In a recent interview with Automoton, Takayuki Kawasaki of Epic Games Japan, revealed that there are currently 20 Unreal Engine 4 games being developed for the Switch.
Kawasaki also said that there may be “even more” in development now and added that there was progress being made on adding Switch support for the free version of Unreal Engine 4.
His comments included the following
“Unfortunately, there were not any Unreal Engine titles at launch, but in late March, Snake Pass, which was one of the titles playable at GDC, launched in America and Europe, and at the Nintendo Switch Presentation, there were titles such as Shin Megami Tensei. In Japan, there are about 20 titles being developed that use Unreal Engine, so I think that they’ll be announced gradually from here on.”
This is great news for the Switch. Now what could those games be?
Epic Games has updated its in-beta free-to-play PC and PlayStation 4 MOBA, Paragon, to version .39 today. This update sees a new Hero join the battlefield, a map update that includes a rework of the Jungle, additional visual polish, and more.
Morigesh is the latest Hero to join the Paragon roster, bringing with her a dark and sinister magic brings true terror to the battlefield and corrupts her enemies. Epic has released an all new “Cinematic Launch Trailer” that showcases Morigesh’s abilities and can give you a better look at her in action.
Epic continues to update the game in beta, this week bringing a number of changes to the Jungle to improve overall functionality and to enhance its visuals. For more details on the jungle rework, check out the Jungle changes blog post.
As always, Epic continues to improve Paragon based on player feedback. All of this week’s changes, including updates to cards, and other improvements can be found in the version .39 release notes here.
Today, Epic Games has announced the latest Hero, Shinbi, for its free-to-play PC and PlayStation 4 MOBA, Paragon. Shinbi will be available for free this coming Tuesday, February 21.
A world famous pop star known for summoning Spirit Wolves during her performances, Shinbi is a deceptive melee assassin who uses her wolves to dazzle her enemies and rip them to shreds in battle. Get your first look at the extraordinary pop star in this announcement video
and get a closer look at her abilities with this ability overview video. Aa detailed list of her abilities can be found below.
Rushing Beat (RMB/R1) – Shinbi dashes forward passing through enemies and dealing damage, she can also re-trigger quickly after to dash again.
Line Tempo (Q/Square) – A Spirit Wolf is summoned and runs out in a straight line, passing through minions and dealing damage. The wolf explodes on contact with an enemy Hero.
Circle Rhythm (E/Circle) – Shinbi summons four Spirit Wolves that circle her for 4 seconds, which deal damage and heal Shinbi for each hit.
All-Kill! (R/Triangle) – Passive: All of Shinbi’s abilities apply +1 Spirit Wolf stack per hit to enemy Heroes, building up to eight stacks. Active: When activated a pack of Spirit Wolves attack the closest target with the highest number of Wolf stacks, sending one Wolf per stack.
Shinbi looks like an awesome addition to an already great game. Will you be playing as this new character? Or sticking to whom you already know and love? Let us know what you think of her!
It seems that a new policy going into affect January 1, 2012 will cause all gun-like Avatar items to be banned from Xbox Live. With news from EPIC Games, EPIC is claiming that Microsoft is banning and removing any and all gun-like Avatar props as part of their new mandate. This comes at a surprise, especially since most of the more popular Avatar items over Xbox Live are based on games that are based off of shooter games, like Gears of War, Halo, or Call of Duty. However, for those who already bought an Avatar “gun-like” item, you will still be able to keep it without any change. If you delete it for any reason though, don’t expect to ever see it again on the marketplace. So word of advice, start grabbing all the weapon-like Avatar items now before they are all gone within a few weeks. Who knows now, we might end up getting a whole sub-culture of cool kids who have Lancers and BRs, while the rest of us will have to settle for teddy bears and medkits.
EPIC’s Annoucement on Forum — http://forums.epicgames.com/threads/870773-Lancer-and-Hammerburst-avatar-items-no-longer-available-on-Marketplace-on-1-1-2012
Bulletstorm is the new IP from Epic Games, the makers of Gears of war. This is a first person shooter is something completely fresh and has a really cool game mechanic. At first I wasn’t sold on the whole “Kill with Skill” Gameplay and during my first few playthroughs of the level 1 was slightly frustrated because of the adjustment to my play style that I had to make to rack up the points. The point of the game is to kill everything in sight, but also in the most creative ways possible. Using environmental hazards gives the player a lot of satisfying deaths to perform and ways to get creative. Before I knew it I was playing the demo for three hours, yes it was that good. The more I played the more different skill shots I found playing through the short level and some of the names are pretty hilarious. My favorite has to be “Homie Missile” which entails using the chain grenade launcher to entangle an enemy, then kick him into a group of bad guys and exploding him mid-flight and yes it looks as awesome as it sounds. When I first started playing my brother who was watching wasn’t that impressed, however when I called him to watch a later playthrough he did say it looked really fun and cool because of all the great kills I was finally making.
The graphics are top notch and pleasant on the eyes. The controls do work pretty well, but it is missing a small tweak. Most games allow you to use the right thumb-stick to crouch, this game either limits you to left thumb-stick or B but the kick is mapped to B by default which is a lot nicer than using the right stick. This may seem counter intuitive to all of you reading this but when A is run and A-A is slide kick, B is just easy to tap. As far as the demo goes, crouching is not that important but it is annoying because every games so far as allowed the right stick crouch. With all this crazy mayhem happening around you and pretty effects this demo is a lot of fun. The whole game is bound to be great if this level of polish is seen throughout, especially with the addition of co-op Gameplay where you and friends get to team up for some crazy killing action. So check out the demo and maybe if you aren’t sold yet, you will be now.