You Are Browsing ' Demo ' Tag

By Jonathan Balofsky On 10 Aug, 2017 At 07:20 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

EA sent out the following

 

Today, Electronic Arts Inc. (NASDAQ: EA) announced that the NBA LIVE 18 free demo* will launch tomorrow for all players with Xbox Live Gold and PlayStation Plus accounts, August 11th on Xbox One and PlayStation® 4. In a franchise first, all progress and unlocked content coming out of the experience will carry over into the full game when it launches on September 15th. In addition, players who pre-order NBA LIVE 18 will get 33% off the retail price ($59.99) at participating retailers**.

 

In the NBA LIVE 18 free demo, players will experience The Rise, the prologue section of The One – an all-new way to pursue your legacy, centered on the player and defined by your choices.  Progress made in The One during the free demo can be carried over into the full game, so players jumping in early can continue their experience when the full game launches.  Players in the free demo will also be treated to specially-timed Live Events – limited-time activities with special rules, rewards and characters, only available in The One. Rewards earned in weekly Live

 

Events will also carry over into the full game, giving players reason to regularly come back and check out the new events in order to earn new rewards. The free demo rounds out with a Play Now experience between the NBA Finals rivals Cleveland Cavaliers and Golden State Warriors.  The NBA LIVE 18 demo is available to all players with Xbox Live Gold and PlayStation Plus.

 

NBA LIVE 18 will also feature Houston Rockets superstar James Harden as the cover athlete.  Harden has always been a wholly unique individual, staying true to himself and reaching stardom through his skill and authenticity.  Through intense dedication to the sport and his fiercely competitive nature, Harden embodies The One for Houston and its fans.

 

“When I heard about working with EA SPORTS and being the cover athlete of NBA LIVE 18 I was pretty excited for the opportunity,” said Harden. “NBA LIVE 18 is all about creating your own identity and making your mark on the league, and I can definitely relate to that. If anybody knows about creativity it’s me.”

 

Harden started his career as the first player ever drafted by the Oklahoma City Thunder.  Since joining Houston in 2012, Harden has been a powerhouse in the league, finishing his first season with an average of 25.9 points and 5.8 assists per game, and growing into a perennial all-star and one of the league’s most-dominant players.

 

EA Access members receive an additional 10 percent discount*** when they purchase a digital version of NBA LIVE 18 on Xbox Live.

 

Players who need even more basketball in their lives can also check out NBA LIVE Mobile, available as free-to-download**** on the App Store and Google Play.

 

NBA LIVE 18 is developed by EA Tiburon and will be available worldwide September 15 for Xbox One and PlayStation 4.

 

The EA SPORTS™ brand is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. The EA SPORTS studios create connected experiences that ignite the emotion of sports through videogames, includingMadden NFL football, EA SPORTS™FIFANHL® hockey, NBA LIVE basketball and EA SPORTS UFC® franchises.

 

For more information about EA SPORTS games, including news, video, blogs, forums and game apps, please visitwww.easports.com to connect, share and compete.

 

*REQUIRES PERSISTENT INTERNET CONNECTION, EA ACCOUNT, ACCEPTANCE OF EA USER AGREEMENT AND PRIVACY & COOKIE POLICY, AND A XBOX LIVE GOLD OR PLAYSTATION PLUS SUBSCRIPTION (BOTH SOLD SEPARATELY). MUST BE 13+. DEMO IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OR IMPLIED WARRANTY.

 

** Restrictions apply, see https://www.easports.com/nba-live/disclaimers for details and territories.  Outside the US and Canada, promotional benefit may be provided via rebate or gift card.

 

***CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY.  SEE EA.COM/EAACCESS/TERMS AND EA.COM/EAACCESS FOR DETAILS.

 

**** NETWORK FEES MAY APPLY. IN-APP PURCHASES AVAILABLE.

This is quite interesting, and EA is taking new steps with their series. Will you be checking this out?

