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By Jonathan Balofsky On 26 May, 2017 At 06:48 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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The Switch has been out for a while now, and two of its biggest games were ports from the Wii U, with Mario Kart 8 Deluxe and The Legend of Zelda: Breath of the Wild. There has also been a port of Lego City Undercover and there has been speculation on more coming. Some have started complaining and feel they do not want Wii U ports as they would rather have new games and new experiences. as they see the large amount of ports on PlayStation 4 and Xbox One as a bad route for Switch.

This however, somewhat misguided. The Wii U did not sell well, and most of its game have not reached a wide audience. Ports to the Switch would be an opportunity for more to experience games like Pokken Tournament, like Tokyo Mirage Sessions #FE, like Donkey Kong Country Tropical Freeze and so on. Games like Fatal Frame Maiden of Black Water and  Bayonetta 2 would be given a wider audience this way, and we could potentially see new sequels because ports do well. The fact is, the games did low numbers and they can be saved by ports.

Ports to the Switch would help by giving more games that can fill out the release scheduled and avoid droughts. Ports will likely be handled by outside parties and not Nintendo themselves, and there is nothing stopping Nintendo from releasing both new games and remasters on the Switch. I would even say that it comes off as rather selfish to not want ports and remasters, because while you may have played these games on Wii U, others may not have because of the Wii U’s sales numbers. The Switch is bringing a large new audience to Nintendo, these new players  may want to play games they may have missed on the Wii U. It just makes sense to have ports, and not doing it would be leaving money on the table. I hope you can understand where I am coming from with this. It feels elitist and reeks of snobbery to hate ports this way.

 

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The above was the opinion of the author and does not necessarily reflect ROG or its staff

By Jonathan Balofsky On 21 May, 2017 At 09:53 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, Reviews, Reviews, ROG News | With 0 Comments

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LJN is one of the most reviled names in retro gaming. The publisher put out some of the worst games on the NES, SNES and other systems, but not all their games were bad. One game that tends to get a lot of hate is Back to the Future on NES but I feel this hate is unwarranted, and the game is actually nowhere near as bad as is claimed.

Back To The Future admittedly does have a bizarre way of adapting the game, and it seems to have nothing to do with the movie at first. I was one of many people who thought this until it was made apparent what I was missing. Back to the Future on NES plays much like an arcade game more than anything else, and its various levels and styles all play like something out of an 80’s arcade game. While we may remember the big names like Street Fighter, Final Fight and Smash TV, the truth is that there were many arcade games that were just like Back to the Future. When looked at in that context it becomes a lot easier to see what the developers were going for and I can appreciate it. Indeed, the levels on the streets are the most reminiscent of this style, especially with getting power-ups like skateboards and weapons. It is clear what the developers were going for, even if they didn’t hit the mark.

Don’t get me wrong, I am not saying this is an amazing hidden gem for the NES ( though I would argue another LJN licensed game, Nightmare on Elm Street, actually is a hidden gem), and there is a difference between “not a bad game” and “a great game”. I view Back to The Future on NES as more middle of the road, nothing too bad but not anything great. I actually managed to have fun wasting time with it, and even the side levels like catching hearts or catching notes were fun. Arcade games would often have hard segments like this to guzzle more quarters, so again, I get what they were going for.

Now, I will address the major complain people have. The music is atrocious and cannot be defended as it is. The thing is, the music was not supposed to be like that. The music as composed, was a faithful 8 Bit rendition of the music from the movie. Now I have heard two explanations for what happened with the music to make it what it was. One explanation was that the music had to be licensed separately and when this was found out, it was sped up to hide it. The other explanation is that it was programed into the game wrong and it was sped up and not fixed due to the game being rushed out.

If you do not believe me about the music then listen to this

 

 

 

All in all, Back to the Future on NES cant really be called a terrible game. Its just kind of there. It can be enjoyed and for all the complaints about Marty looking weird, even faithful licensed games like Batman made strange choices in character appearances. I don’t understand the hate and I thank people like 8-Bit Eric for helping make me aware of the game’s good qualities . I encourage you to try the game again and consider it from this perspective. Just avoid Back to the Future II and III on NES, as that game is truly horrible.

 

(Thank you to Larry Bundy Jr for sharing the video above. You can check out his youtube channel here , I highly recommend it)

(Check out 8-Bit Eric’s channel here.)

