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By Jonathan Balofsky On 10 Nov, 2017 At 09:57 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda sent out the following

 

Bethesda Softworks®, a ZeniMax® Media company, today announced that the critically acclaimed first-person shooter, DOOM®, is available now for Nintendo Switch™. The iconic game that defined a genre and is considered one of the most influential games ever made, returns as a brutally fun and challenging modern-day shooter that can be taken anywhere with Nintendo Switch.

“We’re excited to welcome Nintendo fans back to the world of DOOM,” said Marty Stratton, executive producer at id Software. “This game is all about powerful guns, crazy demons, and fast, relentless gameplay, which we think Switch players will really enjoy.”

Developed by id Software in conjunction with Panic Button, DOOM on Nintendo Switch includes the award-winning 2016 first-person shooter plus all of the game’s multiplayer DLC and Arcade Mode. DOOM for Nintendo Switch is rated M for mature by the ERSB and is priced at $59.99. For more information, visit www.DOOM.com.

 

 

 

 

 

 

It’s time to unleash Hell wherever you want. DOOM is available now for Nintendo Switch! See what’s in store for you with our new launch trailer.

As the lone DOOM Marine, your mission will take you through the depths of Hell and beyond, defeating hordes of demons using powerful weapons – or even your fists. With DOOM for Nintendo Switch, you can rip and tear your way through the madness, whether you’re home or on-the-go. From the relentless single-player campaign, to battling against opponents in multiplayer, to racking up points in the game’s fast-paced Arcade Mode, there’s never been a better time to enjoy the fun of DOOM.

Will you be picking up DOOM for Switch? We will have a review up shortly!

 

Source: Bethesda PR

By Jonathan Balofsky On 6 Nov, 2017 At 12:13 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Doom is coming to Nintendo Switch this Friday, but you can get pre-purchase the game digitally now.

 

The European and North American eShops both now have Doom available for pre-loading. You can buy now and have it ready to play right after its release.

 

Notably the file size seems to have increased and it seems multiplayer may not be a separate download, at least for digital purchases.

 

Source: Nintendo eShop

By Jonathan Balofsky On 29 Oct, 2017 At 08:02 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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DOOM is coming to Nintendo Switch very soon, and a listing has shown up on the Nintendo eShop for the game in Canada. What is interesting to note is that according to the listing, the game will be published by Nintendo, rather than Bethesda.

Did Nintendo enter into a sort of publishing agreement with Bethesda? If so, will they continue it for other games? And will Nintendo do this with other companies? We will have to wait and see.

 

See an image of the listing in the Canadian eShop below.

By Jonathan Balofsky On 16 Oct, 2017 At 04:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda sent out the following

 

We’re pleased to announce that id Software’s demon-blasting masterpiece, DOOM, will launch for the Nintendo Switch on November 10.

In a new id Software developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will experience in DOOM on Nintendo Switch, including the full single-player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content. They also go into further depth about working with developer Panic Button to ensure DOOM on Nintendo Switch feels as fast, brutal, and true to the experience gamers have loved on other platforms.

You can see the aforementioned video mentioned below

 

 

This is surprising news, considering that The Elder Scrolls V: Skyrim comes to Switch a week later. That is not a bad thing though as it shows there will be several quality games for Switch in November, just in time for the holiday season. DOOM is a masterpiece and not to be missed.

 

Source: Bethesda PR

 

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As is well known now, DOOM will be coming to Nintendo Switch this holiday. This is a pretty big deal due to the fact that this is a major recent release, more recent than Bethesda’s other big Switch release this year of Skyrim. It is a sign of great third party support for many, and there is a lot of hope for the game to sell well.  While the game will sell based on being amazing, I am looking at this differently than most.

For many gamers, DOOM’s multiplayer was just kind of there. It was perfectly alright but obviously not the main draw compared to the amazing single player. However, it should also be noted that on PC, PS4 and Xbox One, there are numerous multiplayer shooters that fill the desires of gamers. On Nintendo Switch however, there is Splatoon 2, and while Splatoon is great, it is not the same thing at all. We have Morphie’s Law coming as well, but again that is not the traditional multiplayer shooter that most want.

The fact of the matter is, DOOM’s multiplayer has little competition on the Nintendo Switch and therefore, unlike the other systems where it was more of a side dish, it could be a major attraction for the Switch version. DOOM could be THE big multiplayer shooter on the Nintendo Switch ( again, aside from Splatoon, which is a different take), simply due to being the first and having a big name attached to it. This is a big opportunity for DOOM and Bethesda, as there is an untapped market here and they are the first ones with a product.

While many complained about the multiplayer, the truth is that Bethesda and iD Software greatly improved it since launch, and the experience is much better than  it was at first. As well, certain games with a rocky launch on systems like Steam and PS4, such as Double Dragon IV, were better received on Switch when thy launched with all the updates and improvements from the start. DOOM obviously was very well received and sold well, but the multiplayer did not have the best reception at first. On the Switch, this will likely not be the same issue and as such I am very eager to see how the game does on Switch but also how the multiplayer is received and affects the sales. This is especially the case, since DOOM will have the improved multiplayer and all the DLC with it.

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The above is the opinion of the author and not necessarily that of ROG or its staff.

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Warning: This post contains spoilers

When DOOM released last year, it had a lot of interesting ideas and concepts in it. The multiplayer was not to everyone’s liking, but the single player was viewed as one of the best games ever made. It  featured great gameplay, amazing action and a good amount of energy. But what wasn’t acknowledged by many ( although some did), was the way the game handled the narrative. Namely, in a game that was a throwback to old school shooters ( and a successful throwback at that), DOOM had a surprisingly strong narrative that elevated it above being a mindless shooter. Many shooters have a strong narrative but DOOM succeeded in an area that few others do: Show, don’t tell.