 

Source: PR Email

By Wade Hinkle On 13 Jun, 2017 At 12:10 AM | Categorized As News, News, PlayStation, Xbox 360/Xbox One | With 0 Comments
Marvel vs Capcom: Infinite Logo

No Gravatar

Capcom released a standalone playable story demo for Marvel vs. Capcom: Infinite today, along with revealing four new characters for both the Marvel and Capcom forces.

The Marvel vs. Capcom: Infinite demo gives a sneak peak to the story mode, the first time for the popular action-fighting franchise. Players will find themselves at the center of a battle with characters on both sides working together to stop Ultron Sigma.

The heroes revealed today were: Thanos. Gamora, Nova and Doctor Strange from Marvel and Dante, Zero, Spencer and Arthur of the Capcom Universe.

Franchise newcomer Gamora along with all the characters will each have their own unique abilities and special moves to help defeat the supervillian. Marvel vs. Capcom: Infinite will also feature locations merged together from both universes. “Knowmoon,” a combination of the outpost Knowhere from the Marvel Universe and Third Moon from the Strider series, “Xgard,” a mixture of Thor’s homeland Asgard and Abel City from the Mega Man X series, were two of the many more locations that were released today.

Marvel vs. Capcom: Infinite will be released in North America and Europe on September 19, 2017 for the Xbox One, Playstation 4 and Window PC systems.

Check out the new story mode and game-play trailers Capcom released today below.

By Jonathan Balofsky On 19 Jul, 2016 At 07:35 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No GravatarSNK and Atlus have released a new trailer for The King of Fighters XIV showing off Team China. They also sent out the following PR email about the new demo as well. See what they have to say.

It’s time to start training, because THE KING OF FIGHTERS XIV demo is now available
on the PlayStation Store! Although the demo doesn’t have online functionality, players
will be able to practice local versus with seven characters (Kyo Kusanagi, Mai
Shiranui,
Iori Yagami, Sylvie Paula Paula, King of Dinosaurs, Shun’ei, and Nelson). Oh, and
the demo will come with a free dynamic PS4 theme!

https://store.playstation.com/#!/en-ca/games/the-king-of-fighters-xiv-demo/cid=UP2611-CUSA05607_00-KOFFREEDEMOTHEME

We also have a new trailer! Team China is comprised of the great master Tung FuRue and his two new students: the headphone rocking scene kid Shun’ei and the sleep loving Meitenkun. Tung Fu Rue has a lot of history with some members of the other team, but he wants his new disciples to prove themselves during this tournament. Tung Fu Rue is a grand master of the Hakkyokuseiken fighting style who has taught many famous students over the years including: Terry Bogard, Geese Howard, and more. Although he may look like a little old man, Tung’s mastery of Chi is second to none
and his years of fighting experience is what makes him one of the most dangerous fighters in KOF. The old grand master is a calm and kind master who seeks to bring out the best in his two new students in the tournament. Shun’ei is a powerful prodigy who was abandoned by his birth parents for possessing mysterious powers. Tung adopted, trained, and raised him like a son, teaching him the ways of Hakkyokuseiken. As a result, Shun’ei has learned to control his powers and enters the tournament to prove himself. Did we mention that he’s in the demo? On the other hand, Meitenkun, Shun’ei’s best friend and training partner, has a more… sleepy personality. And by sleepy personality, I mean he literally carries around a pillow everywhere because he REALLLY likes his sleep. Don’t be fooled by his lethargic nature though, because Meitenkun fights with an unpredictable sleep boxing style that catches opponents off guard.

You can check out the trailer below. Let us know what you think.