The article was inspired by Cygnus destroyer ( Check him out here)

The above was the opinion solely of the author and does not necessarily reflect the views of Real Otaku Gamer and its staff

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The Nintendo GameCube era was a time of experimentation for Nintendo. It was during this time that we got games like F-Zero GX via a collaboration with Sega, Metroid Prime and Eternal Darkness. All of these are classic games still loved by players, but there is one game that Nintendo published for the GameCube that sticks out like a sore thumb.

Geist was developed by n-Space, who were under contract with Nintendo at the time. The game went through a period of development hell and was delayed numerous times, as well as undergoing numerous revisions. What started out as a horror themed sci-fi FPS eventually became a first person horror adventure that was a bit of a disjointed mess. The game had some great ideas, such as possessing characters in order to interact with the world, but it was badly handled and was a deeply unsatisfactory experience. The thing is, some of the great ideas the game had, have been used by other games since in some form or another, including Prey to an extent, and these were handled extremely well.

Geist’s problems can be attributed to the horrible development cycle it had, and if given a new developer with a proven track record for success, the game could be rebooted and given a fresh start. There is new tech available today for game design, people are thinking outside the box, and the game’s ideas can be made into a truly epic sci-fi horror game.

But what developer/studio could revive the IP in a successful way, and that Nintendo could trust? The answer is for Nintendo to look inward, as they have the perfect studio to work on it. Retro Studios works best on games that have a western focus/appeal more to the west, and if they are not working on Metroid or Donley Kong, this would be a perfect new project for them to handle. They have the pedigree for amazing sci-fi games and are masters of intricate game design. Moreover, they have the Nintendo design philosophy down pat and can be trusted to deliver a true polished game. People were skeptical about Metroid Prime at first but it is regarded as one of the best games ever made. Their Donkey Kong games are some of the best platformers ever made and have great attention to detail to the extent that they won people over, when they were upset at the idea of Retro working on that series.

Retro could make Geist their big epic project for the Switch and create a new experience for fans. It could be what the original was supposed to be, but on a bigger scale. Moreover, Nintendo is now more open to these kind of games and given the reception many of these games have, it would be amazing for Nintendo to have one of their own, designed in-house, with a top tier developer behind it. Geist had some amazing ideas that weren’t used properly and Retro Studios is the ideal studio to take this IP and turn it into a success.

 

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The Elder Scrolls is a beloved series that has been ongoing sine the 90’s. Each game since the first one has been set in one province of Tamriel, with the second game taking place in the kingdom of Daggerfall in High Rock, the third game in Morrowind, the fourth in Cyrodil and Oblivion and the fifth in Skyrim. There has been heavy speculation that the upcoming sixth game will be set in Valenwood and this wood be excellent, but I have a different idea. To me, it makes much more sense for the sixth game to be set in Hammerfell, the home of the Redguard people.

There are many reasons that this is the case. For one, Hammerfell is a unique setting and while parts of it are desert, it also has cities, plenty of ruins both Dwemer and Ayleid and areas like mountains, and areas similar to Skyrim, and a coastal region as well. In fact, the island of Stros M’kai would be the perfect setting for DLC with a pirate theme, as it is a base of pirates according to the series lore, much like Solstheim was for Skyrim and Morrowind. As well, the Alik’r Desert itself is described in ways that make it almost a living character in its own right, much like the terrains of Skyrim. It could have some survival elements that would make things tougher than in Skyrim which should satisfy those who felt the games have become too easy.

There are enemies that would be truly unique that are established in the lore for Hammerfell like Assassin Beetles and others. These would help establish the setting and its unique nature much like Skyrim and Morrowind did. But what would the plot be? Well, following on from Skyrim, we know that the Hammerfell is in conflict with the Aldmeri Dominion and is not on good terms with the empire. Hammerfell also borders Skyrim and there has been speculation that should the next game establish that the Stormcloaks won the civil war, the Alik’r warriors might see a connection in their struggles and seek to ally with the stormcloaks. Even if the next game establishes that the imperials won, the story could also have the Empire trying to get Hammerfell to rejoin again.