The game contained large amounts of lore that you could find that detailed the backstory of the Doom Slayer and the demons. This is reminiscent of other games like Metroid Prime, but with one major difference. That is, Metroid Prime is exploration and adventure focused, while DOOM is action focused. Thus id Software essentially blurred genres while still keeping the game focused on action. Its been pointed out by people like Jim Sterling, that the Doom Slayer’s mannerisms make him a unique character in that even without saying anything and only really showing a pair of hands. It was just the way he moved, the way the camera was angled at certain times, that conveyed emotion and told a story without needing words. You could feel his anger in his reaction to what happened. He came off less as psycho who could only solve things by shooting, and rather as someone who honestly felt everything had to be stopped because he had seen the true extent of the damage that could be caused by tampering with Hell’s power.

But it goes even further. As user, Sir Bill noted here on the SpaceBattles forum, DOOM actually has a large degree of moral ambiguity. Using the Argent energy means tampering with Hell, but Dr. Hayden has a point. The humans have been using it for decades and have devoted fields of science to it. There is no alternative available. The Doom Slayer has seen what horrors Hell can do, with the destruction of his home world being a clear example. Hayden is fighting to keep humanity alive the only way he can, and the Doom Slayer is opposing him because he has seen the damage and destruction this can bring. Both sides have a point and both are right. No words are needed about the matter because the game tells you this without words. It is a masterful case of showing instead of just telling, with the closest acknowledgment in the dialogue being part of Hayden’s reasoning at the end for banishing the Doom Slayer.

DOOM 2016 was assumed to be just an action game, albeit an awesome one, but now we can see that this game has subverted the expectations of what narrative in an FPS should be. Given all id Software and Bethesda accomplished here, I cannot wait to see what they do next. I doubt narrative driven FPS games are going to be the norm in the future, but this is an awesome way to do it, as DOOM, despite the gore and violence and high energy, is subtle in an area where most developers struggle to be subtle. That is skilled writing and I must commend the team on that.

 

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Bethesda had their E3 conference and it was certainly a unique one

It opened with the employee’s kids talking about their parents job making games. This was a cute video.

 

 

We had a an introduction to Bethesdaland and the mostly prerecorded footage.  This was the theme of the event and it really created a good mood.

 

Bethesda started about games proper with their Virtual Reality projects with Doom VFR announced and Fallout 4 VR announced

 

Next, they discussed Elder Scrolls online. The game has 10 million players, and they talked about the Morrowind expansion. They showed a video montage of players with the game before showing upcoming content with “Horns of the Reach”  and “Clockwork City”.

 

They then went on to discuss how modding has been big for their games. There have been 300 million mod downloads and now they are shaking up mods with the announcement of Creation Club.  A new way to get mods which won’t interfere with achievements and are higher quality. This is coming summer 2017, but may involve paid mods

 

Speaking of Elder Scrolls, the next subject was Elder Scrolls Legends. Content like the Dark Brotherhood story and more was discussed with the main focus being the reveal of the Skyrim expansion. Titled “Heroes of Skyrim” it releases 6/29/17.

 

And on the subject of Skyrim, we finally got a true look at the Switch version. It looks like a well-made version and has something surprising. Amiibo support. This includes all the Zelda amiibo ever released and the Smash Bros amiibo. There are also motion controls but no word on HD rumble.

From there, we moved to a new Dishonored II expansion being shown. In this, Daud is back with Billie Lurk in Dishonored Death of the Outsider.

Next Bethesda announced the Quake world championships and revealed BJ Blazkowicz for Quake champions.

 

Last up were two new reveals, with The Evil within 2 announced for  Friday, October 13 release.

 

and Wolfenstein 2 the new colossus was officially announced.

 

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One party that has really been talking up their relationship with Nintendo when it comes to Switch is surprisingly Bethesda. Obviously this relationship will depend on how well Skyrim sells on the Switch but I can see that game appealing to Switch owners and people who just want to buy it again. The thing is, when it comes to Bethesda, there is another game that can bring to the system. More specifically they can bring Doom 64 to the eShop as a retro game.

Doom 64 was  a game that was overlooked by many at the time of its release,. This was due to it being dismissed as another port of Doom, when in reality,  it was a brand new game with its own plot, layout, enemies and weapons and so on. It may not be as iconic an FPS for the system, especially compared to Goldeneye and Perfect Dark, but it definitely is a quality game.

This game had great music, of its own and had darker visuals which gave the game a creepy tone.  The controls were spot on for the N64 to an extent that is almost shocking.. More importantly,  this is the true Doom 3, with the official Doom 3 being the first reboot of the series. Doom 64 actually carried on the plot from the first two games, so it is very surprising that it hasn’t ever seen a re-release.

However, I have to say that should Bethesda do a  re-release and also bring it to PC as well, where it will quickly gain  modding scene, I would like them to make mods available for a potential Switch  port as well. It would help sales and also ensure the series would develop a true following on Nintendo systems. Additionally , given how creative some Doom mods are, this would help open Nintendo’s eyes to what fangames can do for sales.

This would be a great way to cement a relationship between Bethesda and Nintendo and would help develop a new fanbase for their games on Nintendo systems. I just feel this is a good idea for all involved.

 

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The above was the opinion solely of the author and does not necessarily reflect that of ROG or its staff.

 

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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.