By Jessica Brister On 8 Aug, 2014 At 09:18 PM | Categorized As Editorials, Featured, PC Games, Previews, ROG News | With 0 Comments

No GravatarElectronic Arts granted the Sims 4 Create a Sim Demo to some fans who signed up last month.  If you were not lucky enough to get the demo, here are some things that you can look forward to when the full game comes out September 2:

Performance

I ran the demo on my laptop without any issue.  It is an HP Pavilion dv6 Notebook with an AMD A6-34200M with an integrated graphics card and six GB of memory.  This is the same device in which I typically play Sims 3, though I definitely cannot turn up the graphics.  The laptop is nothing fancy, especially for gaming, but it was able to chew right through the Sims 4 demo without any issues (I also was also toggling back and forth between social media sites, a couple of Microsoft Word documents, and the demo).  I did notice that the game automatically set me to the lowest graphics and put me in a “laptop mode,” so I’m assuming that it will look awesome on a much better computer.  Overall, I thought the demo was very stable.  There were no hiccups or bugs to report and everything actually ran very smoothly.  I was impressed, considering how slow Sims 3 Create a Sim works.  However, this is also with every expansion packet included.

If you are wondering if your computer will play Sims 4, here is the official minimum requirements from EA.

This is the Sim I designed, based off of myself in the lowest graphics setting.  It still looks great.

This is the Sim I designed, based off of myself in the lowest graphics setting. It still looks great.

 Ease of Use

The sliders of the past are now gone.  Sims 4 utilizes a more natural approach to creating a Sim by allowing the player to click on a part of a Sim and working from there.  Of course, there are pre-set body types, faces, and whatnot, but you can still customize a Sim without a lot of hassle.  I was easily able to choose traits and create a Sim without looking at a tutorial or feeling lost for very long.  I felt like most of it was very intuitive.  I was also able to quickly create the Sim that I wanted without a lot of issues.  Overall, I was impressed with how this demo functioned, and I hope the rest of the game feels the same way.

Just click on the body part you want to modify.  The game is very intuitive.

Just click on the body part you want to modify. The game is very intuitive.

Cool Stuff

Although there aren’t a ton of hairstyles and outfits (not sure if this is what we’ll get with the real game or if this is just for the demo), there was enough to feel like a “full” game.  I was able to create a cool character  with the selection of traits, styles, and clothing, which is all I really care about at this point.  One of the coolest aspects of the demo was the introduction to the gallery, which looked to be in full swing already.  I was able to upload my created Sim to the gallery and look at other people’s Sims as well.  If I chose to use someone else’s Sim as my own, it was easy to select it and place it in my own game.

Traits or "aspirations" did not have as large a list as Sims 3, but it still had a really good selection to get your Sim's personality right.

Traits or “aspirations” did not have as large a list as Sims 3, but it still had a really good selection to get my Sim’s personality right.

I was starting to get a little disheartened over some of the news I had heard about Sims 4 (i.e. no toddlers, no cars, not an open world), but if the rest of the game is anything like the Create a Sim Demo, I think the game will be alright.

 

By SarahTheRebel On 12 Sep, 2013 At 08:13 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarMy teammate sucked.

That is, and will always be, my response for why I didn’t succeed in defeating Jacques in my hands-on with the upcoming Borderlands 2 DLC, T.K. Baha’s Bloody Harvest. You see, I was on a roll, and we managed to get to the second tier of the boss. But I had to keep reviving him.

Yup. That’s why this new boss was so hard.

borderlands_2_jacques.0_cinema_720.0

T.K. Baha’s Bloody Harvest is the upcoming Halloween DLC for Borderlands 2, and although T.K. is involved and there is a pumpkin patch, it is not to be confused with the first Borderlands Halloween DLC, The Zombie Island of Dr. Ned, which also featured a pumpkin-head monster.

So what’s different? Well, difficulty level for sure. There are also candy drops that offer special buffers and the DLC is not as big as the Dr. Ned DLC, with this story being more of a one-off (I managed to weasel the story out of them, but I can’t tell you without spoiling it). You also get to wear Jacques head after you defeat him. Which is just sick.

I can’t wait to play the full DLC and tell you all about it. I love that Gearbox is so good about giving us so much DLC content. This DLC will be part of three Headhunter Packs, meaning there are more dead people to wear on our heads!

T.K. Baha’s Bloody Harvest is due to hit PlayStation 3, Xbox 360 and Windows PC this October.