The conflict with the Thalmor would be a major plot point like before, but it doesn’t need to be the only one. Hammerfell is one of the three provinces of Tamriel where the Dwemer once lived, along with Morrowind and Skyrim. Fans have been wanting a resolution to the mystery of the Dwemer for a long time, and Skyrim confirmed the Dwemer are still out there somewhere. Interestingly, the character who reveals he has seen the Dwemer, is a Redgaurd himself. This could be the game that establishes the return of the Dwemer, and positions them as a major threat much like Skyrim was about the return of the dragons.

Morrowind had the protagonist be the Nerevarine (possibly), the reincarnation of Indoril Nerevar, and the following games also had the player character have a connection to older forces ( becoming a Sheogorath, and being the dragonborn respectively). So what would this game have for its protagonist? This is actually the easiest to answer as its established that the Redgaurd have among their gods, HoonDing, the make way god, who appears when the people need him. Instead of the Thu’um as in the previous game, this game could use Sword Singing techniques that the player can learn as you progress.

As mentioned, there is a lot of potential for DLC such as island of Stros M’kai, but DLC could also be set directly in Skyrim  or at least the parts of Hammerfell controlled by Skyrim and maybe even let you fight a dragon or two.  There is a lot of potential for the game if it is set in Hammerfell. We could get a full backstory for the Redgaurd’s beliefs ( unlike in Skyrim where they used the worship of the divines) and we could see the next step of the war with the Thalmor. It would let us directly see the fallout from Skyrim, and we could see the next step of the Elder Scrolls evolution.

I hope I have made my case for it to some of you at least.

 

Let me know what you think of this idea. I would love to find out what other fans think.

 

By Jonathan Balofsky On 30 Apr, 2017 At 04:42 AM | Categorized As Editorials, Featured, News, Opinion, PlayStation, ROG News | With 0 Comments

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God of War for PlayStation 4  is coming soon and will be set not in Greek mythology but instead in Norse mythology. This is a great way to shake things up but I do have some concerns about this.  The previous trilogy was about Kratos’ vengeance against the gods, sparked by his vendetta against Ares, the Greek god of war. Given the way media often likes to make many mythological figures similar to ones in other cultures, it makes me concerned that the developers will try and give Kratos an enmity with the Norse god of war, Tyr.

In fact, many modern fictional portrayals of Tyr use him as a villain,, and this includes story arcs in the Marvel Comics Thor series. However, this is completely wrong, and usually is the result of writers using him as an Ares stand in. To be fair, the Romans did identify Tyr with Mars when they discussed the Germanic peoples and their beliefs, but there is another issue there. Ares and the Roman god Mars were not the same figure, and in many ways Mars is incompatible with Ares. Mars was the second most important god to many Romans and was a noble god of war, a protector god and a patron of farmers. Tyr is also incompatible with the myths of Ares, since among other things, in the original Germanic myths, he was king of the gods, and it was only centuries later that the cult of Odin got more prominent and Odin became the top god. The writings of the Romans about the Germanics clearly record Tyr, referred to as Mars, as King of the god, but did acknowledge, Mercury (Odin) as an extremely popular one, albeit  only among certain warriors.

Another key point is that Tyr wasn’t the only god of war among the Norse people actually. In fact, most of the Norse gods were war gods in some form, and Odin and Freyja were two of the other important war gods. Tyr had A domain in war, and that was as the patron of soldiers, the common warriors, and of personal combat. Tyr was god of a number of things besides this however, and these include wisdom, justice, law, honor, bravery, compassion. When it came to war, he was the incarnation of the noble and protective aspects of it, and in many ways was the Norse counterpart to the goddess Athena, the Greek goddess of war and wisdom.

An actual evil god of war for the Norse would actually be Odin surprisingly enough. Odin is thought of as the king of the god, but in truth was only really important to the nobility of the Norse people and  this was only centuries after the Germanic people met the Romans. bear in mind, most of the surviving Norse myths are from Iceland, and were written for the nobility. Odin being the top god was a result of the Nobles preferring him and having stories written accordingly. these stories were later Christianized by later writers, and many surviving stories only come from Christian sources.

The common soldiers did not generally prefer Odin and actually preferred Tyr and would dedicate their weapons to him. The farmers in turn worshipped Freyr and Thor,  who were the fertility gods of the crops. Of course Thor was also the protector god for many. Another thing that isn’t widely known about Odin was that he had many names and one of them was Oathbreaker. The breaking of oaths was big taboo is Norse culture and many sagas involved this and the damage it brought. Furthermore, as mentioned Tyr’s domain in war was of the common soldier, and the protective aspects of war, but Odin’s domain was the berserkers and the destructive aspects of war . The goddess Freyja was also associated with destructive aspects of war and was noted for her blood thirst, similar to the Morgana.

