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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.

By Jonathan Balofsky On 27 Sep, 2016 At 09:05 PM | Categorized As News, News, Otaku Music, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarMick Gordon, who composed the music for DOOM 2016 posted this video of the tune Rip and Tear. The video indicated it is part of an official soundtrack, but when that is coming, has not yet been revealed.

See the video Mick posted here

 

 

By Jonathan Balofsky On 5 Aug, 2016 At 03:31 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarDOOM

 

Bethesda sent out this email today

 

DOOM’s first premium DLC pack, Unto the Evil, is available today for download worldwide on PlayStation 4, Xbox One, and PC for $14.99 / £11.99 / €14.99 / A$23.95! To celebrate the launch, we’ve released a new gameplay trailer that can be viewed here:

Unto the Evil is the first of three premium DLC Packs bringing all-new multiplayer content to the award-winning first-person shooter, DOOM. With three new maps to dominate, one new playable demon to unleash, a new weapon to master, a new equipment item, and a host of new armor sets, taunts, and Hack Modules, Unto the Evil offers players even more ways to expand and customize their fast-paced multiplayer experience.

In our review of DOOM, we praised the single player campaign and snapmap but we were critical of the multiplayer. Maybe this can win us over.

 

By Jonathan Balofsky On 29 Jul, 2016 At 09:42 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda and ID software have released a new trailer showing off the updates for DOOM

This week on July 29, we look forward to releasing Free Update 2, which includes two new multiplayer game modes. Exodus is a one-flag capture-the-flag mode with an added twist of constantly moving bases and flags. Sector is an objective-based capture-and-hold mode where players compete to take control of zones and then hold them to score points. Both modes can be played on any existing or future maps.

This update also adds some tremendous tools and fun new capabilities for SnapMap fans, including: customizable weapon wheel functionality – so players can carry and select multiple weapons, just like the campaign; jump pads with logic to set distance, speed and direction; 30 brand-new Hell-themed modules; an expanded weapon list; a new playable demon – the Mancubus – as well as a laundry list of improvements to the Community HUB, editor and logic capabilities. Check back here early next week for a detailed list of additions and changes. These new modes and all of the SnapMap content and updates are free to all players.

Next week, we are thrilled to be launching our first premium multiplayer DLC, Unto the Evil. This package includes three new multiplayer maps, a brand-new playable demon called The Harvester, a new weapon (the EMG Mark V pistol), the new Kinetic Mine equipment, a bad-ass robotic armor set with new customization options, new hack modules, taunts and more. Everything in Unto the Evil is usable in all existing maps and modes.

You can check out the trailer below. Personally, this sounds great to me, especially the snapmap updates.

 

 

Also check out our review of DOOM Here

By Jonathan Balofsky On 15 Jul, 2016 At 05:39 AM | Categorized As Featured, News, PC Games, PlayStation, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Doom is an iconic game. There is no disputing that. Doom, its expansions and Doom II ( and its expansions) influenced all of gaming for decades now.  So much of modern gaming draws on Doom, even games which seemingly are the anti Doom. Then we have games like Doom 3, which while not bad, are quite controversial. Its remake, Doom 3 BFG Edition was better but still didn’t have that classic Doom feel. So when the new DOOM was announced, I was hesitant. It had gone through a lengthy period of Development Hell and some of the things I had been hearing made me nervous. Then the game was shown off at E3 2015 and I was blown away. Aside from it seeming a little too slow, it looked like classic Doom in HD, albeit with elements of the mod Brutal Doom and other improvements. Snapmap stood out to me from the reveal as it was a form of bridging PC game modding with the console version. And while multiplayer seemed like it would be underwhelming, I was still excited about what I saw. A lot of people were skeptical about DOOM for a number of reasons, such as an underwhelming Beta and no review versions before launch. Many were bracing for the worst, but it was not to be.

DOOM is absolutely amazing. It’s campaign is exactly what many have wanted in a first person shooter. A modern FPS that truly hearkens back to the original days. The campaign is gory and violent and over the top and done in a way that feels right. The glory kill mechanic is great and gives an extra oomph to the experience.  While many FPS games get bogged down with story, DOOM keeps it simple and allows you to learn more at your own pace. And the story that is there is excellent. The protagonist is a great character with a great backstory ( no spoilers here) that makes me want a DLC prequel campaign to help set up the events of the game. The way the environments interacted all felt well done and the secrets were a nice touch.