By SarahTheRebel On 11 Sep, 2013 At 08:59 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarAt PAX Prime this year, I had the chance to check out Titanfall‘s demo. To be quite honest, I almost didn’t with the way that line materialized at 10 AM (after I’d wasted an hour perusing other games! For shame).

titanfall__game_informer_cover__by_2buiart-d68vnvh

You may remember me mentioning that Titanfall was my favorite game of PAX, and that was a sentiment I heard echoed by other journalists around me.

The Angel City demo presents your typical shooter-in-the-city style map as you play campaign multiplayer, with generic buildings and generic boxes placed by the all-mighty in magically strategic places. The setting of Titanfall is nothing groundbreaking. It is, quite solidly, the gameplay itself that endears this game to me. And the mechs, because everyone loves mechs.


The demo featured campaign multiplayer in a mode called Attrition. The team objective is to hold off enemy forces in a team deathmatch style mode.

Titanfall_E3_014

Players are either on the team trying to invade or the team beating off the invaders and amass points with kills, with more points for more awesome kills.

After a team wins via points, there is an epilogue mode, the goal of which is to get to the evac zone. Depending on which team you’re on, you either have to get to the zone or kill all of the fleeing pilots trying to get to the zone.

Jumping

Titanfall has a really fun jump mechanic, allowing you to double jump and then wall run across the map. With the particular map shown, it was possible to get from one side to the other without touching the ground. The new vertical mobility adds a lot to the spectacular death possibilities, so it was pretty exhilarating. With the popularity of Attack on Titan, the timing for this kind of game couldn’t be better.

Titanfall-screenshot-2

Mechs

Being a solid shooter with awesome jumping skills wasn’t enough for Respawn Entertainment – oh no. They needed to add badass mechs to the mix, allowing players to interact intuitively with the giant warriors. You could rip someone out of it, jump into one, ride one, be flung out of one, or even (with the right weapon) kill them.

titanfall_2014_game-HD

Characters

For this multiplayer demo, there were three pilot choices and three Titan choices. Players chose between the assault character, the tactical character (a woman!), and the CQB character. Basically, machine guns, pistols and shotguns, but in reality, they each have three very nuanced weapons that add to their strategic ability.

After picking your pilot, you get to pick your titan. The three Atlas Class titans available were the Main Battle (aka Battle Rifle) Titan, the Heavy Weapons Titan, and the High Explosives Titan. Since you can mix and match characters with Titans, and each character and Titan has at least three specific attacks, there is lots of room to experiment and mix your play style around.

Graphics

Although I’m not generally interested in a city setting, I enjoyed that it didn’t look as boring as Call of Duty does. The colors are a little more metallic and a little sharper, so I didn’t hate the look quite as much as I generally hate realistic shooters. Oh, and the graphics were all pretty and sharp.

Verdict

I had a blast, and all I wanted to do was get back in line to play again! I’m eager to see if the rest of the game is as much fun.

By SarahTheRebel On 9 Sep, 2013 At 10:49 PM | Categorized As PC Games, Previews | With 1 Comment

No GravatarAs one of my most anticipated games for PAX Prime, The Elder Scrolls Online did not disappoint. ESO, as it is known, takes place in Tamriel 1,000 years before Skyrim.

ESO_Stormhaven

Although they claim it’s a little deeper (I’ll let you know after I play the full game), the hour I spent with ESO felt like Skyrim with friends. Which is exactly what I wanted.

There are some differences, including combat, which felt slightly different, and the weapon and armor equipping, which no longer seems class-constrained.

The controls are something I can’t speak on much, as I played Skyrim on PS3, but it seemed smooth and the hotkeys made sense. I had no trouble hopping right into the game.

Plot

You play an adventurer whose soul was stolen by Molag Bal. Fight to get your soul back and bring order back to Tamriel.

ESO_Deshaan

There are three factions in ESO:

These three alliances are fighting for control of the Imperial City, which is currently without a ruler.

Gameplay

I began my playthrough as if it was just Skyrim, finding NPCs to talk to and completing quests. This was all well and good until I ran into the first quest that gave me a bit of trouble. I tried two or three times to get through the quest. Then, on what would have been my fourth death, someone stepped into the fight and started helping me.