Odin just makes far more sense to be the overall villain right from the beginning of the new series.. He did many bad things in the myths that he later suffered for and can be easily argued as outright villainous.  His actions, many of which were to prevent Ragnarok, actually caused it, and he often made life worse for many. It should be noted, that he was originally a death god, but his domain there was not of honorable death. Tyr was noted for being the bravest of the gods and did the things no one else was willing to.

As a history buff, and a mythology nerd, I hope the writers have properly researched the myths and don’t just take the easy route. Norse myth is very interesting and full of grey and grey morality. It had a very different value system than the Greeks, but at the same time, a lot of it is misunderstood. I hope I have cleared up some of it here.

By Jessica Brown On 24 Apr, 2017 At 09:52 AM | Categorized As Editorials, NINTENDO, Nintendo Switch | With 0 Comments

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When the Nintendo Switch was first announced last fall, I thought it was a nifty looking device although I wasn’t sure that I’d rush out to buy one on release day. I made the decision not to pre-order the console, but as March 3 approached I decided I did want to pick one up. I stayed up until midnight Eastern refreshing the Walmart website and managed to snag a Nintendo Switch with Neon Red/Blue Joy-Cons and get it checked out within a couple minutes.

The new console arrived that next Monday, March 6, and it was here that my strange, frustrating adventure began.

Before I go into any more details, I’d like to point out that I agree with the Nintendo Customer Service Representatives that I spoke to who assured me that my issues represented less than 2% of customers and that the Nintendo Switch is a solid gaming platform. I’m sharing these experiences with you because they are interesting, but please don’t let them dissuade you from buying this awesome device!

Because I was busy most of the week that the console arrived, it took me several days to finally unpack the device and get it set up. Set up was actually pretty fast and went without a hitch, but not long after getting into playing around with the system I noticed that the docking station was acting up. While connected to the TV via HDMI, the signal would drop out every once in a while and refuse to come back. Also, the Switch would not consistently be charged while docked, sometimes running off of A/C power and at other times running off of battery. I also noticed that the dock was a very tight fit for the console, running the risk of scratching up the screen.

Thankfully, Walmart has a pretty awesome return policy, so I packed up the system and brought it to one of my local stores. Sadly, they didn’t have any Nintendo Switch consoles in stock and they were unable to order a replacement one for me, so I was forced to accept a refund. While I was originally set on getting a console that came with the neon controllers due to their uniqueness, I was able to come to terms with getting one with the grey Joy-Cons and eventually tracked down a second Switch.

Happy that I was able to get a second system while many were scouring the Earth just trying to get their first one, I soon set up this new Switch and started enjoying it…Only to discover that the console’s screen would randomly cut off while in tablet mode. Because the Switch would still output audio, I figured that there was something up with the display and this, too, ended up having to be refunded.

I decided to take a short break from trying to get a working system, having started to get burned out on the process. Eventually, though, I got restless and decided to take one more crack at it. I actually managed to track down two consoles this time at two nearby stores, deciding to sell one online at a very reasonable price and keeping the other for personal use. The one I kept worked out great for a week or so of playing it almost exclusively while docked, but once I disconnected the tablet for an extended period of time I noticed that it was unable to maintain a charge, going from 100% battery down to around 25% in about 20 minutes.

Nintendo’s Customer Service was profusely sorry the few times that I contacted them during this adventure and made sure to assure me that less than 2% of Nintendo Switch consoles had experienced any major issues like these. They said that it was probably a matter of stores in my area having gotten an unfortunate batch of products in and when I asked them if I should try to track down a fourth system, the last representative I spoke to said he would probably give it a few weeks or so to iron out any further problems.

I don’t believe that I’ve ever returned a game console in the past, let alone returned one more than once. I think the fact that I returned the Nintendo Switch three times is a testament to the fact that I think this game console has a lot of potential. Honestly, it’s the first home console that I’ve been excited about in over a decade and the first I bought on launch day since the GameCube came out back in 2001. I’d really like to get a brand-new, working Nintendo Switch that comes with the neon Joy-Cons, and I guess I’ll just have to be patient while I wait to find one.

