros available, which I always appreciate because I’m a fan of natural hair.
You not only get to create your own character, but you also customize your main pawn. The pawn system reminded me of Suikoden Tierkreis. You can summon pawns from other player’s worlds in online mode. I like the idea of it but it wasn’t actually part of the demo. The two additional pawns I received in the demo were the two mentioned in the digital comics.
I can’t (off the top of my head) think of another RPG that allowed me to also customize my companion characters, so I thought this was a really cool feature. I made a big sexy hunk to keep me company. 😉
Overall I think the pawn system was a good idea, and I enjoy the fact that they guide me as well. The pawns are constantly telling me where to go, giving me battle tactics and clues, and just yelling enthusiastic war cries.
But on the other hand, my pawns WOULD NOT SHUT UP. They often spoke over and on top of each other and other NPCs. They even spoke their little repetitive sentences over IMPORTANT GAME EXPOSITION. It was pretty annoying and NPC chatter overlap is one of my RPG pet peeves. The other one is when characters are cut off because a cut-scene has started. It always leaves me feeling like I missed something. However, much like my issue with having to use lanterns instead of magical lights following me around, this pet peeve probably won’t affect most players’ enjoyment of the game.
Another small issue was the promise that players would be able to climb around the giant animals to hit the weakest spots. I could (after a few failed attempts) climb onto the monster, but I couldn’t seem to move around on the monster at all. I thought it was just me but checked with my buddy and he had the same issue. I don’t know if this is a demo glitch or if we were just doing it wrong, but climbing onto the back of a flying monster was nevertheless epic-ly awesome.
Speaking of climbing on things, it was my pawns who told me to do it. And the monsters did everything they could to shake me off. AIs were smart. I kind of enjoyed having them attack and heal willy nilly without tactics but also felt it made the game a little too easy. One article even mentions that you could sic your pawns on a monster and then stand back and wait for it to die!
The ugly is actually very simple: this game is ugly. I played on the PS3 and a friend played on 360. We both found the game equally displeasing to the eye. It was dark, dreary and blocky. I couldn’t even see if it was possible to find loot in the demo because I just couldn’t see anything on the floor. And I had my lantern on!
I already get eye strain enough as it is, add a dark setting and my loot hunting, completionist tendencies and we have a headache. 🙁
Despite my minor qualms, I really enjoyed the (super) short demo and would be interested in seeing more of the game. Honestly, now that I think about it, this demo was just too short to make a final decision. There were definitely some awe moments, like the first time we approach the dragon, and flying on the back of a griffin, but I would want a little more gameplay before making a purchasing decision.
Here is the Progression Trailer from Dragon’s Dogma.
A demo of UTV Ignition’s El-Shaddai: Ascension of the Metatron is now available on PSN and Xbox Live. El-Shaddai is directed by Takeyasu Sawaki, formerly of Capcom and a designer for Devil May Cry and Okami, Capcom’s stunning take on the Legend of Zelda formula. In this game, you are a human named Enoch, who must track down angels sent to Earth to watch over the human race on the eve of the Great Flood, under the guidance of the Archangels Michael, Gabriel, Raphael, and Uriel.
As a creation of one of the main designers of Okami, El-Shaddai features its own cel-shaded surrealistic take, however, the different religious tradition involved of necessity dictated a change in the art style. Okami, set in a mythological version of ancient Japan, took its artistic cues from traditional Japanese ukiyo-e printing (the most recognizable work of ukiyo-e art to most Westerners being The Great Wave Off Kanigawa, by Hokusai.) El-Shaddai, by contrast, draws most of its inspiration from Western Judeo-Christian works such as Hieronymous Bosch’s Garden of Earthly Delights. Enoch battles his way through otherworldly backdrops inspired by these artistic visions of the Christian heaven and hell. El-Shaddai utilizes common third-party middleware tools like Gamebryo Lightspeed, PhysX, CriWare, and Scaleform. The game’s graphics are very well-animated, with little in the way of noticeable slowdown. The game’s English voice-acting is limited but competent. This game may be coming from a smaller publisher, but it has the production values of any AAA title.
The demo version of El-Shaddai, detailing Enoch’s battle against an angel named Ezekiel, plays out as a hack-and-slash in the vein of games such as Bayonetta, Devil May Cry, and God of War. Enoch has three different weapons available, each with different speeds, strengths, and abilities. These weapons must be grabbed from enemies. The first weapon Enoch receive is a curved blade, the Arch, which allows him to float for short periods of time. Later. he acquires the Gale, a weapon which allows him to fire magical beams at enemies. Over time, as he uses these weapons to slay enemies, they become corrupted and weaker, and he must purify them from time to time. Essentially, this is a reloading gimmick, but it works well within the game’s context. Success in El-Shaddai, as in other hack-and-slash games, rests on the player’s ability to chain attacks together to form extended combos. Certain combos will allow Enoch to unleash super-attacks on the enemies. As you defeat enemies, you will collect item drops similar to those in Bayonetta or DMC, which can restore your armor (health) or provide permanent power-ups.
Enoch doesn’t have a health meter on the HUD. Instead, the player must determine his health by how much armor Enoch has left on his body, which will shatter as he takes damage, finally leaving him stripped down to a set of brown leggings, which means he’s near-death. At death, the demo version gives the player the ability to instantly resurrect Enoch by doing a quick-time event.
Beyond the basics of gameplay, the demo doesn’t show much of the story behind El-Shaddai, in order not to spoil the plot. It also does not show all of Enoch’s abilities in the game, being designed to give the player a taste of what to expect when the complete game releases.
El-Shaddai will be available for PS3 and 360 on July 26 of this year.