ESO_SpiderDaedra

And that’s when I realized I was playing the game all wrong. I joined up with a team, and we set off on the silent adventure of three grim strangers, united in a single task. Guarding each others’ backs, looking to the boldest among us to be the leader (it just seemed right), and looting responsibly.

It was so much fun, and I cannot wait to play the full game!

The Elder Scrolls Online is set for a 2013 release on PlayStation 4, Xbox One, PC, and Mac.

By ericyo On 1 Jun, 2013 At 10:59 PM | Categorized As Featured, News, PlayStation, Previews, Reviews, Reviews, ROG News, Videos | With 0 Comments

No Gravatarthelastofus1
Amazing is one of the many words that can describe the game. Many of our editors have given the game a go, many were left in shock and in awe on how beautiful this game is. The Uncharted series creators, Naughty Dog,  have done it again and absolutely have another hit on their hands with The Last of us.

**WARNING THE FOLLOWING DOES CONTAIN SPOILERS, SCROLL DOWN TO CONTINUE**

the_last_of_us_god_of_war_ascension
The demo was recently released to those that bought God of War: Ascensions, load the game and download the demo from there if you haven’t already done so. After downloading it, there will be a second download when launching the game.

The game does a great job of showing the mechanics of how the game works. The first part of the game takes you through the scenery  allowing you to experience the games graphics. It also gives you a basic understanding of how to crouch, climb and pick up items. At one point in the game, I ran into a situation where I couldn’t figure out how to climb up a wall with vines growing out of it. Maybe it was just me, but I spend quite some time on it. I cut that out of the video considering how time consuming that was. Moving past the dead bodies that have been torn to shreds, we are presented with a body so “infected” that once the main character moves the body it turns into dust. From here we are introduced to our first enemy, a Clicker.

LastOfUs-clicker-wide-620x349
Clickers are infected humans that are so badly infected they are completely blind and use a clicking noise as a type of sonar to find their prey. In the game they are best described as bats. In the game if you hide behind something they can’t see you, seeing as how the noise passes overhead or around you. At that point you can launch a brick or bottle to get their attention else where and away from you. These are the most difficult enemies to beat in the demo.

poUBfTD
After getting passed the Clicker and moving a bit forward, you’re presented with some eerie moaning coming from all sides. This is where the game basically tells “Hey you like this game so far? Well, f*** you. Here have a ton of Runners after you”. Yes, we are now introduced to Runners. Runners are NOT blind and chase after you. They chase you so that they can give you hugs…. deadly hugs. This part of the game almost made me rage, I was killed several times.

the-last-of-us12-jpg_191120
The demo was a great idea on Naughty Dog, I would highly suggest to them to make this demo more available to the public instead of a download via GOW. I’m sure when the game is available on June 14th, we should see a demo. This is a must have game! Naughty Dog did an excellent job with this game and I’m just speaking on the demo. I can only imagine what the actual game will be like.

By Houston Christopher On 5 Nov, 2012 At 12:13 AM | Categorized As News, NINTENDO, Previews, ROG Tech | With 0 Comments

No GravatarThe Wii U has finally hit stores…sort of. At GameStop’s across the country there are demo units of the system that showcase the new hardware. I was fortune enough to get some time with it and enjoy the Rayman Legends demo that comes with it.

Right off the back I didn’t think that it worked. Not in a technical standpoint but a physical one. The controller, which is im sure a huge gripe with tons of skeptical buyers, feels great. It’s natural to hold and actually makes sense. It made me excited to know that I wouldn’t be upset with the product whilst playing a new Mario title or Metroid or Zelda. Personally I want a completely new Star Fox title but that’s for another time. The controller is sprinkled with Nintendo magic that makes it unique but still sensible. Im very sure once you try it you’ll be sold on it.

On a technical level everything is gorgeous. The demo unit has a very clean menu system and the interface is very good. Obviously this isn’t how the final product will appear but I can’t complain with what I saw. Once I started playing the Rayman Legends demo (the only demo available by the way) I was hooked. Although I have seen this demo before, it being the same one displayed at E3, getting a hands on approach with it was great. I ended up playing the demo multiple times because it was that good.