Meanwhile, Link has gone back to his chamber in the Shrine of Resurrection and is waiting for that fateful day when I will return to set him free…

By Jonathan Balofsky On 16 Apr, 2017 At 03:18 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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This past week Nintendo held a direct in which they showed many things, but one thing that stood out was Project Mekuru. many might dismiss this game as being filler, or eshop junk, but old school fans have been looking at it differently. Given what was shown of the gameplay, there is a strong feeling by many that Project Mekuru is the spiritual sequel to the Bomeberman series, done by Nintendo themselves.

After some thought, I have come to agree with these thoughts. Project Mekuru shows a lot of innovation but clearly is built on the same premise as Bomberman. It has a different style and mechanics, but the essence is still there. This isn’t a bad thing by any means. Konami has been very…spotty of late and while Super Bomberman R is a nice return to form, a Bomberman successor made by Nintendo will appeal to many who have grown frustrated with Konami. As well, it already looks to have that Nintendo polish and charm. It has more than enough to set it apart.

It would be nice for Project Mekuru to have identifiable protagonists and not just miis, but right now the game looks like the best twist on the formula we have ever seen. It takes the puzzle elements of Bomberman and adds an Othello element to them for deeper gameplay. As well  it brings in elements of Mario Party and Super Smash Bros as well for a new way of looking at it. Plus the promised items already make this even more intriguing.

I hope Project Mekuru is a major hit for Nintendo and that they have even more to show. Right now, it looks like they are giving fans what they have wanted for a long time, and that is good. This makes me hopeful that Nintendo will do more projects like this going forward.

 

 

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The above was the opinion solely of the author and doesn’t necessarily reflect the views of Real Otaku Gamer or its staff.

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Warning: Spoilers ahead for The Elder Scrolls V: Skyrim. If you have not played the game yet, be warned that this will discuss one of the major side quests of the game.

The following is a theory I have had for some time about something in The Elder Scrolls V: Skyrim. The Silver Hand are a group of werewolf hunters who are enemies of the companions, but we don’t really know much about them. But there are some hints from the game’s lore that may point to a backstory that explains their actions much more.

The Companions were the group led by Ysgramor in his conquest of Skyrim from the Falmer. They became established soon after as the warrior’s guild. They had strong anti elven sentiments for a long time, and did not allow elves to join as full companions In fact, they had issues with most non Nords, although they accepted non Nord Humans into their ranks and eventually grew to respect them after Cirroc The Lofty joined. He was of Redguard descent and changed how the companions treated human outsiders, when he was made Harbinger, especially since that was the time period when the Nords became obsessed with Nordic identity after being Atmorans culturally. The elves however, were still discriminated against until Henantier the Outsider joined. He was made a servant but slowly earned his way up over the years.  He became respected by the new members and after one of his pupils was made harbinger, he gained some level of respect. When the harbinger died of old age, he shocked the companions by appointing Henantier as the new harbinger. This led to fierce arguments and many left the companions over this, although most remained and the tradition of tolerance and acceptance became part of the companions.

But what does this have to do with the Silver Hand? One thing that always stuck out was how the Silver Hand actively targeted the companions and stole the fragments of Wuuthrad, the Axe of Ysgramor. Then the idea hit me. What if the Silver Hand were originally a group made from those who left the companions? They seem to have existed for many centuries, and this could mean they have had many incarnations. As the companions’ curse of lycanthropy is relatively recent, it is possible the Silver Hand as a group took on that identity because they have a grudge against the companions. They felt the companions lost their way, and that their new group are the true heirs of Ysgramor.

However, the Silver Hand also are pretty diverse in their membership, which would seem to work against this idea. But that isn’t so. It could easily be explained that over the years, their whole identity became defined less by the ideas of Ysgramor and more by being enemies of the companions. In fact, it could be argues that by the time period Skyrim is set in, the original reasons are long forgotten and all the group knows is that the companions are their enemies.

Of course this is only a  theory, but I present this to you all to get your opinion. What do you think?

By Jonathan Balofsky On 14 Mar, 2017 At 07:29 AM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

No GravatarThe Elder Scrolls V: Skyrim is coming to Nintendo Switch later this year, but will it do well? It is coming out a year after the special edition released on other consoles and PC and several years after the original game. To succeed on Switch it needs to be different, and I think it will be.