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I am not really that great at console FPS games, but playing on the PS4 had me feeling right at home. Nothing felt awkward or out of place and I appreciate that in a game. I did not have any trouble getting used to the controls and was able to enjoy the game as it should be enjoyed. I understand that some have played the game and complained about controls while playing, but it was fine for me. The weapons are all excellent, with the different control scheme for the chainsaw being a great choice. I think Bethesda and ID Software did a great job with that.

Now for the downside: The multiplayer component. This was pitched as being Quake style arena deathmatch gameplay, but it falls short of the promise. Maybe  it is because it is still early on in the game’s life, but it feels sterile and tame. It is far too reminiscent of modern FPS multiplayer games for my liking and I cannot bring myself to enjoy it. It is not bad, but there are other games that are far better choices for multiplayer. The game is still worth getting for the campaign though, and in fact the campaign alone would be enough, but there is one more reason the game is great.

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Snapmap: This is a great feature. I have seen some amazing maps and levels from players that have wowed me. From levels that are based off Metroid to multiplayer levels based off Evolve. I’ve played levels as a Baron of Hell, levels that replicate the original Doom, and levels that are just brief experiences where you mow everything down with the BFG.  Almost all are great. The issue here is that snapmap seems to have been designed with multiplayer in mind, not single player, with weapons being handled the way they are in multiplayer. That said, Bethesda and ID Software have announced at this past E3 that Snapmap will be updated for more single player level options which is great.

All in all, aside from the multiplayer, this is an amazing game. The single player campaign alone is enough to warrant a purchase, but snapmap makes it even more worth it. This is an experience all need to play!

 

 

By Jonathan Balofsky On 9 Mar, 2016 At 11:55 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda Softworks has released a new trailer for the DOOM Multiplayer. They included the following description

 

DOOM’s multiplayer is not for the faint of heart. It’s bloody. It’s brutal. And it’s VERY FAST. Prepare yourself with a glimpse into DOOM’s multiplayer mayhem in the latest trailer.

Players eligible for the DOOM Beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM Multiplayer is coming! We will be running the Closed Beta between March 31 and April 3. To check eligibility requirements, please visit www.doom.com/beta. Participants will be able to try out Team Deathmatch and the recently revealed Warpath mode on two maps: Heatwave and Infernal.

DOOM releases on Xbox One on Friday, May 13. Learn more about DOOM’s multiplayer, single-player, and its community tool, SnapMap, at the game’s official website, DOOM.com, and through featured content on Bethesda.net. You can also follow DOOM through these social channels.

 

You can view the trailer below

 

 

What do you think of this trailer? Are you as excited for DOOM as we are? Let us know in the comments and on facebook and twitter.

By Jonathan Balofsky On 11 Jan, 2016 At 12:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarThanks to Neogaf user kinaesthete who shared this information.

BFG and Chainsaw aren’t on the weapon wheel since they’re used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they’re treating the BFG as a panic button.

  • Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher

  • Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.

  • On-screen enemy count isn’t numbered but described as “a demon avalanche”, “bloodbath”

  • Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited

  • Colored keycards and backtracking for secrets.

  • Some locations: Lazarus Facility, Martian surface, Titan’s Realm (as seen on the cover)

  • Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity

  • Swappable perk “runes”, ex. one gives you a stackable temp speed boost after melee kills

  • Hell is more vertical than the UAC facility

  • Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt

  • An enemy type only described as “a summoner”

  • As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer

  • Plans to offer “sliders and multi-sampling options” for PC players. Only time in the article PC is mentioned specifically.

  • Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map

  • Clan Arena mode, this is just team Last Man Standing.

  • Swappable “hack modules” are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.

  • Apparently multiplayer has more guns than single player, including a “lightning gun”, this might be GI assuming based on what was offered in the demo portions though.

  • Namedrops of old Doom WADs followed by statement implying that they won’t be releasing mod tools outside of SnapMap because of accessibility consoles.

  • Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges

  • Moddable enemy AI to some extent

  • SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker

  • All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot

  • Still spring release date

Our thoughts. All this news is amazing. DOOM is one of my most highly anticipated games of 2016. It is a game that takes the classic FPS formula and gives it modern look. With the snapmap options, it sounds like DOOM will never run out of content either. I can only hope that DOOM lives up to the hype and doesn’t disappoint. Though at this point I honestly feel like I will be highly satisfied with the game.

But what do you guys think? let us know in the comments. What system will you get the game on?