There are two different game modes to experience during the demo. One is your standard platforming with a musical twist. It’s smooth and I can’t wait to play the future levels that will come in the full release. The other is a sort of single player co-op experience. You control your character until a certain point where you use only the touch screen. The character on the screen is controlled by the computer while you assist it by either attacking enemies or manipulating the environment. It was very enjoyable and thankfully you can play that section with another person.

The visual’s for the game are nothing short of stunning. Colors are vibrant and pop out. They engross you and you become enamored with the world around you. Character models feature a certain level of charm that only Ubisoft can bring and it certainly shows. Needless to say this game was like playing an HD 3DS game that is plugged into your television.

Basically, go to your local GameStop and give the Wii U a shot for yourself. From what I gathered it will definitely be worth the purchase. The question is whether or not you will shell out the cash day one or wait until the library grows. I personally expect great things to come from Nintendo due to their lineage and their big promises. Just be sure to go into the demo with an open mind and hope for the best in the near future. The Wii U will launch in North America on November 19, 2012.

Wii U Hands On Impressions via sfxxPLAY

Epic Mickey 2

No Gravatar 

Epic Mickey 2

Disney Epic Mickey 2: The Power of Two is the upcoming sequel to Epic Mickey. Unlike its predecessor, the game will not just be available on the Wii, but also on PlayStation 3, Xbox 360, and Microsoft Windows.

At PAX Prime 2012, I decided to play it on the Wii to get a feel for the game on its native console. That turned out to be a bit of a mistake, as my lack of familiarity with the Wii made me look a little foolish as I struggled with simple tasks. Once I got over the awkwardness of holding two controllers instead of one, I started to have a lot of fun. Waving your paintbrush around while hanging out with Mickey and the gang is sure to delight any child. I think the control scheme will appeal less to older gamers, but if they’re fans of the Disney universe they’ll still be able to get into the game.

In the last game, Oswald was one of the characters that needed Mickey’s help against the Blot. This time, Oswald actually teams up with Mickey as a co-op player, and is voiced by Optimus Prime. . . I mean Frank Welker. Additionally, Oswald’s helper, Gus the Gremlin, is voiced by Westley. . . I mean Cary Elwes. The other characters are voiced by their actual voice actors ie: Mickey is voiced by the same actor he is voiced by in the cartoons, Goofy is Goofy, etc.

As I played, the booth hunk (He was a creative director or something I’m sure, but I was totally distracted by the dimples. I will strive to be a better journalist next time, I promise.) mentioned some interesting ideas for the new game. Although Mickey would visit many of the same places, the focus would be on the musical elements and on the story of Oswald and Mickey as brothers.

Oswald and Mickey

I asked him why they chose to go with Oswald, a relative unknown, for the co-op partner instead of a character like Minnie Mouse. He said that Epic Mickey 2 is really a redemption story for Oswald, an awesome character that many people in our generation are completely unaware of, since he debuted in the 20s. I will accept that answer, though I really would have liked the opportunity to play a female character in the game.

Another nice aspect of the game is the choice system. It was interesting to see such an RPG dynamic in what felt like an action game. Mickey can choose whether to use thinner or paint, and those choices will affect both the gameplay and the reactions of the NPCs around him.

As my demo came to a close, I asked him the question I know we’ve all been pondering (by “all” I mean AxlCalrissian): Where is Epic DuckTales?!!!

The answer was pretty awesome. They don’t have anything planned but the creators are excited about the thought of expanding into the other shows.  So maybe, one day, my little children will get to play Epic DuckTales. A-whoo ooh!

DuckTales

As a Disney fan and PS3 owner, I’m really looking forward to trying out  Epic Mickey 2 when it is released on November 18th. The game is priced at $49.99 on the Wii, $39.99 on the PC, $34.99 on 3DS and $59.99 on the PS3 or 360.

First appeared on NerdyButFlirty.com