If Skyrim on Switch were just the original version of the game, it would have come early at launch. If it were just the special edition….it would also have been a quick port. The fact that it is coming out so late, makes me feel that more work is being done on this. In fact this might even be a special Nintendo themed edition of the game. But what would that entail. Well, probably exclusive mods that allow Nintendo content. maybe some items, armor and weapons from Nintendo games. Heck maybe some cameos and even a sidequest if we are lucky. The game could also make use of HD rumble to give the shouts more of an impact.

But what can really make a difference is amiibo. Hear me out on this. Imagine scanning an amiibo into the game and getting new items based off that amiibo for the dovahkiin. Scanning one of the many amiibo from Legend of Zelda will bring weapons, armor and more from that series. Maybe even a location or two will make an appearance. Or you could even bring Epona into the game, to replace the horses in Skyrim. The same for a fire emblem amiibo, with it giving you the armor and weapons from that series, and maybe some changes to the dragons. The Mario amiibo could make osmall changes to Parthuunax who is voiced by Charles Martinet, the voice of Mario himself, or we could see some new enemies and more appear, all to give the game a unique feel that has a Nintendo feeling.

Ideally, this would also work with third party amiibo. Imagine using the Mega Man amiibo to get his iconic look and then kill a dragon and take its soul. The music could even change to the turn that plays when Mega Man absorbs a new ability. Using the upcoming Cloud amiibo could give you the buster sword, which could be an over powered sword in the game. Ryu could give the player the Hadouken either as a spell or a new shout, which would be something many fans would like. And let us not forget the Shovel Knight amiibo. This could unlock Shovel Knight’s armor and shovel blade for use in the game. The amiibo could give specific armors depending on gender, but otherwise it could be all uniform.

The best thing about this, is that all these changes would be optional. There would be no need to force these on people who just want the game, but it  would be available if people want, via the amiibo. There should still be something in game without the amiibo, just to be there for people who don’t want the amiibo. But still the main focus should be on the amiibo and their optional use.

This is an idea, I hope Bethesda considers and Nintendo helps make happen. Using amiibo could be the big selling point for Skyrim on Switch.

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The above was an opinion piece and solely that of the author. It does not necessarily reflect the views of Real Otaku Gamer or that of its staff besides the author.

By Jonathan Balofsky On 21 Feb, 2017 At 01:43 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch is a big deal in terms of gaming. It is opening new ways to play, just like Nintendo intended. The console/handheld hybrid is poised to be a must have gadget this year, but I cannot help but think of a game that was doomed to obscurity on the Wii, received a horrible port on Wii U, and can be saved by the Switch.

Rodea The Sky Soldier was Yuji Naka’s spiritual sequel to Nights into Dreams for the Wii that almost became vaporware. It was seemingly saved from development hell with ports for 3DS and an HD Port for Wii U. But the problem became tat the Wii U port was a port of the inferior 3DS version and not a true HD version of the Wii game. The Wii game was packed in with the Wii U retail release’s first run but now is lost to all, with it never being available in any form to anyone again. Or is it?

The Nintendo Switch has multiple playstyles, and using the Joy Con controllers. you can replicate the Wii gameplay to an extent.  If Kadokawa Games and Prope were to work together again, they could remaster the original Wii release in true HD and bring it to the Switch. This way, Yuji Naka’s true vision of the game could be experienced by everyone. In fact, the game would benefit greatly from the HD rumble and improvements could be made. This could in fact become the definitive version of the game.

I realize that this will be a lot of work, and for a game like Rodea, this might be risky. This is especially the case since the game didn’t sell very well and the publisher and developer might be hesitant to give this another try. However, the truth is that the Wii u and 3DS versions were simply not good, while the Wii version was excellent. If the Wii version was given a true update with better visuals and factoring in what the Joy Cons can add to it, while not detracting from the original experience, then the game will be much better received. As well, given the massive hype around the Nintendo Switch, this game might even get a much better audience than it ever could have had on the Wii U or Nintendo 3Ds.

I really want to see the original game get a second chance to wow people, and I acknowledge that this is a long shot, but this is exactly the type of game that the Switch can save. It was in development hell for the Wii, suffered on the Nintendo 3Ds and Wii U, but can thrive on the Nintendo Switch. I Hope the developer and publisher consider this.

 

 

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The above is solely the opinion of the author and does not necessarily reflect the views of the rest of Real Otaku Gamer or its staff.